Dear players, The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 09/27/2021 23:00 (UTC) to 09/28/2021 03:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance.
The upcoming updates are as follows.
New Event: Koi Bonanza New Event [Koi Bonanza] going live! The event rules are as follows: From the update on September 28th, 2021 to October 7th, 2021 20:00 (UTC), during The Herald's Trial and Quick Match preparation stage, players must gather their efforts to collect 6 Koi Tokens within the time limit. If this is achieved, players will receive extra rewards according to their ranking during that match's settlement stage. Rewards Settlement: Top 30 players in Solo or Top 10 players in Trio will get premium rewards, and the rest players will get common rewards. Rewards may be received up to 3 times per player, per day.
2x Daily Quest Rewards! The event rules are as follows: Daily quests give twice the experience and Hidden Treasure XP from the update on September 28th, 2021 to October 7th, 2021 20:00:00 (UTC).
Reputation Score We've added reputation to the game. Your reputation will be viewable from your profile, and cannot be viewed by others. You start with a reputation of 8,800. Playing matchmaking and completing matches increases your reputation. Leaving a game during the preparation stage or during a game will reduce your reputation. Leaving During Preparation Your reputation will take a hit if you leave during the preparation phase in Solos and The Bloodbath, or if you leave in Trios when your team has 3 members. 2) Leaving Games Your reputation will take a hit if you leave a game before you are not COMPLETELY dead and your teammates are not all dead either. Deduction coefficient of Reputation Score in different modes The Herald's Trial (Trio): 1 Quick Match (Trio): 0.75 The Herald's Trial (Solo): 0.5 Quick Match (Solo), The Bloodbath: 0.25 Reputation tiers and their effects are as follows. The player will be banned if the Reputation Score is too low: A: 9,000-10,000 B: 8,000-9,000 C: 7,000-8,000 D: 6,000-7,000 E: 5,000-6,000 Players with a reputation of less than 7,500 will be unable to queue for The Herald's Trial. Those below 6,000 will furthermore no longer be able to join Quick Match.
We'll be adding more to the reputation system in future iterations, to monitor and restrict gameplay that affects the game negatively to further improve the experience.
In-Game Function New Shadow Poison After the Shadow Corruption shrinks for the third time, players within the Shadow Corruption will gradually be affected by shadow poison. The poison will begin to recede after leaving Shadow Corruption. When player’s shadow poison accumulates to certain amount and is still in the Shadow, the player’s health recovery will be decreased.
Being Hit While in Soul Form Added the special effects and the sound effect when being hit in soul form.
Out-Game Function New Custom Match Lobby Settings New prefix search function: when the search content is less than four characters, all lobbies with the same prefix will be displayed. You can now adjust Shadow Corruption Spread Rate. You can now adjust Shadow Corruption DMG. You can now adjust the quality of weapons and armors in The Bloodbath. You can now adjust The Bloodbath's match length.
Store Updates New Legendary Outfit: Viper Ning's [Maple Snowfall] New Legendary Weapon Skin: Spear's [Sky Crusher] Discount Changes: [Crimson Demonic Blade], [Tsunami], [Slicing Banner], and [Shark Carapace] will no longer be available at a discount. [Sky Crusher], [Maple Snowfall], [Eight Treasures], and [Gilded Scales] will be available for a 16% discount for a limited time. Added two Team Stats backgrounds: [Great Success], and [Celebration]. Unlocked by taking part in Koi Cup match events.
Hero Adjustment Tianhai The weak points of hostile and allied Tianhai's Vajra now appear different so that you can easily discern who your enemy is.
Temulch Improved the visibility of the special effects of [Zephyr Prison] and all of its variants.
Viper Ning Added a stun AoE marker effect to [Twilight Crimson] and all of its variants. //Viper Ning’s [Twilight Crimson] will stun the enemy within a small area around. Now we add a visual effect to make it clearer.
Yoto Hime Yoto Hime previously cannot generate Rage in a short time after [Ominous Blade] (and its variants) ends, now she will immediately begin generating Rage after [Ominous Blade] (and its variants) ends.
Weapon Adjustment Melee Weapons Improved the feeling of weapon clashes for some weapons.
