YOU DID IT! Thanks to you, we’ve crossed 20 million total players in #Fallout76! Time to grab the Nuka-Shine and throw a C.A.M.P. party! What have been some of your favorite moments so far?
Shoutout to the fine folks of Poster Posse and the very talented AJ Frena for the incredible artwork.
Home is where the meat is. Or so says traveling super mutant vendor Grahm. Grahm and his best friend Chally want to throw the meatiest meat cook ever, and they need the community’s help.
During Meat Week, two seasonal public events are active. In Primal Cuts, Grahm has set up bait to draw out the most delicious wildlife. This event appears every 15 minutes at three locations in Appalachia. Bang the drum at one of these locations to start the event and survive the onslaught of hostile beasts. Invite your friends, too—these creatures mean business. Some spots have stronger enemies and will reward you with more Prime Meat. After the event, you’ll gather as much of this high-quality meat as you can carry and bring it to Grahm’s cooking camp in the Forest. Drop the meat off in the cooking cauldron for Legendary Scrip.
At the top of every hour, Grahm’s Meat Cook will start and Grahm will kick off the grilling, roasting and frying. While the amount of meat you bring is important, there are a lot of other tasks that go into throwing an epic barbeque. You’ll help Grahm by putting out fires, cleaning up and playing music to make the event a success. The better the meat cook, the happier Grahm will be!
The cookouts start today, May 21, at Noon ET and finish June 4 at Noon ET.
The Meat of the Matter
Completing Grahm’s Meat Cook will earn you the following delicious rewards.
This distressed pre-war Vault-Tec cooking station, the Weenie Wagon, is a 3-in-1 meat grinder, hot dog stand and canner for your C.A.M.P. With the wonderfully vintage Weenie Wagon plan, you can keep the party going even after Meat Week ends.
Even more vintage, to the left of the Weenie Wagon stands a full set of Megalonyx Fossils. Did you know that millions of years ago, this gigantic ground sloth weighing some 2,000lbs walked the woodlands of Appalachia? It was even named West Virginia’s state fossil! Earn all six Megalonyx Fossil plans and the Megalonyx Display Rack plan to forever Immortalize this majestic beast in your C.A.M.P.
Meat Cute
Some of them may be spoiled, but there’s nothing more adorable than these patchwork Slab of Meat Plushies with mismatched button eyes. On the left, we’ve got Ground, Steak and Rib plushies, and on the right, their Rotten counterparts.
UPDATE VERSION 1.7.11.12 & SIZES Check the download sizes below for today’s update on your platform of choice:
PC (Steam): 12.1 GB
BUG FIXES
Fixed an issue that caused Power Armor to be listed in English instead of the correct localized language
Fixed an issue where the Garrahan Mining Poster was not present at the Rusty Pick or Camden Park
Opportunity Knocking: Fixed an issue which could cause the quest to disappear after relogging.
Deep Space Alien Jetpack is now properly craftable for T51 Power Armor
Sins of the Father: Fixed an issue which would block the quest if a dialogue scene between Abbie and Antonio was exited during a specific part of the conversation.
Fixed an issue where the Cremator was not listed at Legendary Exchange Machines
Fixed an issue where the player could ask Abbie Russo a question about Vin that did not properly reflect the final outcomes of Sins of the Father.
Players who previously unlocked them should now be able to craft the Poker & BlackJack Tables
Sins of the Father: Fixed an issue which could prevent Antonio from speaking to the player.
Brahmin Flour Billboards should now be craftable and have the right materials
Rustic Helvetian Camp Kit has had the expected walls and windows added to it.
The Favorites menu hotkeys are now usable while the wheel is visible.
Fixed an issue where gold bullion vendors Regs and Smiley were not enabled for some players who completed Secrets Revealed.
Tesla Rifles will now drop correctly from the Battle Bot Event
Father Winter Helmet should now have T-45 standard Stats, Description, Weight, and Levels should be standardized now.
Fancy Revolver should now properly display its unique fancy skin
Fixed an issue where Small Presents were not dropping contextual ammo
Fixed weather stations not being able to be placed in a camp workshop located very close to a public workshop.
Fixed modern home kitchen sink not being able to snap to other modern home items on a foundation
Secrets Revealed: Fixed an issue where Meg, Gail, Ra-Ra, Johnny, and Lou could be missing from the Crater Core after the completion of the quest.
