Hardspace: Shipbreaker - Raibibi
Hello shipbreakers,



It’s now been 7 months since the beginning of our adventure in zero-g! Thanks to your support and feedback, we are constantly improving the game. We are extremely grateful for all the love we’ve received so far!

If you want to show your support to the team and rise against LYNX Corp’s questionable work ethic, you can now vote for Hardspace: Shipbreaker to be nominated in the Most Innovative Gameplay category!

Following the reveal of our new Javelin-class starship early this week, the game is now 30% off on Steam until December 1! Stay tuned for more info in the upcoming weeks!


Nov 19, 2020
Hardspace: Shipbreaker - Raibibi


Hello Cutters!

Today we released a hotfix for version 0.2.3. This hotfix adds localization for a bunch of the content added during our last patch and also includes fixes for four pesky bugs:

  • Fixed an issue in the Weekly R.A.C.E. bonus calculation where utilizing negative scores and a negative bonus made it possible to get an abnormally high score.
  • Fixed ECU Coolant tanks being collectible without yanking them, which also prevented the coolant pipes from getting flushed.
  • Fixed an issue where it is possible for decompression SFX to play infinitely.
  • Fixed an issue where the Ghost Ship intro music would not respect the player's volume settings.



Be sure to join our fantastic community on Discord if you haven’t already!

See you in orbit,
The Hardspace: Shipbreaker Team
Hardspace: Shipbreaker - Raibibi
To all LYNX Employees,

This new Haunted Frontier Update brings stories from the very fringes of civilization to Salvage Station Morrigan. It presents unique challenges and dangers to Shipbreakers, from a place outside the bounds of human and natural laws. Dive into this new ship type, but watch out for what may have been brought back with them!



LYNX Corp. is proud to announce that it is expanding its Salvage Operations to include "Ghost Ships" (LYNX does not endorse or support the existence of "ghosts"). These vessels traveled into the Frontier, only to return unmanned and open for salvaging! LYNX does not support the claims that these vessels are being piloted by "a strange force", only that the navigation system is in immaculate condition for salvage! Any Shipbreaker curious about the derelicts’ operations and history is free to investigate (on their own pre-approved time off).

Salvaging these new ship types is going to involve dangerous new challenges, and for all that hard work LYNX is prepared to offer something extremely valuable: STICKERS! The LYNX Research Dept. has unveiled a new way to pay back hard-working employees. For achieving certain milestones and goals, Shipbreakers will be awarded Collectible Stickers that can then be applied to their tools for powerful psychological rewards.

Discover the Haunted Frontier Update

With its newest update, The Haunted Frontier, Hardspace: Shipbreaker continues its streak of additions, featuring the Ghost Ships with new mysteries and perilous dangers, stickers to collect, bug fixes, and quality of life upgrades!

Discover the update with a new teaser trailer, new screenshots, and grab the game at 25% off on Steam.

  • LYNX now acquires “Ghost Ships” returning from the Frontier
    Scans indicate anomalous activity inside; caution is advised

  • Sticker Reward Program is rolling out!
    Receive stickers for hard work and special achievements
    Apply to your tools to express your “personality”

  • HAB terminal OS updated
    Messages interface added
    Audio log playback enhanced; voice quality now extremely life-like

