SCP: Fragmented Minds - TSMRE
Hey everyone!

In this update, we have some extremely exciting stuff to show off, with the first being our new assault rifle model, then our wrist device, and then wrap up with a look at our new drones and a peek at our WIP enhanced movement mechanics.

Note: Please help bring the game to life here on Kickstarter: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Modular Assault Rifle:



Like most of our weapons, we prefer to have multiple ways to use them so players can pick and choose how they best want to utilize what tools they are given for the situations they find themselves in. This weapon will fire similar to an AR-15 but will also have different variants, such as a sniper, SMG, and an enhanced sight version that features a digital zoom scope.

However, keep in mind that ammo will indeed be scarce so it will be up to you to decide which variant you would like to use for your playstyle since, if you run out of ammo, there will be a lot of potential for problems. Upgrades for this weapon will be craftable at fabricator stations around the facility so it is critical to find as many resources as you can to craft the best upgrades.

The Wrist Device:



Likely going to be the most interacted with piece of gear beyond the inventory tablet, the Wrist Device will serve as your personal PDA and will also house some very important information about creatures and other objects you have interacted with. However, unlike other games, we will not be having keycards be the main entry method through checkpoints and doors and rather will be utilizing upgrades to this tablet in the form of Access Chips. You will find these around the facility and they will give you access to certain otherwise off-limits areas. It will also allow you to store specific data you find around the facility and will give you a single place to hear your audio logs -- which will be abundant and are going to feature critical information as well as side stories featuring some voices you may already know...

Facility Drones - Phantoms:




The concept and block-out drone model above are known as Phantom drones across Site-113. These little drones will serve as security and surveillance drones that will be present in most zones across the facility. They will be able to shoot damaging projectiles at you and will pose a threat wherever they are encountered across the site. However, with this threat also comes with the opportunity for reward since successfully taking them out will yield some great parts and crafting materials that will make your potential ammo sacrifice worthwhile but they will not be a pushover threat either and will take some skill and planning to effectively dispatch.

These drones will be upgraded in terms of their look as we weave throughout development -- so if they look a bit rough do not fear since they will be getting an upgrade soon enough.

Enhanced Movement Gameplay!!!!

We would like to start you guys off easy with two videos of our enhanced movement that will play a key role in how you traverse the facility. The first video will be showing our mantling mechanic and will allow you to get to certain locations, parkour, and uniquely evade enemies.

Note: Please keep in mind though that this environment is a block-out development environment and the animation on the mechanics are all WIP that will be adjusted when we get our mocap suit next month!

Mantling:



Sliding:



As you can see from these two videos, you will not be restricted to running away from every enemy and will be able to use these two mechanics to get around obstacles and escape from anything that may be chasing you. Sliding through doors is also a mechanic, as you can see, and is awesome. These two mechanics are critical since the SCPs will, by default, be faster than you so running away is not a great option.

We are going to start showing off more and more gameplay mechanics as we progress through these blogs, so it is a great idea to sign up at the top of this page to get notified when we drop new content each week.

Next Week:
We will be showing off even more gameplay, particularly with weapons and how those will work, along with some new SCPs that we just had fully modeled out. However, one of the big focuses will be an insanely cool concept idea we have that will fundamentally change the singleplayer campaign and we think is something you guys will like so do sign up for the updates above.

We did a Development Stream yesterday too, which can be found here and has a ton of cool information along with some commentary on how many of the items and mechanics in-game will work.

Support us on Patreon: https://www.patreon.com/hststudios
Bring the game to life on Kickstarter: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds


Thank you all for reading and I will see you next week!
SCP: Fragmented Minds - TSMRE
Hey there everyone! In this post, we are going to be talking about one of the most important zones within the entire game -- known as The Hub. No, not that hub, this one is less strange...

Note: Follow our Kickstarter page here!


Breakdown - The Hub:

The concepts below are going to, at first, look a bit strange never fear! We are going to take a look at the entire facility to break down the idea into something that makes more sense.



