Crusader Kings III - Nicou12313
Welcome comrades!

In today’s dev diary, we’ll be taking a gander at a neat part of the upcoming expansion: Holding Court.

Per the usual, I’ll preface this by saying that the court scene is a work in progress, the UI of the court scene is a work in progress, and the art generally is work in progress; we also have some missing animations and camera perspectives, so take all the images here with a grain of salt.

► Read our Dev Diary #72 - Holding Court

💡 To experience the full threads and comments, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion






As with any medieval ruler, monarchs in The Royal Court are vain creatures. It’s not enough to control the largest or best-developed realm, you have to have the largest palace, the fanciest food, the most renowned courtiers, and so on: after all, what’s the point of taxing the masses if you have to live like a peasant anyway?

Sometimes, though, you can’t quite afford the fanciest feast, the latest fashion, or even just the shiniest artefact to spruce up your court.

When times are that hard, and you really need just _immediate_ distraction from the flaws in your life, it’s important to spend some time indulging those with lives even harder than yours. Like nearly everyone else. For times when you feel like slumming it amongst the weird and wonderful characters of your realm, you can Hold Court.




This repeatable decision lets you hear a number of requests from various characters, listening to petitioners seeking your aid and legal ruling on many subjects. They might be guests, courtiers, neighbouring rulers, vassals, spies, the odd bumbling peasant…



At present, you’ll receive three such petitioners each time, with all events delivered in the new courtly event style (though follow-up may be character events or similar).



Some choices are easy…



… some choices are hard…



… and some are just weird.



After you’ve made your ruling in each case, in addition to the effects of each turn, you’ll gain some court grandeur to bolster your overall supply. We’ve got just shy of a hundred or so of these events alone, so there should be a goodly amount of variety for most playstyles.

This system is something pretty dear to our hearts, as it models a task that would’ve been a pretty big part of the day-to-day for many rulers, and we’ve put a lot of effort into getting plenty of alternate events to keep it as varied as possible for as long as possible. We hope you find it a fun & proactive way to explore some of the smaller (and uhh, not so small) issues developing in your realm.

Small dev diary, but that’s all from me for the mo. As ever, I’ll be around in the comments for an hour or so to answer questions, but otherwise, see y’all next diary!

… Y’know what, let’s have a few more events to show off before we finish for the day.






Crusader Kings III - Nicou12313
Hello everyone and welcome to the 71st CK3 Dev Diary!

I’m Matthew, one of the Programmers on the CK3 team, and today I am going to talk to you about one of the free features in the upcoming 1.5 patch: the much requested Coat of Arms Designer!

I don’t think the idea needs much explanation, this feature lets you edit the coat of arms used for your titles, dynasty, and house in game and from within the ruler designer to create your own stunning medieval crest.

I think it's easiest if I just show you, should go without saying by now but everything here is still under development and the interface is a work in progress and stands to be tweaked, shuffled around the layout and sizes changed by art.

► Read our Dev Diary #71 - A Coat of Arms of Your Own

💡 To experience the full threads and comments, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion



Right now here is what you will be greeted by now if you enter the customization window for the Holy Roman Empire:


In the center you get the preview screen of the coat of arms as you edit it and to the right some options of what to do.

I’ll start with the bottom right options:
  • Randomise within the rule sets we use to generate coat of arms normally, great if you want to reenact this pain.
  • As with the Ruler Designer’s DNA we let you copy and paste your coat of arms to share.
  • Discard any changes you’ve made to your work in progress masterpiece.
  • If you have previously edited and saved your new coat of arms then the discard button will be joined by a button to reset to the historical coat of arms if available.

The meat of the system comes in the form of customizing your coat of arms from scratch or adjusting the existing one, both share their core components but adjusted mode is more limited if you want to take a pre-existing coat of arms and just tweak it a bit.
The reason adjusted mode is separate is that some historical coat of arms are made up of a lot of emblems in an order that whilst looks pretty in game is rather cursed if you were to try and see the full layout and background usage.

So for the bulk of this I will be using custom as the example to see how you can make your own heraldry from scratch and call out differences in adjusted mode where applicable.
The coat of arms designer has three main panels: background, layout, and emblems.

Starting with the background panel you can pick from any of the background patterns as well as pick what colours should be used. For all the colouring options in the coat of arms designer we provided a palette with some pre-selected colours that are used in heraldry generally and are what we use in randomization of coat of arms but we also give you a colour picker to let you pick whatever horrifying neon colour you want.
In the adjusted mode you cannot pick a background pattern but you can change the colours.


