Crusader Kings III - Nicou12313
Greetings!

Royal Court has been out for a while now, and it’s been great to see everything you’ve done with it - fascinating Coat of Arms designs, impressive courts, intriguing cultural hybrids… keep it coming!
Seeing how creative you are with the new tools gives us a lot of energy!

► Read our Dev Diary #90: The 1.5.1 Update



Royal Court has been out for a while now, and it’s been great to see everything you’ve done with it - fascinating Coat of Arms designs, impressive courts, intriguing cultural hybrids… keep it coming! Seeing how creative you are with the new tools gives us a lot of energy!

The CoA designer has even given rise to a CK3 Heraldry Reddit board! If you want to check it out, here’s a link: https://www.reddit.com/r/CKHeraldry

We also want to show some of the fantastic CoA creations we’ve seen over the past weeks right here in the DevDiary, of course! Feel free to check a few of them on our forums.



In the team, we’ve been hard at work on the upcoming 1.5.1 update - there’s a lot in it (check out the changelog below)!
We’ve been following your reports and listening to your feedback. We’re addressing many issues, and we’re even adding some more content! Here are a few examples of new stuff we’re adding:

▲ Firstly, we've spent a lot of time improving the lighting and shadows of all court scenes.
Here's a sample of a few rooms (before is to the left, after to the right):














▲ We're also adding some more artifact 3D models, of which the Throne of Solomon truly towers above the rest!










▲ We're adding some new events, here's a sample (don't want to spoil everything, of course!):













▲ And here’s the changelog 1.5.1:

###################
# Balance
###################
- AI's will now leave factions more quickly when they are pleased with you as their liege
- AI's will no longer press factions for Claimants they like if they also like their current liege a lot, with a decreasing chance at higher opinions (the AI will be less likely to press a claimant they have 80 opinion of if they have 60 opinion of their liege, for example)
- The AI now considers Faith Hostility when selecting claimants
- AI vassals are now more likely to offer a gift when paying homage
- Added a Game Rule (Empire Obscurity) that makes empires that control below 20% of their De Jure counties be destroyed. This should solve empires sticking around forever as micro-realms.
- Boosted the control gain from requesting Bailiffs from your Liege in a Petition
- Corrected the modifiers of the Cup of Jamshid
- Forcing same vote by using a hook on an elector will now last 100 years instead of 5
- It's now much harder to invite Inspired people to your court, and practically impossible to invite anyone who's currently being sponsored
- Landless AI's will now try to equip artifacts you gift them via the interaction (depending on rarity)
- Only House Heads will now demand the return of artifacts if there's only a house claim
- Strategy Lifestyle bonus to Skirmishers has been moved to the Hit and Run Perk
- The AI now has a 5 year cooldown towards asking to educate the players children if the player refuses
- The AI will no longer demand artifacts from players they like a lot, and will no longer keep asking after you've refused once
- The Chaste trait now only reduces Seduction scheme power
- The Development progress from the Industrious Cultural Tradition is now applied at most once a year
- The Holy Site of Qayaliq now gives Archer Cavalry bonuses
- The Jousting Lists and Archery Ranges Duchy Buildings now give bonuses to camel, elephant, and archer cavalry
- The Parthian Tactics perk now boosts Elephant and Camel cavalry
- The Prestige gained from the Architect trait when it's boosted via cultural traditions have been changed from 50% to a flat +0.5/month
- The War Camps and Hunting Grounds buildings now give Horse Archer bonuses
- Tweaked various factors in the war for England, in order to reduce the chances of Harold winning
- AI now moves capital to London on victory in Norman conquest, if possible
- Northern Lords legacies can now be gotten by dynasts of any culture descendent from Norse as well as Norse culture itself.
- Sacred Childbirth now grants piety each time a child is born and considers Pregnant a virtuous trait
- Rebalanced artifact gift opinion gain
- Tribal Kings and Emperors can now access the Royal Court, but it plays differently:
- The 'Expected Grandeur' is always the same as their current Grandeur level. It cannot be above or below.
- All Amenity Levels except the first two are blocked if playing Tribal
- Amenity Costs are greatly increased if tribal (it was trivially cheap)
- They only have access to one Court Type: Tribal. This one can be kept if feudalizing, but it doesn't give many benefits, and the AI will switch out of it fairly quickly.
- All Tutorials and Game Concepts now mention Tribals and the differences they have
- Several events that were ill-fitting for tribals will not appear for them (i.e. founding new City holdings)