Taking a look at this concept yields some overview of The Hub, which is the sphere suspended within the middle of the facility. This area is going to be where most of the leisure and very high-level administrative activities took place before the site was completely abandoned. The Hub is also the only direct line down to certain highly classified areas within the facility and will be a critical location for you to spend some time in since it will be a "safe area" for the most part and will lead you down into the deepest levels of Site-113.

However, this area is going to house a lot of the items you will need to be able to continue your adventure through the facility but also will serve as a way for you to customize some aspects of the game as you see fit. The concept below is going to show off what the inside of The Hub is slated to look like, along with some areas of customization you will have.

Breakdown - Hub Interior:



So, taking into consideration the spherical shape we saw in the concept above, we can see that The Hub is going to feature a certain style unlike anything seen in an SCP game. It's an incredibly unique environment that served as the main point of leisure activities for personnel since they are many, many months away from their lives back on Earth.

In the concept, you can see the multiple levels and areas that will be present in this section of the hub, which will be the main section and will serve as the area you will more than likely visit most to keep your gear in check and gather your objectives throughout the game.

In this zone, there will be all sorts of interesting environmental pieces ranging from mini-aquariums to hollow tables for you to see mission objectives on -- since this area is one you will be coming back to and will serve as a way to give you information. However, this area also is going to need some repairs since it has been sitting and will give you a chance to customize some parts of the environment with certain items you have either found or can obtain from a catalog of items that will be available and useable with the Fabricator.

For those who are or will become Patrons and Kickstarter supporters, though, will get expanded customizability from a greater array of items that will allow them to show off their support since these zones will be unique to each player and are planned to be a gathering space for players in multiplayer matches! So, supporters will have a fantastic way to show off their support for the game and will be able to make sure everybody else knows about it. (You can donate here)

The images down below are going to detail some of the other areas that are planned to be in The Hub for you to store certain objects and also explore for resources.

Breakdown -- The Hub Subsections




The Hub is going to be fairly large of course, but not massive to the point where it is simply not achievable. The scope of this zone has been carefully crafted to allow for the maximum amount of customization (especially for donators!) and exploration all within a very precisely defined scope.

However, the subsections pictured above are the Meeting Room, Museum, and Lounge respectively. These are all going to have certain parts to them that you will find out as you explore the area and find your unique items. These areas are going to be, for the most part, relatively safe and will allow you to finally take a breather from the horrors that have been stalking you relentlessly -- although it might not be a good idea to 100% rely on that...

Keep in mind that this zone was very lively since it was indeed the most frequented section by staff for spending their leisure time, so there will be lots to explore and maybe even special items left over after the site was evacuated, so exploration is highly encouraged in this zone specifically.

Next Week:

This next week is going to be super cool since we are going to be going over some of the newest weapons and maybe even show off a little bit of our in-development gameplay footage for you guys to finally see! It should be a really cool update since it will give you the in-game glimpse you have been desiring. So, make sure you sign up for notifications by clicking at the top right of this page and signing up for an account!

Also, if you'd like to get our Patron-exclusive weapon skin, then head over to our Patreon and snag that by donating $20 or above this month only! You can find that by clicking here https://www.patreon.com/hststudios

Make sure to check out the mini-devlog that has been released on our YouTube as well: https://www.youtube.com/watch?v=yD1N6s3jyR0

Follow the Kickstarter: Click me!

Thank you for joining us and I will see you next week!

SCP: Fragmented Minds - TSMRE
Hey there everyone and welcome to this week's post! We will be talking about some of our newest concept designs for the transport ship, flamethrower, and ending it off with our newest Patreon-only weapon skin!

Transport Ship:




Above, you can see our newest addition to our fleet of concept designs for the transport ship. This ship is going to serve as one of your starting locations (hint, hint) and will also be featured around the game in various ways. The most notable will be in The Hunt and will serve as one of the locations in which your team can plan how you will deal with the SCPs that you'll be facing.

