Q: Are there new heroes being released? How can I unlock them?
A: We’re currently developing several new heroes, and we will be releasing the next hero in September. Players will be able to unlock new heroes in-game using Tae or Gold. We’ve also extended the Yoto Hime special offer. New players will still automatically unlock Yoto Hime on purchase for the foreseeable future.
Q: You’ve mentioned network hubs for players in South America and Oceania. When will they be available for players?
A: We are currently testing the new network hubs in South America and Oceania. Some South American and Oceania players are likely to be playing across those new hubs, and seeing a great improvement on network connections.
We want to reiterate that, with enough South American or Oceania players in the queue, the game server will be hosted on local network hubs in São Paulo and Sydney.
Q: There are some high ping players in my games, who are annoying to play against. Can you fix this?
A: We have optimised net code to ensure players with high ping don’t disrupt the normal flow of NARAKA’s combat. We understand it’s frustrating to play against players with high ping — so we will continue to evaluate this — it’s among our highest priorities to solve this issue.
NARAKA: BLADEPOINT is a fast-paced game, and players with a bad connection or high ping can affect the gameplay dynamics for players with low ping or a good connection. We are working very hard to ensure any such imbalances are resolved; with NARAKA players enjoying the optimum combat experience, moving forward.
Thank you to all the Forerunners and new players of NARAKA — we hope you continue to enjoy your time on Morus Island!
Since NARAKA: BLADEPOINT launched, we’ve been thrilled (somewhat ecstatic, actually) to see so many new players arrive on the Island of Morus, full of anticipation; looking to experience everything the game has to offer. However, we’ve seen some confusion around the use of bots, so we thought it best to publicly address the topic.
To be clear, NARAKA: BLADEPOINT does deploy AI-controlled opponents. We believe they are a useful tool for welcoming new players to the core gameplay of NARAKA: BLADEPOINT, without other, more experienced, players eliminating them early on. This way, people learning the ropes can be eased into NARAKA’s ultra-competitive environment — ideally, avoiding a frustrating first impression.
Bots, however, will not be a constant presence in the game. As players continue to play the game — and their skills increase — bots will be replaced with other players at a similar skill level. By the time someone is familiar with the game and all its features, they’ll find themselves pitted against other players at a similar point of progression. The ultimate aim for NARAKA: BLADEPOINT is to provide a truly competitive matchmaking experience.
Players can also utilise ‘Free Training Mode’ — sparring against a variety of different level bots. All Weapons, souljades, etc. are also available for players in this training environment. Players can conveniently pick up every weapon and souljade combination to try out different builds hassle-free.
Here at 24 Entertainment, we’re constantly monitoring player experience — including the effect bots have on combat. We continue to work on improving bot behaviour, to provide better gameplay for players at all skill levels. NARAKA also has many complicated map interactions and movement systems, which poses a great challenge for the development of bots. With the help of cutting-edge technology like Deep Learning, we will continue to work on creating the best bot AI possible to ease newcomers into Morus Island. There is a lot of work ahead to reach this goal but it’s an important component for us to address to ensure everyone has an enjoyable experience.
To the Oceania and South American NARAKA: BLADEPOINT community, Following the global launch of NARAKA: BLADEPOINT, we’ve heard from players who are eager to jump into the game but are frustrated at the lack of official servers in their respective regions.
The team at 24 Entertainment is hard at work implementing a solution to bring those affected the optimal NARAKA: BLADEPOINT experience. The team is currently establishing network nodes in both Oceania and South America, which players from those regions will automatically connect to. These nodes are connected to the South East Asia server (for Oceania) and North American Server (for South America). When matchmaking begins, the nodes will prioritize players from the Oceania hub and South American hub, delivering low-latency matchups.
If there aren’t enough players from Oceana or South America in the matchmaking queue, the nodes will redirect players to the main servers in North America or South East Asia respectively, ensuring they can jump into the action as soon as possible.
