Paint Warfare - bananadev
Fixes
  • The Mine Launcher and Freeze gun wouldn't equip properly because they were swapped. This is now fixed
  • Fixed some buttons not playing the new SFX

AK Balance Changes
  • The AK fire rate has been reduced (11 —> 9 shots / s), but the damage has increased (11 —> 16 damage), overall its time to kill is now noticeably faster (1.24s —> 1s) and you have to land less shots correctly to kill — making tap firing more viable
  • Changed recoil pattern, I want this to be the most "classic" feeling gun, similar to other FPS games like Valorant or CSGO
  • Using sights now negates the recoil pattern entirely, making the AK a very solid choice for both close-range and long range
  • Decreased random inaccuracy while aiming so its just as accurate as the sniper

I hope the AK sees more use as a result of these changes

Shop / DLC Changes
Thank you to everyone who bought the weapon skin + hat bundle early, we raised about 60 bucks which has helped me buy some new assets and tools to bring more maps and content out to you faster.

Unfortunately, it was cannibalizing the sales of coins so I've bumped the small bundle price to $3 (from $1) and big one to $6 (from $4). It's still a steal of a deal tho
  • $3 bundle — 2.26x value (compared to $4 of coins) & you can choose your rewards
  • $6 bundle — 4.44x value
Paint Warfare - bananadev
Aloha!

Ya'll loved the last content update, but it was time to do some quick quality of life work on the game to polish up the small details


Swap Weapons In Game

Y'all asked, I delivered.

Hot tip: use /die in chat to respawn and quickly change weapons

Player Chat Bubbles


I thought this would be a funny idea for comedic value/ memes. Anything you type in the chat will now display above your head in a little bubble

Streamlined UI and User Experience

Most of my work this update has actually been around streamlining the process for new players (so you guys can get more full lobbies)
  • Removed the in-game tutorial
    • The reason for this is because 99% of the people who download Paint Warfare already know how to play an FPS game and want to jump straight into a game as quickly as possible instead of enduring a 10 minute tutorial
    • Instead I'm favouring a quicker learn-as-you-go approach, teaching new players abilities, sliding, sprinting and climbing through relevant tooltips as you play the game. We'll see how this goes!
  • Made the initial menus a breeze
    • The system language is now automatically detected and the game is set to that language (but there still will be a language selector)
    • Simplified initial menus & improved their design
    • The nickname of new players now defaults to their Steam nickname
    • All of the menu buttons are now available immediately to new members— originally I didn't want to overwhelm new players with a load of menus, so I hid stuff like the global leaderboard, quit button (lmao) and shop, but it confused new players more than it helped

Stuff that affects you
  • Better button SFX
  • 300% faster startup time
  • Improvements to various UIs and menus
  • Better map loading splash screens


Other
  • If you had issues with your game (like it being stuck on rank 1 ½, 1,500 coins, not joining games etc.) this is now fixed
  • Point capture SFX
  • Reworked the /help command
  • Side ingame HUD for equipped weapons
  • Icons to display more info on Abilities in the armoury
  • New icon for weapons that support an alt fire in the armoury
  • Buffed the AK
  • The Bubble grenade will no longer show up in gun game
  • Optimised the bubble grenade significantly — now runs 400% faster
  • New screen effect when frozen by freeze gun
  • The death first person spectation of players in Hunger Games now also goes up and down as they look up and down
  • New systems to prevent corrupted save files
  • Patched some out of map exploits
Paint Warfare - bananadev
Howdy gamers!

Welcome back, I've had this one planned for a while and I'm so hyped to release this update to y'all ːsteamhappyː


NEW MAP: Airfield
Introducing Paint Warfare's most intricate and biggest map based on an abandoned military air base!








NEW GAME MODE: Point Capture
This game mode has been planned for months and it's probably one of my favourite modes in the game right now—up there with Capture the Flag.
  • You get put in one of two teams
  • You rush to take control of as many points as possible with your teams and try hold them at once
  • The more bases you hold, the more points you gain. If the enemy even partially tries to uncapture your base, you stop getting points from it



Koto Changes

The Koto map didn't see many players, and it was unsuited for FFA as I originally designed it with Capture the Flag in mind. Over the next couple updates, I want to put more focus on Team modes and playing with friends, and we needed some more maps in the Team based modes.


  • Shrunk and reworked the Koto map slightly, reduced the number of trees and vegetation for visibility
  • The Koto map has been removed from FFA and it is now Capture the Flag (which I feel suits it better)


Bubble Grenade Changes
If you missed it, last update I made the bubble grenade do tick damage in its radius (~10 damage/second)

I've made some more changes to it in this update to make it more useful
  • It will now damage bots in the coop minigame
  • It no longer deals damage to team mates
Paint Warfare - bananadev
Hey hey hey!

Here's a quick patch based on your feedback over the past few days ːsteamhappyː


Bubble grenade rework


The bubble grenade deals tick damage in a small radius (shown above)!