###################
# AI
###################
- A unit stack wanting to resupply will spread out its subunit stacks into neighboring provinces even though said provinces might not allow resupplying, in order to try and avoid attrition.
- AI should take player units into account for supply situation when selecting target province.
- AI stops to raise levies with very small amount of troops
- Allow units to ignore hostile attrition as a last resort when moving to a target in a neighboring county.
- Added missing check for if a unit is moving or not when calculating troop strength for supply.
- For combat evaluation, only count available subunit stacks if they are close enough.
- If the main subunit stack is already moving, then don't deny being available for order because some units are still technically sieging.
- Desperate AI will be more bold when selecting targets near enemy units, or when engaging enemy units.
- Ignore non-castle provinces when giving extra score to province targets near the war goal area.
- In Great Holy Wars the AI will be more focused on fighting about the war goal and less likely to shy away from confrontation due to numerical weakness.
- Instructed the AI to adjust its court amenity spending in a more responsive manner
- AI will no longer go to war for artifacts that are below masterwork, cursed or that it cannot use (like toys).
- Lowered the AI cooldown on Pay Homage to 2 years from 3
- Blocked the AI from overspending in Hold Court events
- Fixed an issue where AI's could get stuck and never go home after a raid

###################
# Performance
###################
- Significantly improved the performance of all portraits in the game
- Improved the performance of the Throne Room scenes

###################
# Interface
###################
- Add check boxes for flipping coat of arm emblems in detail edit mode
- Budget tooltip entry on liege taxes are now shown as a breakdown instead of being within the budget tooltip
- Fixed too low left margin for crown authority buttons
- Recruited prisoners can now be forced to Take the Vows when Negotiating Release
- When gifting an Artifact, the entry will now show if it is equipped
- Added a prestige icon to council task descs
- Empty court positions you cannot hire are now correctly sorted to the bottom of the list
- Dead characters now have a skull next to their age
- Renamed the Court tab to Courtiers to differentiate between it and Royal Court
- Made text labels have more correct margins.
- Cleaned up margins and spacings in the Faith View.
- Changed the standard window margins so they no longer overlap the vertical lines at the sides of the window.


###################
# Art
###################
- Significantly improved the lighting and shadows in all throne rooms
- Fixed CoA on shield artifacts being mirrored when displayed in the Royal Court
- Added unique icons for all different types of inspirations
- Added a new set of Legwear for Arabic clothes sets
- Added unique art for the Throne of Solomon
- Olifant now has a unique 3D appearance
- African and Norse swords now have unique 3D appearance
- Steppe Axes now have a unique 3D appearance
- African Axes now have a unique 3D appearance
- Steppe Maces now have a unique 3D appearance
- Mediterranean Maces and Axes now have a unique 3D appearance
- Added several new 2D icons to artifacts
- Changed which texture quality settings are used on each preset level in the graphics settings menu so that the highest preset default to using the highest quality textures
- Made it so that orthodox priests should always have a beard
- Adjusted eyelids that were sometimes causing characters to have overly “squinty” eyes
- Added a hybrid culture art pattern for options that can mix from two different cultures
- Added unique CoA for HRE that reformed Roman Empire

###################
# Localization
###################
- Fixed error string in spanish inspiration sponsored toast
- Fixed duplicate chinese character issue in court grandeur rank text
- Fixed the alliance popup string in spanish to use correct custom loc
- Fixed Spanish warning message for player marriage and betrothal status
- Fixed broken string in spanish for inspiration
- Fixed spanish localisation for intrigue window
- Fixed 2nd and 3rd tier of beauty traits sharing Hermoso localization in Spanish, 2nd tier is now Atractivo

