Book of Travels - MaD_Oliver
Dearest Traveller,

Thank you for being excited for Book of Travels, and tagging along on our journey with us – whether it's in the comments on Steam, replies on our various social platforms or with a pledge to our Kickstarter campaign. We can't properly express how much your support and interest means to us, and how invigorating it is.

We're giving this project our all, and have been doing so for years now. It feels strange to be so close to "the finish line" that is the Early Access launch and have all of you be able to experience our game with us.

However – we aren't as close as we like to, or even thought we'd be. This became apparent to us during the course of our closed beta, as our wonderful testers sent their reports to us. So we made the difficult decision to postpone the launch of the game once more. The team simply needs the time to stabilize it.



We want to be able to deliver an Early Access game that we can stand by. But believe us when we say that we don't make this call easily, and we understand that this will disappoint anyone who couldn't wait to jump into the game this summer. At the same time we also believe that we owe it to the game, to ourselves and – more importantly – to you to make sure that Book of Travels meets our standards.

Therefore we won't give you a new release date today. Instead, we'll nail that down when we are in a position of confidence that we can actually hit the new deadline.

Again, we understand that this isn't the news you want to hear. We crave for You to be able to play our game too! Right now, though, we can only hope for your understanding and patience. It won't be long before you'll hear from us again.

Thank You.

Sincerely,
Oliver & The Dev Team xx

https://store.steampowered.com/app/1152340/Book_of_Travels/
Help us bring Braided Shore to life!

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Unique Stories
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
Aug 17, 2021
Book of Travels - MaD_Oliver
Dear Traveller,

If you’ve been following our various ramblings you’ll no doubt have heard us using the initialism TMORPG for Tiny Online Multiplayer and today we’re going to try to answer some of the many questions that we’ve heard and address some of your practical concerns about playing together. Let’s dive right in…

How many people will there be in my game?

Currently we can’t give even a rough estimate just yet, and this is because the team will spend much of Early Access reading the play data in order to adjust numbers to make a good balance of player meetings and solo experience. Game Designer Beta Alves says “We’ll be watching how often groups form and balance and tweak accordingly. We’ll be avoiding a situation in which you’ll always be in groups – we want the joy of company to come with the contrast of some solitude so you can appreciate how it feels to travel alone and with others.”

To tell us what your experience of meeting frequency is and to keep your views heard, be sure to drop them into the relevant chat in our Steam forum (to be populated!) once you start playing in just 13 days – eek!

Can we play with friends?

“Even though they appreciate the incognito elements of the game, players want to connect with their friends” says Beta, and that’s been something that we’ve heard often from backers and community. In response, the team has been working on ways to make sure that you can find one another.

To set out together, start by joining the same server, and then once you’ve created your character, you’ll be asked how your journey begins – choose the same options as your friends and you’ll spawn together.



Finding one another when already on the road

If you’re travelling together and log out together you’ll be together when you log back in, resuming your adventure in the same place – together. But if you want to meet with someone who’s setting out at a different time (or time zone!) than you, an ancient temple on an island makes a landmark meeting point. It’s known as the Khelim Temple, and if you need a quick way to get there, there’s a particular knot spell that will come in handy. Don’t worry, it’s not hard to acquire, but to do so you’ll need to unravel a little – so listen as you travel!

Of course another very special place to rendez-vous is Travellers’ Meadow in the north west of Braided Shore. You can of course get there on foot or for Kickstarter backers, use the Travellers’ Portal – and take any non-backer companions with you.



Communication

When you do find one another you’ll be able to communicate using emotes, your own collection of pictograms that will evolve through growth and usage as you travel the world and gain knowledge of its land and culture. You can read more about emotes here.

We’ve been listening to your thoughts and ideas about how you’d like to leave traces of your travels or exchange thoughts or memories in the game. As part of our Kickstarter we promised to implement “Sharing memories”, a way to remember your meetings through passed on items.



Finding each other beyond the game

If the chance encounters that you have lead to meetings out-of-game that would be lovely, and Steam and Discord will be the main places to find one another. We also hope to have some other ways for you to share stories in the future, but at the moment these plans are far too raw to reveal… For now we are just very much looking forward to hearing all about your travels – together or alone, we hope they are many and magical!