Changes:
  • Decreased bubble grenade size by 30%, the bubbles are denser now however, which makes it more useful as a smokescreen
  • Enemies entering a bubble grenade smoke take 10 damage per second

Weapon buffs
Some weapons weren't seeing as much use as I'd hoped, so I've made some buffs

Changes:
  • Minigun is now 30% more accurate
  • Increased Frenzy mag size (12 —> 18)
  • Increased ACR damage (25 —> 50)
  • Increased Banana Gun damage (37 –> 60)
  • Increased Launcher blast radius (8 —> 11)

Other
  • Fixed the AK scope
  • Increased footstep volume
  • Sped up ranking significantly, especially in later ranks
  • You can now preview hats and skins in the coins shop, and made various other improvements. Coins and DLC purchases are how I pay for server costs, so I improved the user experience of those who choose support the game <3

Enjoy the update!
Paint Warfare - bananadev
I play the game for a couple of hours after each update and release hotfixes where necessary

Fixes & Improvements
  • Redesigned weapon skin sprites
  • Improved spawn points in the new map
  • Buffed the pressure washer gun range
  • Fixed a bug that caused custom games to reboot the game if the new map was selected
  • Reverted changes to the bubble grenade, however buffed the duration
Paint Warfare - bananadev
Hey hey hey!

I'm finally back to Paint Warfare and I'm excited to announce the first map to Paint Warfare in over a month— Mafia Island, the amount of time and work that went into this one is insane, and I'm so excited to unveil it to you guys.

There's also a DDay map coming up, but I'm not quite ready to unveil it yet, join our discord server to get sneak peeks on it though ːsteamhappyː

NEW MAP: Mafia City
Watch the trailer here
https://youtu.be/xdFibwAVM70







Introducing Mafia Island, one of the most ambitious maps I've made yet (aside from Koto) that tries to take advantage of Paint Warfare's movement in a stunning and intricately made map.

A huge amount of work went into making this one and I really hope you guys enjoy!

Unfold to reveal some dev screenshots of how I made the map :)
[expand type=details]


Making the mansion floor plan and importing it


A cool lighthouse for verticality



[/expand]


Blizzard Improvements
I've made blizzard slightly larger with some more cover, props and a cool bunker








Customisation
A lot of you have been asking on the discord for more weapon skins, so I've put together 8 new skins —including the first skin for the Palas (Burst rifle)





Polish + Bug Fix
Most notable bugs fixed:
  • Fixed a bug that caused the map to go black
  • Fixed a bug that caused the game to become unplayable after exiting the pause screen
  • Fixed the game failing to connect and having to reload multiple times in the main menu
  • Fixed a bug that caused the game to show 'defeat' in Capture the Flag, even in the case of a draw or a win
  • Fixed a lot of issues with saving to prevent lost progress etc.

Most notable changes
  • 4 maps will now show in the map votes instead of 3
  • Buffed bubble grenade —> visibility will be heavily reduced while in the bubble grenade
  • Buffed invisibility ability (1.5s —> 2s)
  • Added momentum-based sprinting. The longer you sprint, the faster you will go, up to about 150% the regular sprint speed

Other
  • The walk animation will no longer play while zoomed in on weapons like the AK, ACR or Freeze Gun
  • Fixed visual bugs with the in-game XP boost, it will also no longer overlap with debuffs such as invisibility, damage buffs, freeze etc.
Paint Warfare - bananadev
Welcome back everyone!

It's been a busy few weeks for me—I've been caught up in exams—but I've put together a super exciting update that I think you guys will enjoy.

From next update onwards we'll be going back to the traditional massive updates like a few months ago :)

Freeze Gun


With the conventional (and not so conventional) FPS gun types already added to Paint Warfare, future guns will have some kind of debuff or really unique quirk that sets them apart, such as:
  • Ability blocker
  • Freeze your enemy
  • You regenerate health from your enemy
  • The more you charge it the more damage you deal



Obviously, these kinds of guns will take a bit longer to develop, so this update I'm super hyped to announce the freeze gun.

It's honestly a thrill to use
  1. Shoots a rapid 3-shot burst
  2. Has aim down sights
  3. Each hit deals 12 damage and freezes your enemy in place for 1.5 seconds
  4. It's best to pair it with some kind of other gun, I really like using it with the banana gun, or using it to close the distance and finish enemies off with the kingfisher.
  5. Also great for getting assists

Bugfix and Other Improvements
  • Huge optimisations—150% increased FPS on Dunes, Dragon Valley and Blizzard, 200% increased FPS on Anubis
  • Reduced ping

  • Fixed stickers bug—more guns now support stickers
  • Double XP (from Supporter Pack) and 3X XP boosts (from Shop) now stack together to give you a 6X XP boost, new UI
  • Increased Radar duration
  • Explosives AoE visualisation
  • New reload animations for the Gas Gun and ACR
  • Improvements to the usability of ADS—no more animation while walking and using sights
  • Other fixes and improvements
Paint Warfare - bananadev
Hey supporters!

