After monitoring and analyzing the remaining issues we decided to release a patch. 1.1.2 addresses dozens of bugs, makes a few balancing changes, and adds some minor content.
This is a live update and won't require starting a new game to apply.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY - CONTAINS SPOILERS]
Patch 1.1.2 (25/02/2021)
Improvements
Increased starting economy by 1
Added economy damage to war situation
Unlocked industrial expansion decision to be default
Increased military industrial expansion cost
Changed low debt ceiling to maximum -2 government budget in late game
Improved Supreme Court vote calculation
Added some negative effects to starting rich to offset personal wealth bonus
Increased Assembly lobbying cost for max level lobbying to 4 personal wealth
Balancing pass on all late game decisions and bills with stronger economic and opinion effects
Vetoing certain bills has negative effects now
Added economic damages to some pandemic situations
Added more public opinion effects to pandemic
Improved balancing of Dome strategy and war results
Added war highway bonus to second phase for Dome
Added a few war reports and adjusted a few election and war reports
Added extra lines to war scene for more accurate situation feedback
Adjusted more public opinion damages or buffs according to media
Improved media deal influence on Assembly vote calculation
Reduced coup chances in certain situations
Added assassination for an edge case
Edited a small section in the Valgsland talks
Added veto removed policy
It is possible to increase production through military funding and expansion now
Added new election bonus to a certain voter group for fulfilling certain term focuses
Added two neutral answers at the end of the Lileas resignation scene
Added a few lines to Congress scene
Improved clarity of political group funding and added cost indicator
Improved one scene music choice and reverted some to old ones
Added compression to music files to reduce memory usage
Bug Fixes
Fixed issue with missing resolutions
Rumburg should no longer attack when player is very peaceful and paid reparations
Fixed impeachment issue where no violations were said by Nia
Fixed backend impeachment potential leaker vs actual leaker categories for accurate scene content
Purged Valken won't break out of prison to give you military advice for the war
Petr won't arise from his grave to be there with you during the final supper
Petr won't arise from his grave to hang out at the Congress
Fixed some wrong conditions in the war scene that led to wrong advice
Fixed wrong condition for Alma matter resulting in LBS for DUC graduates
Fixed broken limited veto reforms
Fixed Soll's Legacy achievement
Fixed Centrist achievement
Made Authoritarian achievement easier
Fixed impeachment ending for successful emergency path
Fixed Rag to Riches achievements which now won't be possible if you start as rich
Fixed wrong women's rights feedback in scenes and reports
Fixed wrong reverse Lileas and Nia lines
Fixed some wrong regional investment statuses
Improved several articles and fixed typos in codex, decisions, news, reports, journal, policies and situations
Fixed a few wrong Albin convince scene flow issues
Fixed wrong situation naming for military industrial complex
Fixed wrong congress reports
Fixed several wrongly triggered policies and situations
Fixed rural education institute typo
Fixed Gendarmerie typo
Fixed Young Sords typos
Fixed Beatrice Livingstone typo
Fixed Thornbourgh typo
Fixed missing policy and situation for luxury goods tax
Fixed missing policies for industrial expansion decision
Many more misc fixes
If you liked Suzerain please drop a positive review. It helps our studio a lot! Much love from from Torpor Games.
Suzerain is -20% off for the Steam Lunar New Year!
We have just released a major content patch so it’s the perfect time to grab it for yourself to see if you can solve the troubles of Sordland or crumble in the attempt to do so.
As President Rayne, lead Sordland into ruin or repair during your first term in this text-based role-playing game. Navigate a political drama driven by conversations with your cabinet members and other significant figures. Beware or embrace corruption; shirk or uphold ideals. How will you lead?
Patch 1.1
New Features
End Game Summary Screen
Based on the feedback we received, we decided to update the conclusion in a more visual way, outside of the Epilogue. We’ve built a summary screen, featuring three sections that display how your Anton government has done and the results of your choices. It displays data and details about the first term. Images speak louder than words so here you go!
This should give you a better overview of what you did or didn’t achieve. The compass focuses on the in-lore ideologies and shows where other characters are positioned on it. We hope you share your playthrough results with everyone!
Anton Customisation
After playing Suzerain for more hours than you can imagine, the portrait of Anton at the bottom left corner began to stare deep into our soul. So, we’ve decided to give everyone the option to change it up, and have built an Anton customization system. You can change his hairstyle, facial hair, accessories and background image. Share your Anton's on social using the hashtag #MyRayne!