Greatsword Improved the hitbox registration for charged attacks and counterstrike combos when using a horizontal strike followed by a vertical strike while sliding or crouching.
Pistols Greatly increased the movement speed when firing and charging up shots.
Souljade Adjustment Movement Souljades [Focus Slide]: Sliding attacks now interrupt blue Focus attacks.
Repeating Crossbow [Sharpshot] New Effect: Repeating Crossbow damage is slightly reduced, but bolts no longer spread. [Venom Tip] New Effect: Repeating Crossbows deal less damage but poison enemies hit, inflicting sustained damage. Poison effects stack up to 15 times.
Katana [Stamina Strike]: Health/armor restore ratio increased by 65%. [Composure]: Gain blue Focus Shield while fully sheathing your weapon.
Dagger [Assassin's Lunge]: Overall damage has been increased. Launch three stages of attack after passing the enemy. [Abyssal Aura]: After catching the dagger, you can click vertical strike to continue using [Abyssal Aura].
Spear 1) [Scale Rush - Spear] Increases damage. Combos can now be launched after Non-Charged Scale Rushes, and the charge-up time of Scale Rush has been decreased.
Greatsword [Infernal Slash]: Healing reduction effect increased. Charging up a horizontal strike to stage 1 grants the [Infernal Slash] effect. [Shockwave]: Increases the range and damage of Shockwave attack.
Longsword After triggering [Blue Moon], continue clicking horizontal or vertical strikes to continue using it.
In-Game Adjustment Matchmaking Optimized the matchmaking rules, so players now can be matched with or against players closer to your skill level.
Markers 1) You can no longer easily affect the Wheel menu while using markers.
Controllers In-match bag optimizations: Item button changes (right UI side): You now use with X/□ (Xbox/PS4), and discard with Y/△ (Xbox/PS4). // Now PICK UP and USE share the same button to make the operation more convenient. Meanwhile, we give DISCARD an individual key to avoid misoperation.
Bug Fixing Fixed the animation issue with uppercut slashes following a dagger charged attack while sliding. Fixes the issue with excess flashing with the first stage of dagger vertical charged attacks. Fixed the issue where players would still get hit by sword energy after weapon clashes in a close distance. Fixed the issue where one could counter with Scale Rushes while unarmed. Fixed the issue where scaling something while sprinting atop a wall would interrupt the sprint. Fixed the display issue with Tarka Ji's facial accessories. Fixed the issue where Valda Cui could still complete the Cultivation quest ‘Defeat 5 enemies in Shipwreck Expanse under foggy weather condition in The Survival modes’. Fixed the issue where Valda Cui’s Cultivation quests could still be completed when not using Valda Cui in The Bloodbath.
Welcome to our weekly FAQ, where we willl answer our community’s most frequently asked questions; we’ll also offer updates on the continued development of NARAKA: BLADEPOINT.
1. How are you combating racism and abusive behaviour?
We have a zero-tolerance policy for racism, discrimination and abusive behaviour. If anyone uses racial slurs or personal attacks in-game (voice or text), please report them using the in-game tool for abusive behaviour. Multiple reports on the same player will automatically mute the player in-game and trigger our manual review. We can then take appropriate action against the player and make sure that NARAKA remains a safe and fun game to play for everyone.
2. How can I become a partnered content creator for NARAKA?
You can contact Domingo#2750 in our official Discord, or send an email to narakabladepoint@4gamers.com.tw. By entering our affiliate program you qualify for monthly rewards, and for more details please visit the link here.
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from 09/15/2021 23:00 (UTC) to 09/16/2021 02:00 (UTC). We suggest that you log out in advance and enter the game again after the maintenance. The upcoming updates are as follows.
New Hero: Valda Cui A new hero, [Valda Cui], is now available! Players may unlock Valda Cui by 600 Gold or 12,000 Tae. [Valda Cui] Trial Vouchers have been added, granting players 3 chances to try her out in battle. More info on [Valda Cui] can be found in-game.