###################
# Game Content
###################
- Added an additional event for losing language when reached cap for max known
- Added notification, personal artifact claim, and prestige loss after losing a war banner in battle
- Added three additional hunt events
- Added three additional Feast events about artifacts
- Added a new yearly event about medieval football
- Added a new martial lifestyle event about improvised weapons
- Added a new Skulduggery lifestyle event about siege tactics
- Added a new Intimidation lifestyle event about a forest of corpses
- Added the establish Yamagate of Samarkand decision
- Added a new set of events surrounding the Athletic trait
- Added a new event for characters with the Lisp trait
- Added an event where you can combine a relic artifact with a weapon artifact
- Added the 'Passion Play' theology lifestyle event
- Added a new murder save event about artifacts
- Added two hostile scheme ongoing events about knowing languages
- Added the Establish Theravada Faith Event Chain to the Burmese region
- Added the Olifant artifact as a new artifact that can be found by adventurers

###################
# User Modding
###################
- Added can_pick trigger to Court Amenities
- Added equip_artifact_to_owner effect
- Added equip_artifact_to_owner_replace effect
- Added unequip_artifact_from_owner effect
- Court scene editor will now save only current active scene and not overwrite all the other variants
- Allow setting any angle for pitch in court scene settings
- Add light type controls to court scene editor
- Add indications for lights that are enabled and with shadows
- Add shadow fade per light source
- Add shadow settings as sliders to scene editor
- Allow shadow depth fade factor to be influenced by a define
- Allow lights be affected by all shadows according to a define
- Fix the has_icon trigger not correctly detecting a faith's icon
- Fix the past_holder list builder being incorrectly registered as any_any_
- Added a debug interaction for taking an artifact

