Paint Warfare - bananadev
Hey all!

I've spent the past few weeks thoroughly testing and ironing out bugs in the game, the patch is finally out and I'm super excited to talk about some of the new changes...

(1.) Invisibility Ability Balancing

I've heard a few reports of people unhappy with the invisibility ability, so I've made the following changes:
  • The invisibility ability now leaves a trail of particles. This will make it so you can still be hit while invisible, but it'll still throw off your enemy and give you well needed relief
  • Fixed a bug that caused you to stay invisible permanently after using invisibility

(2.) Sights (Zoom) Improvements for the ACR and AK
  • Fixed a bug that caused sights on the ACR and AK not to zoom in properly
  • Buffed AK zoom (1.5x —> 2.8x)
  • Buffed ACR zoom (3x —> 4x)
  • The AK will now be more accurate while zoomed in (2x), slightly reduced accuracy while not zoomed in (~10%)

(3.) Hunger Games

This game mode needed some love so I've added the following changes.
  • 6X XP in hunger games
  • Added a players left counter to hunger games
  • Added a proper UI for when the round ended and restarting hunger games

(4.) NEW GAME SERVERS!!!
  • Added US/EU server selection

(5.) All Other Improvements:
  • Fixed a bug that stopped you from picking up items from chests at close distance
  • Fixed a bug that made the pick up pop up linger even after picking up a gun from a chest
  • Added bindable keybinds for kick, chat, and opening chests
  • Improved reliability of syncing for match timers
  • Fixed a bug that caused it to display "Game ended" when joining a game
  • Fixed bugs with map vote
  • Added a pre loading screen before the main menu
  • Improved the ammo HUD

  • You can now tell if enemies are aiming up and down
  • Fixed a bug that allowed you to kill a person multiple times with explosives
  • Fixed a bug that caused a black screen on low settings when running on Apple Silicon devices
  • Fixed sticky mines sometimes not exploding
  • Fixed a bug that caused the speed of the dash ability to be affected by your game frame rate
  • Fixed Russian and German translations
  • Added a new shader to the arms during the spawn invincibility
  • Sticky mines can no longer be shot through the floor
  • Fixed connection issues in the menu
  • The tutorial is now skippable
  • Fixed a bug that caused random costumes to be equipped when launching the game
  • Removed camera jiggle when swapping weapons
  • Sights on the AK now improve accuracy
  • The chat now dims when not in use
Paint Warfare - bananadev
I'm so hyped up to release Paint Warfare merch!

Buy here:
https://paintwarfare.com/

We've finally got a super high-quality supplier that's also reasonably priced.

The socks and hoodies are super warm and toasty. I've only got a couple of each item for now, so order now :)








Buy here:
https://paintwarfare.com/
Paint Warfare - bananadev
(1.) NEW WEAPONS + WEAPONS REBALANCING
PRESSURE WASHER
Intruducing the pressure washer! This modified pressure washer shoots paint and deals constant tick damage as long as your crosshair is on your enemy. It's a lot of fun to use and fairly powerful once you get the hang of it.

AKIMBO PISTOLS

This one's been really well requested... it shoots in bursts of 2 and deals very heavy and accurate damage (but is a bit slow)

STICKY MINE LAUNCHER

A few updates back when I was adding the teleporter, I was playing around with the idea of a mine launcher. I really liked the idea, so this update I'm introducing the mine gun!
  • It's fully automatic
  • 6 mine barrel
  • Mines stick to walls or other players
  • Explode after 1s
  • Excellent in tight spaces

AK IMPROVEMENTS

  • I've added a sight to the AK (increases accuracy)

GAS GUN REWORK


The current version of the gas gun wasn't true to my original vision for the gun, or to how you guys probably expected it to work.
It only did damage in a straight line and was really inaccurate. So to make it feel more like 'gas', I've made some improvements.
  • It now damages over an area (sort of like a shotgun)
  • I've buffed the damages over distance, though it still will do most damage when you're close to the enemy

WEAPON REBALANCING
  • It felt like you died too fast, so I've rebalanced all the weapons so you effectively have ~ 2x more health
  • I also noticed that you'd get shot a lot from behind (which isn't fun), so I made some improvements to make it clearer when you get hurt (see: Polish and bug fix below)


(2.) RANKING CHANGES
  • You'll now rank up faster, added 3 more ranks

(3.) GAMEPLAY IMPROVEMTS
ABILITY OVERHAUL
As many of you pointed out, having only one ability equipped at once was king of limiting, so I've reworked the ability system this update.


  • Theres now two ability classes: passive and active
  • Active abilities are those that recharge on kills, such as the dash, turret or invisibility, and passive abilities are ones that are always charged, like the jetpack, grapple hook, speed boots etc.
  • You'll now be able to equip both at once, which should allow for more combinations and even better movement

MOVEMENT IMPROVEMENTS
  • Jumping felt too 'airy', so I made some improvements to jumping and the fall speed
  • You can fall to the ground faster by holding your slide key (ctrl)


(4.) HUNGER GAMES REWORK
Thank you for your feedback on the hunger games mode last update! I've made some improvements to the mode in line with your ideas.



