Fixed a bug where the effect that grants a buff to skills in the deck was not applied. Fixed a bug where damage did not change when Ilya's Frostbite debuff had 2 stacks
Hello, Fellow Arkers! Chrono Ark has been updated with v1.71 content.
In this new update, we have added a new Investigator ‘Ilya’ as well as some simple balance changes.
The patch notes are as follows.
New Investigator – Ilya
Ilya is a dual-wielding swordsman who uses the elemental powers of thunder and snow. Ilya’s skills are composed of ‘Sheathe’ effects that trigger when the skill is discarded from hand. Also, many of his skills apply a ‘Frostbite’ effect that deals additional damage whenever a debuff is applied on the enemy. Ilya is the first character that features skill cut-ins, and he has some of the most impressive visual effects that we’ve worked on so far! Hop on the game and try out the new character!
Changes
-Miscellaneous [/list]
Golden Apples now increase accuracy and critical hit chance by 4% when used in the campfire, instead of the original 10% critical hit chance.
Treasure rooms now have a lower probability to drop higher-tier equipment.
Fixed a problem where the camera angle would become distorted after using multiple attack skills.
Medical Tent – Fully heal one ally option can no longer be used on fallen allies.
Enchant Table – Fixed a bug where no enchant would be applied when a rare enchant was supposed to be applied.
- Narhan
Maximum Health decreased.
Trauma: Removed draw skill effect.
- Trisha
Backstab: Base crit. chance removed, base damage slightly increased.
- Sir Dorchi
Sword Summons Health increased.
- Johan
Tempest: Fixed abnormal VFX.
- Helia
Solarbolt: Cost reduced by 2->3 when at the top of the hand.
- Huz
Passive: Obstruction CC resist reduced to 600% -> 500%
- The Forgotten King
Fixed a bug where 2 Slacking would occasionally appear in hand.
Hello, Fellow Arkers! Chrono Ark has officially been updated with v1.7 content.
In this new update, we have added a large amount of player choices outside of battle. This update provides many new ways to strengthen your party, and one of the main methods is our new Skill Upgrade system! There are also many new monsters, new items, and new skills to seek out. All system changes have been completed with this update, and all that’s left is to keep adding more content!
A huge thanks to all the beta players who reported bugs and provided valuable playtest feedback.
First of all, let’s look at what has changed since v1.63.
Improved Field Objects
Field objects have been completely reworked, and there are now 42 events implemented in the game. Not all event objects have been implemented, and there will be more to come in future updates. Along with the massive increase in object count, there are now many new ways to obtain items as well as a variety of new items.
Addition of Choices
When obtaining lower-tier equipment, there are now many cases where you can pick between 2 displayed items. There are also many cases where you can make a choice between 2 Relics. Hopefully this will help you obtain items that are beneficial to your team composition.
Skill Upgrades
You can now apply special effects on your teammates’ skills.
Patch Summary
Reworked event objects.
Improved UI.
Added 19 Relics and 1 Equipment.
Added Active Item system and 9 Active Items.
Added 3 new monsters in Misty Garden and 3 new monsters in Bloody Park.
Added 1 Class Skill for Joey, Pressl, Selena. Added 1 Rare Skill for Lian and Miss Chain.
Removed identification for potions, removed stat increase potions, reworked potion effects.
Added a 3 Potion limit per battle in Expert Mode.
In Normal Mode, characters now start with 1 class skill, but can only learn 1 skill in the first level up. This is implemented so that the game forces less choices upon newer players who are unfamiliar with the game.
Equipment/Relics can now be combined in the campfire.
For more information, check out the 1.7 Beta Patch Notes!
What has changed since 1.7 Beta 2?
- System
Removes event tile indicator when they can no longer be used
Improved UI
Skills can now be removed by clicking on a skill in the UI and selecting the forget option.
Implemented images for all event objects.
Implemented new sound effects
Relics that are useless in the lategame no longer show up in later stages.