Best Wishes

Helen & the Dev Team xx


https://store.steampowered.com/app/1152340/Book_of_Travels/
Help us bring Braided Shore to life!

Want more info?
Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at https://m-n-d.games/BoT/Steam/update.

Unique Stories
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
Book of Travels - Might and Delight Admin
Dear Traveller,

Combat in Book of Travels has been something of a (ahem) divisive issue, with many wanting a damn good brawl while others would rather avoid confrontation altogether. There will indeed be avoidance tactics at your disposal - more on those later! For those in the former camp, here’s a bit about the kind of conflict you can expect.

Pit your wits against bandits and beings

As you might imagine, there’s no PVP combat in Book of Travels, instead you’ll face off against characters, creatures and mysterious beings, most of which you’ll find in the Wilds. Towns or villages are somewhat safer, where the main threat comes in the shape of bandits offering a duel, but off the beaten track packs of wolves or bandit gangs may present you with a heavy duty challenge. Supernatural adversaries may appear too, so stay watchful or you may just find yourself up against the might of a Maisu or the chaos of a Kettem. Fighting for survival is one thing, but acquiring exceptional items or bounty hunting may also find you baring arms.

Preparation, tension and targets

Should you find yourself in a combat situation, the first thing you’ll need to do is prepare. This is a combat system designed around preparation, initiative and timing and there are three essential stages that build up to the decisive moment. Before you begin of course, you’ll first need to survey your surroundings for a worthy opponent. Putting your hand on your sword will cast a red circle about you, alerting you to anyone (or anything) within challengeable radius. You’ll also be able to see their Force and Ward numbers, which will help you decide if you want to take them on.



Having selected a worthy opponent, you’ll need to make sure that you’re ready for action: equip your gear, cast any knots or drink any teas that you think are fit for the occasion (such as the Warding Arc - a knot that protects you from one hit, or Lilit's Cinnabar Brew - a tea that increases your force). This is also a course of action that you’ll need to take as a preventative measure should you see a threat close by, so even if you’re not looking for a fight, it’s a good idea to keep some spells close to hand. Some opponents are aggressive and will put their hands on their swords or enter combat preparation stances (e.g. wolves or Kettem) if you get too close!



Once the initiative has been taken it’s all about the timing! The longer you wait to strike your opponent, the more accurate your blow will be - so while your chance of hitting your target increases you will remain vulnerable to assault. Every second that passes between you and your opponent will be loaded with the tension of not knowing who will strike first... Dare you risk receiving a blow or will you deal your own, less accurate strike? The choice is yours! The stakes get higher still once you’re hit, which will leave you dizzied and knocked off balance and with your chance to hit back diminished - a very strong blow can significantly reduce your chance of landing a return strike.

Should you take a hit during battle, your Ward becomes depleted by the total count of the Force owned by the attacker. But once it's all over and should you survive, your Ward will return to its full value.



Fight, flight or flee?

We’ve often been asked, can you evade conflict altogether? Certainly! Just as in life there are ways to stay out of trouble! If you’re a more peaceful player and you detect a threat from afar (red name tags are an indicator) you can choose to skirt around it, and if that doesn’t work, then you’ll be able to evade it by equipping skills such as a Smoke Cylinder - a fast acting ability that grants temporary invisibility. This way you can choose to quietly pass trouble by, or hide, or become invisible. And if you’re feeling cheeky and in need of supplies, you might be able to nip in and steal from a bandit without any conflict at all by using teleportation!

Oops, I changed my mind - get me out of here!

And what if you want to decline? Or if, once that circle is drawn an enemy takes initiative, you don’t want to fight? You can simply walk away. If it’s bandits you face, then in this case your worst fate is usually robbery, and unless you refuse to hand over what’s demanded you won't face an attack. Your final get-out option after initiative is taken is to flee - fleeing won’t have any permanently adverse impact on your character, but it will mean that you’ll wake up somewhere completely new and for a while you’ll be slow and demoralised.