0.2.3 Full Patch Notes
Changes & Updates
  • “Ghost Ship” Ship Modifier added
  • Taraxacum object added
  • Message Interface added to HAB
  • Sticker Interface added
  • Sticker Application on Tools added
  • Small 3D props added to “dirty air” inside ships
  • All existing “text-to-speech” audio logs replaced with real human voices
  • Anti-Cheat feature added to Weekly R.A.C.E.
Bug Fixes
  • Room Volume in Stargazer Cockpit shows as Crawlspace
  • Salvage Gecko reactor will sometimes explode after decompressing the ship
  • ECU on Salvage Gecko will sometimes be destroyed when opening a door leading to an unpressurized area
  • Forklift may be destroyed at the spawn of a Salvage Runner Gecko
  • Part of Power Generator Fuse mount has a wrong salvage destination
  • The controller becomes irresponsive on the front end, after a specific amount of time on a shift
  • On some Stargazer Geckos, the coolant pipe goes through the heat sink
  • On Cargo Geckos, in the cargo Bay, there is an area tagged as Crawl Space
  • There are overlapping nanocarbon cutpoint joints in the heavy cargo mackerel
  • Industrial hoist is not attached to the rail guide on spawn
  • Selected voice is reverted to 1 after a Free Play or a Weekly Race
  • Fuel tank explosions cause excessive object shattering
  • Pressurization is inconsistent after entering a Gecko Commercial airlock
  • Surface panels on Transport Geckos are not perfectly sealed
  • On Salvage Gecko, a segment of the coolant pipe is attached to the airlock frame
  • In a language other than English, when cycling through leaderboards the entry changes from the selected language to English
  • ECU is not recognized by the scanner if there is certain material between the player and the ECU
  • In Scan Mode, the Class I Reactor Plate has no description
  • In scan mode, the Mackerel fuel flush switches are green as electrical but described as mechanical
  • Mackerel fuel flush switch doesn't have a salvage destination
  • Tutorial Ship B's Reactor is yankable before the player is supposed to interact with
  • On Salvage Gecko, all the salvage bay is not tagged as a "salvage bay"
  • Science and Industrial Geckos have pocket of unpressurized space in the cockpit
  • Thruster Terminal is not joined to the floor and can be interacted with while it is floating
  • On geckos, the computer terminal remains interactable, after the thrusters were flushed manually
  • Industrial hoist cannot be detached from rail guide on Geckos
  • Tutorial (Step 23) user can use the grappler to yank the airlock console needed to complete the depressurize airlock objective
  • Tutorial: the airlock consoles and the cabin atmosphere regulator can be grappled and detached
  • Quota progression of any rank / any profile is duplicated on an Open Shift Profile of the same rank
  • Incorrect texture used for the aluminum near the cockpit
  • On geckos, class II Thruster Caps are tagged as Class I Thruster Caps
  • On certain Cargo geckos, the texture on the coolant pipes has a red patch
  • Antenna mounts are not named and have no destination
  • On geckos, class II reactor plates are tagged as Class I Reactor Plate
  • On Salvage Gecko, flushing a thruster might flush another thruster as well
  • Hands stay up after going back to the game from the pause menu
  • The player is unable to enter a name using non-alphabetic symbols (i.e : asian languages)
  • On the Transport Geckos, the textures on the thruster pipes have white stripes
  • On certain Salvage Geckos, Weaver's Reactor line might trigger, when looking at a salvaged reactor plate
  • On certain Salvage Geckos the personal teminal is not marked, where to be salvaged
  • Weekly Ship landing page does not accurately track attempts
  • After performing specific actions, the player can trigger an infinite Violent Decompression in a Mackerel
  • Airlock console LEDs remain lit after ship loses power and they are non-interactible
  • If the player plays an audio log and stops it at the same time while this log is already playing, the audio log will replay but no audio log interface will be shown
  • The controller loses focus on the Front End/HAB Menu, after exiting the Key Mapping menu and pressing B
  • Native Crash - block_remove
  • Native Crash - ?RenderMeshIndirectCommand@VFXParticleSystem@@CAXPEAXVVertexInputMasks@@@Z
  • Native Crash - ?EvaluateBlendTree@animation@mecanim@@YAXAEBUBlendTreeConstant
  • Native Crash - ?EvaluateBlendTree@animation@mecanim@@YAXAEBUBlendTreeConstant
  • Crash while spamming the splitsaw
  • Crash when selecting a Mackerel from the Ship Catalog
  • When loading into the Front-End the user briefly sees the background and no UI

Remember: the so-called “Ghost Ships” are to be investigated cautiously.

