Fallout 76 - JessBethesda
Fallout 76 has one of the most welcoming communities in gaming, with an enormous, shared wealth of tips, tricks, and support on how to survive this more dangerous version of Appalachia. If you haven’t stepped back out of Vault 76 in a while or if you are venturing out for the first time, we have a handful of advice from the pros – the development team and players that started out like you! Consider this a sort of... Wasteland Survival Guide: Appalachia Edition.

Friendly Fire

It can be intimidating coming out of the Vault at level 1 and seeing a level 500 in gigantic power armor stomping your way only to stop right in front of you and drop a bag at your feet. Your first instinct may be to flee. But don’t fret! This is just the Wastelander way. Many of the veteran Fallout 76 players remember what it was like their first time coming into the dangerous Appalachia and they just want to lend you a helping hand. These drops tend to be welcome bags full of useful resources and items to get you started on your adventure. Don’t forget to say “hi” with a friendly emote wave!

  • OH, you seen that level 500 in kick ass power armor coming up to you? Don't worry, he's actually trying to give you a whole bunch of cool stuff. Helping low levels is just what we do around Appalachia.
  • Those higher-level players chasing you down like a madman? They probably have weapons, armor, plans, stimpaks, purified water and all things needed to get you started and survive a molerat attack! Give ‘em a chance and say hi!
  • Join the Public Team - it'll get you more XP and no one cares if you do.
  • Join casual teams! There's no expectation that you'll adventure together and, as a bonus you, gain more XP AND can fast travel to your teammate's C.A.M.P.s!


Resource-full

You may be surprised to find out that there is a benefit to being a pack rat. While it’s important to monitor your encumbrance to make sure you don’t go over, (don’t want to run out of AP trying to outrun that Scorchbeast!) you are encouraged to pick up and Scrap as many items as you can. Items that may look like a pile of junk often have important components that will benefit you in making your weapons, armor and C.A.M.P. the best they can be. There are also several Perk cards to help you with those skills, so don’t dismiss that desk fan in that abandoned office you just walked by.

  • Grab literally everything early game. Most things can be broken down for materials and/or recipes, so it’s worth getting as many components as you can. Before placing your materials in your Stash, remember to hit up any crafting station and utilize the “Scrap All Junk” feature.
  • Leave no containers unlooted! That extra bobby pin may come in handy down the line.
  • Finding a spot with a junk pile early on for your C.A.M.P. can be super beneficial. I can't tell you how many times early on I ran out of adhesive or screws for some to luckily be in the junk extractor!


Prime Real Estate

Vault 76 didn’t exactly prepare you for “roughing it.” Luckily with a C.A.M.P. you can create your own safe space just about anywhere you want. Consider your C.A.M.P. your own momentary reprieve. You can customize it almost any way you want if you have the time and resources. Your C.A.M.P. offers you a free Fast Travel point, a place to store your extra items and scraps, a comfy place to rest your head (assuming you set yourself up with a bed of course!) or somewhere cool to invite your friends over to hang. Some players even moonlight their C.A.M.P. s as shops, so make sure you stop by and say "Hi” to other players to see what their C.A.M.P.s are up to.

  • Camp McClintock is a good place to set up a first C.A.M.P., it’s good to farm for stuff early on and the Mister Gutsys keep it pretty safe.
  • Check C.A.M.P. vendors, a lot of people sell plans super cheap. If the prices are super high, most likely you can find someone else selling the same plan for way less.
  • For newer players, check the donation boxes! Higher level players will often leave useful items, weapons and armor in them! The ones outside of Vault 76 and Whitespring Station are particular hotspots.
  • Use player C.A.M.P.s as fast-travel markers to save yourself long journeys on foot.
  • Building a farm in your C.A.M.P. is a convenient source of caps (and adhesive via corn, and mutfruit, and ‘tatos). You can also use water purifiers to farm caps.
  • Check your "Notes" section for Plans! Plans can be found in the world, bought from vendors or rewarded for Events/Quests.


Armed and Ready

In post-Nuclear Appalachia, it’s best practice not to trust the locals and wildlife. Not every creature you meet will want to maim you, but why risk it? How you play, and what weapons you arm yourself with are up to you, but it’s a good idea to make sure you have something quick and easy to attack with, should you need to fend off some raiders or radroaches. As you play, you’ll find the style that works best for you whether you want to go the Slugger route with a focus on melee or represent the heavy artillery with miniguns and rocket launchers.

