Fallout 76 - LadyDevannBethesda
This year's Steam Awards nominations are now open! Please take a moment to nominate Fallout 76 for the "Labor of Love" category, dedicated to games that continue to provide content updates over the years for you to enjoy.
Fallout 76 - LadyDevannBethesda
Spin up your Auto-Axe and complete unique challenges to unlock rewards! Starting November 15, claim the Redd-Upper Auto-Axe skin for free from the Atomic Shop. Complete unique Daily and Weekly Challenges with the Redd-Upper Auto-Axe skin applied to earn rewards and unlock the Fanatic Stalker Outfit. Daily and Weekly Challenges can be completed in Appalachia or inside an Expedition.
Fallout 76 - JessBethesda
Our latest update for Fallout 76 brings a variety of new bug fixes and improvements to the game. Read on to catch all the details.
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Update Version 1.7.1.19

Download size: 3.3 GB
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Bug Fixes & Improvements
Art
  • Atomic Shop: Various adjustments to icon placements and item previews in the Atomic Shop.
  • Power Armor: Players no longer appear headless after entering Power Armor with a helmet equipped.
Armor
  • Durability: Crafted Legendary Weapons and Secret Service armor now correctly use the Intelligence Stat when determining durability.
Audio
  • Vendors: Selling a Legendary Item to caps to any NPC Vendor no longer plays the Scrip Exchange Sound effects.
C.A.M.P.s & Workshop
  • Allies: Fixed an issue that could cause companions to be killed on exiting a server.
  • C.A.M.P. Items: The Wavy Willard Camping Canoes are craftable again.
  • C.A.M.P. Items: Made adjustments to the Arm-Wrestling Machine animation.
  • C.A.M.P. Items: The Resonator Guitar can now be interacted with.
  • Concrete Building Set: Wall items no longer clip into walls with windows in the Concrete Building Set.
Challenges
  • Daily Ops: Addressed an issue where Blood Eagles in Ops did not count towards Daily and Weekly Challenges.
  • World: Updated various headwear to count towards the “Scrap Headwear” challenge.
Expeditions
  • Enemies: The Fanatic Foreman can no longer destroy the Foreman’s Terminal during the Boss Encounter.
  • Rewards: Expeditions Weekly rewards now reset correctly.
Items
  • Clothing: The Jack-O-Lantern Pant Suit and Short Suit can now be sold at robot vendors.
  • Food: Fried Radtoad Legs and Firecap Tasty Souffle have been moved to the appropriate crafting categories.
  • Food: Added descriptions to the Coffee and Sunshine Oil to describe their effects.
  • Weapon Rack: The Auto-Axe now displays on the Gravitronic Weapon Rack.
Localization
  • Achievements: The Troglodiced achievement no longer displays the wrong number in Polish.
  • UI: Various localization fixes.
Quests
  • Dailies: Addressed an issue causing some players to be unable to receive Refuge Daily Quests.
  • Division of Wealth: The objective marker to “Deal with the Highjack” now correctly points to the right floor.
  • Recruitment Blues: The quest target will no longer disappear when the player gets close to Master Sergeant Gutsy at Camp McClintock.
  • Responder’s Reborn: Skippy will no longer have his back to the player after teleporting during a scene in Responder Reborn.
  • Mountainside Bed & Breakfast: Fixed an issue where players could not start the Mountainside Bed & Breakfast quest appropriately.
  • Ounce of Prevention: Updated text to no longer incorrectly refer to multiple blood samples.
  • Pass the Buck: Fixed an issue that prevented Pass the Buck from starting.
  • Patrol Duty: The Penitentiary Guard can no longer be crippled by enemies.
  • Secrets Revealed: Fixed an issue where Vault 79 may become inaccessible after completing “Secrets Revealed”.
  • Secrets Revealed: Radcliff now correctly refers to Digger’s fate in player dialogue.
  • Steel Reign: Addressed a pathing issue with Paladin Rahmani during the quest “Out of the Blue”.
  • Steel Dawn: Addressed an issue that could cause the optional weapons dialogue with Knight Shin to repeat after relog.
  • Steel Dawn: Addressed a dialogue condition issue with Scribe Valdez.
  • Tea Time: Fixed an issue where players could fail the event by not starting the boilers in time but receive no in-game message of failure.
UI
  • Icons: Fixed an issue causing Vendor, Shelter and Spooky Icons to not remain greyed out on inactive C.A.M.P.s
  • Map: Players with Teammates over level 1023 will now accurately see their Teammates level when displayed on the minimap.
Weapons
  • Ammo: Ultracite 2mm Ammo now correctly weighs the same as its non-Ultracite Variant.
  • Crusader Pistol: Adjusted the Reflex Sight to be in the correct spot.
  • Mods: Addressed an issue that could cause Magazine/Clip Capacity to not correctly reset after swapping mods.
  • Mods: Addressed an issue that caused weapons with multiple projectile mods to fill VATS crit meter twice.
  • Shotgun: Fixed an issue causing the Pump-Action Shotgun name to not dynamically change after applying the Enclave Skin.
  • Skins: The Fixer can no longer be traded, dropped, or sold with the Jack – O – Lantern Skin applied.
  • Weapons: Charged weapons will no longer lose charge when exiting sneak.
World
  • Whitespring Resort: Fixed an invisible collision spot on the WhiteSpring roof.
Fallout 76 - JessBethesda
In October of 1997, players first encountered Fallout’s post-nuclear world and its memorable characters, irradiated monstrosities, impactful conversations and stark reminders that war…war never changes.

25 years later, the Fallout series is a best-selling franchise that not only helped define PC role-playing games and spawned entries across multiple console generations, but also has made its way to tabletop games and even an upcoming television series. Join us as we ring in a milestone year for Fallout throughout the entire month of October!

A MONTH-LONG CELEBRATION
That’s right, we’re not just celebrating Fallout’s birthday, we’re celebrating Fallout’s birth*month*. Each week in October, you can visit https://fallout.bethesda.net/en/fallout25th to learn what we’ve got planned for that week’s festivities. From sales and giveaways to special features and community content, there’ll be lots to check out celebrating Fallout’s 25th anniversary!

Speaking of which, don’t forget to join the party on social media. Use the hashtag **#Fallout25** and be sure to follow our official Twitter, Instagram and Facebook accounts to see what the Fallout community is cooking up. We’re also excited to announce that a Twitter Community and dedicated chat on the official Fallout Discord channel so you can celebrate right with your fellow fans! Stay tuned to our social media channels for more information.


FALLOUT 76 FREE PLAY WEEK
Haven’t taken a dive into Fallout 76? Explore post-nuclear Appalachia (and, following the game’s recent Expeditions update, The Pitt with your friends at no additional charge during Fallout 76’s Free Play Week, starting October 4 to October 11.


FACTION QUIZ
There are numerous groups, organizations, cults and plain ol’ gangs that call their slice of Fallout’s world home. That’s why we developed the Post-Apocalyptic Loyalty Simulator, or P.A.L.S., questionnaire to help you find which post-nuclear faction suits you. Find where you belong in Fallout and share with your friends!

