We talked about the Court Types system last week, and continuing on that, this week weâll showcase the different types of content you might experience depending on your chosen court type!
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
This week weâll showcase the different types of content you might experience depending on your chosen court type.
[image showing a petition court event about an offensive monument; more common in diplomatic or administrative courts]
[image showing a petition court event about funding a cadastre; more common in administrative courts]
If your court is known as a place of learning, then you can expect events concerning scholarly matters to be more common. If itâs a place famed for its administrative nature, then events related to that will be more frequent.
These âcourt event weighingsâ donât eliminate events from the pool, they just alter their âweights.â Itâs not just petition events that are affected either, but the court events too.
[image showing court event about reselling a neighbouring countryâs fashion; more common in diplomatic courts]
And if you think that the events are limited to the court room alone, nay nay. Weâve added court type weighted events outside of court as well. Nothing is sacred, nowhere is safe.
[image of event where an academic disagreement is happening; more common in scholarly courts]
Likewise, some new content is based off of your grandeur level and even your amenities. For instance, if your lodgings are low enough that youâre struggling to house everyone, that does give a _rather_ convenient excuse to evict guests and other scroungers from a cramped castle.
[order mass eviction decision]
[order mass eviction event]
On the inverse side of things, having so many rooms that you donât know what to do with them gives a bit of uhhh⊠space for experimentation.
[exoticise a grand hall decision]
Redecorating in the style of a glamorous court is a bit on the nose, but not a bad way to crank up your own courtâs grandeur.
[exoticise a grand hall event]
Of course, for the _rustic_ look, you could redecorate after a less-than-fashionable court...
[exoticise a grand hall event, less grand court tooltip]
And, to round off, rulers whose courts lack grandeur that are willing to hold their nose a little can even burn some of their remaining dignity in exchange for skilled staff, rounding out their courts with experience even without pedigree.
Hello there, and welcome to the eighty-first CK3 Dev Diary!
Today we are going to look at the experience of admiring your Royal Court, one of the paid features of the Expansion with the same name.
Most of the actual mechanics of the expansion should already be familiar to you if you have read previous Dev Diaries. I will refer back to these Dev Diaries where appropriate, so you can see this as a bit of a summary of what it means to preside over your own Royal Court.
That being said, we are going to talk a bit about Court Types, a minor feature for your Royal Court.
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Visiting your Royal Courtâ
When you reach the rank of King or Emperor as a Feudal or Clan Ruler, you have laid the foundation for your Royal Court. You can now go to it via a button in the main interface.
This button highlights if there is something interesting to do in your Royal Court at this moment, such as if you have new Court Artifacts.
Button to open your Royal Court, with a notification
You can also view anyone elseâs Royal Court via a button next to their Character.
Button to open someone else's Royal Court
The Throne Roomâ
Your Royal Court is split into three segments: Throne Room, Court Grandeur, and Court Artifacts
When you enter your Royal Court, you end up in your Throne Room.
Throne Room view of Royal Court
Here you can see various petitioners or other goings-on in your Court, and you can choose to interact with them. These types of events are described in Dev Diary 75. If any Inspired Characters are present or have projects in progress, they are also shown here, on the left side of the screen.
Interacting with a Court Event
If there is not enough going on here, you can also choose to Hold Court, inviting Courtiers and Vassals across the Realm to grovel before you (which was shown in Dev Diary 72).
First step of Holding Court
A petitioner approaches while holding Court
If this is your Liegeâs Court, you can even approach them to hear your reasonable requests, as seen in Dev Diary 74.
Button to Petition your Liege in your Liege's Court
Grandeur and Amenitiesâ
Moving on to the second part of your Royal Court, which is an overview of your Court Grandeur. How much you have, various factors affecting it, and so on.
Grandeur was explained a while ago, in Dev Diary 61. Basically, it is a measure of how well known your Court is, and each Level gives you further benefits.
Your current Grandeur, Grandeur Baseline, and unlocked Grandeur Levels are shown on the large bar in the center.
In the image below, we can see we are gaining Grandeur every month due to being below our Baseline.
Our current Level is 4: while we do not have enough Grandeur to maintain this Level, we had unlocked it before, and it will thus stay unlocked for 6 months, regardless how much Grandeur we have.
Grandeur Level staying unlocked for 6 months
We can also see that our expected Grandeur Level is 7, which we are nowhere near fulfilling.