Next up we have the layouts panel, they dictate the overall amount and positioning of the emblems in your coat of arms. This panel is disabled entirely in the adjusted mode.

To preempt this question, yes there are only a few layouts in the picture (some even duplicates) and that is because the other preset layouts are currently being worked on so there will be more than this in the released version.
Though if you have any ideas for some cool layouts do let us know! Now is the perfect time to give us some ideas whilst the presets layouts are being implemented.


The bulk of time you will spend is likely to be in the final emblems panel, this lets you pick which of the over a thousand emblem textures that you want to use as well as how you colour them.

You can select which emblem instance you want to edit or select multiple of them by shift clicking, there is also a button to select all of them or reset your selection too so you can edit in bulk easier.



Since some historical coat of arms can have a lotttt of emblems we show them in a paged setup of 10 at a time for easier editing.
I used france a lot in my testing since it has so many to make sure things always worked on a large amount of them which has now ingrained into my brain that our france coat of arms has 33 fleur de lis on it.

To try and help the contrast of the emblems we set it so that the previews have a background that is either white/black to help things stand out better.

We also have a detailed edit mode which lets you go deeper and modify the exact positions, scale, and rotation of all your emblems as well as modify what layer they are on and even add and remove them to your heart’s content! So you can really end up with a custom coat of arms to represent the majesty of your dynasty, or as I’m sure some of you will do, try and find a way to make it look phallic as quickly as you possibly can.



All of these edits also support an undo/redo system to make incremental changes easier.
Cadet Houses also get an additional option for if they want the quartering of their coat of arms enabled or not, in case you want to show your dad who’s boss.

That is a lot of words to explain this but let's be honest you all just want to see it in action so here we go:


Mini-shout out/commiserations to user “Lajos Tueur” who on Saturday released a mod to try and implement a coat of arms designer and had to fight against doing all of this very manually in the script with a hacky UI only for me to come in a few days later and release this dev diary.

That’s all for this week folks, thanks for tuning in and I hope you’re excited to make some majestic (or cursed) coat of arms for your rulers in 1.5!


Crusader Kings III - Nicou12313
Hello everyone!

We're back to talk about what is genuinely my favorite feature of The Royal Court — Artifact generation!
One of the goals we had for Artifacts in CK3 was to ensure that the artifacts your rulers acquire will feel truly distinct from another. No longer will you have a royal treasury filled with identical swords — now you will have a royal treasury filled with an assorted variety of different swords!

► Read our Dev Diary #70 - The Facts about Artifacts

💡 To experience the full threads and comments, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion



Artifact Features​
All Artifacts in the game can have a set of Features that determine both how they were created as well as what they were made from. For example, ‘Oak’, ‘Ash’, and ‘Pine’ are all features of the ‘Wood’ type, which is used to make wooden furniture, spear shafts, book covers, etc., while ‘Engraved’, ‘Filigreed’, and ‘Painted’ are ‘Decoration’-type features which skilled craftspeople can use to decorate artifacts to make them more suitable for royalty.

The main use of Features is to create immersive descriptions for the artifact. Whenever a new artifact is created (such as from an Inspiration), it will gain a set of appropriate Features based on various factors including culture, geography, craftsmanship quality, wealth of the capital city, and event decisions made during the creation process. These Features are then used by the artifact’s description to emphasize any distinctive characteristics that it has! Note that that these Features will not be represented in the 2D and 3D art of the Artifact, as we have far more varieties of Feature than we could reasonably produce art for.


A screenshot containing 6 example Artifacts.
NOTE:Under active development. Values and content subject to change.​

The thing I love about this system is not just that it will generate and display differences between two different axes your ruler commissions from a blacksmith — it is that those differences will be even more pronounced between Artifacts created in the different regions of the world. This means Artifacts that you loot from your defeated foes while on crusade or during overseas raids will be far more distinct from other Artifacts in your treasury, serving as a memento of the great distances you or your ancestors traveled on their journeys.

Of course, we have many types of Artifacts apart from weapons, and some of the material and craftsmanship differences become truly pronounced when you start looking at the type of Artifacts that are created explicitly for rulers to show off with! For example, a crown crafted in Afghanistan might feature pieces of its legendary lapis lazuli, while one made in the Baltic region could instead feature an impressive chunk of amber as a centerpiece. Different varieties of gemstones, cloth, lumber, shells, and animal horns… the range of possible combinations is truly vast!


