SCP: Fragmented Minds - TSMRE
Make sure to visit our website at https://www.hstgamestudios.com/blog to get these posts sent straight to your email!

This week we have a big update for how certain melee weapons will behave in-game, as well as how crafting will play a big role in your weapon progression throughout the game.

Weapon System Overview:

One of our main goals with Fragmented Minds is to innovate on certain aspects of gameplay that have been largely left out of the more familiar SCP titles that players know and love. We decided the perfect core mechanic that could be innovated and improved upon was the weaponry available to players within the game. There will be several tiers of weaponry available for players, ranging from the low damage Tier 1 weaponry to the insane Special Class, which features rare hypersonic and energy weaponry exclusively used in the direst situations.

Crafting and combat have been effectively intertwined with this new system since weapons in all tiers can be upgraded to some degree, with some weapons getting much larger benefits over others depending on the upgrade. Players will need to find specific resources to be able to craft the required parts to apply the desired upgrade to their weapon and make it much more effective in combat.

There will be several effects that upgrades can provide, such as a scorching hot blade that can cause massive damage, a poisonous gel that can be applied to slowly kill enemies, and even a brutal bleeding effect caused by attaching blades to blunt objects that will allow you to be much more effective in a melee combat situation.

Down below, you will see several pictures of these new weapons with their respective upgrades:







Breakdown:

The above three images show all the weapons together with their respective upgrades, along with our new grenades and equipment. However, from the 4th image down, we have the Ax which will feature a hammer upgrade to be able to effectively break open certain boxes while also allowing for blunt force trauma to be applied to the skull of an unsuspecting 3199 instance.

Next, we have the Machete which will feature a flame upgrade that superheats the blade and deals a huge amount of damage to enemies unfortunate enough to get sliced by it. This upgrade will require more materials than other upgrades as well and will be highly sought after due to its damage output.

Lastly, we have the Axle, which is the only Tier 3 weapon on this list as the Machete and Ax both do not do nearly as much damage as this weapon and are also one-handed. The Axle will feature an electric shock upgrade which will be triggered by the player and able to stun enemies to allow for quick follow-up hits that will have a much lower chance of being blocked or dodged.

This is just the tip of the iceberg when it comes to the upgrades for melee weapons, as many more modifications are planned. We also have planned modifications available for the guns that will be in-game that will make for some seriously interesting combat.

Next Week:

In the next post, we will show off the Site-113 concept that shows off the outside of the base and gives a fantastic idea of what the environment you will be playing in will be. We also will be discussing more about the Special Weapon class and go into detail about just what you can expect from these extremely rare and powerful weapons that will be scattered around the facility.

Kickstarter:

For those of you unaware, we will be doing a Kickstarter campaign shortly and would love for you to check out and follow our page since that gives us a good idea of the interest in our project and allows us to reach out to you directly with updates. You can find the page here: https://www.kickstarter.com/projects/hststudiosllc/scp-fragmented-minds

Patreon:

As many of you know, none of these updates would be possible if we didn't have the amazing support of our patrons. If you like what we are creating, please go ahead and visit us at https://www.patreon.com/hststudios and subscribe to a Patron tier to get exclusive updates about the game, and even get your ideas implemented! This week they will be seeing an amazing concept of Site-113 that is the highest detailed design we have ever gotten, so if you are curious subscribe to a tier and check it out!

See you all next week!

SCP: Fragmented Minds - TSMRE
After its near-total abandonment, Site-113 allowed many of the creatures contained there to make many sections of the facility their new homes. One of these creatures, while not a massive danger by themselves, decided to call the outer zone of the R&D section their new nest.

Below, you will see the first glimpse of our brand-new aerial threat SCP-149. The first-ever flying SCP ever featured in a game, and the first-ever instance of this SCP ever fully modeled. Keep in mind, the image below is an untextured version (but our Patrons have seen the full one, so consider donating here to get super early access to posts!)

SCP-149 (WIP):



This SCP is about the size of a small bird and will swarm in groups to incapacitate a player with their potent bites. While your suit will protect you for a short time against their attacks, it will not be 100% effective against these creatures. Just a single successful bite will allow their dangerous genetic effects to take place and immediate attention is required to counteract this debilitating effect. Luckily, it is possible to counteract this with special medication that can either be crafted from substances found around Site-113 or directly countered using a special serum that will be located around the facility.

