Fallout 76 - GhostlyRich_Bethesda
Last year, you met fresh faces and explored new locations with the Expedition to Atlantic City. Now it is time for you to go back and wrap-up some unfinished business.



UPDATE HIGHLIGHTS
  • America’s Playground - Return to Atlantic City to help Mayor Tim against the invasion of Overgrown.
  • New Questline – Unravel a deadly plot hiding in the closet of the glamorous Russo Family in this new multi-mission questline.
  • Explore the Boardwalk – This update expands our take on post-nuclear New Jersey. Explore further into the city and take on new Side Quests. There are new faces to meet, so make sure you go say hi!
  • Changes to Seasons – We are introducing changes to our Seasons system to offer you more flexibility when earning rewards. Please read the Seasons Changes section below for more information.



UPDATE VERSION 1.7.10.12 & Sizes
Check the download sizes below for today's patch on your platform of choice:
  • PC (Steam): 17.1 GB
  • PC (Microsoft Store): 27.1 GB
  • PlayStation: 27.08 GB
  • Xbox: 26.1 GB



Atlantic City - America’s Playground
When we last left the glitzy boardwalk of Atlantic City, we had run a deadly game show with the Showmen and even encountered The Family, the local organized crime outfit. Now, the leader of Atlantic City’s own Municipal Government, Mayor Tim, calls upon your help against an invasion of Overgrown. Can you fend off the dangerous plant-like beings encroaching upon Atlantic City in this all-new Expedition Mission?

Family Comes First - All-New Questline
Back home in Appalachia, players will embark upon a new multi-mission questline surrounding the glamorous Russo Family. Opening a new nightclub in Appalachia, the Russos hope to start a quieter – though still comfortable – life away from the rat race of Atlantic City. Sadly, that won’t be in the cards: As a deadly plot unfolds, players must uncover the skeletons (or perhaps devils) lurking in the Russo family’s closet in this new quest coming to Fallout 76.

Explore the Boardwalk
Atlantic City – America’s Playground also expands upon Fallout’s take of post-nuclear New Jersey, allowing players to further explore the City at their own leisure or even take on new Side Quests. Meet with the local merchants and shop or even play part in passing on the torch within the inner circle of The Family!

Seasons Changes



The Scoreboard is changing to a new and improved Seasons Menu! At the start of every new season, you'll be able to view all the exciting rewards you can earn and even the rewards offered after rank 100! Rewards are displayed across multiple pages, which can be unlocked as you reach the required rank. Every time you rank up, you will earn 25 Tickets which can be redeemed for rewards on the pages you've unlocked. Just like with the Scoreboard, all you need to do to increase your rank is earn S.C.O.R.E. by completing challenges.

Please Note: Make sure you use all your tickets before the end of the season as unused tickets expire and do not carry over.

All players will have access to the base rewards in each season, just like the Scoreboard. Fallout 1st members will automatically have access to the Fallout 1st Season Pass which provides access to the premium rewards in each season. We’re offering something new with Season 16 - non-Fallout 1st players will be able to purchase the Fallout 1st Season Pass in-game with Atoms to gain access to these rewards.

Challenges and the S.C.O.R.E. required to gain a rank in seasons have not changed as part of this update and players can expect to make progress at the same rate as in the previous seasons.

Season 16 – Duel with the Devil


Check out our Season 16 – Duel with the Devil article here!




BUG FIXES & IMPROVEMENTS
Art
  • Fixed preview of snare drum, accordion, and guitar.
  • Fixed graphical issue with Ultracite laser beams when using the Beam Focuser Mod.
  • Fixed an issue with certain Fasnacht masks not properly displaying in the Display Case.
  • Fixed carry and throw previews in Pip-Boy.
  • Tax Evasion: Added caps icon for the Stolen Winnings when viewed in inventory menus.
  • Added new preview when you transform miscellaneous item to 'Wet Floor Sign.'

