Added Special VFX to the below skills. Lian : Riposte Leryn : Möbius Strip Pressel : First Class to Heaven Ironheart : Shield Bash
Balance
Removed an event object and an encounter from 1-2 and 2-2 to reduce playtime. (Total number of Soulstones are unchanged)
Pressel Adjust Aim : Added an effect that shuffles all ‘First Class to Heaven’ in the discard pile back into the deck. First Class to Heaven : Prophecy effect now increases damage instead of Critical Chance.
Lian Buffed Skills : Dropdown Slash, Riposte, Bring It On!, Relentless Swipe, Retribution, Combat Roar
Sizz Knitting : Negative effect removed when restoring 1 mana.
Bugfixes
Fixed a bug where Solar Flame would sometimes not deal damage. Heart of Ice Spirit : Fixed an issue where the game would freeze if there were no targets. Fixed an issue with weird positioning if an enemy took damage while attacking. Fixed an issue where the save load UI would break if the save data was corrupted. Fixed a bug in Everything is Once challenge where the enemies would not act on the first turn. Fixed an issue in Everything is Once challenge where you could use the boss gimmick skills only once. Fixed a bug with skill selection during battle, where the skill options would disappear if you clicked on an empty space on the right-side of the skills. Fixed issues with abnormal or unnatural audio output in the early parts of the story, and (minorly) fixed some old cutscenes. Fixed a bug where The Forgotten King story would not progress if you did not lose a single time during the story. Reduced audio of vending machine in the Ark. Ark Research Lab UI - Fixed a bug that prevented scrolling while hovering over a button. Encyclopedia UI - Fixed a bug where Playable Lucy was viewable from the start. God’s Blessing - Fixed a bug where the skill did nothing if the deck had only 1 skill. Fixed unnatural line spacing in the tutorial UI. Fixed an issue where allies dying would trigger effects that activated when a buff is removed. Replaced a button image for the Lucy skill "Search" whose right-part of the image was cut off. Fixed a bug that occured when the game failed to load a saved item. Fixed an issue where the ending credits BGM would not play, or a loop would occur while the BGM was playing. Fixed an issue where characters would not revive in certain conditions after Final Boss 1. Fixed an issue where party members’ shadows would glow if you approached the Time Shade object. Fixed an issue where frame drops during the Clock Tower activation would cause audio issues or various other bugs.
Fixed descriptions for skills that were adjusted but the text wasn’t updated. Leryn - Möbius strip Lucy - Search
Next Update
Version 2.02 Significantly improved Gamepad controls Friendship levels for all Investigators, including Lv4 Balance Patch Reduced difficulty of certain story segments Trailer for Official Release
bug fix Rainbow Brush: Fixed an issue where the buff duration increase effect was applied 4 times. Hope Mode: Fixed an issue where basic mana started as 0 when starting the game. English, Japanese, Chinese: Fixed an issue where story dialogue in some parts of the story was strange Heavy Jewelry Box: Fixed bug where artifacts could be copied. Selenerion: Fixed an issue where the cost increase effect was not triggering properly. Clown Suit: Fixed an issue where the wrong effect occurred. Mark Enhancement: Fixed an issue where Silverstein could be targeted under certain conditions. Fixed an issue where some additional effects were not triggered during Token of Friendship.
Fixed an issue where sometimes skills could be acquired infinitely.
The skill selection mechanism has been modified to prevent a bug where the skill selection window no longer closes even after the skill is selected, preventing progress.
common
The English translation of story lines has been improved.
The issue where the game could not be loaded when the game was over by the final boss in Hope Mode has been fixed.
Fixed a bug where players could not escape the Red wilderness in Challenge Mode.
Fixed an issue where free mode could not be entered after the final story. (A bug that still only allowed you to progress through the final story)
Fixed an issue where loop animations and some maps in the final battle looked strange.
Fixed an issue where skills were sometimes not presented randomly when using a skill book.
balance
helia Pain debuff hit rate has increased.
changes
Modified to move directly to the ending credits when the final boss is defeated in free mode.
