Feb 19, 2022
SCP: Fragmented Minds - TSMRE


SCP - 049:

A couple of days ago, we finally confirmed that SCP - 049 is going to be making its way into the game as a non-hostile entity that you will be able to interact with to progress the story, along with some interaction.

The design chosen for SCP - 049 revolves around his containment gloves and research equipment that was issued to him by the research facility in order to give him the opportunity to experiment on certain creatures in a space where they had zero chance to cause harm or escape. 049 will be featured as an NPC that you will be able to interact with and discover more about the facility you are playing in and also the people and creatures that are currently roaming around the areas you might find yourself in.

049 is going to be a fully voiced character with a voice actor many of you know and love for their role in other adaptations of this creature. However, you can expect some slight enhancements to the voice to fit the new style and model. Since there are currently 9 fully modeled SCPs in-game, and that we have access to a full suite of motion capture technology, you can rest assured that SCP-049 will be done justice in-game and that his implementation and scope are well within the boundaries of what we are capable of putting into the game.

FOLLOW KICKSTARTER: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds
SCP: Fragmented Minds - TSMRE
SCP: Fragmented Minds - TSMRE
SCP: Fragmented Minds - TSMRE
Follow our Kickstarter event here to get notified when it goes live and get some sweet perks for supporting!!

https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds
SCP: Fragmented Minds - TSMRE
SCP - 610



It's finally here! The reveal for SCP - 610, an enemy that can take many dangerous forms and will be a fierce opponent throughout Site-113. SCP - 610 instances will be most often found in the R&D section of the facility since an outbreak of the infection has left the majority of that section covered in a thick layer of the creature.

The Phoenix Flamethrower is going to be your best tool of defense against this creature, so you better pray that you have crafted and stored enough fuel to stave off the onslaught of 610 Impaler instances that will be coming your way.

This variant is NOT the only variant of SCP - 610 that exists, and you will encounter several variants that have yet to be announced but will make their presence more than known once the R&D section is fully complete.

Mocap Suit Update:

IT SHIPPED!!! The suit should be here on Wednesday, so we will likely be doing a live mocap stream pretty soon after on Friday or so. We will be providing more information on this shortly though so keep an eye out. We will go over our mocap workflow and do some fun animations with the creatures live for everyone to see. Yes, there will be many memes too so it'll be a pretty fun time.


FOLLOW THE KiCKSTARTER!!

https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds
Nov 14, 2021
SCP: Fragmented Minds - TSMRE
It is not often we feel a design we have created needs a refresh, but that is exactly what happened with SCP - 939. The model we had been using we felt had too many "doglike" features and needed a more horrifying and threatening appearance. We went back to the drawing board hard for this one and decided to use a lot more reptilian and dinosaur features to give it the threatening look that does it justice.

SCP - 939 Redesign:







The new design is one we are very, very proud of and feel finally does justice to the article to a much higher degree than before. There are some changes we have made to the design to make it feel more horrifying, with the addition of a tail and some other features that are derived from a few types of dinosaurs and lizards.

This creature is going to be featured within the game as a fast and agile predator that will test your skills at every turn. It also will have some special effects that you will see and have applied to you if you take one on up close. These effects will make them even more challenging and are also very closely related to the actual lore of the article -- a double whammy!

Next Week:

We released the playable alpha test build to Patrons yesterday, and they are currently giving us some great ideas and feedback on how to improve the game overall. We are focusing a lot on animations and AI this month, with a totally new level being added at the end of this month. This will be the very same level you will be playing in, so a lot of time will be spent making sure it's as fleshed out and fun to play as possible. We have some big plans for the interactions in this level, and we are VERY excited to see how it plays!

Follow the Kickstarter to see this SCP, and many more, come to life in-game: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Get demo access RIGHT NOW on Patreon: https://www.patreon.com/hststudios
SCP: Fragmented Minds - TSMRE
SCP: Fragmented Minds - TSMRE
Throughout Fragmented Minds, you will encounter many different zones and enemies that will require special tools and weapons to make your way through them without getting easily killed. Some enemies will have specific weaknesses to certain weapons that you can take advantage of to save ammo and quickly dispatch any instances you may come across as you travel throughout a zone.


