To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
Back from summer break, this weeks update is mostly focused on improvements and fixes. That being said it has also got some new features. Mainly the ability to zoom in and out. This feature took quite a bit of time since it required a lot of underlying (and much needed) changes.
The new explorer settler is now also able to go on expeditions. These are a way to pay to get some biome/area specific items instead of going to look for them yourself. It takes "kind of" a long time at the moment (5-10 minutes) and the balance is still being worked on. Later on, this can also be used to get some unique items only obtainable through the explorer.
Since being back from break, I'll start to put a lot of focus on the release of v0.20. This means there will be a bunch of work that won't show on these changelogs. Some of that includes new music, trailer, achievements, expanded platform support and the like that will likely be in the release of 0.20.
See a full changelog below.
Changelog
Additions:
Added zoom levels. Can be changed using new zoom controls or in general settings. Added Explorer expeditions.
Changes/misc:
Click and drag to select text is now much better when the mouse is outside the text area. Reduced spawn odds of cave moles. Achievements unlock time is now much more stable and will be loaded from Steam. Changed how pathfinding checks collisions, making enemies not try to walk where they can't as much. Reworked top left forms, fixing issues like scroll bar appearing on bigger interface sizes. Updated and expanded a bunch of debugging tools. Texture loading should now be faster, especially on lower end systems.
Fixes:
Fixed a bunch of issues and inconsistencies with collision detection. Fixed frame buffer error being logged when minimizing the game. Fixed possible issue with projectiles getting stuck on server or client. Fixed server list names not being saved safely. Fixed settler mobs sometimes not moving when they have too long paths. Fixed being able to interact with mobs that's not visible. Fixed a bunch of issues related to running the 32 bit version.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This week I've been experimenting with new enemy types using some of the new systems that were implemented in previous updates. I'm not too sure about the balance of these yet and they will probably be tweaked later.
There's also a completely new settler with a new unique function. This settler is not fully complete yet, but the goal is to provide ways to reduce the exploring grind, especially when some rarer islands are added.
A few other changes like larger travel island grid size, sound falloff/attenuation, difficulty tweaks, item textures and more. I'm still also in the process of polishing. Much of it is minor changes and won't have a big effect on itself, but together it makes a difference.
I've also started on expanding the usage of the existing "chunk" system in the game. The plan is to make almost all aspects of the game use this since it will allow me to create levels that are much bigger and even create a completely seamless world. At the moment the level size very limited because projectiles used to for example check collision on every mob on the level.
Starting today I will be taking a one week summer break. This means there won't be an update next week, and I will be back working the week after. I'll still be available most of the time with problems in Discord and here on Steam.
See a full changelog below.
Changelog
Additions:
Added Swamp Shooter mob, found in swamp caves. Added Cave Moles. A relatively rare mob found in caves. Added new Explorer settler, a new unique settler. Added some more ghost death sounds to make different ghost deaths more distinct. Added activate sounds for Void Wizard.
Changes/misc:
Made Swamp Slime much faster and have longer search distance in caves. Changed default show damage over time text to on. Made disable mob spawns world setting considered a cheat. Can now only be changed using /settings server command. Removed settlement quests new feature notice. Renamed Pirate Island to Pirate Village and Dungeon Island to Dungeon Entrance. World and travel map grid will now be bigger at larger screen sizes. Levels with a settlement flag will now stay loaded. This can be changed with /settings command on a per world basis. Changed sound falloff, making it much more natural. Changed dresser inventory to store only armor sets. Slightly increased the difficulty damage modifiers. Removed item stand object, will be replaced with spruce display stand. Updated book item texture. Updated bullet item textures.
Fixes:
Fixed villager settler map icon and flag looking up. Fixed issues with server world settings not sending correctly. Fixed minimap edge texture stretching on smaller levels (like the dungeon).
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This week I've focused a lot on stuff behind the scenes that are going to help in the long run. That being said, there are still a few new additions and changes: With the new Void summoner set, the class is pretty much complete with gear throughout the progression. Dynamite is basically just a more powerful bomb, and there are a few more particles when you throw them. It's now possible to invite and accept Steam invites from within the game. You no longer need to use the Steam overlay at all. The Pirate Captain is now much harder to cheese since he will regenerate health very quickly when he can't find a path to his target. Some polish and fine-tuning in various places, like a training dummy animation, rain particles, new sound system, boss health scaling, lava damage and more.
See a full changelog below.
