Suzerain - claregoodwin94


The Suzerain Official Universe Codex is now here! This will serve as your official central information source for all information that is available in the Suzerain codex and more. You can read about different characters, countries and timelines. Consider it your Suzerain encyclopaedia.

Access the Suzerain universal codex here.

Here are some screenshots from the website:








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Vectern sis da!

Aug 9, 2022
Suzerain - claregoodwin94


Hello dear community,

The month of July brought about some major iterations of our core systems for our next project, and we have concluded a significant portion of the necessary core elements. We are currently working on deepening our key unique features to create a consistent design that encompasses the game while feeding other systems and receiving inputs effectively.

Further developments have led to a significant visual overhaul which has brought us closer to the art direction we set at the beginning of the project. Our artistic team have been doing a great job with realising the vision and we have now seen the first sections of this universe come alive. There is still plenty to do, but the train is on the move and gradually gaining more steam!

We will conclude the remaining design in August and begin building our vertical slice. What this means is directing a total focus on creating the final narrative design for the beginning of the experience. 

In addition, the narrative work will be followed by a lot of writing and producing the flow both technically and content-wise. The process of implementing all of our new designs and our narrative design revisions will take several months. Our team believes this is for the betterment of the final product you will experience in the end. 

We can't wait to share more about this in the next couple of months.



In this broadcast, we also wanted to bring some clarity to the timeline of our Suzerain mobile launch. Due to some business developments, we had to prolong the initially intended launch date. We wanted to communicate why this happened since our community is one of the most essential elements of Torpor Games.

Initially, we wanted to launch our mobile version in Q1 2022. However, we were inclined to hold the launch due to a significant business proposition. We are still a small company, and this deal was substantial enough for us to hold back until we got a definitive yes or no. This caused us to delay our launch and in the process, led to us not being able to uphold our initial promises about the mobile launch. 

The discussions are still ongoing but we have received the green light to be able to release the mobile app. Therefore, we have decided to set the launch date for Q4 2022, regardless of the outcome of the deal.

We are excited for Suzerain to reach new audiences, and our team is excited to let everyone in the community and beyond enjoy the game on an easily accessible platform.

From a technical perspective, the development of the mobile version of Suzerain for smartphones and tablets is fully complete. Below is a gameplay video where you can see some examples of how the gameplay will appear on mobile devices, along with some images of the mobile display.

While the game is ready to be launched on both iOS and Android platforms, we are still preparing our marketing and launch plan so that the mobile version will be able to reach more audiences effectively. 

Our marketing team are working on getting the ball rolling so that everyone can easily enjoy the Suzerain experience on smartphones and tablets, wherever you want.

Stay tuned.







We are really happy to see more political games such as "Papers, Please" (one of our inspirations), arrive on the mobile platform. Congrats to Lucas Pope for bringing this masterpiece to the small screen so that we can explore this game in another format.

In other news, we have made some updates on our website that you should check out.

We have added a couple of things, including the Suzerain Universe codex.
Click here to read more about it.



A lovely highlight of the month was that our whole team was able to connect for the first time in Berlin! We felt that this rare moment was due for a celebration and took the opportunity to get to know each other more outside of the office.

We began floating down the Berlin river with a barbecue lunch, we played an Escape Room and then we went up to the famous Berlin TV tower where we enjoyed 360 degrees of the city and dinner together. It was certainly a day to remember! 







Finally, we would like to give a big thank you to u/boukhalistan for creating their incredible Suzerain fan art project which included wikipedia entries of different Suzerain countries and factions.



That's all for this month, we will be back with some important news next month.

A morgna wes core!


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Vectern sis da!

Suzerain - hopppi


Suzerain is participating in a weeklong sale organised by our publisher Fellow Traveller with a discount of -50% off!

The deal will start on the 11th July and run until the 18th.

https://store.steampowered.com/app/1207650/Suzerain/


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Jul 5, 2022
Suzerain - claregoodwin94


Welcome to the broadcast for June, here is an overview of the most exciting things we have been working on this month.

Our team has been working on a small patch and updating Suzerain on all platforms and stores. We hope to maintain a high-quality experience for existing and new players.