The team is looking to implement this new technology as soon as possible - and we are hopeful players will be able to make use of the new node system as early as the end of August.
24 Entertainment is constantly monitoring the situation in these territories; we’re listening to the invaluable feedback of players in these regions and prepared to launch new servers as the NARAKA: BLADEPOINT community continues to grow.
*We've received reports that the 'Top Up' button is unresponsive, as nothing happens when clicking it. To solve this issue, we recommend that you try one or both of the following:
1. Make sure you have Steam Overlay enabled while in-game. 2. Close FRAPS recording software if you have it running. 3. Relaunch the game.
1. Global Launch Schedule
Q: When will the servers be up?
A: The NA/EU/AS/SEA servers will be open at PDT 8/11 19:00.
Here's the detailed schedule:
2. Launching the Game
We advise all players to turn on the Windows Virtual Memory settings to avoid lag or flashback issues in game.
Step 1: Right-click This Computer and click on Settings.
Step 2: Now type performance on the search bar and select Adjust the appearance and performance of Windows.
Step 3: Select the Advanced tab in the pop-up window. Choose the Virtual memory section and click on Change.
Step 4: Select the Automatically manage paging file size for all drives box on this window and all done.
Q: Cannot launch the Game
A: For those who can't open the game client, please follow these instructions:
1. Restart your computer and launch Steam
From a game's library page, select Manage > Properties.
Select the Local files tab and click the “Verify integrity of game files” button.
Steam will verify the game's files - this process may take several minutes.
2. Make sure all NARAKA: BLADEPOINT files are given exceptions from any antivirus software on your PC.
3. You could also @BUG at the #submit-here, contact our community managers on our Discord server, or send an email to service@narakathegame.com
* At present, it appears that an incompatible Sonic Studio virtual mixer sound card driver can cause the game to crash or fail to launch. If you're encountering this problem, please run a driver management software to check whether you have this sound card driver installed. If you do, please uninstall it and then restart your computer. We will be contacting Sonic Studio so as to resolve this issue.
Q:What should I do if the game is stuck on the "24 Entertainment" Logo or fails to run at all?
A:Please try to install the .net and vc++ 64-bit environment, download address:
Q: How to deal with the game failing to run or the game encountering other problems?
A:1. Confirm that the configuration meets the requirements, please try to perform operations such as updating the graphics card driver or clearing memory.
If there are still problems updating the graphics card driver, you can try to uninstall the driver and reinstall it, while choosing clean installation.
Q: Where can I claim my pre-order rewards during the Launch Week?
A: After the game is officially launched, you will receive your pre-order bonus items in-game.
For players who have purchased the Ultimate Edition, the digital art booklets and soundtracks will also be available along with the game at launch, to which you will have access at: MY ACCOUNT > ACCOUNT OVERVIEW > MY PURCHASE. You can check all the information of pre-order bonuses and edition details at this interface.
*LAUNCH WEEK SPECIAL OFFER: Buy the game before August 19th for your PRE-ORDER BONUS!*
Q: Will my character information be synchronized between different servers?
Your character's information and progress will be shared between different servers.
Q: I would like to buy Exclusive Items of ASURA Edition, but I have already bought Standard/Deluxe/Ultimate Edition. What should I do?
A: You could buy Exclusive Items of ASURA Edition in game after launch; If you have bought other Editions on Steam, you could directly buy ASURA DLC after launch.
4. Global Launch Events
We've prepared a series of events for YOU to have fun with.
Participate in the Giveaways, Tournaments, Contests, Content Creator program to win special rewards!
Q: How do I report in-game improper behaviors such as collusion and AFKs?
A: Players can press R to report when spectating the battle in the game. But players can also search for users in the lobby for reporting or do it on the performance page, etc.
6. Purchase Now
You can now purchase the game on our official website and Steam.