A screenshot containing 6 example Artifacts.
NOTE:Under active development. Values and content subject to change.​

Artifact Modifiers​
As you probably noticed in the above screenshots, every Artifact has a set of character modifiers which are applied to their owner while they have them equipped. Unlike in CK2, there are no ‘slotless’ Artifacts, so in order to gain any benefit from owning an Artifact at all you must have it equipped in one of your personal slots (Weapon, Armor, Regalia, Crown, Trinket) or court slots (Lectern, Throne, Wall Hanging, etc.). By ensuring you can only have a set number of artifacts benefiting a character at once, it becomes much easier for us to balance Artifacts and avoid the massive bonuses characters could gain in CK2 by accumulating vast libraries of forgotten lore, new inventions, and piles of statues.

One guiding principle we used while designing these Artifact Modifiers is the “no overtly supernatural effects” rule that guided us during the base game’s development. For example, a masterfully-forged weapon granting Prowess is straightforward and sensible, as characters fight better with a good weapon in hand. That same weapon boosting Advantage or Army Gold Maintenance is maybe less obvious, but can still be explained by serving as a symbol of hope and inspiration for the soldiers in an army and boosting their morale. Something like No Penalty For Crossing Rivers is nonsensical for an Artifact weapon though — we are not giving rulers access to the equivalent of a fully-functional Staff of Moses! Modders, of course, can add whatever modifiers they wish to an Artifact.


Historical Artifacts and Trinkets​
Of course, not all Artifacts will be artisanal masterpieces! The important thing for Artifacts is that they are meaningful to their owner in some way — this meaning doesn’t need to be purely economic or functional!

Instead, some Artifacts may have great historical value despite a plain appearance, such as Charlemage’s Throne. Other Artifacts might only hold sentimental value, such as a good-luck charm or a locket given to you by a lover which reduces Stress. Finally, some Artifacts may instead be relics of a rather… dubious provenance, yet still useful for those who believe in their power (or at least claim to).




Growing Pains​
Work on the Royal Court expansion is progressing, and it's looking better each day that passes. Now, we want to be upfront and say that it's going to take longer than many of us expect for the expansion to be released. There are many reasons for this; the expansion is very technically challenging and we're doing things we've never done before from the ground up. We want a Royal Court that looks as grand as the mechanics that support it.

We've also had the recent organizational changes that affect how we work, as many of you know we've split into three studios - and with change comes a period of adaptation. The team has grown significantly in recent times. A lot of time has been spent onboarding new members to the team, and we've onboarded more people than we ever have before. While it may have a negative short-term impact, it's definitely going to be a solid investment for the future of CK3, not only for the release of Royal Court, but also our future expansions, and beyond. Of course the extended period of working from home makes things take longer than expected. This is something we have touched on before due to how the working conditions have been recently.

Rest assured that we're still working as hard as we can and things are progressing nicely, and are aiming for a release later this year. We will of course have more exciting details to share in upcoming dev diaries.

For now we’ll leave you with this little extra teaser:



Crusader Kings III - Nicou12313
Hello everyone!

In this dev diary it is time for us to have a look at some of the artifacts that you may come across, steal or create yourself for your Royal Court. With the introduction of the new throne room scenes we are for the first time in Crusader Kings taking a step into the interiors of our courts. This has given us an opportunity to move artifacts from only being seen as 2D icons in an inventory screen like in CKII, to being visual 3D objects you can show off to increase the grandeur of your court, or give it your own flair.

Also, as always, the pictures in this dev diary are of work in progress.

► Read our Dev Diary #69 - Nice, Throne Room Artifacts

💡 To see the images, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion



Artifacts presented in your court​
Within your court you will be able to show off the artifacts in your possession, from the smaller artifacts on pedestals and reliquaries holding the venerated remains of saints, to fine martial weapons forged or taken, to grand statues or fine furniture. These artifacts can be equipped in a number of slots around your court rooms for viewing of the ruler and his guests. Below is a small selection of the smaller artifacts, usually presented on different pedestals befitting your court.​

DD69_tome.jpg (As always, you can see the images on our forums)
A Pratiharan volume about revelry.

DD69_reliquary.jpg
A reliquary containing a piece of the crown of thorns, you think.

DD69_urn.jpg
A fine urn taken from the Abbasid court.

