It's been a while since I've brought you guys some new gamemodes, so I'm proud to introduce Capture the Flag! —— Along with a new map designed explicitly around it
There won't be an update next week as I'll be directing my efforts to marketing Paint Warfare.
Capture the Flag
Race against your opponent to capture as many flags from the enemy into your base in 15 minutes!
Honestly, I prefer this game mode over the traditional FFA, so I'm incredibly hyped to announce it in this new update.
Anubis Map
Face off among the gods in this gorgeous new Egyptian-inspired map! With heaps of cover and multiple routes to the other flag, this map is perfect for the new game mode.
New Tutorial
The old tutorial missed a lot of key tips for improving with the movement, so I've been working with a new Japanese voice actor to revamp the existing tutorial. This change probably won't affect a lot of the existing players, but if you'd like to redo the new tutorial, type /tutorial while in game.
I'm pleased to affirm that the development of this game is still in overdrive. Let me know in the discord if you have any feedback/ suggestions!
NEW MAP — Koto
I'll let these new screenshots speak for themselves...
Explore Paint Warfare's biggest and most vertical map yet, which truly challenges your knowledge of the movement.
Developer Note: Hyperspeed Boosts
With extremely fast movement at Paint Warfare's core, I've added these super speed boosts around every map to speed up gameplay.
In our closed testing so far, these have been insanely fun and I'm so excited to introduce them to you guys :)
Banana's Winter Challenge (Battle Pass 1)
We want to grow Paint Warfare.
For that we need money & for the game to be profitable.
I will use these funds:
For advertising to grow our player base
To be able to work full-time & hire people for the project
I've introduced a new winter battle pass, complete with 13 rewards.
2 full COSTUMES
Paint Warfare's first CAPE
Some absolutely awesome hats
600 coins
10+ hours & $20 worth of bonus content
Enjoy!
Custom Game Improvements
I know a lot of you love to play with your friends, so I've made some improvements to (private) custom games.
Added match timer option
Added spoon only mode option
Added sniper only override option
Added double HP option
You can now have bots in private lobbies
Private lobbies will no longer give you XP
Shortened room code length
NEW ABILITY — Invisibility
Added a requested 2s invisibility ability!
Polish and Game Improvements
Added back spoon only mode to FFA
Added 'floor is lave' to FFA
Increased map height. Changed map border on most maps (hemisphere —> cylinder)
Better Armoury UI & improvements
Merged the US & EU servers into just 'us-east' for the time being. This will increase player counts, and most of you guys seem to be somewhere near that vicinity.
Fixed flickering in Dragon Valley
Fixed a rank bug in the profile
Fixed an issue with hats part of the Supporter Pack & Dino DLCs
Fixed the match timer displaying absurdly high amounts. All maps now have 15-minute games
Fixed an issue where first place would be placed second in FFA games
Turrets
I've thoroughly retested the turrets. Fixed 3 major issues
Fixed turret targeting (it was targeting the furthest player instead of the closest)
Fixed turret accidentally hitting/ damaging its owner
Fixed a turret kill giving all other players in the lobby points
Other
The sniper scope should now work correctly on Apple Silicon based macs
Fixed graphics quality continuously resetting
Fixed minor bugs in the armoury
Fixed 'V' accidentally toggling voice chat
Hard capped the number of bots per map at 1 (there were previously more in Factory). For full transparency, these are used when there are huge dips in players (night time) in both the EU and US regions to make the game more fun.
Thank you everyone for your patience and support. Report more bugs if you find them!
From this point on, I'm making weekly mega updates. Let me know in the discord if you have any feedback/ suggestions!
Paint Warfare With Friends!
The top-voted feature this week was for more systems to play with friends.
Since introducing MMR-based matchmaking, I unintentionally made it difficult to play with your friends. You can now directly join your friend's games
Esc —> Get Lobby Code
Copy the code & send it over to your friend
They can paste it in here ^ :)
Added private lobbies
Huge Gamemode Improvements
I've made some huge improvements to both Teams & FFA
FFA
Added match timers
Added a game-end leaderboard & a score bonus multiplier based on the final standings
Teams
Added match timers
Huge polish & QoL improvements to the mode
Added a game-end leaderboard and win/lose
Turret Ability
I made a new ability that makes you rethink the way you play.
With this ability, you can place up to 3 paintball turrets at once, but you have to get a kill before placing each one.
The turrets can be destroyed by enemies with one shot. All of your turrets are destroyed if you die.
I'm excited to see how this will open up new gameplay opportunities with people hiding turrets in funny places, dropping turrets from the sky, or taking control of entire sectors of the map in Team Deathmatch.
Sorry about the delay with this update, there's been a lot of smaller features I've been putting together :)
New Abilities!
I've added 3 new abilities.
Super speed boots
Heal
Jetpack
To prevent this from getting overwhelming in combination with the existing abilities, there's now a new ability equip/unlock system.
New Ranking, Currency & Daily Challenges
I've been rethinking the way ranking should work in the game; grinding rank can be repetitive, so I've introduced a set of 10 daily challenges (more coming soon).
I've also changed the key system to coins to accommodate for the new changes and future changes I have planned.
Your keys will be converted to coins (with a free bonus for being a player before this update)
Feedback on Bots
Thank you for your feedback on the bots. I agree they weren't ideal.
As we're growing our community & player base, they're no longer necessary so I'm removing them. The only chance you'll see a bot in this update is when there are no players.
QoL
I've been focused on QoL this update— and some huge new content updates are planned for later this month.
Keybinds
Sniper aim sensitivity slider
Improved rank related UI
Huge gun rebalancing, added inaccuracy the sniper when not aimed
Added a kick (F)
Added paint splatter (thanks for the suggestion)
Improved the verticality in the maps
Added US servers, with a region select if you want to play with friends on a different region
I added three new HUGE gamemodes to spice things up. They're exclusive to the factory map so we can increase the player counts there for now :)
Capture the Cow
Take control and capture the holy cow with your team in this game mode, to regenerate health as you hold it!
Mines
Push around mines and drop them on your enemies to explode them!
Floor is lava
The classic game; now in Factory :)
Team Deathmatch
I've made some huge changes to team deathmatch to make it more enjoyable for you all
'Blue' team is now your teammates
Scoring is now based on kills
You can now see your teammates through walls
Gunplay
To help add more depth to the gunplay, I've added a new procedural recoil system with unique recoil patterns for
AK (Snake)
Frenzy
Minigun
This should make using these weapons more enjoyable and balance them out a bit.
QoL
Improved UIs
Bug fixes
New disconnection screen
Patch notes
Sped up match joining speed ~200%
So much more!
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:)