It will also act as a supply ship to give supplies throughout a round.

Inevitably you will come to know it most in the singleplayer mode, but you will find out more on that in future content updates so do not fear! As you can see in the pictures above though, the ship is quite spacious and is also capable of extremely long-range flight thanks to special technology that was derived from a specific SCP object located within the facility. This ship will become very familiar to you as you play the game, so make sure to thoroughly explore it and make use of everything you find within it!

The Flamethrower:



Known lovingly around Site-113 as the "Phoenix", the flamethrower will serve a huge purpose through the later portions of the game, as well as being a particularly good deterrent against pesky SCP instances that are otherwise very resistant to bullets. This weapon outputs an inferno that reaches well over 1500 degrees Celsius thanks to an advanced fuel compound and special shielding for the barrel created within the facility. This is hot enough to melt even the toughest of obstacles and will be incredibly useful in combat scenarios. However, due to the insanely hot temperature the weapon reaches, it must cool down after short bursts. These cooldowns can leave you very exposed, so make sure you do not leave yourself too vulnerable after laying down a barrage of liquid carnage. This weapon may be very fun to use, but do remain cautious of your fuel reserves, since fuel for this weapon will be rather rare


Exoatmospheric Suit Armor:



As most of you know, customization and upgrading are going to play a large role in Fragmented Minds. With this in mind, we made sure to give customization and upgrades to the suit you will be wearing in the single-player, and pictured above is an armor upgrade that will be available for your suit. This will give a higher degree of protection than normal and will protect against certain threats that would otherwise do a ton of damage to you. There will be more of these concepts shown off shortly which will feature different types of alterations you will be able to do to your suit, each with their own effect on your stats and will be great for preparing for certain situations that will occur around the facility.


Patreon Weapon Skin:




For those of you screaming at your screen asking how you can get this skin, we cast no judgment since it's understandable, but you can acquire it for being a donator or continued donator for August! For those of you who are already Patrons, we love you first off, and all you have to do to get it is just remain at your tier through August (as long as it's $20 or above). Skins like this will also be available in September and anybody who is a current or new donator at $20 or above for September will also get the skin associated with that month.

(Visit the Patreon here to get the skin: https://www.patreon.com/hststudios )

Besides the Patreon, the only other time to get this exclusive skin will be the Kickstarter, so if that interests you then do follow our Kickstarter page here:

https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Next Week:

Patrons will be getting their special monthly post in the next couple of days which will feature some cool stuff, so if you want to check that out then subscribe to a tier today to get the weapon skin and see everything we have shown off so far! We also post special content there and do polls for what people would like to see in the game, so it is a worthwhile place to check out.

However, check back on this website frequently since we will be revealing our Creature Log, which will be a tab in the top right and will contain which SCPs we currently have and how they are going to behave in the game. It is also accurate to our game lore, so those of you who enjoy that stuff should find it pretty interesting.

The post next week will likely feature the new zone called The Hub, which is one of the most detailed zones so far and will be one you will become very familiar with, so make sure to check on these announcements weekly!

Thank you all for reading, and I will see you all in the post for next week!


SCP: Fragmented Minds - TSMRE
Click below to get directed to our new Kickstarter page, and be sure to follow it to get notified when we begin the campaign <3

https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds
SCP: Fragmented Minds - TSMRE
Hey everyone and welcome to this week's post! We are going to be going over a variety of really cool concepts and mechanics in this post, with the most notable being the Exoatmospheric Containment Suit used by MTF unit Zeta - 12.

Exoatmospheric Containment Suit:



The suit you see before you is the very same armor you will be wearing during the single-player campaign, which means this is actually what the main character (you) will look like! We have ensured that the suit is also modular and will accept multiple upgrades that you will be getting throughout the campaign in the form of armor and other utilities. These armor sets will be critical in ensuring you are well prepared for the more intense sections that will exist in the later sections of the game (particularly the Military Zone, hint hint...). The concept for an armor set is going to be shown off next week and we think players will like its unique look.