DD69_ivory_box.jpg
A chest of valuables made in the finest of ivory


Designing artifacts of the middle ages​
The artifacts we’ve added to the game cover a variety of different categories, small and large, and even to adorn your walls. The creation of these artifacts have gone through a few stages of development before making it into the Royal Court.

Research
As in all our games we go through a stage of historical reference hunting to find artifacts relevant to the time period and within the cultures we are depicting. This can be both easy at times and complicated at others depending on the amount of material that has survived the decay or been documented since the middle ages.​

DD69_ivory_chest_references.jpg
Carved and painted Ivory chests.​

During this stage we both look at the aesthetics and historical references we can find and verify. When reference poor areas are worked on, we still try to extrapolate good looking and aesthetically plausible designs. However in some cases like in the Middle East and other areas there is for example close to no and at best sparse levels of statues or paintings of people. Depending on where this can be for religious or cultural reasons and in those cases where other cultures would show human statues, we’ve instead shifted to area appropriate symbolisms, patterns and art.

DD69_statue.jpg
DD69_birdie.jpg
A marble statue from southern Europe, and an islamic golden falcon.

Creation
While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.

DD69_cabinet.jpg
An icon clad cabinet, don't tell the iconoclasts!


Dynamic objects​
Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.​

DD69_banners_a.jpg
DD69_banners_b.jpg
What is a lord without his banner to display his Coat of Arms?

There are also tapestries, where we use a similar system to the clothing shaders to generate interesting patterns and designs to adorn those stone walls in your great halls.​

DD69_tapestry_a.jpg
DD69_tapestry_b.jpg

Bringing some color to the hard stone walls in your halls.

And that brings this dev diary to an end, we will be showing off more of the courts in the future!


Crusader Kings III - Nicou12313
Hi everyone!

As you may already know, artifacts are making a triumphant return in Royal Court. The artifacts themselves will be familiar to those of you who have used them in CK2, but how you actually get your hands on them will be slightly different.
As such, I won’t talk much about the artifacts themselves for now, but I’ll be going over one of the major ways of how you will acquire artifacts.

► Read our Dev Diary #68 - Inspiration Never Dies​​

💡 To see the images, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion




Characters throughout the world can gain what we call an inspiration. Inspirations come about as a character is seeking to create something extraordinary, resulting in the character wanting to pursue the means of realizing their inspiration. They may want to write a great tome of knowledge, weave a tapestry, or forge a magnificent crown! There are many different kinds of inspirations, all resulting in various types of artifacts upon completion. An inspiration can be broad, such as someone wanting to merely forge a weapon, or very specific like a character wanting to forge a sword.

[Image of a character with an active inspiration]​

Inspirations only occur for landless characters. We want to extend the immersion of guests and courtiers by making them valuable to you even if you have no desire to push their claims, or use their skills as a councillor. Inspired characters will travel the world, from court to court, seeking a wealthy monarch to sponsor them and their creation. Realms with a high grandeur will be able to attract inspired characters more frequently than those with low grandeur. Granting them a higher chance at receiving skilled craftsmen that will be able to forge an artifact to meet your expectations.

Once an inspired character arrives at your court, you can choose to sponsor them by giving them the gold they ask for. A skilled character will demand larger amounts of gold, but will also yield better results in creating an artifact. Most of the time at least. No one is infallible after all. The skill that is relevant depends on the type of artifact they want to make. For example, a weapon and the quality it gets is dependent on the character’s Martial and Prowess skill. Writing a book, on the other hand, scales with Learning.

[Image of the Fund Inspiration interaction]​

After funding an inspiration, it will take some time for the character to create the artifact. During the creation progress various situations can happen, such as the character asking for better materials to work with. Below you’ll find such an example, in which my inspired character finds excellent material at the local market. Approve their request and pay for the material, and you’ll increase the overall quality of the artifact they’ll produce.

[Image of an inspiration event: Highest Quality]​

An inspiration gains progress similar to that of a scheme. You’ll gain progress depending on a chance each month, making the actual time it takes to complete vary. Once the inspiration reaches full progress, the character will approach you to present their creation.

[Image of an inspiration being completed]​

Mind you, this is not the only way in which you can get an artifact. Inspirations exist to serve as the most significant means of doing so, since they will generally grant you artifacts of a higher quality. You can still get artifacts by other means, such as getting them in events. I hope you enjoyed this brief look into how an artifact can come about. Stay tuned for more information regarding the Royal Court!


