Fallout 76 - JessBethesda
Grab your crew, your gear and your good luck charm: Fallout 76’s newest Season is all about The Big Score! Arriving December 5 with the release of Atlantic City – Boardwalk Paradise, Season 15 sweetens the pot with more exciting rewards for players to earn in Fallout 76.

Following the kickoff of Season 15, players can earn S.C.O.R.E. from playing Fallout 76 and completing in-game challenges to climb the ranks and unlock new cosmetics. Strut the boardwalk with new duds like the Diamond Dress Outfit or Conqueror Power Armor Paint, crack open a safe of consumables and currencies or even add new furnishings for your C.A.M.P.!

Season 15: The Big Score arrives to Fallout 76 on December 5.
Fallout 76 - LadyDevannBethesda
Fallout 76 is turning 5 on November 14th and we’re inviting you to celebrate with us as the guest of honor! Starting on November 7th and running until November 21st, you can complete Daily and Weekly Challenges in-game and take home sweet rewards while doing so! We’ve got a host of birthday-themed rewards from Party Hats, Décor, Cake, and more!



BIRTHDAY CHALLENGE EVENT DETAILS:
Start: November 7 – 12 pm ET
End: November 21st – 12 pm ET
Fallout 76 - LadyDevannBethesda
Trick or Treat



Pumpkins and costumes and candy... Oh my! It’s that time of year again! Scorched enemies have adorned their favorite creepy costumes and spread-out all over Appalachia in search of sweets! Defeat these frightful beings and loot their Mysterious Candy (and Legendary items) for yourself!

After a day of tricking, treat yourself! Visit C.A.M.P.s of other players; those with Candy Bowls set out are dishing out candy to Trick or Treaters such as yourself! Take part in this timeless tradition by setting out a candy bowl of your own.

[h5](TIP: Player C.A.M.P.s that have a candy bowl set out will have a Pumpkin icon on the map.)[/h5]



Complete Daily and Weekly Trick or Treat Challenges and you’ll be rewarded with the new Mothman Nest C.A.M.P. item!

This year’s Spooky Scorched lasts from October 24 to November 7.
Fallout 76 - LadyDevannBethesda
Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.

Update Version

Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): Version 1.81 - 9.24 GB
  • PC (Microsoft Store): Version 1.0.87.0 - 9.8 GB
  • PlayStation: Version 1.81 - 9.24 GB
  • Xbox: Version 1.0.0.82 - 13.3 GB

Design Changes & Improvements

  • Gameplay: We've rebalanced self-inflicted damage from explosions.
  • Seasonal Events: We've added new costumes and rewards to the seasonal Spooky Scorched and Treat or Treat events.

Bug Fixes & Improvements
    [h4]Armor and Power Armor[/h4]
    • Power Armor: Players no longer fail to enter Power Armor if the lowest charged battery is also equipped to a weapon.
    • Plushies : Updated Plushies to be more consistent in which Display Cases they can be displayed in. Larger plushies are now not able to be displayed in as many situations. NOTE: If you have plushies already in your displays that are backwards, you may have to place them again.
    • Underarmor: Alaskan Winter Secret Service Armor will now use the Secret Service Underarmor Mod Grouping instead of Casual Underarmor Mod Grouping.
    • Underarmor: Fixed an issue where the Secret Service Underarmor preview was appearing with the Alaskan Winter Underarmor paint applied.
    • Armor: The Raider Buttressed Armor mod now uses the correct model.
    • Armor: Arctic Marine Armor can now have the following paints applied to it; Red Viper, Free States, Nuclear Winter and Atomic Camo.
    • Armor Mods: The Aristocrats legendary armor mod now grants the expected increase in health and energy damage resistances bonuses as the player gains more caps.
    • Armor Mods: The Secret Service armor can no longer drop with the Weightless Legendary mod. Solar and Thorn Armor can now drop with the Weightless Legendary mod.
    • Armor Mods: The Fiberglass Combat Armor Limb mod now provides correct damage resistances.
    • Armor Mods: All Pocketed, Brawling and Deep Pocketed Combat Armor and Leather Armor Mods now correctly change appearance when applied.
    [h4]Apparel[/h4]
    • Apparel: The Alaskan Winter Helmet no longer appears as a Luchador Mask when crafted.
    [h4]Crafting[/h4]
    • Fermenting: The Brewery Fermenter has been updated to prevent it from being placed in both public workshops and in player shelters.
    • General: Addressed an issue causing various items to not show up in the crafting menu such as; The Auto-Axe, Cold Shoulder, Union Power Armor, Makeshift Ronin Helmet, and Gladiator Mask.
    • Prefab: Addressed an issue where players could not place items inside the Earthlight Lounge Prefab.
    • Recipes: Fixed recipes not properly appearing in the Workbench unless required Perk Cards were equipped.
    • Decor: The Vine Wall décor now comes with a half wall variant.
    [h4]Events[/h4]
    • Mutated Events: Drop odds for plans from Mutated Events should be closer to expected percentage chance values after learning either all the Rare or all the Ultra Rare plans.
    [h4]Perks[/h4]
    • Cannibal: Players can no longer eat corpses while also using furniture.
    [h4]Weapons[/h4]
    • Weapon Mods: Gamma Wave Emitter mod now increases the capacity of fusion cores.
    • Ammo: Fixed an issue where fusion cores were not showing their condition properly in transfer menus.
    • Ammo: Plasma cores' maximum ammo per charge is once again 500 rounds.
    [h4]Misc[/h4]
    • Ally: Fixed an inconsistency in Grandma Junko's dialogue subtitles.
Fallout 76 - LadyDevannBethesda
Atlantic City Date Announcement



In case you missed it, last week at the Tokyo Game Show we announced the date for Atlantic City – Boardwalk Paradise! Cash in your chips, the casino opens on **December 5th!** Atlantic City brings with it new locations, factions, quests, enemies, rewards, and more!

