Blazing Sails - Big Pumpula
Ahoy mateys!

It's been a bit since our last update, and that is because we've been saving up for something BIG!

We've prepared this little trailer that shows our progress during Early Access + The latest additions:




Pirate Progression

While we think our game has improved a lot during the last few months of Early Access we always felt like our game was missing some of that special sauce that just keeps you interested even after playing many, many matches. Gone are those days! From now on, every completed match will reward you with experience to increase your Pirate Level! At the same time level based unlocks like: Special Chests, Hammer Skins and epic Pirate Titles will contribute in giving you something to work towards while leveling up!





In the meantime we've revamped the loot drop system. Instead of getting some random items after a match you'll now get either a normal or winner chest (or both!) when winning matches and leveling up. This way we want to make winning matches more rewarding while also giving those less experienced players the chance to get cool cosmetics via the player progression.



And that's not all! We've also revamped the end-game scoreboard so that it displays your experience earned that match, even when losing! We've also added some other extras to give it a more polished vibe.



We do however, want to be clear about this: the amount of experience, point distribution, drop-chance, loot amount, etc... is all bound to change while we gather more feedback. Many factors are involved with player progression. Especially because we've completely overhauled our previous system. In the end we want the progression system to be enjoyable and rewarding for both experienced and new players while also encouraging you to win and perform certain tasks on the ship.

There are still a few bugs and one crash. We are working very hard to fix them asap with a hotfix!

We're also working on the exchanging post, where you'll be able to trade your tradable duplicates or unwanted items for new item drops! We expect to release this feature shortly after this update!


Ghost Ship

In the final zone a Ghost Ship will now also rise from the depths to make the final zone a bit more interesting and challenging. The ghost ship is littered with loot and equipped with cannons that can be used by both you or your enemies! Each time it rises all 3 rocks will have a random height above the water. It also is a perfect vantage point for those experienced sharpshooters. By adding this we want to encourage players to use different tactics to win the game instead of just endlessly circling each other.



Hope you're all excited scallywags! We certainly are!


Patch notes version 1.6

Level and progression system:
  • Added levels (unlimited max cap)
  • Added progression timeline that shows all level based unlocks (click upper right icon or click mini level bar)
  • Added mini level bar in top right corner of main menu

New loot system:
  • Cosmetic loot chests added (replaces direct cosmetic drops)
  • Loot chests always give one random item from tier range of the chest (winner: uncommon to legendary / regular: common to rare)
  • Winning matches now grants a winner chest and some regular chests
  • Main menu now shows a notification popup on the left to indicate unopened loot chests
  • Seperate loot chest opening menu added (click main menu pop mentioned above)

Level based hammer skins:
  • You can now unlock and equip special hammer skins that can be unlocked by leveling up
  • Higher tier hammer skins produce a special repair particle effect and sound effect

Level based titles:
  • You can now set special titles that can be unlocked by leveling up

New winning screen:
  • Renamed "Most eliminations" to "The Marksman"
  • Renamed "Best Repairs" to "The Handyman"
  • More best roles will be added soon
  • Winning screen now shows match rewards
  • Winning screen now shows level based unlocks and rewards
  • Winning screen now shows gained level experience and unlocked levels

In-game username additions:
  • In-game username above player's head now also shows title and level

Steam achievements:
  • Steam achievements are now unlockable (16 achievements)

Controller support:
  • *Experimental* controller support added

Option improvements:
  • Added a brightness slider

Rising ghost ship:
  • Final zone now spawns 3 rocks with each a part of a ghost ship that contain cannons, loot and a treasure chest. (Sometimes the ghost ship can spawn through islands, we'll resolve this with future patches)

Gameplay improvements:
  • Swimming speed increased with 50%
  • Added loud swimming sounds to fast swimming
  • Added quiet swimming sounds to slow swimming
  • You can now climb twice as fast on ship ladders by holding shift but it makes a loud climbing sound (there is a tooltip as well)
  • Slow ship ladder climbing is now silent
  • Steering wheel now has twice as many angles and thus allows for more precise turning
  • Healing speed increased by 20%
  • Removed swivel cannon in ship wreck on Bird's Reef (performance cost and very rarely used)
  • Enemies can no longer recork

Conquest tweaks:
  • Flag capture progress bar now stays on screen even if the flag is behind you (screen edge widget)

