Apex Legends™ - R3C0N54


Welcome to the Evolution Collection Event! Our resident modder is showing those plonkers who’s in charge with the Rampart Town Takeover, Big Maude. Check out her mobile shop, parked between Lava City and the Geyser. It’s sure to be a popular POI for the rest of Emergence. Check out the full blog below for all the details in the update.

Rampart Town Takeover - Big Maude



After a few rough starts to her previous shops, Rampart is pulling out the big guns with the mod shop of her dreams. Finally, she'll be able to show the Outlands—and Big Sister—what she's always been capable of creating.

Enter Big Maude, Rampart’s custom shop (also a giant tank, what else would you expect?) located near Lava City in World’s Edge. This POI is big enough to accommodate a few teams fighting over the shop itself, and she’s also built a wonderful paintball course out front that acts as a spill off location if the drop just looks too spicy.

Inside the shop, you can use collected materials to purchase Rampart’s Custom Modded Paintball Weapons from the new Vend-it Machines. These guns cost a bit, but they come fully kitted at different tiers. This should give players a reason to rotate here mid-game if their weapons just aren’t as upgraded as they’d like.

As usual, be on the lookout for extra lore sprinkled around. Rampart’s shop is back open for business!

Rampart Arenas Takeover



Rampart has slipped into the Arenas where she’ll be offering modded weapons at special discounts! These marked-down modded weapons replace their base version for the match, making lower tiers of that weapon unavailable. Her special deals update frequently, so be sure to check what’s available in your match and plan accordingly.

Rampart’s Heirloom: Problem Solver





While the brick-and-mortar location might be in Battle Royale, Rampart’s bringing her entrepreneurship into the Arenas too in “Rampart’s Arenas Extravaganza,” with special discounts meant to inspire players to change up their usual loadouts. For all of her hard work, Rampart’s getting a “Problem Solver:” a brand-new Heirloom pipe wrench, complete with a gumball dispenser. Who could ask for anything more? Oh, well - how about an upgrade to Sheila?



Finally, unlock event-limited cosmetics for Wraith, Octane, Pathfinder, Fuse, Bangalore, Rampart, and Lifeline that give a glimpse into what our Legends could become with time and technology on their side.

BALANCE CHANGES

Rampart
Sheila has gone mobile!
  • Rampart will now be able to run around with Sheila out, and shoot while walking. The spin up is longer, and she only gets 1 magazine in this mode.
  • Once Sheila is out, you can put it away and pull it back out until you run out of ammo (or hit the cooldown time).
  • At any point, you can still place Sheila down for your teammates to use. Once placed, it has infinite reloads and acts just like the previous version. You cannot pick it back up.

Dev Note: A legend based solely on a defensive position is hard to get right in Apex Legends. We think Rampart has a place as the ultimate defensive Legend, but we wanted to give her a little more ability to be reactive and push with her team. As usual, we’ll be watching to see how this plays out and will adjust accordingly!

Revenant
  • VFX (similar to the pulse on Loba ult placement) added to increase visibility for when a totem is placed nearby.

Octane
  • Reduced jump pad horizontal distance by 10% - 15%.
  • Reduced the rate of Octane’s Stim regen from 1.5 to 1.0 hp/sec.

Bloodhound
  • When Bloodhound pings a clue from their passive, it will now show their teammates in quickchat how long ago the event took place

Bocek Compound Bow
  • Draw speed slightly reduced from 0.56 to 0.54
  • Arrows per brick increased from 14 to 16
  • Arrows per inventory stack increased from 28 to 32

Hemlok
  • Reduced hipfire spread
  • Hipfire resets slightly faster

Dev Notes: The Hemlok’s hipfire effectiveness was reduced a few seasons ago and since then the weapon has seen a steady decline in use. Bringing back some of that hipfire strength (but not all) should help the weapon feel more consistent in close quarters without being dominant or affecting its medium-range excellence.