There is a lot to talk about when it comes to Atlantic City, so much in fact that we broke this update into two separate releases, and this first release on December 5 into two separate Developer Deep Dives. For those who are subscribed to our YouTube channel, you can expect these videos on October 2 and October 5.

Alternatively, you can keep this article bookmarked, which will be updated with the videos as they are published.

Playtest Atlantic City Early!



Eager travelers don't have to wait long to experience what the Boardwalk has to offer! Starting October 3, the first release of Atlantic City content will be available to play on our Public Test Server.

There is more to our December update than Atlantic City. We've continued to improve upon the early game experience for new players and want to hear your feedback on the changes! Starting September 28th, our Public Test Server will open to all PC players who own a copy of Fallout 76 on steam.

This iteration of the PTS will not have any character imports initially. Getting your feedback on a fresh character waking up in the Vault is what we are focused on here.

"But what about Atlantic City?" You ask. On October 3rd, we will update the PTS build to include not only Atlantic City content for our December update, _but also the ability to change the weather in your C.A.M.P!_ For now, you will have two different weather settings to play around with... for now.

Haunted Shelter competition



Calling all ghosts, goblins and ghouls!

Halloween is almost upon us, and it's time to get your C.A.M.Ps and shelters ready for the spooky season.

From October 2 to October 27, we invite you to submit your boo-tiful photos of your shelters decked out and ready for haunting – err...celebrating. After the submission period ends on October 27, we'll select 10 finalists and invite everyone in the community to vote on their favorite shelter or C.A.M.P. Winners will be announced on October 31.

No tricks, just treats – the top 5 shelters or C.A.M.P.s will be granted Atoms for their winning submissions.

  • First Place: 7600 Atoms
  • Second and Third Place: 5000 Atoms
  • Fourth and Fifth Place: 2000 Atoms

We'll share the submission link on our social media and Official Discord with the rules and regulations October 2. We also encourage you to share images and videos of your creepy C.A.M.P.s and Shelters in our Discord! You may even get your C.A.M.P. featured on our social media!

We can't wait to see your fang-tastic creations!

Send us your stories!



5 years of Fallout 76, and what a wild journey it's been!

To celebrate our upcoming 5th Anniversary, we want to hear about your favorite memories and experiences in the wasteland! Share your stories on our Official Discord in the #AdventuresinAppalachia channel by October 31 for a chance to be featured in an article on our website.

Submissions should be no more than 500 words, and if you have screenshots of your favorite memories, please share them, too!

Upcoming Weekend Events



This weekend, get a boost to your Scoreboard progress, and stock up on resources! We've got three great weekend events for you.

All Weekend Events start and end at 12:00 pm ET

[h5] September 28 – October 2 [/h5]

Double Score: Earn double the Score on all Daily Challenges in all game modes!

Scrip Surplus: Earn up to double the amount of Daily Scrip! (1,000 Scrip)

Gold Rush: Earn up to double the amount of Daily Gold Bullion from Treasury Machines. (800 Gold Bullion)

Until next time, we'll see you in Appalachia!
Fallout 76 - LadyDevannBethesda


Grahm and his trusty friend Chally the Moo-Moo are headed to the Forest to host the greatest summer Bar – B - Que ever! They just need your help with a few last-minute party preparations to get this party started.

THE MEAT

Grahm needs some cuts of Prime Meat to cook up and has set up lures to draw the game out for easy pickings! Every 15 minutes, three Primal Cuts events will appear in three different regions of Appalachia at once. Take down the creatures that answer Grahm's lure and harvest their Prime Meat! There's even some scrip in it for you when you return to Grahm's Meat Cook!



GRAHM'S MEAT COOK

At the top of the hour, every hour, Grahm kicks off his famous Meat Cook event! Head over to his party location in The Forest and roll up your sleeves! There is still work to do for this party.

Every hour, at the top of the hour, Grahm and Chally will appear just south of Vault 76 in the Forest to kick off Grahm's Meat-Cook. Throughout the event, they'll need a few helping hands to host a successful shindig. Work together with other party guests to turn the meat spits, play a few tunes on the drums, clean up after Chally, and put out any fires that spring up, among other activities. The more successful the Meat-Cook, the better your chances of earning new rare rewards, like the Punty Pig Plushie, Stuffed Mutant Hound and more!



Don't forget to fork over the Prime Meat you've collected to Grahm, because he's happy to share some Legendary Scrip with you as payment for your efforts.

We hope you're hungry, because this celebration of all things meat is returning for two full weeks, starting at 12:00 p.m. ET on August 29, and lasting until September 12.
Fallout 76 - LadyDevannBethesda
Our latest update for Fallout 76 launches today, and it's bringing a brand-new season, new Perk Cards, and more. Read on for a full list of patch notes for today's update.




Update Version 1.0.85.0

Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): 2.6 GB
  • PC (Microsoft Store): 11.5 GB
  • PlayStation: 10.9 GB
  • Xbox: 11.4 GB




    Update Highlights

    Perk Changes & Additions

    We've made adjustments to the level requirements for various existing Perk cards to make them more accessible for lower level characters and added the ability to open multiple Perk card packs at once!

