It's time for another Early Access Roadmap Update!
Later this month we'll be releasing a brand new ship type called "The Bomb Vessel". It will be equipped with a powerful brand spanking new mortar-type cannon. The mortar is designed to be especially effective in eliminating pirates standing on the enemy deck because of the highly parabolic trajectory. In terms of ship health and speed we expect the Bomb Vessel to be in between the Junk and Brigantine. So get ready pirates! Death from above will soon be upon us.
Apart from this we'll also be adding some long-requested extra ship upgrades to the game. Namely for the corks and pumps.
We've got a small hotfix today addressing some bugs and we did some improvements on the votekick system and score amounts.
We also identified a major bug in the ship culling (performance) system which caused the entire system to malfunction and thus not be active. We fixed the problem and now ship culling should work as intended. This should give a noticeable FPS increase and might drastically increase FPS on weak or mid-range CPU based systems. Especially during matches with a lot of ships (5+), there should be less frame drops and average FPS should be higher.
Patch notes:
Party and votekicking improvements:
"Enable Team Fill" checkbox renamed to "Lock Party" and thus inverted
Party members can now bypass a locked party and always re-enter
Scoreboard now shows how many players a crew has kicked
Players that were kicked out of a team can no longer rejoin said team
Score changes:
Normal cannonball hits now grant 20 points instead of 5
Heavy cannonball hits now grant 30 points instead of 10
Trap shot hits now grant 40 points instead of 15
Anti-sail hits now grant 25 points instead of 10
Explosive barrel hits now grant 80 points instead of 20
Anti cannon hits now grant 40 points instead of 15
Bonus reward for smaller crews:
If a crew has not kicked anyone during the entire match and wins with less players than the 2nd placed crew, each winning crew player gets an extra bonus reward
Ship ladder tweaks:
Climbing sound volume decreased from 1 to 0.4
Bug fixes:
Fixed a major bug with the ship culling that caused it to not work at all. There should be less framedrops and higher average FPS
Fixed a bug that sometimes caused previous weapon to not be re-equiped when leaving swimming state or climbing on deck from a ship ladder. Now your previous weapon will always be re-equiped properly
Fixed a bug that caused the player to enter a vehicle when trying to pick up loot close to a vehicle when keybind of looting and interacting is the same
Ladder climbing no longer jitters when climbing ladders on sinking ships
Right click being stuck sometimes should be fixed
Sprint not working sometimes should be fixed
Fixed a small visual text issue with votekick and other kick or ban chat messages being cutoff and thus unreadable
Today we've got an exciting new update for you all! Any pirate worth their salt loves a good boarding, swashbuckling with your enemies on their deck while the wind whips around you. However, boarding was difficult to stop with how easy it was to get on another team's ship.
Too many pirates were teleporting around, dipping on and off the deck. These wormhole jumpers will have to a find another hobby as of today because we are proud to introduce ACTUAL ladders (or well, ropes)!
Here are the full patch notes:
Ship ladders:
Ship ladders have been completely overhauled and now include a climbing animation
Ship ladders now require you to hold interact (E) to climb all the way up to the deck
In-game crew locking:
You can now lock your crew during the match (press escape and navigate to crew management) Note: please refrain from kicking players to create free spaces. If there is a chance a friend of yours will join later, simply keep your crew locked until (s)he joins the game. Then you can unlock and (s)he can join the team.
Gameplay:
Improved visual smoothness of getting onto ships from the air
Improved visual smoothness of getting onto elevators
Anti-Sail cannonball sail damage increased from 15 to 20
TNT damage radius decreased from 1700 to 1200
Normal cannonball, anti-sail, anti-cannon and trap shot player damage decreased from 100 to 60
Swivel cannonball player damage decreased from 100 to 40
Cannonballs (of any type) no longer cause extra damage when hitting the head (headshot multiplier disabled on cannonballs) Note: cannonballs still do AOE (Area Of Effect) damage in a radius. A normal cannonball will now deal 60 damage + 30 AOE damage on a direct hit, for a total of 90 damage. All the damage values can be found here: https://blazingsails.fandom.com/wiki/Cannon_Projectiles
Sounds and effects:
Added sounds to ladder climbing and vaulting onto the deck
New hammer repair sound
Added smoke puff to mast repairing
Key binds:
Added an extra / separate key bind for picking up loot
Bug fixes:
Incorrectly loaded characters no longer have an outfit (brown jacket, black bicorn, one sandal) but are now in default clothing (only pants)
Sprinting headbob no longer plays while using the world map
Fixed a bug that caused pirates to be wearing white wrist wraps when not having any hand slot items selected for the first time
Fixed a bug with ship saving and selecting in the main menu
THE TIME HAS COME. You can now rock the most iconic pirate swag around. That's right! Eye patches and hooks are now also available cosmetics for your pirate. And there's more! We've also added a bunch of iconic striped sailor pants, wrist wraps, makeup, face tattoos, new jackets and much more! We've even included a few epic and legendary ones. Good luck finding the legendary double eye patches mateys! (full list of new cosmetics can be found at the bottom of this post)
Of course, we've also listened to your feedback. This update also includes a bunch of fixes and improvements.
