NARAKA: BLADEPOINT - naraka-cm-ps
Calling all aspiring filmmakers!

NARAKA: BLADEPOINT Filming Contest: UNCHAINED starting October 15th-December 1st
https://www.narakathegame.com/2021/filmingcontest/#/

Unchain your creativity and tell your own story of your favourite heroes on Morus Isle to win Alienware laptop, monitors, mouse as well as other breathtaking rewards!

Click HERE to Submit Your Creation

Submission Example:


Event Period (PDT)
Entry: Oct 15th – Dec 1th

FORERUNNERS' Choice: Nov 15th – Dec 1st

Review & Judging: Dec 2nd – Dec 17th

Winners Announcement: Dec 20th

Rewards
1st place: Alienware x15 Gaming Laptop + $500 Steam gift card+ 30 * Immortal Treasure

2nd place: Alienware 25 Gaming Monitor (AW2521H) + $200 Steam gift card+ 20 * Immortal Treasure

3rd place: Alienware 25 Gaming Monitor (AW2521HFL) +$100 Steam gift card+ 10 * Immortal Treasure

Forerunners' Choice: Alienware RGB Gaming Mouse (AW510M) & Alienware 7.1 Gaming Headset (AW510H) + $100 Steam gift card + 10 * Immortal treasure

Judges
The winners of 1st, 2nd, and 3rd place will be selected by the 24 ENTERTAINMENT and Alienware. By entering this contest, you agree to be bound by the decisions of the 24 ENTERTAINMENT and Alienware judge.

The winner of Forerunners' Choice will go to the video with the most likes on the official event page (the page will be live during 2021/11/01 – 2021/12/01 PDT).

How to Participate
1. Post the video on Youtube (unlisted or public, please don't make it private) with #NARAKAUNCHAINED #Alienware in the video description

2. Click HERE to Submit Your Creation


Submission Guidelines
Follow this guide to learn how to hide the UI in a custom room for capturing scenes with higher quality:
https://www.narakathegame.com/news/official/20210615/32172_953791.html
Entries must be NO longer than 3 mins.
Entries must pertain to NARAKA: BLADEPOINT.
Entries can use any form or combination of animation or live-action techniques in their creation.
Each entry must be at least 1080p. The movie file should be submitted in either .wmv, .avi or .mov format.
The deadline for submission is December 1st 12:00 PDT.
Multiple submissions per person is allowed.
Submissions must be free of advertisements.
Music featured in the videos must be from NARAKABLADEPOINT. You can download all the in-game music HERE. You can also use other free music or copyrighted music owned or purchased by yourself:

NARAKA: BLADEPOINT - naraka-cm-ps
It's time to cast your vote! NARAKA: BLADEPOINT has been nominated as Best Multiplayer Game in the Golden Joystick Awards on games radar+! Cast your vote here: https://www.gamesradar.com/golden-joystick-awards-2021-nominations/
Oct 26, 2021
NARAKA: BLADEPOINT - naraka-cm-ps
1. We wish that Bloodsport can have a ranked system, a 3v3 option, more rewards, and maybe add spectators.

First of all, we are thrilled to see that everyone likes this new mode, especially the devs responsible for designing Bloodsport! They really appreciate your love and enthusiasm.
As of now, there is no plan for it to have a ranked system. However, this mode has a hidden MMRs system that will match opponents around your skill level. We are already discussing all the feedback and making considerations about how we can further improve players’ experience. We will continue working hard to optimize this mode in the future.
Meanwhile, we are also designing a new team-based mode that will provide players with refreshing combat experience.

2. Lag spike at the beginning of the game
Most likely, it is because your computer is reading map data. NARAKA's map is huge, so it takes some time to read and process it. As you may know, we have already carried out a wave of optimizations for non-SSD hard drives, and we will continue to do so in the future.

3. Can you reveal more information about the new hero Yueshan?
We don't want to spoil too much of it, but we can provide a sneak peek at his story. Yueshan, the Unyielding, growing up in a military family, had been trained rigorously by his grand-father, and became one of the youngest commanders in the army. His skills will also be closely related to his background, and have an excellent new mechanism. Stay tuned!

4. When will there be a new Dagger skill Souljade?
A new Dagger skill Souljade has already been designed and is currently undergoing internal testing and debugging. It’ll be available in the next update.

5. The Greatsword is too powerful. Everyone is using it.
Greatsword has ranked the top performing weapon for the first time in the past two months. We will carefully evaluate the data and adjust the weapon accordingly to provide a more balanced combat experience.
NARAKA: BLADEPOINT - naraka-cm-ps
Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 10/13/2021 23:00 (UTC) to 10/14/2021 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.