Don't miss out on the special launch week offer with up to $11.98 off till August 19th at:
We’ve noticed that there have been some discussions about Kurumi's skills in the Final Beta. We've made some rather large changes to her [Binding Prayer] skill, and hope that they will make the battlefield even more thrilling while also improving Kurumi players' experience.
The effects of this changed version are currently undergoing testing. The duration and effects shown here aren't necessarily the final versions.
Summary:
Shortened the backswing time for the animation played after left/right-clicking during [Binding Prayer].
Shortened the window in which you can right-click during [Binding Prayer].
Kurumi can no longer heal herself with [Binding Prayer].
[Binding Prayer] no longer restores armor.
[Binding Prayer]:
The default [Binding Prayer] can link to Cairns, remotely reviving allies.
[Binding Prayer: Aid]:
Reduced healing while linked, but the linked target gains an attack boost. While linked, Kurumi cannot attack. Left-clicking teleports her to the target teammate, and sends nearby enemies flying with a gold Focus strike (not shown in the video). Right-clicking grants both Kurumi and the linked target a brief yet potent attack boost, severing the link.
[Binding Prayer: Ward]:
Reduced healing while linked, but the linked target gains damage resistance. While linked, Kurumi cannot attack. Left-clicking teleports her to the target teammate, and sends nearby enemies flying with a gold Focus strike (not shown in the video). Right-clicking grants both Kurumi and the linked target a brief resistance to a large amount of physical damage, severing the link.
Thank you everyone for participating in this beta. We appreciate your continued support and feedback for NARAKA: BLADEPOINT.
In this beta, we identified a lot of problems with low frame rates and game stuttering. After agile feedback collection and technical investigation, we keep releasing one or more new patches every day during the beta and finally implemented a series of optimizations such as:
Optimized the graphic memory management logic, greatly reducing the graphic memory occupation on the premise of ensuring the visual quality. Solved the problem of insufficient performance of some graphics cards, improved the utilization rate of graphics cards, and made the FPS smoother and more stable. Solved the problem that the FPS of some graphics cards can drop significantly under certain circumstances. Solved a number of problems causing the in-game stuttering. Currently, there are still a few situations that may cause short-term stuttering in the game, which will be optimized and eliminated in the subsequent versions. ……
Our team executed many compatibility tests according to the problems reported. Data analysis shows that the game performance has greatly improved and exceeded that of the last Steam demo. Specially, the optimization of map loading ensures that each player will have fairer competition experience when the game starts and the camera switch for the observer will be smoother. However, we do know that we still have a long way to go. More positioned problems will be fixed within the sprint before the Global Launch on August 12. The gaming performance pursued by forerunners is our first priority.
Meanwhile, a number of balance issues and bugs were identified in this demo. Some updates have already been implemented such as:
Matari's Stealth effect nerfed. Fixed the problem that Matari can be infinitely airborne. Kurumi's healing and skill cooldown nerfed. Fixed the problem that Tianhai cannot deal damages when grabbing the enemy after transforming into a Vajra. Fixed the problem that Tianhai cannot be seen by other players when Titan's Call ends. Fixed the problem that heavy attack while crouching or light attack while running with Spear can cause infinite combos. Fixed the problem that Airborne Attack landing while being interrupted by walking can cause infinite combos. Fixed some bugs of Spear including the problem that Spear cannot be Counterstrikes. Damage dealt by Pistol to nearby enemies increased. Reduced the action frequency of bots, and there will be less interruption to players in the opening island. Reduced the ambient volume to eliminate the impact of Moonbane and Banebreathing sound effect on game experience. Fixed the problem that Place Marker can result in client error.
So far, we have made 131 updates and the following adjustments will take effect today:
1.【Viper Ning】Yushan Invocation: Enfeeble cooldown decreased. 2.【Matari】Stealth duration decreased. Silent Flutter cooldown during Unseen Wings increased. 3.【Kurumi】The range of Ward link and the grace period of exceeding distance slightly decreased. 4.【Tarka Ji】The block animation and counterattack of Inner Fire are now golden Focus Strikes. The block counterattack gets invulnerability from Focus Strikes. 5.Healing reduction of Shadow Corruption takes effect after the third spread. More adjustments will be implemented on August 12 at Global Launch.
