Create your own stories in Crusader Kings III ✨ Check out the Steam Summer Sale from June 23 to July 7. 🤯 Crusader Kings III: -20% 😲 Northern Lords: -20% 😎 Crusader Kings III - Royal Edition: -10%
Today we're releasing a minor 1.6.1.1 update to improve stability. Existing saves and mods compatible with 1.6.1 should continue to work with this version. Update notes can be found below.
Changes in 1.6.1.1:
Corrected an issue causing a crash when court events timed out.
Corrected an issue with AI Clan characters using Conquest CB.
Additionally: An issue affecting our Jewish community has been found and deemed necessary to fix, therefore a second minor update will be released next week to address this.
As always, please let us know if you have any feedback or issues regarding this update!
################### # Expansion Features ###################
Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia
################### # Free Features ###################
West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
New content related to the Canary Islands
The Guanche Culture has been added
Found the Kingdom of Canarias Decision
A new Megalith Tenet
A new Pagan Faith: Achamanism
New game rule to control the fall of the Umayyads. You can choose between:
From game start
Only after the death of the initial Caliph
Only after 1020
Added more Andalusian Arabic names to the database
################### # Game Balance ###################
Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
Adjusted the weight gain from Feasts
Lowered the cooldown between 2 games of chess from 5 to 1 year
Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
Improved the balancing of the Dissolution faction
Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
Târgoviste is now the de-jure capital of Wallachia
Galician now uses Monastic Communities instead of Agrarian
The Struggle Clash CB now has a cost after the Struggle ended
Adjusted the reward for Secure the Mediterranean
Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
The Sephardi culture is now Involved in the Struggle
Refined the odds and cooldown for the new events
################### # AI ###################
They will wage holy wars again
Added a blocker for the AI to not give away their relics
Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
Restored the missing assets from Northern Lords in the Barbershop
Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
Reviving Adoptionism now grants you the heresiarch trait
Fixed some map names being displaced
Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
Regnal numbers will no longer appear after the first *word* in a first name, instead appearing after the entire first name
Conquest CB now provides more feedback about it's requirements during the struggle
Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
Fixed Map Mode in struggle interface not being localized
There is a proper feedback if you don't have enough money to wage in a board game
Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
Fixed Portugal going to Hispania when created after Compromise
Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
Improved script logic of Status Quo de jure transfers and title creation
Elvira Jimena is definitely unlanded now
Removed the remains of debug option in the “By Another Man” event
You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
Fixed a bug which caused tall characters to float over MENA and Indian thrones
You can now challenge someone to chess, even if they have an active event they need to answer to.
The break truce catalyst now works against Count as well
Demanding payment works against any involved Ruler (or any other use of a hook)
Titles which will be destroyed by the Dissolution Faction are properly displayed
We now keep the chosen education traits for custom children rulers
An indecent event has been blocked against children
All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
Removed redundant option in fp2_struggle.2050 if el cid is your vassal
Displays the activity cost in the interaction window for "Invite to Activity"
Properly displays the icon and related description for the Share Secret interaction
Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
Only trigger the development gain for city holdings for the Prestigious Development Perk
Lubb Musa is now properly described as having a clan government in the bookmark screen
Holy order are properly ignored for Struggle Ending Decisions
Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
Fixed issue where betting land causes the county to get permanently set as "in wager"
Enforce Truce can properly be enforced post-Struggle
Bells of Santiago is now active for Iberian cultures once the Struggle ends
The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
Fixed some clipping issues
Fixed a localization error in the tooltip of the hybridization cost
Fixed an error in an option’s tooltip for the Meet Peers event “Playing House”
Fixe Out of Syncs due to players having different languages
The Iberian sword will be held properly and without its stand during duels
History’s best friends is now only triggered when seducing / romancing your best friend
Children cannot become Thief-Slayers anymore: they are forbidden from dueling
Adjusted the margin in the character window to allow hovering over and lock tooltips
Fixed connectivity issues between counties
The missing name "Ató" (for occitan0066) is now in the list of names
Lots of localization fixes in the different languages
We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today, which will notably contain:
● The content we revealed two weeks ago ● Tweaks to the Dissolution faction and a new set of game rules to tweak it for the Al-Andalus. You can now decide to either: ● Activate it from the start ● Block it until the death of the starting Caliph ● Block it until 1020
The full update notes are available at the end of this post. You can scroll through if you are impatient.
