Skul: The Hero Slayer - Skul: The Hero Slayer
Hello everyone,
Today we would like to inform you about the inquiries we received after the Major Overhaul for Skul’s Items update.

Issue of the Attack Speed increase of trait ‘Spirit Acceleration’ not appearing on the Character Information Window

The trait ‘Spirit Acceleration’ increases Attack Speed and Movement Speed of Speed type Skulls
However, even though a user has the ‘Spirit Acceleration’ trait and uses a Speed type Skull in the game, there is a problem of the increased Attack Speed not showing on the Character Information Window.
In this case, Attack Speed increase is properly working within the game, but that information is just not applied on the Character Information Window.
This problem is due to the fact that the mechanism of the trait ‘Spirit Acceleration’ increasing Attack Speed is different from other contents. We will take measures needed to fix this problem and by the next patch, increased Attack Speed by the trait ‘Spirit Acceleration’ will be shown on the Character Information Window properly.

What is the difference between Amplify and Increase?
If stats are ‘Increased’, stats are added to the base stat
If stats are ‘Amplified’, stats are multiplied to the base stat

Example)
    If the current Physical Attack is 200%
  • When Physical Attack is increased by 50%
    → 200% + 50% = 250%
    → Physical Attack becomes 250%
  • When Physical Attack is amplified by 50%
    → 200% x 1.5 = 300%
    → Physical Attack becomes 300%

Does the effect with 4 Inscriptions of ‘Heritage’ have effect on transformation quintessences?
Yes, there is.
Currently there are 3 transformation quintessence which are ‘Slime’, ‘Harpy’, and ‘Balrog’. Attack by a Skull transformed by these quintessences is considered as Quintessence Attack.
‘Balrog’ can inflict damage to enemies by Normal Attack and Skill, and this Normal Attack and Skill is considered as Quintessence Attack which can be amplified by the effect with 4 Inscriptions of ‘Heritage’.
We apologize for the inconvenience of leaving unclear explanations after the Major Update.
We will keep on improving Skul’s content to be clear and consistent in order to minimize the unnecessary questions and doubts users get.
Thank you and wish you all a great day.
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello everyone!

We sincerely thank you for the great feedback that you gave us on the recent Major Overhaul for Skul’s Items. As there were a lot of changes, we missed some important points. However we are glad that Skul is finding its place thanks to your feedback.
As a result of the Major Overhaul for Skul’s Items, difficulty of the game relatively increased. We did not want this outcome.
There is more room to be improved but for the first step we checked users’ feedback and applied elements which could improve the game and be applied right away.
To make the game more exciting, we would love to get your continuous attention and feedback on the new contents.

Changes Made

[h2Map and NPC[/h2]

Through the recent update many new items were added in the game but the number of items users’ could obtain remained the same. This led to a problem that it became difficult for users to combine items as they wished.
Considering the characteristics of Skul which allows users to possess a limited number of items, the recent update caused the level of difficulty to increase.
Therefore by this patch we lowered the item price and the restock price of the Black Market Collector. We took this action for an immediate patch but we don’t think this is the best solution.
In the next update we are going to find a more fun way for users to obtain items considering the total number of items and the difficulty of gaining items.

  • For all stages, the price of items sold by the Collector will decrease
  • For all stages, the restock price of items sold by the Collector will decrease
  • When restocking repeatedly, restock price increase rate will decrease
  • Amount of gold required by the field NPC ‘Little Gust’ & ‘Lion’s Sword’ will decrease
  • Change in Physical Attack increase rate of Grace of Jealousy against the NPC Evil Druid of the Demon King's Castle: 50% → 80%
  • The issue of the Poison Gas Trap in the event map ‘Dangerous Box’ applying higher damage from time to time is fixed

Skull

As we were preparing for the Major Overhaul for Skul’s Items, we focused a lot on the Frost Skull’s boss battle.
Stopping the boss with Freeze is certainly a cool thing but if Freeze is used too frequently, the boss can’t do anything and just gets defeated inside the ice.
When this happens too frequently, it might reduce the tension and excitement of the battle.
Before this patch, the new Freeze system was more than enough to neutralize the boss considering the Frost Skull’s skills.
The easiest way to solve this problem was to give probability for Frost Skul’s Freeze effect, however we did not want Status Effect skill to be probability based.
As a result we overestimated Frost Skull’s ability of neutralizing the boss and designed the Frost Skull weaker than we expected.
This patch boosted the ability of the Frost Skull to a suitable level but still, we do not think that too high value of Freeze and Stun effect in boss battles is the best scenario.
In order to solve this problem we will improve the Status Effect Resistance system of bosses as soon as possible.
In this patch we will take ‘alternative measures’ that boosted the ability of Frost skull and Status Effect like Freeze, Stun to a proper level considering the current Status Effect system.
However in the next update, we will figure out a way to make the boss battle much more exciting using the Status Effect system.