Gameplay
  • The Mechanical Derby Game inside of the Showman’s Pier Arcade now provides an intelligence buff.
  • Aquarium Sign now grants proper amount of plastic when scrapping.
  • Fixed an issue where players would see the word “Chain” displaying on screen after using certain weapons.
  • Players can navigate the map menu using movement buttons, rather than just the arrow keys.
  • Fixed an issue preventing the user from firing in VATS when they swapped their mouse buttons.
  • Fixed an issue causing NPCs to remain invulnerable when not expected to.
  • Fixed an issue causing Expedition team members to be removed from an Expedition.

Localization
  • Various localization fixes in all languages

Quests
  • Added additional quest intro animations.
  • Municipal Auditor Subtitle names are now consistent between enemies.
  • “A Better Tomorrow”: Fixed an issue that prevented the quest from resetting properly.
  • “The Most Sensational Game”: The quest is no longer blocked when resuming an expedition on the first objective.
  • “Wayward Souls”: Fixed an issue that would cause Duchess to loop dialogue forever if the player chose the Luck option when confronting Batter.
  • Quest targets should now correctly point between Atlantic City and Appalachia locations.
  • Continued balance changes and iteration in key quest combat encounters.
  • Fixed several issues with resuming speaking to NPCs after logging off during a quest objective.
  • Fixed additional "checkpointing" bugs when logging out during certain quest objectives.
  • Continued balance changes and iteration in key quest combat encounters.

Systems
  • Fixed the naming of the “Handmade Rifle Aligned Grip.”
  • Energy Weapons now get +65% damage bonus to Scorched from Prime Receiver to make it consistent with other weapons.
  • Berry Mentats should work properly with Chem Fiend Level 1 Perk.
  • Headlamps for X01, T45, T60, T51, and Raider Power Armor are now attachable to Power Armor Helmets once again.
  • The West Virginia slot machine UI now requests the original 10 Cap entry cost & deducts the original 10 cap amount per activation.
  • Purveyor Murmrgh will only reward Union Power Armor pieces once the plans have been learned.
  • Atlantic City vendors will no longer open the trade menu automatically when talked with.
  • Fixed a bug where "Protest Sign" melee weapon had the symbol of a Pistol in the Quick Inventory Menu
  • Changed the text on the Lock and Load Perk Card to reflect the actual buffs to heavy weapons reload speed of 20/40/60 rather than the displayed 10/20/30 percent speed.
  • Fixed an issue where Robot Stein Displays could not be built in the CAMP, even when the player has previously learned the plan.
  • Reduced damage of the Robobrain's smoke bomb attack.
  • Standardized backpack mod names.
  • Player can now eat Meat or a Corpse and receive 2x of the benefits, including better Hunger fulfillment, when having the Carnivore Mutation.
  • Fixed an error in the Mutant's Ultracite Right Arm description.

UI
  • Strikethroughs are now more accurate on large dynamic bundles.
  • Fixed a UI issue with Flyouts disappearing after the player opens the map.
  • Fixed an issue where the "place a marker button" was incorrectly starting the next expedition when looking at the map.
  • Fixed a bug causing the Expedition marker to occasionally appear when making your character.
  • Fixed an issue where a legendary item model stayed on screen for longer than expected.

World
  • Various fixes to item textures.
  • Various fixes to floating objects.

Miscellaneous
  • Fixed an issue around time-gated Expedition rewards not properly resetting.
  • Players now receive a reward for matching 3 "thumb" symbols in the Atlantic City Slot Machine.
  • Fixed an issue where NPCs didn't have collision while sitting.
  • Fixed an issue preventing certain Overgrown from being properly decapitated.
  • Pollinators should now correctly explode when killed.
  • Several adjustments were made to equipped items and apparel on certain NPCs.
  • Cleaned up several typos and subtitle/spoken dialogue mismatches.
  • Removed some extra plans from Giuseppe's vendor inventory.
  • Adjusted NPC placement and spacing in a few key conversations.
Mar 12, 2024
Fallout 76 - VioletLightBethesda

This weekend, complete daily challenges for double the usual SCORE! Available from March 14 through March 18.
Fallout 76 - JessBethesda
The Fallout series is coming soon to Amazon Prime. Check out the newest trailer to find out more about Lucy (Ella Purnell) and the trials the sheltered vault dweller will need to undergo to survive life outside the vault.