Paving the way to the galaxy,
LYNX

Oct 9, 2020
Hardspace: Shipbreaker - Raibibi



Greetings Shipbreakers!

We are back today with a new hotfix fixing some issues that appeared in our latest update.

The original issue was that the bonus in our Weekly R.A.C.E wasn’t correctly calculated.

With this fix, players can now fully enjoy their right bonuses according to the time spent in Weekly R.A.C.E. LYNX did everything so our best cutters out there are widely recognized for their talents! The best of the best paving the way to the galaxy!


Best,

LYNX Corp

Oct 8, 2020
Hardspace: Shipbreaker - Raibibi


Greetings Cutters!

We are back this week with a new update introducing our Salvage Runner as well as adding new voice options, cloud saving, and fixing numerous bugs linked to our weekly R.A.C.E!
Thanks to every employee who jumped on our Beta Branch and sent us their feedback and suggestions in the last few weeks.

The Salvage Runner is now ready to be fully added in-game!




Discover our Salvage Runner!
The Salvage Runner is a model of Gecko-class ship designed for remote salvage and recovery. LYNX Salvage operates the vast majority of Salvage Runners in service, and has been aggressively trying to corner the market and push out their closest competitor, Hanzo Freight.

Salvage Runners are industrial vessels outfitted with large Salvage Holds and decent-sized Crew Quarters for longer missions. Typically used for salvage operations that are either too hazardous or too broken up to haul to a yard, you never quite know what you’re going to find in the holds of these decommissioned ships.

One of the key components specific to the Salvage Runner is the mechanical Utility Arms scattered around its outer hull. These manipulators are critical for remote salvage operations, but they can be retro-fitted for a variety of purposes and seen as highly valuable.



The 0.2.2 update brings you:
  • A new ship type added: Salvage Runner
    These rugged vessels are used in the dangerous act of remote salvaging
    Watch out for a variety of salvaged objects appearing in the cargo holds