Changed the UI to display an exclamation mark if the book that allows you to revisit the final story has not been opened after the story has progressed.
A major overhaul of the original main story has been completed. Check out the new changes and additions to the original story!
Already viewed stories can be reviewed by interacting with the bed in Lucy's room.
Changed Stories The Twelfth Adventure / Unchanging Scenery / The One and Only Clue / Hidden Truths / Rebellion / Inevitable Fate / Restored Memories / Towards the Finale / Victory or Death / Replica / Program Master
Added Final Boss and Ending
The Final Boss has been added to the game. Along with the Final Boss, rewards for the previous boss have also been added. There are 2 endings planned for the Main Story, and 1 is currently completed.
Token of Friendship
As previously announced, the Token of Friendship system has been added.
Gain Tokens of Friendship by giving gift items to Investigators in the campfire. Doing this will allow you to hear the Investigator’s story and obtain a Token of Friendship.
Gift items can be obtained from defeating bosses, or purchasing them from a vending machine in the Ark.
There are currently campfire events prepared for 12 Investigators, and the Investigators who can receive gifts will be displayed in the corresponding UI.
Perfect Gamepad Support
Gamepad support has been 100% completed.
Patch Notes
Main Content
Improvements to the Main Story
Added Ending 1 for the Main Story
Added Token of Friendship system
Added Gamepad support
UI improvements
Added Standing CG for all Investigators. They are displayed whenever you talk to them!
Misc
Added 4 new event objects
Added 4 new equipment and changed some equipment effects
Added 6 new Relics
Ghost Coin : Changed effect.
Blood Mist Pain Sharing : Whenever an ally receives damage at Death's Door, now transfers 33% increased damage to all other allies.
Added 3 new Lucy Rare skills
‘Bombs Away!’ skill dropped by Bomber Clown has a new effect.
Added a new Ark Upgrade ‘Accelerate+’
Added a new NPC, Count Dochichi
You can now go to the Archive in the Crimson Wilderness to show the Investigators the truth.
Changed the BGM of a certain boss.
Black Spiked Armor, Heavenly Watcher : Buffed effect.
If you have entered Crimson Wilderness at least once, the vending machines will now be displayed on the minimap.
Pressing any key during the Loop animation will allow you to skip the Loop animation.
Selena, Helia
Added 2 new Rare skills
Changed effect of ‘Selenelion’ skill.
Lian
Removed skill upgrade ‘Countdown 2, increase damage by 25%’, added a skill upgrade that grants Parry effect.
Momori
Momori☆Charge : Damage reduction nerfed from 33% -> 20%.
Momori☆Clash! : Removed Swiftness.
Loser Detected♡ : ‘Inner Desire’ damage reduction nerfed from 50% to 33%.
Added Synergy Upgrades.
Leryn
Added a Synergy Upgrade.
Charon
Dark Sanctuary : Added a new special effect.
Dark Heal : Added a new special effect.
Let Me Absorb You! : Can now be used twice.
Bugfixes
Devil’s Horn : Fixed an issue where the game would freeze after killing an enemy with a Pain debuff skill. Duelist Godo : Fixed an issue where the BGM would stop mid-fight. Sizz Marionette: Fixed a bug where the skill could not be used properly as a Fixed Ability. Ruby, Amethyst, Topaz : Fixed a bug where the effect was repeatedly activated in certain conditions. Blood Bank : Fixed an issue where keys could be obtained indefinitely in certain conditions. Fixed an issue where the skill upgrade text would not be displayed when copying a skill in battle. Become Quiet~☆Pyon! : Fixed a bug where the additional damage was occasionally not applied. Scatter Darkness : Fixed a bug where if the skill was used to defeat an enemy, the Encroachment would not be applied to other enemies. Fixed a bug where dialogue options would not display properly if the conversation was too short. Pharos Priest: Fixed an issue where the received healing reduction was the same even with multiple stacks. Fixed an issue where characters would take damage if receiving healing was below -100. Fixed an issue where damage received from Pain Sharing was counted as damage inflicted by another ally. Fixed an issue where skills with Once keyword would not be properly excluded when cast with Ilya’s Synergy Upgrade. (Sheathe : Cast this skill) Lightbulb : Fixed an issue where certain skills would not activate its effect.