Lights now function properly on the Devils Wings Jetpack
Pollinators no longer receive the Group Heal Regeneration effect in Daily Ops
Fixed several paints that were no longer updating the dynamic name of modified Power Armor pieces.
Speculative fix for items in the Cryo-freezer randomly selling for 0 caps in the vendor.
Big Boss Advertisement Poster no longer turns into a Mothman poster when broken.
Fire Rate now shows increase/decrease arrows when comparing potential mods to what players have currently equipped.
Story Time now properly removes itself from the PipBoy if you kill Miss Nanny.
Fixed an issue with Buried Treasure not properly completing.
Players are no longer blocked from completing Honor Bound if they exit the conversation with Vin and Gene.
Scrolling the mouse-wheel down now properly shrinks selected body parts in the character generator.
QUALITY OF LIFE UPDATES
Added a Max option when buying from and selling to NPCs
World Activity list now sorts alphabetically
Improved behavior of the inventory scrollbar
Added a new “Ammo Per Shot” stat entry to weapons
WEAPONS
Made several adjustments to the Cremator and its mods. Dev Note: The Cremator released with a bug that made it stronger than we intended it to be due to the way damage was calculated with its explosion. Players who had certain perks and mods on it did much higher damage than intended. We’ve fixed that bug, which has decreased the damage for that specific setup, but we made multiple tweaks and changes to buff it in different ways. Now, the Damage Over Time (DoT) should be a force to be reckoned with.
SEASONAL EVENTS
Recipes and some items dropped by these events will continue to drop after you have learned them. These items are now also tradeable to help you get all the plans you want!
This week we have some exciting news to share about our next major update which expands our map deep into the wooded heartland of Skyline Valley!
Starting today, Vault Dwellers on Steam will be able to start testing this new update in our Public Test Server (PTS) and providing feedback on their experience in our community Discord (which you should join to stay up-to-date on all Fallout 76 news).
Read on to learn more about what’s currently being tested.
Public Test Server - Skyline Valley
The PTS for the Skyline Valley update will happen in two parts, Part 1 launches this afternoon and will allow you to get acquainted with the new region, participate in a public event, and stake your claim on the land by placing down C.A.M.P.s. Part 2 will release in May and will introduce you to the all-new main questline.
The new public event that you will be testing is called Dangerous Pastimes. In this event, you will help thrill-seeking storm chasers get the best picture of the storm by protecting them from the elements, the Lost, and nearby Charged creatures.
To help you plan around what to test, we’ve prepared a special outline of when events will be happening throughout the PTS period. We invite you to join and provide feedback on these events.
Public Event Testing Schedule (Please Note: These Dates Are Subject to Change)
April 18
Once PTS is open, the new public event, Dangerous Pastimes, will be running every 20 minutes.
April 27
Dangerous Pastimes event will be replaced by Fasnacht as we test some changes around the event. Primarily, the changes will be focused on the performance and pacing of the event. Fasnacht will be running at the top of the hour.
April 29
Dangerous Pastimes replaces Fasnacht.
Along with testing the public events, we want to specifically request that you all nuke the region while playing. Maybe something will happen, maybe nothing. Probably nothing... right?
Keep an eye on our Discord for updates on when all these events are active and for feedback threads where you can share all of your thoughts and report issues you may run into.
Combat Rebalance Work
Starting with the Skyline Valley Update, we are beginning a series of combat updates that are aimed to improve your experience. Our goal is for these changes to have positive effects on combat throughout the game. These will be tested during PTS.
To help set expectations, we expect these changes to take effect in a variety of places (Weapons, Creatures, etc.) across multiple patches. Giving you all a lot of time to provide feedback on the adjustments being made to ensure we’re moving in a positive direction.
To start things off, we’re adjusting the following creatures:
Angler
Cave Cricket
Floaters
Gulper
Mutant Hound
Protectron
We have also improved how we calculate the falloff for weapon damage at range. We expect this to smooth out the falloff damage for weapons that historically lost most of their damage right away. All ranged weapons benefit from this, but it should be most visible with Shotguns and Pipe Guns, as well as when fighting larger creatures such as Deathclaws.
How to Participate in the PTS
All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period.
To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.
Known Issues
Trees Around Dark Hollow Manor – When viewing Dark Hollow Manor from a distance, a large section of trees around the manor appears invisible.
The Lost – When a Lost Engineer is decapitated, orange glass remains visible and attached to the body.