I wanted to seize the opportunity to thank you for your feedback on Fate of Iberia. We learned a lot through reading your threads and comments on our forum, as well as the discussions had on other platforms. We also enjoyed the funny anecdotes and were (happily) surprised by your love for cheese and the other stories you shared.
Most of all, your comments and feedback regarding the Struggle itself have been invaluable and will continue to help us in the future. If you have any grievances, or wishes regarding the system, please discuss them on our forum! While we are not always able to respond directly, we do keep a keen eye on what is being discussed!
Cheers,
P.S.: A crash was identified recently, which we were unfortunately not able to resolve in this update. We are however working on a resolution for this issue, which we will release as soon as possible.
The crash occurs if you let a Court Event sit in your Royal Court unanswered, meaning the game will crash when the event would time out. This can be worked-around by answering your Court Events before they time out.
################### # Expansion Features ###################
Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia
################### # Free Features ###################
West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
New content related to the Canary Islands
The Guanche Culture has been added
Found the Kingdom of Canarias Decision
A new Megalith Tenet
A new Pagan Faith: Achamanism
New game rule to control the fall of the Umayyads. You can choose between:
From game start
Only after the death of the initial Caliph
Only after 1020
Added more Andalusian Arabic names to the database
################### # Game Balance ###################
Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
Adjusted the weight gain from Feasts
Lowered the cooldown between 2 games of chess from 5 to 1 year
Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
Improved the balancing of the Dissolution faction
Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
Târgoviste is now the de-jure capital of Wallachia
Galician now uses Monastic Communities instead of Agrarian
The Struggle Clash CB now has a cost after the Struggle ended
Adjusted the reward for Secure the Mediterranean
Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
The Sephardi culture is now Involved in the Struggle
Refined the odds and cooldown for the new events
################### # AI ###################
They will wage holy wars again
Added a blocker for the AI to not give away their relics
Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
Restored the missing assets from Northern Lords in the Barbershop
Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
Reviving Adoptionism now grants you the heresiarch trait
Fixed some map names being displaced
Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
Regnal numbers will no longer appear after the first *word* in a first name, instead appearing after the entire first name
Conquest CB now provides more feedback about it's requirements during the struggle
Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
Fixed Map Mode in struggle interface not being localized
There is a proper feedback if you don't have enough money to wage in a board game
Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
Fixed Portugal going to Hispania when created after Compromise
Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
Improved script logic of Status Quo de jure transfers and title creation
Elvira Jimena is definitely unlanded now
Removed the remains of debug option in the “By Another Man” event
You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
Fixed a bug which caused tall characters to float over MENA and Indian thrones
You can now challenge someone to chess, even if they have an active event they need to answer to.
The break truce catalyst now works against Count as well
Demanding payment works against any involved Ruler (or any other use of a hook)
Titles which will be destroyed by the Dissolution Faction are properly displayed
We now keep the chosen education traits for custom children rulers
An indecent event has been blocked against children
All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
Removed redundant option in fp2_struggle.2050 if el cid is your vassal
Displays the activity cost in the interaction window for "Invite to Activity"
Properly displays the icon and related description for the Share Secret interaction
Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
Only trigger the development gain for city holdings for the Prestigious Development Perk
Lubb Musa is now properly described as having a clan government in the bookmark screen
Holy order are properly ignored for Struggle Ending Decisions
Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
Fixed issue where betting land causes the county to get permanently set as "in wager"
Enforce Truce can properly be enforced post-Struggle
Bells of Santiago is now active for Iberian cultures once the Struggle ends
The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
Fixed some clipping issues
Fixed a localization error in the tooltip of the hybridization cost
Fixed an error in an option’s tooltip for the Meet Peers event “Playing House”
Fixe Out of Syncs due to players having different languages
The Iberian sword will be held properly and without its stand during duels
History’s best friends is now only triggered when seducing / romancing your best friend
Children cannot become Thief-Slayers anymore: they are forbidden from dueling
Adjusted the margin in the character window to allow hovering over and lock tooltips
Fixed connectivity issues between counties
The missing name "Ató" (for occitan0066) is now in the list of names
Lots of localization fixes in the different languages
The number #101 really set the expectations to be both the start of something new, as well as a continuation of a long standing tradition, right? So that is exactly what this entry will be about - the renewal of the Crusader Kings III Beta program.
Our Beta program has been around since before the launch of the game. We have had people joining us in different periods over the years, and there are still people with us that have been around from the very start! Their feedback is not only super insightful and valuable, but has also helped shape the landscape of the game. These things can sometimes seem trivial, but can also sometimes be the difference between a successful piece of content and something that might otherwise have been well received in a different block of content. Their efforts truly are the backbone of the testing process as well as the voice of the people!