  • Voice Options Revamped & Expanded

  • Cloud Saving

  • UI text and labels in Scan Mode are now more legible

Patch note

Check out our detailed patch notes for more details:
  • SALVAGE RUNNER - Salvage Runner Gecko-variant added
  • TUTORIAL - Tutorial updated with additional feedback and VO for important information
  • UI - Text and Labels in Scan Mode are now more readable
  • AUDIO - Existing Player Voices revamped, and two additional voices added
  • AUDIO - Grapple audio completely revamped
  • AUDIO - added to roll thrusters
  • R.A.C.E. - Update Work Order Preview to show Quantity
  • R.A.C.E. - Update Post Mission Screen Rank Display
  • R.A.C.E. - Provide visual and audio feedback when passing the 50% Mass Salvaged Threshold
  • R.A.C.E. - New visual “Your Rank” treatment.
  • R.A.C.E. - Display a unique Death Message when the player dies during a Weekly R.A.C.E. session.
  • CUT GUARDS - Cut Guards can now be shattered with the Grapple’s Charged Push
  • CUT GUARDS - Cut Guards spawn less frequently
  • CUT GUARDS - Cut Guards are no longer flammable
  • VFX - New “ECU” Room Type added with custom visuals / ambience
  • HAZARDS - Explosion Shrapnel now has accompanying FX
  • HAZARDS - The size and severity of large Fuel Canister explosions has been reduced
  • SAVING - Cloud Saving has been added
Bug Fixes:
  • Airlocks don't become scrap when cut in pieces, each piece yielding credits as a full airlock
  • Game can crash when putting a Mackerel’s airlock or inner frame into the furnace
  • Mass Remaining Stat on the post Session screen is misaligned
  • Broken character in the work order in Traditional Chinese
  • Broken character on the notification screen when gaining a rank in Traditional Chinese
  • Broken characters in a string when rebinding a key in traditional chinese
  • Broken characters in traditional chinese on the salvage summary when an object has been destroyed
  • Broken characters when achieving a certification quota in Traditional Chinese
  • Cut Guard reacts as if it's metal, shows sparks when impacted (ie. not impacted enough to shatter)
  • Gamepad remapped interaction prompt does not update to new input
  • Grabbing a collectible while it is travelling high speed will incorrectly carry the player along with it
  • Hab certification menu has unlocalized text
  • Hand grab audio is delayed
  • HUD keeps jittering after staying in the processor / furnace gravity field for a few seconds and escaping.
  • In the Free Mode menu, it's not possible to select a Mackerel Cargo and Geckos when using a controller
  • Interaction prompts shows default keyboard icon even when using gamepad or remapping the keyboard control
  • Inventory screen is displaying the wrong values.
  • Leaderboard headers are ordered incorrectly
  • Leaderboard terminology for Open Shift not consistent with established terminology
  • Main menu loses focus after reverting keymap to default and pressing back on the main menu
  • Pipes becomes invisible when too far from them
  • Player name should remain the same green colour when highlighted on the leaderboard.
  • R.A.C.E. - Leaderboard entries show inverse value for Shift Length
  • R.A.C.E. - Leaderboard's Total Value Salvage is 0
  • R.A.C.E. - summary replacing "mass salvaged" with "mass remaining"
  • R.A.C.E. - UI overlaps the "Leaderboard" title on post session screen
  • R.A.C.E. - Work Order Review progress bars are full but not completed
  • R.A.C.E. - The controller loses focus when pressing Y or Dpad Up
  • R.A.C.E. - On the performance screen, the player profile's avatar is upside down
  • R.A.C.E. - Returning top landing page after a shift will show an empty Work Order Preview
  • R.A.C.E. - Shift Performance screen is cut off at the bottom
  • R.A.C.E. - UI Focus is lost when backing out of the Leaderboards
  • R.A.C.E. - User is unable to start a second R.A.C.E. shift after returning from a R.A.C.E. shift
  • R.A.C.E. - User cannot exit the Shift Summary Page of the R.A.C.E. with Keyboard Controls
  • R.A.C.E. - Some key prompts don't update in weekly R.A.C.E. leaderboard
  • R.A.C.E. - Shift performance salvage summary's closed brackets clip into the scrollbar
  • R.A.C.E. - “Final Penalty” shows even when the value is Positive
  • After playing a session of Weekly R.A.C.E. and then switching back to career mode, some statistics for the career mode leaderboards will not be tracked until the user quits the application
  • Sometimes, when things are grappled, they reorient themselves
  • The Debt amount displayed on the Kiosk is not the profile's debt
  • The incorrect interact prompt is displaying, when using the controller
  • The user is blocked in the Key Mapping>Menus when trying to remap keys
  • The user need to press twice A via the controller to rebind a key in the Key Mapping menu, unless the mouse is hovering in the menu
  • Touch Transfer sticks on if Touch Transfer is active when the airlock is destroyed.
  • User can get stuck on the button rebinding page when trying to rebind Start and Back on the controller
  • Yanking the middle shipping crate in a triple stack causes the top and bottom crates to be forever bound together
  • User can penetrate the back of the bay in some spots
  • Incorrect Font for the tool name on the HAB Equipment screens
  • Texture effect not correctly placed on the wall at the entrance of a processor
  • The text on the prompt buttons for Toggling the Oxygen in Open Shift doesn't fit the allotted space in several languages
  • It is possible to repressurize a room that is opened by melting the beams in Geckos
  • In 21:9 resolutions, the "Gamepad" header in the remapping menu isn't lined up with the button prompts column
  • Reactor I goes in meltdown when salvaged on the barge with its panel
  • Door handles of rooms externally exposed cannot be interacted with.
Hardspace: Shipbreaker - Raibibi


Dear Cutters

First of all, we’d like to thank all of our hard-working employees for the love and support we received since EA launch! Your devotion towards LYNX Corp’s Path To The Stars program is helping us create an ever better game for everyone out there!