There will also be multiple color variants for the suit, which will cross over into multiplayer for some cool customization elements that will allow players to show off their status with some nice skins for their character.


The actual model for this character is coming along quite nicely and we will have the 3D model done and ready to show off shortly. We are making sure the model is highly detailed to allow for more immersion into the experience that will add to the overall game and to give a unique character that flips what people think MTF armor normally looks like on its head -- as we tend to do for most things.

Hypersonic Weaponry - The Railgun (Special Tier):



Since we have a cool main character design, we of course had to design a cool weapon to go with it. Known as the HSER, the railgun is an extremely advanced piece of technology that packs an insane punch. This weapon can one-shot most creatures you will encounter and will be a key tool in helping to defend against some of the more dangerous SCPs you will encounter through the middle stages of the game. However, while this weapon is extremely powerful, ammunition is extremely limited. So pick your shots carefully and do not miss. You'll find this piece of equipment in the R&D Zone and will have it along with you through the rest of the game to give a "sense of security" -- unless you have no ammo...

Scraping and Crafting Mechanics:

Since scrapping and crafting are going to be two critical mechanics, we have started to design the unique resources that will be recycled using the special Recycler machine to obtain the raw resources to feed into the Fabricator so you can create weapons and equipment like the Railgun.

Down below you will see the new scrap models and Fabricator/Recycler




The scrap is going to be found in various parts of the facility and will prove critical in the crafting of new and powerful resources. While there will also be other exotic forms of scrap available, the above will be the main type you will find scattered around the environment and will be the most general type, useable for most common crafting.

This scrap will come into use when you stumble upon a Recycler/Fabricator station. You will feed in this scrap and whatever else you find into the Recycler and this will fill up the tube, which is in the top right of the above image, with the fluidized versions of the scrap you have found to be portable around the facility.

This fluid cartridge will be fed into a Fabricator to make certain items and weapons, so it will be critical to make sure you scrounge around for as much scrap as you can to get the best upgrades possible for your character. It is at these Fabricators you will craft ammo and even weapons so never pass the opportunity to use one up when you find one.

The Containment Log:

Over the next few days, you will notice a new tab located at the top right of our website. This will lead you to the Site-113 Containment Log, which will have information about the SCPs contained within Site-113, with background information about why they are there and how they got there in the first place. It is accurate to our in-game lore and will be expanded upon in-game as well. For those of you who love lore, make sure to bookmark that page since it will be updated with ALL the SCPs we plan to add.

Next Week:

As you all hopefully know, we are doing a Kickstarter in a few months and would love for all of you to follow the page here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

We will also be releasing images of the Patreon-exclusive weapon skins that Patrons who donate in August and September at $20 and above will get, so make sure you check back here (or on our Patreon page) to see those and decide if that's something you are interested in. We will be showing off the latest SCP concept next week, along with some new Special Tier weapons that are going to just be awesome so do sign up for updates in the top right of this post so you don't miss it!

Also, if you hate reading, go subscribe to our YouTube so you can catch the video versions of these updates and can listen along as we go through each post with some additional commentary.

Looking forward to seeing you all next week!
SCP: Fragmented Minds - TSMRE
This week's post is extremely special, as it comes not only on the heels of our first mini-devlog but also follows the posting of our newest OST, both of which can be found on our YouTube: https://www.youtube.com/channel/UCi3uSXijfd9cEzBlbALbD-A .

Also, be sure to follow our Kickstarter here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Site-113 Exterior:



This concept is the first to ever show the outside of Mars Site-113 and shows just how detailed our facility and surrounding areas will be. It also gives a great idea of how large Site--113 is, which is massive. One of the key parts of this concept is the transit system to the outside as well as the communications arrays, both of which will have parts to play in your singleplayer experience. Directly in front of the player model though, is one of the main space entrances to the facility and is where your journey throughout the site begins.