As part of the continuous development of the program, we have now decided it’s time again to open up for new applicants!
What does it mean to be a Beta tester?
As a Beta tester you get access to content currently in development. The role is to play early versions, give feedback on experience playing with the new features and if you encounter any issues whilst playing. Since Crusader Kings is a Paradox game at its core, we have another layer in our beta program that is the Historical aspects of the game. Since we try to a large extent to be historically accurate, there is usually a lot of discussions and feedback on those areas of the game as well.
From the Devs side, we are a group of people that interact with the program continuously. Reading through feedback and thoughts, similarly how we monitor the forum and social channels, but with content not yet available to the public. We value the interaction and feedback from you guys a lot, and the Beta program is an important part of the Player / Developer interaction.
So, if you enjoy playing CK3 as much as we do, and perhaps have a niche knowledge that would benefit the group, such as a burning interest in the Kingdom of Ireland in 1101 or an extended knowledge of Medieval fashion choices in Iberia? Either way, if you think it sounds exciting to help us in the development process of upcoming content and love the Medieval period, we encourage you to send in your application to the program.
Please fill out the form HERE, and we will get back to you shortly!
Update 1.6.1 will be released in the coming weeks, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (Sneak Peak Here).
Remember to pop by the bug forums if you have a problem, so we can investigate and fix the issues you experience with CK3.
Some of the issues that will be fixed in 1.6.1:
Crashes when changing Amenities in Tribal Royal Court // At the moment the workaround is to change from Tribal to Feudal, we know it is not the best but we are working on it.
Northern Hairstyles are not available for Northern characters
King of Asturias starts with negative prestige in 867 bookmark
Achievement "History's best friends" is achieved upon seducing/romancing anyone
More improvements & bug fixes
We are also adding a new game rule for the Dissolution Faction in 1.6.1, along with tweaks to the feature to rebalance it. Again, thank you for your feedback!
Fate of Iberia was released just last week, and we hope you’re all enjoying shaping the peninsula according to your own ideas and ideals! Are you dominating it by force, or trying to reconcile the inhabitants’ differences? Have any of you encountered the elusive wandering monk yet?
Anyhow, we’re hard at work with the 1.6.1 update, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (more on that below). We’re also working on a fix for those of you who can’t start the game (the AVX issue), which will come out before the full 1.6.1 update. Remember to pop by the bug forums if you have a problem: it’s the best way to make sure we know about your game issues!
With Fate of Iberia in your hands, we’ve now concluded the Royal Edition, and we’re overjoyed to see so many of you playing and enjoying the game. Please, keep sending us great feedback, we appreciate it a lot - your thoughts are very valuable to us!
We are now setting our eyes on the future. We have many plans, both big and small - I cannot go into detail as it’s too early yet, but rest assured that we have many exciting things coming up! We’re taking a long, hard look at what we’ve done and achieved since the release of CK3; we’re evaluating, adjusting, and setting a course that we’re sure will be to your liking!
Now, to round this Dev Diary off, we’d like to tease some new content coming along with the 1.6.1 update:
For owners of Fate of Iberia, we’re adding a few religiously-flavored events about Sephardic Jews, Conversos, the direction of mosques, and so on - with interesting choices on how to handle various situations. Here’s one example (don’t want to spoil them all!)
Outside of Hispania, but still in the vicinity, we’re doing a small update to the Canary Islands, who will, among other things, receive their own pagan faith and some monolithic ambitions.
We’re adjusting how feudalization works in the West African sphere, enabling rulers to transition out of the tribal government while retaining their native faiths without requiring them to reform those faiths. This is to better model methods of urbanization and centralization in West Africa, though they will also retain access to the old path too.
Crusader Kings III's Flavor Pack ‘Fate of Iberia’ & Free Update 1.6 ‘Castle’: available now! ⚡️ The ‘Struggle’, a new conflict mechanic 🏰 New Buildings, Artifacts, and Dynasties 📜 Iberian Cultures & Faiths 🌞 New Art & Music 👑 More Events & Customisation ⚔️ Free Update: Balancing, Clan Contracts, Dissolution Faction, Map Update, Shared Head of Faith...
The sun-kissed lands of Iberia await your glorious rule with Crusader Kings III: Fate of Iberia flavor pack. Deeply rich in history, culture and people, the peninsula’s medieval destiny is ready to be shaped by your majestic hand, be it clad in conciliatory velvet or as an iron fist.
