What's up everyone! We're happy to announce that Chrono Ark EA v1.2 has been released. But first of all, we want to let you know why we're going through closed beta before the EA version update. Us Chrono Ark devs don't speak English very well. Also, there are so many small bits here and there being added, modified, and removed in the same day. For this reason, it is hard for us to make an official global closed beta in English. Sorry for that.
Now, let's dig into EA v1.2, shall we? We have added and changed many elements including new skills, bosses, cursed monsters, and various equipment. Let's look into it now!
Sacred Karaela
This is a new boss of Stage 3, the White Graveyard!
Cursed Monsters
Cursed monsters appear during combat! Cursed monsters are very strong, but they leave bonus rewards after being defeated. Also, you can remove their curse if you have a Lifting Scroll in your inventory during combat.
Lucy's Cat Outfit
We added Lucy's Cat Outfit for players who are dedicating their effort and time in to our game! You can purchase the skin from the vending machine at the Ark.
Identification Feature at the Store
Now you can identify items at the store with a few gold.
Character Improvements
Miss Chain
Removed Skill: 'Into Pieces!'.
New Skill: 'Fire Ground'
New Skill: 'Playing with Fire'
All other skills for Miss Chain have changed slightly.
We changed Miss Chain's skill set to have better synergy with the team and to protect them.
Hein
Removed Skill: 'Endure'
New Skill: 'Blood Reflux'
New Skill: 'Merciless Explosion'
All other skills for Hein have changed slightly.
Hein was a very simple character. He was strong in general combat and weak against bosses. Now you will find Hein inflicting lots of damage to bosses and surviving more incoming attacks.
Iron Heart
Removed Skill: 'Double Armor'
New Skill: 'Innocent Armor'
Sizz
'Help, Eve!': now has a more offensive effect.
'Incise': Damage from additional attacks has reduced.
'Guard, Eve!': Keyword 'Chain Heal' has been added. Healing amount has increased.
Joey
Passive Skill: Now Joey obtains a potion with a random beneficial effect when he levels up.
'Chemical Weapon': Effect now remains until the end of the stage (next campfire).
Amount of overall party healing has reduced.
Silverstein
Base attack power has increased.
Modifications and Added Features
New Keyword
Tracking: Missed attacks inflict half of the damage to the target(s).
Chain Heal: Heal an ally with the lowest health if this skill heals more than the target's healing gauge.
Expert Difficulty Only - 'Fixed Ability Cooldown' Feature You cannot use a fixed ability for 2 turns after using it.
Improvements - Added 22 new items. - Reduced the difficulty of Golem and The Witch for difficulties easier than 'Normal'. - Added 'Low Quality Mode'. - Added extra visual effects for 'Secret Wreath'. - Improved user experience. - Now Identification Scrolls identify properly for difficulties easier than Normal. - Adjusted effects for common healing skills.
Bug Fixes - Fixed 20+ bugs.
English Translation Thanks to 'TohoTaku' from the Steam community, we could improve our game so much! We really do appreciate your precious time and effort!
Fanart! https://steamcommunity.com/sharedfiles/filedetails/?id=1982646201 Thank you, everyone! Greatly appreciated! To do List/b] We are currently translating the game into Chinese and Japanese. They will be added soon! Also, we have set a goal for the v1.3 patch.
Add Stage 4, Sanctuary.
Add Mouse mode.
Add more NPCs to the Ark.
2 New Characters?
We will mainly focus on Stage 4! Stay tuned!
This is a concept sketch of the next two characters.
What's up, everybody! EA version 1.1 has been updated. We’ve been working on balancing the game for V1.1. Many characters have been polished and improved as well as one of the bosses has been completely redone. We also adjusted Expert difficulty so that it is less dependable on RNG. This means your proficiency and ability is more important in this difficulty. As for the English translation, we’ve entirely updated and fixed any errors thanks to your feedback!
Improvements
Overall text has improved
English translation has improved
Save files are now automatically backed up
Balance
General
After reaching level 6, extra Soulstones are required to level up.