Expected Grandeur Level is Level 7
Grandeur is also reflected in other ways. If you have high Grandeur, the UI looks more luxurious, and new (non-Artifact) furniture appears in your court.
Your Royal Court at Level 0
Your Royal Court at Level 10
A large source of Grandeur is which Amenities are available to your Courtiers and visitors to your court. Providing excellent Amenities is sure to make your name well known across the world.
An overview of your Amenities
Popup graphic when you change your Amenities
There are two other factors affecting Grandeur, Court Language and Court Types. Court Language was already explained in Dev Diary 78, so letâs talk about Court Types.
Court Typesâ
With Court Types, you can choose which kind of Royal Court you want to foster. Perhaps one where martial prowess is admired, or where there is a whisper around every corner and a lover behind every curtain.
You always have the choice between two Court Types, based on the Ethos of your Culture, and changing it costs Prestige. If your Culture changes, you can still keep your old Court Type.
The type of Royal Court affects two things: what you get from your Grandeur Level, and what your Courtiers get from being part of the Court.
While some Grandeur Levels you reach are always the same regardless of your Court Type, some change somewhat. So, in a Diplomatic Court, Grandeur Level 4 may see you gaining less Tyranny, while in a Warlike Court, you may gain more Levies.
Changing your Court Type
As for Courtiers, each Courtier who stays at an especially Grand Royal Court for a certain period of time (5 years) will gain a special Courtier Trait based on the Court Type
Court Trait Icons
Each Trait of this type has two different levels. If your Court is at Grandeur Level 5, Courtiers get the first level, while the second level will appear at Grandeur Level 8. The second level comes with extra bonuses and can be especially useful for those you plan to be your Vassals.
Effects of the two levels of the Warlike Courtier Trait
Court Artifactsâ
Last but certainly not least, are the Court Artifacts. We showed a few of them off in Dev Diary 69.
In short, Court Artifacts are a special type of Artifacts. These are large furniture and other decorative items you display inside your Royal Court. This makes them distinct from your Inventory Artifacts described in last week's Dev Diary as you are not hauling them around everywhere.
When entering this part of the Royal Court, you can see all spots where you can place Court Artifacts
A view of all slots for Court Artifacts
Just like Inventory Artifacts, they give you a bonus if they are actively on display in your Royal Court. The primary purpose of Court Artifacts is to increase your Court Grandeur, but some have additional effects.
Zygmunt's Goblet in your Royal Court, and its tooltip
For most Court Artifacts, there is more than one slot to place them. Perhaps that tapestry would look better on that other wall?
Letâs talk about artifacts and the systems surrounding it. Sit back, relax, and enjoy some neat new features from the team and we can't wait to hear your thoughts and feedback!
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Artifacts can be divided into two categories, inventory and court, which is also where the items are stored. This dev diary will focus on the former one, so the inventory.
Inventory systemâ
Feast thine eyes on the inventory screen! Instead of putting all of the goodies into a big pile, weâve made an inventory window showing whatâs currently equipped and how many of each category you can âwearâ.
[image of inventory screen]
Equipable artifacts fall into the following categories; crown, regalia, weapon, armor, and lastly, trinkets. Most of these categories speak for themselves but trinkets, so what are they you may ask? The answer is a myriad of things; they can be brooches, dried flowers, even a worm on a string.
You can also sort after these categories, making it easy to find what youâre looking for when you want to equip, repair, or just browse your inventory.
[image of inventory screen: artifact section]
In the Artifact Details, you can read the artifactâs history, as well as see what people are claimants. Watch out - some of these people may be looking to steal the artifact away from youâŠ
[image showing artifact details: history tab]
Of course, it goes both ways! Did your stupid brother inherit the family heirloom? You can duel, declare war, or steal it â as long as you have a claim.
[image showing artifact details: claimants tab]
Artifacts wear down when on your person versus when they are on display in the court. So keep that in mind as it can be costly in the long run to equip everything for the bonuses if you're not making full use of them.
Since the Antiquarian is such a vital figure in maintaining and making full use of your artifacts, thereâs a shortcut to recruiting or just looking at who has that position in your court.
[image showing the Antiquarian court position info]
As shown in the image, the Antiquarian unlocks the ability to Reforge and Repair, as well as Commissioning Artifacts.