New Mode: Bloodsport
An all-new mode, 'Bloodsport', is now open!
16 players must face off against each other in locations across Morus Isle. Engage in 1v1 battles to rise up the ranks until a champion emerges! Details for this mode are as follows.
1. Bloodsport is available to all players, all day.
2. Players must choose their hero and weapons for the round before it begins, and cannot change their decision until the Bloodsport finals.
3. The final rounds are decided in a best-of-three. Prior to these three rounds, players must choose their heroes and weapons (can choose the same heroes as in previous rounds).
4. If both players are still alive at the end of the round's time limit, the victor will be determined according to the following, in turn:
(1) The player dealt higherdamage.
(2) The player with higherremaining health and armor at round end (if both heroes dealt the same amount of damage).
(3) If players' remaining health and armor are also equal, the one who first caused damage shall be the victor.
(4) If neither dealt any damage and were of equal health and armor, one will be determined the victor at random.
5. In Bloodsport:
(1) Skills are permitted but ultimates cannot be used.
(2) All heroes' melee and ranged resistances are boosted.
(3) Health, armor and skill cooldowns are reset after each round.


Heroes
I. Tianhai
1. Shortened the duration that Vajra in [Titan's Call] is staggered when an enemy escapes his clutches.

II. Matari
1. Reduced the moving distance covered by her [Silent Flutter: Rapid Flash] skill.

III. Kurumi
1. Kurumi's ultimate [Sacred Circle] is no longer affected by Flamebringers or [Fire Arrows] Souljades. Only heroes' skills and some in-game mechanics can alter its circle and its effects.Kurumi’s circle now can only be altered by allies.If it is altered through in-game mechanics, its effects are neutral and apply to all parties.
2. Increased the damage of [Sacred Circle: Fire] from 75 to 100.
3. Shortened [Sacred Circle's] duration after it has been affected by fire or poison elements.

IV. YotoHime
1. The 'Piercing Vision' granted by her ultimate [Ominous Blade] and its variants now also makes enemies with Stealth visible.
2. [Spirit Slash: Vortex] now has golden Focus effects, knocks back enemies hit and can be used while under attack.

V. Tarka Ji
1. Increased the distance Tarka knocks nearby enemies back with his ultimate [Blackout] and its variants.

VI. Valda Cui
1. Gave Valda Cui brief invulnerability (similar to that gained when dodging) just before she launches Tide Traps with [Haze: Teleport]. This will not be interrupted by weapon attacks.
2. Made some adjustments to her ultimate, [Nether Nightmare]: shortened both its startup frame and recovery frame, while also increasing the waves' travel speed as necessary. Increased the damage inflicted by her water spears from 200 to 300 when they hit, and from 350 to 450 when they explode.
3. Increased wave travel speed of [Nether Nightmare: Smite] (as with her original ultimate form, [Nether Nightmare]).


Weapons
I. Melee Weapons
1. Optimized the timeframe ofa red flash of light triggered byCounterstrikes.

II. Longsword
1. Increased the damage dealt by horizontal strikes' third attacks (from 329% to 392%) and vertical strikes' third attacks (from 297% to 330%) respectively.
2. Reduced the damage dealt by airborne horizontal strikes (from 121%*2 to 90%*2) and vertical strikes (from 189%+19% to 153%+15%) respectively.
3. Changed Counterstrike Combo damage from 318%*2 to 128%+508%.
4. Increased the speed from a running horizontal strike into a dodge, slightly shortening the attack's stagger duration.
5. Slightly reduced the range of running vertical strikes.
6. Slightly reduced the range of charged vertical and horizontal sword energy strikes.
7. Slightly increased the range of Counterstrike Combos.

III. Dagger
1. Increased the damage dealt by horizontal strikes' third attacks (from 301% to 367%) and vertical strikes' third attacks (from 261% to 381%) respectively.
2. Increased Counterstrike Combo damage from 299%*2 to 132%+528%.
3. Players now can dodge the Uppercut Slash after the [Soulbreak] that follows a [Dagger Dash].
4. Slightly shortened Daggers' charge time.
5. You can now follow airborne vertical strikes and [Dragon Crush] with [Dagger Dashes].
6. Optimized the feel of some [Dagger Dash] moves.
7. Slightly increased the range of Counterstrike Combos.