The new major multi-stage Struggle feature lets you decide on the fate of a lively and complex region across realms and cultures. Be the one to unite Iberia under a single banner, or watch as conflict marks generations to come.
From the Christian kingdoms in their northern mountain strongholds to the sumptuous Muslim taifas of al-Andalus, immerse yourself in Crusader Kings III: Fate of Iberia with all its splendor and art. Breathe life into your Iberian adventure with new events, music, traditions, models, and style your ruler as a royal Castillian knight or dashing Umayyad emir.
The Fate of Iberia lies in your hands “The Struggle” is an expansive new feature found in Crusader Kings III: Fate of Iberia, simulating multi-stage, large-scale conflicts across decades, or even centuries.
You tell the ever-evolving saga of Iberia with each decision you make. Appeasing or hostile, influence the constant turmoil on the peninsula to your liking during each phase of the Struggle.
Follow the path of history with a definite end goal in mind or play out a completely new fate for the region. Be the early founder of a Hispania steeped in blood, or bring together a multicultural caliphate in peace.
Embrace the uniqueness of Iberia Step up and discover an Iberian peninsula brought fully to life, with new art, music, models, costumes and characters, events, and more.
A dazzling array of new thematic events, decisions, and cultural traditions unique to Iberia can be explored. All are historically accurate and meticulously researched.
Dress up your character as a true hidalgo or a Muslim prince, or choose your pick from well-groomed beards and curly hair, armor, clothes, new turban styles, or some of the tallest headgear medieval Europe has to offer!
A host of new 3D models and environments, including holdings, units and ships, can be encountered.
Not only are a series of new Iberian-inspired artifacts, heirlooms and treasures yours for the taking, Crusader Kings III: Royal Court owners are also able to display their full regalia in their personal court. A new throne, council weapons, treasures, and other themed customization options will enrich your courtroom even further!
Get carried away by the richly themed soundtrack, as you admire the stunning new art, from loading screens to icons and revamped user interface.
The time has finally come to decide the Fate of Iberia. Everything went according to plan since the last diary (phew!), so today we are really excited to release our new Flavor Pack.
In today’s Dev Diary, we’ll be sharing with you the final Release Notes and some news on the release of the last installment of the Royal Edition.
▲ First thing, note that the Garments of the Holy Roman Empire… are now available for all!
You have spoken and we are always listening! We are throwing in a little something alongside this release that we hope you will enjoy.
Many of you have requested a way to buy the collection of Garments of the Holy Roman Empire, so we have decided to make it available from today to all players for free. This is a collection of outfits for commoners, warriors and rulers of Central Europe, for your full HRE immersion.
▲ Bug Fixing
As always, we strive to fix as many of those pesky bugs as possible. Thank you all for helping out by reporting them in the forum and reacting to those that matter the most to you. It does help us prioritize fixing so keep them coming!
Oh well, it is time to stop reading and start struggling over Iberian territory. I hope you enjoy playing Fate of Iberia as much as we’ve enjoyed creating it.
▲ Changelog 1.6 ‘Castle’ Update
################### # Flavor Pack Features ###################
Added the Iberian Struggle: decide the fate of the peninsula. The Struggle is divided into phases, each opening unique opportunities and leading to different endings. Use the new content (interactions, casus belli and decisions) to dominate the peninsula, or to find a more peaceful alternative.
Added a new set of iberian artifacts:
Chalice of Dona Urraca
Santiago aquamanile
Bells of Santiago de Compostela. Upon capture, they are melted down into an aquamanile. Upon recapture, they are melted down. Upon re-recapture, they are melted down. Etc.
Visigothic votive crown
Armillary sphere
Andalusian aquamanile
Chessboard for 2 players
Chessboard for 4 players
Added new models for the Cities and Castles of Iberia
Added new models for Christian and Muslim temples in Iberia
Added a new set of special “buildings” on the map
Aljaferia
Alhambra
Basilica de Santiago
Tower of Hercules
Rock of Gibraltar
Alcázar de Segovia
City walls of Toledo
Roman walls of Lugo
New Portrait Assets: added a bunch of new headgear, clothes, hairstyle and beards for both the Muslim and Christian fashion of Iberia
New unit models for Iberian Heritage cultures.
New Dynasty legacies
The Metropolitan legacy focuses on the development of the Realm’s cities.
The Coterie legacy focuses on the collaboration between the members of the House.
