Hey everyone and welcome to this week's post! We are going to be going over a variety of really cool concepts and mechanics in this post, with the most notable being the Exoatmospheric Containment Suit used by MTF unit Zeta - 12.
Exoatmospheric Containment Suit:
The suit you see before you is the very same armor you will be wearing during the single-player campaign, which means this is actually what the main character (you) will look like! We have ensured that the suit is also modular and will accept multiple upgrades that you will be getting throughout the campaign in the form of armor and other utilities. These armor sets will be critical in ensuring you are well prepared for the more intense sections that will exist in the later sections of the game (particularly the Military Zone, hint hint...). The concept for an armor set is going to be shown off next week and we think players will like its unique look.
There will also be multiple color variants for the suit, which will cross over into multiplayer for some cool customization elements that will allow players to show off their status with some nice skins for their character.
The actual model for this character is coming along quite nicely and we will have the 3D model done and ready to show off shortly. We are making sure the model is highly detailed to allow for more immersion into the experience that will add to the overall game and to give a unique character that flips what people think MTF armor normally looks like on its head -- as we tend to do for most things.
Hypersonic Weaponry - The Railgun (Special Tier):
Since we have a cool main character design, we of course had to design a cool weapon to go with it. Known as the HSER, the railgun is an extremely advanced piece of technology that packs an insane punch. This weapon can one-shot most creatures you will encounter and will be a key tool in helping to defend against some of the more dangerous SCPs you will encounter through the middle stages of the game. However, while this weapon is extremely powerful, ammunition is extremely limited. So pick your shots carefully and do not miss. You'll find this piece of equipment in the R&D Zone and will have it along with you through the rest of the game to give a "sense of security" -- unless you have no ammo...
Scraping and Crafting Mechanics:
Since scrapping and crafting are going to be two critical mechanics, we have started to design the unique resources that will be recycled using the special Recycler machine to obtain the raw resources to feed into the Fabricator so you can create weapons and equipment like the Railgun.
Down below you will see the new scrap models and Fabricator/Recycler
The scrap is going to be found in various parts of the facility and will prove critical in the crafting of new and powerful resources. While there will also be other exotic forms of scrap available, the above will be the main type you will find scattered around the environment and will be the most general type, useable for most common crafting.
This scrap will come into use when you stumble upon a Recycler/Fabricator station. You will feed in this scrap and whatever else you find into the Recycler and this will fill up the tube, which is in the top right of the above image, with the fluidized versions of the scrap you have found to be portable around the facility.
This fluid cartridge will be fed into a Fabricator to make certain items and weapons, so it will be critical to make sure you scrounge around for as much scrap as you can to get the best upgrades possible for your character. It is at these Fabricators you will craft ammo and even weapons so never pass the opportunity to use one up when you find one.
The Containment Log:
Over the next few days, you will notice a new tab located at the top right of our website. This will lead you to the Site-113 Containment Log, which will have information about the SCPs contained within Site-113, with background information about why they are there and how they got there in the first place. It is accurate to our in-game lore and will be expanded upon in-game as well. For those of you who love lore, make sure to bookmark that page since it will be updated with ALL the SCPs we plan to add.
We will also be releasing images of the Patreon-exclusive weapon skins that Patrons who donate in August and September at $20 and above will get, so make sure you check back here (or on our Patreon page) to see those and decide if that's something you are interested in. We will be showing off the latest SCP concept next week, along with some new Special Tier weapons that are going to just be awesome so do sign up for updates in the top right of this post so you don't miss it!
Also, if you hate reading, go subscribe to our YouTube so you can catch the video versions of these updates and can listen along as we go through each post with some additional commentary.
This week's post is extremely special, as it comes not only on the heels of our first mini-devlog but also follows the posting of our newest OST, both of which can be found on our YouTube: https://www.youtube.com/channel/UCi3uSXijfd9cEzBlbALbD-A .
This concept is the first to ever show the outside of Mars Site-113 and shows just how detailed our facility and surrounding areas will be. It also gives a great idea of how large Site--113 is, which is massive. One of the key parts of this concept is the transit system to the outside as well as the communications arrays, both of which will have parts to play in your singleplayer experience. Directly in front of the player model though, is one of the main space entrances to the facility and is where your journey throughout the site begins.
