To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A great place to give feedback on updates like these, suggest new features and content is the official Discord Server, where anyone is welcome :D Discord invite link: https://discord.gg/FAFgrKD
This update adds a new critter system and with it, a bunch of smaller animals that roam the world. At the moment they don't have much of a function, other than look cute and make the world more alive. Later down the line, they will be used for settlement related content and other stuff. Other than the new animals, the update brings some more updated textures and other smaller changes.
See the full changelog below.
Changelog
Additions: Added a new critter system that spawns ambient animals. Added Rabbit to forest/plains biomes. Added Squirrel to forest/plains biomes. Added Snow Hare to snow biome. Added Crab to desert biome. Added Slug to swamp biome. Added rare vulture mask cosmetic drop from Ancient Vulture.
Changes/misc: Updated all tile item textures. Updated loot crate textures. Armor stand now has a tip about how to quickly equip items from it. Increased loaded map area before clients spawn in, fixing a bunch of potential issues. Updated farm land texture.
Fixes: Fixed snow caves not generating snow variant crates. Fixed initial mob directions being wrong on client.
And some other minor changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
A great place to give feedback on updates like these, suggest new features and content is the official Discord Server, where anyone is welcome :D Discord invite link: https://discord.gg/FAFgrKD
This weeks update brings updated weapon and tool textures, a new mob, updated path finding, villager settlers, tile place previews and more. Animals you bring in your base will now no longer escape through gates (unless pushed through), settlers will no longer leave doors open and thanks to updated path finding, they can navigate much more complex and longer paths more efficiently.
See the full changelog below.
Changelog
Additions: Added demonic and tungsten spear weapons. Added small set bonuses to copper and iron armor. Added slime mob to swamp biome. Added hit sound to all mobs. Added ability to populate your settlements with villagers. Added tile place previews, just like when placing objects.
Changes/misc: Updated a bunch of weapon and tool textures. Updated all void weapon textures to fit new dungeon colors. Reduced reapers call minions target search range. Updated all mob shadows. Changed dungeon island entrance structure. Passive/farm animals is not able to pass doors or gates on their own. Settlers that open doors will now always close them again (even if level is reloaded). Updated path finding, making mobs able to find longer paths and faster. Settlers are now able to find much longer and complex paths, making it harder for them to get stuck outside their house. Updated wood fence texture.
Fixes: Fixed settlers map icons not visible when loading old save. Fixed follow missiles sometimes teleporting its trail. Fixed a bunch of minor issues with path finding causing more lag.
And a bunch of other minor changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. Especially when loading a save using a newer version. You can do so in game on the load menu.
The official Discord channel is a great way to give feedback on updates like these, suggesting new features and interacting with other players. Discord invite link: https://discord.gg/FAFgrKD
This update contains a new visual style for the dungeon, void wizard and a bunch of other smaller changes. This one is on the smaller side on the content, but also includes a lot of changes behind the scenes in preparation for more settlement features and mechanics, like reworked trading system and other ways to grow and interact with your settlements. So stay tuned for that! ːsteamhappyː
See the full changelog below.
Changelog
Additions: Added expand/collapse button to workstation lists. Added show hidden checkbox to all workstations. Added new dungeon trap type, will generate along the others. Added more wall variations of traps and a chance for random traps to cave chest rooms.
Changes/misc: Updated dungeon style completely. Updated metal bar textures. Updated remaining object shadows. Updated some more tile and floor textures. Adjusted boss health scaling with players, will now be slightly higher. Completely reworked trading and other settlement logic in preparation for more features. Improved bouncing projectile desync. Updated all potion textures.
Fixes: Fixed a few cases where new walls did not have correct outline/corner. Fixed place preview rotation of wall traps.
And a bunch of other minor changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.