###################
# Databases
###################
- Added Karelian culture in counties between Finnish and Bjarmian
- Added more straits connecting Zeeland to surrounding counties
- Adding missing accents to French titles
- Fixed death date of Konrad Wettin
- Fixed gaps in history of Sunni caliphs
- Improved historical setup of Sankt Gallen
- Yughur is a now divergence of the Uyghur culture
- Öngüd is a now divergence of the Shatuo culture
- Added Ayneha language for Sorko, Gaw, & Songhai to model one of their major gulfs from the other major cultural blocks of the western Sahel
- Added in Rasad, the mother of the Fatimid Caliph in 1066.
- Cleaned up loose characters in the Chola dynasty tree.
- Reverted Uxkull to being on the Latvian side of the river
- Made Ostmark/Brandenburg, Meissen, and Lausitz default names Polabian, changing to German
- Lubeck and Mecklenburg now use Slavic names as default and change to German
- Remove anachronistic names in Russia/Central Asia
- Kanuri now speak Tubu (Saharan) rather than Chadic language
- Muslim Volga Bolghars are now Clan instead of Feudal in 1066
- Fixed typo in name of Otranto
- Fixed two counties sharing name Naissos, and added Niš as a Slavic name for the real one
- Fixed inconsistent transliteration of Rashka, and name of its capital barony
- Replaced erroneous Wallachian Bolghar rulers in 867 with Vlachs
- Fixed misplaced Irish strait graphics between Carrickfergus and Wigtown
- Fixed historical ruler of Hörðaland, now is correct Eirikr
- Fatimah is now guaranteed pious traits
- Renamed Wilhelmshaven to more historical Jever
- Changed Bulgarian Warrior Culture tradition to Stand and Fight
- Added Croatian to history of Bulgarian and made Vlach formation later
- Capital of Bulgaria is now Preslav in 867
- Extended Avar settlement of Balaton in 867
- Early bookmark Polish duchies now have tribal names
- Nupe culture now speak East Kwa language
- Fixed names of Petropavl and Petropavolsk
- Changed the english name of Kiev to Kyiv
- Renamed Courland to Curonia
- Nizhny Novgorod is now called Obran Osh unless Russian, rather than only if Finnic
- Fixed leftover Russian Slovianskan chief in 1066
- Fixed Finnic Russian overlaps in 1066
- Updated culture around Provence/Savoy borders to reflect Occitan and Frankish dialect spreads
- Fixed Pecheneg feudal rulers at start
- Tied Syriac culture to Nestorian faith in both bookmarks
- Fixes for missing Mayzadids, Syrian borders in 1066, incorrect duke of Cappadocia in 1066, and more
- Fixed titles used by Arpitan hybrid culture from Anjou to Provence
- Fixed some Siguic counties which should have been Bidaic
- Fixed some Mashriqi counties which should have been Bedouin
- Improved historical cultural setup of Estonia/Latvia
- Charleroi renamed to Dinant
- Adjusted Empire borders in the area formerly covered by the South Baltic Empire
- Improved historical setup of Langres, moved county to Duchy of Burgundy
- Added more name equivalencies, mostly Sicilian
- Added missing accents to French titles
- Improved historical/cultural setup of Sicily in 1066
- Sicilian culture now hybridizes in 950, to prevent it stating in 1066 that it hybridized in 700 when it doesn't exist in 867
- Orissa is now a Kingdom at start in 1066
- Added the Baudh Bhanjas in Kinjali Mandali in 1066
- Fixed the Somavamsi family tree, and another branch of the Somavamsi dynasty now holds the western part of the kingdom in 1066.
- Added the Chikitiki Gangas in Swetaka Mandala in 1066.
- Qocho's vassals should now be Feudal instead of Clan
- Updated the Unite the West Slavs decision to give you the West-Slavia title
- Zurvanism is now a doctrine for Zoroastrians rather than a distinct faith
- Added Behafaridism as a Zoroastrian faith
- Changed Polabia to be named Sorbia by default
- Fixed some historical Georgian Bagrationi characters remaining Armenian
- Remodeled Ari faith, added historical figures in Burma, adjusted pre-existing ones
- Switched Ari's color to 'roasted plum'
- Cathars no longer believe in ritual suicide and now believe in reincarnation
- Renamed Consolementum to Endura
- Ivar the Boneless is now the youngest son of Ragnarr rather than the oldest
- Gave Neftegorsk a more appropriate name
- Moved Hereward and Turdifa to Count Baldwin of Flanders' court. Adjusted Hereward's traits and gave him a pressed claim on Cambridgeshire. Added "the Wake" nickname.
- Removed Anglo-Saxon id 90029 = 'Edith' was the name of Hereward's mother, not his wife. Added Dutch id (pending) = 'Turfida' was his actual wife, raised in Saint-Omer.
- Added a dynasty for Hereward the Wake

