Hello, Fellow Arkers! I am Hyung Ju Lee, the leading developer of Chrono Ark.
Let me briefly introduce the upcoming v1.7 update that covers the Twisted Land. (The actual content might differ from the peek.)
1. Object Improvement
This is the main improvement of the Twisted Land update and includes the most changes. First of all, the player could not choose the objects that appeared on the field. The number of them was also not that many.
After the Twisted Land update, the player can choose one out of two for all event objects except the shops and chest rooms. This adjustment has been made to give the player more choices to create more unique gameplays as they insist. We plan to add more objects to the previous pool of less than 10 to create additional variables during the gameplay. There will be new mechanics added for this. Also, you can combine items at the campfire instead of the blacksmith to lower the dependency on the blacksmith.
Object Summary
There will be about 40 event objects. Let's go over some of them briefly.
The Fallen Library - You can enchant equipment up to 2 times. There are no other functions like changing a skill book into a scroll. This is an example where the purpose of previous objects has become more straightforward and more transparent.
The Maid’s Quarter - You can battle with maids and receive a skill book - Healing 101. It is a battle object that can only be encountered at Stage 1. battle objects have more serious difficulty compared to a normal encounter. Sometimes, an Elite Monster for the Object can appear. Also, you cannot gain a Soulstone from the special battle. (New Monster added to the previous Stages)
Sanctum of Sword of the Forest - A sanctum with graves of Sir Dorchis from the older generations. - You can pull out equipment, Sword of the Forest. - The only boss of this Stage will always be 'Sir Dorchi.' It is a special object that only appears after Stage 1-2, where you complete the Sir Dorchi quest. There are objects where you can receive a fixed reward with a higher risk under specific conditions. Of course, Sir Dorchi will no longer appear as a regular boss as this new event object is added. It will be more challenging to beat Sir Dorchi.
Casino - You can play a minigame by pressing a key at the right timing to receive an item.
The Trials Five objects are counted as The Trials in the Twisted Land. They appear randomly as other objects do. The Trials are the objects to challenge your party. There is no risk of trying the Trials since the player will return to the pre-battle moment after the battle. However, the Trials are tricky objects to pass that require every strategy you can use.
Trial of Wisdom - Challenge your deck and receive the reward if passed. The player will be able to choose one of the conditions below. (Except Lucy's skills) - Pass if the sum of the costs of 6 skills drawn - Pass if you draw 2+ skills that apply Pain Debuff out of 6 skills drawn There are various conditions like the above.
Trial of Power - The player enters a battle with an enemy that doesn't have HP nor take any action. - Pass if the total damage dealt for three turns is above a certain amount. The maximum total damage dealt will be recorded after every Trial of Power.
Trial of Time - Trial of Time activates when the player enters a battle with a boss of the Stage. - Pass if the player defeats the boss in a certain amount of time. - The timer doesn't tick during the attack effect or the enemy turn. As we have mentioned before, The Trials are one of the event objects. All objects will have two choices for the player to choose from. You can decide to pick Trial of Time if you want a more challenging boss battle. Otherwise, you can go with another Trial if you're going to play the game while thinking carefully. We have decided to give the player choices to build unique and fun objects depending on their playstyle. This allows the game to have a variety of designs and fun on the objects.
Trial of Courage - Pass if the player survives for three turns from powerful attack moves.
Trial of Chaos - Pass if you meet a special condition during the next battle.
Due to the object improvements, there will be minor changes on obtaining items(potions, equipment, relics, Golden Skill Book, etc.) due to the object improvements. There will be new unique items added like Golden Apple.
3. The Sanctuary
Stage 4, The Sanctuary, will go through adjustments due to the object improvements. The Sanctuary will be the Stage where the player can use the accumulated keys and Gold and collect even more items.
4. Active Items
There will be various elements added that the player can utilize to build the team by adding multiple objects. Active items are one of them. Active items are items that the player can use during combat. They can be used for a certain number and are rechargeable. Active items can be activated when you equip them at the right side of the Inventory slot. Lucy's Necklace and Charon's Soul Thurible will be regarded as special items to be used from the Inventory as before. Active items' effects can vary from Draw 1 skill or Restore 1 Mana to dealing damage to an enemy depending on current active buffs. We will add some mechanics to the game where the player can play around with certain active items.
5. Lucy’s Curse Skill
Some new objects can expose the player to various risks. One of them is Lucy's Curse Skill. Heavy Bag - Cost 5 Mana. It cannot be Played. Lousy Reflex - Exclude, Cannot be Played, Place this skill at the top of the deck at the start of each battle. We will add various other Curse Skills.