Flying creatures like this will pose a serious challenge for players as they traverse throughout the facility, but be wary, as this SCP and another one to be shortly announced may very well combine forces to create a serious environmental hazard that will need to be dealt with extremely carefully if you wish to escape confrontation alive.

Next Week:

In this next week, we are going to talk about the crafting mechanic that will play a massive role throughout singleplayer and multiplayer. We will also be having patrons vote on our next SCP, showing them the brand-new Site-113 "map" concept, which details the three main zones, and some new weapons! If you'd like to get in on that action, please consider supporting us on Patreon here.

Note: Production of our second DevLog will begin soon, so if you enjoyed our first one, then you will like what we will be showing off in our next one! If you are not subscribed to our YouTube, go ahead and find us here.

KICKSTARTER!!:

It is my pleasure to announce our Kickstarter page is now live and visible to be followed, please visit it here and subscribe to the page to get notified when you can donate. We will be launching this page in a few months and are going to ideally have a really big launch event for it! Also, do note that these perks will NOT overshadow any Patreon perks so feel free to donate to our Patreon if you'd like to support us now, as that money is critical to creating the very content we can show in these posts! Also, this page will evolve and is relatively bare-bones at the moment.


4th of July:

We here at HST Studios love America and especially love freedom and wish you all a very safe and fun 4th of July!
SCP: Fragmented Minds - TSMRE
Melee Weapons:

Melee combat will be coming to singleplayer in a big way, as you will be forced to use melee weapons to open certain objectives as well as a last-resort method of defense when ammunition runs dry. However, there is a lot of emphasis being put on the availability and customizability of melee weapons to allow for them to be altered in terms of their damage output and core functionality. Upgrades for these weapons could look like adding a shock function to stun SCPs or adding additional bladed edges to increase bleeding and damage against any enemy unfortunate enough to be on the receiving end.


Below, you will see the first four melee weapons that are being introduced into the game:





From top to bottom, we have the utility ax, machete, shock baton, and axel.

Weapon Crafting:

Some of you may have noticed the axel is rather out of place in terms of the above weaponry, and that is because it is! However, this is because players will be encouraged to utilize the crafting mechanic to upgrade and create weapons out of various objects they will find around Site-113 which will add a great deal of expansion to the weapons and allow for a very solid (but also scary) combat experience.

Ammunition... will there ever be enough?

One of the core elements of Fragmented Minds is of course the horror aspect, and that is something we take a great deal of care in preserving throughout development. Because of this, ammunition will be VERY scarce and hard to come across. This will effectively cause players to either conserve ammunition, be stealthy or focus on crafting to keep their supplies stocked and ready to go. However, there will be ammunition crates scattered around the facility that will contain everything you need to either craft ammunition or will contain ready-to-go ammunition for your main weapon.


Down below, you will see the ammunition crates that will be featured across the map:


As you likely expect, the larger crates will contain larger quantities of gear but will also be much rarer and in much more dangerous areas of the map. They will also be a core feature of an upcoming mechanic we are introducing called Dark Zones, but more will come on that in a later post.

Multiplayer Ammunition Mechanic:

In The Hunt, players will be able to strategically place ammunition boxes around the map for them to visit while the round is played. These provide points they can stock up, grab equipment and also provide a specific target for SCPs to help throw the attacking MTF into disarray. Players will have a chance to coordinate and place these crates to give them the best chance of being able to launch a successful attack against the SCPs and win the round but will also give SCPs additional points to upgrade themselves should they destroy them.

Next Week:

In the next post, we will be talking about our newest design of Site-113 and we will have a rundown of exactly what the site is and how it is laid out, as well as some of the lore behind it.

For those of you who have not signed up for these posts, go ahead and click on the top right of this announcement and create an account to get notified each time one is posted. Also, please consider supporting us on Patreon, as we can massively scale how much work we can put out with your donations, and you will get exclusive perks!