###################
# Bugfixes
###################
- Fixed a lot of various issues with Hold Court events which were caused by subsequent events sometimes 'stealing' characters from those ahead in the queue
- Fixed some cases when a royal court owner dies but events are still in progress, avoiding soft-locks when visiting "dead" royal courts
- Council task events should now fire again as intended
- Fixed Prince Electors needing to hold titles as their primary to vote
- Fixed Gradient Borders not updating when they should
- Fixed cultural divergence bonuses not updating until you reload the game
- Children will no longer vie for their lieges attention in Getting Ahead event
- Defender value in sieges should no longer become insanely high due to changing underlying factors, and sieges should no longer lose progress when the total value falls under current progress.
- Don't open the decision view behind the court scene when you try to hold court, just open the one decision detail view we need and close just that.
- Electors will no longer rate themselves based on rank under Saxon Elective
- Estonians should now have access to Varangian Adventures for owners of Northern Lords
- Fix add_achievement_variable_effect not incrementing variables properly causing the "Seductive" achievement to never fire.
- Fix becoming malnourished sending the toast you became obese instead.
- Fix pending interactions not expiring after the timer runs out.
- Fix the culture head learning sometimes being out of date in the culture window UI.
- Fix the hold court decision window being empty if you use a two step decision, like commission artifact, and then open the royal court view.
- Fix the no cooldown option in hybridizing cultures not correctly applying.
- Fixed Blackmail interaction being unavailable forever if someone you were blackmailing died before they replied
- Fixed Go Outside! event firing for celibate characters
- Fixed Ruler Designed characters receiving banners of historical dynasties they replaced
- Fixed Slovianskan adventurers being more likely to find Roog artifacts
- Fixed Sultanate of Rum decision disappearing if capital was in Syria
- Restore the Papacy in Rome should now be less hidden
- Fixed all Anglo-Saxon counties forcibly converting to Scots if their ruler owned any counties in Scotland
- Fixed being able to choose medical treatment for other character's prisoners
- Fixed being able to use Revoke Title on characters you have a truce with, and thereby avoid truce by forcing war
- Fixed broken name in artifacts made from deceased pets
- Fixed characters living in foreign realms being invited to feasts, and having such a good time they never go back
- Fixed creating a new cadet branch not granting claims on dynasty banner
- Fixed duplicate Gauthier de Brienne and dynasty
- Fixed mismatched triggers in Civic Rivalry event
- Fixed end of partition of Danelaw and England giving Scandinavian Elective and Danelaw CoA to non-Scandinavians
- Fixed house banner appearing twice in new court event if not a dynasty head
- Fixed ill characters wearing helmets and coifs with their nighties
- Fixed issues caused by being able to Petition Liege or Pay Homage while your own court events were awaiting input
- Fixed lieges who refuse petitions losing opinion of themselves
- Fixed misleading dynasty trigger in Archduchy of Austria decision
- Fixed missing loc, empty councils blocking decision, and other minor issues with Petition Liege
- Fixed not being able gift Dynasty Banners to their Dynasty Head
- Fixed rewards and text in The King of Livonia event
- Fixed some Electors being excluded as Candidates due to low rank under Feudal Elective succession
- Fixed some anachronistic title names in Slovenia
- Fixed toast from Urban Development stating a Temple is being built instead of a City
- Fixed issues with scopes in Hero of the Frontier event
- Improved display of Found Witch Coven decision requirements
- Fixed clerical gender in Unconventional Preacher event
- Holy Orders can now raise themselves when at war or pledged to a Great Holy War
- Information Brokering event no longer includes known secrets of your own children's parentage
- Missing text in the automatic law change notification should be corrected
- Unified Songhai color
- The follow up event of the Cadastre is not hiding in the court view anymore
- Angelicas Ring will no longer be stored on the floor if found and brought to court by an adventurer
- Improved tooltip for elective score required to change a character's vote
- Fixed electors voting themselves based on education
- Fixed Estonian characters using non-Estonian names in bookmarks
- Fixed perspective of Introduce New Fashion cooldown trigger
- Achievement Delusions of Grandeur requirements now work properly
- Adjusted the achievement ‘The True Royal Court’ to have more intuitive triggers
- Adjusted effect of performance-enhancing drugs
- Children should now always lose their childhood traits/guardians upon reaching 16 years of age
- Claim wars started via Hold Court events no longer cost prestige to declare
- Corrected incorrectly saved scopes in Cupbearer/Bodyguard/Food Taster murder save events
- Count only available innovations for progress towards the next era
- Executing prisoners should no longer sometimes apply stress twice for the same trait.
- Fix enable/disable light source checkbox in court scene editor
- Fixed an instance of missing loc in a seduction event if the target was a wanderer
- Fixed an issue with Claimant factions constantly forming/disbanding under certain circumstances
- Fixed an issue with the 'The Northerner Menace' event where it could fire for invalid wars
- Fixed button sometimes missing the name of an executioner in Public Accusation event
- Fixed incorrect reference to the Bedchamber event picture
- Fixed issue that would sometimes cause a bad tooltip for executing prisoners when execution happened due to an event choice
- The game now tells you that vassals cannot become executioners
- Fixed several hybrid names incorrectly looking for Saxon culture rather than Anglo-Saxon
- Fixed the Beta Israel achievement being available to ruler designed characters
- Fixed the referenced character sometimes being wrong in the text for the outcome events of the rival duel event chain
- Hide ghost widgets visible for few frames when game map just appears on screen
- If a scheme is exposed, your spymaster won't reveal themselves as the plotter anymore
- Lowborn characters with a lowborn liege will no longer pretend like they're nobles for purposes of 'marrying down'
- Republican Legacy is now properly categorized as a Regional Tradition
- Restore missing shortcuts in the tooltips for side panel buttons in HUD
- Revoking a lease should now only give stress once
- The 'Land of the Bow' Tradition is now properly available to cultures with the East African Heritage
- The Hybrid Culture notification will now only show up if you're in diplomatic range of the founder
- The Inventory button is now hidden for dead characters
- The standard seduction outcome event now uses the bedchamber background
- The traditions Mountaineer Ruralism and Mountain Homes are now properly mutually exclusive
- Vassals will no longer show up in court and complain about having imprisoned their own relatives
- Visigothic Culture now starts with Visgothic Codes
- You can no longer game over if your designated heir becomes a monk, eunuch or otherwise invalid for inheritance
- You can now click the button to adopt a Court Language in the Culture View
- You can now only rename children that are your close family, no more renaming any child in the world!
- FP1 traditions should no longer show up if they're impossible to take
- Celebrating another culture should no longer have missing effects
- Excluded children from trying to murder you in The Timely Artifact
- Fixed issues with A Sweet Farewell event
- Fixed Marble Scepter using bone visuals, now use regalia
- Fixed pagan faiths losing their court chaplain titles when reformed
- A Shadow in the Night should no longer show percent chances of nothing
- Fixed hunt hide/skull event not firing if no skull was available to make it more common, and improved/fixed other issues with hunt events
- Fixed OOS caused by duplicate players
- Fixed another rare OOS

