this update comes with some new features we've heard many times from you being requested.
For the start, there is the new Evolution Stone. You can use it, to upgrade your existing traits (natural or absorbed) up to level 10. By default, the traits come at level 4. Evolution Stone can be obtained as some battle rewards like "The Battle of X..".
Then we have overhauled the weaponsmith and armoursmith:
1. both can now enhance (infuse) an existing mutator into a gear, weaponsmith can enhance melee weapons and armoursmith can enhance armour (helmet, shield, torso protection).
2. weaponsmith can now equip any melee weapon type, armoursmith can equip any armour gear (helmet, shield, torso protection). So you might start to experiment with new builds.
Also, both have kept their ability to auto upgrade your gear while traveling in the world map.
Then we've finalized the visuals for the elite skins (werebeasts, ..). And more, so let's summarize it in this changelog:
v.0.87.08+8 Village center/reinf. battle: capped max reinf. size to 9 Decreased master volume by 50% (music & sound) minor fix
v.0.87.08+10 chinesse loc. updates
v.0.87.08+9 Village center/reinf. battle: map-regen adjustments, and one of the allies will always be a javelinier - to help to break into the 'village'
v.0.87.08+12 Treasure hunters ambushed - moved their spawns closer to player improved the 'ally spawn generation' for village battle(yellow center) gx updates removed Porcupine disengagement (deso only) install/publish scripts updated
v.0.87.08+13 AI: units will 'Spearwall' will now be more likely cast it AI: priest will now use 'sacrifize' ability
v.0.87.08+14 small updates Added logic for 'tranditional chinese' Added elite skin for werebeast axeman Werebeast engager: added elite skin
v.0.87.08+15 Village fight (yellow center) with allies: now if you save at least one ally, you'll be rewarded with the Evolution Stone Soldier perk: increased the bonus armour protection per progress 3% -> 5%, and max 40% -> 50%. Reduced the HP lost threshold to progress 13% -> 12% Added new mutator type: "Evolution Stone" - grants an upgrade of some traits of the class. Is destroyed upon use. small updates
v.0.87.08+16 When starting new game, you can now select also a Blacksmith(villager) class from the selection (just for testing purposes) Weaponsmith & armoursmith can now equip any melee weapon and any armour (helmet, shield or torso arm.) Added new trait: "Weapon enhancer" - armoursmith & weaponsmith both have it and now will be able to 'enhance any melee weapon' with any equipped mutator. minor fix
v.0.87.08+17 bugfix with Blacksmith
v.0.87.08+18 Blacksmith class devided into two separate classes: Weaponsmith(can equip all melee weapons) and Armoursmith(can equip all armour types and staff). Also, in the Start screen, you can select both classes
v.0.87.08+19 'Battle Of X' battle now rewards you with an additional Evolution Stone bugfix some udpates
v.0.87.08+20 Evolution Stone: now can be applied only to 'scalable traits'.
v.0.87.08+21 Strong Vs Beast renamed to Strong Vs Monster and now also triggers against Vampires
This update is save compatible, so no worries. For the future update I'll try to keep the save compatibility as much as possible!
we have been quite busy for another month and have done further progress. What has been done in a nutshell? Added new boss: Victor the Marksman, comleted all elite visuals for all classes, improved balance and added some new stuff!
Let's see what's in this update:
v.0.87.07+28 Fixed the bug with 're-rolling' traits when starting campaign Amos boss fight: you can't retreat from that fight anymore Beast Turtle: added Round Strike to random traits added some additional traits to classes (thx yeek: quick reflexes for warlord, recovering criticals for marauder, fast thinker for shaman)
v.0.87.07+29 minor fix: boss scaling (amos & judge) french loc.updates small updates
v.0.87.07+30 Grand bosses: they will now refuse to go to any mission Jester: removed 'Immobilizing crits' trait, but kept it for deso dif. Deso diff.: added some traits to classes (google doc) Torturer's Tatto mutator cannot be upgraded with Lifestone small bugfix small improv. in game setup UI Amos champ. boss updates (deso only)
v.0.87.07+31 Valdor piercer fix
v.0.87.07+32 Torturer tooltip minor fix 2h-sword: raised armour shatter to 85% Snipe: lowered stam.cost to 75 Werebeast (hook): added Flesh eater (all diff.)