New Event: Mid-Autumn Festival A new event, [Mid-Autumn Festival], is now underway! The event rules are as follows: 1. Gain [Mooncakes] by completing quests during the event. [Mooncakes] can be redeemed for great event rewards. 2. During The Herald's Trial's preparation stage, as Morus Isle's night falls, players must gather their efforts to release all 10 lanterns within the time limit. If this is achieved, all players will receive a [Mid-Autumn Giftbox] during that match's settlement stage. Rewards may be received up to 3 times per player, per day. (The Night Scene only) *Note: Rewards may only be redeemed while the event lasts, so don't leave it too late!
In-Game Function 1. Added Shadow Corruption UI prompts Added UI prompts: After the third spread of the Shadow Corruption, health recovery within the area is greatly reduced.
Out-Game Function 1. Added Free Training options 1) Added 'Rage Regeneration' and 'Reset Sparring Partner' to Free Training mode.
2. Custom Match settings 1) Added ‘Trove Frequency’ to The Herald’s Trial mode in Custom Match. 2) Added ‘Weapon Damage Multiplier’ The Herald’s Trial and The Bloodbath modes in Custom Match.
3. Added Friend Notes 1) Added a function allowing you to add notes to friends, visible in your friends list and upon their profiles.
4. Added preview videos for weapon skins 1) Added a video preview function for Extreme weapons in weapon skin pages.
5. Added facial hair colors 1) Added facial hair color options to the Customization interface. Players can now adjust upper/lower facial hair colors as they choose.
Settings 1. Added a new 'Ceiling Interaction' option 1) Turn on the option, you can move forwards + jump toward a ceiling to hang from it. 2) Turn down the option, you only grab on to ceilings after grappling into them. Once hanging, you can move around the ceiling, jump, and dodge. 3) 'Ceiling Interaction' is set to be Off by default. You can change this by pressing Esc - 'Settings' - 'Game' - 'Combat' - 'Ceiling Interaction'.
Store Update 1. Added Pack: Valda Cui·[Naga's Treasure] Pack includes 1) Valda Cui outfit [Unsinkable Naga] 2) Valda Cui accessory [Mist Dragon] 3) Valda Cui hairstyle [Surfer] You may unlock either the set or single pieces with Gold.
2. Added new [Valda Cui] outfits
3. Added Tidal Treasure 1) The new Season Treasure [Tidal Treasure] includes 22 brand-new items as follows. [Extreme]*2: outfits·Atlantis Wonder, weapon skin·Stalactice [Legendary]*6: base·Joy, outfits·Gladiator's Fury, weapon skin·Amaranthus, weapon skin·Infernal Chains, accessory·Snakevine Crown, accessory·Wolfrage Helm. [Epic]*14: outfits·Sparidae Carapace, outfits·Seafarer Scales, weapon skin·Bronzite, accessory·Mistbreak Scales, accessory·Tempest Wrap, accessory·Kitsune Mask, accessory·Bamboo Dome, emote·Flap Wings, emote·Mad, hairstyle·Grey Wolf Vanguard, hairstyle·Undercurrent, background·Grey Wolf Crags, base·Bamboo Court, gesture·Waverider. [Rare]: Tidal Treasure does not include rare items.
2) Outlined below are the drop rates of Tidal Treasure rewards of each grade. Red (Extreme): 0.6% Gold (Legendary): 7.6% Purple (Epic): 91.8%
3) Minimum Guarantee Loop Guarantee: On top of the basic drop rate, players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening their first 100 Immortal Treasures. This can be triggered multiple times.
4) The new [Tidal Treasure] is priced at 360 gold. Sale time: From the update on September 16 to the end of the S1 (November 11, 2021).
5) Open Tidal Treasure for all kinds of new, rare cosmetics. These will only be purchasable until the season ends.
Hero Adjustment 1. Temulch 1) Increased the moving speed of other heroes who are controlled by [Zephyr Prison].
2. Tarka Ji 1) Reduced the Rage granting speed after Tarka Ji's ultimate [Blackout: Frenzy] in The Bloodbath. 2) While Tarka Ji's ultimate is in effect, he loses all [Wave Roll] Souljade effects. Players may still punch as usual and consume Energy.