[image showing the Reforge Artifact interaction]
Commission Artifactsâ
Inspirations are fickle like creativity, so if you have the gold and you want something commissioned, you can get in touch with local artisans through the Commission Artifact decision.
An additional benefit of commissioning an artifact is that you get to decide whatâs being made.
[image showing the commission artifact decision; artifact selection]
Now you might wonder, âwhy would I ever subject myself to the whims and possible long time for a person to become inspired if I can just go to the local artisans and get what I want?â You see, even if inspirations appear as fickle as love during springtime, itâs that little extra spice â a creatorâs passion â that permeates through the final product. Itâs that warm feeling of love for the craft that the beholder can feel just by looking at it, itâs something thatâs not always present in a commissioned piece.
Ah, my apologies, I appeared to have been carried away there for a brief moment by my muse.
What I meant to say is that in gameplay terms, that means that inspired people can create artifacts of higher quality while the commission artisans will do the bare minimum and therefore be of the lowest quality.
[image showing the inspiration progress]
Whether a passion project or not, creating something takes time. We ask for your understanding and hope that you continue to enjoy Crusader Kings 3!
This Dev Diary was ghostwritten by the mysterious CC.
This year has been a long and interesting one, to be certain, but we are here all together to make sure that our community gets the product that we have all been waiting for and deserve. Earlier this year, we informed you all that we were working hard to make sure that Royal Court was up to our standards.
Royal Court is not only the first expansion for CK3, but it will also propose a set of features entirely new to the CK series, including cultural evolution and language. It is very much breaking new ground, and as such, we are experimenting at every turn.
With that in mind we are not, at the moment, entirely satisfied with Royal Court's progress, especially regarding its stability. There are a number of bugs we really need to iron out, and are taking more time to make sure it is in line with the standards you would expect from us. We also understand the frustration that delays cause, but we would like to make sure we are always as forthcoming as possible and that you hear the news directly from us. Itâs a tricky balance between sentiments like âIt will release whenever we finish making sure it is readyâ and things like giving exact timelines only to make necessary but upsetting changes to that timeline when we do actually need time to review and make those changes.
That being said, you can look forward to news about the 2022 release date Soonâą!
In the meantime, you can catch up on all the previous points in our Royal Court FAQ!
All of our team is working hard to follow their projects through to completion and making sure that all the tasks that they started are fully realized and supported. This means they are going to keep up their great work to make sure that Royal Court is the success that both their efforts and your expectations deserve.
We are super grateful for all the dedication and passion you have shown for Crusader Kings III leading up to this point. Your thoughts and feedback on the systems, features, and integration of Royal Court have led to some interesting changes and alterations that we may or may not have otherwise considered!
So thank you everyone for your time and constructive feedback. We appreciate your understanding and patience.
Weâve talked plenty about cultures already at this point, but I wanted to give you a brief update on what weâve done since the initial reveal of the culture rework. Since then, weâve taken some time to add additional functionality based on your feedback!
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Greetings!
Weâve talked plenty about cultures already at this point, but I wanted to give you a brief update on what weâve done since the initial reveal of the culture rework. Since then, weâve taken some time to add additional functionality based on your feedback!
Previously, you could only add new traditions to a culture to fill out any empty tradition slots you may have. If you wanted to change anything regarding your culture, you would have to create a new one. Which begs the question. What if I want to keep the culture I already have? Or why can I not replace that one tradition to make my culture perfect? Fret not. The cultural head has gained the ability to change, or âreformâ if you will, their culture in order to change it without the need to create a new culture. The cultural head cannot replace everything mind you, but may change the ethos, the martial custom, and any tradition. If you want to change any of the remaining pillars youâll have to create a new culture, either by diverging or forming a hybrid. Do note that you need to own the Royal Court expansion to reform your culture, similar to creating a culture. Even without the DLC, you can always add new traditions to fill out any empty slots.
Reasoning for what you are able to change this way is twofold. First, changing heritage or language for an existing culture felt a bit off. While a language in reality does evolve over time, that is something we donât really represent in the game, which makes it weird to simply âreplaceâ a language. And you canât really change your heritage in the same vein as, say, a tradition. Secondly, we wanted to make sure that you still have a valid reason to create a divergent culture. The two approaches are slightly similar in functionality, but it is important that both reforming and diverging a culture serves different purposes and that the distinction between the two is clear.