Frost Skull

<Applies to all skulls>
Skill
  • Reduced before-cast & after-cast delay for all skills

<]Frost Skull>
Skill
    [Iceberg]
  • Changed cooldown: 24 sec → 17 sec
  • Increased damage

    [Glacial Charge]
    Changed cooldown: 21 sec → 15 sec
  • Increased damage

    [Freezing Field]
  • Changed cooldown: 26 sec → 18 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 14 sec

<Ancient Frost Skull>

Passive
  • Increased damage dealt to nearby enemies for 5 sec

Skill
    [Iceberg]
  • Changed cooldown: 24 sec → 19 sec
  • Increased damage

    [Glacial Charge]
  • Changed cooldown: 21 sec → 17 sec
  • Increased damage

    [Freezing Field]
  • Changed cooldown: 34 sec → 21 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 16 sec
  • Increased damage

<Frozen Soul>

Passive
  • Increased damage dealt to nearby enemies for 5 sec
  • Changed number of hit for ‘Glacial Cut’: 1 → 2
  • Increased damage of ‘Glacial Cut’

Skill
    [Iceberg]
  • Changed cooldown: 30 sec → 27 sec
  • Increased damage

    [Glacial Charge]

  • Changed cooldown: 21 sec → 19 sec
  • Increased damage

    [Glacial Blade]
  • Changed cooldown: 20 sec → 18 sec
  • Increased damage

Petty Thief

<Wanderer>

Skill
    [Backstab]
  • Changed chance of Stun when hit: 30% → 50%

<Outlaw>

Skill
    [Backstab]
  • Changed chance of Stun when hit: 30% → 50%

Alchemist

<Applies to all skulls>

Skill
  • [Liquid Nitrogen Flask] Changed cooldown: 25 sec → 20 sec
  • [Liquid Nitrogen Flask] Increased damage
  • [Neurolepsis Flask] Changed cooldown: 27 sec → 22 sec
  • [Neurolepsis Flask] Increased damage

Rock Star

<Applies to all skulls>

Skill
  • [Climax] Changed cooldown: 20 sec → 14 sec
Minotaurus

<Applies to all skulls>

Skill
  • [Bludgeon] Changed cooldown: 24 sec → 19 sec

Clown

<Pierrot>

Skill
    [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec

<Joker>

Skill
    [Peek-A-Boo Knives]
  • Changed cooldown: 21 sec → 17 sec

Prisoner

<The King>

Skill
  • [Wolf Trap]
  • Changed cooldown: 25 sec → 20 sec

Archlich

<Applies to all skulls>
  • Skill
  • [Deathly Chill] Changed cooldown: 25 sec → 18 sec

Items

We think Common items regarding Status Effect had a lower value than we thought. Instead of changing the probability of these items, we added abilities that could help clearing the early stages of the game.

Toxic Pendant
  • Added the effect: Physical Attack is increased by 20%.

Broken Dagger
  • Added the effect: Attack Speed is increased by 15%.

Manatech Cogwheel
  • Added the effect: Magic Attack is increased by 20%.

Abandoned Wedding Ring
  • Added the effect: Cooldown Speed is increased by 25%.

Old Cross
  • Added the effect: Crit Rate is increased by 5%.

Bone of Swiftness
  • Additional damage is applied on Dash Attack as well
Mana Gauntlets
  • Additional damage is applied on Dash Attack as well
Warrior's Steel Mace
  • Screen Shake effect is added when additional damage is dealt



Inscriptions

We overestimated the Inscription’s combination flexibility and changed effect. In result the ceiling of growth got lower, and in the end stages inscriptions weren't as effective as before. We looked into the overall value of Inscriptions and the difficulty of enemies, and boosted up the overall effects of Inscriptions.
By this measure, we made the upper-limit for growth similar to before.

Heirloom
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 45%

Antique
  • Effect with 4 Inscriptions - Change in damage reduce rate: 35% → 45%

Arms
  • Effect with 2 Inscriptions - Change in Physical Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack
  • Effect with 6 Inscriptions - Increase in damage of Additional Attack

Artifact
  • Effect with 2 Inscriptions - Change in Magic Attack increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack
  • Effect with 6 Inscriptions - Increase in damage of Additional Attack

Fairy Tale
  • Effect with 3 Inscriptions - Change in Spirit attack Cooldown Speed increase rate per 1 Spirit: 20% → 25%
  • Effect with 5 Inscriptions - Increase in attack of the Spirit King

Relic
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack

Hidden Blade
  • Effect with 2 Inscriptions - Change in damage amplified: 25% → 35%

Fortress
  • Effect with 4 Inscriptions - Change in damage reduce rate: 30% → 40%

Spoils
  • Effect with 2 Inscriptions - Change in Physical Attack & Magic Attack increase rate: 30% → 35%

Treasure
  • Effect with 2 Inscriptions - Increased gold found in chests
  • Effect with 4 Inscriptions - Increased gold found in chests

Manatech
  • Effect with 4 Inscriptions - Change in casting speed increase rate: 60% → 100%

Heritage
  • Effect with 2 Inscriptions - Change in Quintessence cooldown speed increase rate: 50% → 65%
  • Effect with 4 Inscriptions - Change in damage amplified: 25% → 40%

Courage
  • Effect with 2 Inscriptions - Change in Physical Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions - Change in Physical Attack amplified: 25% → 45%

Wisdom
  • Effect with 2 Inscriptions - Change in Magic Attack amplified: 15% → 20%
  • Effect with 4 Inscriptions - Change in Magic Attack amplified: 25% → 45%

Rapidity
  • Effect with 2 Inscriptions - Change in Attack Speed increase rate: 25% → 30%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%

Mana Cycle
  • Effect with 2 Inscriptions - Change in skill cooldown speed increase rate: 40% → 50%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%

Mutant
  • Effect with 2 Inscriptions - Change in swap cooldown speed increase rate: 35% → 45%
  • Effect with 4 Inscriptions - Change in damage amplified: 25% → 35%

Misfortune
  • Effect with 2 Inscriptions - Change in Crit Rate: 10% → 15%
  • Effect with 4 Inscriptions - Change in Buff cooldown: 35 sec → 25 sec

Strike
  • Effect with 2 Inscriptions - Change in Crit Damage increase rate: 15% → 20%
  • Effect with 4 Inscriptions - Increased deadly strike damage