If a target dies with a Recast skill, it will transfer to another target.
Reduced item randomization in Expert difficulty. This difficulty is now based on a player’s proficiency instead of luck.
Anvil – Increase item's gold consumption based on rarity.
Overpowered equipment has been nerfed.
Bosses
Time Eater
The boss has been reworked.
The Witch
The encounter is now easier in Normal difficulty
Ruby and Sapphire
The bosses now use Blow of Harmony slightly earlier.
The bosses now use one less Cleanse in Expert difficulty.
Phoenix
Changed the effect of Scratch
Can be cast regardless of hunger level. If hungry, cast this again (50% chance). Extra chance to cast on an ally (25%).
Changed the effect of Blazing Regeneration
Draw a skill and inflict 5 damage to its owner. This attack ignores healing gauge protection. All ally healing gauges are restored.
New skill, 'I'll Step Out!'
Drawn when the battle starts. Cannot be targeted or use fixed abilities this turn. Remove all skills. Recover from hunger.
Azar
Passive - Hollowed Sword A character that uses attack skills will gain Hollowed Sword. A character with multiple attack skills has a higher chance to gain additional Hollowed Sword skills.
Fantasy: Fantasy drawn by Fantasy will not apply its effect.
Hollowed Sword buffs: Now has 5% increased Accuracy.
Ascending Slice: Now has Ignore Taunt.
Extra effect of Blade Starfall
Cast all Hollowed Sword in hand. Targets all enemies. If facing one enemy, Hollowed Sword will critical strike.
Joey
Chemical Weapon: Now Joey’s intoxication stack limit is 3.
Weakening Smog: Damage has slightly reduced and increases all resist reduction to the target.
Hein
Base accuracy has increased.
Extra effect of Tear Up: Damage is increased by 30% if facing one enemy.
Extra effect of Assault Slash: Increase this skill's accuracy and damage if it targets one enemy.
Sizz
Passive - Doll Eve: Eve can now attack at the start of turn.
Help, Eve!: Barrier rate has decreased from 65% to 60%.
Incise: Attack buff rate has decreased from 60% to 40%, buff duration has increased from 2 turns to 3.
Healing Wave: Healing rate has increased from 75% to 88%.
Sacrifice: Success rate of debuff to make Eve unavailable has decreased from 300% to 66%.
New Skill: Time to Move!
Time to Move! allows Eve to heal twice costing 1 and gain a buff to counter attack.
Silverstein
Passive - S.P.O.R.T.S.
Name has changed from Hit That One Point Four.
Additional attacks from passive skills will not shoot if no enemy is present.
Created Skill -> Cannot activate S.P.O.R.T.S. with skills created by other characters.
Additional shot rate has decreased from 35% to 25%.
Ironheart
Double Armor: Now a target who is affected by Double Armor cannot receive Double Armor's effect for 2 turns.
Shield Bash: Damage rate by armor has decreased from 165% to 160%.
Duel: Enemies who are in Duel now cannot target anyone besides Ironheart.
Weapon Breaker: Modified to be used easier.
Not in My Sight: Increased the cost to 2.
Protective Shield: Changed the cost to 3, now has Once Only.
Lian
Come at Me!: Now taunts an enemy and creates skills equal to the number of enemies.
Protect Ally: If Lian's healing gauge is protected, the target gains protection too.
Miss Chain
Bazzuum!: Now has Focus.
Engine Burner: Maximum stack limit of Burnt and Calming Touch has decreased.
Charon
Encroach Debuff: Maximum stack has increased from 3 to 5. Now if a target dies with Encroach, pass it on to a random ally.
Common Skill
Rash - Attack power has decreased. Debuff success rate has decreased.
Trisha - Shadow Illusion: When copying an additional effect of the skill, Trisha does not apply to the effect properly, the effect does not appear on the skill button.
Boss Time Eater - Rewinding Gear: Fixed a bug where effects were applied even with Sickness debuffs
Fixed campfire's prayer statues to be more visible