IV. Greatsword
1. Reduced the damage dealt by airborne horizontal strikes (from 336% to 298%) and airborne vertical strikes (from 233%+23% to 194%+19%) respectively.
2. Increased crouching vertical strike damage from 209% to 240%.
3. Reduced the damage of running vertical strikes, from 357% to 315%.
4. Crouching horizontal strikes now can hit downed enemies.

V. Katana
1. Increased the damage dealt by horizontal strikes' third attacks (from 302% to 384%) and vertical strikes' third attacks (from 252% to 298%) respectively.
2. Reduced the damage dealt by airborne horizontal strikes (from 128%*2 to 85%*2) and airborne vertical strikes (from 250%+19% to 148%+15%) respectively.
3. Increased the damage dealt by attacks following a [Blink Strike]. Follow-up horizontal strike damage has been changed from 247% to 283%, and vertical strikes' damage from 238% to 258%.
4. Slightly reduced the range of running horizontal strikes.
5. Slightly increased the range of running vertical strikes.

VI. Spear
1. Increased the damage dealt by horizontal strikes' third attack, from 329% to 369%.
2. Changed the damage dealt by airborne horizontal strikes (from 235% to 201%) and aiebornevertical strikes (from145%+15% to 154%+15%) respectively.
3. Slightly increased the startup frame duration and range of slidehorizontal strikes.


Souljades
I. Longsword Souljades
1. Increased the damage dealt by [Blue Moon]. [Blue Moon] horizontal strikes' third attack damage has changed from 199%*2 to 218%*2, and its vertical strikes' third attack damage from 185%*2 to 199%*2.

II. Spear Souljades
1. Increased the damage dealt by [Dual Ring's] horizontal strikes' third attack, from 189%*2 to 221%*2.

III. Katana Souljades
1. Increased the damage dealt by [Stamina Strike's] vertical strikes' third attack, from 135%*2 to 159%*2.


In-Game Adjustments
I. New Custom Match Functions
1. Lobby hosts can now set spawn location when in The Herald's Trial and The Bloodbath Custom Matches.
2. Players now can invite friends into the Custom Matches.
3. Adjusted the weapon order in the ban settings, now the order is based on the weapon types.

II. New Reputation Score Rewards
1.When Reputation Score reaches 9,000, players’ settlement experience in all modes will be increased by 10%.

III. Combat
1. Lengthened the invulnerability period when rolling up after having been knocked down.

IV. Shadow Poison Mechanism
1. The first three times the Shadow Corruption spreads in The Herald's Trial and Quick Match modes now also carry shadow poison effects.

V. Controllers
1. Optimized camera sensitivity when using a controller: expanded the sensitivity range that can be selected in controller settings, allowing for greater sensitivity.


Store Updates
I. Added new Pack: Temulch - [Unmatchable Champion].
Pack includes:
1. Collaborative Lu Xiaojunoutfits [Unmatchable Champion].
2. Hairstyle [Luxiaojun: Unmatched].
3. Gesture [Luxiaojun: Unstoppable Force].
You may unlock either the set or single pieces with Gold.

II. New Display Gesture
1. Added new party gesture: Temulch Exclusive [Luxiaojun: Champion].


Bug Fixing
1. Fixedthe timing issue that would occur when countering attacks with Tarka Ji's [Inner Fire].
2. Fixed the issue where having the Souljade [Greatsword Sap] equipped would sometimes result in Greatsword Counterstrike Combos dealing multiple instances of damage.
3. Fixed athe issue where the map couldn't be dragged or zoomed out while mousing over a Stash, Rift Dealer, Morus' Blessing, Soul Altar or Ballista icon.





NARAKA: BLADEPOINT - naraka-cm-ps
Dear Forerunners,

This week, we take a closer look at what is coming to the game very soon and some details about what is in the works for NARAKA: BLADEPOINT.

1. The new game mode that you've all been waiting for

Yes, you read this right. This week, a new and exciting game mode, Bloodsport, is coming to NARAKA!
Bloodsport is a melee-focused 1v1 game mode where players face off against their opponents by dueling them one by one as they make their way to the top.
This mode will truly put players to the test! After all, becoming the best of the best means mastering all heroes and melee weapons.

2. About the weapon and character skill balancing

'Nerf this weapon/character... ' - Yes, we hear your requests and have been paying close attention to the feedback from players on balancing certain characters and weapons. For now, we would like to assure you all that we are working hard in the background to align the community's requests with what we see in the game data to improve the gameplay experience for everyone.
We will release the balances once we have come to a satisfactory solution.

3. Issues with fps droprate

After the September 28th update, some of the NVIDIA graphics card users are unable to use the [DLSS] function. Now with the latest patch, the [DLSS] function will be back working normally as intended.