Chase
  • Effect with 4 Inscriptions - Change in effect duration: 2 sec → 3 sec
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 30%

Soar
  • Effect with 2 Inscriptions - Change in Crit Rate: 15% → 20%
  • Effect with 4 Inscriptions - Change in damage amplified: 20% → 40%

Execute
  • Effect with 2 Inscriptions - Change in damage amplified: 40% → 60%

Duel
  • Effect with 2 Inscriptions - Change in damage amplified: 1% (Max 10%) → 1.5% (최대 15%)
  • Effect with 4 Inscriptions - Change in damage amplified: Max 20% → Max 30%

Brawl
  • Effect with 2 Inscriptions - Increase in damage of Additional Attack

Revenge
  • Effect with 2 Inscriptions - Increase in damage of Additional Attack
  • Effect with 4 Inscriptions - Change in Attack Speed & skill cooldown speed increase rate: 35% → 50%

Poisoning
  • Effect with 2 Inscriptions - The interval between damage ticks is reduced
  • Effect with 4 Inscriptions - The interval between damage ticks is reduced

Excessive Bleeding
  • Effect with 2 Inscriptions - Change in damage amplified: 50% → 60%

Arson
  • Effect with 2 Inscriptions - Change in damage amplified: 40% → 50%
  • Effect with 4 Inscriptions - Increase in damage of Additional Attack

Absolute Zero
  • Effect with 4 Inscriptions - Change in hits required to end the Freeze: 2 Hit → 3 Hit

Dizziness
  • Effect with 4 Inscriptions - Change in damage amplified: 30% → 50%

Quintessence

Medusa
  • Increase in Gaze damage
Naias
  • Increase in Ice Flower explosion damage
Bug Fix
  • Fixed a bug where in some languages the item Grudge Stone’s type of additional attack damage is printed wrong
  • Fixed a bug where in some languages the item Hate Stone’s buff effect duration is printed wrong
  • Fixed the explanation of the damage type of Skull Balrog's passive effect which was originally printed as Magic type
  • Fixed a bug where the skull Demolitions Expert’s [Kaboom!] cooldown is not 0 sec
  • Fixed a bug where the skull could move in the state of hibernation when ‘Skeleton-Bomber’ changes to ‘Frost Skull’ after the explosion
  • Fixed a bug where the swap skill Charge Attack of Elder Werewolf and Alpha Werewolf inflicted damage to only 1 enemy
  • Fixed a bug where spear thrown by a paladin landing in a certain location in chapter 4
  • Fixed a bug where an enemy falls from Bleed damage, the item ‘Blood-Drinking Sword’ effect doesn’t increase
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello everyone,

A minor patch took place and we are continuously checking your feedback about the recent update.
We will provide additional balance-adjustments and more, as soon as possible.

Please give us a lot of feedback for a more exciting patch!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
https://forms.gle/rCcZomVr14DXDVVZ7 or Comment

Bug Fix
  • Fixed a bug where souls were not acquired when the enemies were defeated by the swap skill of Grim Reaper
  • Fixed a bug where a flesh was not acquired when the enemies were defeated by the swap skill of Ghoooooul
  • Fixed a bug where the player was also damaged when the Burn was inflicted to the cage of Chapter 4
  • Fixed a bug where Quintessence ‘Dwarf’ appeared as a compensation even when the player already has Quintessence ‘King Dwarf’
  • Fixed a bug where Item ‘Blood-Drinking Sword’ appeared as a compensation even when the player already has Item ‘Blood-Drunk Sword’
  • Fixed a bug where the increase in physical attack was resetted when the player mid-runs the game with Item ‘Golden Sword’ or abandons Item ‘Golden Sword’ and retrieve it
  • Fixed a bug where Item ‘Clone Stamp’ randomly gained 4 inscriptions and not 2
  • Fixed a bug where Item ‘Doubled Prince’s Box’ didn't’ increase the number of all inscriptions by 1
  • Fixed a bug where the mirage of Inscription ‘Heirloom’ was gone when it was hit during the parrying related skills or invincible status
  • Fixed a bug where script ‘Unstoppable’ was shown in Korean in other language setting
  • Fixed a bug where the colors for physical and magic were not applied in the script about 4 effects of Inscription ‘Relic’
  • Fixed a bug where the color for magic attack was not applied in the script about the effect of Item ‘Nether Mana Suppressor’
  • Fixed the typo where the effect type of Petty Thief and Thief's [Rip Pocket] was written as physical attack
Changes
  • Added the effect when the effect of Item ‘Bone of Courage’ is activated
  • Changed the barrier status icon to show the remaining barrier from Item ‘Elder Ent’s Gratitude’
  • Reduced the duration of Stun when the player runs into a ‘servant’ from Chapter
  • Increased the distance of moving forward of Skeleton-Sword’s [Double Slash] depending on the grade
Skul: The Hero Slayer - Skul: The Hero Slayer
We're really sorry for the delayed updates for MacOS and Linux. The issue with the MacOS version has been fixed and the build updated. Thanks again for your patience Mac users! As for the Linux version, there is still a problem that we're trying to solve. We're trying our hardest to get it done as soon as we can, but would like to apologize once again for the delay. Along those lines, in the near future we'll also be releasing another minor patch to make v1.5 even more fun than it is now.

Skul: The Hero Slayer - Skul: The Hero Slayer
Hey Skul Squad!

First of all, we'd like to sincerely apologize for the delay. Today we were in the process of applying the v1.5 update patch and suddenly experienced a technical issue with the MacOS and Linux builds. Currently, the Windows version has been updated, but the MacOS and Linux builds aren't quite ready yet. Please just know that we're trying our best and hope to update them by June 9th. We'll keep you posted on the matter and let you know when we have further news. Once again, we really apologize for the delay and ask for your understanding.