**Slumber Mill Hotel River** – Water under the bridge near Slumber Mill Hotel will appear unmoving.
Neurological Warfare – Door Prompt – When attempting to enter boss event area during the waiting period, players will see a pop-up saying “Unlock [Requires Terminal]”. Players will need to wait for the timer to run to 0.
Reward Names (C.A.M.P. Objects, Outfits) - All new C.A.M.P. and Outfit rewards unlockable in Dangerous Pastimes and Neurological Warfare should be considered as temporary names. Final names will appear in the next PTS update.
Reward Functionality – New C.A.M.P. rewards may display issues with destructibility in C.A.M.P.s, tradability with vendors, destructibility on drop, stashing in non-stash containers, and/or being unlocked prematurely in workshops.
Reward Preview in Workshop Menu – Thumbnails of new rewards may appear over zoomed in when viewing them in workshop menu.
Neurological Warfare – Collision on Balcony – When waiting for Neurological Warfare to start in the “Robot Testing Waiting Area”, players can jump through part of ceiling asset on the balcony.
Neurological Warfare – Lighting on Balcony – While waiting for Neurological Warefare to start in the “Robot Testing Waiting Area”, lighting may flicker along the west of the balcony.
Neurological Warfare – Event Image – Placeholder loading screen is present when players join event from map.
Dangerous Pastimes – Rewards Information - Dangerous Pastimes event has no potential rewards listed in the event information tooltip.
Camp Liberty – Graphical Issues – Players may be able to see enemies and environmental assets appearing in and out inconsistently when looking inside the main camp building. This has been reported when viewing from the north or eastern sides.
Fallout 76 has one of the most welcoming communities in gaming, with an enormous, shared wealth of tips, tricks, and support on how to survive this more dangerous version of Appalachia. If you haven’t stepped back out of Vault 76 in a while or if you are venturing out for the first time, we have a handful of advice from the pros – the development team and players that started out like you! Consider this a sort of... Wasteland Survival Guide: Appalachia Edition.
Friendly Fire
It can be intimidating coming out of the Vault at level 1 and seeing a level 500 in gigantic power armor stomping your way only to stop right in front of you and drop a bag at your feet. Your first instinct may be to flee. But don’t fret! This is just the Wastelander way. Many of the veteran Fallout 76 players remember what it was like their first time coming into the dangerous Appalachia and they just want to lend you a helping hand. These drops tend to be welcome bags full of useful resources and items to get you started on your adventure. Don’t forget to say “hi” with a friendly emote wave!
OH, you seen that level 500 in kick ass power armor coming up to you? Don't worry, he's actually trying to give you a whole bunch of cool stuff. Helping low levels is just what we do around Appalachia.
Those higher-level players chasing you down like a madman? They probably have weapons, armor, plans, stimpaks, purified water and all things needed to get you started and survive a molerat attack! Give ‘em a chance and say hi!
Join the Public Team - it'll get you more XP and no one cares if you do.
Join casual teams! There's no expectation that you'll adventure together and, as a bonus you, gain more XP AND can fast travel to your teammate's C.A.M.P.s!
Resource-full
You may be surprised to find out that there is a benefit to being a pack rat. While it’s important to monitor your encumbrance to make sure you don’t go over, (don’t want to run out of AP trying to outrun that Scorchbeast!) you are encouraged to pick up and Scrap as many items as you can. Items that may look like a pile of junk often have important components that will benefit you in making your weapons, armor and C.A.M.P. the best they can be. There are also several Perk cards to help you with those skills, so don’t dismiss that desk fan in that abandoned office you just walked by.
Grab literally everything early game. Most things can be broken down for materials and/or recipes, so it’s worth getting as many components as you can. Before placing your materials in your Stash, remember to hit up any crafting station and utilize the “Scrap All Junk” feature.
Leave no containers unlooted! That extra bobby pin may come in handy down the line.
Finding a spot with a junk pile early on for your C.A.M.P. can be super beneficial. I can't tell you how many times early on I ran out of adhesive or screws for some to luckily be in the junk extractor!
Prime Real Estate
Vault 76 didn’t exactly prepare you for “roughing it.” Luckily with a C.A.M.P. you can create your own safe space just about anywhere you want. Consider your C.A.M.P. your own momentary reprieve. You can customize it almost any way you want if you have the time and resources. Your C.A.M.P. offers you a free Fast Travel point, a place to store your extra items and scraps, a comfy place to rest your head (assuming you set yourself up with a bed of course!) or somewhere cool to invite your friends over to hang. Some players even moonlight their C.A.M.P. s as shops, so make sure you stop by and say "Hi” to other players to see what their C.A.M.P.s are up to.