New flavor events drawing on Iberian cultures as well as struggle-specific events
New Cultural Traditions: State Ransom, Ritualized Friendship, Tabletop Warriors, and Malleable Subjects
New UI Skin for Iberian Heritage cultures and characters living in the peninsula
New audio cues when waging war in Iberia and progressing the Struggle.
New mood tracks have been added for Iberian cultures
Added a wandering monk with a small dream
################### # Free Features ###################
You can now convert to Era Zaharrak when you're an established Basque-cultured sinner in your current faith
Several faiths can now have the same Head of Faith:
Several Islamic faiths now share a Head of Faith at game start, temporal Islamic faiths need to decide on creation which existing caliph they'll submit to (optional for Muhakkima & Zandaqa)
Conversos, Mozarabic, Insular and Catholic all have the Pope as their Head of Faith
Added Rite tenet, allowing theocratic faiths to retain their old Head of Faith on creation if they don't differ too heavily from their mother faith
Added Mozarabic Christianity as a Rite-faith, sharing their Head of Faith with Catholicism
Reworked the Found Aragon decision to create Aragonese culture, be more frequent, and allow for slight varieties in Aragonese
Reworked the Avenge the Battle of Tours decision: it now shifts Aquitaine under the De Jure of Hispania when taken as it’s hard to accomplish.
Reworked the Form Portugal Decision: it can now be taken during the opportunity phase of the Struggle without being independent.
Added new special contracts for Clans: Marriage Favor, Jizya, Iqta, and Ghazi
Added a new faction type: the Dissolution faction will destroy the primary titles of their target, removing a Realm from the map
Added a new 867 Bookmark for Iberia: play one of the influential vassals and forge the destiny of your dynasty!
Added a dozen of new emblems for Coat of Arms and new patterns for Iberian cultures
Added a new field “Face item” for the Barbershop to, well, customize the character’s face
################### # Game Balance ###################
Insular Christians now have the Rite tenet rather than the Pastoral Isolation tenet
Removed blockers to invite close/extended family children from foreign courts (they still have to accept though, most useful for getting wayward children of your own back to court)
Tribals with a Royal Court are no longer penalized for having too few Servant Amenities when Hunting
Gave Haesteinn the existing learning lifestyle health buffs & reduced his base health to match the extra health gained, *then* shaved off a little more, hopefully making him a bit less likely to consistently live to over 100
Characters will now evaluate their friendship with opponent when answering a call to war from an ally
Martial Custom is once again dictated by Faith if the Royal Court expansion is not enabled.
All Slavic cultures in 867 now start with a decent degree of mutual cultural acceptance, representing their still being very similar to each other in the earlier bookmark
Converted Sayyid, Saoshyant, Saoshyant Descendant, & Chakravarti to use the new specific religious opinion modifiers, rather than same-faith opinion
Historical artifacts no longer iterate through every ruler in the game on start 20+ times, Excalibur(s) can now spawn in a much broader range of Western Europe, simply preferring Arthurian heartlands, Norse paganism can now actually spawn its magical branch artifacts
Made the March special contract available in the Tribal Era, tied to the Bannus innovation, allowing historical marches to be modeled or emulated
Increased the overall stats of the Callaberos MAA
Told Haesteinn to chill about invading kingdoms that cannot possibly outlast his death (looking at you, Viking East Francia), *unless* Vikings are set to Apocalyptic, in which case he'll only attack at least kingdom-tier realms
You can now benefit from the bonuses of the Salamanca university by being the County holder
################### # Game Content ###################
Islamic, Jewish, & Christian Syncretism tenets now allow the syncretising faith to use artifacts from the religion they're syncretizing with at full benefit
Castille & Leon will now generally eventually be created in 867 starts, unless Asturias successfully integrates Castille completely
Added Basque Pagan faith, with no counties at game start but able to be brought into favor via decision
Also added the Chthonic Redoubts tenet, providing benefits to faiths in mountainous areas.
Added Hafizi faith to diversify the number of Shias who obey the Ismaili caliph
Added Purchase Truce interaction, accessible via the Defensive Measures perk or being in a Struggle
Added a decision for Islamic rulers whose head of faith is not the same faith as them to splinter off into their own caliphate (newly created temporal Sunni and Shia faiths generally have to use this to get their own HoFs)
Cartagena now spawns rather than Cieza as the city holding for Murcia
Added Malleable Subjects, Ritualized Friendship and Tabletop Gamers to the Andalusian culture. Malleable Subjects replaces Xenophile.