We clearly understand that the newly added content and functions in this beta have brought many problems. Many players reported that the game experience is not good, and we are deeply sorry for that. To get further feedback, we decided to extend steam final beta for one more day. We hope that forerunners can keep actively giving feedback to help NARAKA: BLADEPOINT become a better game in the future.
NARAKA: BLADEPOINT has been developed for more than two years. We know that there are many problems and complaints in this beta, and all these will become our driving force for developing a better game in the future.
The beta will be closed at: June 23rd 10:00 PDT, June 23rd 14:00 GMT-3, June 23rd 17:00 UTC, June 24th 02:00 GMT+9
Through a careful inspection, the development team has identified the cause of the game stuttering resulted from the default settings of NVIDIA Control Panel. We strongly recommend you to change your settings under the following instructions to make the game run more smoothly.
1.Right-click the Windows Desktop, then click and open NVIDIA Control Panel from the context menu.(Please do this when the game is completely shutdown!) If you cannot find NVIDIA Control Panel from the menu after right-clicking the Desktop, please download the relevant software from NVIDIA website.
2. Select Manage 3D settings on the left side, then click Program Settings on the right.
3. Click “Select a program to customize” and select “Naraka: Bladepoint”.
4. Scroll down the page to find "Power management mode", then double-click "Prefer maximum performance".
5. After finishing the previous steps, please click "Apply" on the bottom right of the panel to complete the setting and re-enter the game.
We apologize again for any unsatisfying experience during this period. Our team will keep striving for game optimization and bring you a more smooth gaming experience. For more detailed illustrations, please refer to:
Optimized overall performance and environmental interactions:
1. Forward jump (holding forward + jump): Trigger interactions with objects around you, such as through wall running, tree climbing, jumping atop eaves and beams, vaulting through windows, etc. (These were triggered by pressing the jump key in previous versions. We've changed this in order to prevent accidental interactions.)
2. Jump (without pressing any directional key): Perform a 'back roll' to exit from certain interactions (such as climbing walls or trees, hanging atop eaves, etc. You could drop down from these with the 'C' key in previous versions, and has been changed to simplify controls.)
3. Climb up: Hold a directional key to climb up while hanging from eaves. Releasing the key before you've completed the action cancels it. (The jump key was used to climb up in previous versions, and has been changed to make less key-presses necessary in gameplay.)
4. Check: Hold a directional key while crouching atop a tree or the edge of a building to 'check' the area and then drop down. Releasing the key before you've completed the action cancels it. (The jump key was used to do this in previous versions. We've changed this in order to prevent players from starting the action accidentally.)
5. Extended interactions: Point the camera in a set direction and initiate a forward jump during various interactions (such as climbing walls or trees, hanging atop eaves, etc.) in order to extend your interaction range in that direction. For example, looking up while climbing a tree allows you to grab onto eaves that would be out of reach otherwise.
6. You now automatically climb up onto beams or ropes when grabbing them, and can no longer hang underneath them. Press C to drop down. (Changed to improve ease-of-use.)
7. Slightly reduced slide speed and increased the capacity for turning whilst sliding. Added a new animation for consecutive slides.
Default Grapple Settings:
Having got out your Grappling Hook, both left- and right-click are set to 'Auto Aim'. You can adjust Auto Aim settings for the left or right mouse button, and toggle Auto Aim to your liking by pressing the escape key then heading to Settings. (Right-clicking would enter Auto Aim in the previous version. We've changed this to make the controls easier for new players.)
Optimized network and functionality:
1. Optimized how memory/video memory is managed to smoothen frame rates.
2. Optimized loading of resources from the hard drive, making loading smoother.
3. Optimized hardware support for mice with high polling rates, smoothening camera movement at high frame rates (over 60 FPS).