However, the character you see in the center will indeed be YOU! This is a sneak-peek of our upcoming player model and character concept, which we are extremely happy with and think you guys will find cool as well. More on the actual character concept and model to come in a separate post though.
Site-113 Interior:
Normally, what's on the inside is just as important as what's on the outside, however, in this case, the inside is a bit more important because it's where most of the horrifying experiences will happen.
What you see before you is the interior or Site-113, which is comprised of five distinct zones that you will be visiting throughout the game, with each zone being containing unique resources and being much more hostile than the last.
Site-113 Zone Breakdown:
To our immediate left, we have the Entrance Zone. This is where you will start within Site-113 and will be your introduction to all the terrifying monsters we are eager to have you play against. This zone will house some creatures and will give you the starting resources you will need to progress throughout the game.
From the Entrance Zone, you will travel to the middle zone of the map (in the center of the image) to what is known as The Hub. This zone is essentially your safe zone and will allow you to proceed to all the other zones through the facility transit system. This zone will also be customizable and will feature several ways of customizing to fit what you'd like. There are also some plans for this particular zone in regards to customization for multiplayer too, so it's something that will be brought up frequently.
From The Hub, you will travel to Aquaponics (the one with the trees to our right). This zone will be rich with natural resources and contain a lot of the resources you will need to begin crafting specific upgrades to your weapons and player to make you more survivable. Trees and forestation will have massively overtaken this zone to the point where they will be obstacles you will need to cut through or find a way around, which is also the main theme of this zone. This zone also features some special containment pens that focus on organic environments rather than plain cement or metal and will be worthwhile to explore.
The next zone you will visit is known as the Military Zone (directly behind The Hub), which is a frigid and icy zone as a result of a horrible accident which you will discover as you explore it. This zone will feature some powerful weapons that will allow you to finally go head to head with some of the more tank-like creatures that have been stalking you throughout your journey. This zone also features armor upgrades and other equipment that will be extremely valuable for defending against the aggressive entities that call this zone home. This zone will also feature some extremely unique environments due to SCPs creating their nests there and altering the environment as they please. Some of the side activities (known as "Dark Zones") will also be set here and will be high-risk high-reward ways of obtaining more gear while facing a huge amount of danger and high death consequences.
The last zone is Research and Development. This zone is the most hostile in the entire game and needs little introduction to those of you who know what the fleshy substance taking over the entire zone is. However, for those who do not, it is SCP - 610 aka "The Flesh That Hates". This SCP was housed in this zone for research purposes and has nearly completely taken over the zone by absorbing the biomass contained within it. This zone will feature many unique enemies spawned off of SCP - 610 and will be incredibly dangerous. However, there will also be the most powerful resources located here to make your journey to this zone worthwhile. The environment of this zone will indeed be fleshy and this flesh will cover nearly the entire zone, except for the only areas the flesh is unable to spread to, which you will find out as you play.
Special Weapons and Equipment:
One of our biggest goals for players is to introduce them to new and unique weapons, equipment and mechanics throughout the experience. Rather than boring AR-15-style weapons and the usual military weapons you see in every game, we opted to go for much more unique and custom weaponry to make the game even more immersive, which will be shown off in the next post! However, below are two great examples of our unique flavor equipment that will prove very useful throughout the game.
Healing Equipment - The Syringe Gun:
Have you ever been in a dire situation and need an immediate boost of health so you don't die a gruesome death to bloodthirsty creatures? Neither have we, but those who find themselves in that type of situation will have the Syringe Gun, which will allow you to quickly administer some first-aid to yourself and help you to temporarily stave off specific status effects so you can find proper medical treatment. You will be able to craft healing cartridges for this, so make sure you keep an eye out for the resources needed to craft these valuable assets.
Special Equipment - The Welder:
This is one of the most dynamic pieces of equipment in the game, allowing for welding doors shut, opening vents, and even being critical in the repair of some of the broken machinery you will encounter throughout the site. This little multitool will become the best friend of any players who like to find shortcuts or for those who like to thoroughly explore their environments (which is a VERY worthwhile thing to do).