6. Skill Upgrade & Downgrade
The player can give a special effect to skills for the run by upgrading them. - Cost one more Mana but cast twice. - (Can be upgraded if Pressel is in the party) 50% bonus effect if drawn by Prophecy. - (Can be upgraded if Charon is in the party) Give one stack of Encroachment to a target. We will add various skill upgrade effects other than the above. However, skills can be Cursed and get downgraded. - Increase Count by 1. - Remove Swiftness. - Cost one more Mana. - Give Exclude. Skills that are upgraded or downgraded cannot be discarded in a usual way. They also cannot become a Fixed Ability.
7. Potion Improvements
Potion Identification and Potions that increase a particular ability are removed. Potions have a more substantial effect overall. They are now more suitable in an emergency. A variety of potions are added. The player can now only use at most three potions in a battle. This limit is due to the more substantial effects of potions. Now the player can use other new consumables or active items, so we had to balance out the overall game difficulty on the deck, party, and active items. New potion mechanics are designed to maintain the game balance and be more flexible than capping the number of potions in the Inventory.
There will be new elements such as event objects and special items like Golden Apple that buff a specific ability for the run since the buff potions are removed.
There are many minor changes for this update, but please understand us for not going through all of them!
6.UI Improvements
There will be various improvements to the user interface.
This v1.7 update includes the most significant adjustments so far. Please understand that it takes longer than usual!
Development Roadmap after v1.7 Update
We plan to create the hidden Stage for the True Ending and plots first after the v1.7 Update. (The concept art of the hidden Stage: The Crimson Wilderness)
(The battle stage of the Forgotten King that We will add in the v1.8 Update)
We will complete the roguelike portion of the game, including the True Ending and the endgame contents after the v1.7 Update. We will move on to additional elements afterward.
The brief development roadmap is as follows: 6 Different Storyline Cutscenes A New Hidden Stage - The Crimson Wilderness The Final Stage - ??? The Final Boss - ??? (The above will be developed as our priorities)
The Chrono Ark development team, including myself, truly loves this game. We keep trying to build a more fun game and polish more elements of it. Thank you all for waiting for the game to be completed.
Additional Elements after the Final Contents
The additional contents after the final contents are as follows: (We can change this depending on the development process. )
New Attack Idle of a Monster
New Investigation Member - Ilya
New Character Skin (All character's skins will be added as the game's official launch.)
We are preparing many elements other than the above, so please hang in there patiently!
Hello, Fellow Arkers! Chrono Ark EA Patch 1.63 has arrived!
Improvements
- Lucy’s storylines and records have been added. - Sizz’s base Attack has been increased by 1. - Some tooltip texts have been changed. - Azar’s Blade Starfall’s effect has been changed. - Story texts displayed when the Clock Tower is first operated have been changed. - Chrono Ark: Fate is now playable as an additional content from the Main Menu.
Chrono Ark: Fate
We decided to focus on developing the contents for Chrono Ark. Chrono Ark: Fate will be added after the official launch as additional content.
Thank you for your patience!
Storyline Lucy’s storyline is now playable instead of playing Chrono Ark: Fate after running the Clock Tower. All save files will be reset to the instance where the Clock Tower starts to operate.
Future Updates/b] Next update will include big changes that directly impact the overall gameplay. This will majorly improve situations outside of combat.
Update Log for v1.7 (Expected) - Kinds of objects on the field will be drastically increased. - You will be able to select an object out of two options. - You will no longer have to identify potions and scrolls. - Potions that buff stats will be removed. New potions will be added. - New interactions where you can obtain Lucy’s Curse skills and Rare Common skills will be added. - You will be able to combine equipment at the campfires. This will lower the necessity of Blacksmith. - You will have more choice options on obtaining specific items.
The above includes the last big system improvements on Chrono Ark.
After that, we are planning to develop necessary contents before we add the endings of Chrono Ark as quickly as possible. The below includes the minimum contents needed before the ending. - New story and record contents. - A hidden route where you can enter instead of Bloody Park, Stage 2-2. - Final Stage and Final Ending. - ???
Fanmade Spotlight
New Gameplay Mode An unofficial Mod that changes Chrono Ark’s gameplay mechanics has been created by Neoshrimp! It includes a Mod where Curse is cast to all battles! You can check the details through the link below! https://github.com/Neoshrimp/ChronoArk-gameplay-plugins
Hello, fellow Arkers! Chrono Ark EA v1.62 has been updated.
We have significantly improved on One-time save logic and gameplay environment on 64-bit.