A NEW UPDATE COMES TO FALLOUT SHELTER!
Overseers rejoice: In celebration of Fallout’s 25th anniversary, we’re adding new content to Fallout Shelter for the first time in over four years! Take on an alien threat in an all-new quest line featuring new enemies, take up arms with new weapons, recruit new Dwellers and decorate your Vault with a new celebration room theme. We’ll have more to show off when the updates launches soon, so stay tuned!

This month will be a blast for any Fallout fan – one you won’t need a Vault to hide from – and we look forward to seeing you all emerge during our 25th anniversary celebration!
Fallout 76 - JessBethesda
Vault dwellers, it’s time to venture into new territory. Fallout 76’s Expeditions update is now live, letting players leave the borders of Appalachia to take on the trails that await in…The Pitt.

Explore post-nuclear Pittsburgh, back from its fan-favorite debut in Fallout 3. Intervene in a conflict between the local Union faction and besieging Fanatics. Fight off perilous threats such as deadly Trogs and should you survive the whole ordeal, be handsomely rewarded in loot.

Find out more https://fallout.bethesda.net/en/article/7iswEuZf5CujgLYGg08OsN/fallout-76-expeditions-the-pitt-update-live!
Fallout 76 - JessBethesda
Our latest update for Fallout 76 launches today, and it brings the Expeditions system to Fallout 76, which will take you beyond Appalachia’s borders for the very first time as you embark on Missions to The Pitt! It also introduces Fallout 76 Season 10, and a slate of new rank-up rewards, as well as a new wave of gameplay improvements and bug fixes.

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Update Highlights
  • Responders, Reborn: Head to “The Whitespring Refuge” inside The Whitespring Resort to meet a new generation of Responders. They’re working hard to lend aid to all who are in need, both at home in Appalachia, and in distant settlements using their Vertibird.
  • Charge Up & Take Flight: Even the Responders could use a helping hand. Complete new Daily Quests at The Whitespring Refuge to earn their trust and to charge up the Vertibird’s Ultracite Battery.
  • Head into The Pitt: Fire up the Vertibird and use it to lead Expeditions to The Pitt, where you can take on our first two Missions, “Union Dues” and “From Ashes to Fire.” Lend your firepower to the industrious Union, who have been embroiled in a battle against the treacherous Fanatic Raiders.
  • Earn Stamps & Claim Rewards: Complete Missions in The Pitt to earn Legendary Weapons and Armor, Legendary Modules, in-game currencies, and more. You’ll also receive Stamps based on your performance, which you can use to buy specific rewards in The Whitespring Refuge.
  • Visit “The City of Steel” in Season 10! Earn S.C.O.R.E. to rank-up and claim a host of new rewards, including the Auto Axe and Union Power Armor, on the Fallout 76 Season 10 Scoreboard, “Red Rocket ‘Across America’ Presents: The City of Steel.”
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Update Version 1.7.0.23
Download Size: 23.5 GB
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Introducing: Expeditions & The Pitt
We’re introducing the Expeditions system, which will take you and up to three other teammates beyond the reaches of Appalachia for the first time in order to complete challenging and repeatable Missions. While anyone can participate in an Expedition, we currently recommend reaching level 50+ for the best experience.
The Responders are Back!
With more and more people returning to Appalachia, some have discovered the Responders of days past and decided to take up their mantle and mission to provide aid to anyone in need. This new generation of Responders have set up a base of operations inside The Whitespring Resort, and named it “The Whitespring Refuge.”