This update is super exciting and I think you guys will love this one!

(1.) Locator Ability
Credit to quax from our discord for this idea!


Added a new secondary ability that reveals the positions of all enemies for 4 seconds.



  • Unlimited uses
  • Recharges on an 8s timer

(2.) More players


Over the past few months, we've had complains that there's not enough players. I hear y'all loud and clear so now you should see up to 2X more players in lobbies.

  1. Removed the region select. This is a temporary change, over the next few weeks all games will happen on either EU or US for that week
  2. Removed MMR-based matchmaking. I've done some work on the AK and other beginner weapons to make sure they're easy to use even for new players.

(3.) Voice chat
This feature HAS at one point been in the game, but it was underdeveloped so now I'm re-releasing it with significant improvements.



  • You can now change your selected microphone, and your selected microphone will persist in your save file
  • Voice chat can be toggled on/off
  • Voice chat keybind can now be changed
  • Upgraded voice chat servers to handle the bandwidth

I feel like this feature will make playing with friends so much more fun! Enjoy!

(4.) Fixes & Improvements
  • Added first-person hand animations
  • Added a new option for adjusting UI scale
  • Added a loader UI for timed ability
  • When you have reached a limit for the number of turrets, the UI will become red
  • Fixed smoke grenade and orange grenades getting stuck when switching weapons
  • The randomiser power-up will now randomise both abilities
  • Added a screen for initialising the voice over
  • The starting tutorial is now skippable
  • Fixed translations
  • Pausing the menu music will now persist between game sessions
  • New pop up for 3 hour XP boosts
  • Added more contrast to health text to make it more readable
  • Fixed bugs with a number of daily challenges
  • Improved map ambience sounds
  • Added new menu music
  • Buttons in the armoury now toggle

(5.) Balancing
  • Increased invisibility duration (2s —> 3s)

Enjoy the update! Head over to our discord to partake in tournaments, report bugs of offer ideas!
Paint Warfare - bananadev
Hey all!

I've spent the past few weeks thoroughly testing and ironing out bugs in the game, the patch is finally out and I'm super excited to talk about some of the new changes...

(1.) Invisibility Ability Balancing

I've heard a few reports of people unhappy with the invisibility ability, so I've made the following changes:
  • The invisibility ability now leaves a trail of particles. This will make it so you can still be hit while invisible, but it'll still throw off your enemy and give you well needed relief
  • Fixed a bug that caused you to stay invisible permanently after using invisibility

(2.) Sights (Zoom) Improvements for the ACR and AK
  • Fixed a bug that caused sights on the ACR and AK not to zoom in properly
  • Buffed AK zoom (1.5x —> 2.8x)
  • Buffed ACR zoom (3x —> 4x)
  • The AK will now be more accurate while zoomed in (2x), slightly reduced accuracy while not zoomed in (~10%)

(3.) Hunger Games

This game mode needed some love so I've added the following changes.
  • 6X XP in hunger games
  • Added a players left counter to hunger games
  • Added a proper UI for when the round ended and restarting hunger games

(4.) NEW GAME SERVERS!!!
  • Added US/EU server selection

(5.) All Other Improvements:
  • Fixed a bug that stopped you from picking up items from chests at close distance
  • Fixed a bug that made the pick up pop up linger even after picking up a gun from a chest
  • Added bindable keybinds for kick, chat, and opening chests
  • Improved reliability of syncing for match timers
  • Fixed a bug that caused it to display "Game ended" when joining a game
  • Fixed bugs with map vote
  • Added a pre loading screen before the main menu
  • Improved the ammo HUD

  • You can now tell if enemies are aiming up and down
  • Fixed a bug that allowed you to kill a person multiple times with explosives
  • Fixed a bug that caused a black screen on low settings when running on Apple Silicon devices
  • Fixed sticky mines sometimes not exploding
  • Fixed a bug that caused the speed of the dash ability to be affected by your game frame rate
  • Fixed Russian and German translations
  • Added a new shader to the arms during the spawn invincibility
  • Sticky mines can no longer be shot through the floor
  • Fixed connection issues in the menu
  • The tutorial is now skippable
  • Fixed a bug that caused random costumes to be equipped when launching the game
  • Removed camera jiggle when swapping weapons
  • Sights on the AK now improve accuracy
  • The chat now dims when not in use
Paint Warfare - bananadev
I'm so hyped up to release Paint Warfare merch!

Buy here:
https://paintwarfare.com/

We've finally got a super high-quality supplier that's also reasonably priced.

The socks and hoodies are super warm and toasty. I've only got a couple of each item for now, so order now :)








Buy here:
https://paintwarfare.com/
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