Here are some images to show you potential variation! Special thanks to İpek Ünal, our talented character artist for creating these assets.
[SPOILERS AHEAD]
New Content
The Election
We added a brand new election debate at turn 10 to strengthen the election ending. This scene also introduces Denis Stahler of the Communist Party as a character, who can be a potential rival for the election debate. Denis also gets a brand new portrait!
A new election calculation with more detailed voter groups has been added, Early polling have also been included at the political overview scene to show how your election prospects are. These additions come with some new newspapers and reports as well!
The War
The war plans scene has been expanded with new choices. We’ve also added new win and lose calculations for the war, which are affected by several of these choices in the scene and the ones the player has previously made that could relate to the war.
Several minor additions and changes were added to the war win and lose scenes as well. A dozen or more reports made their way into turn 10 to give a more accurate indication of how the war is going to players.
New music design and new tracks!
Our sound designer / composer James Spence has made changes to improve the music implementation and make the audioscape more dynamic. We’ve also added two brand new tracks to improve the audio experience. These will also be released for free to OST owners along with the hidden suspense track.
Yes you heard it right. Suzerain now will have a total of 86 achievements. The new achievements are public. Whatever you do, don't try to kill Orso please.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY]
1.1.0 (11/02/2021)
Features
Added Summary screen
Added Anton Customization screen
Sordish political compass
Content
Added Election Debate scene
Added New War Plans scene
Expanded Political Overview scene
Added a new decision for election
Added news and reports for all the new scenes and some more
Implemented 42 new Steam achievements
Art
Added Denis Stahler portrait
Added backgrounds, hairstyles, accessories, attire and facial hair for Anton
Added ACP and SSP symbols
Audio
Updated music design across the game
Added new Diplomacy track
Added new Security track
Added new Summary track
Updated gavel sounds for Epilogue
Improvements:
Added more details to "convince Gloria" scene
Added minor details to war lose and war win
Added more feedback to emergency success and lose
Made Lucian more dangerous
Added clarification for investigation switch
Improved VP character distinctions
Corrected several conditions and improved flow for "convince Albin" scene
Added nuance explaining the women's rights situation better
Small content addition to Monica
The assembly vote is slightly more difficult - this was intended to be hard
The economic recovery should be slightly more difficult now
New election calculation based on voter groups and more factors
New war calculation based on alliances, previous choices and war choices
General proofreading and editing on a dozen scenes
Closed some small narrative gaps like congress cancellation during future war
Gave limited vetoes new narrative support content
Added ACP and SSP codex entries and updates
Fixed 50+ typos and improved English consistency
Music trigger logic was improved
Dozens of more minor writing additions and improvements
Bug fixes:
We fixed a couple of remaining broken links that were super rare but would have stopped player progression nonetheless
Economy balancing was improved and is more in sync with the narrative
Fixed issue that caused people with a good economy to fall to depression instead of stagnation due to high debt
Fixed wrong impeachment variable for owning Sordland Today being mistaken with having a media deal with Marcel Koronti
Fixed wrong gendarmerie check for war calculcation
Impeachment endings triggers fixed
Made Assembly triggering impeachment very very difficult
Wrong conditions for trialling Tusk after he had fled the country were corrected
Fixed misleading public opinion and war reports
Fixed halfway cut gavel tapping sounds for Epilogue
Fixed wrong Aschraf anniversary trigger for scene which resulted in both decision and scene appearing at the same time
Fixed escape to menu crash during Epilogue to Credits transition
Removed duplicate and unused news articles
Other wrong database implementations on several news and reports were mended
Tooltip hover being stuck was resolved
Fixed wrong dialogue option with Franc related to propaganda
Fixed wrong Oligarchs discontent trigger
Fixed a dozen wrong policy and situation triggers
Dozens of more bugfixes!
1.1.1 (12/02/2021) Bug Fixes
Fixed wrong condition check for economic stagnation which could lead to depression
Fixed rare broken link in election debate scene
Fixed wrong relocation report
Fixed wrong scandal news
Fixed wrong choice of Nia mentioning Lileas in scene
Fixed some typos and wording in codex articles
Edited some Ciara responses about education
Increased some Summary screen values
Added commas to some Summary screen values
Lowered economic protest trigger threshold
Fixed Antel Rock codex entry typo
Hope you enjoy this major update as much as we enjoyed making it. Please drop a positive review if you liked Suzerain! Much love from from Torpor Games.