Added Ritualized Friendship to the Basque
Added Ritualized Friendship to the Castillian, and replaced Hit and Run by Tabletop Gamers
Added Ritualized Friendship to the Catalan
Added Ritualized Friendship to the Portuguese
Added Ritualized Friendship and Malleable Subjects to the Visigothic
Added Ritualized Friendship to the Galician
Added Ritualized Friendship to the Asturleonese
Added State Ransoming to the Aragonese, and replaced Wedding Ceremonies with Ritualized Friendship
################### # AI ###################
The AI now desires less strength on its side in a war, calling fewer allies if it doesn't have to
adjusted involved struggle AI to variously focus less on uninvolved/interloper characters (or more for some aggressive actions) when picking marriage targets, murder/seduction targets, and certain types of war
The AI is now further motivated to press claims for its family members
The AI is now significantly more inclined to prioritize warring for their De Jure land
The AI now more strongly prefers warring for neighboring territories
The AI receives an agenda when participating in the Iberian Struggle that will motivate them to take actions tied to the different Catalyst: They will either aim for escalating the struggle, or de-escalating it.
################### # Art ###################
Updated the color of the Seljuk Empire to be closer to Persia
Updated the color of Majorca to be easier to distinguish from the Umayyad Caliphate
Updated the color for Asturias (k_asturias and d_asturia)
'El Cid' will be more handsome
King Adelfonso III of Asturias is better looking now
King Garzia and his wife did a relooking
The Sultan Muhammad and his wife also went to the hairdresser
Eased up the triggers for a variety of book topics.
East Francia in 867 will now mostly split into de jure Bavaria and de jure East Francia on the death of Ludwig II, rather than a tiny Bavaria materializing between two giant slabs of East Francia
Fixed duplicated price and counter entries for the Lenkas MAA. They should now have the right price and properly relate to archers and pikemen rather than to pikemen and light cavalry.
Gave a more concrete sense of (Franconian) cultural identity to the single remaining generic German character in the title
Provinces without forts occupied by allies no longer change color to war leader after several days
Fixed some historical characters not being bastard founders, leading to strange dynasties/inheritance
The AI will stop endless loop of hiring / firing court positions
Vassals joining Populist faction will now properly gain independence
Fixed a localization bug in Spanish for the Scheme secrecy value
Fixed a typo causing Christianity & Taoism to look for "adjerents" rather than "adherents"
Fixed the typo for Sjælland
Fixed the death icon status for dead characters: they will not be displayed a dying anymore
Fixed several instances of characters referring to themselves (eg: spymaster revealing secrets about themselves or ruler kneeling in front of themselves)
The AI can now properly select the Council task “Develop Country” task from the Steward
The side effects of Manage Royal Guard will be properly triggered now
Death icons are color-coded again
Petition Liege now requires at least 1 valid option, that will automatically be selected instead of defaulting on “ask for a Council position”
Historical Bernards should be where they belong now. We hope.
Also axed one _false_ Bernard.
Several clipping issues for female children haircut have been fixed
You can now romance your incestuous lover: the tabou penalty is not applied if you are already a lover of the target
Elvira Jemina now receives a proper holding and will be harder to marry
The opinion penalty from Warmonger is now properly applied
Added historic Kingdom of the Visigoths for tracking assorted old Visigothic kings from before 720 - there's no practical function for this, we just think it's neat
Added detail to a bunch o'Castilians, exiled a single Castilian to Occitan
Added Basque culture to two counties on the French side of the Pyrenees
Renamed the Tigris river to actually be called, eh, Tigris.
Updated the map in the duchies of Barcelona and Aragon, adding new counties and new baronies to improve the overall level of detail along the Pyrenees.
Visigothic split now happens before game start, rather than during gameplay
Added & improved hundreds and hundreds of name equivalencies, chiefly (though not exclusively) within or related to Iberia in some fashion
Added & updated various historic Portuguese characters, as well as updates for one historic Suebi character
Added a raft of new Asturleonese characters
Added new Aragonese characters, moved a handful of mislabelled Aragonese characters to French
Added or reworked numerous (Iberian) Galician characters
Added or reworked various Catalan characters, shuffled a few Catalan/Catalan-adjacent characters out to Occitan & French
Added or reworked various minor historical characters across half a dozen cultures only related to Iberia in a secondary capacity (spouses, parents, concubines, etc.)