Weapon rebalancing:
  • Musket body shot damage reduced from 65 to 59 and headshot damage increased from 97 to 99
  • Nockgun projectile damage increased from 10 to 11
  • Nockgun reload time increased from 2.3s to 2.5s
  • Double Barrel reload time increased from 1.8s to 2.5s
  • Half barrel reload time increased from 1.8s to 2.5s
  • Blunderbuss no longer fires all 11 pellets when not fully loaded

Score tweaks:
  • Score is now given based on damage done instead of bullet damage amount (multipliers are now taken into account)
  • Kills now reward 50 score instead of 100

UI improvements:
  • Scoreboard redesigned visually
  • Scoreboard now shows player levels
  • Right clicking in scoreboard now makes your mouse cursor always appear in the center of the screen
  • Added a small popup when joining a server
  • Mouse interface tooltip visual tweaks
  • Credits button moved to options (main menu only)
  • New circular loading widget for server browser, party system and some other UI

New party UI:
  • Party UI now shows icons for ready / unready / party leader state
  • Party UI no longer requires hovering to leave or kick or see username
  • Style revamped

Ship tweaks:
  • All ship collisions improved which should make it harder to get stuck on sandbanks or rocks
  • Sinking fire effect flames now more nicely placed on all ships (no more floating flames)
  • All ship damage point locations tweaked so they align nicely with the interior hull planks (visual improvement)
  • Brigantine steering wheel deck railings slightly redesigned
  • Ship nameplate lettering now white instead of black for better readability
  • All bomb vessel swivels can now fire both regular and anti-sail again
  • Bomb vessel mortar turning radius decreased from 220 degrees to 180 degrees
  • Bomb Vessel mortar projectile explosion radius decreased from 2000 to 1700

Bug fixes:
  • Fixed a bug that caused multiple server popups to appear when trying to join multiple servers
  • Fixed a bug that caused incorrect player amount on server after server connect rejection
  • Disabled decals on clothing
  • Fixed some blurry cosmetic item icons
  • Fixed a floating teleport platform on Bird's Reef
  • Fixed some issues with host screen time of day images
  • Fixed a bug that caused dust particles not to work in conquest
  • Fixed a bug that caused render scale to reset to a low value whenever you change resolution
  • Fixed incorrect skin shininess on male and female models
  • Fixed weirdly textured ropes in bomb vessel
  • Fixed some material issues on the brigantine



Like this update? Let us know on Discord!
Blazing Sails - Captain Boldbeard
Ahoy! It's time for another Early Access Roadmap Update!

Alright, stop. Hammer time.

Everybody likes winning, but there's one thing sweeter than the taste of victory: plunder. We've been working on a lot of different things to make playing, and winning, feel even more rewarding!

In one of the following weeks we will be adding a much requested addition: A progression system including:
  • Leveling system
  • EPIC level based hammer unlocks
  • Title system
  • Different loot drop types
  • Loot Exchanging post
  • More...


Preview of some hammer skins


The idea is to give you all a clear goal to work towards and just make playing the game more rewarding in general. We'll likely add even more features and tweaks after the base progression system is actually implemented containing the features summed up above.

And that's not all! Some old-timers might remember a cursed ghost ship rising from the depths in the pre-alpha days! That ship has come back from the dead (pun intended) and is ready to spice up that epic final battle even more!

Without further ado, here's the updated roadmap:


Check out a high-res version here


Like this roadmap update? Let us know on Discord!
Blazing Sails - Wide Ben
Yarrr me hearties!

It's been a short while but here we are again with another juicy update. We got quite a bit of new things to cover, so let's get into it!

Quickplay

First of all we would like to (re)introduce QUICKPLAY! No more tediously searching for that perfect match. Just press quickplay, select a gamemode and let our new system do the rest. You can choose between Battle Royale, Conquest or just any gamemode if you just want to get into the action ASAP!




Water shader tweaks

Next up we have tweaked the water shader.

The specular has been remade from scratch which now produces a nicer specular highlight.

Secondly, we've also revamped the subsurface system so it now uses your view angle and shows a nicer gradient of light scattering through the wave tops.

We've also tweaked how wave foam looks in the distance, it now no longer shows obvious tiling but instead fades out into soft foam banks.

The waves are now also a slight bit higher and more wild in the open ocean which will also affect gameplay a little bit. Broadside battles and pursuits should be a bit more fun and challenging now.

Last but not least we've also tweaked the colors and made some changes to the shader so we can have deeper colors. All of this should come at the same cost as the old water shader version.




Conquest flag radius indicators

We've added some handy radius indicators to the conquest flags.