That’s it for this time, we hope you’ll enjoy the changes we’re making in 1.5.1!

Crusader Kings III - Nicou12313
Hi everyone,

While we are still working on Update 1.5.1, here is a preview of what is coming very soon to CK3.

As most of you are aware, we have two different teams working on Crusader Kings right now!
▲ One is hard at work at Lab42 to bring you the Console edition of the game!
▲ The other team is our very own Stockholm crew who are making sure everything looks right and is working properly for the 1.5.1 Update after Royal Court.

While the Update is not quite ready yet, we are working hard to make sure that we include as much of your feedback, technical issues, and quality of life as possible into the next version of the game as humanly possible. But, we promised you that we would keep you in the loop, so here we are!

With that in mind, we are here to let you know what is going on and how things look. Without further ado, here is a little list of sneak peeks coming up:
  • Improved AI - including Warfare and Crusades - Lots of work has gone into this one and we are excited to see and hear what you think
  • Fixed the Council Task events not triggering properly or at all (including "Train Commander" as reported by Community)
  • Balance to the War for England
  • Fixes to Demand Artifact for the AI
  • Fixes to disbanding/reforming Factions
  • Improved Shadows and Lighting for the Throne Rooms
  • William the Conqueror never seeming to win
  • And of course, there will be a WHOLE lot more

Still a bit of work to be done, but still should hear back before March is over on this end of things, so keep an eye out for news. We will always keep you as up to date as possible on all things News and Update related as soon as we are able!

Thank you all again for your understanding and dedication to the game.
Without you, this game and Community would not be the warm and welcoming environment it is today.

► Read our Update & Dev Diaries post on the forums.


Crusader Kings III - Nicou12313
Hey everyone,

Update 1.5.0.2 is Live now!

There will be no Dev Diaries for the time being as our teams are fully focussed on the next Updates for Crusader Kings III.
We are working hard to collect your feedback, suggestions & bug reports.
Keep sending us your feedback about Royal Court via your preferred platform!

► Read the Changelog 1.5.0.2



==========

# Art
###################

  • Tweaked and improved the appearance of the areas around characters’ eyes.
  • Updated DNA of historical characters to fix problems with the eyes.

###################

# Localization
###################

  • Fixed missing text and tooltips for Cultural Traditions and Cultural Aesthetics in Spanish.
  • Fixed Missing translations for Grandeur bar tooltip in Korean and Russian
  • Fixed instances of texts not having translations in Korean.
  • Removed instances of visible debug text.