  • The game is now more of an elimination, when you die, you'll now be able to spectate other players until there's only one player left and the game restarts


Above: the new spectator mode

I've also made the following fixes:
  • Improved the gun picking up in Hunger Games
  • Fixed the hunger games spawn cam
  • Fixed out-of-map bugs on the Island map

Hunger Games will also have the new guns added in this update!

Polish and bug fix
  • The Health bar now flashes red to make it clear when you're getting hit
  • Changed the colour of the damage direction indicator to red
  • Fixed a bug that caused the poison gun sound to play continuously non-stop for other players
  • Fixed armoury weapons order to match their unlock order in ranks
  • New banana gun shoot SFX
  • Removed capture the cow mode
  • Added icons for the base location in Capture the Flag
  • Fixed a bug that caused you to be placed in a separate lobby from everyone else if you were max rank
Paint Warfare - bananadev
Hello again!

Here's this week's mega content update :)

(1.) HUNGER GAMES + TROPICAL ISLAND MAP





I've added a new hunger games mode!

Here's how it works
  • Everyone starts with a spoon
  • You can open chests to get other guns
  • There are no abilities or modifiers
  • If you die you just respawn, and there's no time limit. I did this because I don't think it'd be fun waiting for everyone else to die, and because people die really fast in this game. I'm open to suggestions though if you'd like some kind of 'elimination' kind of gameplay!

(2.) ARMOURY IMPROVEMENTS
In the armoury, unique gun modifiers are now displayed as an icon beneath the weapon description

(3.) NO PLAYERS IMPROVEMENTS
From now on, when there are no other players in a map, explosive bots will spawn while you wait for more players to join.

(4.) BUG FIXES
  • Fixed the same map being listed multiple times in the custom games menu
  • The text on the ability UI now reflects the keybinding you have for that ability
  • Fixed some other out-of-bounds glitches
  • The ability randomiser powerup should no longer clip into the ground
Paint Warfare - bananadev
Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements.

Here's the key features new in this update:

(1.) COW MODIFIER
I've brought back the capture the cow minigame... this time to FFA!



Here's how it works:
  • One player starts with the cow
  • When holding the cow, you heal 15 HP every 2 seconds, making you a TANK
  • If the player holding the cow is killed, it is transferred to the killer immediately, and they now hold the cow

Sounds pretty stupid, but it's fun to play

(2.) KILL ASSISTS
It could get frustrating having your kill stolen by others and you wouldn't get anything for it. Now if you damaged another player, and they were then later killed by another player, you will get an assist (your crosshair will turn blue) and you will get 5 points.



  • Assists also display in the Profile and ingame leaderboard now

(3.) CAPTURE THE FLAG IMPROVEMENTS


  • If the enemy dies with your flag, you can now touch the dropped flag to return it to your base

(4.) POLISH AND EXPLOIT FIXES
  • Right clicking now explodes the orange instantly
  • Fixed a bug with power-ups not working
  • Got 6 people from our discord community to narrate the tutorial to their language!
  • Fixed dashing out of the map, and beneath the floor
  • When you rank up, the "Armoury" button now goes to the weapon you just unlocked
  • Fixed map player counters in the map select
  • Improved the menu tutorial
  • Fixed a bug with the invisibility timer UI not showing
  • Fixed issues with the map vote
  • Fixed bug with team colors in Teams/ CTF
  • Fixed translations being clipped off in foreign languages
  • Improved the shop
Paint Warfare - bananadev
Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements.

Here's the key features new in this update:

(1.) MAP VOTES // GAME TIMERS

Match timers have now been reintroduced in FFA. This will solve two problems:
  • The only map with players always being dunes, and maps like Spoon Factory or Anubis being empty
  • Most people will now play in the same match, but we'll be able to cycle through different maps

(Above), the new 'recommended map' UI in the map selector, which shows you the map with the most players

(2.) POWERUPS

On death, players now have a 25% change of dropping a random power-up. This should encourage people to move around the map more! Power-ups include:
  • Ability recharge
  • Weapon fire rate & reload boost
  • Heal
  • Ability randomiser

(3.) NEW CHALLENGES
  • Added 6 new daily challenges for y'all. Enjoy!

(4.) TRANSLATIONS
  • I've been playing around with Google Translate and GPT4, all text in the game COMPLETELY translated to other languages
  • If you'd be willing to be the narrator the tutorial in your language (~3-4 minutes of lines), DM me on discord and I can gift you coins and DLCs for free as a thank you!
[/b][/list]

(5.) DASH CHANGES // EXPLOIT FIX
Over the past month, I've heard your reports of out-of-map/ inside object glitches with the dash. This along with being killed by the 'World' is now fixed.