The Suzerain 1.1.9 patch is out on Windows and Mac for you to enjoy. It has some minor content as well!

Our Nintendo Switch version will also have some updates in the future.

Read more about the patch here.



We have also released a community survey to evaluate what the potentials are for the future of Suzerain. We would love to hear from you!

You can complete the survey below:



For our new project, we are starting to implement our design improvements, iterations, and new additions and will continue to do so for most of the following month.

These new iterations we are working on are things we will be more proud to share with you when the time comes.

It is super exciting to see our universe come alive piece by piece.





Our team moved offices this month as well. We now can enjoy the spaciousness and breeze coming through the windows.

By the way, we are still selling items on our merch store, like the flag in the background of our office.

We would love to see you flaunting your Suzerain merch online. Tag us in your photos!

Enjoy the month, and we will be back soon for our July update.

Vectern sis da!



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Vectern sis da!

Jun 29, 2022
Suzerain - Mr. Nowak
Dear Citizens of Sordland,

Hope you are having a wonderful June. We are releasing a minor patch with a few bug fixes and some extra polish to address the bug reports since January. Please read the bottom after the changelog!




[CLASSIFIED DOCUMENT]
[FOR YOUR EYES ONLY - CONTAINS SPOILERS]

Patch 1.1.9 (29/06/2022)

The patch applies to new games.

Content
  • Added minor content in the form of dialogue extensions, codex, report and news
Bug Fixes and Polishing
  • Fixed an ending altering bug where a coup wouldn't trigger and instead player enters retirement wrongly causing content desync
  • Fixed an issue with wrong construction variables being checked in game setup
  • Updated description of Steam achievements regarding construction opening and frugal to reflect conditions better
  • Fixed date issue in a historical codex article
  • Fixed wrong appearance of Manoly
  • Updated negative situation description for military unhappiness
  • Added a slight content variation for a Stahler comment
  • Fixed wrong address of PM of Lespia
  • Improved conditions for Lileas comment on Rumburg war possibility when in alliance
  • Fixed a few typos in codex, city details, reports and news
  • Fixed some more typos in scenes
Known issues
  • Lack of Assembly impeachment content
  • Certain codex articles don't update such as parties, cities, armed forces
  • Country reports user interface has small typo
  • Queen Beatrice can lose dialogue text colour randomly displaying <=color=>
  • Hyperlinks randomly break and highlight articles or change codex article text
As always you can send feedback and report bugs on our channels. Take a look at our Discord or Twitter! If you liked Suzerain drop a positive review and spread the word.


Suzerain Community Interest Survey

The Torpor Games team has been working hard on a new project, of which we hope to be able to share more news very soon.

Additionally, we are evaluating the potential for the future of our first game, Suzerain, and what our community would be comfortable with financially supporting our development work.

Please note that we are not working on additional content for Suzerain. The purpose of this survey is solely to help us gauge the interest of our community. Torpor Games reserves the right to act as we see fit regardless of the survey results.



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Thank you for all your support.



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To find out more about our current plans and upcoming news, keep an eye on our monthly broadcast.
You can read past broadcasts on our website: torporgames.com/broadcast.
Suzerain - claregoodwin94


The STEAM SUMMER SALE is now on! Suzerain is participating with a discount of -50% off!

The deal will start on the 23rd June and run until the 7th July

https://store.steampowered.com/app/1207650/Suzerain/




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Jun 9, 2022
Suzerain - claregoodwin94


Citizens of Sordland!

May was a month that went by very quickly on our side of things. Since the prototyping and mobile efforts at the beginning of the year, we rested a bit and are now back with the full team again.

A few weeks ago we attended A MAZE Berlin, an independent games festival in Berlin.

It was very inspiring to see old friends who visited from all over Europe and to explore the current experimental games landscape.



On the development side of things, we have been busy with different evaluations and iteration processes on top of the prototype.

These advances in game development are why we don't feel comfortable sharing details about what we are working on too early. We want to reach a certain quality standard for you all before taking further steps.

One of our key focus points was iterating on the core design elements of the prototype and fulfilling the vision, and reaching market standards and higher quality. Several iterations are happening simultaneously, and some will take longer than others.