In this update we’ve reformed the Inscriptions and Status Effect System. As will be detailed in this post, Skulls, Items, and Quintessence all received major changes.
In addition, 67 new items were added along with reformation of some existing items.
There are more changes regarding the game system, not to mention a Character Information Window, so scroll down and see the details!


Changes Made
System
  • Improved system for invincibility effect
    #Discussions_QuoteBlock_Author
    Developer’s Comment
    We improved the system regarding invincibility.
    From now on when hit by the majority of enemy attacks, not only will you not take damage, but you won’t be knocked back either.
    No more need to worry about straying too far after avoiding an enemies’ attack by dashing.
  • Damage dealt by a swap skill and damage dealt by using a normal skill will now be differentiated
    #Discussions_QuoteBlock_Author
    Developer’s Comment
    Up until this point, damage caused by skills triggered as “Swap Skills” were treated as skill damage, but now the two types are treated differently.
  • Added Character Information Window


Reformed Status Effects
Current Status Effect had little effect on battle so it was considered as an attack enhancement rather than an actual attack method.
However, through this reformation, each Status Effect will gain distinctive characteristics so that users can utilize Status Effect as an effective attack method when conquering Carleon.
1. Changes in Status Effects
  • The outcome of Status Effects will be the same regardless of how Status Effect is applied
  • Status Effects that give damage will be affected by Physical or Magic Attack Power
  • Bosses can be afflicted with Status Effects

  • Some of the enemies’ patterns will have a status ‘Unstoppable’, which makes the enemies immune to Freeze and Stun
    #Discussions_QuoteBlock_Author
    Developer comment
    Now Bosses can be afflicted with Status Effect but not always.
    The effectiveness of Status Effect to Adventurer and Boss decreases by a certain amount and all the Bosses will be in Unstoppable status while preparing for the attack.

2. Changed Effect for Each Status Effect
  • Poison: Deals Physical damage every 0.33 seconds and continues for 3 seconds
  • Wound: If additional Wound is given to the enemy who already has Wound, it will inflict Bleed and give one huge Physical damage.
  • Burn: Gives Magic damage every 2 seconds, continues for 10 seconds, and gives more Magic damage to surrounding enemies
  • Freeze: Paralyze movement for 3 seconds and Freeze status ends when attacked
  • Stun: Paralyze movement for 1.5 seconds


Skull
By reforming the Status Effect system, each Status Effect will now be more effective and useful.
In particular, Status Effects and skulls who rely heavily on them have been changed significantly.

Skeleton-Sword
The Skeleton-Sword has been reformed.
It will still use its sharp blade to wound enemies like a true swordsman.

The Skeleton-Sword is a master of inflicting status effects on enemies and the Legendary Grade Royal Guard Captain deals even more damage to enemies who are bleeding.
Along those lines, in order for the status effects to have the right synergy, we’ve decided to change all the damage types from Magic to Physical.

Applies to all skulls
Passive Effects
  • Reformed Passive Effects
Swap
  • Reformed Swap Effect
  • Changed damage type: Magic → Physical
Skill
  • Deleted the skill [Tetanus]
  • Added new skill [Double Slash]
  • Reformed Skill effects
  • Changed damage type for every skill: Magic → Physical


Frost Skull
We reformed the Frost Skull and Status Effects.

The Frost Skull’s main strength is still its Freeze Status Effect, but now even bosses can be affected by it.
Applies to all skulls
Passive Effects
  • Reformed Passive Effects
Swap Skill
  • Reformed Swap Skill Effect
Skill
  • Removed [Glacier Fragment]
  • Removed [Hibernation]
  • Reformed effects for each skill
  • Added new skill, [Glacial Blade]


Werewolf

<Werewolf>
Skill
    [Beast Leap]
  • Reduced Skill Damage
<Elder Werewolf>
Skill
    [Rip Apart]
  • Removed Bleed Effect
  • Increased Skill Damage

    [Beast Leap]
  • Reduced Skill Damage
<Alpha Werewolf>
Skill
    [Rip Apart]
  • Removed Bleed Effect
  • Increased Skill Damage

    [Beast Leap]
  • Reduced Skill Damage
<Eternal Werewolf>
Skill
    [Rip Apart]
  • Removed Bleed Effect
  • Increased Skill Damage

    [Beast Leap]
  • Reduced Skill Damage


Petty Thief

Applies to all skulls
Swap Skill
  • Changed Damage Type: Physical → Magic
  • Increased Swap Skill Damage
Skill
  • Changed Damage Type for [Rip Pocket]: Physical → Magic
  • Increased Damage for [Rip Pocket]
  • Changed Damage Type for [Backstab]: Physical → Magic
  • Increased Damage for [Backstab]
<Thief>
Skill
    [Back Roll]
  • Removed Bleed Effect
<Wanderer>
Skill
    [Backstab]
  • Changed it so that Stun is inflicted 30% of the time
<Outlaw>
Skill
    [Backstab]
  • Changed it so that Stun is inflicted 30% of the time


Skeleton-Shield

Applies to all skulls
Basic Attack
  • Increased the vertical attack range for the shield slam when doing a Basic Attack


Mummy

Applies to all skulls
Skill
  • Changed name from [Mummy Poison] to [Mummy Breath]
  • Removed poison effect from [Mummy Breath]
  • Increased damage of [Mummy Breath]
  • Removed poison effect from [Mummy Ball] and [Mummy Bug]
  • Increased damage for [Mummy Ball] and [Mummy Bug]
  • Changed it so that [Scratch] and [Survival Knife] have a fixed chance to deal a wound


