As we have hinted at for a good bit of time now, we have a new model for the adult variant of SCP-3199! This version is MUCH more human than the previous one and features aspects of it that clearly show it is an older and more mature version of the "Hatchling" that currently exists in-game. Most notably this is seen in the beak that has fallen off, as well as in the tail which now is a bloody stump that formed as a result of the tail being removed forcibly by the creature. The design also features a split jaw that is a remnant of the anatomy required to support having a beak, as well as quills that protrude from the arms and in some areas along the tail stump.
In terms of gameplay, these creatures are going to be extremely tough when come across but will be relatively slow. However, not only do they do a huge amount of damage with their attacks but they usually will not be alone either and may have younger variants around them that have a powerful ranged acid attack.
We are very happy with how this model has turned out and think it will be an awesome addition to both the singleplayer AND multiplayer game modes we have planned!
We are also extremely excited to be able to announce that we are adding in SCP-682 as a prominent character within SCP: Fragmented Minds! This creature took a ton of back and forth on the model and features a lot of tissue damage and scarring consistent with its acidic storage containment procedures that keep it weak enough to contain for longer periods of time.
SCP-682:
This is an incredible addition to the game, and we are also beginning to experiment with multiplayer systems, so it is not too out there to say that SCP-682 may well see some multiplayer action in the future!
We're seriously looking forward to sharing much more of the development process with you all, as well as starting to show off the first glimpse of the Level One map as well as the new SCP-3199!
We are excited to announce our Kickstarter has been completed successfully and we are well on our way to begin full production of the game! We are also proud to announce that we have ended the campaign with $119,223 which makes us the most funded SCP game in history!
A lot of players have reached out to us and asked that if they missed the Kickstarter if they would be unable to support or get rewards in the same manner as on there. We are happy to say we will be opening up the Kickstarter to late backers which can be found on our pledge manager platform which can be found here: https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/
Feel free to sign up and you'll get notified when the page opens up to new pledges, which will allow you to get any rewards you'd like!
SCP-682:
SCP-682 has been officially confirmed for the game, and we have begun modeling his character out fully. He will be a VERY important character in the game, and we are taking some extra time on his model to ensure it's both scary and the design makes sense for the situation the creature is in aboard Site-113.
We will be showing off a lot more updates with SCP-682 and SCP-3199 in the near future, so make sure to join our Discord and also check back on Steam frequently to see new updates for upcoming content and playtesting dates!
Those who support certain tiers on Kickstarter will also be granted special access to our multiplayer testing and will be able to test the campaign in our Early Access phase, so make sure to check that out on the Kickstarter if that interests you.
We are incredibly excited to be given this opportunity to bring SCP: Fragmented Minds to life, and we thank you all for playing it here on Steam!
If you have not backed the Kickstarter or haven't checked it out, now is a great time to do so! We are nearing the next stretch goal, which is expanded interactions with the human survivors in the facility, which will allow for some really cool interactions within the game. We of course also have plushies, stickers and content that will never be available again outside of Kickstarter, so it's definitely worthwhile to give the page a glace over if you haven't. We will be posting Kickstarter backer updates for the entirety of development too, so if you want to get a cool inside look at development and ask questions, the Kickstarter is a great place to go!
We're looking forward to hopefully seeing you all on the other side of a successful campaign, so be sure to check the page out and support if you like what you've seen!
The Kickstarter and Demo will both go live on (or around) August 2nd! We are incredibly excited to be able to share this wonderful news and we hope that you all will enjoy what we have in store!
Along with this demo, we will be releasing the Kickstarter which will have a ton of goodies that players can get their hands on as a thank you for supporting the game and making all this possible.
For those that want to get in on the action, you can get a copy of the demo on Kickstarter that'll allow access to the beta as we develop it, as well as EARLY access to the multiplayer to help us make a smooth and cohesive experience!
The day of reckoning is quickly approaching us as we start to commence the final playtesting of the game build. Currently, we are focusing on polish and performance optimizations + adding the story elements and final little Easter eggs and other bits that will make exploration through the level worthwhile. We have a good chunk of fun stuff planned, which also includes adding a new attack to 610 and new effect upon its death. The Kickstarter demo video is also coming together and we are excited to have something comprehensive to help people get a good grasp of the demo and game in a single fun video.
However, we know a lot of you are super eager to play the demo and see what it is we have been working on, and we are extremely happy to say that once playtesting is over and we have fixed the weird little issues that are sure to crop up, the only thing left is to launch Kickstarter and hold our breath as the campaign runs throughout the month.
We can't give exact dates for the launch of the Kickstarter yet since we don't know what random issues playtesters might run into, but once we have that information and have implemented fixes then we will finally be able to give an exact date and time for launch, so stick around for that since we have a ton of fun stuff on the Kickstarter that we think you'll enjoy.