Camp McClintock is a good place to set up a first C.A.M.P., it’s good to farm for stuff early on and the Mister Gutsys keep it pretty safe.
Check C.A.M.P. vendors, a lot of people sell plans super cheap. If the prices are super high, most likely you can find someone else selling the same plan for way less.
For newer players, check the donation boxes! Higher level players will often leave useful items, weapons and armor in them! The ones outside of Vault 76 and Whitespring Station are particular hotspots.
Use player C.A.M.P.s as fast-travel markers to save yourself long journeys on foot.
Building a farm in your C.A.M.P. is a convenient source of caps (and adhesive via corn, and mutfruit, and ‘tatos). You can also use water purifiers to farm caps.
Check your "Notes" section for Plans! Plans can be found in the world, bought from vendors or rewarded for Events/Quests.
Armed and Ready
In post-Nuclear Appalachia, it’s best practice not to trust the locals and wildlife. Not every creature you meet will want to maim you, but why risk it? How you play, and what weapons you arm yourself with are up to you, but it’s a good idea to make sure you have something quick and easy to attack with, should you need to fend off some raiders or radroaches. As you play, you’ll find the style that works best for you whether you want to go the Slugger route with a focus on melee or represent the heavy artillery with miniguns and rocket launchers.
Always carry a backup melee weapon when you're a lower level player - it's Murphy's Law that your gun will run out of ammo or break at the worst moment.
Holding the reload button will holster your weapon, allowing you to move faster.
You can tap the reload button with a fully loaded weapon to cause the ammo/grenade count to reappear before fading back out again.
Always check your ammo for missiles/mini nukes - they weigh a ton and will over encumber you fast. And fusion cores! (Their weight can add up.)
The Perks of Fallout 76
Customizing a character’s playstyle is one of the best parts of the game, though it could be a bit tricky for someone experiencing it for the first time. Once you’ve decided on your looks and features, you’ll want to spend some time familiarizing yourself with the S.P.E.C.I.A.L. attributes and the Perk cards that give you the skills to go with them. Perk cards are very diverse and wide ranging from level to level to help you by increasing the damage you deal to enemies, weight reduction, enhancing the benefits of aid or resources, unlocking the ability to craft new weapons, armor or C.A.M.P. items. The list goes on! So, take your time to figure out what suits you best. Later, when you’re feeling up to it, you can even create a special Loadout to change the type of build you play. Perk card selections are very personal, but there are a few that are universally loved.
Traveling Pharmacy is a good Perk for weight. Stimpaks weigh a bunch, especially the super ones.
Thru-Hiker under Agility can save a ton of weight from water/alcohol/food.
Unless you have literally nothing better to use, do not equip lockpicking/hacking cards as part of your regular build. Swap them out as and when you need them. This is the beauty of the perk cards system, learn to love it.
Don't sell Perk cards that you don't want right away. You won't be able to use the coins for a while, and you can switch your build up on the fly. Give yourself options.
Concentrated Fire is the Perk card that lets you use the V.A.T.S. you know from the SP games. Otherwise you cannot target individual body parts.
A useful thing to have would be the Super Duper Perk card. Whenever you craft something, there is a 10%/20%/30% chance of getting double the results--Really helps if you're crafting weapons for attachments or creating ammo/consumables.
It’s a Party
One of the best ways to get XP and get right into the action is to try your hand at any number of Public Events Fallout 76 has to offer. If you see a lot of dots on your map, that’s usually a good indication that there’s an activity in progress. In addition to XP, Events can also net you some pretty sweet items to help you through your regular journeys. Players of all levels are always keen to have a helping hand when tackling some of the more formidable opponents and tasks Appalachia has to offer. If you’re apprehensive, you can also take a peek at the Event information to see what the recommended level is to tackle the task.
Join a group and go to events. Even if you die a lot, you will soak up exp, and stems and useful gear.
If you see a lot of players at a public event on the map, don't be afraid to join because you're lower level. The more, the merrier!
If you're at a public event and it has a countdown timer on it, don't start it when you're by yourself, unless you can complete it by yourself.
If you're at the end of an event and you see a bunch of dropped loot, don't be afraid to take it. They didn't want it.
Joining an event will fast travel you to the area for free!
Food for Thought
At the end of the day, it’s all up to you how you play, and the things you want to do. Appalachia has a lot to offer so play at your own pace.