Recently, the Responders have managed to find and restore a Vertibird. With your help, they are hoping to use it to expand their efforts to distant settlements across the Wasteland.
  • Visit The Whitespring Refuge to start the “Responders Reborn” quest, which will introduce you to many of the noble souls who make up the new Responders.
  • Along the way, you will learn about the Responders’ goals, earn their trust, and gain access to lead Expeditions using their Vertibird.
Charge Up & Take Flight
To kick off an Expedition, you will need to make the Vertibird flight-ready by charging its Ultracite Battery Cell (Ultracell). Unfortunately, Ultracell charge is in short supply, and the Responders keep theirs tightly rationed.
After completing the “Responders Reborn” quest, you can visit the Whitespring Refuge every day to automatically start 3 different Refuge Daily Quests.
  • In exchange for your help, the Responders will grant you 25% Ultracell Charge for completing certain Refuge Daily Quests, and 50% charge for others.
  • Complete all 3 of your quests for the day, and you will earn enough to charge the Vertibird’s battery up to 100%, which will enable you to lead an Expedition.
You can hold a maximum of 100% Ultracell Charge at any given time, and all of it will be consumed when you start a new Expedition.
  • Visit the Collections tab in the Pip-Boy to view how much Ultracell Charge you have at any given time. Please Note: You can currently complete Refuge Dailies and lead an Expedition once per day. However, you can join Expeditions led by others as often as you would like.
  • We’ve added an “Expeditions” Team to the Public Teams list, which provides bonus XP for completing Expeditions and will help you find teammates more easily.
Embark On Missions to The Pitt
A recent arrival to The Whitespring Refuge alerted the Responders to the dire situation in a city known as “The Pitt.” There, members of the Union are under siege by a vicious band of Fanatic Raiders, who are working to expand their “territory” by any means necessary.
Our first two Missions, “Union Dues” and “From Ashes to Fire” will take you deep into the heart of the conflict in The Pitt to bolster the Union’s efforts, save their people from the Raiders’ cruelty, and sabotage the Fanatics’ plans at every turn.
  • Union Dues: Fanatic Raiders have overtaken The Foundry, a steel mill that the Union had been using as a stronghold and home base. As you touch down in The Pitt, you will rendezvous with Hex, a leader of one of the Union Local chapters. Hex will share details with you about how to sabotage the Fanatics’ operations, so the Union can take steps toward reclaiming the Foundry.
  • From Ashes to Fire: Get in contact with Danilo, who will send you on a rescue mission to Sanctum. There, ruthless Fanatics have imprisoned and enslaved many members of the Union. Prepare an escape path for captive Union members, free as many of them as you can, and then raise mayhem within Sanctum to hit the Fanatics where it hurts.
Once you’ve fully charged the Vertibird’s battery, open the Map, select the Expeditions icon, and move left or right to choose which Mission you’d like to start.
As you play through a Mission, you will receive 3 randomized objectives, which will help keep your experiences feeling fresh from one playthrough to the next.
  • In addition, you will receive optional objectives that you can complete along the way.
  • The more optional objectives you and your teammates complete, the better your rewards will be at the end of the Mission.
Don’t worry if you need to step away from the game in the middle of a Mission, because the objectives are checkpointed. Even if you close the game, you will be able to pick up where you left off the next time you log in.
Reap Your Rewards
Every time you finish a Mission, you will earn up to 5 legendary items based on how many primary and optional objectives you and your team completed.
  • You will also receive one Legendary Module, with a chance to earn a second, some Legendary Scrips or Treasury Notes, loot, and XP.
Once per week, you will earn a random item from the pool of rare Expeditions-themed rewards by completing all optional objectives during a Mission. Please Note: Due to an issue discovered just before patch day, the weekly rare reward will not be available initially following today’s maintenance. We plan to hotfix this issue on Thursday, September 15, so that players can still earn their rare reward for this week. All other Mission rewards, like currencies, legendary items, and Modules, can still be earned today as normal.
  • Rare rewards can include mods for the Auto Axe and Union Power Armor, new outfits, Pitt-themed furnishings for your C.A.M.P., and more!
  • You will not earn duplicate items from the rare Expeditions reward pool. Once you have learned the Plan for one of these rewards, it can no longer drop as your weekly reward for completing a Mission.
  • The weekly rare Expedition reward timer will reset for all players at 12:00 p.m. ET every Tuesday.
With the arrival of Expeditions, were also introducing a new in-game currency, called “Stamps.”
  • All Expedition participants will earn Stamps every time they complete a Mission, and completing optional objectives will increase the number of Stamps they receive.
  • The Expedition Leader will earn a few extra Stamps due the effort required to complete Refuge Daily Quests and charge up the Vertibird’s battery.
  • Bring your Stamps to Giuseppe, a new vendor inside The Whitespring Refuge to exchange them for specific rare Expeditions rewards that you’d like to add to your collection.
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Take A Road Trip to “The City of Steel” During Season 10
Here’s what’s headed your way during Fallout 76 Season 10, which begins today:
New Scoreboard: The City of Steel
Ride shotgun alongside Red Rocket for a road trip to experience the sights and sounds of sterling Pittsburgh, Pennsylvania! Take in breathtaking views of the city’s towering skyline, get acquainted with its friendly and hard-working citizens, and explore its rich history at the center of U.S. steel production. Do all this, and more, as you rank up on the all-new Fallout 76 Season 10 Scoreboard: “Red Rocket ‘Across America’ Presents: The City of Steel”.
  • A Host of New Rewards: As you progress during your Season journey, you will unlock new paints for your weapons, armor, and Power Armor, Pitt-themed amenities for your C.A.M.P., outfits, cosmetics, consumables, in-game currencies, and more!
  • Add to Your Stamp Collection: Several ranks throughout the Scoreboard feature our new in-game currency, Stamps. Put a few extra Stamps into your pocket by ranking up, and then head to Giuseppe at The Whitespring Refuge to exchange them for rare item plans.
Unlock New Gear as You Rank Up
For the first time ever, you will unlock the ability to craft brand new items, like weapons and Power Armor, as you rank up on The City of Steel Scoreboard. Here are the new items that are up for grabs this Season:
  • Auto Axe: In the right hands, the industrious Auto Axe is a workhorse that can chew through any obstacle in your path. With a little know-how and elbow grease, you can modify it to dish out poison, electrical, or fire damage.
  • Union Power Armor: Perfect for your forays into The Pitt, you will receive +150 Poison Resistance and +75 Carry Weight bonuses whenever you’re wearing a full set of Union Power Armor.
  • During Season 10, the Auto Axe and Union Power Armor can only be earned by ranking up on the Scoreboard. Once Season 10 concludes, we plan to add them to Giuseppe’s inventory. That way players who miss them this Season will still be able to unlock them in the future using Stamps.
Learn more about Fallout 76 Season 10 and check out our latest Community Calendar by heading to the https://fallout.bethesda.net/en/seasons.
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Additional Design Changes & Improvements
Appalachia
Fast Travel: For certain points of interest, like The Whitespring Resort, The Rusty Pick, The Crater, Foundation, or Fort Atlas, players can now decide whether to Fast Travel directly inside that location, or to its exterior.
  • Additionally, a new “Whitespring North Entrance” Fast Travel point has been added to The Whitespring Resort. Players can discover it on foot, and then use it to travel directly inside The Whitespring Mall.
Purveyor Murmrgh: Players can now purchase up to 100 Legendary Modules and up to 500 Vault Steel at once from Purveyor Murmrgh.
The Whitespring Resort: A Legendary Exchange Machine and a Gold Press Machine are now available inside of Artisan’s Corner in the Whitespring mall.
Items
Automatic Melee Weapons: Legendary Versions of auto-melee weapons, like the Chainsaw, Ripper, Drill, etc., can now be crafted at Weapons Workbenches, and they can drop as legendary loot from Events, Quests, and Legendary Enemies.
Starting Gear
With today’s update, we have included some adjustments to the starting experience for Dwellers who are taking their first steps out of Vault 76. The following changes should help players feel more prepared as they begin their journeys in Appalachia.