[Image showing the options to reform or diverge a culture]â
The major difference is, as mentioned above, that reforming only allows you to change certain aspects about a culture, while diverging allows for additional possibilities. A second significant difference is the cost. Replacing a pillar will cost you prestige. The ethos in particular includes a rather hefty prestige cost that should make it rather difficult to repeatedly change it over the course of a campaign. You are, however, free to pick any ethos, regardless of circumstances.
[Image of the ethos replacement window]â
Traditions will also be more expensive to replace. Instead of just a flat increase, replacing a tradition increases the prestige cost by 50%. The cost penalty will therefore be relative to how well your culture matches any given tradition, making the additional cost more harsh for already expensive (and less compatible) traditions.
[Image showing the prestige cost for the Agrarian tradition when replacing a tradition]â
These additional costs will make reforming or diverging your culture easier or more difficult depending on your situation. Attempting to diverge from a large and unified culture, such as Greek when playing as the Byzantine emperor, will be rather expensive and the less viable option. Especially if you only want to change a tradition or two. Reforming your culture will be cheaper, allowing you to more easily tweak your culture over time.
If you are playing as the cultural head of a widely spread culture, such as Andalusian, diverging might instead be your preferred solution. Diverging from a culture that is spread out across multiple realms is significantly cheaper, allowing you to instead spend the prestige on replacing additional traditions or save it for something else entirely. Changing pillars is, for example, free when diverging, since you are forced to change at least one pillar in order to be able to create your new culture.
Finally, you might have noticed the hourglass in the above screenshots. This is the establishment rate. Whenever you add or replace a tradition, or change a pillar, it will take some time before the change is applied. The time required for a change to be fully adopted mainly depends on your cultureâs size. Larger cultures will logically gravitate towards a slower establishment rate. The duration is also increased whenever you replace an existing tradition. As such, adding a completely new tradition to your culture is not only cheaper, but it will go faster as well. This is important because you may only have one cultural change pending at any given time. If you replace a tradition with something else, you will have to wait until that tradition has been fully adopted before you can change your culture again. Diverging, on the other hand, still allows you to do sweeping changes and they take effect immediately as you create a new culture.
[Image of the establishment rate tooltip]â
That about sums up all of the additional changes weâve done. In short, the ambition here is to allow you to shape your culture more freely in the way you want, without having to always resort to doing something that might feel a bit heavy handed. On a final note, Iâd like to thank you for providing us with feedback and voicing your opinions! Giving valid and constructive criticism does, at times, pay off.
Hello there, and welcome to the 78th CK3 Dev Diary!
I am Mrop, one of the User Experience Designers on CK3. Last dev diary, we had a look at languages your Character can learn on their own. Today, we are having a look at how language relates to your Royal Court: Your Court Language.
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Court Language in Historyâ Historically, it was not always so that nobles spoke the same language as the commoners. Rather, it was seen as more prestigious to speak another countryâs language to show that you were cultivated enough to suck up to your superiors.
One of the most well known examples of this is how French was spoken across many courts across Europe around the reign of Louis XIV. This is outside the timeframe of Crusader Kings, but there are earlier examples; Norman nobles who invaded England together with William the Conqueror continued to speak French, influencing the development of the English language as we know it today.
Court Language and Grandeurâ Each Ruler with a Royal Court has a language chosen as their Court Language. At the start of the game this is determined by what historically was used. If you get a Royal Court later, its Court Language will simply be your native language. You can, of course, choose to change it!
Each language you can pick as your Court Language changes the Court Grandeur Baseline. You may recall that Grandeur and this Baseline was explained in Dev Diary 61. As a refresher, your Court Grandeur measures how impressive your Royal Court is. Each month, it moves slowly towards the Baseline value. Changing your Court Language will therefore take time to actually have an effect on your courtâs Grandeur.
So how much Grandeur can you get from a certain Court Language?
The largest share of Court Grandeur comes from the pecking order of all Royal Courts who speak that language.
The Royal Court with the highest Court Grandeur is considered the âleaderâ of that language, and gains Court Grandeur based on how many Royal Courts speak that language. So if you are the leader of a language, you want as many Courts as possible to adopt it! Naturally, you only gain this Grandeur if you can actually speak the language!
On the other hand, if you are not the grandest Court of the language, you gain Court Grandeur based on the difference of your Grandeur, and the Grandeur of the leading Court. Speaking the Language is not required for this bonus, so even if your neighbors have a language you cannot speak you can attempt to impress them by following their lead.