Shatter Caps - Bocek Compound Bow
    Damage per pellet increased across all draw strengths
  • Short draw damage: 4 to 6
  • Medium draw: 7 to 9
  • Full draw: 11 to 12

Shatter Caps - 30-30 Repeater
  • ADS Strafe speed increased to shotgun strafe speed while Shatter Caps are enabled
  • Charged pellet damage multiplier increased from 35% to 50%

Dev Notes: When Shatter Caps work they feel amazing, but currently it can still feel a little punishing to swap into the mode. Increasing the damage potential and improving the CQC flow of the 30-30 should help Shatters feel a little more accessible and rewarding.

L-STAR
  • Cool-off time slightly increased
  • Overheat lens replacement time slightly increased
  • Rounds before overheat reduced at base and all Energy Magazine tiers
- Base: 22 to 20
- White: 24 to 22
- Blue: 26 to 24
- Purple/Gold: 28 to 26
  • Arenas price adjustments:
- Base: 500 to 600
- Blue: 300 to 250
- Purple: 400 to 350

Dev Notes: We’re nudging down the L-STAR’s core stats a bit to smooth out the power progression in what we think is a slightly more healthy top-end. We’ll keep a close eye on the L-STAR and it’s recoil as we enter the second half of Emergence. In Arenas, we’re well aware of it’s prevalence in high-level lobbies and are pricing it out of the first round. These changes essentially increase the blue cost by 50 and keep the purple price the same. If its pick rate remains unchanged, we will hotfix further adjustments.

Shotguns
  • EVA-8 and Mozambique headshot damage multiplier reduced from 1.5 to 1.25 bringing it in line with the Peacekeeper and Mastiff.

Dev Notes: The EVA-8 holds a lot of power in its speed and leniency compared to its counterparts, the PK and Mastiff. It’s got the edge with fire rate and consistency so we’re shaving off some of its spike damage to even the playing field. We’re normalizing the Mozambique as well for consistency within the shotgun class and to give the P2020 some space as the more precise early game weapon.

Triple Take
  • ADS charge time decreased from 1.0 to 0.8

QUALITY OF LIFE UPDATES
  • Shortened the out-of-bounds timer from 30 seconds to 15.
- Your timer should be reset after being respawned.

  • Swapping from Red to a Gold Shield with more health no longer requires a long press.
  • Evo Shields in deathboxes now show their health.


  • Early Leaver Warning has been improved to help people from accidentally leaving before their party is dead.
- You now need to hold the confirm button down for a small amount of time
- The highlighting is different colored than other prompts to catch your attention
- Red text warning showing your leaving penalty added



  • Added character portraits to "detected" widget for recon characters.

BUG FIXES

UI
  • Fixed a bug where Streamer mode wouldn’t anonymize the names on the scoreboard in Arenas mode
  • Fixed issue for when players would randomly get un-readied while matchmaking in Ranked.
  • Fix for Ranked Arenas: longest win streak number was incorrect for some players when viewed in the Stats screen.
  • Fixed cases where players would still see Ranked icons when switching over to Arenas while inspecting personal stats.
  • Fix for cases where the player would still see the Abandon Penalty countdown when getting other messages like RECEIVED PREMIUM CURRENCY.
  • Removed the red speaker icon that would show up on the upper right corner of the screen that served no purpose.
  • Fix for when the Playlist Selector would sometimes flicker.
  • Players should no longer encounter a string issue in the Timeline when they have a ";" in their username.
  • Fixed cases where the name of killed players was not always showing up when a player died.
  • Fixed a rare bug that can cause the Observer to get stuck on the Intro Screen at the start of a match.

Fuse
  • Motherload ultimate will no longer highlight enemies far below the ring.

Seer
  • Increased the hitbox for Exhibit Ultimate to better match the model.

Loba
  • Loba can no longer glitch into Skyhook when using her tactical.
  • Fix cases for when Loba’s ultimate visualfx do not appear while aiming down sites.

Rampart
  • Fixed bug that could get players stuck under the map after dismounting from Ramparts Turret on a Trident.

Bangalore
  • Fix for the times when pinging a Prowler would trigger a voice line that mentions a removed hop-up.

