Fixed an occasional game-breaking bug that caused one person joining to spawn hundreds of characters
Other Fixes
Fixed hats on the distinguished dino skin
Fixed falcon in third person
Fixed a bug that prevented people from equipping hats on the default skin
Hats now save between swapping costumes in the armoury
Thanks for reading through and supporting Paint Warfare! Head to our official discord community if you've got feedback or want to join in on our tests! *<:)
Howdy reader! This update took longer than some of the other major updates, but I'm so hyped to finally release it for y'all to try out B:)
Huge Map Improvements!
I've improved the playability of the maps with visual improvements & new natural aspects, which will improve the hiding spots and playability in the maps.
Gun Stickers :)
With the help of y'all from our discord server we came up with 15 unique weapon stickers (unlocked for free) for you all to customise your weapons with :)
These also stack with stickers from the Bananas Supporter Pack DLC btw
Supporter Improvements
I've added the well-requested option for you all to swap out the bean costumes you own In your armoury, instead of manually enabling/disabling DLCs through Steam
+ If you've got the supporter pack, you'll now get this snazzy black carbon fibre wrap for the Snake, Falcon, Launcher, ACR, Frenzy and Banana Gun unlocked.
Team Deathmatch Mode!
I'm running a demo of a WiP version of a team deathmatch mode in the new factory map. The features of this are relatively rudimentary right now, so this is a little more like an open beta B:)
New Hats + Ranks :D
I've heard some of you have racked up millions of Paint Warfare XP, so I've added two more ranks— each with their own hat
Rank 13
Kinky Cat Headband
Rank 14
Holy Headwear Hat
Distinguished Dino Costume
I've put together this snazzy-looking dino costume (which comes with a free fire effect that you can equip on your head as a gift) The DLC supports the development costs of Paint Warfare
UPCOMING TOURNAMENT — Minecraft Village Map
We're hosting this awesome Paint Warfare team deathmatch tournament in this Minecraft village map, I put together— the players on the winning team will get free Distinguished Dino DLC keys to claim or give away to friends ;)
If this sounds like something you'd be interested in, join our discord with the link below for more info.
Other Notable Changes:
Sprinting movement increased by 10%
UI Improvements
Increased the world border sizes on the Dragon Valley and Spoon Factory maps to ensure that you won't get stuck or hit your head on the roof as often
Raised the roof of the Spoon Factory Map
Improved sound design
New menu and joining music by Vern Carson!
A new ingame jukebox feature where you can play tunes while playing
Fixed macOS build
Thank you for reading through! Enjoy the update and head over to our official discord community if you've got feedback, would like to see inside development updates or want to join in on tournaments! *<:)
Fixed another bug that caused players to be unnamed
Thanks for reading through and supporting me in making this awesome game! Enjoy the update and head over to our official discord community if you've got feedback or want to join in on our tests! *<:)
The Paint Warfare voice chat was working about 1/10th of the time last Paint Warfare build, and there were reports of people being randomly kicked from games. I needed to patch that lmao.
Larger bandwidth on voice chat and gameplay servers
The 'Voice Chat' setting in options now displays your current mic when you hover over it (ingame only)
When speaking (holding V), the mic icon in the bottom right corner will now have an audio visualisation so you can see if voice chat is working
Voice chat volume is now automatically increased/decreased to make sure everyone is audible
Other
Improved UI responsiveness and sound design
Added my friend g0d to the game credits for designing some cool upcoming hats!
Added a groovy new joining tune made by my friend Vern Carson
Better looking stickers on supporter guns
Huge content update coming soon B:)
Thanks for reading through and supporting me in making this awesome game! Enjoy the update and head over to our official discord community if you've got feedback or want to join in on our tests! *<:)
Hey! Welcome to another fancy patch! Thanks for all the support recently, I appreciate it. Onto the patch notes :DD
Bug Fixes :p
Fixed a bug that caused you to remain scoped if you switched from a scoped weapon
Fixed an issuefeature with an easter egg that caused it to play really loud copyrighted music in Factory
Fixed a tag bug
Maps will load faster & no longer get stuck while loading in rare cases
Other
You can now change your skin tone even if you don't have the supporter pack. I just need enough funding to cover server and dev costs, and I think you all should just get that for free :)
Yo! B:) I've been on spring break, & so I patched all the known bugs and added some needed polish to the game. I'd like to thank you all for the support, constant bug reports, feedback and content you've all been putting out!
