Fallout 76 - GhostlyRich_Bethesda
Our latest update for Fallout 76 is available now and it brings improvements to Appalachia. Read on for a full list of patch notes.

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Update Version 1.7.15.12 & Sizes

Check the download sizes below for today’s update:

PC (Steam): 2.5 GB

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Best Builds

  • Best Builds: Submission window has been updated to include an icon for the Featured Photo.

C.A.M.P. and Workshops

  • Pheasant Plushie workbench preview now faces the correct direction.
  • All players in possession of "Plan: Herdsman's Bell - Basic" can now craft the Bell at the Tinker's Workbench.
  • Fixed an issue where some variants of the Blue Ridge Pit Stop Guard Post would float when placed.
  • Fixed an issue where the Destroyed Farm Wagon would replay VFX upon fast traveling back to C.A.M.P..
  • Fixed an issue where the Pioneer Scouts Recruiting Poster was not displaying properly.
  • Red Nuka Cola chimes will now correctly play audio.
  • Removed a non-functional power connector from the Watchpost C.A.M.P. structure.
  • The Jumpy Juice Company Tea Machine now properly states it generates Tea.
  • Workshop: Adjusted the preview icon of the Atomic Roller Machine to be less zoomed out.
  • Workshop: Fixed an issue where objects could clip into the Performance Stage Metal and Performance Stage Wood structures.
  • Workshop: Fixed an issue where the Vault-Tec Fusion Core Recharger did not display properly after being broken and repaired.
  • Workshop: Removed "Triumph Terrace" from the Track House's name.
  • Workshop: Small Flatbed crafting resources have been adjusted to 1 Concrete, 2 Steel, and 3 Wood.
  • Workshop: Triumph Terrace Screen Door now has SFX.
  • Workshop: Straw Goat is now properly craftable for players who learned the recipe previously.

Caravans

  • Fixed several areas where the Brahmin could become stuck, preventing progress.
  • Fixed an issue where hurrying the brahmin could hurry all active Caravan Brahmin.
  • Fixed an issue where additional Yao Guai would spawn after the "Defeat the Yao Guai" objective.
  • Fixed an issue that would allow players to get full Supplies from another player's caravan.
  • Joined Caravans will now appear in the "Events" tab of the pip-boy.
  • Challenges: Completing a Caravan will now properly count towards the "Complete an Event while in a Group" challenge.

Supply payout for helping caravans have been increased:
  • Helping Small Caravans: 4 Supplies, 3 Scrip, Stimpaks, Contextual Ammo (increased amounts).
  • Helping Medium Caravans: 12 Supplies, 4 Scrip, Stimpaks, Contextual Ammo (increased amounts).
  • Helping Large Caravans: 20 Supplies, 5 Scrip, Stimpaks, Contextual Ammo (increased amounts).
  • Failing a Caravan will give you 3 supplies instead of 1 now
.
Combat

  • Basher, Modern Renegade and Twisted Muscles Now they should reference the proper perk.
  • Enforcer Rank 1 now can cripple Enemies.
  • Fixed a case where AP would not regenerate while taking RAD damage.
  • Addressed an issue where the Tenderizer perk could result in more damage than intended.
  • The legendary explosion mod now applies bonus to explosive attacks.
  • Adjusted the damage caused by the poison cloud from Toxic Blood mutated enemies.
Dev Note: Players should expect the poison cloud to be weaker at lower levels and the poison effect drops off faster.

Combat Balancing

  • Increased damage for Lesser Devils.
  • Alien Invader (Reduced Health and Reduced Damage in Daily Ops)
  • Slightly lowered the duration of the slow effect on the Floater Freezer's freezing breath.
  • Slightly reduced the rate at which the slow effect accumulates for the Floater Freezer's freezing breath.
  • Reduced damage for the Floater Freezer's freezing breath.
  • Reduced damage for the Floater Flamer's fire breath.
  • Reduced the cryo damage for the Floater Freezer's blast/stare/shockwave attack (the one which also deals fusion core damage).
  • Reduced damage for the Floater Gnasher's bite attack.
Adjusted the damage for the following Beta/Gamma laser mods:
  • Laser Gun
  • Ultracite Laser Gun
  • Gatling Laser
  • Ultracite Gatling Laser
  • Plasma Gun

While these weapons are still being evaluated for overall balance, these particular mods over-shot the current target for fire damage mods (especially when taking into account the recent adjustments to creature health and resistances) and are being brought in line with similar mods for other weapons. This allows for more consistency among weapons and mods when making future changes.

Creature Balance

The creatures below will generally be less threatening at mid-level (especially 35-75) but should be a bit tougher towards level 100. In some cases, at lower level, these creatures may be slightly weaker or stronger to ensure that they’re appropriately engaging even when first met.

Their resistances have been adjusted in a way that it’s now more valuable to explore which damage types they are now weaker too.

These changes are similar to the creature changes that were made in the Skyline Valley and Milepost Zero updates.