Changelog
Additions:
Added ability to summon focus on training dummies. Added Dynamite Stick, can be bought from Pirate or found in chests. Added Void Mask and new set bonus. Added small rain particle effects. Added small animation to training dummy when hit. Added invite friends menu option in escape menu. Added popup when receiving a game invite in main menu.
Changes/misc:
Removed summons speed bonus from Glacial Circlet. Increased flying speed of Cry Flake summons. Increased damage from lava and now scales with max health. Optimized level collision getting and detection a lot. Reworked levels with new layer system, making it much easier to add new ones and support mods. Reworked almost all AI, making it much more consistent and optimized. TNT can now be crafted using Dynamite Stick and some wire. Changed roar sound effect to be more distinct. Updated sound system to allow for more effects and sound mods in the future. Pirates will now regen HP very fast when they can't find a target. This will make it much harder to cheese the captain. Rewrote mob ability system, making it much easier to create new mechanics and reducing bugs in the future. Summoned mobs will no longer attack Void Wizard when he's not active. Player inventory will now no longer close on exit, level change, container open etc. But will stay open in the background. Updated training dummy and armor stand texture shading. Changed private Steam lobby type to invite only. Reduced Deep Cave Spirits spawn rate and target range. Increased boss health scaling when there are multiple players significantly.
Fixes:
Fixed missing projectile velocity tooltip on Shadow Hat set bonus. Fixed being able to hover over mobs that's not visible. Fixed Quartz Staff item texture blurred. Fixed being able to mine ladder up and destroy other ladders with bombs. Fixed error when launching the game from an invite.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This weeks update adds one more furniture set and 2 new village biomes that use the new furniture based on the biome. At the moment it's basically just a "skin" for a village. Later on, the village can sell specific items and have other differences. 2 new late game armor sets and a new summoner weapon have been added. This makes the summoner class close to complete with the current progression in the game.
See a full changelog below.
Changelog
Additions:
Added palm furniture set. Added biome migration. Loading older worlds will now migrate biomes better. Added Desert Village biome. Added Snow Village biome. Added Shadow Hat and new set bonus. Added Glacial Circlet and new set bonus. Added Cryo Staff summon weapon, crafted in advanced workstation. Added hit sound for training dummy. Added door open and close sound effects. Added pine wall and door objects. Added sand gravel tile.
Changes/misc:
Changed how controls are handled, should now better detect "used" events on UI stuff etc. Updated some tooltips for better clarification. Reworked jumping mobs. Frogs will now jump faster when running away etc. Touched up village houses to include new furniture. Reordered some recipes to make better sense. Updated gravel tile texture.
Fixes:
Fixed flying mobs causing grass to weave. Fixed possible issues with levels saving removed entities. Fixed issue with future projectile and other hits being ignored server side. Fixed possible issues with poison attacks now showing for clients. Fixed bug in flying summon AI causing lag spikes.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This update adds a bunch of new furniture for 3 different wood types, more to come later. The old wood furniture will be replaced in your saves thanks to the new migration system. I've also started to create a bunch more sounds (still many more needed) that will bring the world more alive. Big thanks to Ghost who provided a lot of the furniture textures!
See a full changelog below.
Changelog
Additions:
Added different log types. Added oak, spruce and pine furniture sets. Added bench object. Added cabinet object. Added dresser object. Added clock object. Added candelabra object. Added chest open and close sounds. Added a bunch of new dungeon furniture, will generate in new dungeons. Added critter death sound. Added ghost death sound.
Changes/misc:
You can now easily extract coins from Coin Pouches with right-click and insert by placing coins on it. Removed Telepads, instead use Homestone introduced in previous update. Made a bunch of different recipes that use stone accept any stone type. Removed a bunch of the old wood furniture, will be replaced with spruce in saves. Updated a lot of textures to fit with the existing outline style. Players riding other mobs will now look like they're holding on. Chests will now show when they're open in the world. Increased the amount of particles when under a damaging debuff. Increased chest and general storage box inventory size to 40. When spawning in, object entities (inventories etc.) will now load much faster.
Fixes:
Only minor fixes and behind the scenes reworks this patch.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This weeks update adds a new player transport mechanic. To access this, you have to complete the Void Wizard quest tier, where you will get the "starter kit", and you can then buy more from the Mage. This new system will replace the old telepads, which will be removed in the next update.
Along with that, there's a couple of new trinkets, updated teleport sound, new plant found in deep caves and some other smaller changes. To find these new plants, you will have to generate a new deep cave to explore.
See a full changelog below.