LYNX Corp has also won over the streaming community - check out today’s trailer as streamers discover, explore and explosively decompress within the zero-G physics system.

https://youtu.be/ih302A5oZFg

Our fourth month anniversary is coming in just a few days and to celebrate, the game is now 25% off for the first time ever! If you have been thinking about applying to LYNX Corp, now is the moment!

The September Equinox community event also arrived today, bringing two competitions open to salvagers everywhere! These include a contest to write an in-game narrative log, and another to design a collectible decal. The two winners will have their submitted content implemented in-game, as well as other prizes still to be announced. Players can join the Hardspace: Shipbreaker Discord or check out our latest Steam News for more information!

Our research team is working day and night on bringing you the best salvaging projects of the galaxy. We are currently studying our upcoming Salvage Gecko and we now only need you and your talents to make it memorable.

WHAT IS A SALVAGE GECKO?


The Salvage Runner is a model of Gecko-class ship designed for remote salvage and recovery. LYNX Salvage operates the vast majority of Salvage Runners in service, and has been aggressively trying to corner the market and push out their closest competitor, Hanzo Freight.
Salvage Runners are industrial vessels outfitted with large Salvage Holds and decent-sized Crew Quarters for longer missions. Typically used for salvage operations that are either too hazardous or too broken up to haul to a yard, you never quite know what you’re going to find in the holds of these decommissioned ships.

One of the key components specific to the Salvage Runner are the mechanical Utility Arms scattered around its outer hull. These manipulators are critical for remote salvage operations, but they can be retro-fitted for a variety of purposes and seen as highly valuable.



HOW CAN CUTTERS HELP?

You can help LYNX Corp by playing on our Beta Branch:
switch branch by right-clicking on the game from your library page -> select Properties-> go to the BETA tab and join the branch called public_beta.
Support us by sending us your feedback, your suggestions and any possible issue you might spot regarding this new type of Gecko.

For adventurous cutters, ready to hop on our Beta Branch, here are some issues our lab pinpointed so far:

Salvage gecko
  • Some objects are not correctly tagged i.e. names and destinations may be missing
  • A rare crash may occur when interacting with door consoles in the salvage hold
  • Some objects overlap on spawn and can cause explosions upon entering the salvage bay
  • Unable to complete certain work orders

Stargazer Geckos
  • Additional cut points may spawn in crawl spaces
  • Thruster systems don't work (Computer terminals and Emergency overrides)

Station Hopper Geckos
  • Thruster systems don't work (Computer terminals and Emergency overrides)

Heavy Cargo Gecko
  • Some exterior panels may be missing on spawn
  • The thruster computer terminal doesn't work

Hardspace: Shipbreaker - Raibibi

Greetings Cutters!

We’d like to give an update regarding our ongoing research into rewards for working hard and in accordance with all five-thousand and nine Articles of Salvage Procedure outlined in your employee manual.

First, an important update on the PosiGel pilot program. The results of this test were clear; while the Gel did produce positive physical sensations, the needed dosage required completely flooding the subject’s suit. Our data showed that this produced a host of complications for salvaging, such as heavily obscured vision and a so-called “sensation of drowning”. We also discovered a significant cost involved in cleaning the Gel from the suits between shifts. We would like to thank all the participants in this pilot program, and reassure them that our Revivification Department is close to fully removing the memory imprints of “drowning”.

Collectible Decal Design Contest

Progress! As we all know, constant learning is part of LYNX’s success in today’s stellar marketplace. However, sometimes to go forward, we need to look backward. Our research teams have discovered a powerful technique used in the 20th and 21st centuries to reward hard-working employees. When coal was still a source of energy for humanity, thousands of hard-working individuals such as yourselves would venture deep into the Earth’s crust to retrieve it, through sheer grit and determination.