v.0.87.07+33 deso diff.: added additional traits to enemies (see google doc) Urtuk mutations: recovery changed to rec.II fort map fixes minor updates Forsaken Wrath: reduced healing aura effect by 20%
v.0.87.07+34 small updates, fixes Torturer minor fix deso/epic diff. recovery injury times reduced by a bit map updates
v.0.87.07+35 Valdor piercer bugfix
v.0.87.07+36 small updates, typos fixes deso diff.: starter classes get +1 extra absorp.slots
v.0.87.07+37 Village center defender battle(yellow escapes): now if you kill 50% of the initial (village center) enemies, the reinf. will stop Removed wage from rescued prisoners from village tunnels
v.0.87.07+38 Siege defend battle allies scale fix; Urtuk mutation count raised to 4(was 3), last 4th triggers at day 170 bugfix: applying speed penalty on shatterproof units has not applied 'slowed' effect. Urtuk mutations: now player can choose from 2 candidates traits. The not selected trait can still occur in the next mutation event. Urtuk mutations: added Overdose & Delirium (once again)
v.0.87.07+39 small UI improv.
v.0.87.07+40 fort maps updates (kitten) added new 'elite' visuals for: Bount hunter, Bounty hunter (flail), Beast rhino, Beast porcupine, Beast puller, new skin for Vampire origin
v.0.87.07+41 Added 'Butcher for Blood' misison Necroreaver: thick skin & monster heart is now not extractable to not bloat the reward screen Amos: changed 'unavailability' days 7 -> 5 added elite skin for Bounty hunter (javelin)
v.0.87.08+1 new 'fort map'
v.0.87.08 Final battle: pulled the 'fort tiles' by 1 hex; Ivadd: the max DR for player is now 50% (was 80%) scav.warlord: replaced his foc.abilty with Rend Armour Amos: 'train days' reduced 5->4
v.0.87.08+3 Desolation diff. traits update for some classes (google doc) small updates AI: added the possiblity for enemy AI to throw all types of traps. The enemy traps are 'red highlighted' so player can differenciate them from his own traps. Stalwart refactored (using now battle.canDisplace); new trait: IgnoreStalwart Added elite skin for Vampire origin gx updates Vampire lesser: using now the Vampire origin skin Added spine2d model for 'Marksman boss' Urtuk mutation 'Delirium': increased charges 2->3 Reduced some calamities' durations. Amos: added 'Quick learner' to compensate his 'unavailbility'
v.0.87.08+4 Marksman boss (Victor): is now available in the world (special condition must be met to reveal him)
v.0.87.08+5 Ivadd: nerfed his traits & stats once he gets to player party Ivadd: capped his +dmg trait from attacking allies at +100% dmg. Also reduced the +% dmg per attack +20% -> +10%
That's it!
Unfortunately, this version is not save compatible and will break your current saves. But fear not! You can still continue playing your current run, just opt-in into "Betas" from steam app, and select the 'steam - 0.87.07' version from the selection of versions.
another month has passed and we have done further nice progress! We've added two new bosses, improved overall game balance and flow, added elite visuals for all human classes, created 5th highest difficulty and much much more!
Let's summarize:
v.0.87.06+18 Added 'Dismiss all' button for closing all info messages in worldmap screen (upper left corner) Added shortcuts(1-0) for selecting first 1-10 avatars in deploy phase Ancient General: added karwla speed and mind of genius bugfix: Barrel thrower won't fire if 60% of units are 'inside fort' french loc.updates polish loc.updates russian loc.updates minor fixes .