Fallout 76 - VioletLightBethesda


This weekend, earn Double XP in all game modes and take on the challenge of Double Mutated Daily Ops! This event will run until 12pm ET on February 26.
Feb 12, 2024
Fallout 76 - VioletLightBethesda


Helvetia calling! It’s that time of year again when the Protectron’s are a-buzz with activities and masked excitement. Starting February 13, Fasnacht returns with masks and merriment.

Invite your friends to the parade or make new ones as you and other Dwellers help the Protectron party planning committee around town. Complete their requests and meet in the town center to begin the parade. You’ll need to have your trigger fingers ready to help combat enemies who wish to sabotage the bots on their parade route.

Complete the event before the timers run out gets you exciting new rewards that will make you the talk of Appalachia.

Fasnacht will run until February 27, so save the dates and don’t miss your chance to participate!



Plus, check out the Atomic Shop during the event and pick up some of the previous event masks to show off your noble side.
Jan 30, 2024
Fallout 76 - JessBethesda
From now until February 13, you can claim the free Hot Rod Pink Flamer skin inside Fallout 76’s Atomic Shop. You can then use it to incinerate your way through special Burning Love Weekly Challenges to earn in-game rewards such as Legendary Modules, Perk Cards, Repair Kits and more.

Complete four out of five Weekly Challenges to unlock a Weekly Challenge Reward.
Fallout 76 - JessBethesda
Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.




UPDATE VERSION 1.7.9.7
Check the download sizes below for today's patch on your platform of choice:
  • PC (Steam): 7.2 GB
  • PC (Microsoft Store): 11.5 GB
  • PlayStation: 7.8 GB
  • Xbox: 1.6 GB




BUG FIXES & IMPROVEMENTS
C.A.M.P. & WORKSHOP
  • Slot Machines: The West Virginia Slot Machine now correctly states it requires 25 caps to use, and addressed an issue where players would receive Perfectly Preserved Pies more often than intended.
  • Building : Players can now once again build the following C.A.M.P. objects; Jewelry Flair display, Flamer Napalm Tank, Mounted Wendigo, Communist Bunker, Communist Fence
  • Switches: Reduced the Random Switch Budget cost to be consistent with other switches.

CHALLENGES
  • Daily : Birthday Cake now counts towards the Daily Challenge to "Eat Cake, Pie, or Candy."
  • Daily: Addressed an issue where Feral Ghouls would not count towards the Daily Challenge to defeat them.
  • Daily: Updated the Daily Challenge to Collect Fuel Tanks or gas Canisters to include Plastic Gas Canisters.

CRAFTING
  • Items: Spooky Treat Bags, Holiday Gifts, and Mole Miner Pails now grant contextual ammo.
  • Items: Players can once again craft the following items; Vault Tec Jumpsuit, Communist Militant Outfit, Communist Militant Hat, Communist Spy Ski Hat, Communist Spy Ski Outfit, Communist Threat Combat Rifle Paint, Communist Style Handmade Rifle Skin, Communist Red Secret Service Underarmor, Communist Spacesuit
  • Scout Armor Masks: Covert, Forest, and Urban Scout Armor Masks can now properly be painted and returned to their original paint jobs. The Urban Scout Armor no longer has a duplicate "No Paint" option.
  • Plans: Star Light now has the correct and visible display name on Acquisition, Learning, and Crafting.
  • Plans: Fixed a bug where the Slot Machine Podiums recipe was still available for purchase from Giuseppe when players knew the recipe.
  • Weapons: Modifying Ultracite Lasers with the Beam Focused mod no longer removes the visual effects.
  • Legendary Mods: Addressed an issue where the Furious Legendary Mod would inaccurately display that it could go up to 90%. It now accurately displays a maximum of +45% damage after each consecutive hit on the same target.