The official Discord channel is a great way to give feedback on updates like these, suggesting new features and interacting with other players. Discord invite link: https://discord.gg/FAFgrKD
This update includes a bunch of updated visuals with new cave and surface rocks, ores, walls and tiles. Doors can now be rotated based on how you place them. Because of this change, your doors might be rotated incorrectly.
To see this new generation, you have to visit a new place you haven't been to yet.
See the full changelog below.
Changelog
Additions: Added unique deep rock colors to the deep caves. Added smaller surface rocks that generate along big rocks. Added sand variation of surface rocks. Added swamp grass, mud and willow trees to swamp biome generation. Added snowstone, obsidian and deep stone walls and doors. Added a small red X to trinkets that's disabled by another one.
Changes/misc: Workstations can now also craft inventory recipes. Void wizard bouncing projectile will now not pierce targets. Updated a bunch of tile textures and added more variation to them. Updated all cave rock textures and ores. Updated ore and stone textures. Updated a bunch of object shadows. Dropped items will now slowly sink in liquid. Shallow water will now have less waves. Increased range of local maps and they will now not be consumed if nothing was found. Water and lava will now also create stone when colliding diagonally. Updated a bunch of wall textures. Updated all doors, can now be custom rotated and is easier to see. Updated skeleton and deep cave spirit textures. Grass tiles will now not be dropped, but increased chance of seeds. Surface and cave ruins will now use biome appropriate walls and floors.
Fixes: Fixed spawned cows/sheep following when changing island. Fixed workstation filters sometimes not saving for the same workstation. Fixed some items showing as obtainable when they were not.
And a bunch of other minor changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.
The new and growing Discord channel is is a great way to give feedback on updates like these, as well as suggesting new features and interacting with other players. Discord invite link: https://discord.gg/FAFgrKD
This update introduces a new boss, health bars, new armor set and weapons, as well as a bunch of new and updated tree and tile textures. To get these new trees you'll have to find a new island where they will generate.
Full changelog below.
Changelog
Additions: Added boss health bars. These will likely be changed, can be toggled in interface settings. Added new boss, spawn item found in deep cave chest, dropped from deep spirits or crafted at advanced workstation. Added Shadow Beam magic weapon, dropped from new boss. Added Reapers Call magic weapon, dropped from new boss. Added Reaper Scythe melee weapon, dropped from new boss. Added Death Ripper ranged weapon, dropped from new boss or sold from gunsmith after new boss is defeated. Added ammo box trinket, sold by gunsmith after new boss. Added Shadow armor set, crafted at advanced workstation. Added palm trees to desert biome generation. Added spruce trees, will generate along with new oak trees.
Changes/misc: Improved world time desync between server and client. Reduced the rate that grass grows. Updated grass textures. Updated a bunch of tile textures. Updated pine and oak tree textures. New players will now have PvP disabled by default (unless forced on by server). Private drops from bosses will now be dropped at boss location instead of player. Changed Pirate Captain and Ancient Vulture to drop an item for each attacking player. Increased size of dropped items. Changed Void Staff to have shorter range, higher damage. Blacksmith and gunsmith will now also buy tungsten and life quartz after Pirate Captain. Mage will now buy void shards after Void Wizard and ectoplasm after Pirate Captain.
Fixes: Fixed wire edit selector sometimes being messed up. Fixed recall scrolls not being consumed when used while dragging. Fixed abandoned mine bedroom chest sometimes not having any loot. Fixed training dummy placement rotation.
And a bunch of other minor changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.
Remember to join the new Discord server. It's a great way to get help and interact with the community, as well as giving suggestions and feedback on the game! Discord invite link: https://discord.gg/FAFgrKD
This update adds some new items, new armor system and a bunch of fixes, tweaks and polish. I haven't been able to pump out as much content this week, since I've been working on stuff behind the scenes that will help in implementing new mechanics/features later on.
The new armor system changes how damage reduction of armor is calculated. This means some pieces will give more/less armor, but the damage taken should be about the same as previously.