Alchemist

Applies to all skulls
Swap Skill
  • Made it so that flasks inflicting poison don’t mix when hurling different flasks at once
Skill
  • Deleted the skill [Poison Flask]
  • Added the new skill [Neurolepsis Flask]
  • Changed the name of [Plague Flask] to [Pollutant Flask]
  • Changed the name of [Flame Flask] to [Emergency Ignition Flask]
  • Changed the number of charges up to 4 times for [Pollutant Flask] for all skulls
  • Changed the cooldown of [Pollutant Flask] to 14 seconds for all skulls
  • Increased the damage of [Pollutant Flask]
  • Changed the number of charges up to 3 times for [Emergency Ignition Flask] for all skulls
  • Changed the cooldown of [Emergency Ignition Flask] to 16 seconds for all skulls
  • Reduced damage for [Emergency Ignition Flask]
  • Changed the number of charges up to 2 times for [Liquid Nitrogen Flask] for all skulls
  • Changed the cooldown of [Liquid Nitrogen Flask] to 25 seconds for all skulls
<Dark Alchemist>
Skill
    [Emergency Ignition Flask]
  • Changed the additional embers to inflict Burn with a 5% chance


Rock Star

Applies to all skulls
Skill
  • [Climax] Changed cooldown: 10 sec → 20 sec
  • [Climax] Increased damage


Minotaurus

Applies to all skulls
Skill
  • [Bludgeon] Changed cooldown: 14 sec → 22 sec
  • [Bludgeon] Increased damage
<Minotaurus III>
Passive
  • Allows the player to cancel the delay after the attack of [Ground Shatter] by dash


Stone Monkey

<Immortal King>
Skill
    [Heaven-Earth Slam]
  • Changed cooldown: 12 sec → 21 sec

<Overlord>
Skill
    [Heaven-Earth Slam]
  • Changed cooldown: 12 sec → 21 sec


Gene

<Magnifico>
Skill
    [Genie Smash]
  • Changed cooldown: 13 sec → 20 sec


Clown

<Pierrot>
Skill
    [Peek-A-Boo Knives]
  • Changed cooldown: 12 sec → 21 sec

<Joker>
Skill
    [Peek-A-Boo Knives]
  • Changed cooldown: 12 sec → 21 sec



Prisoner

Applies to all skulls
Swap Skill
  • Changed the daggers to inflict Wound with a 10% chance
Skill
  • [Ice Crossbow] Changed cooldown: 10 sec → 20 sec
  • [Ice Crossbow] Increased skill damage

<The King>
Skill
    [Blood Sword]
  • Changed cooldown: 7 sec → 13 sec
  • Increased damage

    [Fire Grenade]
  • Changed cooldown: 10 sec → 15 sec
  • Added the effect of inflicting Burn

    [Cleaver]
  • Changed cooldown: 13 sec → 18 sec
  • Changed the circular saw trap to inflict Wound on enemies with a 3% chance

    [Wolf Trap]
  • Changed cooldown: 10 sec → 25 sec
  • Increased damage



Archlich

Applies to all skulls
Skill
  • [Deathly Chill] Changed cooldown: 14 sec → 25 sec



Inscription
The Inscription system has been reformed.
No more need to worry about the Courage Inscription losing its effectiveness if you don’t have the Standard-issue Carleon Sword.

1. Changed Inscription System
From now on Inscription will become meaningful when users collect 2 Inscriptions and 4 Inscriptions respectively.
However not every Inscription gains meaningful effect by collecting 2 and 4. There are some special Inscriptions that give meaningful effectㄴ when collecting 2, 3, 5, and 6 Inscriptions.
We think the original system that changed the effect of Inscription as users added Inscriptions one by one, had some downsides.
But with your feedback and with our effort to make the system better, we concluded that the original system had more negatives than positives. That is why we changed to a system that activates an effect when users collect 2~3 Inscriptions. We also lowered the required number of Inscriptions for maximum effect to 2~6 Inscriptions.
As a result of this change, we are hoping that you can utilize various item combinations with less stress.



This systematic reform regarding Inscription changed the UI related to Inscriptions too.
Inscriptions in effect are now highlighted with color, so you can easily see which Inscriptions are in effect.


2. Additions, Changes & Elimination of Inscriptions



With the reform of the Inscription system, every existing Inscription has been either changed or eliminated.
Physical attack and Magic attack are important and popular stats in Skul, but we hope other stats to be attractive as well.
Due to this system reform, the effect of every Inscription was changed in some way and we would like to introduce a few Inscriptions that best represent the direction we aimed for.


<Mana Cycle>


  • Effect with 2 Inscriptions: Skill cooldown speed increased by 40%
  • Effect with 4 Inscriptions: Damage dealt by skills is amplified by 20%

Mana Cycle is a replacement for ‘Sorcery’ and this Inscription specializes in skill cooldown speed. When 4 Inscriptions are collected, damage dealt by skills is amplified.
‘Amplify’ effect becomes more effective as you play through the game because stats and damages get multiplied by the bonus percentage.
Before, only ‘Brave’, ‘Tactics’, ‘Duel’ got amplifying effect and this led to an unbalanced preference of Inscriptions.
In this reform, we applied the ‘Amplify’ effect to not only Mana Cycle, but also other various Inscriptions.
From now on, users can play according to their preferred play style and get damage wise advantage as well.


<Treasure>

  • Effect with 2 Inscriptions: Can spot an enemy with treasure.
  • Effect with 4 Inscriptions: Type of reward users can get by finding a treasure chest will increase.