Torturer 'Sadist' trait: now injures him on every 10th day (was 7th) Added new 'Hammer boss' fight (The Judge) .
v.0.87.07+1 Judge boss map update minor fixes Thick skin: reduced tier to I (was II) Torturer 'Sadist' trait: now injures him on every 10th day (was 7th) .
v.0.87.07+3 minor fixes (Ai should not try displace stalwart/rooted units) russian loc.updates Resilience: triggers now at 35% max hp(was 40%); Flesh eater: improved the description small fixes (ai-behavior forgot to setup in some quests) Forsaken master (mini-boss): added Blood Curse II minor updates Champion unlock: villagers won't count as 'fighters' for evaluation
v.0.87.07+4 Fort maps updates: added 'reworked' (by kitten) 3 older maps. After testing will add the existing kitten maps back. Oil + vampire mission: added more 'master' classes to recruit pool and removed vamp lord Traitor mission: reduced enemy count by 20% Abomination & Forsaken King boss balance updates Ancient General Boss (Mandoralen): raised lvl of his 3 bodyguards .
v.0.87.07+6 Added new trait: "Adaptive body": reduces any 'speed penalty' by 75%. All grand bosses have it now. v.0.87.07+5 fort maps update (kitten): added reworked fort map .
v.0.87.07+7 added new battle objective: 'Defend catapults'; maps updates Deathcather (zone1 final boss): removed Leech, added Leeching Double Strike Battle quest updates text, russian loc.updates Scout mission: increased duration to 6 days(was 3) Poison resistance: minor fix Added 'elite' looks for guardian class .
v.0.87.07+8 Added new diff.: "Hell" Jester & forksaken king boss map updates Devil's pact fixes; added two new traits:'Evasion' and 'Sudden Throw' Deathcatcher: removed Rooted, added Stalwart. All bosses: replaced Bloodless with Natural resistance russian loc.updates, text upd. maps update dungeon biome: barricades gx updates .
v.0.87.07+11 Jugde boss: increased HP by cca 300 russian loc.updates Evasion bugfix butcher mission(fles): yield 45 flesh (was 39) For all 1h-sword classes added 'Light Weapon' Swords(1h- & 2h-) reduced shatter to 70% (was 100%). If it doesn't work good (sub optimal), we revert back to 100% combined kitten fort maps to total of 3+8=11 .
v.0.87.07+12 Added new grand boss: Amos The Champion; Added new trait: Heavy javelin Diff.names changed. small updates Beast puller: added Light weapon trait Grap & Attack: now adjacent allies attack also critically .
v.0.87.07+13 evasion: minor fix; Peltast boss gx updates; maps updates .
v.0.87.07+14 english loc.updates (screeg) Evasion: jumps to lower tile at max elv.diff = 1 Village reinf. battle: reduced the reinf.rate by 30% maps updates Amos - added Wage (for now until another balance mechanic is implemented) .
v.0.87.07+15 Added logic for any diff.setting to 'customize' enemies. For now, Deathcatcher gets for epic/deso the DoubleLeechingStrike & Revitalizer Torturer's Tatto: now the map location is revealed immediatelly after you merge all pieces in party screen. fixed some copy-edit merging (incorrect Encoding) issues copy-edit updates (screeg) Deathcatcher: removed Revitalizer and Leeching Double strike jump, evasion: can jump up to a max. elev. level of 3. Screen english loc.updates (merging back to java files) russian loc.updates minor fix Amos - added wage (for now, as balance) avatars added (amos, judge) .
v.0.87.07+16 Amos the Champion: removed Wage; added new perk: Champion - after a battle, he goes train and thus won't be available (in your party) for 7 days Hell(desolation): increased injured recovery time, cost of medicine, recruit at black market, armour.guild Light Foot: reduced cost of life essence to 22 (ie. is now tier I mutator) Valdor classes: 'Valdorian Armour' is now applied only at epic/deso diff. chinese loc.updates french loc.updates
v.0.87.07+17 Exploration diff.: Necros have no HP bonus; Adventure diff.: Necros have +15% HP; Veteran+. diff.: necros - additional +25% HP (so cca x1.40 compared to exploration diff.)