Added pre-scripted Head of Faith title for Muwalladis, available via decision in 867 and for recreation in 1066
Deprecated titular Duchy of Zaragoza title, made Duchy of Aragon pull double functional duty as both Aragon and Zaragoza, with some shenanigans for changing the current name (this means that the rulers of Zaragoza are now actually regarded as the rightful rulers of... Zaragoza, and the area around it)
Moved a load of folks who were ruling caste members *over* Andalusians from Andalusian and into Bedouin, Berber (either), Mashriqi, or Yemeni
Moved an errant Armenian character hiding amidst the Greeks out to Armenian
Shuffled various characters that got lumped into Bedouin into Yemeni, Mashriqi, and Andalusian
Shuffled various historical personages out of or into Basque
Shuffled various misc minor characters out from Berber to Mashriqi, Bedouin, Andalusian, and the _other_ Berber
The release is approaching and before sharing the release notes with you next week we have a few topics to cover! Today we will be focusing on what is going to be added in the free update "Castle" released along Fate of Iberia. For the modders, you will also find the updated documentation attached to this post, in case you want to have an early look at the new functionality!
Since Iberia in 867 has several clan realms that play big parts in the region, we wanted to add some new options to clan contracts:
Marriage Favor: the goal is to get benefits in exchange for a promise. Not fulfilling it will have consequences though..
Ghazi: encourage your vassals to wage holy wars, but get less levies from them
Iqta: less tax and levies but better synergy for Men-At-Arms for both parties
Jizya: unlocked by the Tenet of the same name, this is a specific contract for people of a different faith, increasing their tax but lowering the levies their liege receives
There are now cool options to get the most of out your vassals as Clan Liege now.
We are looking forward to working more on clan governments in future updates as this was a first step to making them as complex and interesting as they were historically.
Dissolution Faction
To model some of the big historical shake-ups in Iberia, we’ve introduced a new faction type. The Dissolution Faction will aim to destroy the primary title of the top liege of the realm, as well as any other same tier title. This makes all vassals independent, shattering a kingdom or empire. In FP2, this means that the Umayyads can collapse as they did in history, but it also means that any large realms in decline will face this challenge.
Anything detracting from a realm’s unity will increase the risk of a Dissolution Faction forming. That means short reigns, low cultural acceptance, war losses, and unallied vassals will all be dangerous to King and Empire tier rulers.
Realms where the vassals either like the heir or can elect their own are less likely to face a Dissolution Faction. And if a vassal can make a claim for the title themselves, they’ll do that instead.
There is a high chance of the Umayyad falling when starting in 867
Map update
To go along the theme of the flavor pack, we’ve updated the map for Iberia. The map changes are fairly small in scope this time around though, and the focus was to update northern Iberia, more specifically the kingdom of Aragon.
In order to improve the overall accuracy we added new counties such as Rossello and Pallas. For a better depiction of the area, existing baronies were moved around and new ones added in order to increase the granularity of the area.
In addition to the county set up, the terrain type of some provinces also changed.
In addition to the changes in Aragon, we added cultural naming variations for many Berber and Arabic cultures to many titles across Iberia.
Shared Head of Faith
Heads of faith can now be set as characters of a different faith. This is done through script, rather than manually in-game. This means for insular Christians, Conversos, and Mozarabs, the Pope will be their Head of Faith, even though they are of a different faith.
Historical faiths can be emulated by using the Rite tenet. Provided you don’t meet certain red lines for your old Head of Faith, at the cost of a tenet slot, you can keep your old faith’s Head of Faith while converting.. Ecumenical Christians taking this decision keep ecumenism, making them “astray” from the Catholic perspective.
Islam now has a bespoke system for choosing the correct caliph: though Shias are still fairly split between several caliphates and imamates, the mainline Sunnis (Ashari, Muwalladi, and Maturidi) now share the Sunni caliph as a Head of Faith. Muslims who share a Head of Faith view each other as ”righteous”. Influential members of an Islamic faith whose Head of Faith doesn’t share their faith can attempt to Appoint a Righteous Caliph, claiming (and creating) the caliphate for themselves and splintering the Ummah.
Once splintered, a faith cannot be brought back into the fold. Islam is stronger together, but its differences often become irreconcilable.
New temporal Sunni and Shia faiths cannot appoint themselves as caliphs immediately if there’s a caliph available (either the orthodox version or their prior faith’s caliph). Instead, they must show submission to an existing caliph from whom they derive their authority, even in rebellion, and then follow the path to Appoint a Righteous Caliph themselves. Characters intending to do this all along can get a little boost on the path.