Notice - Discontinuation of Fate Episode
Hello everyone, this is Hyung-Ju Lee from AlFine. Currently, the Fate episode is no longer viewable and will no longer be developed within Chrono Ark. This is because the content of the story has changed from our original plan. At the time when we decided to develop the Fate episode, we were planning to end the main story of Chrono Ark without explaining anything and reveal the details later in the Fate episode. However, much of the story that was planned to be in the Fate episode has already been added to the main story, so the Fate episode has no longer become vital to understanding the story. Although the Fate episode was removed from the game, the setting or overall flow of the story have not changed.
However, we are still willing to develop the Fate episode as a standalone game. Mystery, Closed Circle, Death Game, Detective, Virtual Reality. The Fate episode was planned to be a very interesting story featuring unusual murder cases, ingenious tricks, and the paths that the Investigators took in the past. However, since the need for the Fate episode has been diminished in the current story of Chrono Ark, it will have to wait until the next opportunity.
Hello, Fellow Arkers! Chrono Ark 2.0 beta version has been updated.
This beta version is not an official update, and it can be accessed using the Steam Beta feature.
Main Update Features
Momori
New Character - Momori Chrono Ark’s final 20th Investigator ‘Momori’ joins the fray!
Coming from the back alleys, Momori is a gorgeous girl with a twisted personality. Momori can store and delay a portion of damage taken by allies. She can also control enemies' Taunt status and inflict powerful damage at times. However, poorly managing her stored damage can lead to her untimely death, so she requires some skill to pilot.
There are several Character, Item, and Gameplay mods that can be accessed from the workshop. Shoutouts to 水中铃 who helped develop the Steam Workshop as well as various modders who participated.
New Special VFX!
In similar fashion to Azar’s ‘Ascending Slice’, special VFX have been added to several skills.
Miss Chain : Engine Burner
Momori : Become Flat~☆Pyon!, Become Quiet~☆Pyon!
Silverstein : Double Tap (Close Quarter)
Trisha : Shadow Raid (Backstab)
Hein : End of the Line
Charon : Shadow Pillar
Ilya : Thunder Burst - Ascension
Helia : Prominence, Flame Eruption
Narhan : Nightmare Syndrome
Patch Notes
New Content
Added new character ‘Momori’
Added ‘Steam Workshop’ system
Event Objects
Abandoned Warehouse – Increased rarity of Scrap Metal, reduced number of Scrap Metal gained.
Alchemist’s House – Using a key now grants Relic Pouch.
Witch’s Safe – Health cost reduced.
Enchant Table – Enchant uses increased to 2->3.
Silverstein
Added 2 new skills
Close Quarter – Name changed to Double Tap.
Miss Chain
Synergy Upgrade – Consume Burnnn! and increase damage -> Increase damage if Burnnn! is active.
Trisha
Backstab – Name changed to ‘Shadow Raid’. Base critical chance increased.
Charon
Shadow Pillar – Changed to be a Rare skill with a reworked effect. Now applies 2 Encroachment stacks, and deals additional damage equal to total remaining Pain damage instead of Pain damage per turn. Added Swiftness and Ignore Taunt.
Soul Strike – Changed to be a Class Skill.
Skills that damage allies – Damage is fixed instead of scaling based on Charon’s Attack Power.
Dark Barrier – Weakened effect, cost reduced to 2->1.
Evil Phantasm – Damage slightly increased.
Hein
End of the Line – Enemy health condition changed to 40 -> 50%. Damage reduced to 150% -> 140%. This skill now gains Swiftness when the user is at Death’s Door, and this skill can now target lower health enemies regardless of Taunt status.
Synergy Upgrade – Cost reduced when Hein is at Death’s Door -> Cost reduced when ally is at Death’s Door.