I've also made some improvements to the dash
  • Dashing is now more consistent— you no longer dash further in the air than you do on the ground
  • You dash a bit slower, but further now; this is in response to people asking it to be nerfed

I haven't seen many people using the Grapple, honestly, I'd recommend using it if you're reading this

(6.) NEW KILL SFX // UI

I've heard your feedback on the SFX, and I've put together some killer new sounds for killstreaks.

Also, the UI for kill streaks now goes up to 10 (X) and the sound goes up to 15.

BUG FIX
  • If I listed the number of bugs I fixed, this report would realistically be twice as long, here are the 2 main things
  • Your weapon skins are now synced in third person for others to see
  • Fixed a spinning bug when plugging in a controller.
Paint Warfare - bananadev
Hey!

It's still peak exam time for me, but I thought I'd come out with a pretty big bugfix update for y'all.

Health Rebalance
It felt like you die too fast from automatic guns so I've made some balance changes:
  • Health increased 100 —> 150
  • Spoon damage nerfed (3-4 hits now) 200 dmg —> 50 dmg

Snipers and railguns are still one shot.

Report System
I don't understand why some people cheat, it literally makes the game less fun for you by removing skill.

There's now a ban and report system. Bans are irreversible. Falsely reporting players will get you banned also.


Bug fixes
  • Fixed Capture the Flag
[/b]
  • Fixed a crazy shotgun and ACR bug that caused the sound to play rapidly
  • Added tracers to the minigun
  • Ingame playtime tracking fixed
  • Bush, tree and dodge skins are now fixed in teams (didn't display colours previously)
  • Fixed bugs with the coop minigame
  • The gun you're up to in gun game now persists between rounds
  • [/b]
  • Round length increased (45s —> 120s)
  • Fixed a bug that caused the leaderboard to reload each time you respawned
  • Added a preview of your gun + skin + hat in the menu :)
  • More clear damage FX
  • Added more translations. Daily challenges are now translated.
  • Fixed a bug that turned maps black
  • Fixed stickers
  • [/b]
  • Improved the tutorial & translated
  • Fixed a bug with equipping gun skins in the armoury
  • More armoury QoL improvements
  • Fixed a bug where you could shoot with invincibility
  • Network fixes
  • [/list]
    Paint Warfare - bananadev
    This is the first of a two part update— in the second part I'll be adding weapon inspect animations and some more game modes (potentially)

    Weapon Skins
    I've heard your feedback and a lot of you seemed to want the ability to customise your guns!




    My friend Juan and I have been putting together 9 new gun skins over the past week. There's:
    • Galaxy Set (AK, Kingfisher)
    • Futuristic Set (Kingfisher, Frenzy, Sniper)
    • Scrolling Rainbow Set (Kingfisher, AK, Frenzy, Sniper)

    Of course, the slate carbon fibre gun wrap skins still also work
    • AK
    • ACR
    • Launcher
    • Frenzy
    • Banana gun
    • Sniper



    It's now possible to toggle skins with a new UI in the armoury

    3 New minigames
    Added 3 new minigames to all free-for-all maps!


    Gun game
    Each kill = new gun

    Start off with a frenzy, and work your way up to a poison gun and the no longer unlockable Snowball Machine Gun!


    Infinite abilities

    All your abilities are infinite in this game mode. This means infinite heals, jetpack, dashes, etc.



    Coop
    Work to eliminate explosive bots that spawn around the map! The more players in a lobby, the more bots are spawned. Great for XP as well :)

    Other
    • Various fixes and improvements
    Paint Warfare - bananadev
    Fixes
    • Fixed a bug that caused the fire sound to keep playing if you sprinted
    • Lag optimisation
    • Fixed the jetpack
    • Improved the glider SFX
    Paint Warfare - bananadev
    This update's focus was to add as much new content as possible, improve translations and polish up the game.

    Enjoy!


    Gas Gun (Rank 13)



    Everything is legal in Paint Warfare.

    This is why I've introduced the gas gun.
    • Deals tick damage
    • Damage decreases with distance from the enemy
    • Generous amount of ammo

    Overall its a very powerful weapon,— but it's only good at close range and requires a lot of tracking to keep your crosshair over your enemy.

    Armoury Improvements
    I've cleaned up the armoury and improved the usability of hats and costumes.



    • Buying hats has been moved to the shop
    • Select hats by dragging the hat options at the bottom
    • Added 3 new hats

    FREE Daily Coins: New Shop UI

    • You now get 10 coins daily on top of daily challenges
    • You can now purchase a 3-hour XP boost with coins. This stacks with the supporter boost and the 2x XP game mode

    Glider

    Added a new ability: the glider

    • If you've ever played Minecraft it feels fairly similar to that
    • Double press space to fly
    • You can climb slowly by looking up
    • Point the glider down to pick up speed

    Translations
    Improved all translations. The game is now fully translated to
    • Polish
    • Russian
    • Spanish
    • French
    • Dutch
    • German

    Bug Fixes
    • Fixed the out-of-bounds glitch
    • Fixed a bug with costumes
    • Network and performance improvements
    ...