    [h4] New Perks! [/h4]

    We've added two new Perk cards; Arms Keeper and Stable Tools!

  • Arms Keeper: Reduces the weight of Rifles. (25% / 50% / 75% per Perk card rank.)
  • Stable Tools: Automatic melee weapon durability bonus. (10% / 25% / 40% per Perk card rank.)

    Season 14: Fight for Freedom

    United we stand, marching towards America's bright future! This Patriotic season includes new C.A.M.P. items, armor skins and more!

  • New Ally: Grandma Junko is on a mission to find her grandchildren... she thinks. While her memory isn't what it used to be, she can still cook up a good old-fashioned home-cooked meal for you.
  • Presidential Power Armor Skins: Who needs Secret Service when you have Power Armor?
  • Oval Office: Create your own base of operations with the Oval Office Rug and Wallpaper.
  • Autominer Collectron: This new Collectron does all the mining for you, hunting for Ore!

    [h5] Upcoming Birthday Event! [/h5]

    We're celebrating five years of Fallout 76 on November 14th! Join us by completing unique Birthday Party Challenges every day in your Birthday Suit to unlock new festive rewards!

    Birthday Party Challenge Event will run from November 7 to November 21.




    Design Changes and Improvements

    [h5] Balance [/h5]

  • Encounters: We've reduced enemy difficulty and added more healing items and ammo to Summersville and Morgantown Airport.
  • Encounters: We've reduced the frequency of NPC attacks on player C.A.M.P.s.
  • Encounters : Legendary creatures no longer mutate at 50% Health to have Health regeneration, but instead have 60% increased Health.
  • Encounters : We've made various changes to health, resistances, and weapon damage for the following creatures: Super Mutant, Protectron, Mole Rat, Mr.Handy/Gutsy, Feral Ghoul, Scorched, Glowing One, Assaultron, Mirelurk King, Mirelurk Crab, Cave Cricket, Radscorpion, Angler, Floater Flamer, Floater Freezer, Floater Gnasher, Mutant Hound, Liberator, and Mirelurk Hunter.
  • Resistances: Protection from Acid, Electricity, and Radiation have been corrected to more accurately target the specific type of damage dealt.

    [h5] Events [/h5]

  • Meat Week: We've added a host of new rewards to Meat Week and Grahm's vendor pool. These rewards include new C.A.M.P. décor, Plushies, and more

    [h5] General [/h5]

  • Free-cam: You can now use Free-cam while in Photomode!
  • Crafting : Fixed an issue with loose mods not applying in the default modification view
  • Quests : Invisible Ties now points to Momma Dolce's instead of Vault 76 to find Liberators.

    [h5] Items [/h5]

  • Build Mode: We've renamed over 600 C.A.M.P. items for greater clarity while building.
  • Donation Box: Outside of Vault 76 there is now a donation box where you can leave presents for new players!
  • Plans: Players now have more default recipes for more options while building their first C.A.M.P.
  • Power Armor: We've added Level 10 versions of T-45 and Raider Power Armor.

    [h5] World [/h5]

  • Gilman Lumber Mill: Adjustments to the Gilman Lumber Mill location.
  • Vault 76: Replaced the Liberator bots outside Vault 76 with Ghouls.
  • Vault 76: New players will no longer receive an un-named radio station with information on Nuka-World on Tour upon leaving the Vault.

    [h5] Workbench Changes [/h5]

    - All workbench listings now use alphabetical sorting, and item names are standardized across all lists.
    - The "Show Unlockable" button now shows recipes you can learn through a plan, scrapping, or can purchase in the Atomic Shop.
    - 1-star legendary mods no longer show up under "Random Legendary Mods". 2- and 3-star mods now display correctly under "Current Mods" when inspecting an item.
    - Improved the learned mod counter.

    [h5] UI [/h5]

  • Daily Ops: Players will no longer receive Daily Ops notifications until Level 50.
  • Fanfare : We've reduced the number of pop-ups that appear when leaving Vault 76 for the first time.
  • Perks : We've added a "new" filter when viewing Perk Cards.




    Bug Fixes & Improvements

    [h5] Art & Animation [/h5]

  • Art : Various fixes to C.A.M.P. items that has incorrect textures and or destroyed states.
  • Décor: Adjusted the lighting on the DEFCON sign numbers to be more consistent.
  • VFX: Various fixes to C.A.M.P. items that continued to play sound effects after being destroyed.

    [h5] C.A.M.P. & Shelters [/h5]

  • Building: The Blue Ridge Truck Trailer is now located in the Misc Tab.
  • Décor: Players can no longer disarm Bone Chimes in another player's C.A.M.P.
  • Décor: The Gulper Rug is now easier to place.
  • Displays: Atomic Shop headwear can now be placed in display cases.
  • Displays: Ice Tongs can now be displayed.
  • Displays: The Free States Underarmor no longer clips into the Female Mannequin's chest and wrists.

    [h5] Challenges [/h5]

  • Dailies: Blood Eagle Ghouls now count towards the Kill Blood Eagles daily challenge.
  • Dailies: Fixed various Challenges to defeat an enemy with a specific weapon that would progress when defeating an enemy with a throwable weapon instead.
  • Dailies: Weapons that have been modded to deal fire damage now correctly count towards the Deal Fire Damage challenge.

    [h5] Daily Ops [/h5]

  • Contextual Ammo: Fusion Cells now correctly receive contextual ammo drops.
  • Rewards: Plans that have not been learned by the Player now have priority in dropping as a reward over Plans the player has already learned.