New Dwellers will now receive the following items as they exit Vault 76:
  • 1x 10mm Pistol with 200+ 10mm ammo
  • 1x Combat Knife
  • 1x Light Leather Torso Armor
  • 1x Small Backpack (Players will still need to find and learn the Plan in order to craft a Small Backpack.)
  • A variety of consumables, including: Stimpaks, RadAway, Antibiotics, food and water, a Vault-Tec Supply Package, and Scrap and Repair Kits.
In addition, they will now receive the “Vault Fed” buff, which will prevent hunger and thirst from increasing for 2 hours.
Finally, the resistances and damage for many creatures in the Level 1 – 15 range have been reduced, which should help smooth out early combat.
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Bug Fixes
Art
  • Beds: Fixed an issue on consoles that could prevent the Alien Stasis Chamber’s swirling blue visual effects from appearing while it is in use.
  • Power Armor: The player’s arms no longer clip when entering or exiting a set of Power Armor.
  • Ranged Weapons: The Dastardly Duo Paint can now be applied to the unique legendary Double-Barrel Shotgun, “Salt of the Earth.”
C.A.M.P.s & Workshops
  • Allies: C.A.M.P. objects can no longer be placed on top of Xerxo’s Spaceship.
  • Chairs: Players can now sit on Modular Sofas.
  • Doors: The Chain-Link Door now plays the correct sound and visual effects when destroyed.
  • Exploit: Addressed an exploit that could allow the player to have two active C.A.M.P.s at once.
  • Floors: Corrected a pathing issue affecting the Upper Floor variant of the Destroyed Tile Floor.
  • Floor Décor: Different types of Radiation Dummies now share the same row in the build menu’s Floor Décor category, and players can move left or right to select between them.
  • Floor Décor: The crafting requirements for the Floating Face Flagon are now consistent in both the C.A.M.P. build menu and the Tinker’s Workbench.
  • Misc. Structures: When the Firewatch Tower is connected to power, lights placed on the Tower’s upper beams now receive power correctly.
  • Misc. Structures: C.A.M.P. Allies and Collectrons, can now correctly walk on the roof of the Destroyed Trailer.
  • Misc. Structures: Players can now shoot and throw grenades through gaps in the walls of the Destroyed Trailer when it is in a destroyed state.
  • Vendors: Tipsy Tom Vending Machine variants now animate correctly after being repaired.
  • Wallpapers: Wall Décor items no longer sink into walls that have the Order of Mystery Wallpaper applied.
  • Wallpapers: Flat Wall Décor, like posters, paintings, pennants, Scoreboards, and etc., no longer sink into walls that have Wallpaper applied.
  • Wallpapers: The Stripes, Haunted House, and Order of Mystery Wallpapers are now oriented correctly when applied to triangle walls.
  • Workbenches: Fixed an issue in which Tinker’s Workbenches in players’ C.A.M.P.s could sometimes become unusable and unmovable.
Challenges
  • Daily: Crafting or scrapping Alien Blasters and V.A.T.S. Unknown now correctly progresses the “Craft or Scrap a Ranged Weapon” Daily Challenge.
  • Daily: Using a Repair Kit to repair an item that is inside the player’s Stash now correctly progresses the “Repair Armor, Weapons, or Power Armor” Daily Challenge.
  • Weekly: Crafting and scrapping headwear and underarmors now correctly progresses the “Craft or Scrap Clothing, Armor, or Weapons” Weekly Challenge.
  • Weekly: Fixed an issue that caused Treasure Hunter Mole Miners and Prime Mole Rats to progress the “Kill a Glowing Creature” Weekly Challenge.
Combat
  • Melee Enemies: Continuously circling around certain enemies, like Cave Crickets, Wolves, and Mr. Handy Bots, no longer prevents them from attacking the player.
Enemies
  • Bloodbugs: On death, Bloodbugs now have a chance to drop Bloodbug Meat as loot.
  • Dogs: Dog-type enemies, like Mongrels and Wolves, can now run after attacking the player instead of always walking.
Events & Quests
  • A Colossal Problem: Fixed an issue that could temporarily block player movement through the tunnel when attempting to escape Monongah Mine.
  • Ally: Patently False: Fixed an issue in which players were directed to collect an incorrect item during the quest.
  • An Organic Solution: The quest marker on Ella Ames’s body is now correctly removed after looting “Ella’s Research.”
  • An Ounce of Prevention: The optional objective to “Enter Charleston Trainyard's main gate” can now be completed again after logging out and back in.
  • AWOL Armaments: Interacting with Sergeant Gutsy while it is already speaking no longer interrupts its dialogue or causes it to replay.
  • Bots on Parade: All enemies during the event are now hostile to the player by default, and can be targeted in VATS.
  • Distinguished Guests: Fixed an issue that sometimes caused the Waiter Bots to leave the function room after players send them back to work.
  • Heart of the Swamp: Objectives now appear correctly in the quest tracker if the Grafton Monster spawns as the boss.
  • Irrational Fear: Enemies that spawn during the event can now target and deal damage to Beckham.
  • Line in the Sand: Quest targets no longer appear on Scorchbeasts that spawn during the event.
  • Lode Bearing: Event failure fanfare now correctly appears if players do not open the mine before the timer expires.
  • Miner Miracles: The Power Armor registration console is now only useable when players have reached the appropriate stage of the quest.
  • Misc.: Reuben’s Safe Key is now correctly removed from the player’s inventory after using it to unlock Mr. Gill’s Safe inside the Shelters Claim Center.
  • Missing Persons: Scribe Valdez’s dialogue near the end of the quest now correctly matches the player’s current quest progress.
  • One Violent Night: Event failure fanfare now correctly appears when players do not complete the objectives before the timer expires.
  • One Violent Night: The optional objective to “Defeat the Nightstalker Bare-Handed” can now be completed while unarmed, as well as while unarmed in Power Armor.
  • Path to Enlightenment: The Wise Mothman now correctly appears in front of Landview Lighthouse after completing the event.
  • Pet Peeve: Noodles can no longer spawn as Diseased or Glowing, and will not turn hostile when attacked by the player.
  • Radiation Rumble: Marion Copeland will now ignore combat until players initiate the event and enemies start spawning.
  • Radiation Rumble: Marion Copeland now uses a consistent weapon during the event, instead of sometimes swapping to unarmed combat.
  • Supplying Demands: Paladin Rahmani will no longer bring up a trade deal if the player did not secure one during the quest.
  • Supplying Demands: The objective to “Negotiate a deal with Foundation” no longer completes before the player has confirmed the deal with Gloria.
  • Thrill of the Grill: Carrots, which are needed for the quest’s optional objective, can now spawn at Graninger Farm, Smith Farm, and Becker Farm in the Toxic Valley.
  • Test Your Metal: Addressed an issue in which Grimm Bots could clip through the western wall of the Rust Eagle Arena and leave the event area.
  • Test Your Metal: The Golden Eyebot no longer occasionally becomes stuck when trying to enter or exit the Rust Eagle Arena.
  • Treasure Unknown: The “Filtcher Farm Interview” Holotape is no longer retains its quest item status after completing the quest.
  • Wayward Souls: Fixed an issue where Duchess would look straight ahead instead of at the player after handing them a drink.
Items
  • Allies: Plans for Katherine Swan and Xerxo are now visible in Samuel’s inventory and can be purchased using Gold Bullion by players who have not yet learned them.
  • Ammo: Reduced the weight and crafting requirements for Alien Blaster Rounds so that they now match Fusion Cells.
  • Armor: Atomic Camo, Free States, and Red Viper Paints can now be applied to Urban Scout Armor.
  • Lunchboxes: Lunchbox effects now trigger correctly for nearby players, even if they aren’t within line of sight of the Lunchbox owner.
  • Mods: The "Extra Limb Damage" weapon Mod effect now correctly adds +25% increased damage to limbs, and the "Extra Chance to Cripple" weapon Mod effect now correctly adds +20% chance to instantly cripple.
  • ProSnap Deluxe: The ProSnap Deluxe Camera now registers targets more consistently when zoomed in and while the player is moving.
  • Weapons: The Dual Bar Mod for the Chainsaw now correctly increases the weapon’s damage. Please note: We are aware of a related visual issue in which the damage stat in the crafting menu may not reflect bonus damage from the Dual Bar and other Chainsaw mods.
  • Weapons: Fixed an issue that caused charging weapons to deal less damage than intended when they were not fully-charged.
  • Weapons: The Gauss Shotgun now counts as an energy weapon in addition to its other weapon types, and it correctly benefits from Perk Cards and other buffs that affect energy weapons.
  • Weapons: Short and Long Barrel Mods for the Flamer no longer conflict with range reductions applied by Nozzle Mods.
  • Weapons: Receiver Mods that increase the Lever Action Rifle’s fire rate now function as intended.
  • Weapons: The Hunting Rifle’s Refined .50 Receiver Mod now correctly applies more bonus damage to the weapon than the normal .50 Receiver Mod.
  • Weapons: 10mm SMGs with the Tweaked Automatic Receiver and Gamma Guns with the Signal Repeater Mod are now correctly affected by the Guerilla Perk Card.
  • Weapons: The Gyro Compensating Lens Mod for Laser Guns now correctly provides superior hip fire accuracy.
  • Weapons: The “Mods Unlocked” portion of the crafting menu now correctly displays a total of 65 available Mods for the Pipe Gun, instead of 66.
  • Weapons: The Gatling Laser, Gatling Plasma, and Ultracite Gatling Laser can no longer spawn with the “Quad” Legendary attribute.
Perk Cards
  • Electric Absorption: The description of the Electric Absorption Legendary Perk Card now correctly communicates that it heals the player in addition to its other effects.
  • Glow Sight: The Glow Sight Perk Card now correctly applies bonus damage to Glowing Wendigo Spawns during the “A Colossal Problem” Public Event.
User Interface
  • Character Levels: Character levels that are four and five digits long now display correctly on the Map, as well as in the Social, Team, and Play menus.
  • Crafting: On PC, the bulk crafting slider now closes correctly after using the crafting menu buttons at the bottom of the screen.
  • Loading Screens: Event details now display correctly on loading screens when joining a Public Event.
  • Main Menu: Fixed an issue that could cause the in-game “Message of the Day” and News Screen to appear blank for those who play Fallout 76 on consoles.
  • Map: Fixed an issue that could cause elements of the UI to flicker after interacting with the Map and the Social menu.
  • Notifications: The notifications that appear after learning Plans for the Brahmin Grill, Milk Vending Machine, Grim Reaper Vault Boy Cutout, and Tinker’s Workbench now display the appropriate item names.
  • Pip-Boy: Opening the Keyring in the Pip-Boy’s Misc. inventory tab now correctly selects the first key in the list.
  • Pip-Boy: Exiting the Keyring to return to the Pip-Boy’s Misc. inventory tab now properly highlights the Keyring in the list.
  • Pip-Boy: Removed a non-functional “Drop” button that appeared when highlighting the Keyring in the Pip-Boy’s Misc. inventory tab.
  • Scoreboard: Fixed an issue that could cause the standard Rank 100 reward to appear incorrect for players who claimed the Fallout 1st Rank 100 reward first.
World
  • Drop Site V9: Entering the pre-placed set of Power Armor at Drop Site V9 no longer causes a brief control lock.
  • Misc.: Corrected multiple locations throughout Appalachia where attempting to use pre-placed furniture could result in a brief control lock.
  • Pathing: Addressed several locations throughout Appalachia where the player could become stuck.
Fallout 76 - JessBethesda