Epic+ diff.: added additional traits for some classes (non-elites)
Veteran+ diff.: all Valdorians have Vald.armour; Deathcatcher has now double leeching strike & revitalizer (moved from epic diff.) Revenants: all armoured revenants get Valdorian armour .
v.0.87.07+18 some fixes bonefisher beast porcupine: for veteran+ added 'strongVs Isolated' (enemy + player) .
v.0.87.07+19 Deso diff.: some classes gained extra traits (google doc) Deso: reduced XP levelup by 15% Deso diff.: all grand-bosses have "Bloodless" .
v.0.87.07+20 Revenant start camp.: they won't send away boss recruits anymore - so you can have 3 starter revenants + Ivadd/Amos in the party small updates reduced fort reward medicine by one. reduced 'Flesh upkeep' for beast campaign by 20% Added 'inside fort' hex symbol in case of a siege battle .
v.0.87.07+21 Deso diff.: added traits to some classes Monster slayer quest: added Taunt immunity trait Fort battle reward: medicine=3x; for epic+ difficulties: medicine=1x map (fort) updates .
v.0.87.07+22 small fix (save break) Ivadd: added new trait: "Die not so fast!" (disables progress of injury to death if not treated with a medicine) .
v.0.87.07+23 completed all 'elite skins' for human classes (ie.: berserker, footman, bloodknight, spearman, hunter, priest) reinf. now can spawn at tiles with hazardous objects (traps, spikes,..) but not into dead zones. Soldier perk: on hit dmg reduced to 13% (was 15%) to trigger Ancient General: increased the 'awake' rate of Valdorian soldiers 2->3; Devil's pact damage is now calculated based on the attacker's MAX HP x 10. .
v.0.87.07+24 deso diff.: added some traits to classes (see google doc) french loc.fix .
v.0.87.07+25 Warmonk elite assets added improved rewards for 'Collapsed Mine' quest Delirium removed from Urtuk's mutations pool
v.0.87.07+26 minor bugfix
v.0.87.07+27 small improvements on UI
Unfortunatelly this update is not save compatible with the previous version (0.87.06), but fear not, you can continue your current run: just opt-in into steam branches and select the 'steam - 0.87.06' and you should be fine.
Here we go, we're proud to release this "new content" update with lots of stuff in, mainly:
- 5 new bosses (with unique visuals, boss mechanics, unique map and special reward for each boss) - 2 new starting factions: Swampers and Beasts - several new battle objectives (village fights, missions, etc..) - several new unique legendary items and mutators
We have introduced end zone bosses for each zone: with that you have to fight a unique grand boss before you can proceed to next zone. Also, there are optional grand bosses roaming in the world of Urtuk and you might find clues how to reveal them! Each boss comes with its very specific mechanics, and it is up to the player to figure out, what works best. After defeating him, you will obtain a unique item which will add new game mechanics to your run! For example, with the "Death Stone", you can kill any of your party member and extract almost any of its traits (even if it's non extractable after a normal battle).
We also listened to you players and your feedback and suggestions and made a big list of changes and improvements (HUGE thank you!).
