Apex Legends™ - marty


The waters of Storm Point may look clear, but the Legends know that danger lies within. Channel the might of the seas in the Dark Depths Event! Duke it out on the new Habitat Arenas map. Leviathans have survived there for decades: how long will you last? Grab new limited-time skins for Ash, Horizon, Lifeline and Fuse, and complete daily and weekly challenges to earn more rewards inspired by myths and legends of the deep.

https://www.ea.com/games/apex-legends/news/dark-depths-event
Apex Legends™ - Electronic Arts


Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards like Weapon Charms in Apex Legends. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea.


*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.
Apex Legends™ - marty


Torn between her brother and the only cause she’s ever known, Bangalore has difficult decisions to make - and hard consequences to face - after the Battle of Gridiron.
Apex Legends™ - marty
Enjoy huge discounts on new skins, returning favorites, limited-time bundles and more in the End of Year Sale! Check out new Legendary skins like Valkyrie's "Blue Bomber" alongside fan-favorites like Pathfinder's "Memoir Noir." Shop today in the Store tab and save big!

Apex Legends™ - marty

Starting December 7th and available until December 21st, the Apex Legends Raiders Collection Event will give players the opportunity to unlock event-limited Legendary cosmetics for Valkyrie, Loba, Revenant, Bloodhound, Pathfinder, Wattson and Wraith that are designed to bring out the pirate in every player. But that’s not all we’re bringing for the Holidays, how about the return of one of our favorite limited-time modes, Winter Express!



CHOO CHOO! ALL ABOARD THE WINTER EXPRESS!



That’s right: Winter Express returns! This beloved game mode offers three squads the opportunity to board and capture the World’s Edge train. For the first time, Legends will be able to pick their loadout before boarding the train; play around and find the best loadout for you!

RAIDERS COLLECTION EVENT



Each Legendary skin has a complementary weapon, either in the collection or the prize track. You can earn 1,600 points per day and challenges refresh daily. There are also stretch challenges that reward four unique badges if you complete them during the event.



All of these challenges also stack with your Battle Pass, so you can complete several at once. And of course, the Raiders Collection Event also introduces a brand new set of 24 themed, limited-time cosmetics.



WATTSON HEIRLOOM
Once you unlock all 24 collectibles, you’ll receive Wattson’s electric Heirloom, the “Energy Reader”!



PATCH NOTES
LEGENDS
  • Wattson: Fixed the issue with fences “sticking” when trying to place a node near a fence.
  • Wattson: Fixed bug for cases where Wattson’s Fence nodes ignored player collision.
  • Wattson: Fixed bug with the blueprint line not showing up to signify where the fence will be created.
  • Wattson: Fixed issue where Caustic’s Ultimate isn’t zapped by the Interception Pylon.
  • Wattson: Fixed bug where Arc Stars could stick to and damage the Interception Pylon
  • Ash: Based on feedback we’ve increased the audio presence of Ash’s Ultimate.
  • Ash will no longer “bleed” when shot and now displays sparks [like Pathfinder and Revenant].
  • Ash: fixed cases where a grid pattern would show on some rare and common skins.
  • Valkyrie / Revenant: Fixed a bug where using a Skydive with Death Totem at a specific time caused Valkyrie’s skydive to enter a bugged state.
  • Valkyrie: Fix for Birthright Skin where Valk’s jetpack control clips into her hands in first person.

ARENAS
  • Arenas: Fixed bug where Seer could continuously charge his tactical after it’s reached zero uses.
  • Arenas: Reduced reconnect times since the matches are shorter than a Battle Royale match.
  • Arenas: Fix for missing ammo UI on the common, rare, or epic, CAR.
  • Arenas: Fix for missing horizontal black bars while spectating.
  • Arenas: Fix for cases where the Death Tab is missing from the shop window.