Changelog
Additions:
Added show damage over time text interface setting. Added Homestone and Waystones. Obtained by completing Void Wizard quest tier or bought from settlement Mage. Added Hysteria Tablet trinket, crafted using previous trinkets in Advanced Workstation. Added Frenzy Orb trinket, crafted in Advanced Workstation. Added a bunch of modifiers to be used later like throwing velocity, acceleration and more. Added Caveglow plant, found in deep caves. Added Greater Health Potions, crafted using new plant.
Changes/misc:
Damage over time will now also display in DPS when attacking training dummies. Upgraded trinkets now disable the minor trinkets, not the other way around. Increased max health of Reaper boss slightly. Updated teleport sound effect.
Fixes:
Fixed losing health to damage over time not considered in combat. Fixed issue where rooms would not update instantly when trying to set a desired settler. Fixed some issues with movement accuracy, especially more free moving mobs. Fixed Reaper summon chat message being wrong.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This update adds items that expand on the summoner class with new weapons, trinkets and armor. Other than that there's a bunch of improvements like the ability to craft from nearby inventories in workstations, rendering optimizations, better version migration, sound direction rework and improved summoned mob AI.
Changelog
Additions: Added random lava blob effects. Added Summon Foci trinket. Added Spider Staff summon weapon. Added Mesmer Tablet trinket, found in dungeon chests. Added Inducing Amulet trinket, found in pirate chests and item stands. Added ability to craft using nearby inventories inside workstations. Can be disabled with new checkbox.
Changes/misc: Optimized a bunch of rendering, mainly particles and projectiles by up to 4 times faster. Expanded version migration system to allow for migration of items and mobs. Changed smart mining toggle message to ON and OFF. Reworked sound position/direction. Summoned attacking mobs will no longer show their name on mouse hover. Adjusted rock object top collision. Should prevent weird enemy path finding in caves. Summoned mobs are no longer able to push around mobs that's mounted. Updated Brain on a Stick item texture. Changed a bunch of summon item IDs (shouldn't change anything with new migration system). Summon items will now show max summons on the item, same as bow/gun ammo. Buff duration text now has an outline to make it more readable. Changed Spider armor set to be summon focused. Tweaked follower AI, is now more responsive and doesn't chase targets out of sight and super far away. Reapers Call will now do summon damage instead of magic. Training dummies now show the total DPS for a player. Increased range of player quickstack and restock.
Fixes: Fixed wall torches sometimes rendering behind or in front of mobs when it shouldn't. Fixed not being able to attack when mouse is over invisible tracking sidebar form. Fixed crash relating to getting a time update from server. Fixed various Void Wizard bugs introduced with new movement system. Fixed gravel tile having wrong map color.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This update contains a bunch of optimizations and improvements to mob movement. Along with mobs moving more accurately, these improvements will mostly be noticed in new ways that we can do summoned mobs and how they behave. You can see an example of over 50 summoned baby zombies in the GIF below :D
There are also some item improvements, like being able to right click on and with items to do custom actions. Many items that you "open" is now done this way and you can now focus mobs with summon weapons.
The update doesn't add too much new stuff, but lays a foundation of what's to come and more possibilities like item inventories, new summon gear and more.
See the full changelog below.
Changelog
Additions: Added trash cursor when holding down trash key. Added Pirate Captain quest tier. Added Coin Pouch, obtained from completing pirate captain quest tier.
Changes/misc: Renamed inventory move modifiers to make it more clear what they do. Reworked trails, should now be slightly more optimized and smooth. Adjusted the grow chances of different tiles like grass and snow. Reworked part of inventory system to allow for more item functionality. Reduced coin stack size to 1000. Changed crafting guide to open from right click. Death timer will now use the highest of all attackers. Increased boss death timer to 20 seconds. Crafting guide and Void Pouch is now opened by pressing right click on them. Summoned mobs will now knock mobs away from the owner. Reduced Baby Zombie knockback. Reworked all mob movement. Will now be more accurate and can move in any direction. Reworked how summoned mobs behave, move and attack.
Fixes: Fixed controls list order sometimes being messed up. Fixed reeling fish in too fast causing you to get stuck on server. Fixed dropped quest items stacking. Fixed registries causes issues for some locales.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This weeks update adds different settlement quest tiers, containing some new unique rewards like more inventory space with your own personal pouch and getting the pawnbroker as a settler. The settlement questing system is supposed to be an optional way to progress through the games content, giving some direction while getting some sweet unique rewards.