Special Machinery - The Fabricator:
Located throughout the facility will be specific machines that will provide you a way to recycle your resources or to create new resources and upgrades. The Fabricator is a fantastic example of one such machine and will be critical in the process of upgrading your equipment and in crafting off all-important ammunition for your weapons. This device will feature some cool internal animations while it's running and will be located in various parts of the map, so make sure to use one if you come across it.
Next Week:
This post was the longest we have ever made, and also the most content-packed! If you have liked what you have seen here, please go ahead and visit our Kickstarter page here and also donate to our Patreon here, so we can continue to make awesome content for the game.
Also, be sure to check out YouTube for the two videos that will be releasing today, which will be our OST as well as a mini-devlog which is a special recap video of these very blogs.
Next week we are showing off some of the character concepts and also some new renders of SCP-149 along with some more information on how that SCP will behave in-game, along with our newest hypersonic weapon. Our lovely Patrons will be seeing our 3D modeled character model as well as some other super cool stuff, but we are also doing a special for the next two months in which those who donate at $20 or above for August and September will get exclusive weapon skins for each month they are a donator. If that interests you then be sure to visit our Patreon and subscribe to a tier!
Thank you all for reading and I hope you loved what we are showing off, see you next week!
This week we have a big update for how certain melee weapons will behave in-game, as well as how crafting will play a big role in your weapon progression throughout the game.
Weapon System Overview:
One of our main goals with Fragmented Minds is to innovate on certain aspects of gameplay that have been largely left out of the more familiar SCP titles that players know and love. We decided the perfect core mechanic that could be innovated and improved upon was the weaponry available to players within the game. There will be several tiers of weaponry available for players, ranging from the low damage Tier 1 weaponry to the insane Special Class, which features rare hypersonic and energy weaponry exclusively used in the direst situations.
Crafting and combat have been effectively intertwined with this new system since weapons in all tiers can be upgraded to some degree, with some weapons getting much larger benefits over others depending on the upgrade. Players will need to find specific resources to be able to craft the required parts to apply the desired upgrade to their weapon and make it much more effective in combat.
There will be several effects that upgrades can provide, such as a scorching hot blade that can cause massive damage, a poisonous gel that can be applied to slowly kill enemies, and even a brutal bleeding effect caused by attaching blades to blunt objects that will allow you to be much more effective in a melee combat situation.
Down below, you will see several pictures of these new weapons with their respective upgrades:
Breakdown:
The above three images show all the weapons together with their respective upgrades, along with our new grenades and equipment. However, from the 4th image down, we have the Ax which will feature a hammer upgrade to be able to effectively break open certain boxes while also allowing for blunt force trauma to be applied to the skull of an unsuspecting 3199 instance.
Next, we have the Machete which will feature a flame upgrade that superheats the blade and deals a huge amount of damage to enemies unfortunate enough to get sliced by it. This upgrade will require more materials than other upgrades as well and will be highly sought after due to its damage output.
Lastly, we have the Axle, which is the only Tier 3 weapon on this list as the Machete and Ax both do not do nearly as much damage as this weapon and are also one-handed. The Axle will feature an electric shock upgrade which will be triggered by the player and able to stun enemies to allow for quick follow-up hits that will have a much lower chance of being blocked or dodged.
This is just the tip of the iceberg when it comes to the upgrades for melee weapons, as many more modifications are planned. We also have planned modifications available for the guns that will be in-game that will make for some seriously interesting combat.
Next Week:
In the next post, we will show off the Site-113 concept that shows off the outside of the base and gives a fantastic idea of what the environment you will be playing in will be. We also will be discussing more about the Special Weapon class and go into detail about just what you can expect from these extremely rare and powerful weapons that will be scattered around the facility.
Kickstarter:
For those of you unaware, we will be doing a Kickstarter campaign shortly and would love for you to check out and follow our page since that gives us a good idea of the interest in our project and allows us to reach out to you directly with updates. You can find the page here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds
Patreon:
As many of you know, none of these updates would be possible if we didn't have the amazing support of our patrons. If you like what we are creating, please go ahead and visit us at https://www.patreon.com/hststudios and subscribe to a Patron tier to get exclusive updates about the game, and even get your ideas implemented! This week they will be seeing an amazing concept of Site-113 that is the highest detailed design we have ever gotten, so if you are curious subscribe to a tier and check it out!
