I've spent the past few weeks thoroughly testing and ironing out bugs in the game, the patch is finally out and I'm super excited to talk about some of the new changes...
(1.) Invisibility Ability Balancing
I've heard a few reports of people unhappy with the invisibility ability, so I've made the following changes:
The invisibility ability now leaves a trail of particles. This will make it so you can still be hit while invisible, but it'll still throw off your enemy and give you well needed relief
Fixed a bug that caused you to stay invisible permanently after using invisibility
(2.) Sights (Zoom) Improvements for the ACR and AK
Fixed a bug that caused sights on the ACR and AK not to zoom in properly
Buffed AK zoom (1.5x —> 2.8x)
Buffed ACR zoom (3x —> 4x)
The AK will now be more accurate while zoomed in (2x), slightly reduced accuracy while not zoomed in (~10%)
(3.) Hunger Games
This game mode needed some love so I've added the following changes.
6X XP in hunger games
Added a players left counter to hunger games
Added a proper UI for when the round ended and restarting hunger games
(4.) NEW GAME SERVERS!!!
Added US/EU server selection
(5.) All Other Improvements:
Fixed a bug that stopped you from picking up items from chests at close distance
Fixed a bug that made the pick up pop up linger even after picking up a gun from a chest
Added bindable keybinds for kick, chat, and opening chests
Improved reliability of syncing for match timers
Fixed a bug that caused it to display "Game ended" when joining a game
Fixed bugs with map vote
Added a pre loading screen before the main menu
Improved the ammo HUD
You can now tell if enemies are aiming up and down
Fixed a bug that allowed you to kill a person multiple times with explosives
Fixed a bug that caused a black screen on low settings when running on Apple Silicon devices
Fixed sticky mines sometimes not exploding
Fixed a bug that caused the speed of the dash ability to be affected by your game frame rate
Fixed Russian and German translations
Added a new shader to the arms during the spawn invincibility
Sticky mines can no longer be shot through the floor
Fixed connection issues in the menu
The tutorial is now skippable
Fixed a bug that caused random costumes to be equipped when launching the game
Intruducing the pressure washer! This modified pressure washer shoots paint and deals constant tick damage as long as your crosshair is on your enemy. It's a lot of fun to use and fairly powerful once you get the hang of it.
AKIMBO PISTOLS
This one's been really well requested... it shoots in bursts of 2 and deals very heavy and accurate damage (but is a bit slow)
STICKY MINE LAUNCHER
A few updates back when I was adding the teleporter, I was playing around with the idea of a mine launcher. I really liked the idea, so this update I'm introducing the mine gun!
It's fully automatic
6 mine barrel
Mines stick to walls or other players
Explode after 1s
Excellent in tight spaces
AK IMPROVEMENTS
I've added a sight to the AK (increases accuracy)
GAS GUN REWORK
The current version of the gas gun wasn't true to my original vision for the gun, or to how you guys probably expected it to work. It only did damage in a straight line and was really inaccurate. So to make it feel more like 'gas', I've made some improvements.
It now damages over an area (sort of like a shotgun)
I've buffed the damages over distance, though it still will do most damage when you're close to the enemy
WEAPON REBALANCING
It felt like you died too fast, so I've rebalanced all the weapons so you effectively have ~ 2x more health
I also noticed that you'd get shot a lot from behind (which isn't fun), so I made some improvements to make it clearer when you get hurt (see: Polish and bug fix below)
(2.) RANKING CHANGES
You'll now rank up faster, added 3 more ranks
(3.) GAMEPLAY IMPROVEMTS
ABILITY OVERHAUL
As many of you pointed out, having only one ability equipped at once was king of limiting, so I've reworked the ability system this update.
Theres now two ability classes: passive and active
Active abilities are those that recharge on kills, such as the dash, turret or invisibility, and passive abilities are ones that are always charged, like the jetpack, grapple hook, speed boots etc.
You'll now be able to equip both at once, which should allow for more combinations and even better movement
MOVEMENT IMPROVEMENTS
Jumping felt too 'airy', so I made some improvements to jumping and the fall speed
You can fall to the ground faster by holding your slide key (ctrl)
(4.) HUNGER GAMES REWORK
Thank you for your feedback on the hunger games mode last update! I've made some improvements to the mode in line with your ideas.
The game is now more of an elimination, when you die, you'll now be able to spectate other players until there's only one player left and the game restarts
Above: the new spectator mode
I've also made the following fixes:
Improved the gun picking up in Hunger Games
Fixed the hunger games spawn cam
Fixed out-of-map bugs on the Island map
Hunger Games will also have the new guns added in this update!