Let's summarize all of it in the changelog:
- in fort sieges, the enemy archers will be placed into balistrarias; - balistraria: now will also prevent all displacements (bash, flip, ram, uplift,..); - added new feature for player characters: unlocking 'elite' visuals. This 'elite appearance' can be achieved under some specific conditions.This change will only apply if you start new campaign. - 'The Champion' trait: now unlocks at progress=3 (was 5); also it ads +5% dmg and +5% max hp - Grand boss names updates (credit to: soma, savage, yeek, pupuc) - weaponmaster quest: renamed 'crossbowman' to 'huntsman' and he now also teaches both - crossbowmen & blowgun/pipetube classes (floaters) - scav.warlord: increased absorp.slots: 2->3 - Unbreakable: removed the 'taunt immunity'; added new trait 'Unshakable': grants taunt immunity (all bosses have it) - Torturer: added new perk 'Sadist': on every 7th day, he injures himself (if not already injured) - Valdorian Armour: reduced the armour bonus to +50% (was 100%) - Added new grand boss: 'Jester' aka Baccayeek The Deathcatcher - Torturer: removed Murdering sence, reduced max DR to 80% and rate - Champion trait: dmg/max hp increased to 10%/10% (was 5/5) - Made the 'Swampers' as starter faction (reach zone2!); Forsaken starter classesa available upon reaching zone3; - 2h-sword: damage reduced by 10% - Endzone boss for 1st zone is 'Jester' and for 2nd zone it's the 'Abomination' - Added new ability: Throw Jester's trap; - swamp shaman: reduced start CONC; focus gain from casting spells reduced by 30% - added a single Necroreaver fort for 2nd zone - Ancient general: added def. & spine assets - Bounty Hunter (axe): slots 4->1 For Boss fights calamities are disabled - added new 'boss fight battlequest (with map)'; some refactor (non-breaking!); additions - Urtuk mutations: if ranged, some traits are filtered out (flagrant, quick refl., fast recovery), added Karwla speed and Lyncher. - super healing: now recovery is done on 7th day (was 4th) and costs 10/10 blood/flesh - battle quest updates - bugfix: ramming rooted unit won't trigger retaliation anymmore - Added 'Ancient General' boss; - fort/sieges: the contraints for 'inside fort' is now only applied based on distance from player spawns. - fix: Armour piercing traits wont pierce through Valdorian armour - Added 'Beasts' as starter faction - improved RNG for focus mutator selection from fortress rewards (more variety!) - improved RNG for village battle selection (more variety!) - increased the 'inside fort' distance 4->5 (based on Kitten's maps for best results) - reduced villages capture count 35% -> 30% to reveal the exit node (and zone boss) - reduced image size of 'end turn' button in worldmap - Added new perk: "Flesh consumer": now it's used for the Beasts start. - Added new mission: "Butcher(flesh)": kill a unit and get flesh - Barrel thrower min range changed 3 -> 8 - Volcano calamity: now oil spreads slower and dries out quicker (5turns -> 3) - Added new battle quest: 'Traitor' - Beast bloody/toxic class have 100 absorp.slots now - Forsaken 'avenger' (from elites reinf.) got speed buffs - bugfix: bashing a target from balistraria will negate that effect - Flesh bucher missions yields 40 flesh - Flesh consumer: flesh upkeep raised by 25% - 'Avenger' from forsaken elites should not interfere with the 'win conditions' - grand bosses: +20% HP, +Bloodless (let's experiment, if it's too much, I'll remove it) - Traitor battle quest: now if you attack just one enemy, all will turn on you (before only the attacked turned on you, while others were chasing the traitor) - Natural Resistance: now cures both poison and bleeding at 1st turn - zone-bosses have now their own special map; added 'Forsaken King' as 3rd zone boss (we use him (for now) also as optional grand boss in 1st zone with Death Stone reward) - strongVS armour: now applies only when target has some armour hp left. - Valdor Piercer now works only against armoured targets - beast classes updates - added new Village battle - Character selection in the start screen: disabled re-roll of already selected character traits when other character has been changed. - Beast porcupine: on self-hit spread poison cloud (ignores armour) - beast rhino: added pushing criticals, small village(balistraria) updates - Jester boss: reduced delirium charges 5->3 and HP by 20% - Tatoo map count reduced to 7 (was 10) to reveal Torturer boss - Many bugfixes, UI improvements, enhancements - Chinese loc.updates - Russian loc.updates - French loc.updates - Polish loc.updates
Unfortunately there are so many changes, improvements and additions in the campaign, that we could not make your current version of Urtuk compatible with the "Boss update" :(. But fear not, as always, I'll keep also the previous version in steam as an optional branch - so you can select it and continue playing your current run!
Thanks to our chinese fans, we were able to translate Urtuk into chinese language! We can't express how much grateful we are that now also our chinese-speaking players can play Urtuk.
A HUGE THANK YOU to Ali213 as it was his and his team effort to make this happen.
Thanks to two of our french fans, we were able to translate Urtuk into french language! We can't express how much grateful we are that now also our french-speaking players can play Urtuk.
A HUGE THANK YOU to Xebus & Squashbelge as it was theirs effort to make this happen.
another week passed and we have new updates and changes implemented into Urtuk!