After its near-total abandonment, Site-113 allowed many of the creatures contained there to make many sections of the facility their new homes. One of these creatures, while not a massive danger by themselves, decided to call the outer zone of the R&D section their new nest.
Below, you will see the first glimpse of our brand-new aerial threat SCP-149. The first-ever flying SCP ever featured in a game, and the first-ever instance of this SCP ever fully modeled. Keep in mind, the image below is an untextured version (but our Patrons have seen the full one, so consider donating here to get super early access to posts!)
SCP-149 (WIP):
This SCP is about the size of a small bird and will swarm in groups to incapacitate a player with their potent bites. While your suit will protect you for a short time against their attacks, it will not be 100% effective against these creatures. Just a single successful bite will allow their dangerous genetic effects to take place and immediate attention is required to counteract this debilitating effect. Luckily, it is possible to counteract this with special medication that can either be crafted from substances found around Site-113 or directly countered using a special serum that will be located around the facility.
Flying creatures like this will pose a serious challenge for players as they traverse throughout the facility, but be wary, as this SCP and another one to be shortly announced may very well combine forces to create a serious environmental hazard that will need to be dealt with extremely carefully if you wish to escape confrontation alive.
Next Week:
In this next week, we are going to talk about the crafting mechanic that will play a massive role throughout singleplayer and multiplayer. We will also be having patrons vote on our next SCP, showing them the brand-new Site-113 "map" concept, which details the three main zones, and some new weapons! If you'd like to get in on that action, please consider supporting us on Patreon here.
Note: Production of our second DevLog will begin soon, so if you enjoyed our first one, then you will like what we will be showing off in our next one! If you are not subscribed to our YouTube, go ahead and find us here.
KICKSTARTER!!:
It is my pleasure to announce our Kickstarter page is now live and visible to be followed, please visit it here and subscribe to the page to get notified when you can donate. We will be launching this page in a few months and are going to ideally have a really big launch event for it! Also, do note that these perks will NOT overshadow any Patreon perks so feel free to donate to our Patreon if you'd like to support us now, as that money is critical to creating the very content we can show in these posts! Also, this page will evolve and is relatively bare-bones at the moment.
4th of July:
We here at HST Studios love America and especially love freedom and wish you all a very safe and fun 4th of July!
Melee combat will be coming to singleplayer in a big way, as you will be forced to use melee weapons to open certain objectives as well as a last-resort method of defense when ammunition runs dry. However, there is a lot of emphasis being put on the availability and customizability of melee weapons to allow for them to be altered in terms of their damage output and core functionality. Upgrades for these weapons could look like adding a shock function to stun SCPs or adding additional bladed edges to increase bleeding and damage against any enemy unfortunate enough to be on the receiving end.
Below, you will see the first four melee weapons that are being introduced into the game:
From top to bottom, we have the utility ax, machete, shock baton, and axel.
Weapon Crafting:
Some of you may have noticed the axel is rather out of place in terms of the above weaponry, and that is because it is! However, this is because players will be encouraged to utilize the crafting mechanic to upgrade and create weapons out of various objects they will find around Site-113 which will add a great deal of expansion to the weapons and allow for a very solid (but also scary) combat experience.
Ammunition... will there ever be enough?
One of the core elements of Fragmented Minds is of course the horror aspect, and that is something we take a great deal of care in preserving throughout development. Because of this, ammunition will be VERY scarce and hard to come across. This will effectively cause players to either conserve ammunition, be stealthy or focus on crafting to keep their supplies stocked and ready to go. However, there will be ammunition crates scattered around the facility that will contain everything you need to either craft ammunition or will contain ready-to-go ammunition for your main weapon.
Down below, you will see the ammunition crates that will be featured across the map: As you likely expect, the larger crates will contain larger quantities of gear but will also be much rarer and in much more dangerous areas of the map. They will also be a core feature of an upcoming mechanic we are introducing called Dark Zones, but more will come on that in a later post.