ADDITIONAL BUG FIXES
  • Fixed issue with a spot on Storm Point where players could camp in unintended areas near Command Center.
  • We also addressed multiple minor bugs around the map ranging from misplaced kill triggers and holes in geo.
  • Bocek Compound Fracture Legendary skin bug: Fixed an issue where players would still see iron sights when aiming even if another sight is equipped.
  • R-301 Dynastic Cycle Legendary skin bug: Fixed an issue with the gun using a mix of two different skins.
  • Fixed bug for cases where the Loba Edition displays “No Price Found” when viewed in the store tab.
  • Based on feedback we’ve reduced the SFX on reactive skins for the Volt.
  • Fixed bug where players were unable to scroll downwards when looting a death box or black market.
  • Fixed bug that was preventing players from getting Rampart’s Heirloom even after buying all 24 event packs.
  • Fixed bug where players could skydive faster after spamming Ping.
  • Fixed issue with players seeing the 888 Elite Mode Badge constantly unlocking.

BALANCE CHANGES
Seer
  • Decreased Focus of Attention detonation delay from 1.6s to 1.4s
Dev Note: Seer was dialed back to a healthier spot with the balance hotfix soon after his release. However, after four months of evaluating his use in the live game, the detonation delay seems a little too sluggish. We want to improve its feel while continuing to evaluate the reveal meta as a whole.
Arc Star
Sticks
  • Base stick damage lowered from 30 -> 10
  • Shield Damage Multiplier increased from x3 -> x4 (stick on shielded enemy will now max out at 40 instead of 90)
  • Sticking an enemy now applies a slow debuff (reverting Legacy update change)
Non-Sticks
  • Slow duration is now driven by distance to the center of Arc Star detonation
Dev Note: Arc stars excel in a lot of areas. They have high damage potential coupled with a punishing slow, and can be thrown more accurately than other ordnance types. Removing the stick slow created some degenerate play patterns and often made it hard to tell when you got stuck in the heat of battle. We’re bringing that back with a tradeoff of lower damage potential and a proximity based slow falloff in non-stick cases. These changes make stick scenarios more consistent across shield types and make arc stars less effective at area denial.
Splatter Rounds
  • Removed increased magazine capacity
Dev Note: Big Maude has been an awesome drop location and a reliable source of early power for teams that win the hotdrop. However, the paintball weapons are proving to be a little too strong so we’re going to remove the increased mag size but keep the handling improvements.
Crafting
  • Shotgun ammo, sniper ammo, and arrow crafting output reduced to a single stack
PRIVATE MATCH
  • Observer Mode - UI and Scoring Improvements for in-game stats menu.
  • Observer Mode - Reduced opacity on Loba’s Back Market for map & mini-map.
  • Observer Mode - Added toggle option to show next ring location.
  • Added [Team] Eliminated text in kill feed for Private Match Anonymous mode.
  • Admins now have the ability to end matches in either Observer or Player positions.
  • Fixed issue for real time API delay after running consecutive games.
  • New real time API events including:
  • Shots fired
  • Kill awarded
  • Line by line formatting
  • Unique player IDs
QUALITY OF LIFE
New Custom Reticle Color System
Custom Reticles are here! The new UI can be opened under Gameplay Settings by selecting the Customize option under Reticle.
Once in the new Custom Reticle UI you’ll be able to:
  • Select a color from some of our recommended favorites
  • Use the color and brightness sliders to find that perfect color
  • Manually enter an RGB color
  • Toggle between 4 different hand picked environments to preview your reticle

Dev Note:
You’ll be able to pick from a lot of colors in the new system, but darker colors won’t be selectable because of how some of our reticles react to the world (additive effect) which would make them invisible. If a manually entered RGB value is in that range, we will do our best to keep that hue but will bring that value closer to a safe color.

From all of us on the Apex Legends team we wish you all a safe and wonderful Holiday! Thank you for the support this year.
Apex Legends™ - Electronic Arts
Launch Apex Legends from December 2, 2021–January 4, 2022, and the Weapon Charm will be automatically granted and added to your inventory.


https://store.steampowered.com/subscriptions/ea.

Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards like Weapon Charms in Apex Legends. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea.

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.
Apex Legends™ - ea admin
Please consider Apex Legends for the Labor of Love Category in the Steam Awards. Submit your nomination by Dec 1st at 10am PT.

Submit all your nominations here.
Apex Legends™ - marty
If you've been saving your Apex Coins, now's the time to put them to use! Enjoy big discounts on bundles and more in the Apex Store tab - and don't miss your chance to get new limited weapon charms and cosmetics, including Epics for Valkyrie and the Peacekeeper!

Apex Legends™ - marty


The next evolution of streetwear is coming to the Apex arena thanks to Market.

Check out Ringside Wraith, Night Crawler Mirage, Sundown Desperado Bloodhound, and Mic Check Lifeline right now in the Apex store.

Get this drop while it’s hot, because it’s selling out soon. These skins are available in-game from 11/9 to 11/23 for 1,800 Apex Coins each. You’ll also be able to get all four skins at a discount thanks to some limited-time bundles.

The Market is open in more than just the Outlands. You can stay threaded IRL too with exclusive and very limited Legends-themed merch on the Market store.

See you in the arena, Legends.
Apex Legends™ - marty
NEW CONTENT

NEW LEGEND: ASH

A new Legend with a familiar face, Ash has overseen the Arenas from the shadows and held a tight grip on Pathfinder’s heart. A simulacrum made from the woman who once was Dr. Ashleigh Reid, Ash is determined to eliminate every trace of weakness that held her back as a human.. Detecting death wherever she goes, spearing enemies with electric snares that lock them in place, tearing through space to take more lives-- it would be easy to think that there was nothing human left within that cold steel.

But a trace of the human doctor remains, and she poses a greater threat to Ash than any Legend in the ring.



Passive: Marked for Death
Ash's map shows the location of recent deathboxes. She gets a special prompt on a deathbox, use it to mark surviving attackers (once per box).

Tactical: Arc Snare
Throw a spinning snare that damages and tethers the first enemy that gets too close.

Ultimate: Phase Breach
Tear open a one-way portal to a targeted location. This portal stays open for a short time, during which anyone can use it.



NEW MAP: STORM POINT
This beautiful oasis was once an energy colony for the IMC, and the ruins remain. Many have tried to make a home here: all have failed. A survey of the area revealed the remains of three unique settlements built across the centuries, but no survivors. The colony lay abandoned, only visited by the occasional pirate or castaway. Now the Mercenary Syndicate has plans of their own for Storm Point.

It looks so enticing, but the pristine beaches and crystal waters are just the eye of the hurricane. All around, dangers swirl: wild prowlers, venomous spiders, and the gathering storms only add to the tension in the air. Now the Legends are here to make this place their own.

So it looks like Storm Point is only going to get more dangerous. Check out our blog with all the details here.

BATTLE ROYALE MAP ROTATION
For the Escape update the map rotation will be back down to 2 maps; Storm Point and World’s Edge. With Storm Point being a whole new map, we want to make sure players have plenty of time to master the new arena.

ARENAS MAP ROTATION
With the introduction of Encore, the Arenas map rotation will now include only the custom made Arenas maps. We will not be using BR locations for Arenas in the Escape update.



NEW WEAPON: C.A.R. SMG
When you’re in a precarious place, you need a dangerous, flexible weapon: meet the C.A.R. SMG. The Combat Advanced Round submachine gun is a fully automatic weapon that takes adaptability to the next level by accepting either Light or Heavy mags. The C.A.R. hits hard but handles light, this hybrid weapon’s the best of both worlds for when you’re ready to take a stand and become the most dangerous thing on the island.