###################

# Bugfixes
###################

  • Fixed an issue that prevented players from unpausing the game while petitioning their liege.
  • Fixed an issue that caused the player character to appear at their own court instead of their liege’s court when picking the “Petition Liege” option.
  • Fixed an issue with the event for the murder scheme to steal an artifact.
  • Fixed an issue that caused a soft-lock if the player character died during a court event.
  • Fixed an issue that prevented players from interacting with the UI to adopt a court language.
Crusader Kings III - Nicou12313
Crusader Kings III's First Expansion "Royal Court" & Free Update 1.5 ‘Fleur-de-Lis’: available now!
🪔 Revamped Cultures
💬 Languages
🔰 Customisable Coat of Arms & Banners
🏰 Throne Rooms
⚔️ Artifacts & Inventory
📜 New Events
👑 And more!

https://store.steampowered.com/app/1303182/Crusader_Kings_III_Royal_Court/

There is but one true center for power and prestige: a ruler’s court. Step into your own fully immersive throne room with Crusader Kings: Royal Court, and get ready to impress vassals and courtiers with your splendor and treasure on display. Watch visitors pay respect or family members squabble as you pass judgment in royal audiences, establishing the vital link between your people and your realm.

In Crusader Kings: Royal Court, you can commission great works of art from inspired craftspeople. Impress your rivals with the grandeur of your court, or awe them with your noble house’s heirlooms and relics. An enhanced Culture system lets you guide your people to novel cultural understandings as they merge or splinter off, embrace their heritage, learn languages, or acquire new traditions.



Features of Crusader Kings III: Royal Court include:

A Royal Court on display
  • As King or Emperor, watch as your personal throne room comes to life with the vast range of drama and intrigue of your court. Step into a fully 3D realized space, available in one of four major cultural visual styles, and fill it with regalia and majesty.
  • Harsh or benevolent, pass judgment on those seeking arbitration. Hold court and watch as your courtiers scheme and vie for your attention.
  • Match yourself against your greatest rival with your court’s grandeur. Or fail to impress them and suffer the sad diplomatic consequences of bad taste.


A true treasure
  • Show off your exquisitely crafted relics, or focus on your noble house’s history with your family heirlooms. A whole range of new artifacts can be admired in the series’ return of the inventory system.
  • Talented craftspeople, from jewelers to weavers, can be employed on special projects, adding even more unique items to your domain.
  • Commission special great works of art or win artifacts in battle. Be careful, as they can just as easily be lost in a botched duel or rival’s scheme.


Culture and the people
  • A greatly overhauled Culture system lies ready at your fingertips. Major new Cultural Traditions allow you to significantly change the way you play, from choosing the right benefits due to your realm’s terrain to giving your military new bonuses. Determine your heritage through Cultural Pillars or have your subjects learn new languages.
  • Create a truly dynamic melting pot through the new Hybridisation feature, mixing and matching the defining traits of your people into a unique cultural fusion. Become a great Bedouin conqueror who merges with freshly subjugated people or follow the adventurous Norse ruler who came to adopt the local Sri Lankan ways.
  • Witness your realm’s culture evolve with the new Divergence feature, with the hands of time subtly transform a single cultural strand into smaller sub-cultures. Shape it as you see fit, or sow the seeds of change, and watch as one monolithic culture grows into a collection of many different people.

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Crusader Kings III - Nicou12313
Hello Kings & Queens!

Today is the big day, and soon you will be granted audience to the Royal Court and everything therein. And not only that - we have a quite sizeable Update 1.5 that goes along with the expansion, which we have dubbed Fleur-de-Lis.

Please join us on the Forums CK3 to read the full changelog, which can hopefully tide you all over until the release later today!

Everyone here from the DevTeam is very excited about the release, and hope that you’ll enjoy what we’ve spent so much time making!