The following creatures have been adjusted:

  • Hellcat Mercenaries
  • Rad Scorpions
  • Overgrown Thorn
  • Overgrown Pollinator
  • Overgrown Elder
  • Overgrown Elderwood
  • Mr. Handy/Gusty
  • Settlers
  • Mothman
  • Union NPCs
  • Mobsters, Showmen, and Auditors
  • Blue Devil
  • Jersey Devil
  • Lesser Devils
  • Fanatics, Fanatic Foreman, Fanatic Harrower, Fanatic Elite Harrower, Fanatic Conqueror
  • Lieutenant Kappa, General Zeta, Captain Alpha/Captain Omega
  • Alien Drone, Alien Detonator Drone, Alien Elite Drone
  • Sentry Bot
  • Glowing Ones
  • Feral Ghouls
  • Bloodbugs
  • Grafton Monsters
  • Ogua
  • Wendigo Colossus
  • Critters
  • Rad Roach
  • Flatwoods Monster
  • Rad Rats
  • Mirelurks, Mirelurk Queen, Mirelurk Hunter
  • Trog Superior, Trog Devourer, Trog Fledgling, Glowing Trog
  • Assaultron
  • Radtoad
  • Radstag
  • Sheepsquatch

Events

  • Powerhouse of the Cell: Addressed several issues where players could become stuck between objectives and unable to continue.
  • Powerhouse of the Cell: Addressed several issues where players could become stuck between objectives and unable to continue.
  • Project Paradise: Teammates fast traveling to a team leader who is participating in this event will no longer spawn stuck inside the central reactor.
  • Lode Baring: Fixed an issue where players could be blocked from entering the mine by an uncleared rock pile located just inside the interior entrance.
  • Out of the Blue: Fixed an issue where obtaining the caravan camp notes before starting the quest could break progression.
  • Test Your Metal: Potential reward "Rust Eagle Banner" is now properly displayed as "Plan: Rust Eagle Banner".
  • The Elusive Crane: Fixed a blocking issue where Sol would not execute Crane when prompted.
  • Event Challenges: Fixed an issue where the weekly repeatable Kill Spooky Scorched challenge was missing the Star icon.
  • Updated potential rewards listed for Public Events on their preview information to reflect that they now award Legendary Modules, rather than Legendary Cores.
  • Clowns that were spawning near the Foundation Outpost/Eviction Notice have been returned to the circus…honk honk.

Power Armor

  • Power Armor HUD compass will now properly display icons.
  • Fixed an issue where various combinations of Torso and Jetpack skins would cause selections to change upon entering the Power Armor.
  • Secret Service Armor gives scrap when scrapping it.
  • Fixed an issue where having multiple Mining Helmets could cause the lamp to not function.

Magazine Changes

The following Magazines have received updates. For the most part, these are direct increases to the Magazines’ effects.

  • Astoundingly Awesome Tales 7: +25 max AP, up from +5.
  • Astoundingly Awesome Tales 10: +35% more damage with scoped weapons while aiming, previously +15% without needing to aim.
  • Dev Note: This magazine now specifically offers its benefit to weapons fired using manual aim and does not affect VATS.
  • Backwoodsman 2: Name and cover art updated to match effect.
  • Dev Note: This is a purely cosmetic change for the magazine’s name and cover. It was previously swapped with Backwoodsman 7 (see below).
  • Backwoodsman 6: Now only affects healing from cooked foods, rather than all effects from cooked food.
  • Backwoodsman 7 (name and cover art updated to match effect): Now affects all thrown weapons (Sheepsquatch Shard, Tomahawk, Throwing Knife, Meat Cleaver) instead of just Tomahawks.
  • Live and Love 1: +25 max HP while on a team, up from 10.
  • Live and Love 3: Now only affects healing from fruits & veggies, rather than all effects from fruits & veggies.
  • Live and Love 6: +25 damage resistance while on a team, up from 10.
  • Grognak the Barbarian 3: +25 poison resistance, up from 15.
  • Grognak the Barbarian 8: +25 cryo resistance (Charisma no-longer required), instead of +2 damage resistance per point of Charisma.
  • Grognak the Barbarian 9: +25 carry weight, up from +10.
  • Grognak the Barbarian 10: +25 energy resistance, up from +15.
  • Tesla Science 6: +75 radiation resistance, up from +15.
  • Guns and Bullets 6: +75 damage resistance at night, up from +10 damage resistance at night.
  • Now occurs slightly later at night to match Nocturnal and other night-time effects.
  • Scout's Life 3: Now reduces all items' weight by 10%, instead of +10 carry weight.
  • Scout's Life 9: Now provides +25 fire resistance, instead of -80% camp placement cost.
  • US Covert operations Manual 1: +50 damage resistance while sneaking, up from +10 while sneking.

Backwoodsman 6 and Live and Love 3 far exceeded the intended level of benefit for magazines and have been adjusted to match their original effect of boosting Healing from food items. Backwoodsman 6’s prior change in the Once in a Blue Moon update had been made in error, and we apologize for the confusion.