EXPEDITIONS
  • The Pitt: Players who jump inside the Toxic Vat in The Pitt will now instantly die.
  • Atlantic City: Adjusted the contextual ammo drops to be consistent with The Pitt.
  • Atlantic City: Addressed an issue on PlayStation where the Expeditions Reward screen displayed an incorrect prompt.
  • Atlantic City: Addressed an issue where Atlantic City Weekly Rewards for completing all option objectives would not display on the Rewards Summary screen if the player earned too many rewards.
  • Expeditions: Alien Blaster Weapons now award proper contextual ammo when completing an Expedition.
  • Expeditions: Fixed a bug when attempting to resume an Expedition while selecting the location that your current Expedition is NOT in, the UI would show the selected location rather than your current Expeditions.
  • Expeditions: Addressed an issue where players could not access the Expedition UI by selecting the Vertibird Icon on the paper map.
  • Expeditions: Addressed an issue where players could not travel back to Appalachia through the Expeditions Menu.
  • Expeditions: Addressed an issue where the Expedition Icon would not appear on the paper map.
  • Overgrown: Addressed a location where Overgrown could get stuck near Quentino's Night Club.
  • Tax Evasion: The objective to return to Sal with the unlucky gambler's winnings will now complete if the player resumes the mission after having already completed the objective.
  • Tax Evasion: Fix an issue where slot machines would sometimes float after reentering the Neapolitan Casino.
  • The Most Sensational Game: Fixed an infinite loading screen that would occur when resuming an expedition after failing the timer objective.
  • The Most Sensational Game: Showmen's Flag is no longer present unless the relevant objective is active.
  • The Most Sensational Game: Fixed an issue where Naughty Showmen could leave the pillory prematurely if attacked.
  • The Most Sensational Game: Tatos thrown at Naughty Showmen now correctly explode on impact.
  • The Most Sensational Game: Removed take or equip prompt from fireworks in Most Sensational Game.
  • The Most Sensational Game: Addressed a crash for Expedition host.
  • The Most Sensational Game: Addressed an issue where the objective to "Approach the Play Area" would appear too early.

PERKS
  • Collateral Damage: The Legendary Perk Collateral Damage now works with all melee weapons and not just unarmed weapons.
  • Cola-Nut: Updated the Cola-Nut perk description to specifically state it applies to Nuka-Cola drinks.
  • Disease: Contracting the Lock Joint disease now correctly increases the AP cost of Melee Power Attacks by 50%.
  • Fire in The Hole: Fire in the Hole perk now properly shows trajectory on unique grenades.

POWER ARMOR
  • Jet Pack: The Deep Space Alien Invader Jet Pack is no longer incorrectly labeled as an Atomic Shop Item and can be applied to all Power Armor Variants. (Note: This item is a Daily Ops reward.)
  • Paints: Fixed various clipping issues with Power Armor paints.
  • Power Armor: Fixed an issue where various Power Armors did not have radiation resistance.
  • Union Power Armor: Union Power Armor pieces now only drop once a player knows how to make the armor pieces. Please note: We're aware that there may still be some lingering issues with the Union Power Armor, but we're working on it for a future update.

QUESTS
  • A Knights Penance: Tension trigger trap on chests now trigger an explosion when activated.
  • Quest Tracking: Fixed issue where certain side quests would not display the Quest Available fanfare.

WORLD
  • Atlantic City: Addressed various missing textures inside the Aquarium of the Atlantic.
  • Feral Ghouls: Addressed an issue where Feral Ghoul attacks dealt AP damage to players.
  • General: Fixed various areas in Atlantic City where players could see out of world.
  • Localization: Various localization fixes.
  • Mirelurks: Addressed an issue where Mirelurks in Appalachia only spawn as friendly glowing variants.
  • Player Character: Fixes scenario where Pipboy can be invisible when creating a new character on the same server.
  • Robco Research Center: Removed a train car that blocked players from entering other train cars.
Fallout 76 - LadyDevannBethesda
Mole Miners are searching for riches around Appalachia, and you can hunt them down to claim their loot for yourself!

Use your keen tracking senses to hunt down Treasure Hunter Mole Miners to collect their Mole Miner Pails, which contain all the loot they’ve been hoarding.