Gibraltar
  • Fix for cases where it appeared that Gibraltar's Ultimate caused dropped audio.

Wattson
  • Fixed a bug where Wattson would start matches with 30 fences.

Valkyrie
  • Fixed an exploit where players could get continuous missiles after exploiting Valkyrie's passive/tactical as well as use the Vtol jets infinitely.

Sentinel
  • Fix for when players would still see "Amped" or "Revved up" from Sentinel or Rampage after swapping weapons.

Wingman
  • Fix for reactive skins, “Precision Calibur” and “Attention to Detail” where part of the skins appeared stuck in place when shooting.

World’s Edge
  • Various fixes on World’s Edge cleaning up some bad collisions, exploitable hiding spots, and areas where players could get stuck.

Firing Range
  • Fix for the mysterious fire show that could appear in Firing Range and cause a crash.

MISC
  • Fix for cases where players were able to reach farther than intended when punching an enemy player.
  • Private Match Fix - Observers should no longer get stuck on the intro screen for the duration of the match.
  • Fix for Audio fluttering that could happen when killing someone during self-revive.
  • Various fixes to improve overall game stability.
  • (PC only) You’ll no longer be able to bind forward movement to the Mouse wheel on PC. This previously enabled an exaggerated movement tech known as "Tap Strafing. See the dev note below for more context.

Dev Note: Tap-Strafing and Mobility Tech
Written by John “JayBiebs” Larson

__
9/13/21 UPDATE: The planned changes to tap-strafing have been delayed to a later patch.

via @respawn Twitter

The @playapex team has recently discovered some unexpected side effects of our planned changes to tap-strafing.

It is still our intention to address some of the most egregious use-cases of tap-strafing, but for now we are delaying our planned change to a later patch.

Movement is sacred in Apex. We weigh every change to these systems carefully and value feedback.

After further testing, we've concluded we need to take more time to get this right to make sure related movement mechanics aren't caught in the cross-fire.
__


Earlier this week, we announced our intention to “remove tap-strafing,” a decision that was met with surprise by many movement enthusiasts. Tap-strafing is a term associated with different sorts of movement, depending on who you ask. Internally, we generally use it to describe what many associate with scroll-wheel strafing.

To be more explicit, this change targets multiple rapid directional commands after jumping. Movement should feel unchanged for controllers and for M&K (mouse-and-keyboard) players who hadn’t heard of the term “tap-strafe” until this week. Thanks to the work of a couple of our engineers, this is now easily tunable on the fly, and we have the ability to iterate on or even revert it completely without a client update.

Our goal is to remove some of the sharpness in momentum conservation around 90°+ angles. That’s what I’m thinking of when I use the term “tap-strafe” throughout this post. Things like wall-bounce redirects back onto that same wall should feel unchanged, but movement afforded by scroll-wheel strafing will be removed.

Since tap-strafing is a unique M&K mechanic, many platforms have asked about our approach to controller-specific systems like aim assist. As Apex and its players evolve, it’s only prudent for us to continue to evaluate whether or not aim assist needs adjustment. When top-level controller players say they would be alright with nerfing aim assist, we definitely take note. Players should not feel forced to use a specific input type to stay competitive

When people say, “Gee dang it, Respawn’s balancing decisions cater to controller players,” the best answer I have is: “When it comes to accessibility, we often must consider controller players given the constraints compared to M&K. But, accessibility isn’t the same as balance design, and it’s a strawman argument to treat it as such.”

This is why we believe tap-strafing exists solely as a design problem. Even in a M&K-only Apex world, or a scenario where controller and M&K could tap-strafe just the same, we don’t believe it would be a healthy change with the freedom it currently allows, for three main reasons:

The first issue: it’s highly inaccessible. By “inaccessible,” we mean that it’s an opaque technique that’s practically impossible to learn organically (and the most egregious examples require a strange keybind).

Secondly, tap-strafes have terrible readability and limited counter play. Path grapples and Octane pads aside, I’ve seen clips of players breaking ankles with victims (including high-skill players) who are at a loss for what to do. While it’s not terribly prevalent, I’m concerned about how this could continue to evolve as more players adapt and further develop their tap-strafe mechanics.