As an added bonus for people who have followed the project, you will be able to get the Early Bird (Day One) tier which includes the full game and some extra goodies for 25% off the normal tier price of $20!
The combat stamina bar that we all knew and loved has been totally updated with a fresh design. The system has also seen an overhaul and weapons being swung around will not drain stamina if they interact with a surface mid-swing. This allows hits to always count and makes the system less fundamentally punishing to players.
AI Turrets and Drones:
Stealth is a core mechanic in the game, and a new zone has been added that'll really put that to the test. It's swarming with hostile AI that will require careful planning to get around. However, if things get sticky you can always try to use your pistol. Just don't run out of ammo....
Statues:
Located around the demo will be these statues. They'll be your way to access specific SCPs to check out in the model viewer in-game for those that want to get up up-close and personal with some of the creatures. However, there might also be something else about these statures that'll occur if you manage to collect them out, so keep your eyes peeled!
Xbox Controller Support:
One of the newest features added to the game has been fully hot-swappable Xbox controller support! This will allow you to plug and unplug your Xbox controller so you can play however you'd like at any point. This also is a critical part of our submission and approval to get cleared to publish the game on Xbox (which we have already started the process for!)
We will have more information on our Xbox approval process soon, but we are extremely excited about what we are going to be able to share with you all shortly -- stay tuned for that!
Player Finisher Animations:
A while ago, we promised that certain SCPs would be able to perform a finisher animation on you if you were unlucky enough to get a final blow by the creature under certain conditions. We are happy to announce that we have the in-game system now working for these animations and have a fun example to show how they'd work in-game!
More than just SCP-939 and SCP-323 will be able to perform these animations on you, so it'll give combat and death a little extra spice to keep things interesting and engaging.
Last Things and Kickstarter Launch!
We are doing our final performance pass and playtesting very soon, and after we iron out a few issues, we will be launching as soon as we take the rough cut of our Kickstarter video to a finalized polish cut. This process will have some variation in it, so we can expect a launch around the first week of next month (give or take a couple of days, depending on schedules).
However, the next time we mention a release date, it will be the actual day the Kickstarter will launch, so make sure to follow the page so you get notified and can grab the Early Bird tier to get a sweet deal on the game!
We have officially broken over 1000 followers on the Kickstarter page! This is incredible and we truly never expected the reception to our videos and news posts to gather as much attention as they have -- we are truly grateful to be given an opportunity such as this to give the SCP and horror community something really interesting and fun to play.
The latest addition to the in-game model viewer is SCP-745, which will be a very interesting enemy in the full game when it releases. SCP-745 will not be featured in the demo directly, but you'll be able to see some animations on it and get up close and personal with the creature by using the model viewer and finding its statue in-game!. Unlike most enemies featured up till this point, 745 will always appear in pairs and will have one that'll attempt to charge and knock you down, while the other will be ready to inflict massive damage to you while you are down. It is critical to dispatch one of these entities at a distance before getting encircled and having a very tough fight.
Model Viewer:
Lighting Enhancements:
We had quite a surprise this week, with Epic Games announcing that UnrealEngine 5 is coming out of early access and into full production mode during their State of Unreal 2022 keynote speech. This has enabled us to put SCP: Fragmented Minds onto a stable version of the engine, which has massively reduced bugs and given us more tools to make pretty scenes and visuals for you to enjoy. One of the most notable is the advanced lighting tools that give performance-friendly lighting while also looking aesthetically pleasing.
Newest NPC Character - Dr. Millar:
We are very proud of our concept for SCP-049, who is going to be the first-ever non-hostile variant voiced by Volgun but we didn't want to just stop there and decided it would be very cool to have Dr. Millar, who is a legendary SCP expert in-game as an NPC (and also voiced by Volgun) as a modeled NPC character that will be interactable and will give crucial details on what happened to the facility and those who inhabited it. This character, as well as the other NPCs, will be modeled and animated using a very powerful tool in UnrealEngine 5 called MetaHuman! This tool makes it simple to create high-fidelity facial designs for characters and will allow a wider range of quality NPC designs than has ever been possible in the past.
Demo Launch:
As many of you are wondering, the demo is going well, and we are working very hard to achieve our desired FPS goals on our minimum required hardware (GTX 1060). We have been getting closer and closer with each additional performance tweak but we are still a bit off, so you can expect us to be ready to launch nearer to the end of the month as we include more performance tweaks. However, this additional time is also going to give us the opportunity to begin working with Xbox to get a legitimate launch plan for Xbox One and Series X! This will be incredible since for the first time ever, SCP games will no longer be restricted to the PC platform and those who prefer the comfort of a controller can use it to navigate around the game!
Make sure you follow Kickstarter, we have some amazing stuff lined up that we are eager to share with you all!