PDXCON2022 returns to Stockholm this September! Join us on the road to PDXCON2022 with another Grand Campaign!
Watch our developers as they play through a customized game of Crusader Kings, Europa Universalis, Hearts of Iron, and Stellaris and follow laws passed by our Community-led Senate. Following the great tradition laid down last year for PDXCON, there may be familiar faces, returning arch-rivals, and maybe some new friends!
What is a Grand Campaign?
The story of a Grand Campaign is written in the senate, where Community-formed and led parties propose and vote on laws, that our developers have to follow on stream. This Grand Campaign spans the timeframe of four of our games, spanning several thousand years of alt-human history. Starting in the Crusader Kings era, all the way to Stellaris. In between games, we will transfer elements of one era to the next, so that the entire game is played in the same universe. This year, we've teamed up with some of your favorite modders, to make it that much more entertaining!
How can I get involved?
Join the Senate on discord! Parties on discord are still accepting newcomers, and while the bills have been passed for Crusader Kings, there are still around a thousand years of history, and ~40 hours of streams that your laws can directly affect! There will also be quick votes held on discord for in-game events deemed appropriate to pass to the senate by our Game Masters.
PDXCON2022 is an opportunity to meet some of your favorite developers, live in person at our annual Paradox Convention! Join a massive board game session, attend Paradox games’ orchestra & play our games (potentially including some cool new unreleased content)! Get the tickets while supplies last!
We released Update 1.6.1.2 for PC today at 3 PM CEST. This is a quick update intended to address some issues reported in 1.6.1x before our development team takes a rest for the summer and shouldn't break compatibility with existing saves.
Fixed icon overlap in the character view, preventing players from accessing their tooltips
Properly applied the Priesthood Slaughtered modifiers on the different counties for the Toledan Nights event
The Guanches culture properly unlocks their Men-at-Arms, the Vaulter Infantry
The notification event for forming the Canaries should no longer have missing localization
Properly displayed the liege title requirement for the "Consolidate the Canaries" decision
Iberia should now have much fewer provinces becoming Sephardi
If you are still experiencing problems with the game after today's update, please disable any mods to see if the issue persists.
If mods are not causing issues you encounter, please pop over to the bug reporting section of our forum and post a report of what you experienced in detail so we can investigate and fix any issues as soon as possible!
Summer is upon us, and with Fate of Iberia and the 1.6.1 update(s) (note: another small fix update will be released this week), we feel confident that the game is in a good place where it can be enjoyed over the break! (As always, keep those reports up if you find an issue) Soon we’ll all be out enjoying the beautiful Swedish summer, taking some well-deserved rest, and recharging for the time ahead!
As mentioned in Dev Diary 100, we have big and small plans, some of which will be revealed later this year. We’re very excited to see what you think, but we can’t say anything yet!
From this point onwards we will not have any regularly scheduled Dev Diaries until we’re all back! There may be a small dev diary here and there, but no promises. We’ll be back before the end of August.
If you want to keep discussing the game over the break, head over to our Discord. Also, note that we’ll have videos every Wednesday and Friday throughout the summer, mostly of the DevClash that wrapped up recently.
Before we leave you for the summer, did you know that we added several historical figures that can appear under the right circumstances? Here’s an overview written by Ola, known as Vaniljkaka on our forums!
Abbas ibn Firnas (~810-887), known in Latin as Armen Firman, was an Andalusian polymath. Sources claim that he made an attempt at flight by jumping from a tower in Córdoba clad in a loose cloak stiffened with wooden struts. For this, he got immortalized, and now has a statue outside Baghdad’s airport. Though Ibn Firnas would be alive in our 867 bookmark, you’ll only encounter him if the right event fires.
al-Zahrawi (936–1013), known as Albucasis in Latin, was one of the greatest surgeons of the Middle Ages, and court physician to the caliph in Córdoba. If you manage to encounter him in the game (you’ll need some luck for this, and an event about medicine…), he’ll even tell you an anecdote from his career.