The Phoenix Flamethrower ( Official In-game Model):




The Phoenix Flamethrower is a powerful example of Site-113's research into creating and deploying compounds with anomalous properties since this weapon is capable of creating a sustainable inferno well over 1500 degrees Celsius without damaging the internal components. This flame is powerful enough to melt through nearly all organic substances and leaves severe burns on tissue and other organic matter located several feet away from the physical flame. Players will find this weapon deep in the Military Zone and will utilize it in clearing out a variety of dangerous areas throughout the rest of the game. However, fuel for this weapon is incredibly scarce and very difficult to craft, so it is advised to only use this weapon in the most dangerous situations since it is especially effective in crowd control and weakening enemies that are otherwise resistant to traditional ammunition.

Syringe Gun:



The Syringe Gun is a multiuse tool that can not only deliver life-saving health to you but also is able to inject various other substances you can craft to combat specific effects such as the deadly virus that is transferred from a bite by SCP - 149. This tool also has a special ranged function that allows players to craft special syringes filled with various toxins and other substances which can be fired at creatures and apply a special status effect to them. Effects can range from causing mild fatigue to severe bleeding and will be useful in helping to escape enemies you may come across.


Portable Turrets:




Due to a history of casualties resulting from rushed facility zone expansions lacking robust defense and containment systems, Site-113 created an automated and portable defensive turret that can be placed on any flat surface. This turret will intelligently identify and engage targets based on pre-programmed internal identities and are able to defend small areas against any and all targets irrespective of identity. It's because of this setting that some turrets you may encounter will be hostile to you, but some will simply ignore your presence and will only be targeting SCPs or specific personnel deemed dangerous. These turrets are very effective and can do a large amount of damage due to their respectable fire rate and precision. Turrets are also able to be hacked to turn it onto your side, creating a useful ally whenever you come across one.

Mocap Suit Info and Devlog:

Due to unforeseen supply issues, the mocap suit we expected to arrive this week has been delayed (yet again) into next month. While this would otherwise be a problem, we have worked out a solution and are going to begin implementing it very soon, with more details on that to come in a separate announcement! Near the end of this month, we are expecting to drop a trailer or two around our SCPs, which will showcase their animations and behavior and also allow us to announce our newest and most dangerous SCP yet.

The full devlog which covers the game from the beginning to now, how the story evolved and details a lot of specifics about the facility and how the game will play is going to ideally release next week in the place of these videos, so stay tuned for that and make sure to follow our YouTube page to get notified when it releases, which you can see here: https://www.youtube.com/channel/UCi3uSXijfd9cEzBlbALbD-A
If you have not followed our Kickstarter page, go ahead and do so here so that you can get access to the fantastic early bird perks: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Also, donate on our Patreon this month to get access to the alpha demo that drops beginning of November: https://www.patreon.com/hststudios

SCP: Fragmented Minds - TSMRE
Surviving in a facility that is filled with the most horrifying creatures in the world is not the most mentally healthy activity, and because of this, some personnel of the failed site evacuation that managed to survive banded together and began to start to lose their minds as a result of the constant pressure and horrors of living in such a hostile environment.

Savage Survivor Camp:



This is the savage survivor camp, and in it are many individuals who have lost their minds and resorted to cannibalism and worship of specific SCP entities that they have come across in the facility and otherwise believe are their gods. In this camp, you will be regarded with some level of hostility but will ultimately be tolerated as long as you serve this camp's needs and ONLY their needs. You will be able to trade and restock supplies in this camp, as well as the other camps but you will also be able to speak with the leader of this camp, which has their concept finished and will be shown shortly. It is the interaction with this camp leader that will decide how the camp treats you, and how they can help you in certain ways throughout the game. The interactions here can also have deep impacts on the main story of the game, so it's very wise to speak carefully and not do anything to ruin this relationship right off the bat, as this camp leader will have a very interesting personality.