We’re gearing up to bring Expeditions to Fallout 76 with The Pitt Update later this month, on September 13. When we do, we’re going to kick off Season 10 with a new Scoreboard, and a broad array of rank-up rewards, including the Auto Axe, Union Power Armor, and much more. This week, we’re also sharing a look at our plans through the end of 2022 with our latest Community Calendar.

Check out the latest Inside the Vault to find out more about Season 10, preview the new rewards, and catch the details on in-game activities through December.
Fallout 76 - JessBethesda
Our latest update for Fallout 76 brings a variety of new bug fixes and improvements to the game. Read on to catch all the details.
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Update Version 1.6.4.78

PC (Steam): 3.0 GB
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Bug Fixes & Improvements

Art
  • Apparel: The Black Jack-o’-Lantern Helmet now correctly emits smoke and flame visual effects.
  • Apparel: Underarmors no longer clip through the Vault Survivor Outfit.
  • Beds: Characters no longer clip into the Wavy Willard’s Waterbed when climbing into the top bunk.
  • Chairs: When seated in the Throne of Bone, the character’s hand now correctly rests on the skull.
  • Workbenches: Meat no longer appears to partially float during the cooking animation that plays while using the Chuckwagon Cooking Station.

C.A.M.P.s & Workshops
  • Allies: The Settler Forager Ally can once again give Daily Quests to the player.
  • Appliances: The Wavy Willards Bubble Blower is now located in the same row of items in the Build Menu as the Wavy Willards Bubble Machine, instead of appearing in a row by itself.
  • Collectron Stations: The F.E.T.C.H. Collectron is now correctly classified as a robot.
  • Exploit: Addressed an item duplication exploit.
  • Exploit: Addressed an exploit that could enable a player to move items from a Public Workshop to their C.A.M.P.
  • Floors: The amount of C.A.M.P. budget consumed by Log Cabin Porches is now consistent with other Porch variants.
  • Floor Décor: Classical Columns can now be snapped on top of one another.
  • Mannequins: The build limit for the Dr. Bones Skeleton Mannequin is now consistent with other Mannequin variants.
  • Survival Tents: The Scrapbox no longer faces the wrong direction in the Rusted APC Survival Tent.

Challenges
  • Combat: Killing robots with the Voice of Set now correctly progresses the “Kill Robots with a Revolver” Challenge.
  • Weekly: Fixed an issue that prevented the “Kill a Huge Creature” Weekly Challenge from progressing correctly.

Combat
  • VATS: Explosive weapon attacks in VATS no longer increase the critical hit meter twice.

Events & Quests
  • Eviction Notice: Corrected a small area near the Rad Scrubber where players would take far less rad damage than intended while the Rad Scrubber was broken.
  • Eviction Notice: The Rad Scrubber’s windmill now correctly stops turning when the Rad Scrubber needs repairs, and when the event ends in failure.
  • Grahm’s Meat-Cook: Players now receive proper rewards based on the success of the Meat-Cook, rather than always receiving items from the event’s lowest reward tier.
  • Grahm’s Meat-Cook: Grahm will no longer wander away from the Meat-Cook to explore other areas in The Forest region.
  • Heart of the Swamp: The Strangler Heart no longer visually appears to regenerate health while taking damage from players.
  • Invaders from Beyond: When speaking with Homer at Black Mountain Ordnance Works, selecting the “That’s all for now” response option now correctly closes the dialogue menu.
  • Invaders from Beyond: Fixed an issue that could prevent dialogue from starting correctly when attempting to speak with Homer at Black Mountain Ordnance Works.
  • Moonshine Jamboree: Addressed an issue that could cause Moonshine Jamboree to end in failure even though players had deposited enough Acidic Gulper Venom to complete the objectives.
  • Moonshine Jamboree: A notification will now appear to inform the player that they lack the required materials if they attempt to deposit Acidic Gulper Venom into the bathtub when they don’t have any in their inventory.
  • Test Your Metal: Fixed an issue that could cause the Golden Eyebot to appear hostile toward players, and allow them to target it with VATS.

Items
  • ProSnap Deluxe Camera: Added a new option to the ProSnap Deluxe Camera that allows players to decide whether or not the pictures they take will be saved to the Photo Gallery.
  • While aiming through the Camera’s viewfinder, use the “Toggle Saving” button to choose whether your photos you take will be saved or discarded.
  • Photos taken while the Camera is set to “Not Saving” will still progress Quests and Challenges that require the player to take photos.
  • Armor: Applying a Deep Pocketed mod to a piece of limb armor now correctly updates the armor’s appearance.
  • Energy Weapons: The item condition for energy weapons now degrades at a more reasonable rate.
  • Energy Weapons: Made improvements to Automatic Barrel mods for the Ultracite Laser Gun so that they perform comparably with Automatic Barrel mods for the normal Laser Gun.
  • Exploit: Addressed an exploit that enabled players to trade items that are normally untradable.
  • Melee Weapons: The description of The Invader Skin now correctly states that it can be applied to Batons.
  • Power Armor: The “Skull Raider” name prefix now appears correctly after applying the Skull Raider Paint to pieces of Power Armor.
  • Quest Items: Fixed an issue that could prevent a character with a large stack of quest items in its inventory, like Government Supply Requisitions, from loading into a world.
  • Ranged Weapons: When firing an automatic weapon while affected by the frozen status, the weapon’s sound effects now more closely match its visual effects.