While they were of course rewarded with the paper and metal currency of the time, the more powerful reward was the recognition and acknowledgement of their hard work by their superiors. This was shown primarily through the reward of “stickers” for achievements and milestones, which could then be proudly displayed on their gear and equipment for others to awe at. For those who prefer to amass groups of things, these “stickers” were also highly collectible:

This discovery is exciting because it doesn’t use any chemicals or medicines to induce positive sensations. Rather, the human body itself produces these sensations when receiving such a reward! Once again, nature has proven that the way we work here at LYNX is the most natural and effective way for the human organism to operate.



We will soon be bringing these rewards to you, our loyal Cutters, in the form of Collectible Decals that can be applied to your tools in order to showcase all that you have achieved! We are working hard to craft the first round of these Decals. Salvaged 10 Class II Reactors? Slap that Decal on your cutting tool. Completed 100 Work Order Objectives? Show it off on your grapple! We hope to continuously find new ways to reward you for doing your job, and for doing it well. We’ll give more details as we get closer to launching the program.

Here’s an example of where the Decals might appear on the cutting tool:



With that, we are proud to announce our first official Decal Creation Contest!

Since your input is incredibly valuable to us, we want your designs for what Decals you would like to see. We know that many Cutters exhibit creative tendencies, and while your Employment Agreement prohibits creative expression while at work in the salvage yard, you are free to explore your creative side in your off-hours.


Following the guidelines listed below, create and send us your own Decal designs. We will judge all submissions and choose a handful to become official entries in the roll-out of the Decal program to all Cutters!

Guidelines are as follows:
  • Must be three colours or less

  • Try to use simple, bold designs

  • Avoid gradients or super-fine details; these designs need to stand out while being relatively small

  • The image should somehow convey the achievement behind the Decal

  • All images and artwork must be your own creation or from the game itself! Any form of plagiarism otherwise will be disqualified.

  • Must fit inside 160px by 96px

  • NOTE: Decals can be any shape as long as it fits within these bounds.

  • Check out our rules to learn more!

You can share your designs with us on social media by using the hashtag #LYNXDecal. Note that we may modify any of the winning designs as needed to be used in the official Decal program.

Below are some additional examples as reference:


Paving the way to the stars, one salvage a time.
LYNX Corp


Community Narrative Log Contest

In celebration of our September update we wanted to give you, the Community, an opportunity to contribute to the lore of the Hardspace Universe. We've been keeping an eye on our Discord Fan-Fiction channel and we must say we are all very impressed by the storytelling chops on display and decided to hold this contest. The top entries will go on to become either text or audio logs to be found on salvaged Data Drives!



To have the best chance of being selected to win the contest and be included in the game, please follow these guidelines:

  • We are looking for text logs that shine a light on the following subjects:
    ⭐ Life and Work on Earth or Earth Village
    ⭐ Life and Work on Mars or Mars Village
    ⭐ Traveling via the Rail Gates

  • Use your own words. Not anyone else's. Unless referencing subjects in the current game, any form of plagiarism will be immediately disqualified.

  • Stories that relate to people, places, things already in game are preferred but not mandatory.

  • Be mindful of length. Submissions must be 100 words or less. One submission per person.

  • Please be patient. If we receive even a 1/10 of the submissions we think we are going to get based on how awesome our Community has been up until this point, it's going to take us some time to properly review each submission.

  • Check our rules !

Note that we may need to edit or modify any of the winning narrative logs for use in the game. All texts should be sent to our team on Discord (in #Narrative-log-contest): https://discordapp.com/invite/shipbreakergame

Thank you in advance for all of you that are going to help us further flesh out the Hardspace Universe. To say we are all excited about this contest would be a galactic understatement. So excited!!!


Good Luck Cutters!

The Hardspace:Shipbreaker Dev Team
Aug 27, 2020
Hardspace: Shipbreaker - Raibibi

Hello Cutters!