Prior to this update, these magazines boosted all foods effects, including (but not limited) to Carry Weight, S.P.E.C.I.A.L. stats, VATS Critical Attack damage, etc.

The effects of these magazines will be further adjusted if needed in future updates.

Milepost Zero

  • Milepost Zero HQ: Fixed an issue that could cause players to not be able to hire new employees.
  • Milepost Zero HQ: Fixed an issue where Stairs were not appearing with the Military theme.
  • Milepost Zero HQ: Axel will now properly give players the snowglobe plan when changing themes at Tier 3.
  • Milepost Zero HQ: Fixed an issue causing NPCs to give snowglobe plans after the player has already recieved them.
  • Milepost Zero HQ: Theodore now gives the snowglobe through the correct dialogue line.
  • Milepost Zero HQ: Fixed an issue that would cause Marley to give a Snowglobe plan every time you tried to start a new caravan.
  • Milepost Zero HQ: Fixed an issue where Ineke's dialogue would display incorrect text in French and German.
  • Milepost Zero HQ: Fixed a mismatch between voice line and subtitles in Axel's dialogue.
  • Milepost Zero HQ: Fixed voice lines for Axel in Spanish and French languages.
  • Milepost Zero HQ: Fixed an issue where Ineke's upgrade options were not consistently appearing in Marley's dialogue.
  • Milepost Zero HQ: Removed duplicate dialogue options from Josie.
  • Milepost Zero HQ: Fixed an issue where Axel would sometimes not initiate dialogue when interacted with.
  • Milepost Zero HQ: Fixed a mismatch between voice line and subtitles in Axel's dialogue.
  • Milepost Zero HQ: Fixed an issue with Ineke's dialogue where the conversation would end unexpectedly after initial introductions.
  • Milepost Zero HQ: Fixed an issue where Theodore would not play certain voice lines
  • Milepost Zero HQ: Fixed missing voice lines for Theodore.
  • Milepost Zero HQ: Fixed an issue that would cause the current theme to be eligible for purchase in Axel's dialogue.
  • Milepost Zero HQ: A notification will now appear when the brahmin has been upgraded through Josie.
  • Milepost Zero HQ: Fixed an issue where some structures within the HQ could be damaged.
  • Fixed an issue where the player character's head would clip through the British Redcoat Army Hat.
  • V63 Laser Carbine: Fixed an issue where Explosive legendary VFX were not working properly.

Quests

  • Trade Secrets: Fixed an issue where some characters were missing the Hornwright Senior Executive Keycard.
  • Refuge Daily Quests: Fixed an issue where the Vault Boy animation would overlap with quest description.
  • Overseer's Mission: For players who have completed this quest, dropped Overseer's Log holotapes may now be picked up again from their original locations.
  • Custodial Compulsions: Fixed an issue where other characters would say Saltwater Sam's dialogue lines if the player was on a specific part of the quest.
  • Duty Calls: Fixed an issue where the brain jars were missing upon relog, blocking progression.
  • Beckett now appropriately says romantic/flirty dialogue lines to players who have romanced him.

Weapons

  • Ticket to Revenge has its intended legendary mods again (Furious, Rapid, Lightweight).
  • Deathclaw Hand is no longer returned when scrapping an item that uses it as a component for crafting.
  • Deathclaw Gauntlet and Unstoppable Monster now require 1 Deathclaw Hand to craft instead of 2.
  • Fixed an issue where "The Tenderizer" with the standard mod would display as "The Tenderizer Tenderizer."
  • Fixed an issue where 3-star melee weapons could sometimes spawn with reload speed.
  • Plan: Headhunter Scythe has been renamed to Plan: Head Hunter Scythe to be consistent with the weapon.
  • V63-Zweihaender now benefits from the "Science" Perk card family - "Science", "Science Expert" and "Science Master".
  • Enemy minigun audio should no longer continue playing after death.
  • Fixed an issue with the Lever Action Rifle where the Compensator mod did not display correctly with various paints.