  • Always carry a backup melee weapon when you're a lower level player - it's Murphy's Law that your gun will run out of ammo or break at the worst moment.
  • Holding the reload button will holster your weapon, allowing you to move faster.
  • You can tap the reload button with a fully loaded weapon to cause the ammo/grenade count to reappear before fading back out again.
  • Always check your ammo for missiles/mini nukes - they weigh a ton and will over encumber you fast. And fusion cores! (Their weight can add up.)


The Perks of Fallout 76

Customizing a character’s playstyle is one of the best parts of the game, though it could be a bit tricky for someone experiencing it for the first time. Once you’ve decided on your looks and features, you’ll want to spend some time familiarizing yourself with the S.P.E.C.I.A.L. attributes and the Perk cards that give you the skills to go with them. Perk cards are very diverse and wide ranging from level to level to help you by increasing the damage you deal to enemies, weight reduction, enhancing the benefits of aid or resources, unlocking the ability to craft new weapons, armor or C.A.M.P. items. The list goes on! So, take your time to figure out what suits you best. Later, when you’re feeling up to it, you can even create a special Loadout to change the type of build you play. Perk card selections are very personal, but there are a few that are universally loved.

  • Traveling Pharmacy is a good Perk for weight. Stimpaks weigh a bunch, especially the super ones.
  • Thru-Hiker under Agility can save a ton of weight from water/alcohol/food.
  • Unless you have literally nothing better to use, do not equip lockpicking/hacking cards as part of your regular build. Swap them out as and when you need them. This is the beauty of the perk cards system, learn to love it.
  • Don't sell Perk cards that you don't want right away. You won't be able to use the coins for a while, and you can switch your build up on the fly. Give yourself options.
  • Concentrated Fire is the Perk card that lets you use the V.A.T.S. you know from the SP games. Otherwise you cannot target individual body parts.
  • A useful thing to have would be the Super Duper Perk card. Whenever you craft something, there is a 10%/20%/30% chance of getting double the results--Really helps if you're crafting weapons for attachments or creating ammo/consumables.


It’s a Party

One of the best ways to get XP and get right into the action is to try your hand at any number of Public Events Fallout 76 has to offer. If you see a lot of dots on your map, that’s usually a good indication that there’s an activity in progress. In addition to XP, Events can also net you some pretty sweet items to help you through your regular journeys. Players of all levels are always keen to have a helping hand when tackling some of the more formidable opponents and tasks Appalachia has to offer. If you’re apprehensive, you can also take a peek at the Event information to see what the recommended level is to tackle the task.
  • Join a group and go to events. Even if you die a lot, you will soak up exp, and stems and useful gear.
  • If you see a lot of players at a public event on the map, don't be afraid to join because you're lower level. The more, the merrier!
  • If you're at a public event and it has a countdown timer on it, don't start it when you're by yourself, unless you can complete it by yourself.
  • If you're at the end of an event and you see a bunch of dropped loot, don't be afraid to take it. They didn't want it.
  • Joining an event will fast travel you to the area for free!


Food for Thought

At the end of the day, it’s all up to you how you play, and the things you want to do. Appalachia has a lot to offer so play at your own pace.
  • Ranger towers are scattered throughout the map. Climbing to the top of one of these towers allows you to “Survey” the area, which adds points to your map that you can explore. It’s also just a pretty view.
  • If there is a punch bowl in someone's C.A.M.P., drink from it immediately and without question.
  • You can get XP shooting the balloons during the Fasnacht Event.
  • There is a perfectly preserved pie on the roof of West Tek.
  • Don’t dismiss the “Quickboy” option. It makes the regular Pip-Boy display in front of you as a floating window in a similar manner to the power armor Pip-Boy display.
  • Hunting animals for meat to cook is one of the more convenient sources of healing, if you're low on stimpaks.
Fallout 76 - JessBethesda
Fallout on Prime Video is now streaming all episodes! What better way to celebrate by showing off your support in Appalachia.

For a limited time, pop into the Atomic Shop to claim some special items inspired by the show.