Ibn al-Wafid (997 – 1074), known as Abenguefith in Latin, was a pharmacist and agronomist in Toledo in the middle of the 11th century. Historical sources claim that he was a pupil of al-Zahrawi, but this seems improbable, as al-Zahrawi died before 1013. Ibn al-Wafid is a great court physician if you play emir Yahya in the Rags to Riches bookmark.
Al-Zarkali (1029-1100), known in Latin as Arzachel, was a craftsman and astronomer based in Toledo. He fled the city when Castille conquered it in 1085. His work formed part of the basis for the Toledan Tables, a set of astronomical tables that were later translated into Latin by Gerard of Cremona. He is in the court of Toledo in the 1066 start.
Joseph ibn Nagrela (1035-1066), also known as Joseph ha-Nagid, was vizier to the incompetent, alcoholic emir Badis of Granada. Ibn Nagrela belonged to a prominent lineage of Sephardic Jews; his father Samuel was a famous scholar, warrior, and poet. Ibn Nagrela was the chief victim of the Granada Massacre in December 1066, crucified by an angry mob for supposedly trying to usurp the throne. However, our game begins in January 1066, so perhaps he will fare better in this history…
Ibn Zuhr (1094-1162), known in Latin as Avenzoar, was a physician and poet, who seems to have had a dramatic fallout with one of his employers, the Almoravid ruler. This fallout was very much the inspiration for one of the events in Struggle for Iberia…
Ibn Tufail (1105 – 1185), known in Latin as Abubacer Aben Tofail, was a physician, novelist, and astronomer, among other things. He was quite keen on autopsies, as you’ll notice if you encounter him, which will require the right event at the right time.
Gerard of Cremona (~1114-1187) was an Italian translator of scientific books from Arabic into Latin, active in the kingdom of Castille. After the fall of Toledo, his work was instrumental in making Arabic knowledge available to the Western European intellectual sphere, ushering in the “Renaissance of the Twelfth Century”. Gerard can be encountered if you get an appropriate event during the years when he was active - make sure that conciliation is the prevailing mood in Iberia!
Ibn Rushd (1126-1198), known in Latin as Averroes, was a polymath and jurist and one of the most influential intellectuals of the Middle Ages, with a whole school of thought, averroism, that bears his name. In his youth, he seems to have been a pupil of both Ibn Zuhr and Ibn Tufail. There seem to be claims that he experimented with flight, just like ibn Firnas. Though he is very famous, he lived after our game’s current bookmark dates, and you’ll only encounter him with a bit of luck through an event in the right time period…
Qasmuna (11th-12th century) was a female Sephardi poet. Some of her poems are preserved, but little is known of her life. However, there is a theory that she was the sister of Joseph ibn Nagrela. I chose to go with this, since it made their family tree more interesting and allowed us to include her in the game. You’ll likely find her with her brother in the court of Granada.
We are excited to come back refreshed and relaxed after vacation, and resume working on the game that we all know and love! Until August, goodbye!
Create your own stories in Crusader Kings III ✨ Check out the Steam Summer Sale from June 23 to July 7. 🤯 Crusader Kings III: -20% 😲 Northern Lords: -20% 😎 Crusader Kings III - Royal Edition: -10%
Today we're releasing a minor 1.6.1.1 update to improve stability. Existing saves and mods compatible with 1.6.1 should continue to work with this version. Update notes can be found below.
Changes in 1.6.1.1:
Corrected an issue causing a crash when court events timed out.
Corrected an issue with AI Clan characters using Conquest CB.
Additionally: An issue affecting our Jewish community has been found and deemed necessary to fix, therefore a second minor update will be released next week to address this.
As always, please let us know if you have any feedback or issues regarding this update!