  • Treasure Hunter Mole Miners are legendary creatures, and you will hear them when they’re nearby.
  • Treasure Hunter Mole Miners can drop rewards from one of three different tiers: Dusty Mole Miner Pails (low), Mole Miner Pails (medium), and Ornate Mole Miner Pails (high).
  • The higher quality the Pail, the better chances for rare loot, including Outfits, Mounted Head Plans, a new Backpack Plan, and the Marine Armor Helmet Plan.
  • Pails can be traded and sold to other players.

CRAFT YOUR OWN MOLE MINER PAILS

While a Treasure Hunter event is live, Vendors around Appalachia will sell Empty Mole Miner Pails in exchange for Caps. Use Empty Pails, along with a few additional materials, to craft full Mole Miner Pails of low, medium, or high-quality. You can give or sell crafted Pails to other players or keep them for yourself!
Fallout 76 - LadyDevannBethesda
It’s the season of gift giving (or stealing, for all you Raider types) and what better way to celebrate than with new rewards?



Starting December 19 at 12 pm ET and ending January 2 at 12 pm ET, Holiday Scorched returns! Listen for their cheerful jingles and hunt down festive Scorched enemies to loot their presents for yourself! Additionally, while the event is active, wrapping paper can be purchased for caps from any Train Vendor in Appalachia. Use that wrapping paper to craft your own holiday gifts!

This year, we’ve added the following items to the Holiday Scorched loot pool:

  • Honeycomb Paper Decorations Set (x7)
  • Plastiform Gingerbread
  • Plastiform Santa Sleigh
  • Plastiform Nutcracker
  • Plastiform Santa
  • Star Light
  • Straw Goat

(In case you’re wondering... the Plastiform C.A.M.P. items also light up!)

[h4] HOLIDAY SCORCHED EVENT DETAILS [/h4]

Start: Tuesday, December 19 at 12 pm ET
End: Tuesday, January 2 at 12 pm ET
Fallout 76 - LadyDevannBethesda
Our latest update for Fallout 76 launches today, and it's bringing with it a new area, new quests, NPC's, rewards, Season and much more to the game. Read on for more details.

Update Highlights
  • Atlantic City – Boardwalk Paradise! Visit the sights of the exciting Atlantic City Boardwalk! Meet three new Factions, complete two new expeditions, earn rewards, and face off against new foes!
  • Season 15 – The Big Score We're going all-in with this season's rewards that include new C.A.M.P. items, armor paints, and more!
  • Starting loadouts – Whether you're playing Fallout 76 for the first time or working on your third or even fourth character, you can skip the introductions and jump right into Level 20. You can even choose a new starting Perk Card Loadout complete with various resources to get you on your way!
  • Early Game Improvements – The Forest Region has received numerous updates from new points of interest, a vendor at the Gillman Lumber Mill, rare Legendary creature spawns and more!




Update Version 1.7.8.8 & Sizes

Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): 36.8 GB
  • PC (Microsoft Store): 28.3 GB
  • PlayStation: 27.3 GB
  • Xbox: 28.3 GB




Welcome to Atlantic City!

Welcome to Atlantic City! Try your luck at the Casino, marvel at underwater sights, and enjoy the endless entertainment on the Boardwalk. This update brings a new area to Fallout 76, including new expeditions, enemy groups, and more!

[h4]New Expeditions[/h4]

[h5]Tax Evasion[/h5]

Billy Beltbuckles, the mafia's "accountant" needs your help cooking the books, if you catch the drift. A little smudge in the books here, some misplaced money over there, whatever you can do to avoid paying dues to the Showmen and Munis. Death and taxes wait for no one, and being terrified of conflict means Billy will need your help on a regular basis.

[h5]The Most Sensational Game[/h5]

Come one, come all to The Most Sensational Game! Step right up and see if you have what it takes to survive a deadly race against the infamous Batsuuri Twins. Navigate this perilous race carefully! Danger is around every corner, not only in the form of obstacles but in your opponents as well. Survive until the finish line and be crowned the Boardwalk's newest Sensation!