Ranger towers are scattered throughout the map. Climbing to the top of one of these towers allows you to “Survey” the area, which adds points to your map that you can explore. It’s also just a pretty view.
If there is a punch bowl in someone's C.A.M.P., drink from it immediately and without question.
You can get XP shooting the balloons during the Fasnacht Event.
There is a perfectly preserved pie on the roof of West Tek.
Don’t dismiss the “Quickboy” option. It makes the regular Pip-Boy display in front of you as a floating window in a similar manner to the power armor Pip-Boy display.
Hunting animals for meat to cook is one of the more convenient sources of healing, if you're low on stimpaks.
Fallout on Prime Video is now streaming all episodes! What better way to celebrate by showing off your support in Appalachia.
For a limited time, pop into the Atomic Shop to claim some special items inspired by the show.
GET GHOULISH
Get ghoulish on April 11. Fallout 1st members can claim this West Coast Duster and Hat in the Atomic Shop until May 9.
SURVIVE IN STYLE!
And while we’re at it, we’ve got some Vault 33-themed attire for your vault dweller. Between April 9 and May 7, make sure to claim your free Vault 33 Jumpsuit in the Atomic Shop.
Point Pleasant has been transformed by a sect of the Mothman Cult who call themselves the "Enlightened." Join other Dwellers on the roof of the Mothman Museum every hour at the top of the hour to aid the Enlightened in performing a dark ritual to summon the Wise Mothman and earn the cryptid's favor. Complete this event to earn NEW rewards!
The Mothman Equinox will be active from the following times:
Last year, you met fresh faces and explored new locations with the Expedition to Atlantic City. Now it is time for you to go back and wrap-up some unfinished business.
UPDATE HIGHLIGHTS
America’s Playground - Return to Atlantic City to help Mayor Tim against the invasion of Overgrown.
New Questline – Unravel a deadly plot hiding in the closet of the glamorous Russo Family in this new multi-mission questline.
Explore the Boardwalk – This update expands our take on post-nuclear New Jersey. Explore further into the city and take on new Side Quests. There are new faces to meet, so make sure you go say hi!
Changes to Seasons – We are introducing changes to our Seasons system to offer you more flexibility when earning rewards. Please read the Seasons Changes section below for more information.
UPDATE VERSION 1.7.10.12 & Sizes
Check the download sizes below for today's patch on your platform of choice:
PC (Steam): 17.1 GB
PC (Microsoft Store): 27.1 GB
PlayStation: 27.08 GB
Xbox: 26.1 GB
Atlantic City - America’s Playground
When we last left the glitzy boardwalk of Atlantic City, we had run a deadly game show with the Showmen and even encountered The Family, the local organized crime outfit. Now, the leader of Atlantic City’s own Municipal Government, Mayor Tim, calls upon your help against an invasion of Overgrown. Can you fend off the dangerous plant-like beings encroaching upon Atlantic City in this all-new Expedition Mission?
Family Comes First - All-New Questline
Back home in Appalachia, players will embark upon a new multi-mission questline surrounding the glamorous Russo Family. Opening a new nightclub in Appalachia, the Russos hope to start a quieter – though still comfortable – life away from the rat race of Atlantic City. Sadly, that won’t be in the cards: As a deadly plot unfolds, players must uncover the skeletons (or perhaps devils) lurking in the Russo family’s closet in this new quest coming to Fallout 76.
Explore the Boardwalk
Atlantic City – America’s Playground also expands upon Fallout’s take of post-nuclear New Jersey, allowing players to further explore the City at their own leisure or even take on new Side Quests. Meet with the local merchants and shop or even play part in passing on the torch within the inner circle of The Family!
Seasons Changes
The Scoreboard is changing to a new and improved Seasons Menu! At the start of every new season, you'll be able to view all the exciting rewards you can earn and even the rewards offered after rank 100! Rewards are displayed across multiple pages, which can be unlocked as you reach the required rank. Every time you rank up, you will earn 25 Tickets which can be redeemed for rewards on the pages you've unlocked. Just like with the Scoreboard, all you need to do to increase your rank is earn S.C.O.R.E. by completing challenges.
Please Note: Make sure you use all your tickets before the end of the season as unused tickets expire and do not carry over.
All players will have access to the base rewards in each season, just like the Scoreboard. Fallout 1st members will automatically have access to the Fallout 1st Season Pass which provides access to the premium rewards in each season. We’re offering something new with Season 16 - non-Fallout 1st players will be able to purchase the Fallout 1st Season Pass in-game with Atoms to gain access to these rewards.