This is all we can share in the FAQ for this week, but stay tuned! We have some exciting community events in the works, more details to come soon! We are also planning to cover more languages to make our news and content more accessible for our players on social media! Keep you posted!
NARAKA: BLADEPOINT - naraka-cm-ps
1.Malicious Teaming

We do not tolerate any form of malicious teaming. We have been working to optimize the reporting process and handling current player reports.

Now, when reporting a malicious teaming incident on our official website (https://www.narakathegame.com/reporthacker/), you can attach a picture alongside your report to provide evidence. In addition, a successful detection of collusion will grant the reporting player with an Immortal Treasure and be notified by an in-game mail. Once the teaming is confirmed, the teamer will not only be banned from matchmaking but also punished by a rank decrease.
Our goal is to provide a fair game environment with strict standards to crack down on malicious teaming.
Of course, this is not possible without the cooperation of our players. We hope that players who encounter teaming will provide us with POV, video, or screenshot.

2. Are there any new events/features/content coming?
The development team is always working to bring fresh new content for our players.
The new Koi Bonanza event will begin following the 9/28 update. The daily quest rewards (character experience, BP experience) that players receive will be doubled. Please see the update announcement for more details: https://www.narakathegame.com/news/update/20210927/33459_975305.html

Now it’s easier to find your friends on steam!
- Players’ Steam friends will have a special steam icon next to their names in NARAKA
- The in-game friends list will include a Steam category where you can find your Steam friends.
- We added a Steam overlay into our game, allowing you to talk to your friends through Steam.

In addition to all notes, we are preparing some new, exciting content, which will be available to players soon, so stay tuned!

3. Is there anything planned for improving the match making for a better game experience?
We are aware that many of our players experience poor matchmaking. This is a rather complicated issue which is caused by many different factors such as network connection quality, player skill evaluation algorithm, matchmaking algorithm, and others. The Dev team is actively investigating these issues and will gradually roll out online updates to mitigate the problem. Thank you all for your patience and understanding. We welcome any feedback and suggestions.

**The National Day of the People’s Republic of China will span from October 1st to October 7th. For that reason, next week’s FAQ will be delayed to the week of Oct 11th . Not to worry, however, as we will continue to collect feedback during that period. We thank you for your understanding.

NARAKA: BLADEPOINT - naraka-cm-ps
Dear players,
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 09/27/2021 23:00 (UTC) to 09/28/2021 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.
 
The upcoming updates are as follows.

New Event: Koi Bonanza
New Event [Koi Bonanza] going live!
The event rules are as follows:
From the update on September 28th, 2021 to October 7th, 2021 20:00 (UTC), during The Herald's Trial and Quick Match preparation stage, players must gather their efforts to collect 6 Koi Tokens within the time limit. If this is achieved, players will receive extra rewards according to their ranking during that match's settlement stage.
Rewards Settlement:
Top 30 players in Solo or Top 10 players in Trio will get premium rewards, and the rest players will get common rewards. Rewards may be received up to 3 times per player, per day.

2x Daily Quest Rewards!
The event rules are as follows:
Daily quests give twice the experience and Hidden Treasure XP from the update on September 28th, 2021 to October 7th, 2021 20:00:00 (UTC).

Reputation Score
We've added reputation to the game. Your reputation will be viewable from your profile, and cannot be viewed by others. You start with a reputation of 8,800.
Playing matchmaking and completing matches increases your reputation.
Leaving a game during the preparation stage or during a game will reduce your reputation.
Leaving During Preparation
Your reputation will take a hit if you leave during the preparation phase in Solos and The Bloodbath, or if you leave in Trios when your team has 3 members.
2) Leaving Games
Your reputation will take a hit if you leave a game before you are not COMPLETELY dead and your teammates are not all dead either.
Deduction coefficient of Reputation Score in different modes
The Herald's Trial (Trio): 1
Quick Match (Trio): 0.75
The Herald's Trial (Solo): 0.5
Quick Match (Solo), The Bloodbath: 0.25
Reputation tiers and their effects are as follows. The player will be banned if the Reputation Score is too low:
A: 9,000-10,000
B: 8,000-9,000
C: 7,000-8,000
D: 6,000-7,000
E: 5,000-6,000
Players with a reputation of less than 7,500 will be unable to queue for The Herald's Trial. Those below 6,000 will furthermore no longer be able to join Quick Match.

We'll be adding more to the reputation system in future iterations, to monitor and restrict gameplay that affects the game negatively to further improve the experience.