    [h5] Enemies [/h5]

  • General: Fixed an issue preventing players from V.A.T.S targeting extra-large creatures at the correct distance.
  • General: Addressed an issue that allowed combat groups to persist over long distances.
  • Imposter Sheepsquatch: Fixed an issue causing the Imposter Sheepsquatch's Area of Effect attacks dealing damage to players who are not within its range.

    [h5] Environment [/h5]

  • Hazards: Fixed a location of Toxic Water that was not producing radiation damage.
  • Interiors: Nuke effects will no longer appear indoors.

    [h5] Events & Expeditions [/h5]

  • Expeditions: Players can no longer become stuck inside the Vertibird after completing an Expedition.
  • Hunter Hunted: This event has been disabled and the radio station will no longer appear on the Pip-Boy.
  • Local Looting: Fixed an issue causing players to be unable to loot Acidic Gulper Venom using the Nearby Corpses menu during Moonshine Jamboree.
  • Moonshine Jamboree: Gulpers will no longer get stuck behind the Field Stall.
  • Moonshine Jamboree: Fixed an issue where players can fail the event when depositing venom in the final few seconds of Wave 4.
  • Moonshine Jamboree: Fixed an instance where Players could become stuck in dialogue with Moonshiner Ned.
  • Most Wanted: Robots in the Most Wanted event no longer spawn at a single point and become locked inside the outhouse.
  • Mutated Public Events: Mutated Party Packs rewarded from completing a Mutated Public Event now grants healing salves after all recipes are known.
  • Spin the Wheel: Destroying the Vim-nata Machine now correctly advances the event in a timely manner.

    [h5] Gameplay [/h5]

  • Fast Travel: Fixed an issue that could sometimes prevent players from Fast Travelling.
  • Fast Travel: Fixed an instance where players are shown incorrect Fast Travel information when hovering over map markers.

    [h5] Items [/h5]

  • Aid : Rad Scorpion Omelet and Tasty Rad Scorpion Omelet now cure Formula P.
  • Armor: The Berserker Legendary effect is now correctly giving a damage boost when no resistances are active.
  • Armor: The Unyielding Legendary effect once again provides additional bonuses when low on health.
  • Armor Mods: The Girded armor mod will no longer disappear from the players recipe list when replaced by another mod.
  • Plans: Weapons and Armor the player knows the plans to craft can now once again drop as Legendary items after defeating a Legendary enemy.
  • Plans: Players that learned the Domestic Kitchen Tables plan can once again build them.

    [h5] Localization [/h5]

  • General: Various localization fixes in all languages.

    [h5] Perks [/h5]

  • Armor: Brotherhood Recon and Metal armor chest piece Ultra-Light Build mods now require the Armorer perk.
  • Cannibal: The Carnivore Mutation now works with the Cannibal Perk.
  • Grenadier: The Grenadier Perk now applies to Gauss weapons.
  • Good with Salt: The description now accurately states that effects of the Refrigerated Backpack mod do not stack with the Good with Salt perk.
  • Gun Fu: We've significantly increased the damage bonus with Gun fu on all ranks.
  • Ninja: The Ninja Perk now accurately states its effects.
  • Ninja: Sneak Attacks with Melee Weapons do an additional 30/60/90% Sneak Attack Damage.
  • Taking One for the Team: Fixed an edge case in which Taking One for the Team would not apply correctly when multiple party members are hit at the same time.

    [h5] Power Armor [/h5]

  • Excavator : Uranium Deposits now correctly grant a +3 yield when harvesting.
  • Mods : Pneumatic mod descriptions changed to "Reduce Incoming Stagger by 25%" from "Reduce Incoming Stagger".
  • Mods: Tesla Bracers now display their added damage in the Pip-boy Stats correctly.
  • Mods: The Blood Cleansing mod for the Power Armor Torso now correctly reduces the chance of becoming addicted to chems.
  • Rewards: Players will no longer receive Legendary Power Armor rewards from Events and Creatures until Level 20.

    [h5] Stability [/h5]

  • Buried Treasure: Fixed a crash that could occur during the Buried Treasure quest line.

    [h5] User Interface [/h5]

  • Events: When viewing the Eviction Notice Event from the map, the quest icon will no longer obscure some of the description text.
  • Dynamic Names: Applying mods to the Military Fatigues now update their name with the correct prefix.
  • Dynamic Names: Applying the Ogua Shell Backpack skin to a Backpack now correctly changes its name.
  • Fanfare : Fixed an issue where several non-legendary descriptions appeared in the UI when picking up legendary Power Armor.
  • Menus : The Fire Mode stat now shows in the transfer menu.
  • Pip-Boy: The Pip-Boy Auto Scroll Display Setting now correctly switches to "OFF" when restoring default settings.
  • Scrap All: Fixed an issue preventing players from using the "Scrap All" function at workbenches if they have a quest item from Ward in their inventory.
  • Trade: Fixed an issue where the highlighted item in the Trade menu can change while setting the price.