Localization
  • Eviction Notice: The notification that appears when the Rad Scrubber has been repaired is now properly translated in non-English versions of the game.
  • Scorched Earth: Event objectives, notifications, the description, and all other text that appears during Scorched Earth are now properly translated in non-English versions of the game.
  • Scoreboard: The Secret Service Dog Statues reward is now properly translated on the Scoreboard in French, Italian, Japanese, Polish, and Russian versions of the game.
  • Settings: Increased the font size of Corpse Highlighting options in non-English versions of the game so that they are easier to read.
  • Test Your Metal: Added proper translations for several lines of dialogue from Initiate Pappas and Botsmith Amp in non-English versions of the game.
  • Weapons: Tone Death and Foundation’s Vengeance are now properly translated in non-English versions of the game.

Perk Cards
  • Awareness: When the player has both the Awareness and Stabilized Perk Cards equipped, all types of damage reduction will now be correctly displayed.
  • E.M.T.: Revived players now receive Health Regeneration for the full duration stated on the E.M.T. Perk Card.

Stability
  • Server Stability: Fixed an issue that could result in a server crash during normal gameplay.

User Interface
  • Character Creation: Fixed an issue that could prevent players from creating a new character, even if they had fewer than 5 existing characters.
  • Controls: Attempting to open the Map while running a Holotape Game no longer causes the controls to become unresponsive.
  • Scoreboard: Players can no longer spam the confirmation button after using the “Rank Up to Here” button on the Scoreboard.
Fallout 76 - JessBethesda
Our latest update for Fallout 76 launches today, and it brings a triple-threat of new Public Events, Fallout 76 Season 9, Fallout 1st enhancements for the Scoreboard, Corpse Highlights, and much more to the game. Read on to catch all the details.
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Update Highlights
  • Can You Compete? Join forces with the Gladiators of Steel and “Test Your Metal” against an army of Rust Eagle robots across three rounds of combat at the Metal Dome in the Savage Divide.
  • It’s Gulper Season! You’re cordially invited to the Moonshine Jamboree at the Sunday Brothers Cabin. Fend off an onslaught of Gulpers, harvest their venom, and then raise a glass of Mire Magic Moonshine.
  • Goodbye, Super Mutants: Gear up to hand-deliver an “Eviction Notice” to a horde of Super Mutants, who recently overtook a Settler outpost near Foundation. Prepare for a tough fight, and don’t forget to defend the Rad Scrubber.
  • Conquer Dread Island: Earn S.C.O.R.E. to rank-up and claim a host of rewards on the all-new Fallout 76 Season 9 Scoreboard, “Heart of Steel: A Dread Island Tale.”
  • Fallout 1st Enhancements: Members can claim S.C.O.R.E. Boosts and complete bonus Challenges to earn even more S.C.O.R.E. this Season, as well as unlock additional rank-up rewards from the Scoreboard.
  • Easily Spot Fallen Foes: The new “Corpse Highlights” setting makes it easier than ever to quickly find enemies you’ve taken down and claim your hard-earned loot.
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Update Version 1.6.4.60

Check the download sizes below for today’s patch on your platform of choice:
PC Steam: 18.6 GB
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Dive Into Three New Public Events
Today’s update introduces three new Public Events to Fallout 76: “Test Your Metal,” “Moonshine Jamboree,” and “Eviction Notice.” Catch a brief rundown on each event below, and then head in-game to check them out!

Please Note: We’ve temporarily adjusted Public Event selection until June 28, so that you will have more opportunities to try out our three newest Public Events over the next two weeks.
  • Every hour, at the top of the hour, one of “Test Your Metal,” “Moonshine Jamboree,” or “Eviction Notice,” will be selected to begin.
  • At 20 and 40 minutes after the hour, one event will be selected at random from the full Public Event pool, which includes our newest three.
  • After June 28, Public Events will resume being selected completely at random every 20 minutes.

“Test Your Metal” in the Arena
The Brotherhood of Steel have uncovered that a group of Blood Eagles, calling themselves the Rust Eagles, have been stockpiling spare robot parts to construct an army of combat bots. Concerned about the threat this may pose to Appalachia, Scribe Valdez recently sent a field team to investigate. Now, you can join forces with the “Gladiators of Steel” in a fierce contest to survive against the robots inside the Rust Eagle Arena.

The “Test Your Metal” Public Event will appear on your map at the Metal Dome, north of Fort Atlas in the Savage Divide. Travel there and speak with Initiate Pappas to start the event.
Once Test Your Metal begins, you will join three members of the Brotherhood field team to compete as gladiators against the Rust Eagles’ deadly machines.
  • You and the Gladiators of Steel will square off against the bots in three rounds of frenzied combat.
Defeat the opposition in one round, and you’ll advance to the next.
  • Once you’ve conquered all three rounds, you will earn some loot, XP, and have a chance to pick up rare rewards, including plans to craft the new Botsmith Armor set.
  • Keep a lookout for the Golden Eyebot to make an appearance! Do your best to take it down to claim an added bounty of Caps.
Make sure to defend your teammates, and have Stimpaks at the ready if they fall. The more Gladiators of Steel who survive their time in the ring, the higher your chances to earn rare rewards.

Deliver an Eviction Notice
The Settlers at Foundation have been working to expand their territory by setting up a new encampment within a nearby blast crater. They even managed to engineer a solution to the crater’s immense radiation levels by inventing a machine known as a “Rad Scrubber.” However, a radio broadcast from one of the Settlers at the construction site indicated that they’ve been forced out by a band of Super Mutants. Visit the crater to assess the situation, and ensure the area is safe so that work can get back underway.

“Eviction Notice” is a challenging new Public Event tuned for higher-level characters. It will appear on your map in the Savage Divide at a crater that can be found east of Foundation, and south of Huntersville.
Find and activate the Rad Scrubber within the crater, and then prepare for a fight!
  • Defend the Settlers’ supply crates and the Rad Scrubber from an onslaught of Super Mutants.
  • If the Rad Scrubber takes too much damage, it will deactivate. Repair it as quickly as possible, or else rad levels in the area will become much more hazardous.
  • TIP: Destroy the Super Mutants’ meat bags to discourage them from sticking around. You and your event mates may want to try splitting up so that some players can venture out to attack the meat bags, while others focus on defense.
If you’re successful in driving the Super Mutants from the crater, you will earn Settler faction reputation, some loot, and a chance to receive one of six unique 3-star legendary weapons.

Join the Moonshine Jamboree
You’re invited to join in the Moonshine Jamboree at the Sunday Brothers Cabin! It’s tragic what befell the Sunday boys, but their devotion to mixing up the finest moonshine in all of Appalachia lives on with Moonshiner Ned, their trusty Handy bot. There’s just one problem: Mire Magic Moonshine’s key ingredient is Gulper venom, which Ned can’t acquire alone. That’s where the Jamboree truly shines. Help Ned pick up where the Sunday Brothers left off, by hosting a party that will attract as many of the beasts as possible to the Cabin.