################### # Expansion Features ###################
Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia
################### # Free Features ###################
West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
New content related to the Canary Islands
The Guanche Culture has been added
Found the Kingdom of Canarias Decision
A new Megalith Tenet
A new Pagan Faith: Achamanism
New game rule to control the fall of the Umayyads. You can choose between:
From game start
Only after the death of the initial Caliph
Only after 1020
Added more Andalusian Arabic names to the database
################### # Game Balance ###################
Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
Adjusted the weight gain from Feasts
Lowered the cooldown between 2 games of chess from 5 to 1 year
Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
Improved the balancing of the Dissolution faction
Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
Târgoviste is now the de-jure capital of Wallachia
Galician now uses Monastic Communities instead of Agrarian
The Struggle Clash CB now has a cost after the Struggle ended
Adjusted the reward for Secure the Mediterranean
Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
The Sephardi culture is now Involved in the Struggle
Refined the odds and cooldown for the new events
################### # AI ###################
They will wage holy wars again
Added a blocker for the AI to not give away their relics
Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
Restored the missing assets from Northern Lords in the Barbershop
Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
Reviving Adoptionism now grants you the heresiarch trait
Fixed some map names being displaced
Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
Regnal numbers will no longer appear after the first *word* in a first name, instead appearing after the entire first name
Conquest CB now provides more feedback about it's requirements during the struggle
Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
Fixed Map Mode in struggle interface not being localized
There is a proper feedback if you don't have enough money to wage in a board game
Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
Fixed Portugal going to Hispania when created after Compromise
Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
Improved script logic of Status Quo de jure transfers and title creation
Elvira Jimena is definitely unlanded now
Removed the remains of debug option in the “By Another Man” event
You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
Fixed a bug which caused tall characters to float over MENA and Indian thrones
You can now challenge someone to chess, even if they have an active event they need to answer to.
The break truce catalyst now works against Count as well
Demanding payment works against any involved Ruler (or any other use of a hook)
Titles which will be destroyed by the Dissolution Faction are properly displayed
We now keep the chosen education traits for custom children rulers
An indecent event has been blocked against children
All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
Removed redundant option in fp2_struggle.2050 if el cid is your vassal
Displays the activity cost in the interaction window for "Invite to Activity"
Properly displays the icon and related description for the Share Secret interaction
Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
Only trigger the development gain for city holdings for the Prestigious Development Perk
Lubb Musa is now properly described as having a clan government in the bookmark screen
Holy order are properly ignored for Struggle Ending Decisions
Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
Fixed issue where betting land causes the county to get permanently set as "in wager"
Enforce Truce can properly be enforced post-Struggle
Bells of Santiago is now active for Iberian cultures once the Struggle ends
The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
Fixed some clipping issues
Fixed a localization error in the tooltip of the hybridization cost
Fixed an error in an option’s tooltip for the Meet Peers event “Playing House”
Fixe Out of Syncs due to players having different languages
The Iberian sword will be held properly and without its stand during duels
History’s best friends is now only triggered when seducing / romancing your best friend
Children cannot become Thief-Slayers anymore: they are forbidden from dueling
Adjusted the margin in the character window to allow hovering over and lock tooltips
Fixed connectivity issues between counties
The missing name "Ató" (for occitan0066) is now in the list of names
Lots of localization fixes in the different languages
We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today, which will notably contain:
● The content we revealed two weeks ago ● Tweaks to the Dissolution faction and a new set of game rules to tweak it for the Al-Andalus. You can now decide to either: ● Activate it from the start ● Block it until the death of the starting Caliph ● Block it until 1020
The full update notes are available at the end of this post. You can scroll through if you are impatient.
I wanted to seize the opportunity to thank you for your feedback on Fate of Iberia. We learned a lot through reading your threads and comments on our forum, as well as the discussions had on other platforms. We also enjoyed the funny anecdotes and were (happily) surprised by your love for cheese and the other stories you shared.
Most of all, your comments and feedback regarding the Struggle itself have been invaluable and will continue to help us in the future. If you have any grievances, or wishes regarding the system, please discuss them on our forum! While we are not always able to respond directly, we do keep a keen eye on what is being discussed!