GET GHOULISH
Get ghoulish on April 11. Fallout 1st members can claim this West Coast Duster and Hat in the Atomic Shop until May 9.


SURVIVE IN STYLE!
And while we’re at it, we’ve got some Vault 33-themed attire for your vault dweller. Between April 9 and May 7, make sure to claim your free Vault 33 Jumpsuit in the Atomic Shop.
Fallout 76 - VioletLightBethesda


Point Pleasant has been transformed by a sect of the Mothman Cult who call themselves the "Enlightened." Join other Dwellers on the roof of the Mothman Museum every hour at the top of the hour to aid the Enlightened in performing a dark ritual to summon the Wise Mothman and earn the cryptid's favor. Complete this event to earn NEW rewards!


The Mothman Equinox will be active from the following times:

Start: Tuesday, April 2 at 12:00 p.m. E.T.
End: Tuesday, April 16 at 12:00 p.m. E.T.
Fallout 76 - GhostlyRich_Bethesda
Last year, you met fresh faces and explored new locations with the Expedition to Atlantic City. Now it is time for you to go back and wrap-up some unfinished business.



UPDATE HIGHLIGHTS
  • America’s Playground - Return to Atlantic City to help Mayor Tim against the invasion of Overgrown.
  • New Questline – Unravel a deadly plot hiding in the closet of the glamorous Russo Family in this new multi-mission questline.
  • Explore the Boardwalk – This update expands our take on post-nuclear New Jersey. Explore further into the city and take on new Side Quests. There are new faces to meet, so make sure you go say hi!
  • Changes to Seasons – We are introducing changes to our Seasons system to offer you more flexibility when earning rewards. Please read the Seasons Changes section below for more information.



UPDATE VERSION 1.7.10.12 & Sizes
Check the download sizes below for today's patch on your platform of choice:
  • PC (Steam): 17.1 GB
  • PC (Microsoft Store): 27.1 GB
  • PlayStation: 27.08 GB
  • Xbox: 26.1 GB



Atlantic City - America’s Playground
When we last left the glitzy boardwalk of Atlantic City, we had run a deadly game show with the Showmen and even encountered The Family, the local organized crime outfit. Now, the leader of Atlantic City’s own Municipal Government, Mayor Tim, calls upon your help against an invasion of Overgrown. Can you fend off the dangerous plant-like beings encroaching upon Atlantic City in this all-new Expedition Mission?

Family Comes First - All-New Questline
Back home in Appalachia, players will embark upon a new multi-mission questline surrounding the glamorous Russo Family. Opening a new nightclub in Appalachia, the Russos hope to start a quieter – though still comfortable – life away from the rat race of Atlantic City. Sadly, that won’t be in the cards: As a deadly plot unfolds, players must uncover the skeletons (or perhaps devils) lurking in the Russo family’s closet in this new quest coming to Fallout 76.

Explore the Boardwalk
Atlantic City – America’s Playground also expands upon Fallout’s take of post-nuclear New Jersey, allowing players to further explore the City at their own leisure or even take on new Side Quests. Meet with the local merchants and shop or even play part in passing on the torch within the inner circle of The Family!

Seasons Changes



The Scoreboard is changing to a new and improved Seasons Menu! At the start of every new season, you'll be able to view all the exciting rewards you can earn and even the rewards offered after rank 100! Rewards are displayed across multiple pages, which can be unlocked as you reach the required rank. Every time you rank up, you will earn 25 Tickets which can be redeemed for rewards on the pages you've unlocked. Just like with the Scoreboard, all you need to do to increase your rank is earn S.C.O.R.E. by completing challenges.

Please Note: Make sure you use all your tickets before the end of the season as unused tickets expire and do not carry over.

All players will have access to the base rewards in each season, just like the Scoreboard. Fallout 1st members will automatically have access to the Fallout 1st Season Pass which provides access to the premium rewards in each season. We’re offering something new with Season 16 - non-Fallout 1st players will be able to purchase the Fallout 1st Season Pass in-game with Atoms to gain access to these rewards.

Challenges and the S.C.O.R.E. required to gain a rank in seasons have not changed as part of this update and players can expect to make progress at the same rate as in the previous seasons.