    [h5] Weapons [/h5]

  • Damage: We've adjusted the way Plasma gun mods deal physical and energy damage to be more in line with each other. The result is a slight boost in physical damage and a slight decrease in energy damage.
  • Laser Guns: The Sniper Rifle barrel for laser guns now correctly uses a Charging fire mode.
  • Legendary Effects: The Basher, +50% V.A.T.S chance, and Nocturnal Legendary effects are now working correctly.
  • Melee: Players can no longer attack with auto-melee weapons and sprint at the same time in 3rd person.
  • Mods: The Prime Capacitor and Prime Receiver mods for the Plasma Gun, Enclave Plasma Gun, Plasma Caster, and Gatling Plasma no longer incorrectly deal additional energy damage above the amount also added to physical damage.
  • Power Attacks: Fixed an issue causing melee Power Attacks to sometimes not register as a Power Attack.
  • Salvaged Assaultron Head: The fire mode for the Salvaged Assaultron Head now correctly states it has a charging fire mode.
  • Shotguns: Gauss Shotguns obtained prior to the Once in a Blue Moon update now adhere to the balance changes.
Fallout 76 - LadyDevannBethesda
Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.




Update Version & Sizes

  • PC (Steam): 1.7.5.4
  • PC (Microsoft Store): 1.0.0.X
  • PlayStation: 1.XX
  • Xbox: 1.0.0.X

    Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): 2.4 GB
  • PC (Microsoft Store): 10.3 GB
  • PlayStation: 9.7 GB
  • Xbox: 10.2 GB




    Bug Fixes and Improvements

    [h5] Audio [/h5]

  • Items: Various C.A.M.P. item audio fixes.
  • Perks: Music now plays when opening the Perk Card Menu.

    [h5] Animation [/h5]

  • Reloading : Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.
  • Armor: Abestos Lining mod now adds fire resistance instead of energy resistance.
  • Life Saving Mod: Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.
  • Gauss Minigun : Fixed the weapon spin up animation with certain capacitors equipped.
  • Heavy Weapon: The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.
  • Popcorn Emote: The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.
  • Power Armor: Jetpacks no longer disappear from the animation when the player enters Power Armor.
  • War Glaive: Fixed the War Glaive Power Attack animation while in first person.

    [h5] C.A.M.P. & Workshop [/h5]

  • Ally: Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.
  • Build Mode: All Plushies now have the same size thumbnail image in build mode.
  • Display Cases : Adjusted the eggs in Large Birds Nest Egg Display.
  • File Cabinets: All filing cabinets no longer float when the supporting structure beneath it is removed.
  • Foundations : Fixed navigation issues with various Porch Foundations.
  • Guard Posts: All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.
  • Huntsman Bed: Players can no longer get stuck in the framing of the Huntsman Bed.
  • Monster Tubes: All Monster Tubes previews now face the same direction while in build mode.
  • Movie Sets: The Movie Set Façade variant pieces now snap together.
  • Prefabs: The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.

    [h5] Challenges [/h5]

  • Daily: Modding a Plasma Cutter now works towards the "Mod a laser weapon" Daily Challenge.
  • Daily: Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.
  • Epic: Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.

    [h5] Daily Ops [/h5]

  • Contextual Ammo: Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.

    [h5] Expeditions [/h5]

  • Union Dues: Addressed an issue where no warning was given when trying to talk to an NPC that is busy.

    [h5] Items [/h5]

  • Armor: The Free States Resistance Underarmor name now dynamically changes when mods are applied.
  • Backpacks: Added the ability to remove mods from Backpacks. There is now a "No Mod" option in the workbench.
  • Free States Resistance Outfit: Fixed a clipping issue when viewing the outfit on a male character in first person view.
  • Teddy Bears: Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy's. The name now has identification indicators such as "One-Eyed" or "One Ear".

    [h5] Localization [/h5]

  • Items: Various localization fixes for named items that were previously listed in English for non-English clients.

    [h5] NPCs [/h5]

  • General: NPCs now don't become unresponsive after being Nuked mid-dialogue.

    [h5] Perks [/h5]

  • Collateral Damage: The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.
  • Fireproof : Fixed an issue causing Fireproof to not protect against fire damage specifically.
  • Ground Pounder: Changed the description text stating the perk worked on "Automatic Rifles" to just "Rifles". This perk applies to all rifles.

    [h5] Pip-Boy [/h5]

  • Aid Items: Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.
  • Magazines: Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.
  • Power Armor: Excavator Bonus Description now appears on the Pip-Boy.

    [h5] Quests [/h5]

  • Beasts of Burden: We fixed an issue where the event can occasionally become stuck at the "Listen to instructions" phase.

    [h5] UI [/h5]

  • Atomic Shop: The Iron Maiden Bed now correctly has the Fallout 1st tag and is moved to the correct category.
  • Item view: Remove duplicate text that appeared in some Pulse Capacitor mods.
    - Land Stand prefab is lacking passive power on the tail of the jet engine on the roof.
  • Menu view: We've added "Resistance" as a sentence prefix, rather than suffix, to improve legibility of various perk cards. The cards functionality has not changed with this.
  • Power Armor: We've added in static descriptions to various Power Armor paints and skins that were previously missing.

    [h5] Weapons [/h5]

  • Bada-Boom: Removed "Whacker Smacker" visual mod from Joey Bello's Bada-Boom weapon.
  • Charging Barrel Mod: The Ultracite Gating Laser no longer degrades faster than the Gatling Laser
  • Cultist Piercer: The Cursed weapon effect now correctly works on the Cultist Piercer.
  • Enclave Plasma Gun : All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.
  • Fire Damage: Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.
  • Gatling Laser: Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.
  • Holy Fire: The Standard Nozzle mod no longer appears twice in the crafting menu.
  • Syringer: Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.
Fallout 76 - LadyDevannBethesda


Earn new Hollywood-themed rewards, from props, outfits, a new Light Ally and more!
Fallout 76 - LadyDevannBethesda
Update 44



Our latest update for Fallout 76 brings a variety of new Public Events and game improvements. Read on to catch all the details.