In-Game Function
New Shadow Poison
After the Shadow Corruption shrinks for the third time, players within the Shadow Corruption will gradually be affected by shadow poison. The poison will begin to recede after leaving Shadow Corruption.
When player’s shadow poison accumulates to certain amount and is still in the Shadow, the player’s health recovery will be decreased.

Being Hit While in Soul Form
Added the special effects and the sound effect when being hit in soul form.

Out-Game Function
New Custom Match Lobby Settings
New prefix search function: when the search content is less than four characters, all lobbies with the same prefix will be displayed.
You can now adjust Shadow Corruption Spread Rate.
You can now adjust Shadow Corruption DMG.
You can now adjust the quality of weapons and armors in The Bloodbath.
You can now adjust The Bloodbath's match length.

Store Updates
New Legendary Outfit: Viper Ning's [Maple Snowfall]
New Legendary Weapon Skin: Spear's [Sky Crusher]
Discount Changes:
[Crimson Demonic Blade], [Tsunami], [Slicing Banner], and [Shark Carapace] will no longer be available at a discount.
[Sky Crusher], [Maple Snowfall], [Eight Treasures], and [Gilded Scales] will be available for a 16% discount for a limited time.
Added two Team Stats backgrounds: [Great Success], and [Celebration]. Unlocked by taking part in Koi Cup match events.

Hero Adjustment
Tianhai
The weak points of hostile and allied Tianhai's Vajra now appear different so that you can easily discern who your enemy is.

Temulch
Improved the visibility of the special effects of [Zephyr Prison] and all of its variants.

Viper Ning
Added a stun AoE marker effect to [Twilight Crimson] and all of its variants.
//Viper Ning’s [Twilight Crimson] will stun the enemy within a small area around. Now we add a visual effect to make it clearer.

Yoto Hime
Yoto Hime previously cannot generate Rage in a short time after [Ominous Blade] (and its variants) ends, now she will immediately begin generating Rage after [Ominous Blade] (and its variants) ends.

Weapon Adjustment
Melee Weapons
Improved the feeling of weapon clashes for some weapons.

Greatsword
Improved the hitbox registration for charged attacks and counterstrike combos when using a horizontal strike followed by a vertical strike while sliding or crouching.

Pistols
Greatly increased the movement speed when firing and charging up shots.

Souljade Adjustment
Movement Souljades
[Focus Slide]: Sliding attacks now interrupt blue Focus attacks.

Repeating Crossbow
[Sharpshot] New Effect: Repeating Crossbow damage is slightly reduced, but bolts no longer spread.
[Venom Tip] New Effect: Repeating Crossbows deal less damage but poison enemies hit, inflicting sustained damage. Poison effects stack up to 15 times.

Katana
[Stamina Strike]: Health/armor restore ratio increased by 65%.
[Composure]: Gain blue Focus Shield while fully sheathing your weapon.

Dagger
[Assassin's Lunge]: Overall damage has been increased. Launch three stages of attack after passing the enemy.
[Abyssal Aura]: After catching the dagger, you can click vertical strike to continue using [Abyssal Aura].

Spear
1) [Scale Rush - Spear] Increases damage. Combos can now be launched after Non-Charged Scale Rushes, and the charge-up time of Scale Rush has been decreased.

Greatsword
[Infernal Slash]: Healing reduction effect increased. Charging up a horizontal strike to stage 1 grants the [Infernal Slash] effect.
[Shockwave]: Increases the range and damage of Shockwave attack.

Longsword
After triggering [Blue Moon], continue clicking horizontal or vertical strikes to continue using it.

In-Game Adjustment
Matchmaking
Optimized the matchmaking rules, so players now can be matched with or against players closer to your skill level.

Markers
1) You can no longer easily affect the Wheel menu while using markers.

Controllers
In-match bag optimizations:
Item button changes (right UI side): You now use with X/□ (Xbox/PS4), and discard with Y/△ (Xbox/PS4).
// Now PICK UP and USE share the same button to make the operation more convenient. Meanwhile, we give DISCARD an individual key to avoid misoperation.



Bug Fixing
Fixed the animation issue with uppercut slashes following a dagger charged attack while sliding.
Fixes the issue with excess flashing with the first stage of dagger vertical charged attacks.
Fixed the issue where players would still get hit by sword energy after weapon clashes in a close distance.
Fixed the issue where one could counter with Scale Rushes while unarmed.
Fixed the issue where scaling something while sprinting atop a wall would interrupt the sprint.
Fixed the display issue with Tarka Ji's facial accessories.
Fixed the issue where Valda Cui could still complete the Cultivation quest ‘Defeat 5 enemies in Shipwreck Expanse under foggy weather condition in The Survival modes’.
Fixed the issue where Valda Cui’s Cultivation quests could still be completed when not using Valda Cui in The Bloodbath.
NARAKA: BLADEPOINT - MaryTheMagpie
Dear Forerunners,

Welcome to our weekly FAQ, where we willl answer our community’s most frequently asked questions; we’ll also offer updates on the continued development of NARAKA: BLADEPOINT.