3. Viper Ning 1) Improved the hit determination and animations for [Yushan Enigma] and all its variants when jumping. 2) Reduced the stagger duration for downed enemies hit by [Yushan Enigma: Lockdown] and [Yushan Enigma: Enfeeble] to stay the same as those standing enemies.
4. Yoto Hime 1) The first three strikes of Yoto Hime's ultimate [Ominous Blade] and all its variants now briefly stagger Tianhai when he's in Vajra form. 2) Adjusted [Ominous Blade: Restore]'s effects: it no longer absorbs Cairns. Now, she gains a large amount of health and armor with each strike that deals damage (with priority given to health recovery). 3) The first three strikes of [Ominous Blade] and [Ominous Blade: Combo] grant Yoto Hime certain health or armor recovery upon dealing damage. 4) Slightly increased the distance that Yoto Hime launches her blade after swinging it with her ultimate [Ominous Blade] and all its variants. //Given Yoto Hime's poor mobility while using her ultimate, she's often left unequipped to deal with enemy Vajra. Following these changes we hope to see them more evenly matched. The newly-added restorative effects should also slightly improve her survivability.
Weapon Adjustment 1. Melee weapons 1) Adjusted the timing of switching melee weapons while attacking. 2) Optimized the hit stagger caused by melee for downed enemies.
2. Dagger 1) You can now Counter following a [Dagger Dash]. 2) Increased [Dagger Dash] distance slightly. 3) The vertical strikes following a [Dagger Dash]/[Yurang's Rage] have been changed to running vertical strikes. The time it takes to follow a running vertical strike with a [Dagger Dash] has been increased, while the attack range of running vertical strikes reduced. 4) Increased the speed at which you can start running or jumping following a [Dagger Dash]. 5) Added blue Focus when initiating a [Soulbreak]. Also increased the speed at which [Soulbreak] can be followed up with further attacks. 6) Improved hit determination for charged horizontal strikes, vertical strikes, and uppercut slashes. 7) Reduced the time it takes to start crouching, jumping, or dodging following your second vertical strike. 8) Increased the distance of the forward dodge when wielding a Dagger.
3. Greatsword 1) Improved hit determination for running vertical strikes, vertical strikes following horizontal strikes, and vertical strikes following crouching horizontal strikes with a Greatsword. 2) Improved hit determination for charged vertical strikes and charged vertical strikes followed by horizontal strikes.
4. Katana 1) Adjusted the height of Katana horizontal strikes against enemies in midair. 2) Adjusted the height of the first Katana horizontal strike against enemies in midair. 3) Increased the distance of the forward dodge when wielding a Katana.
5. Longsword 1) Improved the reliability of Longsword counterstrikes. 2) The counterstrike combo will knock the enemies to the ground. 3) Combined Longswords' two sword energy strikes into a single strike, with total damage unchanged.
7. Bow 1) Decreased the damage of Bow’s first-stage charged attack, from 455% to 405%. 2) Decreased the damage of Bow’s second-stage charged attack, from 625% to 550%.
Souljade Adjustment 1. Movement Souljade 1) [Phantom Step] now affects [Dagger Dashes].
2. Dagger Souljades 1) Adjusted [Abyssal Aura] so that you can now dodge after your blade returns to you. 2) Changed [Abyssal Aura] to have four strikes; its total damage remains unchanged. 3) Enhanced [Assassin's Lunge] visual effects. 4) [Netherstep] retains its former effects, but now also reduces [Dagger Dash] Energy consumption.
3. Musket Souljade 1) Increased the bullet speed bonus of [Sunwing Shot].
4. Bow Souljade 1) Decreased the explosion damage damage caused by [Burst Arrow], from 225% to 190%. In-Game Adjustment 1. Combat Adjustment 1) Improved fluidity of the animation of running charged vertical strikes when the player is unarmed. 2) Improved vaulting fluidity, so that it's possible to flow from breaking a window into vaulting through it from all directions. Previously, players would often start wall walking instead.
2. Hero Voice Adjustment 1) Made a distinction between enemy and ally attack voice of Ultimate. //We hope that this will help players hear whether enemies or allies are using ultimate, even in a chaotic battle environment.