Along with this update, Patrons will also get an exclusive look at the full render of the newest Site-113 environment concept, so if you'd like access to that and our other content then definitely go check it out and sign up!
SCP: Fragmented Minds - TSMRE
Hello everyone! Today is extremely special in that we are beginning to show off SCPs that have NEVER been featured in any games before! Additionally, from this point forward every single SCP we will be showing off will be completely new to games and will feature some rich gameplay mechanics and designs that will truly make them stand out.

SCP-323:



Enter SCP - 323, known as The Wendigo. This SCP is one we are particularly excited for players to encounter since it will be quite a challenge with the dynamic way it will choose to attack when it senses the player is weakest. It will stalk players relentlessly throughout the facility and prefer to hang back out of direct battles to let other threats wear down your strength.


However, do not be fooled, this SCP is incredibly strong and will feature swift and brutal attacks that will catch you off guard if you are not careful, or let it get too close. This SCP is also going to be among the first of the SCPs to feature a function known as Finishers. In these, the SCP will perform a finishing animation on the player should the player let their health get low enough. In these finishers, the SCP will kill the player in various brutal and violent styles that we feel will add a deeper layer to the horror this SCP provides. The finisher system will also extend to several other SCPs and will create something truly horrifying that has been ignored in other SCP games to date.


Next Week:

In the next post, we will be discussing our plans for some public streams to explain more about the game and to gather some feedback, and interact with players directly. We will be posting more about development streams shortly, but we have plans to do a Patreon-only stream soon to show off new content and get their feedback as to what they'd like us to spend some time focusing on. If you are not subscribed to our Patreon, you can do so here.


We will also be showing off our gallery for SCPs, which will not only function as a one-stop-shop for images and updates on all our SCPs but will also feature their backstory for the game and how they will behave towards players and anything else they encounter in the facility. The gallery entries for each SCP will include pieces of lore as well that will tie into the main story of the facility and why they are at Site-113. Overall, it will feature a ton of lore and really interesting content about Site-113 and the main story for the game.

Jun 13, 2021
SCP: Fragmented Minds - TSMRE
Jun 4, 2021
SCP: Fragmented Minds - TSMRE
Head on over to our website to read about this update, and subscribe to get notified of all future content!

https://www.hstgamestudios.com/post/new-scps-and-environment-update
SCP: Fragmented Minds - ALLTHETIMEGAMING


DevLog #1:
Tomorrow (6/2/2021) at 11:30 AM PST/(UTC−08:00) we are releasing our first-ever DevLog where we go into exactly what Fragmented Minds is, as well as show off some cool videos and images about what you are going to be seeing and facing in the game. The video will go live in about 20 hours here: https://www.youtube.com/watch?v=lyur-eoJFk0

Website Overhaul/Development Blogs:
We have completely overhauled our website (https://www.hstgamestudios.com/) so make sure you go check that out and bookmark it, as we will begin to start doing development news posts on a weekly/bi-weekly basis, so make sure you don't miss those! We will also be adding an entire section dedicated to showing off the creatures as well as our description of how they will behave towards you in-game. In general, the website will serve as the hub for all information about this game in an easy-to-read format.

This Months New SCP:
We are happy to announce that our newest creature added to the game can be seen below, and we will be adding a ton more!


Patreon:
We are incredibly excited to be seeing an uptrend in our patronage and interaction we have with our Patrons, so please support the project if you like what we do here, and want some cool in-game stuff to show people that you had a huge impact in making this come to life! https://www.patreon.com/hststudios

Please make sure you wishlist us here on Steam so you can get notified of all our announcements and get the game in either Early Access or on launch!
Jun 1, 2021
SCP: Fragmented Minds - ALLTHETIMEGAMING
SCP-173




SCP-058




SCP-939




SCP-966




SCP-3199



SCP-3199 Eggs

May 20, 2021
SCP: Fragmented Minds - ALLTHETIMEGAMING
Elevator room







SCP: 173







SCP: 058

May 14, 2021
SCP: Fragmented Minds - ALLTHETIMEGAMING
Welcome to Site-113!
After the total abandonment of the site personnel's duties, Site-113 fell into complete disarray as many tried and failed to escape. Explore the abandoned research site and discover the secrets that could change the fate of humanity forever.




Join our discord
Join our Reddit
Subscribe to use on YouTube
Follow us on Twitch
...