Update Version & Download Sizes

  • PC (Steam): 1.0.0.78
  • PC (Microsoft Store): 1.0.0.78
  • PlayStation: 1.78
  • Xbox: 1.0.0.79

    Check the download sizes below for today's patch on your platform of choice:

  • PC (Steam): 12.4 GB
  • PC (Microsoft Store): 23.8 GB
  • PlayStation: 23.2 GB
  • Xbox: 23.8 GB




    UPDATE HIGHLIGHTS

    Once in a Blue Moon



    The Blue Ridge Caravan is back and needs your help with its expanding business! Our Once in a Blue Moon update introduces two new Cryptids, Public Events, Side Quests, Rewards, a Daily Ops Mutation, and more.

    New Public Events

    Vinny Costa, head of operations for the Blue Ridge Caravan Company is impatient with the members of the caravan, believing they're not pulling their own weight and contributing enough. Work with the caravan members to get them back up to speed and earn some sweet Blue Ridge Caravan-themed items as a reward!

    [h4] Beasts of Burden [/h4]

    After a trade deal goes wrong, Luca Costa finds himself in need of some help. A group of local Cultists has stolen his Brahmin and cargo of makeshift explosives. His Uncle Vinny will not be happy if he catches wind of it. The problem is, he's too injured to get his supplies himself!

    Guided by Luca through a two-way radio, you'll need to infiltrate the Cultist's den, lay down explosives, and reclaim his pack Brahmin! Be extra careful not to disturb the local wildlife, however, as Cultists have recently noticed strange rumblings in the woods nearby.

    [h4] Safe and Sound [/h4]

    Blue Ridge has renovated the Middle Mountain Cabins to be their latest and greatest Brahmin pitstop, but they just can't seem to keep the local critters at bay. The Repeller Speaker system they use to repel the creatures and keep their Brahmin safe has been damaged. To retake the pitstop and create a safe haven for their Brahmin to rest, they will need your help! Clear out the creatures, defend the Repeller, and the Blue Ridge Caravan will reward you handsomely for your assistance!

    Costa Business Daily Quests

    Resident grouch and taskmaster, Vinny Costa, hasn't been happy with the performance of his employees lately, and he'd be happy to throw some caps at anyone willing to solve the problem. Players can learn all about what has the caravanners' boots stuck in the mud, and collect some unique rewards along the way, in this series of one-off Daily Quests. Unlike other Dailies, players will only be able to complete this series of 7 quests once, but each has a unique Blue Ridge-themed reward, ranging from C.A.M.P. items to outfits.

    [h4] Unmasking the Myth [/h4]

    Longtime players that have completed content from all over 76's history may find a special side quest waiting for them after completing all of the Costa Business quests...

    New Cryptids!

    Cryptozoologists rejoice! Our two new Public Events introduce The Blue Devil and Ogua, two Cryptids based in real West Virginian folk lore.

    [h4] The Blue Devil [/h4]

    Based on the real-life West Virginian Cryptid, this massive dog-like creature will test your wits! Its terrifying howl will send your character into a panicked mad dash for the Vault!

    [h4] Ogua [/h4]

    Also known in real life as the Monongahela River Monster, this reclusive creature will retreat into its shell to shield itself from incoming damage, be sure to time your attacks carefully!

    New Rewards

    Braving battle against these new Cryptids and Public Events is not without reward! Complete these events to collect a host of new items, from Cryptid plushies to outfits, C.A.M.P. items, weapon skins, and more!




    Season 13: Shoot for the Stars!



    Who can resist the allure of the Hollywood sign? Grab a bag of popcorn and settle in, this new Season will bring some of the iconic outfits, props, and more from the silver screen right to your C.A.M.P!

    Season 13 Rewards

    This season is packed with Hollywood-themed items to glam up your dwelling! From a Jewelry Stand that displays your backpack flairs, to movie projectors, pyrotechnics, Monster Costume, and everything in between! You'll be a dazzling star in no time!

    New C.A.M.P. Items: Create your own movie set with items like the Western Movie Set Façade, Director's chair, Studio Camera, and more!

    New Armor Paints: Become the daredevil you were meant to be with our various Stuntman Armor paints including the Stuntman Marine, Stuntman Secret Service, and many more!

    New Ally: Joey Bello! This wise-cracking self-proclaimed "Funny man" has lived a life full of laughter and loss and is ready to bring the laughter part to your C.A.M.P! Joey loves a good bubblegum wrapper joke and is quick to diffuse any tense situation with humor. This class act is sure to leave you in stitches… even if the cut is his doing.




    Daily Ops

    Look out, cadets! A new dangerous mutation has been added to the Daily Ops.

    New Mutation: Danger Cloud

    Enemies have seeds embedded in their skin, periodically they will radiate a spore cloud around them that damages the player, reducing their AP regen and max AP. Plan your routes and load-outs carefully to withstand these infested beings.




    Design Changes and Improvements

    We've made a number of gameplay design changes and improvements, from removing Fuel costs for Expeditions to adding in more detailed weapon and mod descriptions so you can better cater your build for your unique playstyle.

    Expeditions

    Following player feedback, we have made adjustments to Expeditions and their associated Daily Fuel Quests.