We discovered some bugs that could influence the election ending negatively and disrupt the improvements we made. That's why we decided to fix them before the weekend kicks off.
This is a live update and won't require starting a new game to apply.
Killing those Rumbugs one by one.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY]
1.1.1 (12/02/2021)
Bug Fixes
Fixed wrong condition check for economic stagnation which could lead to depression
Fixed rare broken link in election debate scene
Fixed wrong relocation report
Fixed wrong scandal news
Fixed wrong choice of Nia mentioning Lileas in scene
A Morgna her coren! 1.1.0 is available to all players right now!
Starting a new game is required to experience the patch content.
With this joyous occasion Suzerain is going on 20% sale during the Steam Lunar Festival. It’s the perfect time to grab it for yourself or gift it to a friend who might like to solve the troubles of Sordland or crumble in the attempt to do so.
Features
End Game Summary Screen
Based on the feedback we received, we decided to update the conclusion in a more visual way, outside of the Epilogue. We’ve built a summary screen, featuring three sections that display how your Anton government has done and the results of your choices. It displays data and details about the first term. Images speak louder than words so here you go!
This should give you a better overview of what you did or didn’t achieve. The compass focuses on the in-lore ideologies and shows where other characters are positioned on it. We hope you share your playthrough results with everyone!
Anton Customisation
After playing Suzerain for more hours than you can imagine, the portrait of Anton at the bottom left corner began to stare deep into our soul. So, we’ve decided to give everyone the option to change it up, and have built an Anton customization system. You can change his hairstyle, facial hair, accessories and background image. Share your Anton's on social using the hashtag #MyRayne!
Here are some images to show you potential variation! Special thanks to İpek Ünal, our talented character artist for creating these assets.
[SPOILERS AHEAD]
New Content
The Election
We added a brand new election debate at turn 10 to strengthen the election ending. This scene also introduces Denis Stahler of the Communist Party as a character, who can be a potential rival for the election debate. Denis also gets a brand new portrait!
A new election calculation with more detailed voter groups has been added, Early polling have also been included at the political overview scene to show how your election prospects are. These additions come with some new newspapers and reports as well!
The War
The war plans scene has been expanded with new choices. We’ve also added new win and lose calculations for the war, which are affected by several of these choices in the scene and the ones the player has previously made that could relate to the war.
Several minor additions and changes were added to the war win and lose scenes as well. A dozen or more reports made their way into turn 10 to give a more accurate indication of how the war is going to players.
New music design and new tracks!
Our sound designer / composer James Spence has made changes to improve the music implementation and make the audioscape more dynamic. We’ve also added two brand new tracks to improve the audio experience. These will also be released for free to OST owners along with the hidden suspense track.
Yes you heard it right. Suzerain now will have a total of 86 achievements. The new achievements are public. Whatever you do, don't try to kill Orso please.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY]
1.1.0 (11/02/2021)
Features
Added Summary screen
Added Anton Customization screen
Sordish political compass
Content
Added Election Debate scene
Added New War Plans scene
Expanded Political Overview scene
Added a new decision for election
Added news and reports for all the new scenes and some more
Implemented 42 new Steam achievements
Art
Added Denis Stahler portrait
Added backgrounds, hairstyles, accessories, attire and facial hair for Anton
Added ACP and SSP symbols
Audio
Updated music design across the game
Added new Diplomacy track
Added new Security track
Added new Summary track
Updated gavel sounds for Epilogue
Improvements:
Added more details to "convince Gloria" scene
Added minor details to war lose and war win
Added more feedback to emergency success and lose
Made Lucian more dangerous
Added clarification for investigation switch
Improved VP character distinctions
Corrected several conditions and improved flow for "convince Albin" scene
Added nuance explaining the women's rights situation better
Small content addition to Monica
The assembly vote is slightly more difficult - this was intended to be hard
The economic recovery should be slightly more difficult now
New election calculation based on voter groups and more factors
New war calculation based on alliances, previous choices and war choices
General proofreading and editing on a dozen scenes
Closed some small narrative gaps like congress cancellation during future war
Gave limited vetoes new narrative support content
Added ACP and SSP codex entries and updates
Fixed 50+ typos and improved English consistency
Music trigger logic was improved
Dozens of more minor writing additions and improvements
Bug fixes:
We fixed a couple of remaining broken links that were super rare but would have stopped player progression nonetheless
Economy balancing was improved and is more in sync with the narrative
Fixed issue that caused people with a good economy to fall to depression instead of stagnation due to high debt
Fixed wrong impeachment variable for owning Sordland Today being mistaken with having a media deal with Marcel Koronti
Fixed wrong gendarmerie check for war calculcation
Impeachment endings triggers fixed
Made Assembly triggering impeachment very very difficult
Wrong conditions for trialling Tusk after he had fled the country were corrected
Fixed misleading public opinion and war reports
Fixed halfway cut gavel tapping sounds for Epilogue
Fixed wrong Aschraf anniversary trigger for scene which resulted in both decision and scene appearing at the same time
Fixed escape to menu crash during Epilogue to Credits transition
Removed duplicate and unused news articles
Other wrong database implementations on several news and reports were mended
Tooltip hover being stuck was resolved
Fixed wrong dialogue option with Franc related to propaganda
Fixed wrong Oligarchs discontent trigger
Fixed a dozen wrong policy and situation triggers
Dozens of more bugfixes!