3. Quest Adjustment 1) Lowered the [Spirit Walker] quest difficulty. Now you need only mark a single enemy to receive its quest reward.
4. Drop Adjustment 1) Increased the drop rate of melee weapons among all weapon drops, and reduced that of ranged weapons.
5. Controller Adjustment In-Game Bag optimization 1) Optimized the picking up action. When you open the bag and checks the nearby items, you can directly swap the current item to the corresponding ones in weapon, souljade or item areas. 2) You can now select items with right stick. When you open the bag and there is no item nearby, the first weapon in weapon bag is selected by default.
Out-Game Controller Function 1) Added the controller functions of Lobby, Treasure Pavilion, Inventory, Cultivation, Profile, Mail, Mid-Autumn Festival event.
Out-Game Content 1. Player level displays 1) Player levels are now shown alongside their avatars in the Home page. Emphasized the level-up animation effect shown in the settlement page.
Bug Fixing Fixed the issue where you could be hit by sword energy even during Longsword clashes. Fixed the issue where, following the first attack of Dagger move [Yurang's Rage] that knocks enemies a distance away, its following attacks wouldn't connect. Fixed the issue where players couldn't crouch following airborne vertical strikes with Greatswords/Katanas. Fixed the issue where some heroes' ultimates and skills would be blocked by the Greatsword's Stone Form. Fixed the issue where the Spear Souljade [Scale Rush] would fail to clash with blue Focus attacks. Fixed the issue where, when deflecting projectiles with [The Divine Bell], deflected projectile damage would not take the attacker's Souljades into account. Fixed the issue where players grabbed by a Vajra would be able to avoid taking damage while the Vajra is pressing F skill. Fixed the issue where players could not exit the sliding animation. Fixed the issue where players running into a tall wall would trigger a stride action. Fixed the issue where Katana’s third vertical strike, Katana Souljade [Stamina Strike], Greatsword crouched horizontal strikes following vertical strikes, Spear Souljade [Erudition], Dagger Souljades [Abyssal Aura] and [Assassin's Lunge] would have no blue Focus light effects. Fixed the issue where players could grapple to interrupt their attack during the Longsword [Sword Energy], Longsword Souljade [Phoenix Blast], the second and third charged Greatsword strikes, Greatsword Souljade [Earthshaker]/[Infernal Slash]/[Aerial Rend], Dagger Souljade [Yurang's Rage]/[Abyssal Aura], Katana Souljade [Soul Slash].
Starting this week, we’re running a weekly FAQ, where we will look to answer our community’s most frequently asked questions; we’ll also offer updates on the continued development of NARAKA: BLADEPOINT. We’re doing this because we want to create a more open line of communication between us (the developers) and you (the players).
Q1: How is 24 Entertainment handling teaming, hacking and other forms of unfair play?
Keeping NARAKA fair for everyone is absolutely one of our top priorities. We take reports of teaming, hacking and other forms of unfair play very seriously. Last week, we launched a new feature on our website where players can report suspicious activity by uploading video clips and images.
To reward players that help us keep NARAKA fair for everyone, we have started a rewards program where players can earn chests and even a Legendary Spear Skin: [Righteous Polearm] for successfully reporting hacking and teaming players.
It has also come to our attention that a large community of players has actively been teaming in ranked games. Now that individuals have been correctly identified, we’ve begun handing out 72-hour bans. Players who have committed teaming offenses multiple times will face bans from official tournaments and even permanent account suspensions. Over 1300 players have received bans to date; we will continue to operate a zero-tolerance policy for unfair play.
Our team will look at every piece of evidence submitted and continually validate your reports. In order to help us do this, it’s vital that the video reports you submit are complete and long enough in order for us to make a correct and comprehensive judgment (this is a great example).
Q2: What are the plans for future NARAKA content?
We’re currently working on a lot of cool new features, however, we’re not fully ready to show all of it just yet. Currently, we’re hard at work on the PS5 version of NARAKA: BLADEPOINT and controller optimization. More information on the release window will come soon.
Our work on a new game mode and a new map is ongoing, we will keep you updated on our progress. Furthermore, the Vietnamese localization will be available on September 16, with more localized versions coming soon. We’re also continuing to update the game with balance and performance optimization patches.