4. Optimized controller support.
5. Updated NVIDIA DLSS, improving rendering efficiency while also making even better graphics possible.
6. Other assorted efficiency and graphics optimizations.
7. Optimized rendering efficiency of the Team Stats page, reducing stuttering and frame drops encountered while viewing it.
8. Tuned network settings to fix several issues that would occur at high latency and during network disturbance. Icons are now displayed by characters' heads during high latency to indicate a poor connection.
Combat adjustments:
1. Bag adjustments: a) Valuable equipment can be picked up and swapped out for low-quality equipment of the same kind in your Bag (Souljades, Vitalia, Armor Powder, weapons etc.). b) Added the ability to swap your equipped weapon. Press '3' to swap it with a nearby weapon you haven't picked up. c) Once you've maxed out your Bag's capacity, you'll no longer be able to pick up Bag Upgrades. d) You can now interact with Troves and Rift Dealers while your Bag is open.
2. Optimized the animations, effects and SFX for attacks with melee weapons.
3. Optimized the view shown for various charged moves.
4. Added damage text. You can toggle damage and healing text in Settings - Combat.
5. Added a bar to indicate the remaining duration of important debuffs.
6. Added a bar to indicate the progress of weapon repairs/healing.
7. Optimized colorblind mode for items (in and out of games): Item quality is now displayed directly in drops & item descriptions, making it no longer necessary to see an item's text to assess its rarity.
8. Counter sword energy: You can trigger a Counter when your weapon clashes with an enemy's, but Counters now also reflect sword energy too.
New weapon: Spear
General description: Following prolonged discussions and consideration we have decided to introduce a new melee weapon as part of the Final Beta: the [Spear]. Along with the Spear, we'll be introducing combos to go with it and more Souljade content, too. Known as the 'King of All Weapons' in ancient China, it has a reasonably large range compared to other melee weapons.
New attack method, 'On Target': When charging up a blow with the Spear, releasing at just the right moment initiates an even-stronger golden Focus strike.
Souljade [Scale Rush - Spear]: Launching a Scale Rush with a Spear initiates a new move upon hitting the ground.
Weapon balance adjustments:
1. Redesigned the Pistol. It now fires five shots, while charged shots fire a number of explosive rounds (depending on how many you've loaded into the chamber). These rounds deal explosive damage within a small area.
2. Slightly increased the speed of the Flamebringer's fire.
3. Slightly increased the speed of Repeating Crossbow shots.
4. Reduced the Bow's basic damage by 5%.
5. Increased the Cannon's basic damage by 7%, and optimized projectile trajectories.
6. Headshot damage from Repeating Crossbows, Muskets and Bows reduced to 1.5x damage (down from 2x). Other ranged weapons' headshot damage remains unchanged.
7. The Grappling Hook no longer deals a small amount of damage to enemies hit.
Tarka Ji 1) We have re-worked Tarka Ji's skill Talents 1 and 2, and they are now used for blocks and counters. Talent 3 remains unchanged. 2) To his ultimate Talent 1, we've added quicker energy regeneration plus that it can now be used while hit. 3) Ultimate Talent 3 is made on the basis of Talent 1. While it increases rage consumption, it also increases attack, while also making it so that you recover rage equal to a portion of your damage dealt. 4) Ultimate Talents 1, 2, and 3, all enable Tarka Ji to withstand non-explosive ranged projectiles while sprinting.
Tianhai: 1) Improved upon the visual effects of his various Talents. 2) Adjusted the Vajra's weak points, weight, and duration. 3) With ultimate Talent 3, the skill used with F does not recover if Tianhai fails to grab hold of an enemy. 4) With ultimate Talent 3, using F while grabbing an enemy now comes with a whole new effect.