Challenges and the S.C.O.R.E. required to gain a rank in seasons have not changed as part of this update and players can expect to make progress at the same rate as in the previous seasons.
Fixed preview of snare drum, accordion, and guitar.
Fixed graphical issue with Ultracite laser beams when using the Beam Focuser Mod.
Fixed an issue with certain Fasnacht masks not properly displaying in the Display Case.
Fixed carry and throw previews in Pip-Boy.
Tax Evasion: Added caps icon for the Stolen Winnings when viewed in inventory menus.
Added new preview when you transform miscellaneous item to 'Wet Floor Sign.'
Gameplay
The Mechanical Derby Game inside of the Showman’s Pier Arcade now provides an intelligence buff.
Aquarium Sign now grants proper amount of plastic when scrapping.
Fixed an issue where players would see the word “Chain” displaying on screen after using certain weapons.
Players can navigate the map menu using movement buttons, rather than just the arrow keys.
Fixed an issue preventing the user from firing in VATS when they swapped their mouse buttons.
Fixed an issue causing NPCs to remain invulnerable when not expected to.
Fixed an issue causing Expedition team members to be removed from an Expedition.
Localization
Various localization fixes in all languages
Quests
Added additional quest intro animations.
Municipal Auditor Subtitle names are now consistent between enemies.
“A Better Tomorrow”: Fixed an issue that prevented the quest from resetting properly.
“The Most Sensational Game”: The quest is no longer blocked when resuming an expedition on the first objective.
“Wayward Souls”: Fixed an issue that would cause Duchess to loop dialogue forever if the player chose the Luck option when confronting Batter.
Quest targets should now correctly point between Atlantic City and Appalachia locations.
Continued balance changes and iteration in key quest combat encounters.
Fixed several issues with resuming speaking to NPCs after logging off during a quest objective.
Fixed additional "checkpointing" bugs when logging out during certain quest objectives.
Continued balance changes and iteration in key quest combat encounters.
Systems
Fixed the naming of the “Handmade Rifle Aligned Grip.”
Energy Weapons now get +65% damage bonus to Scorched from Prime Receiver to make it consistent with other weapons.
Berry Mentats should work properly with Chem Fiend Level 1 Perk.
Headlamps for X01, T45, T60, T51, and Raider Power Armor are now attachable to Power Armor Helmets once again.
The West Virginia slot machine UI now requests the original 10 Cap entry cost & deducts the original 10 cap amount per activation.
Purveyor Murmrgh will only reward Union Power Armor pieces once the plans have been learned.
Atlantic City vendors will no longer open the trade menu automatically when talked with.
Fixed a bug where "Protest Sign" melee weapon had the symbol of a Pistol in the Quick Inventory Menu
Changed the text on the Lock and Load Perk Card to reflect the actual buffs to heavy weapons reload speed of 20/40/60 rather than the displayed 10/20/30 percent speed.
Fixed an issue where Robot Stein Displays could not be built in the CAMP, even when the player has previously learned the plan.
Reduced damage of the Robobrain's smoke bomb attack.
Standardized backpack mod names.
Player can now eat Meat or a Corpse and receive 2x of the benefits, including better Hunger fulfillment, when having the Carnivore Mutation.
Fixed an error in the Mutant's Ultracite Right Arm description.
UI
Strikethroughs are now more accurate on large dynamic bundles.
Fixed a UI issue with Flyouts disappearing after the player opens the map.
Fixed an issue where the "place a marker button" was incorrectly starting the next expedition when looking at the map.
Fixed a bug causing the Expedition marker to occasionally appear when making your character.
Fixed an issue where a legendary item model stayed on screen for longer than expected.
World
Various fixes to item textures.
Various fixes to floating objects.
Miscellaneous
Fixed an issue around time-gated Expedition rewards not properly resetting.
Players now receive a reward for matching 3 "thumb" symbols in the Atlantic City Slot Machine.
Fixed an issue where NPCs didn't have collision while sitting.
Fixed an issue preventing certain Overgrown from being properly decapitated.
Pollinators should now correctly explode when killed.
Several adjustments were made to equipped items and apparel on certain NPCs.
Cleaned up several typos and subtitle/spoken dialogue mismatches.
Removed some extra plans from Giuseppe's vendor inventory.
Adjusted NPC placement and spacing in a few key conversations.