Many many thanks to the dozens of volunteer testers who helped us ensure you have a good experience with this patch. Hope you enjoy this major update as much as we enjoyed making it. Please drop a positive review if you liked Suzerain! Much love from from Torpor Games.
Welcome back to another Suzerain broadcast and get ready for this is a juicy one!
January saw the implementation and the beginning of the first testing runs of our major 1.1 content patch. We are doing some final testing, bugfixing and balancing runs on the build to ensure that the player experience is the best it can be.
Special thank you to our volunteer community testers for helping us out! The support really warms our hearts. Let’s get to what we have in store for you.
Features
End Game Summary Screen
Based on the feedback we received, we decided to update the conclusion in a more visual way, outside of the Epilogue. We’ve built a summary screen, featuring three sections that display how your Anton government and the results of your choices. It displays data about the first term and displays interesting details. Images speak louder than words so here you go!
We hope that this gives a better overview of what you achieved or not. We also made the decision to focus the compass to the in-lore version of ideologies and use the spectrum to display Sordland’s political compass only and how these other characters are positioned in it. This addition should strengthen the ending and we hope you share your results with everyone!
Anton Customisation
After playing Suzerain for more hours than you can imagine, the portrait of Anton at the bottom left corner began to stare deep into our soul. So, we’ve decided to give everyone the option to change it up, and have built an Anton customization system. You can change his hairstyle, facial hair, accessories and background image.
We felt that adding character customisation gave another roleplaying element for you all to enjoy. Here are some images to show you potential variation! Special thanks to İpek Ünal, our talented character artist for creating these assets.
[SPOILERS AHEAD]
New Content
The Election
We added a brand new election debate at turn 10 to strengthen the election ending. This scene also introduces Denis Stahler of the Communist Party as a character, who can be a potential rival for the election debate. Denis also gets a brand new portrait!
A new election calculation with more detailed voter groups has been added, Early polling have also been included at the political overview scene to show how your election prospects are. These additions come with some new newspapers and reports as well!
The War
The war plans scene has been expanded with new choices. We’ve also added new win and lose calculations for the war, which are affected by several of these choices in the scene and the ones the player has previously made that could relate to the war.
Several minor additions and changes were added to the war win and lose scenes as well. A dozen or more reports made their way into turn 10 to give a more accurate indication of how the war is going to players.
New music design and new tracks!
Our sound designer / composer James Spence has made changes to improve the music implementation and make the audioscape more dynamic. We’ve also added two brand new tracks to improve the audio experience. These will also be released for free to OST owners along with the hidden suspense track.
Yes you heard it right. Suzerain now will have a total of 86 achievements. The new achievements are public for testing runs, but you won’t be able to unlock them until the patch update. Whatever you do, don't try to kill Orso please.