Treasure is a replacement for ‘Miser’ and this Inscription gives you an opportunity to gain more gold. If you defeat an enemy with treasure, you can get a treasure chest with gold and if 4 Inscriptions are collected, the treasure chest might include items too.
Getting more gold and obtaining a better item combination is a valid strategy but ‘Miser’ just increased the amount of gold which was not that effective and was also boring.
In this reform, we tried to make the system more exciting.


<Absolute Zero>

  • Effect with 1 Inscription: Basic Attack triggers ice pikes from the ground and Freezes enemies nearby (Cooldown time: 15sec)
  • Effect with 2 Inscriptions: Freeze duration increases by 2 seconds
  • Effect with 4 Inscriptions: To end Freeze status, one more additional hit is required
Inscriptions for each Status Effect have been added.
Now Status Effect gives the same effect regardless of how Status Effect is applied. Inscriptions that give Status Effect like Absolute Zero allows you to strengthen the Status Effect.
These Inscriptions along with Status Effect items will enable a more diverse play style for users.


<Hidden Blade>


  • Effect with 2 Inscriptions: The first attack of an enemy leaves a mark that lasts for 1 second (5 seconds for Adventurers and Bosses). Damage to an enemy with a mark is amplified by 25%.
  • Effect with 4 Inscriptions: Attacking an enemy with a mark becomes a critical hit.
Hidden Blade is an Inscription based on assassin concept items so this Inscription explodes a lot of damage right after battle begins.
We focused on the way to build up synergy between Inscription and item while designing which item gets which Inscription.
Also we think concept based synergy is important as much as performance based synergy.
Concept based synergy allows players to learn what kind of Inscriptions there are for an item and this leads players to get immersed in the game.
Previous Inscriptions were weak in concept based synergy, and therefore in this reform we tried to resolve this problem.
So these are the Inscriptions that represent the reform of the Inscription system and below is a list of new Inscriptions
  • Heirloom
  • Antique
  • Masterpiece
  • Arms
  • Artifact
  • Fairy Tale
  • Relic
  • Hidden Blade
  • Fortress
  • Spoils
  • Treasure
  • Mannatech
  • Heritage
  • Bone
  • Sun and Moon
  • Brave
  • Wisdom
  • Rapidity
  • Mana Cycle
  • Mutant
  • Misfortune
  • Strike
  • Chase
  • Soar
  • Execution
  • Duel
  • Brawl
  • Revenge
  • Poisoning
  • Excessive Bleeding
  • Arson
  • Absolute Zero
  • Dizziness


https://store.steampowered.com/news/app/1147560/view/3324233322398363713
Skul: The Hero Slayer - Skul: The Hero Slayer
https://store.steampowered.com/news/app/1147560/view/3324233322398276841
Item
Due to Status Effect and Inscription system reform, a lot of items went through reform as well and a lot of new items have been added.
In particular, we focused on the reformation of less popular items and tried to build up synergy with new Inscriptions.
For this change to happen, every item’s Inscriptions changed accordingly.
Our direction for change was to boost the performance of items. Items which need to be bought from the Grave Robber with Dark Quartz received a higher degree of enhancement.
In addition, items that were difficult to use before should be easier for you to use now.


1. Changes in Existing Items
Ring of Wind
  • Changed the amount of increase in speed: 10% → 15%

Discolored Dark Quartz Shard
  • Changed the amount of increase in HP: 40 → 25

Standard-issue Carleon Sword
  • Changed the amount of increase in Physical attack: 25% → 30%

Standard-issue Carleon Bow
  • Changed the amount of increase in Crit Rate: 6% → 8%

Hate Stone
  • Changed the duration of buff: 3 sec → 4 sec

Rejuvenating Root
  • Changed the effect: Taking damage restores 1 HP. (cooldown: 1 second)
    (Before the change: When HP drops below 20, restores 40 HP. This item disappears after its effect is activated.)

Prayer of Grace
  • Changed the amount of increase in skill cooldown speed: 25% → 40%

Assassin Dagger
  • Changed the amount of increase in Crit Rate: 10% → 15%
  • Changed the amount of increase in movement speed: 15% → 20%

Execution Axe
  • Changed the amount of increase in Physical attack: 40% → 50%

Gold Incense Burner
  • Changed the amount of increase in Gold gain: 20% → 25%

Wind Armor
  • Changed the effect: Dashing within 0.4 second after a previous dash engulfs you in a cutting wind, dealing Magic damage to a nearby enemy.
    (Before the change: Increases dashing distance by 40%. Dashing has a 30% chance of resetting Dash Cooldown.)

Thorny Pauldrons
  • Changed the effect: Increases dash attack damage by 80%. Dash attacks gain 10% chance to inflict Wound.
    (Before the change: Increases Dash Damages by 100%. Decreases Incoming Damage by 10%)

Thorny Boots
  • Changed the effect: Increases Physical attack by 40% while in midair. Normal attacks performed in midair have 15% chance to inflict Wound.
    (Before the change: Inflicts Physical damage to enemies that you land on after jumping. Increases Physical attack by 25%.)

Brawler’s Knuckle
  • Changed Item Name: ‘Distorted Curved Sword’

Vampire Fang
  • Changed the effect: Defeating 5 enemies restores 1 HP and causes a vampire’s stake to extend and inflict Wound to nearby enemies.
    (Before the change: Restores 1 HP every 3 kills.)