In addition to this pecking order, you also gain Grandeur for each County in your Realm that speaks your Court Language, but only if you know the language personally. Finally, if your Court Language is also your native Language, you gain an extra 25% bonus to all the impacts your Court Language has on your Court Grandeur.
Here is an example of a calculation for having your native Language as Court Language (actual values are very much temporary):
Since you gain extra Grandeur for matching your Court Language with your native Language, you may want to create a new Hybrid or Divergent Culture (as described in Dev Diary 65) to adapt to the language your Realm or Court prefers.
All in all, this means that weaker and less grand Royal Courts will tend to choose the Court Language of a local, more grand Royal Court. The AI is also more restricted than players, such as taking the Faith of the speakers of the Court Language into account.
Eventually, once your Royal Court becomes grand enough, it is usually time to choose a language of your own as the Court Language, and start attracting lesser Courts to adopt it.
Finding Court Language in the Gameâ You can, as shown above, select your Court Language inside your Royal Court, which takes you to a special map mode of all Court Languages in the world.
You can also directly adopt the language of a certain Culture by clicking on the button next to the language in that Cultures own View.
Beware however, not everyone may speak your Court Language that well (including yourself), so the threat of embarrassment is ever present. Just like in real life.
An embarrassing situation occurs when one of your Vassals cannot speak your Court Language
Court Language Spreadâ Seeing your Court Language spread is one major way to understand how influential your court becomes over the years.
To see Court Languages spread, let us have a look at the game! Here, each Royal Court that speaks the same Court Language is shown on the map.
Here is the map at game start in 867 AD. You can see languages such as Arabic being used in the Habbari Sultanate (roughly in modern day Pakistan), and how the king of Bulgaria has chosen Greek due to the influence of nearby Byzantium.
Court Languages Map in 867
100 years later, Magadhan is slowly becoming more popular in India, and the Kingdom of Italy have adopted French as their Court Language.
Court Languages Map in 967
In 1067, a century later, Greek is spreading to the newly formed Kingdoms in the Empire of Khazaria. Some new languages like Berber also pop up.
Court Languages Map in 1067
Finally, in 1167, we see four languages dominate the courts of the world. Greek has spread through the now shattered Empire of Khazaria, and is also making its way down to Africa. At the same time, there is still room for smaller Court Languages like Shaz Turkic to thrive.
As you all know, one of the new Cultural Pillars each Culture has is their native Language. Now, what effect does language have? At its very core, Languages affect the Baseline acceptance between cultures - if two Cultures share the same Language Pillar, theyâll like each other better. But thatâs not all, characters can also learn additional languages!
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
So, why do you want to learn a language? Knowing a language cuts the (rather hefty) opinion penalties for Different Culture in half, both for Characters and Counties. Planning on conquering a foreign kingdom? Start your conquest by mastering their language, making subsequent control of your new subjects just that much easier! The less accepted your culture is, the more impact learning a language will have.
Now for the more pertinent question, how do you learn another language? You learn new languages through scheming!
[Image showing the Learn Language interaction]
[Image showing the Start Scheme window]
âLearn Languageâ is a Learning-based scheme, where progress and chance of success are primarily derived from how scholarly your character is. This scheme is available to everyone, even young children (who have a vastly increased chance of success/progress, by virtue of being young, less tired, and having working brains). It targets someone who natively speaks the language, having you try to emulate them. While the exact target you choose is less important than in other types of schemes, you might still get opportunities to interact with them.
Now, learning languages takes quite some time. Though itâs possible to significantly speed up the process by employing a Court Tutor!
[Image of a Court Tutor]
You will also find that bonuses for this scheme have been added throughout the existing Lifestyle trees. Some examples:
Adaptive Traditions - Unlocks an additional Learn Language Scheme Embassies - Increases Scheme Power Chains of Loyalty - Increases Scheme Power Pedagogy - Increases Scheme Success Chance Open-Minded - Increases the Language Limit Smooth Operator - Increases the Language Limit
If the scheme is invalidated by, for example, the target dying, your progress is retained and you get the opportunity to choose a new target.
[Image of Invalidation Event]
When we first talked about languages, we had some people (rightfully) point out that decreasing the chance of success the more languages you know isnât very logical. We still needed a way to prevent characters from knowing all the languages in the world, and thus we introduced the concept of a Foreign Language Limit. This represents how many languages a character can comfortably remember.