Improvements and Bug Fixes
Bug fixes:
We fixed a couple of remaining broken links that were super rare but would have stopped player progression nonetheless
Economy balancing was improved and is more in sync with the narrative
Fixed issue that caused people with a good economy to fall to depression instead of stagnation due to high debt
Fixed wrong impeachment variable for owning Sordland Today being mistaken with having a media deal with Marcel Koronti
Made Assembly impeachment very very difficult
Wrong conditions for trialling Tusk after he had fled the country were corrected
Fixed misleading public opinion and war reports
Fixed halfway cut gavel tapping sounds for Epilogue
Fixed escape to menu crash during Epilogue to Credits transition
Other wrong database implementations on several news and reports were mended
And many many more that will be included in the official patch log on release
Improvements:
Added more details to "convince Gloria" scene
Corrected several conditions and improved flow for "convince Albin" scene
Added nuance explaining the women's rights situation better
Small content addition to Monica
The assembly vote is slightly more difficult - this was intended to be hard
The economic recovery should be slightly more difficult now
General proofreading and editing on a dozen scenes
Closed some small narrative gaps like congress cancellation during future war
Gave limited vetoes new content
Added ACP and SSP codex entries and logos
Fixed several typos and improved English consistency
Dozens of more minor additions and improvements
So what are the next steps from here?
The second testing run this weekend will solidify our confidence in the build and allow us to make the final polishing. Once we are happy with where we are we will announce the release date to the public. Stay tuned!
Hope you enjoyed this lengthy update. Please drop a positive review if you liked Suzerain! Many many thanks from Torpor Games.
Warm greetings to all of you! We had an amazing launch and post-launch period during December with an outpouring of support from all of our players. The Torpor Games team is ecstatic. Our dreams have pretty much come true. Let’s talk about what we have accomplished and where we are headed from here.
As of the time of writing this post we have reached 900 reviews on Steam! Furthermore, we landed in the top 20 releases of December 2020, a massive achievement for our young studio. It was also a great honour to have been reviewed by sites like Screenrant (4 out of 5), Softpedia (85 out of 100), Gaming Trend (85 out of 100) and praised by sites like Rock Paper Shotgun, The Escapist, and even the German Public Radio for an entire four minutes!
Also many thanks to the Templin Institute for awarding us best game!
Our team closely monitored and supported the launch. The efforts were focused on three aspects: analysing the stability and assessing the bugs, applying fixes and improvements to make sure most, if not all players have a smooth experience, and supporting the marketing campaign to reach as many people who could enjoy a niche game like Suzerain.
In a period of 21 days, we have pushed five hotfixes and one minor content patch to make sure the game was sitting on a strong foundation. Our team read all of the feedback and this helped greatly to help us identify issues and fact check the issues. The team also found some time to rest over December to shed off the weight of the intense pre-launch period.
We can’t thank the players who posted detailed bug reports with save games on Discord enough. Currently, we are collecting finished game saves on our Discord server and we would appreciate it if you would post your game saves so we can improve our balancing for the next patch!
Let's talk about the near future. We have finished design and most of the planning around the 1.1 content patch internally named "Rayne Train." This patch will be divided into three core elements: features, new content, bug fixes. Some of the feedback we received noted the lack of a summary at the end of the game which we decided to address.
Here is a screenshot showing a part of the summary screen. The political compass which is based on the background political leaning system in Suzerain. Please bear in mind this is only a concept and is not final. We are also pushing for another feature that is more focused on a visual addition. We don’t commit to anything before it makes it past the testing phase which these haven’t yet entered. Our studio always sticks by the under-promise and over-deliver approach.
There are some other areas we want to address and add new content to the game in different ways to improve the experience. Our main focus will be on the election and our secondary focus will on some of the endings that need further design reinforcements. At the same time we want to address the lower priority bugs such as database errors, typos and unintended balancing problems.
As one can imagine this patch will take some time and we will only commit to a release date and the full content list once we have tested our candidate and are happy with the results. Many thanks to all of you out there who have supported us with a purchase, dropped a review, shared the game around the internet, and even expanded the lore.
We discovered some bugs and performance issues that required a hotfix deployment as the holidays kick-off! 1.0.6 is available to all players now.
If you haven't played Suzerain this is the time to see if you will lead Sordland to ruin or repair.
The Torpor Games team has begun concept and design work on the next major update. The team has assessed the remaining unaddressed feedback points and is moving to improve the game further. As you can imagine certain larger changes are structurally complex requiring more time to develop and test.
Further updates regarding the development of the 1.1 patch will be included with the December broadcast on the week of the 4th of January.
We wish you health, happiness and success in 2021 and beyond. Vectern Sis Da!