History Changes (and friends!)
Visigothic is Visigone
As I’m sure some of you have noticed in the streams and such, we’ve removed Visigothic from the map 867, starting Iberia off pre-split between the 1066 cultures (save for Aragonese, which now emerges as part of the creation of the Kingdom of Aragon).
There’s a few reasons for this - Visigothic was always a bit of a wonky culture, a holdover from CK2’s Charlemagne DLC that made mapping 9th century Iberia very inexact but which added some fun flavour to the region. Since cultures before 1.5 were mostly cosmetic, it didn’t really affect actual gameplay much, even if it fudged history somewhat (not least by making the Visigoths hang around long after they’d diverged or hybridised).
The release of Royal Court changed that situation, making playing in Iberia a very weird flow. You start, you have one set of traditions, then within a few decades an event shifts your culture and you almost certainly end up with a radically different set of traditions with no feasible way to do much about it.
This, plus just being bad history, clinched it for Visigothic, and we had it taken out to the block and given the ol’ Royal Anti-Pardon. As with Suebi and co before it, Visigothic will continue to exist in the files, along with its associated namelist, where it remains useable for history and in mods and such.
Fresh Faces & Further Foes
Further on from this, we’ve updated, added, and occasionally removed hundreds and hundreds of characters all across Iberia (as well as a smattering in Occitania - if we never read about another character named Bernard, we’ll be happy), adjusting relations, lifespans, traits, and dynasties.
This’ll add a bit of life in both major bookmark dates, but most importantly, it’ll be a bit of colour for those of us who enjoy spelunking the history databases and checking to see if titles in-game have their Migration Period rulers properly associated. Title-nerds need love too. On that note, the Visigothic Kings now have a titular historical title to give them their correct royal dignity & regnal numbers.
For folks who like actual gameplay more than interactive reading, we’ve added the Mozarabic strand of Christianity - Arabicised Catholics who carry on the strongly independent liturgical and ecclesiastic traditions of pre-Islamic Iberia but view the Pope as their Head of Faith (with the aid of the Rite tenet).
Squeezed between the Catholic North and the Islamic South, the Mozarabs struggle to preserve their way of life, and since you can see a lot more of them in 867 than 1066, you can probably guess how it’s going for them.
Previously, we’ve portrayed the sparsely-regulated Leonese portion of Iberia’s Inner Plateau as being, variously, either under nominal Andalusian control (since they notionally held it) or nominal Asturian control (since they grabbed it soon after the Andalusians stopped caring about it).
Neither of these were quite perfect solutions, and relied on fictitious local characters either way, so we’ve now given this rural area over to a collection of minor Mozarabic characters. Abandoned by their Islamic overlords, eyed greedily by their orthodox brethren, these minor landholders soldier on as they have for centuries. At least, they try to, but it’s a difficult life being a one-county minor wedged between larger realms…
It’s not all doom’n’gloom for Iberia’s new minors though, because, on the subject of those larger realms, we’ve also split them up a tad! Asturias has lost Portucale, which they’re actually only in the process of trying to snatch, whilst Andalusia has been given a reality check. Both Portucale and Toledo, whilst paying nominal homage to Cordoba, were functionally independent, with Toledo in particular resisting repeated military expeditions and attempts at taxation.
Andalusia is in the process of making a play to subjugate Toledo more firmly in 867, with Portucale also being on the books, so we represent this as a brace of wars on start. Andalusia is trying to quell its powerful border districts of Toledo and Portucale, keeping them in the realm, whilst Asturias tries to snatch Portucale mid-rebellion.
Finally, Asturias has been tweaked, losing its starting title law of feudal elective. The current king’s father decisively abolished the notion of the nobility electing their kings in the short term, and his son carried that on, so they start sans-title law now. In addition to this, Castile also starts with de jure territory in 867, making it creatable in the earlier bookmark - if Castile actually is created for any reason, Asturias is reduced to Leon. If Asturias is able to de jure drift Castile into itself before Castile can be created, then the union is preserved and Asturias earns its right to perpetually exist for 867 starts.
Achievements
And last but not least, they are not part of the free update, but the community poll spoke:
Don't click on the Achievements if you don't want to be spoiled of course ;)
And that concludes today’s Dev Diary! See you next week for the release note! Until then, you can follow Hugo and Ola’s adventure in Iberia in tomorrow’s stream :)