Miscellaneous Fixes

  • Addressed various typos in the new "Legendary Crafting" help menus.
  • Atomic Shop: Fixed an issue where cursor would disappear after making a purchase.
  • Beckett now appropriately says romantic/flirty dialogue lines to players who have romanced him.
  • Creatures now have an increased chance to drop meat.
  • Cultist Dungeon Outfit: Fixed an issue where mismatched skin textures could appear on characters wearing this outfit.
  • Fixed a spelling error with the Fireproof mod name.
  • Fixed an issue where Colored Mirror Balls were not emitting light correctly.
  • Fixed an issue where players were sometimes not receiving contextual ammo drops in expeditions.
  • Fixed an issue where some Backpack Skins would display their name multiple times.
  • Fixed an issue where the Live and Love #3 magazine would increase the benefit of non-healing effects.
  • Fixed an issue where the Ogua would still be vulnerable after retreating into it's shell.
  • Fixed an issue where the pip-boy would not update correctly when switching between weapons with the same name.
  • Fixed an issue where the tutorial flyout and help menu displayed the incorrect keybinding for collecting Power Armor chassis.
  • Fixed an issue with several Notes where the "Exit" command was improperly being displayed on notes that must be collected.
  • Fixed lighting issues within the Burning Mine location.
  • Pulowski Preservation Shelter: Players should no longer become trapped in the doors
  • Removed vendor window from Johnny Bills at the Blue Ridge Bunkhouse.
  • Speculative Fix: Free daily re-rollers should now reset at the same time as challenges, instead of an hour later during daylight savings.
  • The Shadow Person haunting the cliffs near Lake Eloise has been banished.
  • Thrasher Backpack: Fixed an issue that could cause the backpack to become static.
Fallout 76 - GhostlyRich_Bethesda
On Tuesday, October 22 at 10AM ET, Fallout 76 will be brought offline on all platforms to deploy an update.

Stay tuned for the release notes which will be shared tomorrow.
Fallout 76 - JessBethesda
Every October 23, we celebrate Fallout Day, the day Americans went underground into the vaults to survive the apocalypse. Thank you, Vault-Tec! On this very special Fallout Day, we’re broadcasting from Bethesda Game Studios in Austin.

Tune into the Fallout Day Broadcast on October 23 at 3pm ET to join the developers of Fallout 76 for a preview of all the exciting updates coming to Fallout 76, including the C.A.M.P. addition you’ve all been waiting for: Pets!



After the broadcast, tune into the post-show, with Fallout for Hope, hosted by Kenneth Vigue, for even more Fallout Day fun. Fallout for Hope is a Stream Team of content creators who fund raise for charities like St. Jude’s Children’s Research Hospital.

See you on Fallout Day!
Fallout 76 - GhostlyRich_Bethesda
Today we deployed an update on all platforms to activate Caravans!

The new quest “A Bump in the Road” will start your career as a caravan leader as you make your mark on Skyline Valley.



You'll find the patch notes for today's update below:

  • Various stability and performance improvements
  • Fixed an issue causing the Red and White Rose Bushes and Meat Locker to appear invisible when placed
  • Fixed an issue that caused downed enemies to despawn without leaving their loot piles
  • A prompt will now appear when attempting to scrap any item that has a skin, is a seasonal item, or is from the Atomic Shop
Fallout 76 - GhostlyRich_Bethesda
Before we dive into the release notes for Milepost Zero, we wanted to let you know that the questline to start your own Caravan will unlock later this month.

We hope that this gives you enough time to work through the new Legendary Crafting system and make sure you're prepared to stake your claim on Skyline Valley when the new caravan and outpost systems are released!

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Update Highlights

  • Legendary Crafting – Craft your ideal weapons and armor with this updated take on crafting that gives you more control over the mods that are on your Legendary items.
  • Best Builds – Submit, visit, and rate C.A.M.P.s from across the Wasteland for all to see!
  • Vendor History Log – Returning customers are key, so find out who is buying from your vendors and make sure you give them a nice wave when you see them around Appalachia!
  • Start your own Caravan – Later this month you will be able to protect your Caravan from raiders and creatures alike as you make deliveries around Skyline Valley.

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Update Version 1.7.14.15 & Sizes

Fallout 76’s overall file size is getting smaller! Thanks to the work of our tech team, we now expect the total size of Fallout 76 to be around 95 GB (with some variance for the different platforms).

To reach this new size, all players will have to redownload the game. This is why you may notice that update size for Milepost Zero is larger than normal. Thanks in advance for your patience!

Note: You do not need to uninstall the game to receive the Milepost Zero patch. You will notice a large update that you will have to download. The platform you're playing on will do the rest

Check the download size below for today’s update:

- **PC (Steam)**: 82.07 GB

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Legendary Crafting

We are excited to introduce this new iteration of Legendary Crafting that gives you more direct control over the Legendary Mods that appear on your Legendary items.

Before you can start swapping Legendary Mods onto your gear, you will need to obtain the mod you want to craft in one of two ways:

- Trading for the mod with another player;
- Scrapping Legendary items with your desired mod on it.

Every time you scrap a Legendary item you will get Legendary Scrip and have a chance at receiving Legendary Mods in the form of a crafting item. There is also a chance that you will permanently learn how to craft one of the mods on the item you scrapped too. Those loose Legendary Mods can be traded with other players, but once you craft that mod onto an item that item becomes character bound. Meaning it cannot be traded, sold, nor dropped in the world.

Once you obtain your desired mod, you can head over to your Armor or Weapons workbench to attach it to a legendary item in exchange for Legendary Scrip. Each time you replace a mod on an item, the cost to replace another will increase.
If you are lucky enough to learn how to craft the mod, head over to your Tinker’s workbench to craft it. The crafting cost will vary depending on the mod. Mods require Legendary Modules and various other items to craft that you can find around the Wasteland.