1. How are you combating racism and abusive behaviour?

We have a zero-tolerance policy for racism, discrimination and abusive behaviour. If anyone uses racial slurs or personal attacks in-game (voice or text), please report them using the in-game tool for abusive behaviour. Multiple reports on the same player will automatically mute the player in-game and trigger our manual review. We can then take appropriate action against the player and make sure that NARAKA remains a safe and fun game to play for everyone.

2. How can I become a partnered content creator for NARAKA?

You can contact Domingo#2750 in our official Discord, or send an email to narakabladepoint@4gamers.com.tw. By entering our affiliate program you qualify for monthly rewards, and for more details please visit the link here.
NARAKA: BLADEPOINT - *****xjpmkt1
안녕하십니까, 생존자 여러분?
지옥에서의 끝없는 혈투 나라카 입니다.

저희 나라카: 블레이드포인트가 생존자 여러분의 관심과 사랑에 힘입어
현재 플레이위드가 정식 서비스 중인 스팀 PC카페에 나라카: 블레이드포인트가 등록이 되었습니다.

■ 스팀 PC카페 x 나라카
현재 스팀 PC카페를 이용하게 될 시 나라카를 무료로 플레이할 수 있으며, 추가로 바이퍼 코스튬 스킨을 무료로 제공하고 있으니 생존자 여러분의 많은 관심과 사랑 부탁드리겠습니다!




■ 스팀 PC방 찾기
네이버 검색창을 통해 "스팀PC방찾기" 검색해 주시면 생존자님 주변에 가까운 스팀 PC방을 찾으실 수 있습니다.



스팀PC방찾기 바로가기

이상 업데이트 나라카 스팀 PC카페 합류 관련 공지였습니다.
감사합니다.


<Naraka: BladePoint> 한국 운영진
2021.09.17

NARAKA: BLADEPOINT - *****xjpmkt1
Dear players,

The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 09/15/2021 23:00 (UTC) to 09/16/2021 02:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.
The upcoming updates are as follows.

New Hero: Valda Cui
A new hero, [Valda Cui], is now available!
Players may unlock Valda Cui by 600 Gold or 12,000 Tae.
[Valda Cui] Trial Vouchers have been added, granting players 3 chances to try her out in battle.
More info on [Valda Cui] can be found in-game.

New Event: Mid-Autumn Festival
A new event, [Mid-Autumn Festival], is now underway!
The event rules are as follows:
1. Gain [Mooncakes] by completing quests during the event. [Mooncakes] can be redeemed for great event rewards.
2. During The Herald's Trial's preparation stage, as Morus Isle's night falls, players must gather their efforts to release all 10 lanterns within the time limit. If this is achieved, all players will receive a [Mid-Autumn Giftbox] during that match's settlement stage. Rewards may be received up to 3 times per player, per day. (The Night Scene only)
*Note: Rewards may only be redeemed while the event lasts, so don't leave it too late!

In-Game Function
1. Added Shadow Corruption UI prompts
Added UI prompts: After the third spread of the Shadow Corruption, health recovery within the area is greatly reduced.

Out-Game Function
1. Added Free Training options
1) Added 'Rage Regeneration' and 'Reset Sparring Partner' to Free Training mode.

2. Custom Match settings
1) Added ‘Trove Frequency’ to The Herald’s Trial mode in Custom Match.
2) Added ‘Weapon Damage Multiplier’ The Herald’s Trial and The Bloodbath modes in Custom Match.

3. Added Friend Notes
1) Added a function allowing you to add notes to friends, visible in your friends list and upon their profiles.

4. Added preview videos for weapon skins
1) Added a video preview function for Extreme weapons in weapon skin pages.

5. Added facial hair colors
1) Added facial hair color options to the Customization interface. Players can now adjust upper/lower facial hair colors as they choose.


Settings
1. Added a new 'Ceiling Interaction' option
1) Turn on the option, you can move forwards + jump toward a ceiling to hang from it.
2) Turn down the option, you only grab on to ceilings after grappling into them.
Once hanging, you can move around the ceiling, jump, and dodge.
3) 'Ceiling Interaction' is set to be Off by default. You can change this by pressing Esc - 'Settings' - 'Game' - 'Combat' - 'Ceiling Interaction'.