Grudge Stone
  • Changed the chance of effect being inflicted: 20% → 30%
  • Changed the type of additional attack damage: Physical → Magic
  • Increased additional attack damage

Eleventh Finger of Lightning
  • Increased additional attack damage

Hidden Dagger
  • Changed the amount of increase in Crit Rate: 7% → 10%
  • Increased additional attack damage

Magic Bead of Darkness
  • Changed the effect: Swapping for the third time stuns nearby enemies.
    (Before the change: When swapping, inflict stun on nearby enemies.)

Giant's Ax
  • Changed the amount of increase in Physical attack: 35% → 40%
  • Decreased additional attack damage

Coward's Cape
  • Changed the effect: Jumping within 0.1 second after dashing increases Movement Speed by 300% for 1 second.
    (Before the effect: Increases Dash Cooldown Speed by 100% and dashing distance by 80% if there are 4 or more enemies around you.)

Iron Shoes of Bitter Cold
  • Changed the effect: Increases Magic attack by 40% while in midair. Normal attacks performed in midair have 5% chance to inflict Freeze.
    (Before the change: Creates a 20% chance of Freezing enemies that you land on after jumping. Increases Magic attack by 35%.)

Rake of Fury
  • Changed the duration of buff: 3 sec → 5 sec
  • Changed the amount of increase in Attack Speed: 55% → 50%

Broken Mana Engine
  • Changed the amount of increase in skill cooldown speed: 30% → 40%
  • Increased additional attack damage

Ancient Incense Burner
  • Changed the amount of increase in Quintessence cooldown speed: 50% → 65%

Ice Scale Spaulders
  • Changed the effect: Increases dash attack damage by 30%. Dash attacks have a 10% chance to inflict Freeze.
    (Before the change: Upon attacking with dash attack, there is a 30% chance to inflict freeze on affected enemies. Decreases incoming damage by 10%.)

Ceremonial Dagger
  • Changed the duration of buff: 3 sec → 4 sec

Wind Spirit Sylphid
  • Changed the grade of the item: Unique → Rare
  • Increased additional attack damage
  • Changed the cooldown of additional attack: 4 sec → 10 sec
  • Deleted the effect Bleed by the additional attack

Earth Spirit Gnome
  • Changed the grade of the item: Unique → Rare
  • Decreased additional attack damage
  • Changed the cooldown of additional attack: 7 sec → 12 sec
  • Deleted the effect Stun by the additional attack

Warrior's Gloves
  • Increased additional attack damage

Hunter's Boots
  • Increased additional attack damage

Thief Armor
  • Decreased the ninja star’s damage

Mage's Necklace
  • Decreased additional attack damage

Priestess's Veil
  • Changed the duration of buff: 7 sec → 10 sec
  • Changed the cooldown of buff: 15 sec → 20 sec
  • Changed the amount of increase in the effect of buff
    • Increase in Physical attack and Magic attack: 40% → 60%
    • Decrease incoming damage: 50% → 40%
    • Increase in Attack Speed and Movement Speed: 65% & 45% → 55% & 60%

Bone Hourglass
  • Changed Item Name: ‘Bone of Time’

Trainee’s Necklace
  • Added the effect: Increases Magic attack by 35%.

Luxurious Tea Cup
  • Added the effect: At the end of concentration, Crit Rate is increased by 15% for 1 second.

Offensive Wheel
  • Added the effect: Increases Physical attack by 45%
  • Changed the number of skill use required to prepare a wagon wheel: 5 times → 4 times
  • Increased the duration of wagon wheel

Abyssal Virus
  • Added the effect: Changed to deal damage to adventurers and bosses by summoning tendrils (For adventurers and bosses, damaging 5% of their Max HP activates the effect)
  • Added cooldown (1 sec)
  • Increased additional attack damage

Solar Sword
  • Changed the effect: Increases Physical attack by 40%.

Lunar Ring
  • Changed the effect: Increases Magic attack by 40%.

Fighter's Belt
  • Changed the amount of increase in Physical attack for each enemy nearby: 6% → 9%
  • Changed the Max increase in Physical attack: 102% → 90%

Prince's Box
  • Changed the amount of increase in Physical attack for each skill having a cooldown: 15% → 25%

Inner Flame
  • Added the effect: Swapping draws out inner flames that deal Magic damage and inflict Burn.
  • Changed the duration of buff: 4 sec → 12 sec

Inner Malice
  • Added the effect: Swapping brings out your inner malice, dealing Physical damage and poisoning nearby enemies.
  • Changed the duration of buff: 4 sec → 12 sec
  • Changed the amount of increase in Physical attack: 50% → 60%

Jagamon Thorn
  • Changed Item Grade: Unique → Rare
  • Changed the effect: Normal attacks against enemies inflicted with Wound deal an additional 7 Fixed damage and increase your Attack Speed and Movement Speed by 3% for 5 seconds. (Stacks up to 30%)
    (Before the change: Normal Attacks inflict 10 additional true damage.)

Naias's Heart
  • Changed the effect: Taking damage Freezes nearby enemies. (Cooldown: 10 seconds). Frozen enemies receive Magic damage at the end of Freeze duration.
    (Before the change: Increases Max HP by 35. Incoming damage hurts and freezes surrounding enemies. (Cooldown: 1 sec.))

Bone of Swiftness
  • Changed the effect: When normal attack is dealt, depending on the higher stat between Physical attack and Magic attack, an enemy gets additional damage. Based on the number of Speed Skulls owned, the amount of additional damage amplifies by (20%/60%)..
    (Before the change: Critical Attacks inflict a fixed amount of additional damage. This item's damage bonus increases by 30% or 100%, depending on how many Speed Skulls you have. (Cooldown: 0.5 sec.))