[h5]New Locations[/h5]
  • Neapolitan Casino: Try your luck at the casino! Win big at various games such as Roulette and Lucky Dice.
  • The Boardwalk: Home of the Showmen, the Boardwalk offers deadly entertainment and the famous underwater Aquarium of the Atlantic!
[h5]New Factions[/h5]
  • The Showmen: Performers and entertainers of all kinds who provide entertainment for the city. They are obsessed with self-actualization and will go to dangerous or even fatal lengths to achieve it.
  • Municipal Government: These hard-working citizens keep the day to day of Atlantic City running, and they're not afraid to get their hands dirty to collect taxes.
  • The Family: Based out of the Casino Quarter, these mobsters are in charge of vice, chems, and gambling in the city.
[h5]New enemies[/h5]
  • The Overgrown: Chaotic and mysterious, these nature-based enemies have only one mission in mind: spread.
  • Lesser Devil: A new predatory cryptid that hunts in packs and uses both powerful melee attacks and projectiles.



[h4]New and Improved Locations[/h4]

The once quiet and peaceful Forest region in Appalachia is starting to see more foot traffic as of late, with factions moving in and taking over.
  • Gillman Lumber Mill: The Responders have taken over the Gillman Lumber Mill and set up a new vendor, carrying items and plans helpful for new adventurers!
  • Factions: We've added various new points of interest associated with different factions in the Forest area, and a new Daily Quest in the region to help introduce you to them.



[h4]Weather Control Station[/h4]

In case you mist it, we've added Weather Control Stations for C.A.M.P.s!

When the Weather Control Station is placed, it will change the weather in the radius of your C.A.M.P. Players who visit your C.A.M.P. can also see the weather, perfect for photo ops and added ambiance!

To use, simply place the item in your C.A.M.P. and power it on – watch the weather change before your eyes!

You may be wondering how to get your hands on these Weather Control Stations – you can get them from the Atomic Shop and through the Season 15 scoreboard!
  • Weather Control Station (Clear Weather) - Claim free in the Atomic Shop!
  • Weather Control Station (Atlantic City Boardwalk) - Earn from the Season 15 scoreboard!
  • And more to come!



Season 15: The Big Score

We're going all-in with this season's rewards, bringing new Casino-themed C.A.M.P. items, weapon and armor paints, and more!

New C.A.M.P. Items: Live like a high roller withnew items like the Marble Floor and Foundations, the Marble Staircase, Heart-Shaped Bed, and Pool Hall Rack.

New Armor Paints: We bet you'll love the various new Jackpot armor paints like the Jackpot T-45 Power Armor Paint and the Jackpot Hellcat Power Armor Paint!




Additional Design Changes & Improvements

[h5]Backpacks[/h5]
  • When leaving the Vault, players will be granted the new Vault-Tec Survival Backpack.
  • The "Recipe: Small Backpack" has been moved from the Overseer's Cache in Morgantown to the cache at the Overseer's C.A.M.P. near the Wayward.
  • The new Lumber Mill Vendor, June Seaver, sells the Vault-Tec Starter Backpack Recipe.
[h5]Perks[/h5]
  • Single rank Perk cards will now appear in Perk Card Packs, including animated variant cards.
  • We've adjusted the limit of Perk Card Packs you can open at one time to 100.
[h5]User Interface[/h5]
  • A new quest tracker has been added to streamline quest tracking. It can be customized and disabled from the settings menu.
Additional Changes
  • Level Boost: Players can choose to jump to Level 20 upon exiting Vault 76.
  • Loadouts: When creating a character, there are now pre-made Loadouts you can choose from when exiting Vault 76. These loadouts include weapons, munitions, resources, and more!
  • Audio : We've removed mentions of ultracite battery cells from Responder dialogues.
  • Crafting : Known expedition plans and recipes no longer show as available for purchase in Giuseppe's shop.
  • Consumables: Fixed inconsistent food buff stacking.
  • Consumables: Foods that grant Melee damage buffs effects and costs have been adjusted. Three new light variants foods have been added to reflect this adjustment.
  • Enemies : We've made various balance changes to lower-level enemies and creatures and adjusted the health values for various enemy groups that appear in events.
  • Enemies: Adjusted damage received by players from non-physical NPC weapons.
  • Legendary Creatures: Legendary creatures will now always drop a legendary item of matching rank.
  • Vendors : We've added Ammo and Medical machines to the Whitespring Mall.
  • World: We've added Donation Boxes at locations with free Fast travel.
  • World: Random, rare Legendary Creatures can now spawn in the Forest Region.