We have also undergone a massive narrative design overhaul to craft a holistic, coherent and exciting experience. The keywords have been focus, consolidation and calculated iteration.

Suzerain is a straightforward game with a clear outline, and our aim is to reach the same level of clarity for any future projects.

Compared to where Torpor Games started, we are now attracting the top companies in the games industry to the table. There is a lot to do still, but the progress has been excellent, and we can't wait to take you through the journey in more detail.

Until then, keep a close eye on things!



Finally, we love to see the flag of Sordland waving at the Templin Institute Headquarters East.
A morgna her coren!

The flag and other items are available on our merch store.



There will be more news soon on the mobile update and other exciting developments, until then, stay tuned...

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain.

Vectern sis da!

Suzerain - hopppi


Suzerain is participating at LudoNarracon with our biggest discount to date, -50% off!

The deal will start on the 5th of May and will run until the 11th of May:

https://store.steampowered.com/app/1207650/Suzerain/

Check out the segment 'Trials of Narrative Gameplay Design' to see Torpor Games founder and Suzerain developer, Ata Sergey Nowak featured on the panel.

The panel will discuss pushing the boundaries in narrative design and finding fun and challenging gameplay in narrative-focused games.



To learn more about LudoNarraCon, the festival for narrative indie games organised by our publisher, visit the website.

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain.

May 2, 2022
Suzerain - hopppi


Citizens of Sordland!

Welcome to the broadcast for this month.

We got some good news from the development team. Our unannounced project prototype has reached completion! The team in Berlin also had some fun doing some Sordish voice over recordings for environmental dialogues to display the richness of what we are building. It increased the quality of the prototype and was a nice break from the desk for those involved.



Torpor Games successfully established several new pipelines, iterated on them to achieve higher quality, and expanded the studio's vision further. We are now preparing our design documentation and other delivery documents to seek new partners for the future.

Since we are attempting a more ambitious product, we will need established partners to raise enough funds to make more of an impact. After the work-intense months of February, March and April, we will slow down after our deliveries in early May to rest and relax.

In May we will begin transitioning to the production of our vertical slice, in which we are going to establish several new game mechanics and further expand on what we achieved in the prototype.



In other news, we are happy to announce that the mobile version of Suzerain is finished!

For reasons beyond our control we can't share an official launch date yet, but we can confirm that the next release target will be the summer of 2022.

Watch this space for further news on this.



Thank you to everyone who has supported our merch store so far! It has been a big success so far and we are really happy with the initial results.

We love seeing the merch pics from the community, keep them coming.

A reminder that you can purchase Suzerain merchandise on our website.



An exciting reminder that LudoNarraCon (LNC) will be taking place from May 5th-9th. Be sure to tune in to the segment 'Trials of Narrative Gameplay Design' to see Torpor Games founder and Suzerain developer, Ata Sergey Nowak featured on the panel.

The panel will discuss pushing the boundaries in narrative design and finding fun and challenging gameplay in narrative-focused games.

We are looking forward to it.



Finally, we'd like to welcome our new Marketing Manager Clare Goodwin.

Originally from Brisbane, Australia, she studied a Bachelor of Entertainment Industries, majoring in Communication and Music. As a curious thinker, she loves to travel and lived in London before moving to Berlin about three and a half years ago.

Clare is passionate about storytelling and while this is her first role in the gaming industry, Suzerain was a game that intrigued her due to its in-depth pseudo-political nature. Her favourite games as a kid were The Sims, Age of Empires and Crash Bandicoot.

Welcome Clare!



See you all again in a month. Vectern sis da!

Check out our Twitter, Facebook, Reddit, Discord and our newsletter to get the latest breaking news for Suzerain.

Vectern sis da!

Suzerain - hopppi
Citizens of Sordland!

We hereby announce the inauguration of the official Suzerain merch store!

Please read the information on the page and use our contact@torporgames.com address for any issues you may encounter, feedback for future improvements is also welcome.

Thank you all for your patience and we really hope you will enjoy these items made with love. 🖤

Vectern sis da!

GO TO THE OFFICIAL SUZERAIN MERCH STORE!



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Vectern sis da!

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