Multiplayer Ammunition Mechanic:
In The Hunt, players will be able to strategically place ammunition boxes around the map for them to visit while the round is played. These provide points they can stock up, grab equipment and also provide a specific target for SCPs to help throw the attacking MTF into disarray. Players will have a chance to coordinate and place these crates to give them the best chance of being able to launch a successful attack against the SCPs and win the round but will also give SCPs additional points to upgrade themselves should they destroy them.
Next Week:
In the next post, we will be talking about our newest design of Site-113 and we will have a rundown of exactly what the site is and how it is laid out, as well as some of the lore behind it.
For those of you who have not signed up for these posts, go ahead and click on the top right of this announcement and create an account to get notified each time one is posted. Also, please consider supporting us on Patreon, as we can massively scale how much work we can put out with your donations, and you will get exclusive perks!
Along with this update, Patrons will also get an exclusive look at the full render of the newest Site-113 environment concept, so if you'd like access to that and our other content then definitely go check it out and sign up!
Hello everyone! Today is extremely special in that we are beginning to show off SCPs that have NEVER been featured in any games before! Additionally, from this point forward every single SCP we will be showing off will be completely new to games and will feature some rich gameplay mechanics and designs that will truly make them stand out.
SCP-323:
Enter SCP - 323, known as The Wendigo. This SCP is one we are particularly excited for players to encounter since it will be quite a challenge with the dynamic way it will choose to attack when it senses the player is weakest. It will stalk players relentlessly throughout the facility and prefer to hang back out of direct battles to let other threats wear down your strength.
However, do not be fooled, this SCP is incredibly strong and will feature swift and brutal attacks that will catch you off guard if you are not careful, or let it get too close. This SCP is also going to be among the first of the SCPs to feature a function known as Finishers. In these, the SCP will perform a finishing animation on the player should the player let their health get low enough. In these finishers, the SCP will kill the player in various brutal and violent styles that we feel will add a deeper layer to the horror this SCP provides. The finisher system will also extend to several other SCPs and will create something truly horrifying that has been ignored in other SCP games to date.
Next Week:
In the next post, we will be discussing our plans for some public streams to explain more about the game and to gather some feedback, and interact with players directly. We will be posting more about development streams shortly, but we have plans to do a Patreon-only stream soon to show off new content and get their feedback as to what they'd like us to spend some time focusing on. If you are not subscribed to our Patreon, you can do so here.
We will also be showing off our gallery for SCPs, which will not only function as a one-stop-shop for images and updates on all our SCPs but will also feature their backstory for the game and how they will behave towards players and anything else they encounter in the facility. The gallery entries for each SCP will include pieces of lore as well that will tie into the main story of the facility and why they are at Site-113. Overall, it will feature a ton of lore and really interesting content about Site-113 and the main story for the game.
DevLog #1: Tomorrow (6/2/2021) at 11:30 AM PST/(UTC−08:00) we are releasing our first-ever DevLog where we go into exactly what Fragmented Minds is, as well as show off some cool videos and images about what you are going to be seeing and facing in the game. The video will go live in about 20 hours here: https://www.youtube.com/watch?v=lyur-eoJFk0
Website Overhaul/Development Blogs: We have completely overhauled our website (https://www.hstgamestudios.com/) so make sure you go check that out and bookmark it, as we will begin to start doing development news posts on a weekly/bi-weekly basis, so make sure you don't miss those! We will also be adding an entire section dedicated to showing off the creatures as well as our description of how they will behave towards you in-game. In general, the website will serve as the hub for all information about this game in an easy-to-read format.
This Months New SCP: We are happy to announce that our newest creature added to the game can be seen below, and we will be adding a ton more!
Patreon: We are incredibly excited to be seeing an uptrend in our patronage and interaction we have with our Patrons, so please support the project if you like what we do here, and want some cool in-game stuff to show people that you had a huge impact in making this come to life! https://www.patreon.com/hststudios
Please make sure you wishlist us here on Steam so you can get notified of all our announcements and get the game in either Early Access or on launch!