-----------------------

We hope this sheds a little light on this much anticipated topic, and we’ll get some answers to your questions so please do leave them below! In the meantime you can find out more about dangers in Braided Shore in our new video short with Artist Lotta tomorrow (follow our Youtube to get notified), or hear a game dev perspective on designing combat for a serene game from Lead Programmer Jens at his Nordic Games talk right here.

Just 20 days to go! Thank you for being with us!

Best Wishes,

Helen & the Dev Team xx


https://store.steampowered.com/app/1152340/Book_of_Travels/
Help us bring Braided Shore to life!

Want more info?
Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at https://m-n-d.games/BoT/Steam/update.

Unique Stories
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
Book of Travels - Might and Delight Admin
Travellers!

We are just over three weeks till launch day and we are EXCITED!

During these last weeks we'll be sharing some short videos where the team talk about the game - we hope you like them! Number one is about cooperative gameplay and features Lead Programmer, Jens Berglind.
Please support us by sharing it, and if you haven't wishlisted us yet, just press that button below! We'll be posting two videos each week, so subscribe to our Youtube to get notified... and please do leave us your comments! Maybe we can even drag Jens away from his keyboard to say hello.




Much love,

Helen & the Dev Team x


https://store.steampowered.com/app/1152340/Book_of_Travels/
Help us bring Braided Shore to life!
Book of Travels - Might and Delight Admin
Dear Travellers,

Communicating with emotes is one of our favourite features of Book of Travels, and we believe it’s going to play a key role in freeing you from your everyday self and really allowing you to get fully immersed in your character and the game world. Such a feeling can only really be understood through experience, and with only 5 weeks until that’s possible we can’t wait to set you free to do just that! In the meantime, here's an outline of how emotes will be part of your character’s development, and a little look at the way that you, the new denizens of the land, will shape its future course.



Lose yourself in a new identity

When Meadow was born, we hadn’t quite expected it to work the strange magic that it did. Meadow was our first TMO and players shared powerful feelings about running for hours with a player-badger or unlocking obelisks with a player-fox. It became clear that emotes were part of the magic and that these moments shared with strangers couldn’t exist with in-game player chat. With only symbols to communicate with, players came together with a shared sense of purpose and play, forging meaning through a system of rudimentary signs. If you’ve ever visited a place where you’ve had to speak a new language you’ll probably be able to relate to this! Without our native tongue we’re freed from our familiar identity and can let other parts of our personality come to the fore. In Book of Travels you’ll be able to make detailed characters and then set them adrift to be someone new - free of the language and mindset of your everyday self.



Creating meaning together
Just as in Meadow, meaning will be made as players work together. All practical bases have been provided for by way of a ‘starter’ set of emotes, so you’ll start your game with a range of emotes that will allow you to communicate enough to get by. How you use these with other players is up to your and their creativity. This is one of the ways in which Book of Travels will be a dynamic experience players will bring the language of emotes to life as they combine symbols to share feelings, convey intentions, and communicate knowledge and experience.

Evolving the language for you and for Braided Shore
As you journey through the land your collection of emotes will grow as you unlock the symbols and signs that correspond to the various places you visit and the encounters you have. Your growing collection of emotes will add another dimension to your expressive capabilities and we’re very excited to see how players use additions to build on ways to express themselves.



As your character grows through this language, so too will Braided Shore. Behind the scenes, this is one of many ways in which the team will absorb activity, watching the way that emotes are being used, checking for ways in which they help or hinder your fluency, roleplay experience and gameplay, and developing new emotes accordingly. Evolving this language together is one of the many ways that players will influence the world, and we’re very much in a state of anticipation at how early access will be the start of this long and exciting journey!

--------------------------------

Of course many people will want to find spaces and places to talk to one another in text and speech, and that’s something we’ve heard a lot of requests for. We are very keen for you to do just that and we’re looking forward to watching the game world and the community develop side by side here on Steam and also in Discord.

Have you played any games that have a special way to communicate? What do you think about our emotes design? Perhaps you’ve played Meadow and already have thoughts about it? We’d love to hear from you!

Best Wishes,

Helen & the Dev Team xx


https://store.steampowered.com/app/1152340/Book_of_Travels/
Help us populate Braided Shore!