We plan to provide more new content which includes characters, skins and possibly weapons during each 3-month-long season. Season 1 will end on November 11 — when season 2 begins, more heroes will be joining the battle on Morus Island.
Speaking about new heroes - next weekend, a new female hero will join the NARAKA roster! Keep your eye out for some great teasers and gameplay footage. This new hero has mastered the power of the ocean! What do you think her skills will look like?
Q: Are there new heroes being released? How can I unlock them?
A: We’re currently developing several new heroes, and we will be releasing the next hero in September. Players will be able to unlock new heroes in-game using Tae or Gold. We’ve also extended the Yoto Hime special offer. New players will still automatically unlock Yoto Hime on purchase for the foreseeable future.
Q: You’ve mentioned network hubs for players in South America and Oceania. When will they be available for players?
A: We are currently testing the new network hubs in South America and Oceania. Some South American and Oceania players are likely to be playing across those new hubs, and seeing a great improvement on network connections.
We want to reiterate that, with enough South American or Oceania players in the queue, the game server will be hosted on local network hubs in São Paulo and Sydney.
Q: There are some high ping players in my games, who are annoying to play against. Can you fix this?
A: We have optimised net code to ensure players with high ping don’t disrupt the normal flow of NARAKA’s combat. We understand it’s frustrating to play against players with high ping — so we will continue to evaluate this — it’s among our highest priorities to solve this issue.
NARAKA: BLADEPOINT is a fast-paced game, and players with a bad connection or high ping can affect the gameplay dynamics for players with low ping or a good connection. We are working very hard to ensure any such imbalances are resolved; with NARAKA players enjoying the optimum combat experience, moving forward.
Thank you to all the Forerunners and new players of NARAKA — we hope you continue to enjoy your time on Morus Island!
Since NARAKA: BLADEPOINT launched, we’ve been thrilled (somewhat ecstatic, actually) to see so many new players arrive on the Island of Morus, full of anticipation; looking to experience everything the game has to offer. However, we’ve seen some confusion around the use of bots, so we thought it best to publicly address the topic.
To be clear, NARAKA: BLADEPOINT does deploy AI-controlled opponents. We believe they are a useful tool for welcoming new players to the core gameplay of NARAKA: BLADEPOINT, without other, more experienced, players eliminating them early on. This way, people learning the ropes can be eased into NARAKA’s ultra-competitive environment — ideally, avoiding a frustrating first impression.
Bots, however, will not be a constant presence in the game. As players continue to play the game — and their skills increase — bots will be replaced with other players at a similar skill level. By the time someone is familiar with the game and all its features, they’ll find themselves pitted against other players at a similar point of progression. The ultimate aim for NARAKA: BLADEPOINT is to provide a truly competitive matchmaking experience.
Players can also utilise ‘Free Training Mode’ — sparring against a variety of different level bots. All Weapons, souljades, etc. are also available for players in this training environment. Players can conveniently pick up every weapon and souljade combination to try out different builds hassle-free.
Here at 24 Entertainment, we’re constantly monitoring player experience — including the effect bots have on combat. We continue to work on improving bot behaviour, to provide better gameplay for players at all skill levels. NARAKA also has many complicated map interactions and movement systems, which poses a great challenge for the development of bots. With the help of cutting-edge technology like Deep Learning, we will continue to work on creating the best bot AI possible to ease newcomers into Morus Island. There is a lot of work ahead to reach this goal but it’s an important component for us to address to ensure everyone has an enjoyable experience.
To the Oceania and South American NARAKA: BLADEPOINT community, Following the global launch of NARAKA: BLADEPOINT, we’ve heard from players who are eager to jump into the game but are frustrated at the lack of official servers in their respective regions.
The team at 24 Entertainment is hard at work implementing a solution to bring those affected the optimal NARAKA: BLADEPOINT experience. The team is currently establishing network nodes in both Oceania and South America, which players from those regions will automatically connect to. These nodes are connected to the South East Asia server (for Oceania) and North American Server (for South America). When matchmaking begins, the nodes will prioritize players from the Oceania hub and South American hub, delivering low-latency matchups.