Meet up with Moonshiner Ned behind the bar inside Sunday Brothers Cabin in The Mire to kick off the festivities.
Light the Jamboree Bonfire, and then keep your guard up. Vicious Gulpers and other curious creatures
list]
  • will soon flood the area to investigate the raucous Jamboree.
  • Take down Gulpers and collect as much Acidic Gulper Venom as you can. Pour it, as directed by Moonshiner Ned, into a nearby bathtub so that it can be used to serve up a fresh batch of moonshine.
  • Make sure to defend the three Stills located around the Cabin grounds. If they get destroyed the party will be ruined!
If you manage to deposit 30 Acidic Gulper Venom in time, and the Stills remain intact, then the Jamboree will be a roaring success.
  • The most masterful moonshiners among you can optionally collect up to 60 Acidic Gulper Venom before the event concludes for increased rewards.
Speaking of rewards, by completing Moonshine Jamboree, you will earn Raider faction reputation, some loot, the all-new “Gulper Smacker” melee weapon, and a few bottles of Gulpershine, which you can drink to increase the Gulper Smacker’s damage vs. Gulpers.
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Fallout 76 Season 9: New Scoreboard, Rewards & More!
Here’s what’s headed your way during Fallout 76 Season 9, which begins today:

New Scoreboard
Following a turbulent storm and an ill-fated flight around the world, Anna and Emilio Franklin now find themselves stranded on the wonderous and deadly Dread Island, with only their assaultron bodyguard, H-4RT, to help them survive. Keep up with their adventures by earning S.C.O.R.E. to rank up and claim a new suite of rewards on the all-new Season 9 Scoreboard.
  • As you progress during your Season journey, you will unlock new paints for your weapons, armor, and Power Armor, amenities for your C.A.M.P., outfits, cosmetics, consumables, and more!

Fallout 1st Enhancements
With Season 9, we’re introducing enhancements to the Scoreboard that will help Fallout 1st Members rank-up more quickly and claim even more rank-up rewards along the way.

Unlock S.C.O.R.E. Boosts: Fallout 1st Members can claim three new S.C.O.R.E. Boost rewards at ranks 15, 50, and 75, which increase the S.C.O.R.E. they earn from Challenges for the rest of Season 9 by +5%, +10%, and +10%, respectively.
  • Please note: Boosts count toward a Challenge’s base S.C.O.R.E. reward. They do not multiply with other bonus effects, such as Double S.C.O.R.E. Weekends.
  • For example, if you’ve unlocked all three S.C.O.R.E. Boosts, and you then complete a Challenge for 100 S.C.O.R.E., you will earn a total of 125. If you complete that same Challenge during a Double S.C.O.R.E. Weekend, you will earn its base value of 100 S.C.O.R.E., plus 100 more due to the event, and 25 from your boosts, for a total of 225 S.C.O.R.E.
Complete Bonus Challenges: Members can also earn even more S.C.O.R.E. by completing Fallout 1st Bonus Challenges, which will appear as Daily or Weekly Challenges alongside the existing lineup in the Challenges menu.
Claim Even More Rewards: This Season’s Scoreboard features many additional rank-up rewards for Fallout 1st Members. Hover over rank-up icons that have a gold ring on the Scoreboard to display both the standard and Fallout 1st rewards for that rank, side-by-side.

Fresh Radio Plays
Tune your Pip-Boy’s radio dial to the Pirate Radio Station to catch six new Radio Plays that follow along with Anna, Emilio, and H-4RT as they explore Dread Island and try to survive its many perils.

You can also catch additional details about Fallout 76 Season 9 by heading to the https://fallout.bethesda.net/en/seasons, or by reading our recent article.

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Spot Fallen Foes More Easily with Corpse Highlighting
You’ve just dropped a Legendary Feral Ghoul—but wait, where is its body? Was it over there? No, perhaps it’s over here…

We’ve all been there before, hunting through tall grass trying to find an enemy’s final resting place, so that we can grab our loot and head back to C.A.M.P. This update introduces Corpse Highlighting, which will help you more easily spot nearby creature corpses and claim your hard-earned loot.

Corpse Highlights will be enabled by default on the Display tab in the game’s Settings menu.
  • You can also toggle the setting to decide when you’d like Corpse Highlights to disappear from a fallen enemy: After hovering your crosshairs over the corpse to view their quick inventory, or after inspecting the corpse by viewing their full inventory menu.
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Additional Changes & Improvements

Critical Hit Bonus Adjustments
  • Critical Hit damage bonuses are now all additive, and we've increased the bonuses from a wide variety of sources to help compensate for this change:
  • Better Criticals Perk Card: Bonuses per Perk Card rank increased from +20/30/40% to +50/75/100%, respectively.
  • Standard Receiver Mods: Bonus increased from +68% to +100%
  • Auto Receiver Mods: Bonus increased from +36% to +50%
  • Overdrive: Bonus increased from +15% to +30%
  • Eagle Eyes Mutation: Bonus increased from +25% to +60%
  • Eagle Eyes (when buffed by the "Stranger In Numbers" Perk Card): Bonus increased from +32% to +75%
  • Tesla Science Magazine #8: Bonus increased from +15% to +50%
  • Firecracker Berry Juice: Bonus increased from +10% to +25%
  • Sweet Mutfruit Tea, Megasloth Mushroom Soup, Blight Soup, Steeped Thistle Tea: Bonus increased from +20% to +50%
  • All Magazines affecting per weapon type critical: Bonuses increased from +30% to +100%
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Bug Fixes
Art
  • Armor: Leather Left Arms with an equipped Brawling mod no longer appear to clip through the left shoulder of male characters.
  • Emotes: The “Halt!” Emote now plays animations correctly while wearing Power Armor.
  • Emotes: Using an Emote while standing in a fire or similar hazard no longer causes the player to become stuck in an Emote animation.
  • Enemies: Crippled Super Mutants no longer launch into the air on death.
  • Outfits: The Firewall Outfit’s Helmet now correctly displays a glass face shield while equipped.
  • Power Armor: The headlamp for Equalizer and Matte Black Equalizer Power Armor Paint now shines in the correct direction when applied to Hellcat Power Armor.
  • Power Armor: Applying the Yellow Power Armor Paint to a set of Power Armor now applies proper interior textures, as well.
  • Terminals: Corrected an animation issue when entering a Terminal that could cause the player’s view to become misaligned from the Terminal screen.
  • Weapons: Fixed an issue that could cause NPCs to hold Pipe Pistols at odd angles.
  • Weapons: Characters’ hands no longer clip into the Alien Disintegrator.
  • Weapons: The Alien Disintegrator’s impact visual effects now correctly change color based on which Receiver mod the player is using.

C.A.M.P.s & Workshops
  • Ally Furniture: Sam Nguyen's Workbench can now be moved after being built.
  • Beds: Players can now correctly interact with the Alien Stasis Chamber Bed.
  • C.A.M.P. Deployable: Allies can now move toward a C.A.M.P. that has the Future Tec Skin applied to the C.A.M.P. Deployable.
  • Misc. Structures: The notification that appears after learning a West Virginia Slot Machine Plan that was purchased from a Gold Bullion Vendor now displays the correct item name.
  • Resources: Mineral Extractors now correctly appear in the C.A.M.P. Build Menu only when the player’s C.A.M.P. is near an appropriate Mineral Deposit.
  • Signs: Characters can no longer clip into the Water Park Sign.
  • Survival Tent: The Scrapbox in the APC Survival Tent is now facing the correct direction.