RANKED UPDATES
Hello, Legends! Let’s take a quick look at how Ranked in Emergence shaped up and review the changes coming in Escape. Ranked continues to attract a large portion of players (around 40% of all playtime!), but this doesn’t mean we can’t look to make improvements.

Note: We fixed an issue where expired skydrive trails remained accessible for longer than they should have. These trails will now expire on the intended seasonal cadence, as mentioned originally in the Ranked Series 3 post (trails from Series 1 & 2 are still grandfathered in).

RANKED BATTLE ROYALE - ESCAPE
“Skill” in Apex can be evaluated in all sorts of ways. It’s the amalgamation of gun skill, movement, positioning, awareness, legend mastery, and prevailing over everyone else as Champion that separates the lowly Bronze from Apex Predators.

With that in mind, we want to provide more flexibility and nuance to how players can express skill when RP gains are at stake. Before Escape, measurements have been simple and straightforward. We grant RP based on kill points and a placement multiplier. Now, we’re easing back on some RP restrictions to offer other routes to max out kill-related RP in a match.

TL;DR: Just give me the summary...
  • Kill RP values now take differences between killer/victim Ranked tiers into account.
  • The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.
To expand on the first point, tier differences between the killer and victim will be taken into account when calculating baseline kill point value. For example, if a Plat player kills a Diamond player, that kill counts as 12 instead of 10 RP.

The maximum kill point RP is 175. Any kill-related RP that exceeds that after placement and tier modifiers are added doesn’t affect total RP. The final step is to add a flat placement bonus. Enough with the math, let’s explain these changes with an example:

  • As a Platinum player, you party up with your Diamond friend and matchmake into a lobby with similarly skilled players. You snag second place, with 6 kills (and/or assists) against Diamond players, and 3 on Plat players.
  • Each kill on those Diamond players is worth 12 points instead of the typical 10, because they are one rank tier higher than you. That leaves us with (12 × 6) + (10 × 3) = 102 RP.
  • Now let’s take placement into account. In second, the per kill bonus is 10, so our 9 kills (including assists) × 10 = 90 RP.




We’re curious to see how these changes affect the ranked grind. Jump into Storm Point this first split and let us know how they feel. Stay tuned; this is only the start of what we have in store for Ranked improvements.

RANKED ARENAS - ESCAPE
We learned a lot from the first season of Ranked arenas and are eager to bring you some improvements:
  • Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
  • Along with each new season and split, there is a soft MMR reset and new placement matches. New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
  • Improvements have been made to matchmaking for finding similarly skilled teammates.
  • Reduced the AP amount gained or lost from MMR differences between teams.
DEV NOTE: The final calculated AP amount for a match is a factor of your current AP and MMR. It’s also influenced by the MMR differences between teams. In practice, this difference was factoring in more than we wanted. I.e. Losing a match you were slightly favored to win was giving a bigger AP loss than desired.

PATCH NOTES
BALANCE CHANGES: LEGENDS
WATTSON

Move aside Ash, this is Wattson’s season. We’re ecstatic to finally share some long-anticipated Wattson improvements! Her win rate and encounter win rate have always been above average. This could be for a multitude of reasons; her defensive playstyle correlates to higher average placements, Wattson mains are diehard loyalists, and her hitbox has been the smallest in the game ever since Lifeline’s adjustment.

Regardless, much of the high-level data that we’ve shared doesn’t match perception. Play a few games as Wattson and you’ll often find yourself wanting more out of her kit. The goal of these changes is to redistribute her invisible power into the parts of her kit that shape the battlefield in a unique way. We wanted to see what changes could spark more consistency and efficacy in her kit, and ideally ground some of the difficulties surrounding the way her abilities work.

We want to enable more active gameplay from Wattson players by smoothing out the rough edges in placing fences. Responsiveness tweaks, longer range, and faster cooldowns means that Wattson can much more quickly and reliably set up a defensive position, or even use her fences and pylon in the midst of open combat in a pinch.