Today we released a hotfix for version 0.2.0. This fix addresses two very important stability issues:
  • A very common crash that mostly occurs when putting a Mackerel's inner frame or airlock into the furnace

  • A common physics bug that would cause objects to become physically unstable and uncontrollable when disjointed from a surface with the grapple
We know how frustrating it is to meticulously peel the entire outer-hull of the Mackerel off, carefully extract every component, and safely defuse the reactor, only to then toss the Mackerel's inner frame into the furnace and instantly crash. That sucks during any shift, but it's especially bad when competing for a high score on the Weekly R.A.C.E.

Likewise, clearing a path through the crawlspace and then trying to detach a Fuel Tank, only to have it jump erratically around and immediately explode, creating a chain reaction that sets off the reactor and nukes half the ship.. also really sucks!

In our testing, this hotfix resolves both those issues.

We mentioned in our last dev video, and in last week's post about common issues, that the team is about to take a much needed two-week break. We felt that it was important to try and fix these two issues before we go, as they were impacting a lot of people’s play experience.

We wish we could fix all the issues in the game! We acknowledge many of you are seeing issues unrelated to the two above. These were just the issues that were the most common and which we were in the best position to address in a hotfix before we go.

Thank you all again for your patience and support! We look forward to coming back in two weeks and seeing what everyone has been up to, who made it to the top of the R.A.C.E. leaderboards, and who has the latest best time for salvaging a Gecko reactor unscathed!

Until then, keep reaching for the stars! But make sure to still pay your daily fees on time.

Thanks,

Blackbird Interactive
Hardspace: Shipbreaker - Raibibi
Greeting Cutters,

This week, we are back as promised with a new update introducing to you R.A.C.E. (Rapid Acquisition Competence Exercise)!

The Weekly R.A.C.E. is a new initiative from LYNX where Cutters can compete against each other for a highscore on a new ship every week. It’s a level playing field, with each Cutter getting the same tools and upgrades, facing the same ship and objectives, for a shot at the dedicated R.A.C.E. leaderboards. LYNX hopes that this weekly challenge will help Cutters hone their skills and improve their day-to-day salvage efficiency!

ADVISORY: Putting a pressurized airlock into the furnace may cause a crash when working on a Mackerel. Be sure to depressurize airlocks before putting them into the furnace.

The weekly challenge ends every Thursday at 8:30 AM PST (3:30 PM UTC), and a new ship will be available shortly after at 9:30 AM PST (4:30 PM UTC).



Lynx Corp is bringing to all cutters this week:

  • Weekly R.A.C.E.”
    Cutters can compete against each other for a highscore on a new ship every week. ⚠️ On the weekly race screen, checking the leaderboard will make you unable to start the challenge. You'll have to go back to the main menu and then launch the shift

  • Additional Morrigan Station Life
    Cargo Elevator shuttles all the accumulated salvage to the Station’s docking arm
    Polaris Superfreighter docks periodically to collect salvage for transport through the Rail Gate

  • In-Game Campaign Leaderboards
    Campaign Leaderboards can be accessed from the Main Menu