How and why this camp exists will be revealed as you play the game and the horrifying events that drove many of the individuals to the brink of insanity will become known to you as you help them in their goals for the facility. It will be up to you to decide which camp you help, if any, and the savage survivor camp is definitely going to be an interesting one for you to explore and engage with throughout the story.

Facility Turrets:

We know the facility will have the MR-2 Containment Drones lurking around and potentially causing massive harm to you and SCPs, but in order to really make the facility feel alive and that it's actually against you, we added turrets that will be placed in special areas of the facility to help contain SCPs and also defend against any entities who may be trespassing.



In this video, we can see the turrets, which are currently using the drone model as a placeholder, successfully tracking and killing an SCP - 3199 instance as it walks across their viewpoint. These turrets will prioritize SCPs over the player, which can be used to your advantage when it comes to potentially using them to heavily damage or even kill an SCP before you move in to take what you can off of it. You are also able to destroy these turrets and they will drop rare parts that can be useful in crafting certain weapons and equipment.

Turret Hacking:




In these next two videos, we can see that turrets are able to be hacked to turn them onto your side and effectively use them to engage other SCPs. This hacking sequence is going to be changed to add quick time events and require a special piece of gear in order to make turret hacking possible. However, hacking a turret will become a very useful tactic throughout the game since they have a large ammo capacity and can be used to distract and even destroy other SCPs, which allows you to protect yourself against most threats in certain areas. Hacked turrets will also turn on other turrets that are attacking you, which makes them useful in distracting both SCPs and turrets, allowing you to slip away with minimal damage.

These turrets are going to have their own model, with a facility variant and a deployable variant which will both be very effective in killing SCP instances and also doing damage to you if you are in their sights. However, both are able to be hacked and will provide the potential to avoid combat while your hacked turrets and drones do the heavy lifting until they are destroyed.


Next Week:

Next week, we are looking to have a full-blown devlog posted which will explain the history of the game from the beginning to now and will shed light on the story, and give some very critical background on the game that will help answer any questions you may have on the gameplay and story. We are also expecting to get our mocap suit in shortly and will begin animating our SCPs and player model, while also creating some trailers featuring our SCPs. These trailers are going to be really cool, and are also going to showcase the newest and most hostile enemy we have ever added.

Early November, we are also launching a private demo to our Patrons who donate $50 and above to help us bug test, so if you are interested in bug testing with us go ahead and donate on Patreon. Patrons will also be getting a lot of cool behind-the-scenes content on how we do our mocap animations and also how we do level design, so if you are interested in that too then now is definitely a fantastic time to sign up. Also, don't forget to follow our Kickstarter page!


Watch the weekly devlog here: https://www.youtube.com/watch?v=jb7E01gN-I0
SCP: Fragmented Minds - TSMRE
Demo Launch Info:

Those words are probably some of the most exciting three words I can ever write, but I am happy to announce that we are launching a demo either at the very end of October or early November for beta and bug testing. This demo will be available to those who donate $50 and above and the beta key will NOT expire so you will have access to it even if you stop donating. The demo will be pretty early access and will feature our test environment and other environmental blockouts at first, with access to all the mechanics and SCPs as well as weapons that will make their way into the full demo.


You will have the opportunity to playtest with us directly and give live feedback about what you like and don't like, as well as any suggestions for mechanics or map design. It's a fantastic opportunity for those who want to leave a tangible mark on the game for all to see and experience.


Get Demo Access:

If you are excited and want to secure your demo access now, go ahead and subscribe to the Chaos Insurgent ($50) tier or above on Patreon here: https://www.patreon.com/hststudios

All the other tiers will get access to the demo but the first release will be going to our $50+ patrons to keep testing contained and get really good feedback from our most active players.

We will set up a form on our website to submit bug information, as well as on our Discord, which is where most of the live testing will take place.

You can join the Discord here: https://discord.gg/3eBHnru
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