However, the character you see in the center will indeed be YOU! This is a sneak-peek of our upcoming player model and character concept, which we are extremely happy with and think you guys will find cool as well. More on the actual character concept and model to come in a separate post though.


Site-113 Interior:



Normally, what's on the inside is just as important as what's on the outside, however, in this case, the inside is a bit more important because it's where most of the horrifying experiences will happen.


What you see before you is the interior or Site-113, which is comprised of five distinct zones that you will be visiting throughout the game, with each zone being containing unique resources and being much more hostile than the last.

Site-113 Zone Breakdown:

To our immediate left, we have the Entrance Zone. This is where you will start within Site-113 and will be your introduction to all the terrifying monsters we are eager to have you play against. This zone will house some creatures and will give you the starting resources you will need to progress throughout the game.


From the Entrance Zone, you will travel to the middle zone of the map (in the center of the image) to what is known as The Hub. This zone is essentially your safe zone and will allow you to proceed to all the other zones through the facility transit system. This zone will also be customizable and will feature several ways of customizing to fit what you'd like. There are also some plans for this particular zone in regards to customization for multiplayer too, so it's something that will be brought up frequently.


From The Hub, you will travel to Aquaponics (the one with the trees to our right). This zone will be rich with natural resources and contain a lot of the resources you will need to begin crafting specific upgrades to your weapons and player to make you more survivable. Trees and forestation will have massively overtaken this zone to the point where they will be obstacles you will need to cut through or find a way around, which is also the main theme of this zone. This zone also features some special containment pens that focus on organic environments rather than plain cement or metal and will be worthwhile to explore.


The next zone you will visit is known as the Military Zone (directly behind The Hub), which is a frigid and icy zone as a result of a horrible accident which you will discover as you explore it. This zone will feature some powerful weapons that will allow you to finally go head to head with some of the more tank-like creatures that have been stalking you throughout your journey. This zone also features armor upgrades and other equipment that will be extremely valuable for defending against the aggressive entities that call this zone home. This zone will also feature some extremely unique environments due to SCPs creating their nests there and altering the environment as they please. Some of the side activities (known as "Dark Zones") will also be set here and will be high-risk high-reward ways of obtaining more gear while facing a huge amount of danger and high death consequences.


The last zone is Research and Development. This zone is the most hostile in the entire game and needs little introduction to those of you who know what the fleshy substance taking over the entire zone is. However, for those who do not, it is SCP - 610 aka "The Flesh That Hates". This SCP was housed in this zone for research purposes and has nearly completely taken over the zone by absorbing the biomass contained within it. This zone will feature many unique enemies spawned off of SCP - 610 and will be incredibly dangerous. However, there will also be the most powerful resources located here to make your journey to this zone worthwhile. The environment of this zone will indeed be fleshy and this flesh will cover nearly the entire zone, except for the only areas the flesh is unable to spread to, which you will find out as you play.


Special Weapons and Equipment:

One of our biggest goals for players is to introduce them to new and unique weapons, equipment and mechanics throughout the experience. Rather than boring AR-15-style weapons and the usual military weapons you see in every game, we opted to go for much more unique and custom weaponry to make the game even more immersive, which will be shown off in the next post! However, below are two great examples of our unique flavor equipment that will prove very useful throughout the game.


Healing Equipment - The Syringe Gun:




Have you ever been in a dire situation and need an immediate boost of health so you don't die a gruesome death to bloodthirsty creatures? Neither have we, but those who find themselves in that type of situation will have the Syringe Gun, which will allow you to quickly administer some first-aid to yourself and help you to temporarily stave off specific status effects so you can find proper medical treatment. You will be able to craft healing cartridges for this, so make sure you keep an eye out for the resources needed to craft these valuable assets.