Cheers,
P.S.: A crash was identified recently, which we were unfortunately not able to resolve in this update. We are however working on a resolution for this issue, which we will release as soon as possible.
The crash occurs if you let a Court Event sit in your Royal Court unanswered, meaning the game will crash when the event would time out. This can be worked-around by answering your Court Events before they time out.
################### # Expansion Features ###################
Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia
################### # Free Features ###################
West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
New content related to the Canary Islands
The Guanche Culture has been added
Found the Kingdom of Canarias Decision
A new Megalith Tenet
A new Pagan Faith: Achamanism
New game rule to control the fall of the Umayyads. You can choose between:
From game start
Only after the death of the initial Caliph
Only after 1020
Added more Andalusian Arabic names to the database
################### # Game Balance ###################
Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
Adjusted the weight gain from Feasts
Lowered the cooldown between 2 games of chess from 5 to 1 year
Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
Improved the balancing of the Dissolution faction
Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
Târgoviste is now the de-jure capital of Wallachia
Galician now uses Monastic Communities instead of Agrarian
The Struggle Clash CB now has a cost after the Struggle ended
Adjusted the reward for Secure the Mediterranean
Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
The Sephardi culture is now Involved in the Struggle
Refined the odds and cooldown for the new events
################### # AI ###################
They will wage holy wars again
Added a blocker for the AI to not give away their relics
Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
Restored the missing assets from Northern Lords in the Barbershop
Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
Reviving Adoptionism now grants you the heresiarch trait
Fixed some map names being displaced
Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
Regnal numbers will no longer appear after the first *word* in a first name, instead appearing after the entire first name
Conquest CB now provides more feedback about it's requirements during the struggle
Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
Fixed Map Mode in struggle interface not being localized
There is a proper feedback if you don't have enough money to wage in a board game
Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
Fixed Portugal going to Hispania when created after Compromise
Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
Improved script logic of Status Quo de jure transfers and title creation
Elvira Jimena is definitely unlanded now
Removed the remains of debug option in the “By Another Man” event
You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
Fixed a bug which caused tall characters to float over MENA and Indian thrones
You can now challenge someone to chess, even if they have an active event they need to answer to.
The break truce catalyst now works against Count as well
Demanding payment works against any involved Ruler (or any other use of a hook)
Titles which will be destroyed by the Dissolution Faction are properly displayed
We now keep the chosen education traits for custom children rulers
An indecent event has been blocked against children
All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
Removed redundant option in fp2_struggle.2050 if el cid is your vassal
Displays the activity cost in the interaction window for "Invite to Activity"
Properly displays the icon and related description for the Share Secret interaction
Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
Only trigger the development gain for city holdings for the Prestigious Development Perk
Lubb Musa is now properly described as having a clan government in the bookmark screen
Holy order are properly ignored for Struggle Ending Decisions
Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
Fixed issue where betting land causes the county to get permanently set as "in wager"
Enforce Truce can properly be enforced post-Struggle
Bells of Santiago is now active for Iberian cultures once the Struggle ends
The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
Fixed some clipping issues
Fixed a localization error in the tooltip of the hybridization cost
Fixed an error in an option’s tooltip for the Meet Peers event “Playing House”
Fixe Out of Syncs due to players having different languages
The Iberian sword will be held properly and without its stand during duels
History’s best friends is now only triggered when seducing / romancing your best friend
Children cannot become Thief-Slayers anymore: they are forbidden from dueling
Adjusted the margin in the character window to allow hovering over and lock tooltips
Fixed connectivity issues between counties
The missing name "Ató" (for occitan0066) is now in the list of names
Lots of localization fixes in the different languages
The number #101 really set the expectations to be both the start of something new, as well as a continuation of a long standing tradition, right? So that is exactly what this entry will be about - the renewal of the Crusader Kings III Beta program.