Store Update
1. Added Pack: Valda Cui·[Naga's Treasure]
Pack includes
1) Valda Cui outfit [Unsinkable Naga]
2) Valda Cui accessory [Mist Dragon]
3) Valda Cui hairstyle [Surfer]
You may unlock either the set or single pieces with Gold.

2. Added new [Valda Cui] outfits

3. Added Tidal Treasure
1) The new Season Treasure [Tidal Treasure] includes 22 brand-new items as follows.
[Extreme]*2: outfits·Atlantis Wonder, weapon skin·Stalactice
[Legendary]*6: base·Joy, outfits·Gladiator's Fury, weapon skin·Amaranthus, weapon skin·Infernal Chains, accessory·Snakevine Crown, accessory·Wolfrage Helm.
[Epic]*14: outfits·Sparidae Carapace, outfits·Seafarer Scales, weapon skin·Bronzite, accessory·Mistbreak Scales, accessory·Tempest Wrap, accessory·Kitsune Mask, accessory·Bamboo Dome, emote·Flap Wings, emote·Mad, hairstyle·Grey Wolf Vanguard, hairstyle·Undercurrent, background·Grey Wolf Crags, base·Bamboo Court, gesture·Waverider.
[Rare]: Tidal Treasure does not include rare items.

2) Outlined below are the drop rates of Tidal Treasure rewards of each grade.
Red (Extreme): 0.6%
Gold (Legendary): 7.6%
Purple (Epic): 91.8%


3) Minimum Guarantee
Loop Guarantee: On top of the basic drop rate, players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening their first 100 Immortal Treasures. This can be triggered multiple times.

4) The new [Tidal Treasure] is priced at 360 gold. Sale time: From the update on September 16 to the end of the S1 (November 11, 2021).

5) Open Tidal Treasure for all kinds of new, rare cosmetics. These will only be purchasable until the season ends.

Hero Adjustment
1. Temulch
1) Increased the moving speed of other heroes who are controlled by [Zephyr Prison].

2. Tarka Ji
1) Reduced the Rage granting speed after Tarka Ji's ultimate [Blackout: Frenzy] in The Bloodbath.
2) While Tarka Ji's ultimate is in effect, he loses all [Wave Roll] Souljade effects. Players may still punch as usual and consume Energy.

3. Viper Ning
1) Improved the hit determination and animations for [Yushan Enigma] and all its variants when jumping.
2) Reduced the stagger duration for downed enemies hit by [Yushan Enigma: Lockdown] and [Yushan Enigma: Enfeeble] to stay the same as those standing enemies.

4. Yoto Hime
1) The first three strikes of Yoto Hime's ultimate [Ominous Blade] and all its variants now briefly stagger Tianhai when he's in Vajra form.
2) Adjusted [Ominous Blade: Restore]'s effects: it no longer absorbs Cairns. Now, she gains a large amount of health and armor with each strike that deals damage (with priority given to health recovery).
3) The first three strikes of [Ominous Blade] and [Ominous Blade: Combo] grant Yoto Hime certain health or armor recovery upon dealing damage.
4) Slightly increased the distance that Yoto Hime launches her blade after swinging it with her ultimate [Ominous Blade] and all its variants.
//Given Yoto Hime's poor mobility while using her ultimate, she's often left unequipped to deal with enemy Vajra. Following these changes we hope to see them more evenly matched. The newly-added restorative effects should also slightly improve her survivability.

Weapon Adjustment
1. Melee weapons
1) Adjusted the timing of switching melee weapons while attacking.
2) Optimized the hit stagger caused by melee for downed enemies.

2. Dagger
1) You can now Counter following a [Dagger Dash].
2) Increased [Dagger Dash] distance slightly.
3) The vertical strikes following a [Dagger Dash]/[Yurang's Rage] have been changed to running vertical strikes. The time it takes to follow a running vertical strike with a [Dagger Dash] has been increased, while the attack range of running vertical strikes reduced.
4) Increased the speed at which you can start running or jumping following a [Dagger Dash].
5) Added blue Focus when initiating a [Soulbreak]. Also increased the speed at which [Soulbreak] can be followed up with further attacks.
6) Improved hit determination for charged horizontal strikes, vertical strikes, and uppercut slashes.
7) Reduced the time it takes to start crouching, jumping, or dodging following your second vertical strike.
8) Increased the distance of the forward dodge when wielding a Dagger.