Crusader Kings III - Nicou12313
Anatomy of a Game: The Script System 📜
Today we are sharing more details about the Script System and how it works to let our Content Designers & modding community create their wonderful events and mechanics!
Read more on our forums

Crusader Kings III - Nicou12313
Greetings!

The team is slowly coming back together after a well deserved summer vacation.

Today, let’s have a look at what we’ve been doing to the culture setup and some small scale map tweaks. Most of the work we’ve spent on cultures has naturally gone into the cultural overhaul itself, but we have made some general improvements as well, most notably over in India and southern Europe.

► Read our Dev Diary #67 - A View to a Map​

💡 To see the images, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion




Starting with a small culture addition in southern Europe, and that some of you keen eyed readers noticed back in a previous dev diary, we’ve added back a fan favorite from CK2; Carantanian. The culture is quite extensive on game start and covers most of south-eastern Bavaria. From a historical point of view, the culture is of a west slavic origin, but as they got cut off from their ancestral brethren in the Carpathian Basin, they became gradually closer to the south slavic peoples. We represent this by Carantanian having a West Slavic Heritage, but speaking a South Slavic Language.

[Image of Carantanian culture]​

Next, I’ll hand it over to our local India expert, @Trin Tragula, to talk about (you guessed it) India!

Indian Culture Changes
The culture rework has been a good opportunity to rework the cultures in India a bit. The current setup here is one we inherited from Crusader Kings 2 and it was in some ways not entirely appropriate for our era. To better reflect the diversity of the subcontinent we have added two new cultures, changed the old ones a bit and also added a great number of potential culture names for when the large starting cultures diverge.

First of all we have gotten rid of Hindustani culture, and two new cultures have been broken away from what it used to cover in the south. The core part of the culture covers the Gangetic plain, and is now known as Kannauji after the Imperial city of Kannauj (Kanyakubja) which was the main prize of the region and often gave its name to it.

Hindustani itself is still around in a way, as a possible name for a cultural hybrid between an Iranian or Turkic culture with one of the north indian cultures.

[Image of the cultures in northern India]​

Starting in the central parts of India the newly added Gond culture has been carved out of areas that were previously Hindustani, Marathi or Oriya. In 1066 most Gond counties are under the control of the Cedi kingdom and many of these counties are now also tribal at start. This culture covers a region that was in an odd place in the old setup, at the border of several cultures but not quite belonging to either of them.

[Image of the Gond culture]​

Covering the Malwa plateau as well as some of the adjacent regions that were previously considered Hindustani. This new culture shares a language with the Rajasthani and Gujarati cultures, Gurjar Apabhramsa. The existing Rajput culture has been renamed to Rajasthani (since Rajput as a cultural distinction does not really fit our start date) and Assamese is now known as Kamrupi.

[Image of the Malvi culture]​

Indian History and Title Improvements
While looking over the subcontinent it was also clear that in some areas the title setup was also better suited for the early modern era, rather than the medieval era around Crusader Kings III start dates. A number of baronies have been renamed and reorganized into new counties, and a number of new vassals have been scripted in, especially for the 1066 start.
The starting presumptions about who controlled what in 1066 have also been revisited to bring things better in line with history and create a more interesting start. There are now more starting characters, both independent and vassals, and most kings will no longer start above their domain limit.

Some things like the crisis of the Chola empire should also be a bit better represented in the initial setup, with strong and somewhat unruly Pandya vassals, a much stronger Lankan revolt and the Chera Raja now independent (with his historical vassals to support him). You can now also play as the future king, Kulottunga.
There are also other, minor changes, such as revisiting the extent of cultures like Kashmiri, and Telugu, and assigning a number of tribal counties in the eastern-central part of the subcontinent.

[Image of the Sinhalese rebellion in 1066]​

That concludes today’s dev diary. Until next time!


Crusader Kings III - Nicou12313
Anatomy of a Game, episode 3! We are sharing more details about some optimisations we have done for 1.5 "Royal Court" 💡
Read more on our forums

Jul 27, 2021
Crusader Kings III - Nicou12313
Another set of traditions today for the future Royal Court expansion: Charitable, Parochialism, Ting-Meet, Tribal Unity and Warriors of the Dry! 👑
Read more on our forums


Crusader Kings III - Nicou12313
Commands, States, Synchronization of CK3: our second entry in the Anatomy of a Game series! 💡
Read more on our forums

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