Kurumi: 1) Skill Talent 2: Ward: Resurrection's link range has been reduced to 20m (down from 30m). 2) Re-worked skill Talent 3: Ward: Dual Heal. Current effect: Increases healing, and also restores armor while linked to a teammate. While linked, using left-click to blink does not sever the connection, however, right-click no longer heals. 3) Ultimate Talent 1: Sacred Circle now only heals allies and has its radius increased. 4) Ultimate Talent 2: Sacred Circle: Armor Enhance now only restores the armor of allies and has its radius increased.
Viper Ning: 1) Adjusted skill Talents 1 and 3: Talent 1 now breaks Focus, whereas Talent 3 now blocks healing. 2) Re-designed ultimate Talent 2: Twilight Crimson: Seal. Enemies marked may no longer use skills, including their ultimate, and are stunned for 2 sec once the mark ends. 3) Re-designed ultimate Talent 3: Twilight Crimson: Unchained. Enemies marked may no longer use skills, including their ultimate. Viper Ning may move freely during the duration, but the mark no longer stuns. Temulch: 1) Altered the cast animation of Zephyr Wisp: After disappearing briefly, Temulch leaps backward up into the air and summons forth Zephyr Wisps. 2) Skill Talent 3: Zephyr Wisp: Assault's effect has been changed so that wisps now rebound against obstacles, and once again shoot toward enemies. 3) Ultimate, Zephyr Prison, cast animation change: When using the ultimate while on solid ground, Temulch leaps forward and summons Zephyr Prison. 4) Zephyr Prison's negative effects no longer affect allies. 5) Re-worked ultimate Talent 2: Zephyr Prison: Enchanted. Now, Temulch recovers energy at a greatly increased rate while within Zephyr Prison. Matari: 1) Optimized the display of stealth effects from Matari's ultimate.
Environment Changes:
Fruits: 1) Buff changes: Salak: Recovers armor at set intervals for a duration of time. Prickly Pear: Recovers health at set intervals for a duration of time. 2) Pick Up Changes: No longer restricted by health and armor.
Ballistas: 1) There are now tracks upon some towers where players may push ballistae around, greatly increasing mobility and the area they can cover. 2) Greatly reduced the time it takes to mount/dismount the weapon. Increased the explosion radius, and being hit comes with more apparent visual cues.
New Map Features: Flaming Cages: As they fall onto the ground they create a circle of flames, and any player hit by the cage will be stunned for a few seconds.
Other Changes
1. Adjusted the effects and potency of some Talents. 2. Soulshards are no longer required for Talents and glyphs, they instead cost Tae. 3. Score earned for the Survival and Kills Leaderboards and Hall of Fame will be gained at a slower rate as you near the division score for that mode. 4. Added item tips, making it easier to see item descriptions and effects. 5. Improved upon the switching between chat channels, as well as the chat interface itself. We've also added a level restriction and message cooldown to public chat. 6. Added an avatar frame that changes as you level up. 7. Added damage source to the Killer window, enabling you to see the damage you took during the past 20 seconds. 8. Added more hero voice lines. 9. Improved a range of features for referees: improved upon controls for the Ref Spectate camera, added a feature enabling referees to draw upon the map; Ref Spectate hotkeys can now be remapped; added real-time statistics; referees may now see health bars, ultimate CDs, and party markers; referees may now see through obstacles; referees may now see markers where engagements occur; added identification numbers, and they can now be jumped to; added more map features; and Ref Spectate is now supported for The Bloodbath. 10. Battling in different areas will now trigger different BGM. 11. The game may now be displayed properly on ultrawide monitors. 12. Improved upon the matchmaking algorithm: making it match players of a more similar level together. 13. Improved upon the hero Expertise menu, adding the first story arc for each hero. Their remaining stories will be made available with the full launch. 14. Added a find Party menu to Home, in which you may find suitable party members. 15. Added a wheel function for gestures and chat bubbles, which you can use in-game for greater convenience. 16. Added gestures for the various heroes' display movements. 17. Added a palette when customizing your character's face and hair color.