The third point, and the most problematic, is how tap-strafing is exacerbated by movement abilities. I can buy that a tap-strafe at normal velocity in a gunfight occurs infrequently and is relatively mild enough to not immediately kill with fire. But Path grappling past and tap-strafing back into your face with a Mastiff, or Octane cranking 90s while maintaining ridiculous speed both bring up greater gameplay concerns.

Mobility creep is something to be very mindful of in this game. While many love the freedom that Apex’s movement system affords, constraints are just as important. It’s not surprising that mobility legends are highly popular. Why don’t we just do more of that? Well, over time (and I’d say we are already seeing it) mobility creep can open up a Pandora's box of new problems to solve. How is third partying affected by mobility? Within a fight, how are frontlines defined? How quickly can I close the gap on an enemy? As a game, Apex is designed to work well with a finite number of movement possibilities.

I feel it’s important to note that limitations don’t always equate to lowering skill-gaps; there are skill-gaps in working within constraints. One could argue that bunny-hop healing lowered the skill-ceiling—players could make up for misplays with less constraints on their ability to safely heal. Different types of skill expression are changed when we touch something like perfect air control, for better or for worse.

Hopefully this provided some context, and as always, we’re happy to hear your thoughts.
Apex Legends™ - R3C0N54


Learn what a Legend can become in the Apex Legends Evolution Collection Event. Rampart shows what she’s made of in her Town Takeover, launching her pop-up shop “Big Maude” and taking over the Arenas store in “Rampart’s Arenas Extravaganza”. Unlock event-limited cosmetics for Wraith, Octane, Pathfinder, Fuse, Bangalore, Rampart and Lifeline that give a glimpse into the next stage of a Legend’s evolution. Collect all 24 cosmetics to unlock Rampart’s new Heirloom!
Apex Legends™ - Electronic Arts
Launch Apex Legends from Sept 2–Oct 4. Weapon Charms will be automatically granted and added to your inventory, and accessed from the Armory tab on the homepage.

https://store.steampowered.com/subscriptions/ea

Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including exclusive player challenges and in-game reward, plus member-only content that lets you stand out from the crowd. And when it’s time to find your next favorite game, we’ve got you covered with an ever expanding library of our fan favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC.

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.

Apex Legends™ - R3C0N54


Report for duty with the Bangalore Edition, packed with everything you need to show opponents what a trained professional should look like. Receive Apex Coins and be at the ready with the all new Legendary “Super Soldier” Bangalore and “Trusty Sidekick” G7 Scout skins, and accessorize proudly with the new limited “Striker” badge and “Mark of a Hero” gun charm.


Apex Legends™ is a free-to-play hero shooter game where legendary characters battle for glory, fame, and fortune on the fringes of the Frontier.
Apex Legends™ - Electronic Arts
Launch Apex Legends during the reward availability window. Weapon Charms will be automatically granted and added to your inventory, and accessed from the Armory tab on the homepage.

https://store.steampowered.com/subscriptions/ea

"Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including exclusive player challenges and in-game reward, plus member-only content that lets you stand out from the crowd. And when it’s time to find your next favorite game, we’ve got you covered with an ever expanding library of our fan favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC.

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS."
Aug 3, 2021
Apex Legends™ - R3C0N54
Emergence is now live and available to download. While you download the patch, why not read up on all the available blogs for this new season? Check out the links below.



Patch Notes:
http://x.ea.com/69494

Map Update Blog:
http://x.ea.com/69495

Rank Arenas Blog:
http://x.ea.com/69496
Aug 2, 2021
Apex Legends™ - R3C0N54


Buy the Battle Pass and battle through Daily and Weekly Challenges to earn unique rewards like cosmetic sets for Seer, Valkyrie, and Horizon, XP Boosts, music packs and more!