Want more info?
Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at https://m-n-d.games/BoT/Steam/update.

Unique Stories
When you play Book of Travels there is no linear questline, instead every player will have their own journey and stories to tell. Find out more about how our game design works to make your journey unlike any other...

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
Jul 21, 2021
Book of Travels - MaD_Helen
Dear Travellers,

We are almost ready, we really nearly are... but we decided to take three extra weeks before we set out on our journey into Braided Shore.

We’ve been listening to your anticipation (it really is the wind in our sails!) and we know that some of you are so ready to get going that you’ve made launch day plans… and we’re so honoured to hear it! We hope that this announcement leaves you time to make adjustments for our new launch date of Monday 30th August
  • 7pm CEST (Central European Summer Time)
  • 5pm UTC (Coordinated Universal Time)
  • 1pm EDT (Eastern Daylight Time)
  • 10 am PDT (Pacific Daylight Time)


Every detail that we check now and every final touch that’s made will make your adventures more immersive, more compelling, more rewarding. Thank you for bearing with us! Braided Shore will be all the better for these last few weeks’ attention. Below are some scenes to show you a little bit more about where we'll all be very soon!


A Kettem approaches


Travel by water or land


Trains rest in the shade at Western Verve Junction


A coastal walk in the shade

Be with us on our final stretch

Stay with us as we try to steer ourselves away from this too-trodden path of travel metaphors onto a momentous course to early access… we have beauty and backstage treats to share in abundance, so follow our Youtube LINK to get notified of upcoming video insights, and if you haven’t already, wishlist us with the button below to get that glorious launch day notification!

And for an extra special soon-to-be-announced treat, sign up to be a Traveller at www.TMORPG.com.

We can’t wait to get this game out and share it with you!!

Helen & the Dev Team xxx


https://store.steampowered.com/app/1152340/Book_of_Travels/

Want more info?
Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at https://m-n-d.games/BoT/Steam.

What is TMORPG?
The T in TMO signals an alternative to the more common industry standard MMORPG (Massive Multiplayer Online Roleplaying Game) putting 'tiny' in the place of 'massive'. That means fewer meetings, which we think means more magic... Read more here: What is a TMORPG?!

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games, books and pretty much everything. Join here.
Book of Travels - Might and Delight Admin
Dear Traveller,

As our teams head out for summer vacations, we’ve decided to give them a break from preparing and sharing artworks from Book of Travels. Instead, we’re sharing some of our favourite articles about the game.
It’s quite incredible to me to think that not so long ago, when the name for the game wasn’t even set in stone, we’d search up ‘Book of Travels’ to find only references to an ancient Ottoman literary tradition. Today a quick internet search throws up a wealth of images and articles: some are ours, but many are the work of others, and today we want to saythanks to anyone and everyone who has ever written about or shared any news about our Online RPG.

The articles and features shared here express so well what Book of Travels is about and the ambitions we have for your Braided Shore experience. We very much value words like these - they are our sounding board, our mirror, our friend along the way, letting us know who we are, where we are, and that we’re heading in a direction that’s right and true.

Words about the date reveal trailer

Here’s what Screenrant’s Coleman Gailloreto had to say about our Date Reveal Trailer…




A close look at first gameplay
Rachel Watts at PC Gamer put excellent words to how Book of Travels differs from classic MMOs and shared our first ever gameplay video in her feature last November...




An appreciation of detailed character creation

Loren Morten at Rock Paper Shotgun took a look at the same video and enjoyed the game’s detailed character creation process...



An interview with our Creative Director

In ‘old’ media form only (we do love analogue press here at M&D) Creative Director Jakob Tuchten talked with Edge's Chris Kerr about the studio’s "punk" ethos.



Regular and expert angles on these Steam posts

For anyone who hasn't come across Massively Overpowered yet, we'd like to shine a light their way – Bree and Justin's synthesise of our sometimes vague and often slippery reveals have been a great read and always reassure me that we're saying what we mean to! Each fortnight they comment on our Steam post with the insight of true RPG aficionados – so get the kettle on, get cosy and catch up on their backlog of short reads right here...