Here are the full patch notes:
Main menu:
The game now remembers which ship type you have selected between matches and even when restarting the game
Pirate cosmetics:
Face items category has been added
Left hand items category has been added
Right hand items catgeory has been added
Ship cosmetics:
Added an option to ship settings to choose flag setup (double crew flag, double special flag, crew/special and special/crew)
Gameplay:
Repairing hull damage now produces a smoke and impact particle effect
Repeater knockback increased again from 3 to 5
Smallshot pickup amount increased from 2-10 to 8-20
Smallshot amounts slightly increased on most weapons
All cannonballs now cause 100 player damage when directly hitting players as intended (only normal cannonballs caused 100, all other types caused only 70)
Spawn select countdown timer reduced from 20 to 12 seconds
Video options:
Closing the video options without hitting apply now prompts a confirmation or ignore changes popup
Added a recommended button
Game should now start in true fullscreen by default instead of windowed fullscreen
Default video option settings improved
Render scale slider should now work properly
Ship collision improvements:
Staircase ship collisions on brigantine and junk ship improved which should make it easier to jump down the stairs
Bug fixes:
Clicking a player's name text in the scoreboard should now also open the player info popup box
Fixed a bug that caused the teleport effect to stay on screen when entering vehicles while teleporting
Teleport screen effect no longer instantly disappears when no longer teleporting (now fades out as intended)
Weapons should no longer be invisible after getting kicked out of a vehicle when two players try to control a single vehicle at the same time
Tonight we're dropping a small hotfix making some adjustments to the new repeater, a backpack bug fix and.. a preview of something new and terrifying. Keep an eye out for some really skinny pirates!
Patch notes:
Repeater tweaks:
Reapeater knockback (recoil) reduced from 10 to 3
Repeater aim down sight weapon position lowered so firing no longer overlaps the crosshair
Repeater fire sound optimized which should cause less audio cutoff issues
Bug fixes:
Backpack upgrades are now carried over when respawning after death
It's time for another update! Do you hate the feeling of having to shoot one measly bullet before having to reload? No more! We've added a new weapon called "The Repeater". This crazy automatic rifle is sure to bring even more chaos during boarding and land combat.
We've also added backpack upgrades so that your pirate can hoard even more loot without the need to return to your ship.
Lastly, we've added a rarity glow to the weapons so that you can see at first glance how good the weapon is you want to pick up. This should also prevent you mistaking a Blunderbuss for a Bomb Launcher! ;)
Here are the full patch-notes:
New weapon:
Repeater has been added (A twelve shot automatic pirate machine gun)
Backpack additions:
Backpack upgrades added (Each upgrade adds +250 carry capacity, you can install 2 upgrades max)
Loot additions
Weapon loot is now colored by it's rarity (white, green, blue, purple and orange)
TNT bow mount changes:
Mounting a barrel to the front of your ship now initiates the same cooldown as dropping a barrel from your inventory
Bug fixes:
Fixed missing pants mask on female body type that caused naked pirate booty
Nearly full crew banners (3/4) now appear orange instead of red
Fixed a problem that caused sail colliders to absorb projectiles
Fixed a bug that caused client server hosts to not be able to transfer items from containers
Fixed some LOD issues with the masts and sail pulleys
Ahoy mateys! The time is finally upon us. The female pirate has arrived and is ready to kick some pirate bum! Like mentioned before you'll be able to use all unlocked customization on both bodytypes. Along with this we've also added 2 extra female voicetypes!