[CLASSIFIED DOCUMENT - CONTAINS SPOILERS] [FOR YOUR EYES ONLY]
1.0.6 (23/12/2020)
Performance
Added object pooling for journal panel
Front loaded initialisation of panel variables
Improved turn initialisation performance
Audio
Updated notification sound
Bug Fixes
Fixed some rare broken conversation links in certain sub-branches
Warm greetings from the Torpor Games team. After some rest following the intense pre and post-launch period, the team set out on to make the first minor content patch. While it still heavily focuses on bugfixing and polishing the core experience, it does add some content for our players to enjoy!
This patch addresses several of the concerns raised by the community and we hope it improves the overall experience for new players! We wish you all a great holiday and as always many thanks for your support.
Remember to drop a review if you liked Suzerain and you can always talk to the devs directly at our Discord and let us know about your thoughts: http://discord.gg/H2F6xxg
A Morgna her coren!
[CLASSIFIED DOCUMENT - CONTAINS SPOILERS] [FOR YOUR EYES ONLY]
1.0.5 (18/12/2020)
The changes require a new game to apply.
Features
Added load previous checkpoint to in-game escape menu
Checkpoint designations are scenes, bills and decisions
User Interface
Added military strength section to other country panels
Added four different military strength levels
Added allied relation type to other country panels
Balancing
Reduced starting economy by 1
Improved election calculation and added bonuses to certain actions
Improved war conditions by adding new factors
Made coup conditions more complex
Added negative economic damages of canceling alliance or trade
Added new economic damages to not controlling unrest
Increased the economic and public opinion damage of Black Tuesday and Trade War
Added late-game economic damages to having uncontrollable debt
Made Sordish Recovery more difficult
Made economic bonus checks for combined decisions more complex
Balanced ATO vs CSP bonuses
Some balancing on privatization vs nationalization
Government budget losses for early taxes and trade choices are instantly changed
Balanced conditions of the old public opinion related reports
Increased cost of free public transportation bill
Made Bludish unrest slightly less likely and normal unrest slightly more likely
Dialogue
Added more hints about the danger the military can pose through Lucian
Improved the convince Gloria flow and addressed some loopholes
Added more feedback to military choices and added a final straw section to the Gendarmerie dispute
Deivid gives more consistent advice on potential dangers and mentions certain optional events
Iosef gives more logical advice to the player about the Rumburg situation
Added a heroic moment with Karl Greiser saving your life
Added feedback about the border reinforcement decision to a scene
Small addition to Turn 02 security overview about Rumburg
Expanded Rumburg diplomatic path flexibility with Television Interview and Alliance of Nations
Added some more content to the coup ending
Added Smolak to the war won ending
Narrative
Added Unruly Generals situation to the early game for feedback
Added situations for MFI loans, emergency funds, printing money
Added new reports for election to give feedback on calculation parameters
Added missing reports and news for second infrastructure opening
Added news about the negative debt situation in turn 09
Added news and reports about diplomatically alienating the AN and being alienated by AN
Added more hints about the danger the military poses to the administration
Added updates to different military strength variations of Sordland compared to other countries
Improved some journal entry texts
Improved consistency of military-related reports
Fixed some misleading news and reports. Also one should not fall prey to their biased media!
Bug Fixes
Fixed dozens of wrong triggers on news and reports
Fixed several wrong situation triggers
Fixed condition error on Iosef advice logic
Fixed several wrong dialogue conditions
Added missing conditions to some dialogues
Fixed wrong Valken condition
Fixed dozens of typos and text errors
Fixed accidental time travel in Epilogue
Fixed jailed minister working from jail
Fixed missing Queen article
Improved keyword linking and improved the selection
Fixed wrong Lespia government type
Fixed wrong condition responses in budget meeting
Fixed some wrong journal entries
Updated the description of some decisions to make narrative sense on optional paths
Fixed narrative support error around minority rights
Improved some journal entry text
Fixed wrong situation variable name
Sordland no longer can have two active Vice Presidents
We thank you all for checking out Suzerain! We are currently working through the most outlying stability issues to make sure the experience is good for everyone.
If you have issues please send us your save games with a bug report on our Discord which you can join here: http://discord.gg/H2F6xxg
Thank you for your understanding.
[CLASSIFIED DOCUMENT] [FOR YOUR EYES ONLY]
1.0.3 (05/12/2020)
Fixed wrong Monica conditions in Epilogue lose retirement
Turn 03 budget panel name change to term budget for further clarity