General
  • Improved the reliability and responsiveness of placing Wattson's Tactical and Ultimate in-world objects.
  • Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson's eye level (to a reasonable extent).
  • General hitbox size increase, to compensate for the removal of low profile in the Legacy update.


Tactical - Perimeter Defense
  • Increased damage on crossing a Fence by 33%. (15 to 20)
  • Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
  • Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
  • Decreased recharge time by 50% (30 to 15 seconds).
  • Increased placement range by 50%.
  • Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
  • Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
  • Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
Ultimate - Interception Pylon
  • The Pylon output has been significantly reworked:
  • Reduced the number of active Pylons Wattson can place from 3 to 1.
  • The Pylon now lasts forever (instead of timing out after 90 seconds).
  • The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
  • Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
  • When a Pylon is out of Shields, it no longer recharges players' Shields, but can still zap incoming ordnance.
  • Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
  • The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
  • Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
  • Pylon ordnance-zapping has been moderately reworked.
  • Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
  • As a part of the changes, current issues where the Pylon doesn't reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.
BALANCE CHANGES: WEAPONS / GEAR
SUPPLY DROP ROTATION
  • This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.
  • Triple Take - now an energy-consuming marksman * Charge time from 0.8 -> 1.1 (pre-crate value)
  • Mag increase at all tiers (Base: 18, White: 21, Blue: 24, Purple: 27)
  • Ammo consumed per shot increased to 3
  • Ammo required per shot increased to 3
HOP UPS
  • Dual Shell - Each round loaded into the Mastiff or the 30-30 Repeater is doubled.
FULLY KITTED ROTATION
  • Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
  • Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
EVA-8
  • Fire rate reduced from 2.1 to 2.0
DEV NOTE: With the reduced bolt scaling we’ve done in previous passes the EVA-8 is still performing ahead of the shotgun pack. Hitting the base fire rate should help balance out our shotgun roster.

PEACEKEEPER
  • Slightly increased pellet size
  • Choke up time reduced from 1.5s to 1.25s
  • Choked up shots remain tight for slightly longer when exiting ADS
DEV NOTE: When the PK came out of the crate we gave it a big sweep of nerfs to make sure the floor PK wasn’t the crate monster we had all grown to know. In this pass, we swung a little hard so we’re giving it a QOL and usability pass this season.

LONGBOW
  • Damage reduced from 60 to 55
DEV NOTE: We’re walking back a recent buff to the Longbow that proved unnecessary. We wanted to give it some love due to all the recent Marksman updates but it seems the Longbow was just fine.

L-STAR
  • Reduced barrel effectiveness at all rarity tiers
  • Significantly reduced projectile collision size
  • Damage reduced from 18 to 17
DEV NOTE: The L-STAR has been a force to be reckoned with this season so we’re taking a big swing and hitting its projectile size and damage in an effort to bring it down a notch.

G7 SCOUT
  • Damage increased from 34 to 36
  • Double Tap added to Supply Drop G7 Scout
DEV NOTE: With the G7 Scout entering the supply drop we’re giving it a bump to damage and adding back on the retired Double Tap to give it some extra spice.

SUPPLY DROP WEAPON RATES
  • Early game crate weapon rate increased from 25% to 50%
  • Mid game crate weapon rate increased from 50% to 75%
  • Late game crate weapon rate increased from 75% to 100%
DEV NOTE: Pushing a supply drop in the end game and whiffing on a weapon feels pretty rough. We want to improve the reliability of getting crate weapons out of supply drops throughout all phases of the game. Don’t worry, we’re adjusting Kraber spawn rates accordingly to keep them in line.

HOT ZONE GOLD LOOT RATES
  • Increased amount of gold loot that spawns in hot zones
DEV NOTE: Hot Zones can sometimes feel a bit lackluster so we’re injecting more high-tier loot into these dynamic zones to make them more enticing drop spots.

