February has been all about optimisations and improving the player experience. We want the game to run on loads of different systems so we have been implementing lots of ways to get the frame rate up on very low end systems. We’re making good progress; culling and LOD settings are being tinkered with, meshes are being optimised, better streaming is being implemented and a whole bunch of other very detailed things that Phil is doing an amazing job chasing down.
A test of some new ivy. The number of polys in the mesh have been reduced by about 90% and the material performance has been reduced. This is still WIP but the performance increase has been good and it has allowed us to turn the shadows back on, improving the visuals
We also bulldozed a new gorge through the centre of the mountain to make traversing the island easier. It has now become one of my favourite areas in the game.
The new gorge. Please use it to access the power station from the suburbs while under the gaze of the floating god head of Nightmare Revival
We also put in a load more collectables that explain more about the terrible gods that came from beyond the stars and enslaved the Earth in man’s prehistory. We hope you enjoy learning about the tentacled armed goat god from a forgotten area of antique space when you play the game!
Our composer, Barry “Epoch” Topping, has been cranking on the music and SFX. Barry says his “limiters have been released” and you can tell, the music is killer. We can’t wait to share some more of it.
Rachel “AbKi” Noy has been working on some Top Secret art stuff which is allowing us to dramatically improve the major crime scene in the game. Unfortunately that can’t be shown yet but we’re very excited about it.
And finally, our amazing character artist Curran “Gigalithic” Gregory has been doing new body variants for the player character Lady Love Dies. One of these can’t be shown as it is a major spoiler but here’s her accusation pose. I got sent this late at night and couldn’t stop looking at it instead of going to sleep.
LudoNarraCon, the free digital convention on Steam celebrating narrative games, will take place April 24-27. There will be more than 30 narrative games exhibiting and a main theater airing 12 hours of live panels, all available free to you on Steam.
We'll be exhibiting at LudoNarraCon: visit our store page during the event where we will be livestreaming behind-the-scenes content, gameplay, and more! Learn more at www.ludonarracon.com!
It is an exciting time to be making a narrative game. The breadth of themes and directions is amazing. Everyone is trying something new and figuring out what the possibilities of interactive stories are. LudoNarraCon is a wonderful celebration of the medium and we are thrilled to be part of it. We are looking forward to showing off Paradise Killer and talking about our take on a narrative game. Join us as we breathe life back into Paradise!
Fellow Traveller, an indie publisher, is thrilled to partner with Kaizen Game Works to publish Paradise Killer! 🎉
Paradise Killer: a whodunnit where you decide whodunnit
Paradise Island, a world outside reality. There’s been a murder that only “investigation freak” Lady Love Dies can solve. Gather evidence and interrogate suspects in this open world adventure. You can accuse anyone, but you’ll have to prove your case in trial to convict. It’s up to you to decide who’s guilty.
The system isn’t perfect, but it will be one day — on Perfect 25, the next island-to-be. But on the eve of rebirth, the Council is murdered and Paradise is killed. In the aftermath, the “investigation freak” Lady Love Dies is summoned from exile to find the culprit. This is the crime to end all crimes.
What are the facts? What are the truths? Are they the same?