  • Removed Ultracite Battery Charge: Players are no longer required to complete Fuel Quests to launch an Expedition as a Team Leader with a fully charged Ultracite Battery. Instead, players can start an Expedition at any time and still be eligible to receive the maximum Mission Rewards.
  • Ultracite Battery Charge is no longer a currency that is granted or tracked on the player.
  • Fuel Quests No Longer Mandatory: All three Fuel Quests are now Daily Quests. Only one Fuel Daily Quest will be active per day.
  • Rewards have been updated to be more in line with other Dailies.
  • Reduced Stamp Costs: We have reduced the Stamp cost from Giuseppe on items.
  • Ashes to Fire now grants an increased number of Stamps and Legendary Items in its rewards.

    Weapon and Armor Descriptions

    We have overhauled the way weapon and armor information is displayed both in the inspect menu and the workbench menus. Descriptions of items and their mod properties are now more specific to the numerical changes in stats, making it easier for you to cater your build to your specific playstyle.

  • Gameplay Settings: We've added the ability to turn Advanced Mod descriptions ON or OFF. By default, this setting is set to OFF.

    Item View and Inspection

  • AP cost, Fire Mode (Single/Automatic/Charging), Ammo Capacity, and Damage Over Time effects are now shown.
  • We've added new icons to replace the + and – indicators when crafting new items.
  • Changes when modding are now color coded.
  • Set Bonuses now have an icon indicator next to the effect description.
  • Legendary effects now have the Legendary Star icon next to the effect description.
  • Extra effects not normally shown elsewhere are now displayed below the Legendary Effects.
  • Dynamic values of some effects have been added to show the current bonus.

    Balance

  • The Bleedout Syringer Barrel now deals physical damage instead of poison.
  • Burning mods for Energy Weapons now deal fire damage.
  • We've adjusted the Two Shot Legendary Mod to deal its bonus damage more similarly to energy weapons. This is to keep the damage more in-line with one another.

    Additional Design Changes and Improvements

  • Contextual Ammo: Contextual Ammo has been adjusted to more closely match ammo counts for Daily Ops and Expeditions, better accommodate some weapons which consume a lot of ammo, and provide more ammo for Non-Expeditions/Daily Ops ("open world") in certain level ranges where enemies are proportionally hardier and more difficult to kill.
  • This fix also increases the rate of Fusion and Plasma Cores that drop in the Open World.
  • Fanfare: We have moved the Legendary Item fanfare to no longer be in the center of the screen.
  • PlayStation: We've updated the Default Controller layout for PlayStation users. The Map is now opened with the touch pad and the POV can be changed using the Options button.
  • Resets: During daylight savings, Vendors now update their inventory at the same time as challenges at 11 am CT. (Note: Outside of Daylight savings, the reset will happen at 12 pm CT.)
  • Settings: We've added a setting to enable and disable weapon muzzle flash effects.
  • Settings: We've also added a setting for VATS targeting for Grenades and Mines. Players can now choose to target all, just the player's, or none.




    Bug Fixes and Improvements

    [h4] Audio [/h4]

  • Sound Effects: Nuka-World Speakers now correctly play audio in camps, and properly sync with the speakers at Nuka-World on Tour.
  • Sound Effects: Grognak Wax Figure can now be heard by other players when activated.
  • Sound: All variants of the Captain Cosmos jetpack now use the same sound effects.
  • Teamspeak: Fixed bug that caused switching voice chat type settings to not always mute or unmute other players appropriately.
  • VO: Fixed various cases of mismatched subtitles to their voiceovers.

    [h4] Art & Animation [/h4]

  • Art: Adjustments made to the Intergalactic Handmade weapon skin.
  • Art: Added collision to the Abandoned Mine, Carpeted Ramp, and Medieval Stairs.
  • Animation: Fixed a case where aiming a weapon would not animate correctly when exiting Power Armor.
  • Animation: Fixed an issue that allowed player to skip certain animations while firing weapons.
  • Building: The Brahmin Milk Machine and Popcorn Machine can now both be placed in a C.A.M.P. at the same time.
  • Building: Wallpaper can now be placed on the Clean Ranch Kit wall with windows.
  • Building: The Flatwoods Monster Tube now has a HUD Notification when learning its plan.

    [h4] C.A.M.P.s, and Shelters [/h4]

  • Ally: Sam Nguyen is now available to be purchased from Samuel for Gold Bullion.
  • Ally: The Settler Forager will now give Daily Quests correctly.
  • Ally: Allies placed within the Hunters Lodge can now wander around to their hearts content.
  • Building: Addressed an issue that caused items placed upon the floor of the Helvetia Porch to snap to its roof instead.
  • Building: Adjusted the budget cost of the Circus Trailer to be more in-line with other large objects.
  • Building: The Blue Nuka-Cola Billboard now has a destruction state.
  • Building: The Medieval Portcullis door now has more consistent health with the rest of its asset.
  • Building: Slocum's Fat Stack should now be easier to place in some shelters.
  • Building: The Power Connector C.A.M.P. object now properly can be turned on and off.
  • Displays: Made adjustments to the Enclave Power Armor Display to make it so all Power Armor is aligned properly.
  • Display: The Commendation Misc. item now properly displays when placed in a display case.
  • Display: Jetpacks no longer visually disappear from mannequins.
  • Crafting: Secret Service Armor pieces are now correctly shown during crafting rather than Loot Boxes.

    [h4] Crafting [/h4]

  • Underarmor: The Brotherhood of Steel Soldier and Knight Underarmor now have the correct texture applied to them.