I've also refined the mod loading and opened access to it. The capabilities of modding is pretty limited at the moment, but if you want to know more about how to mod the game, you can visit the Discord where there'll be a modding section with some resources.
See the full changelog below.
Changelog
Additions: Added interface setting to always show quickbar. Added a bunch more unique quest items. Added settlement quest tiers, can now get more unique items based on quest tier. Added ability to skip settlement quests after about 1 in game day. Added Void Pouch item, obtained after completing Void Wizard quest tier. Added Pawnbroker settler, can move in after completing Ancient Vulture quest tier. Added Tool Extender trinket, obtained from quest rewards. Added the ability to track achievements, just like quests. Added access to mods. A main menu button will appear if you have any mods loaded. Added attack sounds to Mummy Mage and Ninja mobs. Added Calming Rose trinket, obtained through random quest rewards after Void Wizard tier.
Changes/misc: Toggling smart mining now plays a tick sound and show a brief text. Doubled chat message character limit. Reduced strength of Force of Wind push. It's now much less likely you will get the same settlement quest twice. Duplicate trinkets equipped will now show later ones as disabled (this was already happening, just not showing). Missing trinkets window will now show item icons instead of just names. Changed how mob spawn tables handle nested tables for better modding. Moved recall flask to Ancient Vulture tier reward. Force of Wind will now be obtained after completing first quest tier. Traveling merchant will now sell quest tier reward items after they're completed.
Fixes: Fixed some possible inventory desync when using quick stack and restock Fixed black cave spider mob sometimes not being black.
And some other smaller changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown. It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A quick reminder that there's an official Discord server, where you can post suggestions, bugs, or just talk with other players and the developer. Here's the invite link: https://discord.gg/FAFgrKD
This update adds the ability to get more trinket slots and changes demon heart to give 200 max HP. Both of these changes affect balance quite a bit, so there will probably be additional balance changes in next weeks update. A bunch of new trinkets and some upgrades has also been added. There's also the addition of smart mining, a mode that will mine in the direction of your mouse and can be toggled on and off. You can see an example of this in the GIF below. To get the new items found in deep snow cave chests, you will have to find a new cave to explore. Other than that there's a bunch of other changes and fixes.
See the full changelog below.
Changelog
Additions: Added enchanted version of mobs in the dungeon. Added commands for giving and clearing buffs for players. Added Empty Pendant item that increases max trinkets, dropped from Void Wizard. Added Spiked Boots trinket, found in deep snow cave chests. Added Spiked Bat Boots trinket, upgraded Spiked Boots. Added slow immunity to spider set bonus. Added Frost Stone trinket, found in deep snow cave chests. Added Frost Flame trinket, crafted using fire and frost stone. Added smart mining, can be toggled from quickbar or pressing new hotkey. Added Ice Pickaxe, special pickaxe found in deep snow cave chests.
Changes/misc: Reworked UI sprites, solving a few issues. Optimized shaders, increasing performance slightly. Pressing inventory key will now close island map if open. Hostiles will now much more consistently walk towards their attackers. Rebalanced dungeon mobs, should now deal more damage to players with dungeon tier armor. Increased cooldown of Void Apprentice teleport. Reworked how the game handles mob hits, reducing possible desync. Rearranged interface settings. Moved tungsten and glacial bar recipes to the forge (you can still craft them at Advanced Workstation). Reworked how players are rendered on mounts, making new unique mounts more possible. Demon Heart now increases max health to 200 and Life Elixirs by 10 each. Items found/dropped at pirate islands are now sold by Pirate settler. Changes mobility cloak back to increase with other modifiers, but decreased a bit. Knockback will now not cancel any current movement. Snow wolves will now not be affected by ice skating as much. Floating text now has an outline and a small animation. DPS text from dummies now tries to find an empty spot. Human/Settler mobs now have 30 armor. Changed how slows are calculated. Having multiple slows applied will only use the highest. Polar Claw is now not nearly as powerful a slow. Mud tiles now slows when walking over them. It's now no longer possible to place a tile on the same type. Force of Wind will now push in move direction when used from trinket slot.
Fixes: Fixed void apprentice sometimes getting stuck at walls. Fixed projectile desync issues with hitting mobs that teleport on hit. Fixed player creation rotation scroll not having correct start value. Fixed possible issues with taking mapshots, should now work on more systems. Fixed clicking screenshot and mapshots in chat sometimes opening a website. Fixed potential crash when mobs where swimming in liquid. Fixed trinkets not showing enchantment tooltip when in trinket slots. Fixed Polar Claw debuff not saving.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.