Polish and bug fix
The Health bar now flashes red to make it clear when you're getting hit
Changed the colour of the damage direction indicator to red
Fixed a bug that caused the poison gun sound to play continuously non-stop for other players
Fixed armoury weapons order to match their unlock order in ranks
New banana gun shoot SFX
Removed capture the cow mode
Added icons for the base location in Capture the Flag
Fixed a bug that caused you to be placed in a separate lobby from everyone else if you were max rank
If you die you just respawn, and there's no time limit. I did this because I don't think it'd be fun waiting for everyone else to die, and because people die really fast in this game. I'm open to suggestions though if you'd like some kind of 'elimination' kind of gameplay!
(2.) ARMOURY IMPROVEMENTS
In the armoury, unique gun modifiers are now displayed as an icon beneath the weapon description
(3.) NO PLAYERS IMPROVEMENTS
From now on, when there are no other players in a map, explosive bots will spawn while you wait for more players to join.
(4.) BUG FIXES
Fixed the same map being listed multiple times in the custom games menu
The text on the ability UI now reflects the keybinding you have for that ability
Fixed some other out-of-bounds glitches
The ability randomiser powerup should no longer clip into the ground
Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements.
Here's the key features new in this update:
(1.) COW MODIFIER
I've brought back the capture the cow minigame... this time to FFA!
Here's how it works:
One player starts with the cow
When holding the cow, you heal 15 HP every 2 seconds, making you a TANK
If the player holding the cow is killed, it is transferred to the killer immediately, and they now hold the cow
Sounds pretty stupid, but it's fun to play
(2.) KILL ASSISTS
It could get frustrating having your kill stolen by others and you wouldn't get anything for it. Now if you damaged another player, and they were then later killed by another player, you will get an assist (your crosshair will turn blue) and you will get 5 points.
Assists also display in the Profile and ingame leaderboard now
(3.) CAPTURE THE FLAG IMPROVEMENTS
If the enemy dies with your flag, you can now touch the dropped flag to return it to your base
(4.) POLISH AND EXPLOIT FIXES
Right clicking now explodes the orange instantly
Fixed a bug with power-ups not working
Got 6 people from our discord community to narrate the tutorial to their language!
Fixed dashing out of the map, and beneath the floor
When you rank up, the "Armoury" button now goes to the weapon you just unlocked
Fixed map player counters in the map select
Improved the menu tutorial
Fixed a bug with the invisibility timer UI not showing
Fixed issues with the map vote
Fixed bug with team colors in Teams/ CTF
Fixed translations being clipped off in foreign languages
Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements.
Here's the key features new in this update:
(1.) MAP VOTES // GAME TIMERS
Match timers have now been reintroduced in FFA. This will solve two problems:
The only map with players always being dunes, and maps like Spoon Factory or Anubis being empty
Most people will now play in the same match, but we'll be able to cycle through different maps
(Above), the new 'recommended map' UI in the map selector, which shows you the map with the most players
(2.) POWERUPS
On death, players now have a 25% change of dropping a random power-up. This should encourage people to move around the map more! Power-ups include:
Ability recharge
Weapon fire rate & reload boost
Heal
Ability randomiser
(3.) NEW CHALLENGES
Added 6 new daily challenges for y'all. Enjoy!
(4.) TRANSLATIONS
I've been playing around with Google Translate and GPT4, all text in the game COMPLETELY translated to other languages
If you'd be willing to be the narrator the tutorial in your language (~3-4 minutes of lines), DM me on discord and I can gift you coins and DLCs for free as a thank you!
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(5.) DASH CHANGES // EXPLOIT FIX
Over the past month, I've heard your reports of out-of-map/ inside object glitches with the dash. This along with being killed by the 'World' is now fixed.
I've also made some improvements to the dash
Dashing is now more consistent— you no longer dash further in the air than you do on the ground
You dash a bit slower, but further now; this is in response to people asking it to be nerfed
I haven't seen many people using the Grapple, honestly, I'd recommend using it if you're reading this
(6.) NEW KILL SFX // UI
I've heard your feedback on the SFX, and I've put together some killer new sounds for killstreaks.
Also, the UI for kill streaks now goes up to 10 (X) and the sound goes up to 15.
BUG FIX
If I listed the number of bugs I fixed, this report would realistically be twice as long, here are the 2 main things
Your weapon skins are now synced in third person for others to see
Fixed a spinning bug when plugging in a controller.