To aid in the exploration of new mod combinations, we have relaxed the Legendary Mod restrictions on weapons. We are excited to see what you craft!

Legendary Cores Discontinued

In August we announced that Legendary Cores will be discontinued as we consolidated the currencies used in Legendary Crafting. This means Legendary Cores will no longer be usable across Appalachia. When you login after downloading the patch, any remaining Legendary Cores will be converted into Legendary Scrip at a 1:1 conversion ratio.

Best Builds

Best Builds is a new social system that allows you to submit, visit, and rate C.A.M.P.s. The C.A.M.P.s with the most votes will be shared and populated though out wasteland for all players in Adventure Mode to see. You will be able to visit these amazing creations and enjoy the comforts, design, and unique tastes the builder has in store for its visitors. While visiting, if you happen to appreciate the builders C.A.M.P., you can show your support by leaving a 'Like'. We hope this allows our dedicated player builders an opportunity to show off their creations as well as inspire other players to create and submit their own Best Builds.

Submitting Your Camp

Once you have a C.A.M.P. that you would like to show off to the wasteland, you can submit your C.A.M.P. though the Best Builds Submission option. This is found by opening the 'C.A.M.P. Slots' list on the Paper Map and selecting the C.A.M.P. you wish to submit. Once you have entered the submission window, you will be able to take a few photos and tag your C.A.M.P. with the appropriate identifiers, to help make it stand out from the crowd. Once you are happy with how your C.A.M.P. is represented, you can submit your Best Build. The Best Build will be added to list of other players created Best Builds.

If you happen to make changes to your Best Build, you can easily resubmit the newly remodeled C.A.M.P. without losing any Likes previously earned. You can resubmit you Best Build by going to the 'Manage Best Builds' option also found activated 'C.A.M.P. Slots' list on the paper map.

Visit

Upon your travels in the wasteland, you will notice a few new locations with a blue ribbon on the paper map and on the compass. These are player created Best Builds. You will be able to fast travel to these C.A.M.P.s the same as you would any other C.A.M.P. While visiting, please take time to sit down, relax, and enjoy the experience the builder has instore for you. Do not delay on checking out a C.A.M.P. that piques your interest. Best Builds rotate in and out every hour.

Rate

If you happen to find a Best Builds that you fancy, feel free to show your support to the builder by giving them a Like. You can 'Like' a Best Build by going to the Best Build icon on the paper map and selecting 'Like'. Giving the builder a Like will help show other players that this C.A.M.P. is indeed a Best Build.

Vendor History Log

Learn about the hottest items at your C.A.M.P. Vendor with the Vendor History Log. Accessible from the Paper Map or your vendor, this log shows you what items were sold, their price, and who bought it.

The Vendor History log only stores transactions that happen during your current play session. After your session ends the log will be cleared so you receive a fresh log when you start playing again.

“A Bump in the Road” - Arriving Later this Month!

Near the border of Skyline Valley, you will come across the ruins of an abandoned headquarters once owned by the Blue Ridge Caravan Company. They have had a challenging time operating within the presence of the storm, but luckily for them you arrive! A seasoned traveler of the region, well-versed in all forms of combat and even a few forms of diplomacy (although that will not work here). The company decides to give you franchising rights to start your own caravan branch under their flag.

Once setup, you will escort caravans across the Shenandoah region and recruit a strong crew of varying professions. This crew will help you build up your own personal outpost where new rewards await you.

While you are traveling across Skyline Valley make sure you take a beat to help your fellow aspiring business dwellers with their own caravans. Events Public Team bonuses apply to Caravan events and helping someone else will get you back to starting your own caravans that much quicker.

Season 18 – Country Roads



Check out our Season 18 – Country Roads article here!

Combat Rebalance

Milepost Zero continues the work we started in Skyline Valley to update our combat systems. This patch we are focusing on changes to Fire and Poison damage and how the damage over time (DoT) effect works. There is also more rebalancing for creatures and many other changes.

There is a lot to dig into, so grab a cup of coffee or tea and dig in.

Player Weapons

**Fire/Poison Weapons and Mods**

Fire and Poison damage will typically include a DoT effect, with Fire damage trending towards shorter durations and higher Damage Per Second (DPS), with Poison trending towards longer durations and higher overall damage.