Full Patch Notes
  • Weekly Ship Feature (Beta) added
  • Campaign Leaderboards added to Main Menu
  • Polaris Freighter Animation Sequences added
  • Cargo Elevator Animation Sequence added
  • Ability to change player voice in the Gameplay Options added
  • Nova Fuel plumes now vaporize things they touch
  • Interior wall padding texture updated
BUG FIXES:
  • Sometimes, the reactor explodes right after entering a meltdown state.
  • Collider for cutter beams (Stinger and Split Saw) is larger than the VFX themselves, causing undesired fire damage to the Player's surroundings
  • Rail guide weight is inconsistent after processing.
  • Incorrect button prompt used to back out from keybinding with a gamepad in the pause menu.
  • Repairing while listening to an audio log will stop playback
  • In Science Geckos, the padding that can spawn on storage bins remains unmoved when yanking the bin
  • Cutting the Reactor with the Stinger will cause it to vapourize rather than explode.
  • Helmet light no longer working, after using Reset to defaults in the Key Mapping menu
  • After dying via a cutter overheat, the overheat VFX persists until user makes a new cut.
  • The user cannot navigate past the Brake option in the Controls menu, when using a controller
  • When purchasing an upgrade with the controller, the user is kicked back to the tool on which the mouse pointer is hovering over
  • The user is kicked out of the Equipement tree, when wanting to access a tool and the mouse pointer is hovering over another tool
  • Inconsistency with Brake control remapping on controller.
  • Black textured parts on the flush switch in scanner mode.
  • When backing out of the keybind remapping menu, the user returns to the options' Gameplay tab
  • On a fresh user_config.ini, rebinding brake from leftctrl to any key makes the brake action become a simultaneous button press with leftctrl and the selected key
  • A certain portion of the power junction box texture remains visible in scan mode
  • After changing languages in the options, a UI element doesn't scale properly in the remapping menu when rebinding an action
  • The "padding" / aluminum panels on Stargazers are marked for the barge but are only processed by the furnace
  • On science geckos the lights and the storage bins with aluminum panels make a single object
  • Fuse handles remain functional and deal electrical damage, after being detached from their panel
  • Misc. Action 01/Misc. Action 02 prompts don't update after remapping the gamepad controls
  • Gamepad remapped interaction prompt does not update to new input
  • Remapped gamepad input does not update the tutorial tooltips
  • Tab Right/Tab Left prompts don't update after gamepad remapping
  • Gecko's Silverfish don't have a name tag in the HUD when hovering over them
  • Pressing Y on the front end plays the audio for deleting a profile no matter which screen the user is on
  • Cut guards have permanent burn effects on them
  • Cockpit door console not attached to a wall in the Stargazer.
  • Mackerel Noses are using the old cut point bases
  • When picking up fuses, the cutter's arms do not animate
  • Gamepad Start/Back does not update button callouts after rebinding
  • HUD Cycle Scan prompts don't update, after remapping the gamepad scan inputs
  • Toggle Work Order prompt doesn't update after gamepad remapping
  • Pressing F (keyboard) or Y (gamepad) prompts the Restore Defaults pop-up in Contract Sequence, HAB, Pause Menu, and while Deleting Profile
  • Hydroponics cabinet glass is too cloudy
  • Gecko cockpit interior UV has alignment issues
  • Hitting the back wall with force does not send correct impact intensity numbers
  • Player voice option in FE and pause have no scroll over sfx
  • Pressing Y on the Post Session Screen brings up the “Restore Defaults” pop-up from the key rebinding feature.
  • Confirm/Decline button callout does not update after rebinding gamepad keys
  • Unable to back out of Control Remapping screen after reassigning a key
  • Confirm/Decline prompts don't update after gamepad remapping
  • In the Kiosk the input for the Back prompt is not displayed, when using a controller
  • Padding inside of Science Gecko has metal impact fx instead of soft impact fx
  • During Contract sequence, entering a name with the letter T will open the webpage within the Steam client
  • Icon for View button is incorrect when using XBOX Controller

Aug 13, 2020
Hardspace: Shipbreaker - Raibibi
Hello everyone,

Following the reception of our first dev vlog, we’re happy to be back this week with our second vlog! This week, we’re disclosing more info on our upcoming update!

We’d like to thank everyone once more for supporting us and sharing your feedback on our forums, social networks, but also our official discord!

Get behind the scenes at Lynx Corp right away with Elliot, Jessica and Tina to learn more about:

https://youtu.be/sfUpFfmmWX8

And don't forget to join our official Discord channel as we often do community AMAs there as well.

See you in space,
The Hardspace: Shipbreaker Team
...