Combat
  • Stealth: Firing a silenced weapon while in Stealth no longer causes nearby enemies to instantly detect the player.
  • VATS: Fixed an issue in which VATS critical hits were not guaranteed to strike the target.
  • VATS: Fixed an issue that could cause VATS to randomly close while firing at an enemy with clear line of sight.
  • VATS: VATS no longer randomly closes while targeting certain robotic enemies.
  • VATS: VATS critical hit effect descriptions in the Pip-Boy now display damage numbers that match the actual damage dealt.
  • VATS: Firing explosive weapons in VATS no longer causes duplicate damage numbers to appear.
  • VATS: Firing a Missile Launcher in VATS now correctly progresses the critical hit meter.
  • VATS: Exiting a World with the ProSnap Deluxe Camera equipped no longer prevents the player from opening VATS after joining a new World.
  • VATS: Players can no longer target disarmed mines using VATS.

Enemies
  • Handy Bots: Mr. Handy/Gutsy type robots can now correctly cycle their weapons.
  • Blood Eagles: Fixed an issue that prevented a Blood Eagle Cutthroat near Prickett’s Fort from reacting to the player’s presence.

Events & Quests
  • Ally: Crash Landing: Super Mutants now correctly approach the Crash Site when the player is retrieving the Flight Recorder.
  • Lode Baring: Fixed an issue in which players could not mine some mineral deposits during the Lode Baring Public Event.
  • Lode Baring: The miscellaneous objective to “Exchange tokens at Terminal” that displays after completing this Public Event no longer always reappears after logging out and back in.
  • Monster Mash: Removed a non-functioning reward option from the S.M.A.R.T. Choice Machine.
  • Overseer’s Mission: The Small Backpack Plan no longer spawns in the Overseer’s Cache inside the Morgantown Airport for players who have already learned it.
  • Overseer’s Mission: The Overseer's Cache at Site Bravo now correctly spawns Vault Boy and Vault Girl Statue plans instead of two Vault Girl Statue plans. These plans no longer spawn in the Overseer’s Cache if the player has already learned them.
  • Path to Enlightenment: The Lighthouse Lamp no longer continues to prompt the player to “Deposit Bioluminescent Fluid” after completing this Public Event.
  • Trade Secrets: Players can now correctly pass through the laser grid to access the Hornwright Estate Safe Room, as long as they’ve collected the required keycard.

Fallout Worlds
  • Custom Worlds: Fixed an issue in which characters that were linked to a shared Custom World could still join that World after the owner had deleted it.

Items
  • Armor: Thorn Armor’s description now correctly indicates that it deals 250 damage.
  • Armor: The Shrouded mod for Wood Armor now correctly provides improved Stealth in dark areas.
  • Armor: Fixed an issue causing Hardened mods for Brotherhood Recon and Secret Service Armors to provide less Damage Resistance than intended.
  • Armor: Fixed an issue causing the Fiberglass mod for Combat Armor to provide less Damage Resistance than intended.
  • Armor: Crafting Sturdy Robot Torso Armor no longer costs fewer materials than intended.
  • Armor: Arctic Marine Armor can now receive the same armor paints that Marine Armor can.
  • Backpacks: Fixed a visual issue causing the High-Capacity Backpack mod to display astronomically huge Damage Resistance stats.
  • Exploit: Addressed an exploit through which players could significantly increase the size of a weapon’s magazine.
  • Exploit: Addressed an exploit through which it was possible to duplicate a set of Power Armor.
  • Food and Drinks: Pip-Boy item previews for alcoholic beverages now correctly display any S.P.E.C.I.A.L. bonuses and penalties the player will receive after consuming them.
  • Item Names: Corrected several typos and naming inconsistencies across a variety of different item plans and mods.
  • Power Armor: The Father Winter Power Armor Helmet can now be restored to its standard appearance.
  • Power Armor: Excavator Power Armor Arms now correctly provide extra ore from mining when both left and right arms are equipped.
  • Power Armor: Equipping a Power Armor Torso with the Kinetic Dynamo mod no longer interferes with the effects of the Kinetic Servos mod on Power Armor Legs.
  • Legendary Weapons: The Lucky Legendary weapon effect now correctly provides its 15% bonus to the critical hit meter’s fill rate.
  • Legendary Weapons: The “Cursed” prefix now properly appears in the names of Cursed Legendary Weapons.
  • Melee Weapons: The Switchblade can now be restored to its standard appearance.
  • Melee Weapons: The Revolutionary Sword no longer has an extra “no upgrade” mod that visually removes its blade.
  • Ranged Weapons: The Handmade Rifle’s Tweaked Receiver mod now correctly increases critical hit damage.
  • Ranged Weapons: The Flamer now takes condition damage at a lower rate.
  • Ranged Weapons: Fixed an issue that prevented the Cryolator from taking condition damage.
  • Rewards: Corrected an issue in which a number of former Nuclear Winter mode rewards could be traded or built in the C.A.M.P.s of players who did not own them.

Perk Cards
  • Mr. Sandman: The Mr. Sandman Perk Card no longer provides a different sneak attack bonus when equipped before or after the Covert Ops Perk Card. Additionally, the sneak attack bonus from Mr. Sandman has been doubled at all ranks.
  • Quick Hands: Fixed an issue that could cause the Quick Hands Perk Card to trigger more often than intended.
  • Super Duper: Fixed an issue that could cause the Super Duper Perk Card’s fanfare to play even though the Perk hadn’t triggered.

Sound
  • Music: Daily Ops music no longer plays in interior cells when the player isn’t participating in a Daily Op.

User Interface
  • Challenge Tracker: Attempting to track multiple Challenges in quick succession no longer causes Challenges to visually duplicate in the Challenge Tracker.
  • Notifications: Following a successful sneak attack with a melee weapon, a notification now correctly appears to inform the player that the attack dealt bonus damage.
  • Player Vending Machines: Players can now inspect items listed for sale in other players’ Vending Machines, and the preview images for items now correctly appear in the Vending Machine menu.
  • Quest Tracker: Addressed an issue in which a Public Event would sometimes not appear in the quest tracker after Fast Traveling to that Public Event via the Map or World Activity menu.
  • Scoreboard: Fallout 1st rewards for previously achieved rank-ups now correctly appear claimable if the player joins Fallout 1st partway through a Season.
  • Trade: Legendary item previews in player trade menus now correctly display all of an item’s legendary attributes.

World
  • Pathing: Addressed a number of locations where the player could become stuck.
Fallout 76 - JessBethesda
Travel beyond the borders of Appalachia to The Pitt in the next major content update for Fallout 76. Forge new alliances, undertake new challenges, and earn all-new rewards when Expeditions: The Pitt launches this September.


For the first time since Fallout 3, players are invited to journey back to post-war Pittsburg - now a grim industrial wasteland crippled by conflict and awash with radiation. Expeditions: The Pitt introduces a new storyline centered around two warring factions: the blue-collar freedom fighters of the Union, and the power-hungry raider faction of the Fanatics. Fight for the Union to help reclaim their home. Meet its eccentric and mechanically skilled leaders, learn about the uneasy ties that bind them, and uncover how the toxic wasteland of The Pitt is driving its inhabitants to madness. Gain favor with the Union to earn powerful new weapons and armor crafted by Union mechanics. Conquer Expeditions to earn Stamps, a new currency exchangeable for powerful and rare Expedition-themed rewards.
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