Our Beta program has been around since before the launch of the game. We have had people joining us in different periods over the years, and there are still people with us that have been around from the very start! Their feedback is not only super insightful and valuable, but has also helped shape the landscape of the game. These things can sometimes seem trivial, but can also sometimes be the difference between a successful piece of content and something that might otherwise have been well received in a different block of content. Their efforts truly are the backbone of the testing process as well as the voice of the people!
As part of the continuous development of the program, we have now decided it’s time again to open up for new applicants!
What does it mean to be a Beta tester?
As a Beta tester you get access to content currently in development. The role is to play early versions, give feedback on experience playing with the new features and if you encounter any issues whilst playing. Since Crusader Kings is a Paradox game at its core, we have another layer in our beta program that is the Historical aspects of the game. Since we try to a large extent to be historically accurate, there is usually a lot of discussions and feedback on those areas of the game as well.
From the Devs side, we are a group of people that interact with the program continuously. Reading through feedback and thoughts, similarly how we monitor the forum and social channels, but with content not yet available to the public. We value the interaction and feedback from you guys a lot, and the Beta program is an important part of the Player / Developer interaction.
So, if you enjoy playing CK3 as much as we do, and perhaps have a niche knowledge that would benefit the group, such as a burning interest in the Kingdom of Ireland in 1101 or an extended knowledge of Medieval fashion choices in Iberia? Either way, if you think it sounds exciting to help us in the development process of upcoming content and love the Medieval period, we encourage you to send in your application to the program.
Please fill out the form HERE, and we will get back to you shortly!
Update 1.6.1 will be released in the coming weeks, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (Sneak Peak Here).
Remember to pop by the bug forums if you have a problem, so we can investigate and fix the issues you experience with CK3.
Some of the issues that will be fixed in 1.6.1:
Crashes when changing Amenities in Tribal Royal Court // At the moment the workaround is to change from Tribal to Feudal, we know it is not the best but we are working on it.
Northern Hairstyles are not available for Northern characters
King of Asturias starts with negative prestige in 867 bookmark
Achievement "History's best friends" is achieved upon seducing/romancing anyone
More improvements & bug fixes
We are also adding a new game rule for the Dissolution Faction in 1.6.1, along with tweaks to the feature to rebalance it. Again, thank you for your feedback!
Fate of Iberia was released just last week, and we hope you’re all enjoying shaping the peninsula according to your own ideas and ideals! Are you dominating it by force, or trying to reconcile the inhabitants’ differences? Have any of you encountered the elusive wandering monk yet?
Anyhow, we’re hard at work with the 1.6.1 update, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (more on that below). We’re also working on a fix for those of you who can’t start the game (the AVX issue), which will come out before the full 1.6.1 update. Remember to pop by the bug forums if you have a problem: it’s the best way to make sure we know about your game issues!
With Fate of Iberia in your hands, we’ve now concluded the Royal Edition, and we’re overjoyed to see so many of you playing and enjoying the game. Please, keep sending us great feedback, we appreciate it a lot - your thoughts are very valuable to us!
We are now setting our eyes on the future. We have many plans, both big and small - I cannot go into detail as it’s too early yet, but rest assured that we have many exciting things coming up! We’re taking a long, hard look at what we’ve done and achieved since the release of CK3; we’re evaluating, adjusting, and setting a course that we’re sure will be to your liking!
Now, to round this Dev Diary off, we’d like to tease some new content coming along with the 1.6.1 update:
For owners of Fate of Iberia, we’re adding a few religiously-flavored events about Sephardic Jews, Conversos, the direction of mosques, and so on - with interesting choices on how to handle various situations. Here’s one example (don’t want to spoil them all!)
Outside of Hispania, but still in the vicinity, we’re doing a small update to the Canary Islands, who will, among other things, receive their own pagan faith and some monolithic ambitions.
We’re adjusting how feudalization works in the West African sphere, enabling rulers to transition out of the tribal government while retaining their native faiths without requiring them to reform those faiths. This is to better model methods of urbanization and centralization in West Africa, though they will also retain access to the old path too.