[Image of Language Limit]
If a character exceeds their Foreign Language Limit, they will start getting events about feeling overwhelmed, giving you the choice between forgetting a language or gaining stress. In a sense, this system is very similar to how we handle characters having too many lovers.
Of course, a character can never forget the language that is native to their culture, and that language isnât included in the limit (as you can see in the above screenshot, Telugu isnât included in the limit as it is his native language).
The Foreign Language Limit is affected by many things, but primarily by a characterâs Learning score, where every 5 attribute points increases the limit by one.
With this change, weâve made it so that the more languages you know, the higher your success chance is for learning additional languages. You have the basics down already, after all.
[Image of a success chance breakdown]
Now, the process of learning a language can be quite entertaining. There are many events that can happen along the way; being helped by friends or family, opposed by rivals, and so on. Here are a handful of examples of what can happen during the course of learning a language:
[Image of your Court Tutor helping you]
If you have a particularly good Court Tutor, they can guide your efforts along very speedily.
[Image of a rival ruining your notes]
Beware your rivals, lest they release ink-soaked birds in your study...
[Image of a very amorous misunderstanding]
Sometimes learning a language doesnât result in what youâd expect...
[Image of the Byzantine Emperor with a âItâs just a prank, broâ-smile]
Sometimes your target might find your efforts laughable, and try to make fun of you.
[Image of a merchant offering you a book]
Of course, there is an opportunity to gain a trinket-slot item thatâll help your efforts along.
[Image of someone offering to help]
As learning a language isnât secret, sometimes youâll get offers from other rulers to help you⊠for a price.
When the scheme completes, you have a chance of success and failure. If youâre brave, you might even choose to test your new abilities right away by penning a letter to your target!
[Image of a successful scheme]
[Image of a failed scheme]
Of course, you might find that others are emulating you in their efforts to learn your language. This gives you the opportunity to praise their efforts, or perhaps youâd rather ridicule them?
[Image of someone learning your language]
Thatâs it for this week! Now, this isnât the only way languages are used in the game⊠next week we will dive into another use for them, something which ties directly into the mechanics of the Royal Court!
Welcome to another Dev Diary! This time Iâm back to tell and show you a little behind the scenes of what we have been doing with Audio & Music for Royal Court
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
The room matters!
The introduction of Court View made us really excited in the Audio Dept and also a new challenge! After working so long with games that mainly use paper maps, and finally having a 3D space there was some extra room to play around with Sound Design and also getting a bit creative.
Of course, we want to add sound effects onto certain different objects like fireplaces and chandeliers and also including room ambiences for each type. But we thought it would be a perfect opportunity to give more âlifeâ to the court rooms by adding something we call âwallaâ. Or perhaps known more for the common tongue as a âcrowd recordingâ.
Since restrictions did start to loosen up more in Stockholm, and also itâs a fun activity, we thought about recording some of our team members from the CK team (also more colleagues from other projects)
Now you might be wondering how you even do something like this? Of course, it requires a bit of patience and having a couple of microphones!
So this is me and the Sound Designer working on Royal Court, sitting down in one of the Sound Studios and doing pre-work before the big recording session. So weâre testing out all the equipment, making sure all the cable works as intended and it all sounds great!
After all that we did manage to book the biggest room we have in the office, which is called the Library. Not only was it to ensure that we would be able to have distance between all people while recording all their voices, but also it had the best acoustics to match the size of the Court Rooms.
The next question would be what kind of script we were using for this recording. Itâs rather difficult to record âwallaâ in all languages, so instead, we did use a script made of Latin. Not because that we all are fluent in Latin (would have been cool though!) but from my experience that has been some of the best languages to use when you need some âgibberishâ talk in the background. Especially since we had a big mix of people with different accents.
It was a fun big session we had and everyone was happy to be part of such a big team event again after not seeing each other for such a long time in person!
So we did go a bit extra to make these new fancy rooms in CK3 soundsounding more alive and enhance the experience for you players. :)
How will all this sound in the end? It will change depending on your Court Grandeur level! The higher, the more of the crowd will you hear in the room, and this will also work the other way around, so less Grandeur the fewer people.