Bug Fixes & Improvements
    [h5] C.A.M.P.s, Workshops & Shelters [/h5]
    • Collectrons: The Red Rocket Collectron now correctly uses the same resource list as other Collectrons.
    • Prefabs: We've increased the build limit so players can build both the Pittsburgh Palace and the Hunter's Lodge.
    [h5] Interface [/h5]
    • Interface: Weapon Mod - Calibrated Beta Wave Tuner is now named properly.
    • Outfits : The Nurse's Outfit has been renamed to Guinevere's Nurse Hat and Guinevere's Nurse Outfit.
    • Subtitles: Subtitles will no longer occasionally overlap with other subtitles when a conversation starts.
    • Perks: Updated the description of the Inspirational Perk to specify that you need to be in a party with other players.
    • Perks: Herd Mentality debuff now displays correctly even when not in a group.
    • Skins: Fix for M.I.N.D. skin not appearing properly on Ultracite Gatling Lasers.
    [h5]Items[/h5]
    • Crafting: The Replica Grognak's Axe, mounted head plans, and previously earned Nuclear Winter reward paints and skins can now be crafted again.
    • Mods: The Scout Armors can now be returned to Standard after using Misc Mods to modify them.
    [h5]Gameplay [/h5]
    • Emotes: Fixed an issue where the camera might move to a different angle when beginning an emote in third person view.
    • Enemies: Throwing Weapons once again kill Resilient Enemies.
    • Statuses: X-Cell, Irradiated and Glowing Blood Packs no longer stack with themselves.
    • Contextual Ammo: Miner Pails and Holiday Gifts now grant contextual ammo.
    • Legendary Mods: Burning, Electrified, Frozen, and Toxic legendary armor mods now stack (240 damage total from 5 armor pieces instead of 100 total damage regardless of how many armor pieces have the mod).
    • Legendary Mods: Fixed an issue with the 40% Power Attack Damage not correctly dealing damage.
    • Mods: Power Armor Medic Pump Mod now works with Diluted and Super Stimpaks.
    [h5] World [/h5]
    • World: Fixed two resource veins in the Burning Mine location that could not be interacted with.
    [h5] Quest [/h5]
    • Safe and Sound: Fixed an issue that could cause the event to get stuck at the "Repair the Circuit Breakers" stage.
    • Seismic Activity: Fixed an issue where the Ultracite Titan can become invulnerable after destroying the crystals.
    [h5]Systems[/h5]
    • Animation: Added behavior updates that allow players to self Stimpak while using a wind-up weapon that is charging down.
    • AP: Entering and being in VATS no longer drains Power Armor Fusion Cores. These actions still use AP.
    • Cooking: Headhunter's Headcheese will no longer fail when trying to craft it.
    • Food: Deathclaw eggs now correctly spoil into spoiled meat.
    • Legendary Mods: Fixed an issue where some legendary mods wouldn't appear in legendary items acquired from some ally quests.
    • Modifications: Fixed an issue that caused the Combat Rifle's .38 Precise Receiver to not have its Aim Speed and Sighted Accuracy bonuses.
    • Modifications: Capacitor mods for the laser gun/ultracite laser gun which affect rate of fire for non-automatic barrels now properly increase rate of fire for those weapons when using automatic barrels.
    • Modifications: Black Powder Rifles now spawn with the correct version of the Explosive Legendary Mod.
    • Modifications: We updated the descriptions of certain Missile launcher mods to be more accurate.
    • Perks: Fixed some cases where turret-mounted laser weapons weren't triggering the Electric Absorption perk.
    • Perks: Berry Mentats highlight effect now extends with Chem Fiend Perk.
    • Perks: Fix an issue where Grim Reaper Sprint would not trigger correctly with Explosive Weapons.
    • Photomode: Photomode filenames now include milliseconds.
    • Resistances: Free States Resistance Headwear should now grant airborne damage/disease protection.
...