Special Equipment - The Welder:

This is one of the most dynamic pieces of equipment in the game, allowing for welding doors shut, opening vents, and even being critical in the repair of some of the broken machinery you will encounter throughout the site. This little multitool will become the best friend of any players who like to find shortcuts or for those who like to thoroughly explore their environments (which is a VERY worthwhile thing to do).


Special Machinery - The Fabricator:



Located throughout the facility will be specific machines that will provide you a way to recycle your resources or to create new resources and upgrades. The Fabricator is a fantastic example of one such machine and will be critical in the process of upgrading your equipment and in crafting off all-important ammunition for your weapons. This device will feature some cool internal animations while it's running and will be located in various parts of the map, so make sure to use one if you come across it.

Next Week:

This post was the longest we have ever made, and also the most content-packed! If you have liked what you have seen here, please go ahead and visit our Kickstarter page here and also donate to our Patreon here, so we can continue to make awesome content for the game.


Also, be sure to check out YouTube for the two videos that will be releasing today, which will be our OST as well as a mini-devlog which is a special recap video of these very blogs.


Next week we are showing off some of the character concepts and also some new renders of SCP-149 along with some more information on how that SCP will behave in-game, along with our newest hypersonic weapon. Our lovely Patrons will be seeing our 3D modeled character model as well as some other super cool stuff, but we are also doing a special for the next two months in which those who donate at $20 or above for August and September will get exclusive weapon skins for each month they are a donator. If that interests you then be sure to visit our Patreon and subscribe to a tier!


Thank you all for reading and I hope you loved what we are showing off, see you next week!

Kickstarter: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Patreon: https://www.patreon.com/hststudios

Discord: https://discord.gg/3eBHnru
SCP: Fragmented Minds - TSMRE
Make sure to visit our website at https://www.hstgamestudios.com/blog to get these posts sent straight to your email!

This week we have a big update for how certain melee weapons will behave in-game, as well as how crafting will play a big role in your weapon progression throughout the game.

Weapon System Overview:

One of our main goals with Fragmented Minds is to innovate on certain aspects of gameplay that have been largely left out of the more familiar SCP titles that players know and love. We decided the perfect core mechanic that could be innovated and improved upon was the weaponry available to players within the game. There will be several tiers of weaponry available for players, ranging from the low damage Tier 1 weaponry to the insane Special Class, which features rare hypersonic and energy weaponry exclusively used in the direst situations.

Crafting and combat have been effectively intertwined with this new system since weapons in all tiers can be upgraded to some degree, with some weapons getting much larger benefits over others depending on the upgrade. Players will need to find specific resources to be able to craft the required parts to apply the desired upgrade to their weapon and make it much more effective in combat.

There will be several effects that upgrades can provide, such as a scorching hot blade that can cause massive damage, a poisonous gel that can be applied to slowly kill enemies, and even a brutal bleeding effect caused by attaching blades to blunt objects that will allow you to be much more effective in a melee combat situation.

Down below, you will see several pictures of these new weapons with their respective upgrades:







Breakdown:

The above three images show all the weapons together with their respective upgrades, along with our new grenades and equipment. However, from the 4th image down, we have the Ax which will feature a hammer upgrade to be able to effectively break open certain boxes while also allowing for blunt force trauma to be applied to the skull of an unsuspecting 3199 instance.

Next, we have the Machete which will feature a flame upgrade that superheats the blade and deals a huge amount of damage to enemies unfortunate enough to get sliced by it. This upgrade will require more materials than other upgrades as well and will be highly sought after due to its damage output.

Lastly, we have the Axle, which is the only Tier 3 weapon on this list as the Machete and Ax both do not do nearly as much damage as this weapon and are also one-handed. The Axle will feature an electric shock upgrade which will be triggered by the player and able to stun enemies to allow for quick follow-up hits that will have a much lower chance of being blocked or dodged.

This is just the tip of the iceberg when it comes to the upgrades for melee weapons, as many more modifications are planned. We also have planned modifications available for the guns that will be in-game that will make for some seriously interesting combat.