Anyways, here are the patch notes:
Bugfixes
The map select menu now properly shows player counts
Fixed a bug that caused the chat to be spammed when killing bots
Fixed a typo in a joining message
Fixed a bug that caused you to remain scoped if you switched weapons from the sniper while scoped
Fixed an issue that caused the player to clip through some walls
Fixed an issue that caused the game to break when the save file was corrupted (from a BSOD or crash mid-game)
Fixed a bug that caused really loud music to play when leaving games (oops)
Map Improvements
Factory
The ceilings of the spoon factory map are taller now to allow for cleaner movement. Also added more cover and some cool details :)
Other:
Improved FPS on the Dunes map by 5-10%
Improved FPS on the Dragon Valley map by 4-7%
Added more spawn points to the Spoon Factory map
SFX
I've teamed up with my friend Vern Carson to make some awesome new SFX for the game!
Here's whats new this patch:
Improved AK + Frenzy reload sounds
New bubble grenade sounds
Audio feedback for sliding :)
Grapple Changes
Grapple hooks now sync over the network
Cloud Save
Your save files are now synced over the Steam cloud! (Works cross-platform too)
Lmaoo all these fixes make it seem like the game is so buggy— the game should be (almost) bug-free this patch.
Thanks for reading through! Enjoy the update and head over to our official discord community if you've got feedback or want to join in on tests! *<:)
Howdy! I wanted to add heaps of new content for this update. I hope yall enjoy it :D
Abandoned Factory Map??
I just finished a sweet-looking indoor abandoned factory map— still a wip, but it should offer unique gameplay to all the others with super close quarters combat *<:)
ACR
Just dropped the ACR! — It's the first semi-auto in the game with crazy high damage and a 3x zoom aim down sight
Rank 13
Apparently yall are total grinders so I added a new rank w/ the ACR and this snazzy viking helmet
Other
Improved tutorial
Made third person hands camo
New kill text when eliminating people
Skin tone customisation for owners of supporter pack
You can now play music in the menu after pausing it
More launcher nerfs
Polish & bugfix
Thanks for reading through! Enjoy the update and head over to our official discord community if you've got feedback or want to join in on tests! *<:)
I've been secretly dropping some lil mini patches recently so here's the official changelog :)
VFX Updates!
Made some new particles for kills, splashing around, bots, etc.
^^^ Here's what that looks like
Also set this tree in Dragon Valley on fire
Misc
New UI to display people who are currently speaking & you can now speak while respawning :)
Made the menu a little more lively with some of my favourite tunes from my friends Vern Carson, Helixarius and Dalux
Game credits (Options > Credits)
Nerfed rocket launcher damage
Smoother menu animations & a new splash screen
EU SERVERS (lower ping)
glizzy costume lmao
Also I forgot to announce this but I dropped this very snazzy looking glizzy costume for Paint Warfare, designed by my friend glizzydev.
Coming Soon/ Roadmap
I'm working on a new semi-auto paintball rifle with 3x zoom on aim down sights & a new rank with a sick Viking helmet. I've got exams this week, but both are coming super soon ;)
Howdy! Here's an update I've been working on in the background for a while with some big movement changes and other cool stuff.
Next update will be even bigger ;)
Grappling
I've balanced the grapple to a point where it's fun to use. There's some new UI for grappling too :D
Better Sliding :o
Previously there wasn't much feedback for sliding & it felt underpowered. You now slide at 2x your sprint speed and your view lowers slightly when sliding. You can still use crouch to quickly fall to ground
Dragon Valley 2.0 + Other Map Improvements
I added more cover in Dragon Valley, and expanded the world border in the dunes map to add more play area
^ New red walls add cover behind the tunnel and make the map feel better
^ Added this crate/tunnel down the right side, so there are now 3 covered paths up/down the main mountain
* These are minor changes, but make the map feel a lot better to play on
Aloha! Here's part 2 of the patch released last week, that tackles some bugs and gameplay issues you all found in the release. :D
Gameplay:
I wanted to make some changes to the gameplay, specifically to the spawn invulnerability and the gamemode functionality.
Spawn invulnerability now lasts longer (3s ---> 3.5s), but is deactivated immediately once you fire
I hope this will encourage players using the invulnerability for its intended use (pushing out of spawn areas into combat) while not making it overpowered.
Added a new UI that displays gamemode changes & gamemode length reduced (60s ---> 35s)
Quality of Life:
I've added some of your suggestions and added the following quality of life improvements—
Added a map select when you press 'join game' in the menu (you can still quick join a random active room by just pressing return/enter)
Loading music will no longer play while respawning
Gamemode change UI
New respawn music + easter eggs? :)
Balance/Bugfix:
Respawn time decreased (5s ---> 3s)
Fixed the game hanging on loading screens
Fixed a bug causing players to be unnamed
Solved an issue causing the cursor to be hidden at times where it shouldn't
Known Issues:
No way to exit spectator mode at the moment
Thanks heaps for reading through! If you like what you see, check out our official discord community! *<:)