Season 16 – Duel with the Devil


Check out our Season 16 – Duel with the Devil article here!




BUG FIXES & IMPROVEMENTS
Art
  • Fixed preview of snare drum, accordion, and guitar.
  • Fixed graphical issue with Ultracite laser beams when using the Beam Focuser Mod.
  • Fixed an issue with certain Fasnacht masks not properly displaying in the Display Case.
  • Fixed carry and throw previews in Pip-Boy.
  • Tax Evasion: Added caps icon for the Stolen Winnings when viewed in inventory menus.
  • Added new preview when you transform miscellaneous item to 'Wet Floor Sign.'

Gameplay
  • The Mechanical Derby Game inside of the Showman’s Pier Arcade now provides an intelligence buff.
  • Aquarium Sign now grants proper amount of plastic when scrapping.
  • Fixed an issue where players would see the word “Chain” displaying on screen after using certain weapons.
  • Players can navigate the map menu using movement buttons, rather than just the arrow keys.
  • Fixed an issue preventing the user from firing in VATS when they swapped their mouse buttons.
  • Fixed an issue causing NPCs to remain invulnerable when not expected to.
  • Fixed an issue causing Expedition team members to be removed from an Expedition.

Localization
  • Various localization fixes in all languages

Quests
  • Added additional quest intro animations.
  • Municipal Auditor Subtitle names are now consistent between enemies.
  • “A Better Tomorrow”: Fixed an issue that prevented the quest from resetting properly.
  • “The Most Sensational Game”: The quest is no longer blocked when resuming an expedition on the first objective.
  • “Wayward Souls”: Fixed an issue that would cause Duchess to loop dialogue forever if the player chose the Luck option when confronting Batter.
  • Quest targets should now correctly point between Atlantic City and Appalachia locations.
  • Continued balance changes and iteration in key quest combat encounters.
  • Fixed several issues with resuming speaking to NPCs after logging off during a quest objective.
  • Fixed additional "checkpointing" bugs when logging out during certain quest objectives.
  • Continued balance changes and iteration in key quest combat encounters.

Systems
  • Fixed the naming of the “Handmade Rifle Aligned Grip.”
  • Energy Weapons now get +65% damage bonus to Scorched from Prime Receiver to make it consistent with other weapons.
  • Berry Mentats should work properly with Chem Fiend Level 1 Perk.
  • Headlamps for X01, T45, T60, T51, and Raider Power Armor are now attachable to Power Armor Helmets once again.
  • The West Virginia slot machine UI now requests the original 10 Cap entry cost & deducts the original 10 cap amount per activation.
  • Purveyor Murmrgh will only reward Union Power Armor pieces once the plans have been learned.
  • Atlantic City vendors will no longer open the trade menu automatically when talked with.
  • Fixed a bug where "Protest Sign" melee weapon had the symbol of a Pistol in the Quick Inventory Menu
  • Changed the text on the Lock and Load Perk Card to reflect the actual buffs to heavy weapons reload speed of 20/40/60 rather than the displayed 10/20/30 percent speed.
  • Fixed an issue where Robot Stein Displays could not be built in the CAMP, even when the player has previously learned the plan.
  • Reduced damage of the Robobrain's smoke bomb attack.
  • Standardized backpack mod names.
  • Player can now eat Meat or a Corpse and receive 2x of the benefits, including better Hunger fulfillment, when having the Carnivore Mutation.
  • Fixed an error in the Mutant's Ultracite Right Arm description.

UI
  • Strikethroughs are now more accurate on large dynamic bundles.
  • Fixed a UI issue with Flyouts disappearing after the player opens the map.
  • Fixed an issue where the "place a marker button" was incorrectly starting the next expedition when looking at the map.
  • Fixed a bug causing the Expedition marker to occasionally appear when making your character.
  • Fixed an issue where a legendary item model stayed on screen for longer than expected.

World
  • Various fixes to item textures.
  • Various fixes to floating objects.