Royal Tunes
Hi everyone, itâs Yannick and Robin from Audinity. After having written music for several Paradox games and expansions, weâre happy to be on board again for CK3: Royal Court and share some insights into the new music for this expansion!
The soundtrack for this Expansion will consist of some new ambient Mood Tracks, Cue Tracks and even a new Main Theme. The main direction for these new tracks was trying to make them sound a bit different compared to the existing music from the base game. Medieval music can have many different sounds, but since we are at the Royal Court this time, the keyword for the music for this Expansion was âRoyalâ. So you can hear some powerful fanfares, noble strings, and a medieval guitar ensemble that make you feel like standing right in the Kingâs hall. While the Mood Tracks will add some noble flavours to the general ambient music, the Cue Tracks will play when you are Holding Court in your Kingdom. And when starting the game, the new Main Theme will welcome you to this Expansion and to the Royal Court! We did not only record several fantastic solo musicians playing some fancy historical instruments for this soundtrack, we also wanted to go a bit extra on the orchestral side, so we actually went to Prague and recorded the music live with the FILMharmonic Orchestra at Smecky Music Studios! This was the studio before the recording session...
...and this is what it looked like during the session with over 60 great musicians at work!
Two happy composers :)
We could keep writing about the music, but we think you get the best insight into the soundtrack for CK3: Royal Court when listening to some of the music itself! So we are happy to share with you the âHolding Courtâ Cue Track for Western Europe as a preview!
So back to Metal King, I hope you enjoyed this weekâs Dev Diary, understand it might not tell you so much about the features but at least we got to show you a little behind the scenes when we do work with Sound Design & Music.
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
many of you will likely have seen them a bit already in a few preceding dev diaries, but for the rest, allow me to formally introduce court-type events:
This new event type is seen exclusively within the court view, where they replace standard character-type events.
We added these because one of the major design limitations with character-type events is that theyâre uhh⊠theyâre small. Really, really, really small, and having comparatively little space to work with means they impose a lot of restrictions on their use.
Those of you who mod, or have dabbled at modding, will likely know what Iâm talking about: generally, a character event can only fit about three paragraphs of copy and 3-4 options before it starts to look a little naff. Less if there are characters or titles involved with very long names, or if you have to do a lot of paragraphing.
There are good reasons for them to be this small - they get in the way less when popping up, it encourages concise delivery of information, and it frames the portrait characters in each event nicely.
For the court scene, these considerations are (generally) moot, so we wanted to play around with a more liberal event format. We donât need to worry about framing characters in the traditional sense since we show them in the scene, the player always opts into a court-type event and thus canât have one pop-up unexpectedly, and though information (and options) still need to be reasonably concise, itâs nice to have a little room to flex the meaning of âconciseâ somewhat.
From a playerâs perspective, youâll mostly interact with court-type events through the not-at-all-confusingly-named court events pool. Similar to random yearlies, court events reflect the life of your court just existing, with all the petty drama and courtly intrigue youâd expect from a medieval monarchâs household. They primarily involve characters consistently within your court (rather than far-flung vassals or guests), and often tie into court grandeur and your different levels of amenities.
Other than their tone, size, and occasional number of options, the biggest differences that players will notice are their usage of different camera shots instead of backgrounds and portraitsâŠ
⊠and their optional nature. Unlike yearly events, court events are opt-in, meaning that you donât have to take them if you donât want to, in which case their default (neutral-ish) option will be selected after a long-ish time-out period.
To open a court event, you simply click on a button thatâll appear floating over one of your courtâs relevant characters. Whenever youâve got court events you could be checking, youâll be notified via the Royal Court button in the right-hand panel.
From a scripting perspective, court-type events share a fair amount of DNA with character-type events, but differ mostly in the form of their court_scene block.
Usually, Iâd go on to explain everything in a bit more depth inside the dev diary itself, but since court-type events can be tricksy to script till you get the hang of âem, weâve included an example court-type event inside one of the event files that breaks down their make-up:
^^ Hopefully, this should be a solid annotated example, but just in case, hereâs a few pre-emptive clarifications: 1) Every court-type event must have a button character, even if that character is just your character, so that must always be set up. 2) The group parameter defines which spot in the scene that character stands in. These groups themselves are scriptable (with a bit of work) elsewhere, so you can arrange characters inside the court however you like. The groups shown in the example actually contain multiple different preset positions within the court scene, one of which is selected randomly for each event when it tries to fire. 3) For animations, we can access all the standard ones, plus a slew of new animations created specifically for the court scene.