Anti-Cheat Improvements
NARAKA: BLADEPOINT is a one-off purchase competitive PvP game with a focus on fairness, and so both the dev team and operation teams have zero-tolerance toward hacks or unfair gameplay, and we vow to crack down on those that use or develop hacks. From the beta in April until now we've worked hard on establishing an anti-hack foundation, in which we utilize AI technology to discern and detect hacks. However, so as to not compromise our protective measures we will refrain from going into detail here. We implore all of you to keep your eyes open for hackers, and to report any you find, and work with us to create a hack-free game!
Incompatible Character Customization Data
We are terribly sorry to inform you: many players have created their own character customizations during the previous rounds of beta. However, as we continuously work on improving and optimizing our customization features, data from previous betas will not be available for use during this round of beta testing. We are also unable to guarantee that customization data from this round of beta can be used in later iterations of the game.
Once the game is fully launched our customization feature will be more stable, and there will be no further incompatibility issues.
The Final Beta demo is now available for download! You can now visit the Steam Store page of NARAKA BLADEPOINT and click "Download NARAKA: BLADEPOINT Demo" to download the game! Here we’ve prepared a Beta FAQ for you.
Q: When will the servers be up? A: The NA/EU/AS/LATAM/SEA servers will be open on 6/16, 10:00 AM PDT. Here’s the detailed schedule:
3. Beta Access & Download
Q: How can I get access to the Beta? Will the data remain after this Beta?
A: Anyone who downloads the NARAKA: BLADEPOINT Demo on Steam will get into the beta. However, players who have successfully pre-ordered the game will receive a Final Beta Gift Code, which includes 30000 Gold and 50000 Taes. All in-game progress will be wiped out when the Final Beta ends.
Q: I have already pre-ordered the game; where’s my gift code, and how do I redeem them for in-game rewards? A: 1. If you have pre-ordered on our official website, please log in to your account and click your name to check out your Final Beta Gift Codes. You may redeem them in-game by entering the codes once the Beta starts. For the Trio Bundle, all three Gift Codes are under the account that purchased the bundle. Make sure to share both the Beta Gift Code and Product Code with your friends!
2. For players who have pre-ordered on STEAM, the reward of Final Beta Gift code can be directly claimed in-game during the Final Beta period. If you can’t find the pop-up for the reward in-game, please quit the game and re-login.
Please note that the Gift Code is NOT a Product Code and cannot be used to activate the base game. The rewards redeemed with a Gift Code are only valid during the Final Beta Period. All in-game progress will be wiped once the Beta is over.
4. Launching the Game
Q: Cannot launch the beta A: For those who can’t open the game client, please follow these instructions:
1. Restart your computer and launch Steam
From a game's library page, select Manage > Properties.
Select the Local files tab and click the “Verify integrity of game files” button.
Steam will verify the game's files - this process may take several minutes.
2. Ensure all NARAKA: BLADEPOINT files are given exceptions from any antivirus software on your PC.
3. You could also @BUG at the #submit-here, contact our community managers on our Discord server, or send an email to service@narakathegame.com
5. Other Issues
Q: Is there any difference between this beta and the official launch version? Can I claim my pre-order rewards in this beta? A: We’ve completed most of the game development, but some new features are still being developed and optimized. If you find any bugs or have any suggestions for NARAKA: BLADEPOINT, please let us know in the official NARAKA: BLADEPOINT Discord server — we’d love to hear from you! You can also join our Reddit to connect with other players.
Pre-order rewards other than the Final Beta gift codes will not go live in this beta. After the game is officially launched, you will receive your pre-order bonus items in-game.
You can now pre-order the game on our official website, Steam and Epic Games Store. Don’t miss out on the special offer with up to $11.98 off at: https://www.narakathegame.com/
Follow our Twitter to keep updated on NARAKA: BLADEPOINT news!