- Optimization of the strategic game mode (low fps fixed) - Change of seasons for the strategic game mode - Now you do not need the "Headquarters" to enter the strategic mode of the game (but you cannot create expeditions without the "Headquarters" building) - Improved starting location (when entering the game) - Fixed collision errors for cars in new locations (in random battles) - Fixed vehicles (refueling) - Fixed tracers
Hello friends! For the past few months I've been working on a global update. Due to the scale of the changes in the project, it was impossible to release updates to the game. Finally, I can show you what I was working on:
- Strategic game mode on the global map (You can attack the enemy, attack its bases, capture entire provinces, soon you will be able to create fort-posts, extract rare resources, create logistics and more!) - 9 new locations for random battles (battles on the global map) - New civilian transport, armored vehicle - Customization of the player's faction (flag, army uniform, police uniform, faction name) - New building "Headquarters" - New building "Repair and service point" (for the repair and production of vehicles) - New research tree (vehicle production) - Formation and delivery of supplies for the player's mobile units (through the "Headquarters" building) - New minimap, fix hud - Fixed some bugs at the location "City" - Improved interface (added icons) - Fixed many small bugs (in AI behavior, visual errors, etc.) - Fixed selection of units - New transport (SUVs, armored personnel carriers) - Ability to install a machine gun turret on an armored personnel carrier - Improved weapon guidance system (stationary guns) - Due to the number of changes, all old saved games are not supported.
P. S.: The strategic game mode on the global map has not been completed yet, but the main work has been done. The system of outposts has not been created (in place of the locations captured by the player). There are no minimaps on random battles. Some text is not localized (English only now). AI will be significantly improved. That's all and much more coming soon! Weekly updates await you, there is still a lot to do. Thanks for waiting, I hope you enjoy the new gameplay elements! Do not forget to leave reviews on the game page, this will be the best reward for me!
For the past few months I have been working on a global update. Due to the scale of the changes in the project, it was impossible to release updates to the game. I need some more time to finalize the systems on the global map.
What will be in the global update:
Strategic game mode on the global map More than 10 new locations have been created for random battles New Features (Creation of Squads) New buildings (Headquarters, Repair & Service Point) New systems for the repair and production of vehicles New research tree New civilian transport, armored personnel carrier Editing the player's faction (flag, army uniform, police uniform, faction name) And other gameplay improvements
P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me!
- Added the ability to extract resources from all types of fences at the location (using the buildings of the resource collection point, sawmill, quarry) - Added the ability to install heavy machine guns on cars (Pickup, Truck, Hummer) - Added cars to the starting location "City" - Improved selection and movement of units (now you can select several cars and infantry at the same time, cars move in a column) - Improved collision for all buildings so that you can shoot from windows in houses
- Fixed the balance of weapons of the enemy (reduced the number of sniper and assault rifles) - Fixed errors in the work of the resource collection point (selection of the extracted resource) - Fixed bugs in AI of soldiers (they stayed in the warehouse after eating) - Fixed a critical error in stationary machine guns (burst length) - Fixed German localization - Fixed discipline balance - Fixed destruction of the Pillbox Level 2 (grenade damage) - Fixed display of loot on the TAB key - Fixed start difficulty of the game
P. S.: It took a lot of time to create a global map. The base is ready, soon you will be able to see everything for yourself! I will try to do everything very cool, stay tuned. Support the game with a review, for me this is the best reward! Thanks you!
- Fixed a critical error in the event system (cinematic mode was enabled) - Fixed a bug when the executioner executed himself - Fixed minimap (fixed critical errors, added dynamic markers) - Fixed AI for cars (finding a way, going to a raid) - Fixed the unit selection algorithm (on the keys ~, F1, F2, F3, F4) - Fixed bugs in events when loading the game - Fixed minimap in tactical battles
- Added minimap to the game - Implemented new AI for cars - Added voice acting for zombies - Reduced damage for the driver and passengers in cars (-35%) - Added a button to select all armed residents in the settlement (key ~) - Fixed AI for soldiers (now units hold formation when turning, the distance between soldiers in formation is increased) - Fixed the icon of the advancing enemy after restarting the game - Fixed bugs when loading a previously saved game (information about enemy units) - Removed a tree floating in the air at the "Forest" location (critical error that caused workers to break) - Fixed research window (at some resolution it was impossible to press the initial research button) - Optimization (significantly reduced memory load)
- Added new research "Economics" - Added a new building "Merchant's Shop" - Added "New Dollars" for which you can buy goods from merchants - Changed the system of dynamic situations in the settlement - Added marker of the advancing enemy - Changed the "easy" difficulty of the game (at the request of the players, the difficulty is reduced) - Improved glass material - Fixed lighting (in the building of the Science Center, the light came on during construction) - Fixed autosave of the game in the "Sandbox" mode
- Added a new button to the orders panel (enable / disable automatic rearmament of a unit if you want to hand out weapons) - Added new research "Science II" - Added a new building "Science Center II" - Added new life situations affecting discipline - Broken cars are now removed after collecting all the metal from them (the amount of metal in them is increased by 20%)
- Fixed a critical error in the "Church" building (the player could not start the service, the armed inhabitants broke) - Fixed AI (Fixed errors in the logic of rearmament with a bulletproof vest, helmet, etc.) - Fixed the return of fighters to their positions after eating
P. S .: Do not forget to leave reviews on the game page, this will be the best reward for me! Thank you!
- Added a new game mode "Sandbox" (Cyclic change of seasons, a smooth increase in the difficulty of the game, a modified scenario of the game) - Added new research "Combat Training III" - Added new building "Strongpoint III" - Added a new building "Tower II" - Added new building "Wall II" - Added an indicator to the research center if the number of scientists is less than two - Added destructibility of small buildings when RPG hits them
- Fixed reaction of units to the enemy - Fixed critical bugs in AI behavior when attacking without small arms - Fixed heating of buildings at positive temperature (now only furnaces are used, necessary for the production of something) - Fixed production price of P90 - Fixed search algorithm for people in the expedition
P. S .: Do not forget to leave reviews on the game page, this will be the best reward for me! Thank you!
Despite all the hardships, together we overcame all difficulties and morally withstood the difficult circumstances that 2020 gave us.
For us personally, this year is no less significant than the previous ones, our project will soon turn a year, therefore we are sincerely grateful to everyone who stayed with us and supported us in the development, pointing out certain flaws, Morally inspiring us with advice and help in identifying errors and flaws ..
Whatever the next year, we will go through it together, full of enthusiasm and determined, forward - only forward!
We wish you a happy outgoing year, with your family and people close to you, and finally, meet the new year 2021!