At level 25, spread Valkyrie’s wings in her Legendary “Aerial Evolution”, and after 50 levels shine bright with Horizon’s “Biotic Luminary” skin. If you’re a completionist, reach triple digits and unlock the Reactive Volt’s Symbiotic Relationship and Fatal Injection recolor. Grab the bundle to instantly unlock the first 25 levels. Step out in style with the Apex Legends: Emergence Battle Pass.


http://x.ea.com/69275

Apex Legends™ is a free-to-play hero shooter game where legendary characters battle for glory, fame, and fortune on the fringes of the Frontier. Play for free now on PlayStation® 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Origin and Steam.

Learn more about Apex Legends: Emergence: http://x.ea.com/69275

Check out our YouTube channel: http://x.ea.com/56710.
Follow us on Twitter: https://twitter.com/playapex.
Follow us on Instagram: https://www.instagram.com/playapex/.

#ApexLegendsEmergence #ApexEmergence #ApexLegends
Apex Legends™ - R3C0N54
APEX LEGENDS: EMERGENCE DEVSTREAM

Join some of the designers behind the Emergence update as we break down the new Legend, Weapon, Map Updates, Ranked Arenas, and more!



NEW CONTENT

NEW LEGEND - SEER

With microdrones and an artist's eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below.



Passive - Heart Seeker
Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.

Tactical - Focus of Attention
Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.

Ultimate - Exhibit
Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.

Class Passive: Recon
Scanning survey beacons reveals the next circle’s location.

MAP UPDATE



After months of aggressive mining by the Harvester on World's Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera. Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of!

Read more on the map changes in this blog post.

NEW WEAPON - RAMPAGE



Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well... rampage!

RANKED ARENAS



With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement.

Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win.

That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here.

QUALITY OF LIFE UPDATES

  • Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?



  • Added a “Hold On” response to enemy pings.



  • Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
  • Updated the Heirloom store to give players a better view of all the items related to that item.



  • Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.



Private Match
  • Added Admin Toggle Option for Aim Assist Mode
  • Added lite Red Zone Filter for Observers in Freecam
  • Added custom ending variants to map/mode selection
  • Added more arenas maps to map/mode selection
  • Fixed Observer script error encountered in Arenas
  • Fixed multiple script errors for Observes and Players for BR
  • Fixed more real-time API event reporting.

LEGEND META

FUSE

  • Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team.
  • Knuckle Cluster Tactical explosion duration increased by 100%.
  • Grenadier Passive can be toggled on and off to throw ordnance normally.

Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren't just "give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don't put too much damage into character abilities.

The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one's coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.

Secondly, his ultimate often didn't give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn't see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.


HORIZON

  • Reduced the slow after the initial Black Hole pull.
  • Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.

Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one's hard to communicate with numbers, so just give her a try and tell us what you think.

REVENANT

  • There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
  • Added a brief slow after being recalled to Death Totem.

CAUSTIC

  • Gas damage starts at 5, increases by 1 every other tick indefinitely.
  • Cooldown on Tactical has been reduced 25s -> 20s.
  • Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.

Dev note:

Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we're now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we're increasing it by one every other tick. Damage is uncapped at the top here, but really that's very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you've been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.

At the same time, we wanted to be mindful specifically of Caustic's impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic's highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.


WEAPON META

SUPPLY DROP ROTATION



This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.

HOP UPS

  • Boosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
  • To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.

FULLY KITTED ROTATION



  • Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
  • Removed: Wingman, Bocek, R99, Hemlock, and Sentinel

MAGAZINE ATTACHMENTS

  • Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.

Dev Note

Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.


STOCK ATTACHMENTS

  • All stocks now offer increased reload speed (instead of magazines)
  • Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
  • Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)

Dev Note

Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.


L-STAR

  • Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
  • Now take Barrels for recoil reduction
  • Projectile VFX scale reduced by roughly half
  • First-Person on-hit impact effect intensity reduced
  • Hipfire spread increased

Dev Note

The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.


LIGHT MACHINE GUNS

  • Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
  • Increased the limbshot multiplier for all LMGs from 0.75 to 0.85

Dev Note

LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.