New pirate cosmetics

Additionally we've also added some new pirate cosmetics such as underpants, shorts and some salty new tattoos.




Interactive tutorial

Aside from all that we've also added a fully playable interactive tutorial and removed the super old video.

*note: We are aware of a small oversight of battle drinks (old healing system) still being part of the tutorial. We will fix this in the next hotfix. For now just ignore this hint.




Extra sail settings

And you can now add micro tears, dirt and paint wear to your sails to get that wooden tub looking just the way you like it.





There's even more, but we'll leave that to the patch notes below:

Quickplay:
  • Quickplay has been added again
  • New sub menu added for quickplay to choose gamemode

Water shader tweaks:
  • New specular system which should produce a much more realistic / better looking specular
  • New subsurface system that scatters light through high waves depending on view angle
  • Distant foam no longer shows obvious tiling, now fades out into softer foam banks
  • Colors have been tweaked to look more natural (shader changes also make it possible to have deeper colors now)
  • Slightly optimized (performance wise)
  • Wave height tweaked to be a slight bit more wild in the open ocean

Extra sail settings:
  • Micro tear slider added to ship options
  • Sail dirt slider added to ship options
  • Sail top paint layer wear slider added to ship options

Tutorial:
  • Added a fully interactive / playable tutorial to teach all the game's basic mechanics (video removed)

Waterpump tweaks:
  • Waterpump sound now matches the animation
  • Waterpump now also visually pump longer when upgraded
  • New waterpump sounds

Conquest tweaks:
  • Conquest flags now show a capture radius on the ground

Ship model tweaks:
  • Added Jacob's ladder planks to the side of the ships
  • Split up some long wooden railing bars on the hulls of the ships into smaller sections
  • Bomb vessel hull wooden planks texture stretching and tiling improved so it's more similar to the other ships

Gameplay changes:
  • Nockgun no longer fires single shots but instead can be aimed down sight again
  • Nockgun - Right click (full volley) now became left click
  • Nockgun spread greatly decreased so it fires more precisely in medium range
  • Double barrel rifle fire rate increased in none aim down sight mode (in ADS mode fire rate is as before)
  • Double barrel rifle recoil increased with the same percentage
  • Sail turning speed has been slightly increased

Bug fixes:
  • Fixed a bug that caused the nockgun to fire 1 extra pellet (8 instead of 7)
  • Removed an unnecessary delay for disconnection popups

New cosmetic items:
  • Pink Heart Boxers
  • Red and White Heart Boxers
  • White Boxers
  • Beige Boxers
  • Black Boxers
  • Deep Blue Boxers
  • Mustard Yellow Boxers
  • Dark Purple Boxers
  • Green Boxers
  • Light Blue Boxers
  • Dark Brown Boxers
  • Dark Grey Torn Shorts
  • Blue Torn Shorts
  • Brown Torn Shorts
  • Washed Blue Torn Shorts
  • Black Torn Torn Shorts
  • Washed Red Torn Shorts
  • Green Torn Shorts
  • Red Torn Shorts
  • White Torn Shorts

  • Salty Body Tattoo
  • Salty Chest Tattoo
  • Salty Sleeves Tattoo



Like this update? Let us know on Discord!


Blazing Sails - Wide Ben
Hello there! *A pirate with a beautiful beard and a long brown cloak appears*

We've another update for ye all!

Bringing pump upgrades! (ones that are intended and working this time)
As well as some bug fixes.






Here are the full patch notes:

Pump Upgrades:
  • Pump upgrades have been added increasing the time a pump can pump
  • Pump upgrades are now part of random item rotation in BR mode

Conquest tweaks:
  • You now spawn with more ammo (small shot from 25 to 75, arrows from 25 to 50 and fish ammo from 25 to 40)

Bug fixes:
  • Conquest servers now show the proper map instead of "Tropical"
  • Fixed some animation issues with drinking as female
  • Fixed a bug that caused discount number not to appear in loadout screen
  • Fixed a bug that caused broken bottles to remain after pregame
  • Fixed a bug that caused players to be able to use the heal bottle on ship rope ladders
  • Starter budget when the game begins now 500 gold instead of 250 gold as intended



Like this update? Let us know on Discord!


Blazing Sails - Wide Ben
Arrr ye landlubbers! It be once again time for another update.

What is a pirate game without the ability to drink (excessive) amounts of beverage?

...

A landlubber game!