You may have noticed I've been releasing an update every weekend, and I plan to keep doing that every friday from now on.
Big thanks to Ghost, who's been helping out with creating new and updating textures in the game.
Changelog
Additions: Added buff when close to settlement flags that reduces mob spawns. Added spawn message for ancient vulture when spawned via breaking totem. Added tungsten armor set. Added ectoplasm item, dropped from deep cave spirits. Added treasure potion, used to find chest etc. Added Shadow Bolt magic weapon, crafted at advanced workstation. Added recipe for Wood Boomerang and removed it from chest loot. Added sound effects to many more weapons. Added Life Pendant trinket, crafted at advanced workstation. Added stone path recipe.
Changes/misc: Reduced the recipe cost of floor tiles. Changed tungsten sword texture. Reworked how damage reduction from armor is calculated. Rebalanced a bunch of mobs damage due to new armor damage reduction. Changed traveling NPC arrive message to "is arriving". Bosses now have some slow resistance against Polar Claw. Spirit mobs will now render the eyes in darkness, so you can see them coming. Changed boss spawn item recipes to use demonic bars. Increased Elderly Wand damage. Improved desync issues for homing projectiles. Made you able to place floors on top of snow. Settlers and villagers will now always close doors they open, unless players is in the way. Updated all flower and seed textures.
Fixes: Fixed tool damage enchantments not working correctly. Fixed ninja mobs teleporting too far away. Fixed spawn message for ancient vulture not showing up for all players on level. Fixed bucket picking up water or other tiles when using it. Fixed desync issues with doors, switches etc. Fixed desync issues when placing water near lava. Fixed ancient vulture not counting as a boss in stats. Fixed some issues with health/combat desync. Fixed server errors when clients were using ladders.
And a bunch of other minor changes and fixes. 0.20.6 was a small hotfix for a crash involving the tutorial. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
Reminder: It's recommended to back up your saves when playing on experimental version. You can do so in game on the load menu.
With this new update, I would like to invite you all to the new official Discord server, where I will be active and talk development, suggestions and bugs with players. It's also a great way to keep up with announcements, chat with fellow players and find people to play with.
This update adds a completely new tech tier, new cave system with new ores, mobs and items. To get to this new cave system, you have to start by killing the Pirate Captain. If you've already done this, you'll have to find a new one to kill.
Next update will focus on adding some more end game content that uses these new items, max HP etc.
Many objects have gotten a texture update and can now be rotated in all directions. This required some reworks to object rotations, so many of your objects will likely be rotated and have to be replaced. If you're not ready for this change, I have created a new beta branch that runs on 0.20.4. You can opt into it the same way you opted into this version.
Changelog
Additions: Added Ninjas to snow cave mobs. Added tooltip about quartz ore to demonic pickaxe. Added a completely new tech tier and workstation. Added a deeper caves, reach it by defeating pirate captain. Added tungsten ore and bars. Added a set of tungsten tools. Added a set tungsten weapons. Added life quartz ore. Added Life elixir, can now permanently increase max health up to 300. Added skeleton mobs and a spirit in deep cave. Added abandoned mine generation to deep caves. Added Bone Hilt trinket. Added Bone arrows. Added Elderly Wand magic weapon, found in deep cave chests. Added Fire Stone trinket, found in deep cave chests. Added new fishing rod, found in deep cave chests.
Changes/misc: Many objects can now be rotated in all directions. Updated a bunch of object textures and collisions. Made some minor changes to dungeon generation. Reworked NPC village generation. Should now be much bigger and not have random paths. Removed invasion events until more content/meaning is added around them. Ancient statue summon item recipe now no longer hidden. Demonic workstation can now craft anything from regular workstation. Quartz set bonus now also ignores the hit. You can now no longer mouse over yourself to see health and name. Increased stack size of many items. Pirate Captain will now spawn a ladder to deep caves when defeated. Did some experimental changes to projectiles. They should now be less likely to desync. Slightly increased damage of Ancient Vulture boss. Significantly reduced teleport sickness time.