Leryn
Acceleration Formula – Healing Circle ratio increased to 25% -> 50%, Buff stacks increased to 3->4, now has 2 turn duration.
Azar
Ascending Slice – No longer overflows hand due to Illusion Swords. (When Ascending Slice has Illusion Sword buff)
Pressel
Purifying Barrier – Barrier can now be stacked.
Adjust Aim – Cost reduced to 1->0.
Helia
Solar Wind – Damage slightly increased.
Sizz
Added 1 new skill
Misc
Monster Curse – ‘Unstoppable’ effect changed to ‘Every turn, gain a buff that resists the next debuff'.
Buffed Equipment – Black Crescent, Grim Reaper’s Handprint, Revenger
Nerfed Equipment – Shield Breaker
Demon Hunter – Effect now activates upon playing the 6th skill instead of the 4th skill.
Blood Mist – When drawing Blood Mist skill, there is now a low chance for ‘Awaken’ to appear. (Restore 1 mana and draw 1 skill)
Some improvements to UI.
Bugfixes
Fixed an issue where the 6th skill’s cost was displayed abnormally when equipping Demon Hunter.
Fixed an issue where certain buffs would activate even after their duration ended.
Fixed an issue where Pain Badge would apply to enemies.
Fixed an issue where where Leryn could use her passive to create equipment even after clearing the previous playthrough.
Fixed an issue where ‘effects that activate when a debuff is removed’ were activated when the debuff was resisted.
Fixed an issue where ‘Lightning Draw’ would sometimes show abnormal behavior.
Fixed a bug where allies would sometimes not be revived when ending a battle in Crimson Wilderness.
Skill Upgrade : Fixed a bug where Armor reduction upgrade would sometimes not apply armor debuff.
Light Priest's Clothing : Fixed so that only damage skill can change target.
Narhan Passive : Fixed an issue where it would sometimes show the wrong target.
Joey Create Potion : Fixed an issue where Flash Powder would stun the same target.
Bombs Away! : Fixed a bug where the wrong number would sometimes be displayed.
Wilderness Outlaw : Fixed a bug where its buff would not be properly deleted when defeated.
Ilya Heavenly Thunder : Fixed a bug where additional hits would not have Tracking effect.
Lucy Draw Deep in Thought : Fixed an issue where skills that were not selected would also have their costs reduced.
Leryn Infinite Spiral Debuff : Changed so that the effect only activates when dealing 1 or more damage.
Fixed an issue where Extended Barrier description would not show properly.
How to opt into beta
Steam Library -> Right Click on Chrono Ark -> Properties You can join using the Beta tab!
Announcement
Hello everyone, I am Hyung-Ju Lee, the lead developer of Chrono Ark. This is the Steam announcement for the beta that was privately updated in May 26th for Korean users. Since the 20th Investigator is finished, the roguelike gameplay aspect will not be hugely different from the official release.
The remaining updates will address stability, bugs, a bit of content, and most importantly story. Also, due to the delayed update schedule, we have decided to split the next update for the official release into 2 parts.
The next update is reaching completion, and we are planning to release it in September or October. Below is the content for the next update and our current progress.
Ending 1
(70% Complete) There will be 2 endings for the game. Ending 1 is 70% implemented.
Story Improvements
(100% Complete) In addition to new story segments, the main story has been improved and expanded. About 6 scenes have been added to the existing story, and the text of most scenes have been changed. These changes are mostly related to the main characters’ details and attitudes.
All Investigators Standing CG
(100% Complete) Standing CG for all characters will be added. These will be used for various interactions with the Investigators.
Investigator Friendship System
(System 100% Complete, Currently implemented 5 Investigators) Build friendships by collecting gift items and giving them to Investigators. Building friendships will allow you listen to the Investigators’ stories in the campfire and gain an advantage in game progression.
Improved UI and Controller Support
(100% complete) The UI has been improved with full controller support.
Finally, we sincerely apologize for the delay in the official release. We are truly grateful to the fans who are still looking forward to the game, and we ask for your continued support until the very end!