So, from now on you'll have to drink that delicious BattleDrinkā„¢. With the new healing system you'll have to take out your bottle and drink up me hearty! Of course while enjoying your refreshing BattleDrinkā„¢ you'll want to make sure you are in a safe spot, as other pirates are always looking for opportune moments to end you.

While drinking you can move around at walking speed, but can't jump or do anything else. You can stop drinking whenever you want. And when you are full health the bottle will automatically recharge with a speed that is based on how much was left in the bottle. Each bottle charge can refill 50% your HP and when fully consumed takes about 10 seconds to refill.





Furthermore we have also improved Conquest some more. We've increased the k/d based discounts, reworked Bird's Reef and fixed some bugs!





Full patch notes:

New healing system:
  • BattleDrink is now an endless resource with a cooldown
  • BattleDrink pickup removed
  • BattleDrink racks in ships have been removed (will later be replaced with something else, TBA)

Conquest improvements:
  • k/d based discount increased
  • Added a max gold cap of 7000
  • You now always get up to 500 gold in the loadout / respawn screen if your gold amount is below 500g
  • Bomb launcher price increased to 2250 gold
  • Double barrel price increased to 1800 gold
  • You now start with a paddle instead of a bottle
  • Respawn screen now selects half barrel, flintlock and shovel as default loadout

Bird's Reef island rework:
  • Foliage reworked
  • Added some more sand roads and pathways
  • Added some cannons
  • Added 2 stone tower platforms

Server browser tweaks:
  • Servers now show which map is currently being played
  • Font size decreased

Bug fixes:
  • Fixed a bug that caused ally ship containers not to work
  • Fixed some bugs with the server browser and conquest matches
  • Fixed a bug that sometimes blocked primary fire
  • Fixed a bug that caused players not being able to repair ally ship masts
  • You can no longer TNT ram friendly ally ships



Like this update? Let us know on Discord!
Blazing Sails - Wide Ben #2swole4U
Some more improvements and bug fixes for the new experimental conquest mode!

Conquest improvements:
  • Crew lock ignored in conquest mode
  • Musket price increased from 1800 to 2000
  • Bomb Launcher price increased from 1200 to 1500
  • Double barrel price increased from 500 to 1000
  • Battle drink bottles no longer appear in player death chests
  • A player's weapons now also drop when dying, staying for 30 seconds like the death chest reverted due to bug
  • Battle drink ship amount reduced from 100 to 50
  • Destroyed ships now deplete 300 tickets instead of 350

New conquest additions:
  • Kill/death ratio based weapon discount system added (this allows players with a bad k/d to buy weapons at a cheaper price, the lower your k/d the cheaper the prices

Bug fixes:
  • Fixed a bug that caused team selection screen to block new ship creation when only 1 ship exists
  • Fixed an exploit that allowed players to fire their weapon before it is equiped. Now you can only fire when your weapon is actually in your hand
  • Fixed a bug that sometimes caused flag icons not to appear on the world map
  • Fixed a bug that caused "can't mount (Mounted recently)" popup to appear on all players instead of only player that tries to mount a barrel to the front of the ship
  • Fixed a bug that caused conquest pre-game servers to show 16 players max when it is actually 20



Like this update? Let us know on Discord!
Blazing Sails - Wide Ben #2swole4U
Avast me scallywags.

The battle has escalated to new territories...

Kraken keep, the Lunar Lands and a group of Robinson islands have now become new theatres of war. Grab your cutlass, there are new islands to conquer!







Full patch notes:

New conquest maps:
  • Kraken Keep conquest map added
  • Lunar Lands conquest map added
  • Robinson Rumble conquest map added

Conquest improvements:
  • Conquest pre-game player limit raised to 20
  • Bomb launcher price increased from 1k to 1.2k
  • Leave game button added to team select screen
  • You can now repair masts of other friendly fleet ships
  • You now see mast health widget of other friendly fleet ships
  • Health bar now also appears in fleet color when you are in vehicle

Bug fixes:
  • Dedicated BR mode now again allows 4 players per crew
  • Mortar trajectory VFX brightness fixed
  • Conquest flags no longer appear as metal flags (sorry metal heads! :( )
  • You can no longer farm gold by repairing masts when they are already at max HP
  • Fixed a bug that caused steering wheels on ships in conquest to appear as max level but work as basic level. Now they add increased rotation speed as intended



Like this update? Let us know on Discord!
Blazing Sails - Wide Ben #2swole4U
Some improvements and bug fixes for the new experimental conquest mode!