Fixes: Fixed placement preview being offset with interface size. Fixed walking animation speed of polar bears. Fixed spawn house being placed on top of liquid resulting in it being destroyed on tile update. Fixed not being able to place objects on top of pets. Fixed quick and clumsy trinket enchantments being reversed. Fixed buttons sometimes not in focus when hovering over them.
And a bunch of other minor changes and fixes. You might have to restart Steam to get the update.
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
This update brings interface sizing, a new boss and a bunch of content mainly focused on the desert biome/cave. If you don't want any spoilers, I recommend to stop reading here and just find a new desert cave to explore!
Here's a small teaser of where you can find the new boss:
Changelog
Additions: Added interface size setting. Added snow and swamp variations of crates. Added vases to desert caves. Added Sand Spirit mob to desert caves. Added Mummy Mage mob to desert caves. Added Heavy Hammer weapon, can be found in cave chests. Added Ancient Feather trinket, found in desert cave chests. Added Mining Charm trinket, found in desert cave chests. Added Cactus Shield trinket, found in desert cave chests. Added quartz ore to desert caves, must be mined with demonic pickaxe. Added quartz armor set, can be crafted at demonic workstation. Added new boss. Summon item can be crafted using quartz, found in desert cave chests or dropped from desert mobs. Added Quartz Staff magic weapon, crafted at demonic workstation. Added Vulture Staff, dropped from new boss. Added Vultures Burst, dropped from new boss. Added Vultures Talon, dropped from new boss. Added Magical Quiver trinket, bought from hunter after new boss.
Changes/misc: When trying to mine something you cant, you will now hear a "dink". Increased damage of mummy mob. Changed attack speed buff tip to be more intuitive. Reduced damage of flintlock pistol. Increased damage of genie lamp weapon. Items will now never despawn, instead there's a limit of 500 per map. Increased arrow stack size to 1000.
Fixes: Fixed cave chests rooms sometimes overlapping. Fixed sorting of full inventory deleting last item. Fixed missing swampgrass locale key. Fixed weapon enchantments not working. Fixed health number flickering during regeneration. Fixed sounds sometimes not playing when they're being played elsewhere. Fixed sounds rarely playing really loud. This update also includes a bunch of fixes from the main branch.
And a bunch of other minor changes and fixes. You might have to restart Steam to get the update.
Note: Will you have to generate new caves for the new generation to show up
To get this update, you have to opt in inside your library: Necesse -> Properties -> Betas -> Select 0.20.x in dropdown.
v. 0.20.3
Added anglers bait, can be bought from angler.
Added "No settler" option to prevent settlers to move into a room.
Added swamp and snow cave rock and floors.
Added mummy that spawns in desert caves and surface.
Added sandstone and swampstone walls and doors.
Added swamp larva bait, can be found in swamp cave.
Increased price of worm bait bought from angler.
Removed unused decimals on pawnbroker item value tooltip.
Ice will now turn into water when digging it, and can only be placed on shore water.
Changed cave chest rooms to have walls types that matches the biome.
Changed void apprentice teleport cooldown to 3 second.
Fixed pawnbroker profits not updating when adding single items.
Fixed desert underground ores being wrong rock type.
Fixed destroying a ladder would not remove the ladder up.
And a bunch of other smaller changes and fixes. You might have to restart Steam to get the update.
I will start to add more biome exclusive content, mobs, items etc. both underground and on the surface. Note: Will you have to generate new caves for these new cave biomes to show up and generation will likely still change in future updates.
This update may have made your settlers disappear from the minimap. To fix this, refresh them by locking the room to the same settler.
v. 0.20.2 was a small hotfix for an issue with setting spawn inside the dungeon.
As this will likely be the last content update before the 25th I wish you all a happy holidays! :D