The following weapons, armor, and mods have been updated to align with this Fire and Poison Dot adjustment. Paired with the creature adjustments further below, this generally represents an increase in damage dealt:

  • Acidic Gulper Smacker
  • Alien Blaster Poison Mag
  • Alien Disintegrator Poison Receiver
  • Burning Auto Axe
  • Poisoned Auto Axe
  • Baseball Bat Heated Coil
  • Blue Ridge Branding Iron
  • Bow Flaming Arrows
  • Bow Poison Arrows
  • Bug Grenade
  • Burning Legendary Armor
  • Burning Love Bow
  • Burning Sheepsquatch Club
  • Burning Sheepsquatch Staff
  • Chainsaw Flamer
  • Civil Engineer Armor
  • Compound Bow Flaming Arrows
  • Compound Bow Poison Arrows
  • Crossbow Flaming Frame
  • Crossbow Poison Frame
  • Crusader Pistol Pyro Receiver
  • Electro Enforcer Poisoned
  • Enclave Plasma Gun Beta Wave Tuner / Gamma Wave Emitter
  • Flamer
  • Flamer Compression Nozzle
  • Flamer Napalm Tank
  • Flamer Vaporization Nozzle
  • Floater Flamer Grenade
  • Floater Gnasher Grenade
  • Gatling Laser Beta Wave Tuner / Gamma Wave Emitter
  • Gulper Smacker Acidic Gulper Hand
  • Hellstorm Missile Launcher Napalm Payload
  • Holy Fire
  • Laser Gun Beta Wave Tuner / Gamma Wave Emitter
  • Molotov Cocktail
  • Paddleball Fire Ball
  • Perfect Storm 10mm SMG
  • Pitchfork Flamer
  • Plasma Cutter Flaming Blade
  • Plasma Gun Laser Beta Wave Tuner / Gamma Wave Emitter
  • Poisoned Sheepsquatch Club
  • Poisoned Sheepsquatch Staff
  • Power Fist Heating Coil
  • Pumpkin Grenade
  • Sheepsquatch Shard
  • Shishkebab
  • Shishkebab Extra Flame Jets
  • Sledgehammer Heavy Searing Sharp Rocket
  • Strangler Heart Power Armor
  • Super Sledge Heating Coil
  • Syringer Radscorpion Venom Syringe Barrel
  • The Kabloom
  • Toothed Shepherd's Crook
  • Toxic Legendary Armor
  • Ultracite Gatling Laser Beta Wave Tuner / Gamma Wave Emitter
  • Ultracite Laser Gun Beta Wave Tuner / Gamma Wave Emitter
  • War Glaive Flaming Blade

Additional Weapon and Armor Adjustments

  • Adjusted the damage dealt by the Thorn armor
  • Increased the damage for the Gauss Shotgun
  • Increased the damage for Floater Freezer Grenades.
  • Reduced the Damage over Time for the Cremator’s burn to account for it now scaling with weapon damage bonuses. (More info in the “Bug Fixes & Improvements” section below)
  • Reduced the self-damage dealt to the player when firing the Kabloom at close range.
  • Reduced the recoil and base AP cost for the Railway Rifle.
  • Reduced the fire rate and removed the AP cost reduction for the Railway Rifle Automatic Piston Receiver.
  • Headhunter Scythe’s damage type has been changed to Bleed.
  • Adjusted the damage dealt by Electrified legendary armor.

Creature Balance

Like the adjustments made in the Skyline Valley update, the following creatures have updated Health, Resistances, and Damage. Our goal is to smooth out their difficulty from low to high level play making them a reasonable threat for all players.

Be sure to try some of the updated Fire and Poison weapons against these creatures as there is now more contrast in their resistances to each damage type:

  • Alien
  • Alien Invader
  • Attack Dog
  • Bee Swarm
  • Bloatfly
  • Deathclaw
  • Eyebot
  • Fog Crawler
  • Honeybeast
  • Mega Sloth
  • Radrat
  • Robobrain
  • Scorchbeast
  • Snallygaster
  • Stingwing
  • Tick
  • Vicious Dog
  • Wolf
  • Yao Guai

Creature Weapons

Weapons used by the following creatures have also been updated. Like the updates to Fire and Poison damage on players’ weapons, creature weapons with Fire damage will typically have a DoT which has higher DPS, and weapons with Poison damage will typically have a DoT which deals more overall damage per hit:

  • Angler: Spit Attack
  • Assaultron: Shishkebab
  • Blood Eagle: Flamer
  • Competitor Blazer: Flamer
  • Cultist: Flamer
  • Fanatic Warden: Flamer
  • Fanatic: Shishkebab
  • Floater Flamer Fireball
  • Floater Flamer Flamethrower
  • Floater Gnasher Bite
  • Harvestron (Test Your Metal): Flamer
  • Juchi Batsuuri: Flamer
  • Mirelurk Hunter: Spit Attack
  • Mirelurk King Melee Attack
  • Municipal Auditor: Flamer
  • Scorched Exterminator: Plasma Launcher
  • Sentry Bot: Flamer
  • Showman: Flamer
  • Trog Superior: Acid Reflux
  • Wendigo Colossus/Earle: Poison Spit

Perk Changes

  • Vaccinated: Increases Disease Resistance from all sources, based on your END stat.
  • Thirst Quencher: Increases Action Points while not diseased, based on your END stat.
  • Iron Stomach: Increases Damage Reduction while not diseased, based on your END stat.
  • Natural Resistance: Increases your Energy, Fire, Cryo, and Poison Resistances while not diseased, based on your END stat.

Region Bosses

The following creatures have had an adjustment to how incoming damage is reduced. This primarily affects cases where V.A.T.S. Critical Attacks and Damage over Time effects would bypass a portion of the intended damage reduction.