So let's summarize:
v.0.87.03+43 russian loc.updates PL local.updates added new flag icons for french, italian, polish and chinese polish loc. images updates polish fonts updated Vampire lord: removed light foot bounty hunters & villages classes: max absorp.slots increased to 4/6
v.0.87.03+44 PL local.updates
v.0.87.03+46 scav.axeman: absorp.slots 3->1 bonefisher added 'sulfur pools' to Obsidian hex tileset battle quest updates Dead expl. wont throw part into some specific tiles (barricades, ..) new 2x music trackts added PL local.updates Main menu: after lang. has been changed, update the screen instantly;
v.0.87.03+47 battlemap gen.: neutrals will spawn in reachable locations now forsaken axeman: absorp.slots 2->1 scav.axeman: absorp.slots 1->3
v.0.87.03+48 Valdorian armour: armour pierce is disabled Spike trap: reduced dmg 35% -> 30% Valdorian armour: protection increased +50% -> +100% Traps(all): added max count of 12. Beartrap: removed bleeding Delirium: healing reduced 25%->10% chinese loc.updates Hunter: removed Tactician, scav.marksman: added Tactician polish loc.updates scav.warlord: added helmet, foc.ability is now Lead Beast Preservation: reduced dmg bonus 15%->12%
We're also working hard on the french and chinese localization, just bear with us, and hopefully, by end of the june, we will finish them.
Also, our design and implementation of new bosses and mechanics are going quite well. We aim (for the release) to create at least 4 new bosses and have very unique rewards after slaying them.
Thanks to one of our polish fans, we were able to translate Urtuk into polish language! We can't express how much grateful we are that now also our polish-speaking players can play Urtuk.
A HUGE THANK YOU to Slawomir Libura (daedalus_pl) as it was his effort to make this happen.
Here we have another week. And a new update for you!
First of all we are working on new Bosses and their mechanics. One is already implemented in this update and you can encounter him in the first zone. (His visuals are to be replaced). We plan to add at least 6 bosses to the game, with each special mechanics and very unique rewards.
Here our concept arts:
Now, let's have a look at the changelog for the new build:
v.0.87.03+36 Conquest mode updates: removed TR dryout from camps and metal tryout from mines, reduced cosmetics assets slightly in the worldmap Adding french trans.file Capture village (+ thrower): small fix
v.0.87.03+36 bugfixes keybinding fix (t/r)
0.87.03+37 Added 'Death Stone' into the starter item collection. swapped Forsaken and Swampers faction in the zones. Forsaken fort is spawn in 1st zone. 'ruins' barricades gx updates Added 'Death Stone': a new mutator able to extract (and kill) a trait from any party member Dead expl. anim. updates ranged AI updates/fixes AI level attr.points distribution at high levels adjusted: they will put points into str, conc and vit, but not into agi (to avoid frequent acting and high stamina) Conquest mode: increased Mines dryout from 0 to 0.5 per day Conquest mode: slightly made the lower tier factions 'stronger'; higher tier factions will become 'active' a bit later russian loc. updates Dead expl. updates added 'Fast forwarding' toggle (on/off) - as icon and as 'F' hotkey. Is persistent. Bash, Grab, Pull and Uplift won't apply bonus damage if present, and also won't consume it. minor refactoring, swamp 'barricades' gx replacements
v.0.87.03+38 fix: Death Stone can't be absorbed Armourer's Guild: merc lvl is now on pair with player Preparations for 'Polish' localization; Valdorian armour +protection increased to +50% (was 25%)
v.0.87.03+39 Death Stone: now can extract also some non-extractable traits Blood strength: damage modifier reduced 65% -> 60% villages: more enemies added; 'Bounty treasure' quest fixes Berserker: levelup xp increased by 30% to slow down his xp gains from duelyst AI attr.points distribution for late levels updates: STR gains reduced, VIT, CONC gained. Bounty Hunters adaptive challenge factor reduced by 50% added new trait: 'Beast preservation'. For all normal beasts, unlocks at lvl 20.