Because it's easter this weekend we also took the opportunity to add some special easter-themed event items, just to get your started you'll get a free unique easter sail emblem on game startup!
We've also added a few new LEGENDARY and EPIC items to Blazing Sails (some event and some normal ones). These will be quite a bit more challenging to unlock so have fun trying to collect 'em all pirates!
Here are some of the new items we've added:
Without further ado, here are the full patch-notes scallywags:
New pirate body settings:
Female body type added
"Body type" renamed to "Physique"
3 physiques added for female (scrawny, average and strong)
2 new female voices added
Visual improvements:
Gold and silver materials improved to be much more shiny
Flintlock firing pistol animation improved (used to go sideways when shooting)
Right to left melee swing 3rd person animation improved
In-game UI improvements:
Compass now shows team members direction
Compass now shows own ship direction
Compass now shows marker direction
Compass visuals adjusted to fit new indicators
Scoreboard no longer flickers
Pop up when clicking on player in scoreboard giving the following options: go to steam profile, open chat through steam and add as friend on steam
Score system additions:
Pumping water now also grants score points
Teleport compass improvements:
Compass needle now points to closest teleport pad
Profanity:
The profanity filter now also works on ship names
Damage effect rework:
Red damage overlay now shows from which direction you got hit
Balancing:
Dragon pistol moved from tier 4 to tier 5
Bug fixes:
Fixed a bug that caused the teleport screen effect to get stuck when being killed while teleporting
Hope you enjoyed the Iceberg Ahead show mateys! For the folks that didn't get the opportunity to watch live or would just like to re-watch the Blazing Sails stuff, here are the goods:
As you can see we've been working hard on implementing the female pirate, which will be introduced to the game soon!
Like with the already-implemented male bodytype, you'll be able too choose between 3 types of physique as well.
Along with this we've also been busy implementing female voicetypes so you can blast out those voice commands like a true lady-pirate. Or would you just like to have a feminine voice with a buff male body? That will also work! Blazing Sail is all about customization and we're excited too see what you pirates come up with for your characters!
Hope you're excited scallywags! We're looking forward to releasing this update! More news about this will be shared very soon!
Our publisher, Iceberg Interactive will host a live event tomorrow that will include some very exciting Blazing Sails news! The show begins tomorrow (March 30th) at 19:00 CEST! Make sure you're watching scallywags, you won't regret it! You can find your regional time on the Steam sidebar to the right.
It's update time again. We've got a few things for you all this week. The long awaited player reporting feature has been added. Pirates aren't the kindest souls, let's admit. But even pirates agree on certain lines that shouldn't be crossed. Spoiling the fun for others or spouting extreme profanity should not go unpunished. And thus, we will from now on review your reports and take actions accordingly to keep the seas as adventurous and fun as possible for everyone sailing on them. Actions may range from warnings all the way to server bans depending on the gravity of the offense.
Next to that we've got some new teleport effects, some more status icons and a brigantine buff!
Full patch notes:
Reporting:
You can now report players with one of 7 reasons
You can also enter some extra information text
In-game UI:
Added status icons for swivels, water pump, cork, teleporting and on ship
New ship icon (ship count top right) and on ship status indication icon
New player icon (in crew member UI top left and player count top right)
Status icons now turn red when on an enemy ship or when using enemy cannons, steering wheel, masts, capstan, swivels, ...
Flag banner UI is now screenspace making it easier to read
Added two crossing swords and a short animation to the prepare for battle screen
Teleport effects:
Added screen effect when teleporting
Added a white transition flash when the actual teleport happens
Gameplay and balancing:
Brigantine water levels now rise 30% slower making it a bit stronger
Entering enemy crows nests now takes 4 seconds instead of 1 second
Special flags:
Blackbeard flag added (we'll do a big country flag pass soon)
Bug fixes:
Fixed a bug that sometimes caused the anchor to automatically drop each time you use the steering wheel
Fixed a bug that caused projectiles to not deactivate when hitting a player making it possible to hit two or more players with one projectile
Disconnects due to a server being in spawn selection will now show the correct disconnect popup message
Flag banners no longer show any text when the match has started
Fixed a bug that caused the compass sound to play when loading into a game
Fixed a bug that sometimes cut off some of the compass teleporting sounds