We hope you enjoy reading this selection - as always, we'd love to read your words right here… Share anything you like about the game, about these articles, or about your own experience on sharing a project with the world… We’d love to hear them!

Best Wishes,

Helen & the Dev Team x

P.S It's been a long time since we posted anything on Reddit, but we finally made it happen and you can now connect with MMORPG fans and take a look at our developer spotlight post right here, and if you're a Reddit user, we look forward to seeing you there more often in the future!

[/b]
https://store.steampowered.com/app/1152340/Book_of_Travels/
Want more info?
Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at https://m-n-d.games/BoT/Steam.

What is TMORPG?
The T in TMO signals an alternative to the more common industry standard MMORPG (Massive Multiplayer Online Roleplaying Game) putting 'tiny' in the place of 'massive'. That means fewer meetings, which we think means more magic... Read more here: What is a TMORPG?!

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games, books and pretty much everything. Join here.




Jun 29, 2021
Book of Travels - Might and Delight Admin
Dear Travellers,

How does an RPG look when there is no linear questing? We’ve often talked about how the narrative experience of Book of Travels is different from traditional and classic RPGs, and today I’m going to paint a clearer picture of how the game is designed so that you, the player, will go on a story journey that’s unlike any other.



Rare encounters

Book of Travels takes much inspiration from tabletop roleplay games and live action roleplay, each of which evolve story experiences from the beats of randomly generated scenarios. Readers who have ever LARPed, who like to roleplay or who’ve ever taken part in immersive theatre will know the feeling of being captivated by a stumbled-upon dramatic event. This can be even more special when encountered with only a friend or compadre, and perhaps better still as a singular and solitary audience. Scenarios in Book of Travels are threaded throughout the game world in such a way that players will not share a common set of experiences, and there’s a chance that you’ll experience a scenario which is so rare that you could just be its only witness.

The personal pattern of your journey

Scenarios which are less rare may still be encountered by only a few Travellers who, having taken their own path and honed their own world view, will interpret them in that light. Other experiences will be more common, but whatever kinds of encounters you have, their course and pattern will emerge from the choices you make on the road. Since there is no linear plot through which to advance, Travellers will instead come across many story strands to weave together along the way, but not every player will hold the same threads. Essentially your exploration of Braided Shore will be entirely different from that of any other Traveller and your adventure will take a shape that's all its own.



Shifting events in a living world

Should you tell another Traveller about an exciting moment, they should know that they won’t be able to recreate that experience - events in the game are not static and cannot be depended upon in terms of gameworld time-and-space. In many ways they comprise a vast and eternally shifting collection of encounters that together form the body and soul of Braided Shore.

Shaping chapters

One of the advantages of making a PC game based on Steam is that it allows us to listen to players’ opinions, so over the course of Chapter Zero we’ll be reading and absorbing your responses as well as using game data to observe how Travellers are experiencing and responding to the world and its stories. This insight is something we are really excited to explore, since we’ll be able to respond to the marks that you leave and the tracks you make to craft Chapter One, which we think will help us make it a much richer experience.

Thank you so much for being with us - we’re unbelievably only six weeks away from our launch date of August 9th! We’d love to hear what you think about our narrative design in the comments section below where our Narrative and Game Designers Dennis, Andreas and Beta will drop in and answer your questions. What gaming story experiences have made great memories for you? We'd love to know!

Best Wishes,

Helen & the Dev Team xx


https://store.steampowered.com/app/1152340/Book_of_Travels/
Want more info?
Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at https://m-n-d.games/BoT/Steam/update.

What is TMORPG?
The T in TMO signals an alternative to the more common industry standard MMORPG (Massive Multiplayer Online Roleplaying Game) putting 'tiny' in the place of 'massive'. That means fewer meetings, which we think means more magic... Read more here: What is a TMORPG?!

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.

Book of Travels - Might and Delight Admin
Dear Travellers,

Today we sample some of the culinary delights available to the visitors and denizens of Braided Shore. Among them are the rudiments of sustenance found, foraged and bartered for, as well as more gastronomical delights to be enjoyed at moments of leisure.