Next Week:

In the next post, we will show off the Site-113 concept that shows off the outside of the base and gives a fantastic idea of what the environment you will be playing in will be. We also will be discussing more about the Special Weapon class and go into detail about just what you can expect from these extremely rare and powerful weapons that will be scattered around the facility.

Kickstarter:

For those of you unaware, we will be doing a Kickstarter campaign shortly and would love for you to check out and follow our page since that gives us a good idea of the interest in our project and allows us to reach out to you directly with updates. You can find the page here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Patreon:

As many of you know, none of these updates would be possible if we didn't have the amazing support of our patrons. If you like what we are creating, please go ahead and visit us at https://www.patreon.com/hststudios and subscribe to a Patron tier to get exclusive updates about the game, and even get your ideas implemented! This week they will be seeing an amazing concept of Site-113 that is the highest detailed design we have ever gotten, so if you are curious subscribe to a tier and check it out!

See you all next week!

SCP: Fragmented Minds - TSMRE
After its near-total abandonment, Site-113 allowed many of the creatures contained there to make many sections of the facility their new homes. One of these creatures, while not a massive danger by themselves, decided to call the outer zone of the R&D section their new nest.

Below, you will see the first glimpse of our brand-new aerial threat SCP-149. The first-ever flying SCP ever featured in a game, and the first-ever instance of this SCP ever fully modeled. Keep in mind, the image below is an untextured version (but our Patrons have seen the full one, so consider donating here to get super early access to posts!)

SCP-149 (WIP):



This SCP is about the size of a small bird and will swarm in groups to incapacitate a player with their potent bites. While your suit will protect you for a short time against their attacks, it will not be 100% effective against these creatures. Just a single successful bite will allow their dangerous genetic effects to take place and immediate attention is required to counteract this debilitating effect. Luckily, it is possible to counteract this with special medication that can either be crafted from substances found around Site-113 or directly countered using a special serum that will be located around the facility.

Flying creatures like this will pose a serious challenge for players as they traverse throughout the facility, but be wary, as this SCP and another one to be shortly announced may very well combine forces to create a serious environmental hazard that will need to be dealt with extremely carefully if you wish to escape confrontation alive.

Next Week:

In this next week, we are going to talk about the crafting mechanic that will play a massive role throughout singleplayer and multiplayer. We will also be having patrons vote on our next SCP, showing them the brand-new Site-113 "map" concept, which details the three main zones, and some new weapons! If you'd like to get in on that action, please consider supporting us on Patreon here.

Note: Production of our second DevLog will begin soon, so if you enjoyed our first one, then you will like what we will be showing off in our next one! If you are not subscribed to our YouTube, go ahead and find us here.

KICKSTARTER!!:

It is my pleasure to announce our Kickstarter page is now live and visible to be followed, please visit it here and subscribe to the page to get notified when you can donate. We will be launching this page in a few months and are going to ideally have a really big launch event for it! Also, do note that these perks will NOT overshadow any Patreon perks so feel free to donate to our Patreon if you'd like to support us now, as that money is critical to creating the very content we can show in these posts! Also, this page will evolve and is relatively bare-bones at the moment.


4th of July:

We here at HST Studios love America and especially love freedom and wish you all a very safe and fun 4th of July!
SCP: Fragmented Minds - TSMRE
Melee Weapons:

Melee combat will be coming to singleplayer in a big way, as you will be forced to use melee weapons to open certain objectives as well as a last-resort method of defense when ammunition runs dry. However, there is a lot of emphasis being put on the availability and customizability of melee weapons to allow for them to be altered in terms of their damage output and core functionality. Upgrades for these weapons could look like adding a shock function to stun SCPs or adding additional bladed edges to increase bleeding and damage against any enemy unfortunate enough to be on the receiving end.


Below, you will see the first four melee weapons that are being introduced into the game:





From top to bottom, we have the utility ax, machete, shock baton, and axel.