► Read our Dev Diary #89: 1.5.0 "Fleur-de-Lis"



Crusader Kings III - Nicou12313
MIDWEEK MADNESS! ✨
🤯 Crusader Kings III: -33%
😲 Northern Lords: -20%
😎 Crusader Kings III - Royal Edition: -10%

The Midweek Madness Sale runs from 7-10 Feb.

https://store.steampowered.com/app/1158310/Crusader_Kings_III/?utm_source=twitter-owned&utm_medium=social-owned&utm_content=post&utm_campaign=crki3_ck_20210624_ste_misa

Crusader Kings III - Nicou12313
As is tradition, we have a big free update going out for all owners of Crusader Kings 3 alongside Royal Court expansion. All sorts of new gameplay, features, and mechanics to improve the game for everyone! 👑



Find more videos by SurrealBeliefs here: https://www.youtube.com/c/Surrealbeliefs

Buy Crusader Kings III's first expansion: Royal Court.

Don't forget to join our Official Discord to discuss the game with fans & devs!

https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Crusader Kings III - Nicou12313
The Royal Court expansion is packed with new features, such as inspirations and projects! SurrealBeliefs is here to walk us through these features in this Crusader Kings 3 tutorial 👑



Find more videos by SurrealBeliefs here: https://www.youtube.com/c/Surrealbeliefs

Buy Crusader Kings III's first expansion: Royal Court.

Don't forget to join our Official Discord to discuss the game with fans & devs!

https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Crusader Kings III - Nicou12313
CK3's expansion, Royal Court, brings in a historical trend called cultural divergence where your culture will now shift, grow, or decline throughout time! Cultural Divergence will change the whole world. 👑



Find more videos by SurrealBeliefs here: https://www.youtube.com/c/Surrealbeliefs

Buy Crusader Kings III's first expansion: Royal Court.

Don't forget to join our Official Discord to discuss the game with fans & devs!

https://store.steampowered.com/app/1158310/Crusader_Kings_III/
Crusader Kings III - Nicou12313
Hello and welcome to another development diary for the Royal Court!

With release drawing nearer the time has come to show the 20 new achievements that come with the update. As with previous achievements we have aimed to have a good mix of easier to harder achievements with some focusing on new features and others on interesting challenges or starts.

► Read our Dev Diary #88: Achievements

💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion




Very Easy​
Patronage

Fund an Inspired character's Project, and receive the end result.


Easy​
I Made This

Loot an artifact you do not have a claim on and pass it down to your heir

Polyglot

Personally know 10 languages

Changing Course

Create a Divergent Culture

Converging Paths

Create a Hybrid Culture


Medium​
Hoarder

Have an artifact in every slot in the Inventory and Royal Court

Crème de la Crème

Reach the maximum amount of Court Grandeur

One of a Kind

Obtain an Epic artifact from an Adventurer Inspiration

Brave and Bold

Starting as the Piasts in 867, rule Poland, adopt Feudalism, and own a Famed or Illustrious-rarity regalia, crown, weapon, and armor.

They Belong in a Museum

Appoint a character with a completed Adventure inspiration as your Antiquarian

The True Royal Court

As a vassal king to an emperor, have a higher court grandeur than they do


Hard​
Beta Israel

Starting and staying as a Jewish ruler in East Africa, rule a Kingdom and diverge your culture

Rise of the Ghurids

Starting as the Duke of Ghur in 867 or 1066, conquer the borders of the historical Ghurid Empire

Turkish Eagle

As the Seljuk Count in Samosata, form Rum and create a Hybrid Culture between Oghuz and Greek

Bod Chen Po

As a member of the Pugyel Dynasty, re-create the Empire of Tibet

Delusions of Grandeur

Be at least 6 levels above your expected Court Grandeur

True Tolerance

Rule a realm containing at least 10 cultures with 95% or more acceptance of your culture

Inspirational

Sponsor 30 successful inspirations in one game


Very Hard​
Lingua Franca

Have every Royal Court in the world speak your Court Language

Nobody Comes to Fika

With the County of Fika as your primary title, diverge your culture and spread it to 30 Counties


That was all for today and for the very last development diary prior to the release of the Royal Court! Next Tuesday the patch notes for the update that goes along with the Royal Court expansion will be posted.


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