v.0.87.03+40 attempt to fix the 'visual glitch of not animating a character upon hit' forsaken berserker: added Slow Learner minor fix: savanna cosmetics on battlefield re-enabled bugfix
v.0.87.03+41 dead expl. v3 updates: ie. reworked Dead explosion animation localization additions (cn) villages defenders reduced a bit Beast preservation: the damage bonus decays per turn by a %. chinese localiz. updates Dead anim. v3. updates
v.0.87.03+42 Recovering crits.: base dr 50%(was 40), Beast preservation: reducedt the damage recovery 70%->10%. Death Stone: now the its trait lvl decays per battle down to lvl1. Afterward the Death Stone gets 'depleted' (ie. is empty).
Furthermore, following localizations are in the works:
Chinese (50% done) French (30% done) Polish (99% done) Italian (10% done)
we hope that in 1-2 weeks the chinese and polish translations will be ready to go live. A huge thank to our fans who undertake this great effort!
it's been a busy week! Let's summarize the changes and improvements:
v.0.87.03+16 Pneumonia calamity: stamina reduction is -15% (was -20%); village reinf. battlemap: enemy reinf. will arrive sooner battle quest reward balanced
v.0.87.03+17 bugfixes Assassin's mark trap: now allies attack the target with guaranteed crit valdor reaper: added: projectile blocker, preemptive strike, first strike necro axeman: removed delirium from elites
v.0.87.03+19 moved the resources UI from left-side to top-side; moved the 'notifications UI' from center to left-side
v.0.87.03+20 ranged AI improvements hmath fixes, battle quest updates added new BattleQuest: "Escort allies" small gx updates Easy diff.: now the world scaling is limited by a specified max-lvl for every zone
v.0.87.03+21 minor fix Added a fan-based Russian localization the 'retreat' tiles icons are now by default hidden. If you hold ALT or SHIFT, they get revealed. battle quest improv. fixes, ranged-AI improvements added Barrel thrower to 'Escort allies'
v.0.87.03+22 added missing localized text into translation file text fixes
v.0.87.03+23 russian trans.text updates added Forsaken as start faction
v.0.87.03+24 Experimental(!!) 'scaling/relaxing' implementation for world-level calculation (only for epic/deso difficulties) battle quest updates vampire lord: foc.ability changed to 'Concentrate'
v.0.87.03+26 bugfix small gx improv. added english, russian flag icons
v.0.87.03+25 Normal diff. - changed the world scaling to 'stairs' system, similar to epic/deso diff.
v.0.87.03+27 Forsaken villages reduced in 1st zone minor perf.opt. added 2 new music tracks added elite gx versions of Forsaken
v.0.87.03+29 added new 'Escort traders' battle quest, Forsaken Wrath unlocks at lvl10 for Forsaken v.0.87.03+28 added missing localized text bonefisher
v.0.87.03+30 Default campaign: fortress's defenders - slightly increased count Sieges: enemy barrel thrower won't fire if player has >50% of his units 'inside the fort'; Siege enemy reinforcements are now enabled for all difficulties.
v.0.87.03+31 battle quest updates 'Siege attack' battle quest: defenders count increased + thrower Agressor perk: now will also keep members if that member is of same faction as agressor. retaliate: target must be hostile to attacker translation additions (ru)
v.0.87.03+32 added missing trans.text, text updates, russian fonts updates battle quest update epic/deso diff.: slightly increased the challenge scaling in the start of zone Forsaken villages count reduced in 1st zone
v.0.87.03+33 Angel Pact: auto achievement at lvl 15+ (player units only).
v.0.87.03+34 Angel pact: small fix
v.0.87.03+35 new ability: "Toss"; placeholder for new 'grand-boss' Healer-priest: now creates medicine only on demand (via the mission) Tiring criticals: lvl1 value= -20 (was -15)
v.0.87.03+36 added new fonts for chinese charge anim.: attempt to fix the 'hit effect not triggered' bug keybinding fix (t/r) Conquest mode updates: removed TR dryout from camps and metal tryout from mines, reduced cosmetics assets slightly in the worldmap Adding french trans.file Capture village (+ thrower): small fix