PISTOLS

  • Reduced handling time for all pistols by ~10%
  • Raise, Holster, Zoom In/Out time

Dev Note

With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.


PROWLER BURST PDW

  • Time Between Burst increased from 0.2 to .24

Dev Note

The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it's still a beast.


M600 SPITFIRE

  • Damage increased from 18 to 19
  • Hip Fire Spread back to season 8 pre-nerf values
  • Purple Mag Size increased from 50 to 55

Dev Note

We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.


ALTERNATOR

  • Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
  • Disruptor Rounds - Increase shield damage by 40%
  • Disruptor Rounds can ONLY be found on Alternators from the Supply Drop

Dev Note

The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.


30-30 REPEATER

  • Reload speed from stocks is increased.

Dev Note

The 30-30 can slap, but when it's not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.


EVA-8

  • Significantly reduced bolt fire-rate scaling for each rarity tier
  • Base fire-rate remains unchanged

Dev Note

The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.


ARENAS WEAPON UPDATES

Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.

Prowler
  • Base: 450
  • Lvl 1: 200
  • Lvl 2: 300
  • Lvl 3: 400

Rampage
  • Base: 500
  • Lvl 1: 200
  • Lvl 2: 300
  • Lvl 3: 350

ARENAS PRICE ADJUSTMENTS

L-STAR
  • Lvl 1: 100 -> 150
  • Lvl 2: 200 -> 250
  • Lvl 3: 300 -> 350

30-30 Repeater
  • Lvl 1: 200 -> 150

Bocek Bow
  • Base: 600 -> 500

Charge Rifle
  • Base: 700 -> 600
  • Lvl 1: 250 -> 200
  • Lvl 2: 300 -> 200
  • Lvl 3: 400 -> 450

EVA-8
  • Base: 300 -> 350

Mastiff
  • Base: 400 -> 350

Peacekeeper
  • Base: 500 -> 350

Fuse
  • Knuckle Cluster: 75 -> 100

ARENAS ABILITY ADJUSTMENTS

  • Horizon's Gravity Lift starting charges reduced from 2 to 1
  • Mirage's Psyche Out starting charges reduced from 3 to 2
  • Bloodhound's free scans while in Beast of the Hunt reduced from 3 to 2

BUG FIXES

Bloodhound

  • Fixed an issue where Bloodhound's tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
  • Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.

Gibraltar

  • Corrected an audio issue with Gibraltars Dome Shield failing to make sound.

Lifeline

  • Fixed cases where Lifeline’s VO still says "I've got you. Shields up" even when she no longer has a shield.

Pathfinder

  • Pathfinder's Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
  • Updated Pathfinder "Copper Core" legs so they now match in first-person view.
  • Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.

Wraith

  • Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
  • Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.

Bangalore
  • Fixed an issue causing Bangalore's Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.

Caustic

  • Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
  • Fuse’s Ultimate "Motherlode" is no longer destroyed if it interacts with Caustic gas.
  • Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.

Mirage

  • Addressed an issue where Mirage's invisible revive wouldn’t fully cloak teammates when certain skins were being worn.

Octane

  • Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
  • Fixed a visual bug where Octane's goggles moved independently after using his tactical.

Wattson

  • Removed the beam of light that shoots into the sky every time Wattson places down her fence.

Crypto

  • Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
  • Switch Only: Fixed a visual bug where Crypto's position indicator while in his drone flickered near the top and left edge of the screen.
  • Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
  • Fixed a bug that prevented the Drone from being able to detect enemies using Trident.

Revenant

  • Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
  • Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
  • Emote fix: Added the missing Silence Orb to Revenant's "Suffering Silence" emote.
  • Fixed some exploitable hiding spots reachable in Rift using Revenant.
  • Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.

Loba

  • Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
  • UI Fix: The ammo Count in Loba's Black Market should now display correctly.

Rampart

  • Fixed an issue that allowed Rampart's turret to be placed on Geyser.
  • Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
  • Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.

Horizon

  • Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
  • Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.


Fuse

  • Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.

General
  • The audio triggered by players' landing impacts should be louder when they're coming in from a jump pad
Jul 29, 2021
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