Miscellaneous
  • Fixed an issue around time-gated Expedition rewards not properly resetting.
  • Players now receive a reward for matching 3 "thumb" symbols in the Atlantic City Slot Machine.
  • Fixed an issue where NPCs didn't have collision while sitting.
  • Fixed an issue preventing certain Overgrown from being properly decapitated.
  • Pollinators should now correctly explode when killed.
  • Several adjustments were made to equipped items and apparel on certain NPCs.
  • Cleaned up several typos and subtitle/spoken dialogue mismatches.
  • Removed some extra plans from Giuseppe's vendor inventory.
  • Adjusted NPC placement and spacing in a few key conversations.
Mar 12, 2024
Fallout 76 - VioletLightBethesda

This weekend, complete daily challenges for double the usual SCORE! Available from March 14 through March 18.
Fallout 76 - JessBethesda
The Fallout series is coming soon to Amazon Prime. Check out the newest trailer to find out more about Lucy (Ella Purnell) and the trials the sheltered vault dweller will need to undergo to survive life outside the vault.

Fallout 76 - VioletLightBethesda


This weekend, earn Double XP in all game modes and take on the challenge of Double Mutated Daily Ops! This event will run until 12pm ET on February 26.
Feb 12, 2024
Fallout 76 - VioletLightBethesda


Helvetia calling! It’s that time of year again when the Protectron’s are a-buzz with activities and masked excitement. Starting February 13, Fasnacht returns with masks and merriment.

Invite your friends to the parade or make new ones as you and other Dwellers help the Protectron party planning committee around town. Complete their requests and meet in the town center to begin the parade. You’ll need to have your trigger fingers ready to help combat enemies who wish to sabotage the bots on their parade route.

Complete the event before the timers run out gets you exciting new rewards that will make you the talk of Appalachia.

Fasnacht will run until February 27, so save the dates and don’t miss your chance to participate!



Plus, check out the Atomic Shop during the event and pick up some of the previous event masks to show off your noble side.
Jan 30, 2024
Fallout 76 - JessBethesda
From now until February 13, you can claim the free Hot Rod Pink Flamer skin inside Fallout 76’s Atomic Shop. You can then use it to incinerate your way through special Burning Love Weekly Challenges to earn in-game rewards such as Legendary Modules, Perk Cards, Repair Kits and more.

Complete four out of five Weekly Challenges to unlock a Weekly Challenge Reward.
Fallout 76 - JessBethesda
Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.




UPDATE VERSION 1.7.9.7
Check the download sizes below for today's patch on your platform of choice:
  • PC (Steam): 7.2 GB
  • PC (Microsoft Store): 11.5 GB
  • PlayStation: 7.8 GB
  • Xbox: 1.6 GB




BUG FIXES & IMPROVEMENTS
C.A.M.P. & WORKSHOP
  • Slot Machines: The West Virginia Slot Machine now correctly states it requires 25 caps to use, and addressed an issue where players would receive Perfectly Preserved Pies more often than intended.
  • Building : Players can now once again build the following C.A.M.P. objects; Jewelry Flair display, Flamer Napalm Tank, Mounted Wendigo, Communist Bunker, Communist Fence
  • Switches: Reduced the Random Switch Budget cost to be consistent with other switches.

CHALLENGES
  • Daily : Birthday Cake now counts towards the Daily Challenge to "Eat Cake, Pie, or Candy."
  • Daily: Addressed an issue where Feral Ghouls would not count towards the Daily Challenge to defeat them.
  • Daily: Updated the Daily Challenge to Collect Fuel Tanks or gas Canisters to include Plastic Gas Canisters.

CRAFTING
  • Items: Spooky Treat Bags, Holiday Gifts, and Mole Miner Pails now grant contextual ammo.
  • Items: Players can once again craft the following items; Vault Tec Jumpsuit, Communist Militant Outfit, Communist Militant Hat, Communist Spy Ski Hat, Communist Spy Ski Outfit, Communist Threat Combat Rifle Paint, Communist Style Handmade Rifle Skin, Communist Red Secret Service Underarmor, Communist Spacesuit
  • Scout Armor Masks: Covert, Forest, and Urban Scout Armor Masks can now properly be painted and returned to their original paint jobs. The Urban Scout Armor no longer has a duplicate "No Paint" option.
  • Plans: Star Light now has the correct and visible display name on Acquisition, Learning, and Crafting.
  • Plans: Fixed a bug where the Slot Machine Podiums recipe was still available for purchase from Giuseppe when players knew the recipe.
  • Weapons: Modifying Ultracite Lasers with the Beam Focused mod no longer removes the visual effects.
  • Legendary Mods: Addressed an issue where the Furious Legendary Mod would inaccurately display that it could go up to 90%. It now accurately displays a maximum of +45% damage after each consecutive hit on the same target.