    [h4] Challenges [/h4]

  • Dailies: Added Refuge Daily Quests to the list for "Complete Daily Quest" type challenges.
  • Epic Challenge: Players no longer get credit for the Epic challenge "Take a Photo of a Super Mutant in your workshop", when taking a picture of a mutant in another player's workshop.
  • Seasons: Fixed an issue where the Rank Up to Here button would remain grayed out after aborting an Atom purchase.
  • Seasons: Re-roller consumables can now be purchased in Custom Worlds.
  • World Challenges: The Cold Shoulder weapon now properly counts towards challenge "Deal cryo damage to enemies".

    [h4] Daily Ops [/h4]

  • Charleston Capitol Building: Removed exit signs above inaccessible doors.

    [h4] Enemies [/h4]

  • Animation: Fixed issue preventing Enemy Flamer animations from playing correctly.
  • Combat: Enemies unable to be damaged by ranged attack no longer display normal damage values when hit by ranged instead of "0".
  • Creatures: Molerat Bombs will now be dismembered after exploding.
  • Creatures: Super Mutants now properly drop contextual ammo.
  • Robots: Fixed an issue that would cause players to take damage from an Assaultron's laser when they hadn't been hit directly.
  • Trogs: When dismembered, Trogs no longer spawn a second bloody head.

    [h4] Events [/h4]

  • Invaders from Beyond: Fixed an issue that caused the dynamic weather events in Nuclear Blast Zones to be overridden by the Invaders from Beyond event weather.

    [h4] Gameplay [/h4]

  • Magazines: The Backwoodsman 4 magazine now works properly and provides a 50% chance to yield double items from plants.
  • Magazines: The Backwoodsman 6 magazines "+50% Health boost" now correctly applies to all food items, and correctly states its effects in the Pip-Boy.
  • Status Effects: The Well-Fed buff now persists after logging out and back in.
  • Status Effects: Fixed issues related to shared perks being persistent after stopping sharing them.
  • Status Effects: X-Cell, RadAway, Antibiotics, and Rad-X are now affected by the Chem Fiend Perk.

    [h4] Power Armor [/h4]

  • Crafting: Repairing Strangler Heart Power Armor Helmets no longer requires Vault Steel and Legendary Modules.
  • Crafting: The Father Winter Helmet paint can no longer be crafted without knowing the recipe and no longer appears in the menu for crafting T-45 Armor.

    [h4] Quests [/h4]

  • Nuka-World: The following plans no longer drop from Nuka-World on Tour Events after the player has learned them; Ultracite Backpack Flair, Bottle Backpack Flair, and Cappy Backpack Flair.
  • One Violent Night: Fixed an issue causing the progress bar to unexpectedly stop.
  • Quests: Fixed an issue where players weren't receiving the bonus caps when a teammate completed a quest.
  • Spin the Wheel: Fixed an issue that would cause the "Keep Moving" twist would not damage players who are standing still.
  • Surface to Air: Completing the event at the Forward Station Alpha location now always count as completing an event in the Cranberry Bog for challenges.

    [h4] Weapons [/h4]

  • Ammo : Made improvements to Contextual Ammo drops for all weapons.
  • Legendary Mods: Addressed an issue where the Overeaters Legendary mod would cause players to receive increased damage.
  • Legendary Mods: Increased the Health regeneration rate to .5 for all Legendary Armor regeneration mods for Armor and Power Armor.
  • Legendary Mods: The Legendary mod "Weightless" now applies to the weight added by other mods attached to the item.
  • Legendary Mods: Medic's legendary mod tool tip now accurately reflects its effect.
  • Mods: The Endangerol Mod for the Syringer now works properly.
  • Weapons: The Nuka-Launcher can now be changed back to its original paint after changing it to a different paint.
  • Weapons: The Long Recon Scope for the Pipe Bolt-Action Pistol now only requires the Gunsmith 2 perk instead of Gunsmith 2 and Science 2.
  • Weapons: The Fancy Single-Action Revolver can now drop with the following Legendary Effects; Zealot's, Gourmand's, Juggernaut's, and Aristocrat's.
  • Weapons: We've made adjustments to the Gauss Shotgun's VATS accuracy to be more in line with the Gauss Pistol.

    [h4] World [/h4]

  • Vehicles: Plasma Grenades now deal damage to vehicles.
  • Vendors: The Purveyor and certain loot lists will once again drop copies of plans players already know.
  • World: Replaced a missing table in the Whitespring Resort.
  • World: Upon destruction, Fanatic turrets will no longer change into Ash or Goo piles.
  • World: Fixed the visual effects of the Fanatic Flamer.

    [h4] User Interface [/h4]

  • Crafting: Alien Blaster mods will now correctly display the number of mods unlocked.
  • Favorites Wheel: Nuka Quantum now shows the correct icon in the Favorites Wheel.
  • Help Menu:"Fast Travel" section now mentions The Rusty Pick and The Whitespring Resort as Free/No Cost locations.
  • Help Menu:"Stamps" section now states where players can see their collected Stamps.
  • Help Menu:"SPECIAL" section now mentions SPECIAL Loadouts.
  • Help Menu:"Sleeping" section now has information on different sleeping effects and how they're obtained.
  • Help Menu: Pacifist description has been updated to match current effects.
  • Help Menu:"Death" section now mentions all Free Respawn locations.
  • Help Menu: Added up-to-date information about Shelters building restrictions.
  • Help Menu:"Aid and Apparel" information has been adjusted to be up-to-date.
  • Notifications: Plans for Heavy Robot Arms no longer incorrectly call out that they only teach the right arm.
  • Pip-Boy: Bunker Buster name now appears correctly for the item in the player's inventory instead of Missile Launcher.
  • Pip-Boy: The "You Already Know" prompt will now show for a number of plans that previously were missing this.

    .
...