One-Time Save
- Now the One-time saves the field map’s status so that you can save the progress more flexibly. - One-time save objects now spawns at normal fields not only the campfires. - Now the load button doesn’t load the next Stage. - All One-time save data and Hope Mode’s progress will be reset.
Improved Gameplay Environment
Now the game will be executed based on either32-bit or 64-bit processor. The game has been executed as a 32-bit version. It now can be run more stably on the 64-bit environment.
Hi, Fellow Arkers! Chrono Ark v1.61a Minor Balance Update is here.
Change Log
System Normal Difficulty - Now you start a game with some portion of potions and scrolls as identified. Removed Tracking keyword and Replaced the miss from the ally attack with a miss that hits half the damage.
Phoenix and Charon - Phoenix now avoids Charon who tries to use Phoenix’s vitality. Phoenix can no longer stay with Charon anymore.
Trisha Backstab - Critical Keyword has been removed. The damage amount has been increased by 10%. The base critical chance has increased by 20%.
Ironheart Charge of Faith - The cost has been reduced by 1.
1. “I have played Chrono Ark: Fate and the genre is too different from the original game and has too much play time!”
Alternative Solution: The game is now clearable without watching the ending of Chrono Ark: Fate The game currently plays Lucy’s story where the Prologue of Chrono Ark: Fate is supposed to be. Chrono Ark: Fate can be unlocked and viewed under a certain condition.
Our first intention was to make players watch the Prologue only for Chrono Ark: Fate and let them choose to watch the rest. Now you can choose whether to choose to watch the Prologue or not.
We considered that players would remain curious about the rest of the story after clearing the game without watching Chrono Ark: Fate. So, we decided not to force everyone to go through the plots.
The reason why we decided to build Chrono Ark: Fate is because I, as a director, personally do not like resolving remaining questions into a separate series.
There are many short but emotional stories about Lucy to come. Please wait for them to be added patiently.
Also, new PV and trailer for Chrono Ark are planned to be added around the time the second series of Chrono Ark: Fate is on!
2. “Please Balance out the Skills!”
We are planning massive buffs and nerfs.
"Charon’s skill set is just mediocre." - Charon will receive her Rare skill. Her new core mechanic will be upgraded while dealing additional damage when Soul Stigma is applied to the target.
"Azar’s Illusion Flash is too hard to use. Fantasy is too overpowered." - We will nerf Fantasy and remove the Count effect from Azar’s Illusion Flash.
"Hein depends on Merciless Explosion. His other skills sucks with low Accuracy. It’s impossible to use Hein without Merciless Explostion." - We will buff Hein’s skills based on Merciless Explosion’s health-based self-harming mechanic. We will also add extra effects to skills such as Tear Up and Assault Slash to suggest a new concept to Hein players.
"Most of the Rare skills of Silverstein, Narhan, and most of the Healers suck." - We will improve on all Rare skills mentioned above..
"Lian and Phoenix don’t have any Draw Skills?" - We will add them for both.
Others:
Selena and Helia’s Blessing-based skills - Planned to be buffed
Lian’s Relentless Swipe - Planned to be nerfed
Trisha - Planned to fix Blink Stab’s OTK mechanic. Planned to improve on ‘boring’ skills.
Miss Chain’s Fire Ground - Planned to be buffed
Everything that are mentioned above is our next goal. We will update ASAP!
Hello, Fellow Arkers! Finally, Chrono Ark Early Access v1.6: Fate has been updated!
Story Progress Reset Schedule The story that you have been playing will be initialized after the update. The storyline has changed a little, so play it yourself and check it out!
Story Teaser
Improvements
Dex has been added.
Memory usage has been dramatically optimized to improve the gameplay much smoother.
It has become easier to beat Lord Dorchi.
A bug where the game is stuck during the battle with Lord Dorchi has been fixed.
A bug where the game is stuck during the battle with Bomb Clown has been fixed.
The UI has been partially improved.
Johan’s damage amount of Close-Range Shot, Lightning Shot, and Hell Arrow has been increased.
Huz: Punish's damage has been increased. It is now easier to cast Pain Equals Happiness!
Charon: Shadow Pillars' base damage has been increased. Soul Strike's additional damage amount has increased.
Future Updates
We are, of course, planning to add more skills, items, characters, bosses, storylines, and better balancing.
Adding the result screen after clearing the game and deaths.
Hello, all major characters have now been revealed. June is already coming to an end. We have currently started translating the story while also improving its quality. The update for the story is scheduled to release on July 30th.
We also have a very important announcement. We are planning to increase the price of Chrono Ark after this update. The game is currently on Summer Sale, so don't miss out on this opportunity!