Weapon Crafting:

Some of you may have noticed the axel is rather out of place in terms of the above weaponry, and that is because it is! However, this is because players will be encouraged to utilize the crafting mechanic to upgrade and create weapons out of various objects they will find around Site-113 which will add a great deal of expansion to the weapons and allow for a very solid (but also scary) combat experience.

Ammunition... will there ever be enough?

One of the core elements of Fragmented Minds is of course the horror aspect, and that is something we take a great deal of care in preserving throughout development. Because of this, ammunition will be VERY scarce and hard to come across. This will effectively cause players to either conserve ammunition, be stealthy or focus on crafting to keep their supplies stocked and ready to go. However, there will be ammunition crates scattered around the facility that will contain everything you need to either craft ammunition or will contain ready-to-go ammunition for your main weapon.


Down below, you will see the ammunition crates that will be featured across the map:


As you likely expect, the larger crates will contain larger quantities of gear but will also be much rarer and in much more dangerous areas of the map. They will also be a core feature of an upcoming mechanic we are introducing called Dark Zones, but more will come on that in a later post.

Multiplayer Ammunition Mechanic:

In The Hunt, players will be able to strategically place ammunition boxes around the map for them to visit while the round is played. These provide points they can stock up, grab equipment and also provide a specific target for SCPs to help throw the attacking MTF into disarray. Players will have a chance to coordinate and place these crates to give them the best chance of being able to launch a successful attack against the SCPs and win the round but will also give SCPs additional points to upgrade themselves should they destroy them.

Next Week:

In the next post, we will be talking about our newest design of Site-113 and we will have a rundown of exactly what the site is and how it is laid out, as well as some of the lore behind it.

For those of you who have not signed up for these posts, go ahead and click on the top right of this announcement and create an account to get notified each time one is posted. Also, please consider supporting us on Patreon, as we can massively scale how much work we can put out with your donations, and you will get exclusive perks!

Along with this update, Patrons will also get an exclusive look at the full render of the newest Site-113 environment concept, so if you'd like access to that and our other content then definitely go check it out and sign up!
SCP: Fragmented Minds - TSMRE
Hello everyone! Today is extremely special in that we are beginning to show off SCPs that have NEVER been featured in any games before! Additionally, from this point forward every single SCP we will be showing off will be completely new to games and will feature some rich gameplay mechanics and designs that will truly make them stand out.

SCP-323:



Enter SCP - 323, known as The Wendigo. This SCP is one we are particularly excited for players to encounter since it will be quite a challenge with the dynamic way it will choose to attack when it senses the player is weakest. It will stalk players relentlessly throughout the facility and prefer to hang back out of direct battles to let other threats wear down your strength.


However, do not be fooled, this SCP is incredibly strong and will feature swift and brutal attacks that will catch you off guard if you are not careful, or let it get too close. This SCP is also going to be among the first of the SCPs to feature a function known as Finishers. In these, the SCP will perform a finishing animation on the player should the player let their health get low enough. In these finishers, the SCP will kill the player in various brutal and violent styles that we feel will add a deeper layer to the horror this SCP provides. The finisher system will also extend to several other SCPs and will create something truly horrifying that has been ignored in other SCP games to date.


Next Week:

In the next post, we will be discussing our plans for some public streams to explain more about the game and to gather some feedback, and interact with players directly. We will be posting more about development streams shortly, but we have plans to do a Patreon-only stream soon to show off new content and get their feedback as to what they'd like us to spend some time focusing on. If you are not subscribed to our Patreon, you can do so here.


We will also be showing off our gallery for SCPs, which will not only function as a one-stop-shop for images and updates on all our SCPs but will also feature their backstory for the game and how they will behave towards players and anything else they encounter in the facility. The gallery entries for each SCP will include pieces of lore as well that will tie into the main story of the facility and why they are at Site-113. Overall, it will feature a ton of lore and really interesting content about Site-113 and the main story for the game.

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