Finally, just for fun, letâs have some more court events:
Oh, right, yes, I titled the dev diary âand friendâ too, didnât I? Welp, the new court-type isnât the only event type weâre adding with this expansion (just the most exciting). We also have the new duel event type!
Duels were added as part of our first flavour pack, but Iâm sure youâve all noticed that the space for âem is pretty limited, and the animations donât work so well for this context. Welp, weâve revamped both of those with this new type, giving duels a face-lift:
⊠Naturally, the weapon held by either character does correspond to their signature weapon type, or whatever weapon artefact they have equipped (if theyâve got one).
And thatâs all from me, folks. As ever, Iâll be around in the comments for an hour or so to answer questions, but otherwise, see yâall next diary!
Greetings counts and dukes! Today we will be looking at The Royal Court from a different perspective: your perspective!
While being a queen or emperor is great and all, sometimes it can be a bit of a drag to manage all those vying subjects. Sometimes, you just want to rule a small corner of a mightier realm, and enjoy the benefits of the Emperorâs protection in exchange for your service. While a duchess doesnât have their own Royal Court, they can interact with their Liegeâs via two new decisions.
đĄ To experience the full threads and comments, please visit our forums or website. đĄ Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion
Petition Liege Player vassals can approach their King-or-above ranked Liege with a Petition at any time through a new decision, providing they have enough Prestige, there is something they can ask for, and they havenât done so in the last 5 years.
The possibilities include asking for a position on your Liegeâs Council, asking for a Title you hold a claim on, or dismantling an unruly Faction in your own realm. There are currently 14 different options, each having some equivalent in the Hold Court events brought to Lieges by AI vassals, ranging from helping you convert your lands to paying off your debts.
This will allow you to ask for things directly without resorting immediately to war, which will remain a last resort when you need to topple a king whose tolerance of border-gore clearly proves their illegitimacy.
It is up to the Liege whether to receive a Petitioner, though outright refusing will damage relations and be seen as slightly tyrannical. The request itself may also be rejected once heard, and the odds of acceptance by the AI will be tipped more in your favor if you make reasonable requests and maintain good relations; after all, your boss doesnât want to be seen as unreasonable.
If they are astute, your Liege may also ask for something in return for granting your Petition, such as a Favor Hook or a bit of Goldâa counter you can of course reject, leaving you both empty-handed.
If a Liege is not being very forthcoming, you can also attempt to convince or outsmart a trusted advisor as a last resort, at the cost of some Prestige. You will need to pass a skill check in a relevant area, usually against one of your Liegeâs councillors, or have an ally near to the throneâthe Kingâs wife perhapsâwhose assent will force your Liegeâs hand.
If you are a Liege, you will currently only interact with this content if you happen to have another player as your vassal and they make their ownâno doubt outrageousârequests.
The second decision is available to both players and the AI.
Pay Homage Homage represents the formal pledge of loyalty by a feudal lord to their Liege, and provides Opinion, Renown, and Prestige to both parties, providing the occasion goes smoothly.
This decision costs some Prestige to initiate, is only available to Feudal and Clan vassals, and can only be undertaken once per Liege. If the ruler changes or dies, you can make a new pledge of allegiance to their replacement.
As with Petition Liege, this decision can be rejected outright, and is not totally without risk even if they let you through the door. There is a great deal of pressure for such an important event to go well, and not all lords and ladies are made for public speaking.
Things can go awry in a variety of ways, depending on the Petitionerâs skills and other factors: Have you put in the hours to learn Norman, or merely practised a few key lines the night before on the road to Windsor? Will your Shah empathise with your stammer, or imitate it in front of the entire Persian court? Will you forever more be called âthe Clumsyâ by your vindictive Sultan, simply because you lost your balance once?
If something does go wrong, it is up to the Liege to decide if they will let it goâgiving your rival the opportunity to publicly mock your clumsiness might not be the best idea. If they do decide to embarrass you, you will lose some Prestige and Opinion with your Liege, instead of gaining them.
Regardless of the outcome, both your Dynasties will gain a small amount of Renown, and the rewards are increased by offering gifts in addition to your pledge, such as a Contract change in favor of your Liege.
That broadly covers these two new decisions, so Iâll leave it there for now!