CRAFTING
  • Increased ammo from crafting:
  • Light Ammo 20 → 60
  • Heavy Ammo 20 → 60
  • Energy Ammo 20 → 60
  • Shotgun Ammo 8 → 24
  • Arrows 16 → 48
  • Sniper 12 → 36
  • Crafting Ammo price increased from 5 to 10 per weapon
  • Evo Armor Points from crafting increased from 100 to 150
  • Evo Armor Points cost increased from 45 to 50
  • Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell
ENEMY NPC UPDATES
  • Prowler health across the game has gone up from 90 to 114 (Storm Point and World’s Edge)
  • Prowlers on World’s Edge and Flyers on Kings Canyon now reward EVO points (25%) ... all damage done to AI now rewards progress to your EVO armor
ARENAS
Supply Drop
  • Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier.
  • Purple weapons now spawn more in earlier rounds
  • Round 1 - 3x blue -> 1x purple + 2x blue
  • Round 2 - 1x purple + 2x blue -> 2x purple 1x blue
  • Round 3 - 2x purple 1x blue -> 3x purple
  • Supply drop no longer spawns blue Havoc or Devotion or gold RE-45
Weapon Price Updates
Moz
  • Blue 125 → 150
  • Purple 200 → 250
P2020
  • Blue 75 → 50
  • Purple 150 → 125
RE45
  • Base 200 → 150
  • White 150 → 100
  • Blue 250 → 200
Prowler
  • Base 500 → 400
  • Blue 300 → 350
  • Purple 400 → 350
R99
  • Base 500 → 450
  • Blue 250 → 300
  • Purple 300 → 350
Hemlok
  • Base 500 → 450
QUALITY OF LIFE
  • UI - teammates will now show that they are self-reviving on their in-world game tags.
  • Added VO for players to communicate they are out of ammo.
  • Updated the Arena Map Rotation Images to show up to five maps.
  • Updated Social Awareness Badges to unlock as default for all accounts.
BUG FIXES
  • UI/UX / Steam Only: Fixed issue where your online friends playing Apex didn’t count towards total online friends while in matches.
  • Fixed bug for Placing a Caustic trap over a Seer Ultimate, that could result in the Ultimate being protected from taking damage.
  • Updated Volt skin's charm placement to be moved up so that charms become more visible.
  • Fixed bug with players losing extra Boosted Loader extra ammo if the player reloads before getting to base ammo amount.
  • Steam: Fixed issue where if a player has a forward slash in their name, a backslash will be added right before it automatically.
  • Legends- Retail - Hitting an enemy with Valk tactical missiles, can result in health damage even with shields equipped
  • Fixed issue where players do not see Legend Select when starting a game in Trios and immediately advance to drop ship phase.
  • Audio fix for cases where music starts playing in the middle of a BR match.
  • Fixed UI error that showed that the Legendary Prowler had the "Shotgun" tag in the in-game info screen.
  • Audio fix for cases where VO for map changes doubles up (plays both variants at the same time).
  • Audio fix for Rampart Town Takeover where vending machines had no soundFX.
  • Fixed bug where Non-Crossplay Steam friends playing Apex would show up with debug text.
  • Removed the random rock floating in midair in World's Edge.
  • Bug fix for cases where a player could stand up and jump in a knocked-down state after an enemy starts finisher and cancels it.
  • Fixed bug where player names would be missing from Legend select.
  • Reduced hitbox size for Crafting Material Canisters to better fit its shape.
Legends
Rampart
  • Fix for cases where Rampart's "No Mercy" finisher causes her to clip through geometry.
Wattson
  • Fixed issue where her Ultimate doesn't always destroy frag grenades when thrown inside the Pylon radius.
Pathfinder
  • Fixed issue with players being able to create ziplines much farther than intended.
Fuse
  • Fixed bug with his Ultimate cooldown being the same with or without a gold helmet.
Seer
  • Removed ability for players to be able to bunny hop at full speed while using Passive.
Octane
  • Improvements to Jump Pad sound effects
...