  • Scorchbeast Queen
  • Wendigo Colossus and Earle
  • Ultracite Titan

Bug Fixes & Improvements

C.A.M.P.

  • Mothman Windchime now correctly displays in Atomic Shop
  • Fixed and issue with Chattering Teeth Flair not appearing in the tinker's bench or placed on display
  • Fixed an issue with Plank Partitions and Junk Walls not appearing in Build Menu and being unable to be edited
  • Fuzzy Mothman Plushie no longer faces backwards when placed in display cases
  • Fixed an issue with the Pillar Display requiring wood to be built despite being made from stone
  • The fluorescent lamps in the "Iceglo Refrigerated Display Case" appear to shine when not powered
  • Fixed an issue where the 'Fort Fortress' Wall Walk Posts can be attached to the same attach point
  • Fixed an issue where two Fort Fortress Fences can be attached to the same attach point
  • Atomic shop purchases from the build menu will again correctly give the player a confirmation prompt before completing the purchase.

Combat

  • Made an adjustment to damage modifiers for creature weak points. This will result in additional damage dealt to creatures when weapons with lower damage per hit are used.
  • Damage Over Time effects now scale with bonuses to weapon damage.
  • Addressed a series of inconsistencies with how certain damage effects (primarily Damage Over Time) were dealing incorrect damage types or were un-typed damage without a corresponding resistance.
  • Addressed an issue where Damage Over Time effects dealt by players would not scale to match the creature’s level.
  • Fixed an issue where certain effects such as Damage Over Time and the Vampire’s legendary mod could stack when applied multiple times simultaneously on a single target. This commonly occurred with Shotguns, but could also occur when using the Two Shot legendary mod or the Multi-Shot Cremator mod in V.A.T.S.
  • Addressed an issue where DoT damage dealt by NPCs could be lower than intended
  • Fixed an issue that could prevent the Poison aura on the Strangler Heart Power Armor from affecting nearby enemies
  • Adjustments to how damage increases from Perks are applied - this will generally result in an increase in damage dealt to targets with higher resistances, especially for DoT effects
  • Melee weapon DoT damage now scales with strength
  • Fixed an issue with Grenadier perk that resulted in explosions scaling up to twice as large as intended
  • Fixed an issue that could cause some explosions to be scaled smaller or larger than intended
  • Effects which increase explosion damage (Demolition Expert, etc.) should now increase the damage dealt by DoT effects from explosions
  • Addressed an issue where the Danger Cloud mutation would deal more damage than intended
  • Addressed an issue where DoT damage could persist on a player when entering the DBNO (Down But Not Out) state, resulting in the player dying immediately instead of being able to be revived.
  • Addressed an issue where the bonus to DoT damage from Strength (for melee weapons) and Perks could be higher than intended
  • Addressed a display issue with the description text for the Strangler Heart Power Armor’s set bonus

Gameplay

  • Changed how Explosive Bullets mod how it interacts with various weapons
  • Fixed an issue with the Light Em Up Plasma Gatling flickering on the front neon tubes while in first person
  • Fixed an issue with the Harpoon Gun's crosshair disappearing during the precise aiming in the first-person view
  • Fixed an issue where the Cultist Monarch Mask did not state its protection against damage and disease from airborne hazards in its description
  • Damage from Fire and Poison damage over time effects should now be properly reduced by Fire and Poison resistance
  • Improved Chainsaw durability
  • Perk effects will now persist when player exits world and returns
  • Fixed an issue where adding the Blue Ridge Guardsmen Paint removes legendary mod prefixes from the armor's name
  • Players will be asked if they want to change servers when logging into a nuked zone.
  • Fixed an issue where the Broken Prosnap Deluxe Camera item could no longer be looted from tourist corpses and toolboxes if the player had completed the Bucket List quest and deleted the camera.
  • Fixed an issue which could cause power armor to animate incorrectly while using the Brotherhood Salute emote.
  • Extended the no C.A.M.P. zone around Meat Week to prevent camps from impacting the event
  • Fixed an issue preventing duplicate plan drops from Holiday Gifts
  • Fixed an issue which prevented corpses from turning into goo piles after being hit by a plasma arrow critical shot

General

  • Fixed a crash when fast travelling while camera is half underwater
  • Fixed an issue with the "Gain XP" Challenge giving an incorrect amount of S.C.O.R.E.
  • A few Daily and Weekly Challenges will now be auto-tracked upon logging into a server