EXPEDITIONS
  • The Pitt: Players who jump inside the Toxic Vat in The Pitt will now instantly die.
  • Atlantic City: Adjusted the contextual ammo drops to be consistent with The Pitt.
  • Atlantic City: Addressed an issue on PlayStation where the Expeditions Reward screen displayed an incorrect prompt.
  • Atlantic City: Addressed an issue where Atlantic City Weekly Rewards for completing all option objectives would not display on the Rewards Summary screen if the player earned too many rewards.
  • Expeditions: Alien Blaster Weapons now award proper contextual ammo when completing an Expedition.
  • Expeditions: Fixed a bug when attempting to resume an Expedition while selecting the location that your current Expedition is NOT in, the UI would show the selected location rather than your current Expeditions.
  • Expeditions: Addressed an issue where players could not access the Expedition UI by selecting the Vertibird Icon on the paper map.
  • Expeditions: Addressed an issue where players could not travel back to Appalachia through the Expeditions Menu.
  • Expeditions: Addressed an issue where the Expedition Icon would not appear on the paper map.
  • Overgrown: Addressed a location where Overgrown could get stuck near Quentino's Night Club.
  • Tax Evasion: The objective to return to Sal with the unlucky gambler's winnings will now complete if the player resumes the mission after having already completed the objective.
  • Tax Evasion: Fix an issue where slot machines would sometimes float after reentering the Neapolitan Casino.
  • The Most Sensational Game: Fixed an infinite loading screen that would occur when resuming an expedition after failing the timer objective.
  • The Most Sensational Game: Showmen's Flag is no longer present unless the relevant objective is active.
  • The Most Sensational Game: Fixed an issue where Naughty Showmen could leave the pillory prematurely if attacked.
  • The Most Sensational Game: Tatos thrown at Naughty Showmen now correctly explode on impact.
  • The Most Sensational Game: Removed take or equip prompt from fireworks in Most Sensational Game.
  • The Most Sensational Game: Addressed a crash for Expedition host.
  • The Most Sensational Game: Addressed an issue where the objective to "Approach the Play Area" would appear too early.

PERKS
  • Collateral Damage: The Legendary Perk Collateral Damage now works with all melee weapons and not just unarmed weapons.
  • Cola-Nut: Updated the Cola-Nut perk description to specifically state it applies to Nuka-Cola drinks.
  • Disease: Contracting the Lock Joint disease now correctly increases the AP cost of Melee Power Attacks by 50%.
  • Fire in The Hole: Fire in the Hole perk now properly shows trajectory on unique grenades.

POWER ARMOR
  • Jet Pack: The Deep Space Alien Invader Jet Pack is no longer incorrectly labeled as an Atomic Shop Item and can be applied to all Power Armor Variants. (Note: This item is a Daily Ops reward.)
  • Paints: Fixed various clipping issues with Power Armor paints.
  • Power Armor: Fixed an issue where various Power Armors did not have radiation resistance.
  • Union Power Armor: Union Power Armor pieces now only drop once a player knows how to make the armor pieces. Please note: We're aware that there may still be some lingering issues with the Union Power Armor, but we're working on it for a future update.

QUESTS
  • A Knights Penance: Tension trigger trap on chests now trigger an explosion when activated.
  • Quest Tracking: Fixed issue where certain side quests would not display the Quest Available fanfare.

WORLD
  • Atlantic City: Addressed various missing textures inside the Aquarium of the Atlantic.
  • Feral Ghouls: Addressed an issue where Feral Ghoul attacks dealt AP damage to players.
  • General: Fixed various areas in Atlantic City where players could see out of world.
  • Localization: Various localization fixes.
  • Mirelurks: Addressed an issue where Mirelurks in Appalachia only spawn as friendly glowing variants.
  • Player Character: Fixes scenario where Pipboy can be invisible when creating a new character on the same server.
  • Robco Research Center: Removed a train car that blocked players from entering other train cars.
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