3. Greatsword
1) Improved hit determination for running vertical strikes, vertical strikes following horizontal strikes, and vertical strikes following crouching horizontal strikes with a Greatsword.
2) Improved hit determination for charged vertical strikes and charged vertical strikes followed by horizontal strikes.

4. Katana
1) Adjusted the height of Katana horizontal strikes against enemies in midair.
2) Adjusted the height of the first Katana horizontal strike against enemies in midair.
3) Increased the distance of the forward dodge when wielding a Katana.

5. Longsword
1) Improved the reliability of Longsword counterstrikes.
2) The counterstrike combo will knock the enemies to the ground.
3) Combined Longswords' two sword energy strikes into a single strike, with total damage unchanged.

6. Musket
1) Increased Musket shots' basic bullet velocity.

7. Bow
1) Decreased the damage of Bow’s first-stage charged attack, from 455% to 405%.
2) Decreased the damage of Bow’s second-stage charged attack, from 625% to 550%.

Souljade Adjustment
1. Movement Souljade
1) [Phantom Step] now affects [Dagger Dashes].

2. Dagger Souljades
1) Adjusted [Abyssal Aura] so that you can now dodge after your blade returns to you.
2) Changed [Abyssal Aura] to have four strikes; its total damage remains unchanged.
3) Enhanced [Assassin's Lunge] visual effects.
4) [Netherstep] retains its former effects, but now also reduces [Dagger Dash] Energy consumption.

3. Musket Souljade
1) Increased the bullet speed bonus of [Sunwing Shot].

4. Bow Souljade
1) Decreased the explosion damage damage caused by [Burst Arrow], from 225% to 190%.

In-Game Adjustment

1. Combat Adjustment
1) Improved fluidity of the animation of running charged vertical strikes when the player is unarmed.
2) Improved vaulting fluidity, so that it's possible to flow from breaking a window into vaulting through it from all directions. Previously, players would often start wall walking instead.

2. Hero Voice Adjustment
1) Made a distinction between enemy and ally attack voice of Ultimate.
//We hope that this will help players hear whether enemies or allies are using ultimate, even in a chaotic battle environment.

3. Quest Adjustment
1) Lowered the [Spirit Walker] quest difficulty. Now you need only mark a single enemy to receive its quest reward.

4. Drop Adjustment
1) Increased the drop rate of melee weapons among all weapon drops, and reduced that of ranged weapons.

5. Controller Adjustment
In-Game Bag optimization
1) Optimized the picking up action. When you open the bag and checks the nearby items, you can directly swap the current item to the corresponding ones in weapon, souljade or item areas.
2) You can now select items with right stick. When you open the bag and there is no item nearby, the first weapon in weapon bag is selected by default.

Out-Game Controller Function
1) Added the controller functions of Lobby, Treasure Pavilion, Inventory, Cultivation, Profile, Mail, Mid-Autumn Festival event.

Out-Game Content
1. Player level displays
1) Player levels are now shown alongside their avatars in the Home page.
Emphasized the level-up animation effect shown in the settlement page.

Bug Fixing
Fixed the issue where you could be hit by sword energy even during Longsword clashes.
Fixed the issue where, following the first attack of Dagger move [Yurang's Rage] that knocks enemies a distance away, its following attacks wouldn't connect.
Fixed the issue where players couldn't crouch following airborne vertical strikes with Greatswords/Katanas.
Fixed the issue where some heroes' ultimates and skills would be blocked by the Greatsword's Stone Form.
Fixed the issue where the Spear Souljade [Scale Rush] would fail to clash with blue Focus attacks.
Fixed the issue where, when deflecting projectiles with [The Divine Bell], deflected projectile damage would not take the attacker's Souljades into account.
Fixed the issue where players grabbed by a Vajra would be able to avoid taking damage while the Vajra is pressing F skill.
Fixed the issue where players could not exit the sliding animation.
Fixed the issue where players running into a tall wall would trigger a stride action.
Fixed the issue where Katana’s third vertical strike, Katana Souljade [Stamina Strike], Greatsword crouched horizontal strikes following vertical strikes, Spear Souljade [Erudition], Dagger Souljades [Abyssal Aura] and [Assassin's Lunge] would have no blue Focus light effects.
Fixed the issue where players could grapple to interrupt their attack during the Longsword [Sword Energy], Longsword Souljade [Phoenix Blast], the second and third charged Greatsword strikes, Greatsword Souljade [Earthshaker]/[Infernal Slash]/[Aerial Rend], Dagger Souljade [Yurang's Rage]/[Abyssal Aura], Katana Souljade [Soul Slash].
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