Conquest rewards:
  • Rewards are now working on the experimental conquest mode (4 items for all players on winning fleet, 2 for players on losing fleet)

Conquest improvements:
  • Fleets can no longer have more than 10 players
  • Ship crew sizes increased from 4 to 5
  • Ship limit changed to 2 ships per crew instead of 3 ships per crew
  • Weapon prices tweaked (mostly lowered)
  • Default player spawn resources reduced
  • Fleets can now only have 1 player more than opposing fleet
  • Destroyed ships now deplete 350 tickets instead of 250
  • Bomb vessel mortar cannon is now base level instead of fully upgraded
  • Fleet allies can no longer cork friendly ships
  • Fleet allies can now insta take resources and use the water pump on friendly ships

New conquest additions:
  • Flags now have a small visible flag icon that can be seen in the world from everywhere
  • Enemy ships now have a red outline
  • Actionbar now same color as the fleet you are in (red or blue)

Bug fixes:
  • You can now open the scoreboard and ingame menu while in the loadout screen
  • Fixed multiple flag capture sounds playing at the same time, now only one can play at a time
  • Conquest games that are no longer in pregame now reserve the servers which will spawn extra ones when all servers are full



Like this update? Let us know on Discord!
Blazing Sails - Wide Ben
Ahoy lads!

In the last year we've ventured far and wide, but the time has come to explore a new horizon. Today we would like to introduce our next step into new uncharted waters.

During the last few weeks we've been working on a new game mode that should hopefully bring a more casual shooting ground into the world of Blazing Sails. Battle Royale is fun and all, but sometimes a pirate just wants to.. you know.. kill and destroy. Now you'll be able to do just that! No more forehead melting, nail biting stakes that kick you out of the game once ye olde floating tub goes down. In our new (experimental) Conquest game mode you can just join, kill, destroy, capture and repeat a whole match long without the fear of being kicked out when your floaty float sinks to the ocean floor. The ideal game mode to practice your pirating skills or just have some good old destructive fun!

Note however that the new Conquest game mode is not finished yet and is still in an experimental phase. If you wish to have a more bug free, balanced experience it's still advised to play the Battle Royale mode. We'll be constantly updating and improving the conquest mode over the following weeks and months. So please leave all your feedback in our discord under the #feedback channel to help us shape this game mode into the ultimate pirate battle experience.


Here are the full patch notes:

New Game Mode:
  • Experimental Conquest Game Mode added! (All russian servers are hosting Conquest)

Bug fixes:
  • Unfinished pump upgrade no longer appears in seagull crates
  • Cork upgrades now also spawn in seagull chests as intended



Like this update? Let us know on Discord!


Blazing Sails - WixZ
Yarr me swashbuckling seadogs!

We've got another update for you pirates who like to get real fancy. In this week's update we've added pirate spectacles, pipes, earrings, piercings, rings and more fancy high boots! So collect those fancy extra's to show those under-dressed landlubbers what a true fashion legend looks like!

You can see the complete list of new items and improvements below:

New cosmetics:
  • Left Brown High Boot
  • Right Brown High Boot
  • Left Red High Boot
  • Right Red High Boot
  • Left Blue High Boot
  • Right Blue High Boot
  • Left White High Boot
  • Right White High Boot
  • Left Green High Boot
  • Right Green High Boot
  • Left Purple High Boot
  • Right Purple High Boot

  • Copper Glasses
  • Copper Sunglasses
  • Golden Piercings and Earrings
  • Silver Piercings and Earrings
  • Large Golden Earrings
  • Large Silver Earrings

  • Golden Nose and Lip Piercings
  • Silver Nose and Lip Piercings

  • Wood Pipe
  • Gold and Black Pipe

  • Rings Gold Left
  • Rings Gold Right
  • Rings Silver Left
  • Rings Silver Right

New cosmetic category:
  • Lower face item pirate category added
  • Upper face icon changed so it matches the new lower face category

New ship upgrades:
  • Cork upgrades have been added which increase corking time and reduce re-corking time
  • Cork upgrade pickup added to random items in Tier 3 (Rare)

Gameplay tweaks:
  • Swivel cannon upgrade random amount changed from 1-1 to 1-2
  • Cannon upgrade random amount changed from 1-1 to 1-2
  • Bomb Vessel Mortar minimum range increased so a safe zone now exists around the Bomb Vessel that other ships can use to board without being bombarded
  • Swivel cannons on the bomb vessel now only show the ammo type they can fire instead of grayed out icons



Like this update? Let us know on Discord!

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