Quests

  • Seismic Activity: Fixed an issue which could cause a crash for certain consoles
  • Safe and Sound: Fixed an issue where enemies could get stuck during encounter waves
  • Oldest Trick in the Book: Player will no longer lose cultist outfit when engaging with combat outside of the quest area
  • The Powerhouse of the Cell: Fixed an issue which cause shadows to continue attacking players during the conversation with Hilda
  • The Powerhouse of the Cell: Fixed an issue that could cause a soft lock when injecting Serum into the Sedated Lost
  • The Powerhouse of the Cell: Fixed an issue causing required enemies not to spawn
  • I Am Become Death: Players who have previously completed the quest but not received the achievement can now receive the achievement by launching a nuke again
  • Blue Ridge Branding Iron: Fixed an issue that could cause the unique skin to be unobtainable if removed from the weapon
  • I Am Become Death**: Players who have previously completed the quest but not received the achievement can now receive the achievement by launching a nuke again
  • Ally: Thicker Than Water**: Fixed an issue that prevented Frankie from killing The Claw
  • Fixed an issue with Audrey Stolz's end dialogue inconsistencies
  • Fixed an issue that could cause players to lose the Enclave questline after logging out
  • Fixed an issue with the quest marker for objective 'Enter Vault 63' placement
  • Eviction Notice: Thank you all for your feedback around the change made to Eviction Notice during the Public Test Server. We have decided to revert the change we made to the Legendary Creature spawn rate in the PTS while we spend more time investigating how we want to make sure all public events are rewarding.

UI

  • Fixed a display issue in the Pip-Boy effects tab
  • Fixed an issue where some icons were incorrect in the Pip-Boy effects tab
  • Items will indicate if they count as a costume when inspected
  • Weapons will indicate classification information when inspected

Vendors

  • Giuseppe now sells Mystery Bobblehead Boxes for 20 Stamps (6 per day)

Known Issues

  • The team is aware and are continuing to investigate reports of lag when using the Pip-Boy. We thank you for your patience. If you are experiencing this issue, please contact our Customer Support team so we can collect more information.
Fallout 76 - GhostlyRich_Bethesda
Hey all!

On September 3 at 10 AM ET, Fallout 76 will be brought offline to deploy the Milepost Zero update.

This update will require a full redownload of the entire game due to a repackaging effort which will make the overall game size smaller.

The expected final file sizes will be in our release notes.
Fallout 76 - GhostlyRich_Bethesda
Take me home, country roads.



Fallout 76’s upcoming Season, Season 18: Milepost Zero - Country Road, starts on September 3, releasing alongside the Milepost Zero update.

Unlock exciting rewards from the Seasons pages, like the Blue Ridge Power Armor and Weapon Paints, the Rusted Power Armor and Weapon Paints, the Raider Lodge and even a Brewing Vat for making tasty brews in your C.A.M.P. There’s also the Stop Sign Paint for your melee weapons so you can beat back your enemies with a big metal sign. Unlock even more rewards with the Fallout 1st Seasons Pass (included with a Fallout 1st membership).

Along with Season 18, we’re adding a post-level 100 challenge! In this repeatable challenge, players over level 100 will now earn 300 S.C.O.R.E. when they complete three Public Events.

Check out some more of the rewards you can earn in Season 18 in the preview video here.
Fallout 76 - VioletLightBethesda
Milepost Zero releases September 3!

Join Creative Director Jon Rush on the country roads of Skyline Valley in our video preview of Milepost Zero. You’ll learn more about Caravans, where you’ll protect your brahmin as they travel from outpost to outpost. Jon also introduces Best Builds, a new way to vote for and feature the most exciting C.A.M.P.s. The best C.A.M.P.s will be featured across servers! Finally, we’ll preview Legendary Crafting, adding the ability to scrap Legendary weapons so you can learn, craft, sell and trade your Legendary Mods.

Fallout 76 - GhostlyRich_Bethesda
Milepost Zero releases in a few weeks and as you get ready to take on new challenges, we wanted to give you an update on how we’re thinking about Legendary Cores moving forward.

At the release of Milepost Zero on September 3, Legendary Cores will be discontinued as we consolidate the currencies used in Legendary Crafting for a more streamlined experience.

This means that Legendary Cores will no longer be usable across Appalachia. After the update, events that currently drop Legendary Cores will drop Legendary Modules instead. Any unspent Legendary Cores will be converted into Legendary Scrip at a 1:1 conversion ratio when Milepost Zero releases.

To help you spend your cores, the Scrip Surplus event will be extended and will continue running until Milepost Zero is available.

We hope you’re looking forward to Milepost Zero!
Fallout 76 - VioletLightBethesda
Time to get outdoorsy.

Join us in Fallout 76 for the Pioneer Scouts Challenge Event, Uncharted Lands, starting August 6 and running through August 20. Take photos, gather resources and set up C.A.M.P. in the uncharted region of Skyline Valley.



Remember to pick up your Marshal Mallow T-Shirt and Shorts outfit for free in the Atomic Shop and wear it while completing the daily challenges to get your rewards. Finishing 5 daily event challenges will automatically complete the weekly challenge. Each week will have its own set of challenges and if you complete both weekly challenges, you’ll earn the Roasting Stick weapon skin so you can roast not only marshmallows, but your enemies as well! You can also earn the Marshal Mallow Figure and a “I’d Rather Be Camping” poster for your C.A.M.P.

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