If there aren’t enough players from Oceana or South America in the matchmaking queue, the nodes will redirect players to the main servers in North America or South East Asia respectively, ensuring they can jump into the action as soon as possible.
The team is looking to implement this new technology as soon as possible - and we are hopeful players will be able to make use of the new node system as early as the end of August.
24 Entertainment is constantly monitoring the situation in these territories; we’re listening to the invaluable feedback of players in these regions and prepared to launch new servers as the NARAKA: BLADEPOINT community continues to grow.
*We've received reports that the 'Top Up' button is unresponsive, as nothing happens when clicking it. To solve this issue, we recommend that you try one or both of the following:
1. Make sure you have Steam Overlay enabled while in-game. 2. Close FRAPS recording software if you have it running. 3. Relaunch the game.
1. Global Launch Schedule
Q: When will the servers be up?
A: The NA/EU/AS/SEA servers will be open at PDT 8/11 19:00.
Here's the detailed schedule:
2. Launching the Game
We advise all players to turn on the Windows Virtual Memory settings to avoid lag or flashback issues in game.
Step 1: Right-click This Computer and click on Settings.
Step 2: Now type performance on the search bar and select Adjust the appearance and performance of Windows.
Step 3: Select the Advanced tab in the pop-up window. Choose the Virtual memory section and click on Change.
Step 4: Select the Automatically manage paging file size for all drives box on this window and all done.
Q: Cannot launch the Game
A: For those who can't open the game client, please follow these instructions:
1. Restart your computer and launch Steam
From a game's library page, select Manage > Properties.
Select the Local files tab and click the “Verify integrity of game files” button.
Steam will verify the game's files - this process may take several minutes.
2. Make sure all NARAKA: BLADEPOINT files are given exceptions from any antivirus software on your PC.
3. You could also @BUG at the #submit-here, contact our community managers on our Discord server, or send an email to service@narakathegame.com
* At present, it appears that an incompatible Sonic Studio virtual mixer sound card driver can cause the game to crash or fail to launch. If you're encountering this problem, please run a driver management software to check whether you have this sound card driver installed. If you do, please uninstall it and then restart your computer. We will be contacting Sonic Studio so as to resolve this issue.
Q:What should I do if the game is stuck on the "24 Entertainment" Logo or fails to run at all?
A:Please try to install the .net and vc++ 64-bit environment, download address:
Q: How to deal with the game failing to run or the game encountering other problems?
A:1. Confirm that the configuration meets the requirements, please try to perform operations such as updating the graphics card driver or clearing memory.
If there are still problems updating the graphics card driver, you can try to uninstall the driver and reinstall it, while choosing clean installation.
Q: Where can I claim my pre-order rewards during the Launch Week?
A: After the game is officially launched, you will receive your pre-order bonus items in-game.
For players who have purchased the Ultimate Edition, the digital art booklets and soundtracks will also be available along with the game at launch, to which you will have access at: MY ACCOUNT > ACCOUNT OVERVIEW > MY PURCHASE. You can check all the information of pre-order bonuses and edition details at this interface.
*LAUNCH WEEK SPECIAL OFFER: Buy the game before August 19th for your PRE-ORDER BONUS!*
Q: Will my character information be synchronized between different servers?
Your character's information and progress will be shared between different servers.
Q: I would like to buy Exclusive Items of ASURA Edition, but I have already bought Standard/Deluxe/Ultimate Edition. What should I do?
A: You could buy Exclusive Items of ASURA Edition in game after launch; If you have bought other Editions on Steam, you could directly buy ASURA DLC after launch.
4. Global Launch Events
We've prepared a series of events for YOU to have fun with.
Participate in the Giveaways, Tournaments, Contests, Content Creator program to win special rewards!
Q: How do I report in-game improper behaviors such as collusion and AFKs?
A: Players can press R to report when spectating the battle in the game. But players can also search for users in the lobby for reporting or do it on the performance page, etc.
6. Purchase Now
You can now purchase the game on our official website and Steam.
Don't miss out on the special launch week offer with up to $11.98 off till August 19th at: