We hope you all enjoyed the holidays and found some love, hugs, kisses, rum, treasure and whatnot. To start off the new year we've prepared a small update bringing some much needed love to some of the aspects that had been forgotten. Namely, the quality of the first person experience, the movement system and the sounds.
In today's update we're introducing an important change which may require some getting used to if you've been playing the game for a while. We've introduced reduced air control. What does this mean, you wonder? Well, before today pirates were also birds as they were able to literally glide around in the air, often making it very difficult for other players to hit them or even see them at times. With reduced air control gliding in mid air is much more limited. You can still change your direction a little bit while in the air, but you will mostly jump towards your initial jump direction. Currently air control is set to 40% which still gives enough control to adjust your jump trajectory slightly. This change should make close combat a lot more fun and engaging.
As for the first person tweaks, there's a couple of new things.
Your weapons will now always remain visible, even when sprinting, but instead of disappearing they are now held down. And landing after a jump now has a bounce animation.
We've also changed the game's field of view system which now uses a vertical lock instead of a horizontal lock meaning widescreen monitors will now be able to fully enjoy the game as it's intended without awkward cropping. Note, that this change may require you to readjust your mouse sensitivity and FOV setting.
And we've also tweaked quite a few weapon sounds to make them more distinctive, more punchy and just generally of higher quality.
Patch notes:
Movement:
Air control reduction added (40% down from 100%) reducing the amount of control you have while jumping
Field of view (FOV):
Field of view is now locked vertically instead of horizontally
First person animations:
New sprinting weapon animations (weapons are now held down instead of disappearing)
Jump land bounce animation added
New / tweaked sounds:
New water splash sound
Flintlock sound tweaked
Quad-barrel flintlock sound tweaked
Heavy / fast sniper sounds tweaked
New musket sound
Half-barrel sound tweaked
New double barrel sound
Repeater sound tweaked
Bug fixes:
Falling or jumping on ship no longer uses walking animations while in air
Small update time! This time we're introducing a few tweaks for conquest and some other small tweaks.
Patch notes:
Conquest:
You can now kick another player off the steering wheel (1 minute cooldown for kick and 1 minute cooldown until kicked player can use steering wheel again) *conquest only*
You can now respawn at your sunken ship or your new ship
Curse changes:
Curse health debuff decreased from 25% to 15% so cursed HP is now 85 (up from 75)
Streamer request:
Game sound now keeps playing when game is out of focus (alt-tab)
Cannon addition:
Added a slight zoom function to cannons (hold right mouse button)
Visual tweaks:
Improved texturing of galleon interior gunports
Bug fixes:
Fixed invisible bridge on Bone Barge conquest map
Fixed distorted voice commands when using world map
It's the most wondarrful time of the year! That time of candy-canes, santa hats, and big bushy white beards. And we're part of the holiday cheer with exclusive wintery cosmetics, allowing you to destroy your enemies with a holly jolly style. Don't like snow? We've also just released the intimidating Crab Lord cosmetics DLC pack!
Winter Cosmetics
During the entire winter event you'll be able to gather all the exclusive-winter themed cosmetics. We expect to end the event 2 weeks after the new year. So get those sweet pirate chests while ye still can!
To give you a head-start you get these holly-jolly ship icons for free just by starting the game during this event! ːfishheartː
Main Menu
We've even put a little extra icing (hehe) on the cake! The overhauled the main menu with snowy effects and holiday-theme will get you in the right mood for this special time of year.
Crab Lord Pack
We've also made a sweet new DLC for the special occasion! The perfect holiday gift for your online pirate friends!
As mentioned in our previous announcement, this will be a more cosmetic focused update but rest assured, in the meantime we are working hard on even more BIG gameplay additions! So stay tuned...
While focusing hard on the recently released Galleon we almost lost track of time and realized it's that special time of the year again! Get ready to whip out those Santa hats and eggnog because we plan on making those cool exclusive winter cosmetics available once again for a limited time during the holidays!
On top of that we've got another wickedly awesome DLC planned: The Crab Lord set so you can FINALLY roleplay as everyone's favourite decapod crustacean!!
Hope y'all are excited scallywags, this will be a more cosmetic focused update but rest assured, in the meantime we are working hard on even more BIG gameplay additions! ːblazingsailsː
A small hotfix bringing some bug fixes and improvements to the newly released galleon and conquest gamemode.
Patch notes:
Galleon changes:
Galleon stern redesigned. It now features an overarching balcony so players can shoot behind more easily
Bowsprit tweaked a bit so it's less angled upward to give a slightly more streamlined feel to the ship
Gunport hatches and planks on the side of the ship now have collisions so you can stand on them
Fixed quite a few texture and unwrapping issues with the galleon
Conquest tweaks:
Tweaked player colors a bit, some appeared too dark
Tickets from flags now deplete twice as fast (from 2 ticks to 4 ticks)
Ticket depletion from ship destruction and kills increased
Flag swapping now only happens when a certain amount of flag only tickets have been drained, kills and ship kills no longer count towards internal flag swap counter
Bug fixes:
Fixed a bug with team spawn selection entry appearing red when shouldn't be
We hope you are all doing well on these cold days. However, If you are in need of some warmth, than the nice and sun bathed islands of Blazing Sails are ready for you with today's big update.
The time has finally come to set sail on one of the most iconic vessels of the pirate era. The galleon! A massive ship that only the bravest pirate crews dared take a prize. In today's big update you'll be able to start sailing this monster together with up to 10 pirates.
New ship: The Galleon
The galleon is the largest ship in the game. It can be fully customized like any other ship in the main menu. However, currently it's only available in the conquest game mode.
The gun deck
The captain's cabin which grants access to the balcony
The lower deck
In terms of ship stats the galleon has a slow turn speed, slow acceleration, medium speed and 18 cannons.
Galleon cannons
The cannons on the galleon are a special type of cannon that can only be fired once before they overheat. After a short while an overheated cannon will be cooled down and ready to be fired again.
Here's some more interesting Galleon statistics for you: The galleon has a whopping 18 cannons, 2 swivel cannons, 3 masts, 7 sails, 6 decks, a balcony, a captain's quarter and a beak head. It's unlike any of the other ships in the game.
A wise pirate once said; with great power comes great.. destruction! So put on your best sea-legs (or peg legs) and crew up with 9 other pirates to fire off a devastating broadside and claim victory in our newly adjusted conquest gamemode.
Conquest Changes
The new conquest (now called Galleon Conquest) is currently the only mode that includes the galleon and with that in mind we altered it a bit. Spawns are now much closer to the islands making it easier to retaliate and recapture flags. There is now only one random flag active at a time but after having captured it for a period of time it will switch to another random flag. So you'll have to stay mobile and get ready to move as soon as the flag is switched.
The galleon plays a vital role as it is a mobile spawn platform. But bringing about destruction upon the enemy galleon will deplete enemy tickets with a significant amount as well. So the choice is yours to fight for control over the flag or sink the enemy, or both!
Conquistador Pack DLC
With the galleon ship sailing around raining down volleys of cannonballs also comes a fearsome army of conquerors wearing armor plates. Introducing the Conquistador DLC.
This awesome collection of armor and helmets will surely turn you into a killing machine. Spread fear among the battlefield with one of 5 material and color variations including both open and closed helmet designs!
We've also included a few more improvements in this update such as a revised spawn selection screen for BR with improved knife animation, new sound effects and a big circle highlighting the different selectable clusters.
And also a new ship selector in the main menu to make it even easier to select your favorite ship before going into battle.
Finally we've of course also included some bug fixes and other tweaks as per usual.
So.. There's a lot to check out. Time to dust of that cutlass and get out there pirate! Yarrr!!!!
Patch notes
New Ship Type Galleon:
Galleon ship type has been added to the game (can be customized in main menu but currently only available in conquest)
Conquest tweaks:
Galleon made available in conquest (other ships disabled for now)
Flag now automatically swaps to a random other flag when a certain amount of tickets has been drained from enemy team
Ships spawn now much closer to the islands
Conquest server names adjusted (removed experimental and now called Galleon Conquest)
Quality of life:
Spectator cam now also uses proper field of view and updates live when changed in options
Sound tweaks:
Mortar sound tweaked a bit to sound more different from normal cannons
UI improvements:
BR spawn selection improved with cluster circles and new knife drop animations and sound effects
Main menu ship selector now 3 buttons for faster ship selecting and more polished look
Bug fixes:
Jumping into the water while teleporting no longer hides amulet
Going out of the water while teleporting no longer hides the amulet
Fixed a bug that caused cannons not to be loadable first time you use one until you switch ammo
This time we added something very handy. From now on when selecting an ammo type in a cannon, the game will remember which type you selected and the next time you go into a cannon, your last used cannon ammo type will be auto-selected. For the swivel there is even a separate save.
We've also tweaked animations a bit more. No more walking in water while using the map, spyglass or amulet. Sorry Jesus lovers, but a pirate is born to swim.
Patch notes:
Gameplay improvements:
Entering a cannon will now auto-select your previously used cannon ammo type
Entering a swivel cannon will now auto-select your previously used swivel cannon ammo type
Animation tweaks:
Using the world map, spyglass or amulet while moving in water now uses swimming animations instead of walking animations
Using the world map while walking around no longer causes your character to wobble left and right
Weapon left hand position for all weapons should be fixed for skeleton and female body type
Bug fixes:
Spectating after being defeated should no longer cause jitter while switching between players
Fixed teleporting destination ending up on island teleporter (on Temple)
We've got a small update for you tonight with mainly some bug fixes but also something new. You can now see if your weapons are loaded or not indicated by a green or red icon in your action bar. This should help you reduce the number of times you switch to a weapon, only to awkwardly find out it's empty.
Patch notes:
UI improvements:
Actionbar now indicates if a weapon is loaded or not (main weapon and side arm)
Killcard ship / team name visualization made a bit more clear with a small ship icon and now aligned to the right
Bug fixes:
Fixed a bug that caused weapons to appear offsetted in first person while jumping
Fixed a bug that caused all melee weapons to ignore sprint block when attacking (only the fuse lighter doesn't block sprint while attacking now as intended)
Fixed material of Blackbeard beard (the fuses now produce smoke as intended)
Fixed fancy wig material (was completely broken)
Fixed a bug that caused pirate god title not to be selectable when enabling / disabling curse
Auto reverting back to male when disabling the curse while using golden skeleton now works as intended (also auto equips brown shorts now)