When it comes to food, our design is comfortably conventional, with nutrition and nourishment coming by way of breads and vegetables. And when it comes to variety and distribution, Travellers will find much that is familiar - a socio-economic pattern has been applied, with pastoral regions such as Crossroads consuming much grain and bread and coastal areas like Myr enjoying abundant fish suppers (even game designers should pay attention in Geography class).



Urban Eating

Of course the larger the settlement, the more likely you’ll be to find a variety of imported or cultivated foods, and in Kasa in particular a wide range of regional treats are yours to barter for in local and occasional markets. Among the fanciest of pleasures are Honey Marinated Boar Ribs and sublime dessert, Wanderers’ Joy, as well as a very expensive wine cheese (an exceptional item) which has been marinated in wine for reasons revealed two paragraphs below.



Foraging in the Forest

Having packed a bag full of food for fun and fuel, you’ll be ready to strike out into the wild yonder of the city’s hinterlands. Along the way there will be opportunities to purchase local and more limited food items, but you may find it more fun to forage for your supper. There are lots of edible treats growing in the nooks and crannies and even the wind strung peaks of this land, and most can be eaten raw and cooked.



Drinks and drinking

Drinks are sweet or savoury and of course a nice cup of tea is the staple of Asken life and can mean much more than a simple cuppa in both flavour and function. But ‘drinkers’ should know that wine is forbidden, being deemed too chaotic and perturbing on the spirit. Cider, on the other hand, is much enjoyed among some and perfectly permitted. But since wine is banned, grapes are also hard to come by. That doesn’t mean that the odd illegal vine can’t be found curling out of a crevice here and there, and there’s a small hatch in a wall in Kasa through which, for a price, one can be served a very fine and suspiciously grapey tasting ‘cider’.



The role playing dimension

When it comes to the importance of food in roleplay joy, there are many games to look to for inspiration, but foremost comes Zelda, Breath of the Wild (and we’ve heard from many of you in this last year about your love of Zelda!). And yes you will be able to cook in Braided Shore! That’s a feature we’ll be working on while you are playing through Chapter Zero, aka Early Access. But have no doubt that there will be plenty of cute, quirky, vile and strange foods to choose from to furnish your character with, and veggie and vegan lifestyles will of course be catered for.

What are your best game food memories? We'd love to know! And as always, let us know how you'd like food and drink to feature in your Book of Travels adventures...

Best Wishes,

Helen & the Dev Team


[/b]
https://store.steampowered.com/app/1152340/Book_of_Travels/
Want more info?
Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at https://m-n-d.games/BoT/Steam.

What is TMORPG?
The T in TMO signals an alternative to the more common industry standard MMORPG (Massive Multiplayer Online Roleplaying Game) putting 'tiny' in the place of 'massive'. That means fewer meetings, which we think means more magic... Read more here: What is a TMORPG?!

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.





Book of Travels - Might and Delight Admin
Dear Travellers,
We've been journeying together for a little while now... buttoday the time has finally come to reveal our date for Early Access – along with some more glimpses of the world we are getting so close to embarking on. We hope you love it! We know that some of you are as excited as we are about setting foot on Braided Shore, and now we have a date... So circle the calendar and prepare your hearts, adventures of wilderness and wonder lie before you!



Thank you for your patience and your company – we look forward to travelling with you!

Best Wishes,

Helen & the Dev Team xxx


https://store.steampowered.com/app/1152340/Book_of_Travels/

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Become a Traveller
Sign up on our mailing list for news and an in-game treat in our upcoming game at https://m-n-d.games/BoT/Steam/update.

What is TMORPG?
The T in TMO signals an alternative to the more common industry standard MMORPG (Massive Multiplayer Online Roleplaying Game) putting 'tiny' in the place of 'massive'. That means fewer meetings, which we think means more magic... Read more here: What is a TMORPG?!

Revealing the Early Access World
Later this year Book of Travels will be available for Early Access on Steam. In Chapter Zero parts of the Braided Shore will be open, and among the places to visit is the gem of the region – the city of Kasa. Read more here.

Join our Discord
Join our super friendly Discord to exchange ideas on all things Book of Travels as well as art, games and books. Join here.
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