Bone of Courage
  • Changed the effect: Every 5 seconds, your physical attacks amplify Physical damage by 20% for 1 second. Based on the number of Power Skulls owned, the amount of damage amplified increases to (40%/80%).
    (Before the change: Amplifies the damage of the next Physical attack by 20% every 3 seconds. Based on the number of power skulls owned, the damage amplification can be increased to (40%/80%))
  • Changed to show a specific effect when the effect is ready to be activated

Bone of Mana
  • Changed the amount of amplification based on the number of balance type skulls owned: (30%/100%) → (20%/60%)
  • Increased additional attack damage

Mana Eater
  • Changed the effect: After using a skill, use Mana Eater to stab an enemy in front of you by performing a normal attack, dealing Physical damage.
    (Before the change: After using a skill, the next normal attack deals an additional Physical damage.)

Explosive Arrow
  • Change in explosion effect
  • Increase in explosion range and damage
  • Change in explosion damage type: Fixed damage → Physical damage
  • Change in explosion cooldown: 0.5 seconds → 2 seconds

Gunpowder Sword
  • Change in explosion effect
  • Increase in explosion range
  • Decrease in explosion damage

Cowardly Bowmaster's Bow
  • Change in projectile damage amplification: 50% → 40%
  • Decrease in enemy detect range

Master Brawler
  • Change in effect: Physical attack and Magic attack increase by 25%. If there are 4 or more enemies nearby they increase by 45%.
    (Before change: If there are 4 or more enemies nearby, Physical attack and Magic attack increase by 70%)

Master Fighter
  • Changed the effect: Increases Physical attack and Magic attack by 25%. This is further increased by 45% when you are near 2 or fewer enemies.
    (Before the change: Increases Physical/Magic attack by 70% if there are 2 or less enemies around you.)

Ninja Mask
  • Changed Item Name: ‘Silence Sword’
  • Changed the amount of amplification when damage is dealt from behind: 40% → 25%

Manatech Dagger
  • Changed Item Name: ‘Manatech Cudgel’
  • Changed the effect: Normal attacks turn into Critical hits for 3 seconds after 3 skills are used.
    (Before the change: Makes subsequent Normal Attacks inflict Critical damage every 3 seconds.)

Water Spirit Undine
  • Changed Item Rarity: Rare → Unique
  • Changed additional attack
  • Changed it so that an additional attack sometimes inflicts burn
  • Changed additional attack’s cooldown time: 5sec → 20sec
  • Increased damage and range of additional attack

Fire Spirit Salamander
  • Changed Item Rarity: Rare → Unique
  • Changed additional attack
  • Changed it so that an additional attack sometimes inflicts burn
  • Changed additional attack’s cooldown time: 5sec → 20sec
  • Increased damage and range of additional attack

Diorite Circlet
  • Changed buff duration: 5sec → 8sec
  • Changed amount Magic Attack Power is increased: 100% → 90%

Rear Blast
  • Changed amount Physical Attack Power is increased: 80% → 90%

Hero’s Holy Sword
  • Changed buff duration: 1sec → 2sec

Warrior’s Steel Mace
  • Changed Effect: Stunning an enemy deals an additional physical damage and increases Physical attack by 40% for 10 seconds.
    (Before Change: Stunning an enemy deals an additional 60 damage. Enemies are stunned every 10 seconds)

Hunter’s Boots
  • Changed increase in Crit Damage: 50% → 35%

Thief’s Black Steel Dagger
  • Changed buff duration: 3sec → 2sec

Mage’s Mana Bracelet
  • Changed number of skill usages needed to activate buff: 8 times → 6 times

Medal Box
  • Changed amount Physical Attack Power is increased: 15% → 25%
  • Set max amount of increase for Physical Attack Power (150%)

Stone of the Heir
  • Changed amount Magic Attack Power is increased: 25% → 30%
  • Set max amount of increase for Magic Attack Power (150%)

Growing Volition
  • Changed Effect: Concentrating grants 10 HP barrier and taking damage to the barrier increases Crit Rate by 50% for 2 seconds.
    (Before Change: Concentrating grants 10 HP barrier and disappears after done concentrating)

Magic Pocket Watch
  • Added Effect: Skill Cooldown Speed increased by 70%
  • Changed buff duration: 5sec → 12sec
  • Changed amount concentration speed is increased: 60% → 100%

Mithril Armor
  • Changed Item Name: ‘Mithril Gear’
  • Added Effect: Damage is reduced by 20% when this item’s effect is maxed out
  • Changed buff duration: 2sec → 6sec
  • Changed amount Physical Damages is increased by successful Dask Attack: 4% → 8%

Cretan Bull
  • Changed Item Grade: Rare → Unique
  • Changed Effect: After using a Power Skull skill, dash to transform into a bull and deal Physical damage with increased dash distance
    (Before Change: After dashing with a Power Skull, transform into a bull and deal Physical damage with increased dash distance(Cooldown Time: 20sec))

Sylphid Wings
  • Changed Effect: When in mid-air, dash distance and cooldown speed are increased by 50%. If you dash 10 times in mid-air, blades of wind are projected and deal Magic Damage.
    (Before Change When in mid-air, Attack Speed is 70%, Movement Speed is 100% and you can jump once more.)

Raven Lord
  • Increased damage of additional attacks

Evil Sword: Kirion
  • Reduced additional damage for Basic Attack

Voodoo Doll
  • Removed buff that increases Magic Attack Power when item is activated
  • Changed it so that ‘Ragged Doll’ increases Magic Attack Power by 60% when item is activated

Hope Slasher
  • Changed duration of buff: 3sec → 5sec
  • Changed amount the buff increases Physical Attack Power: 70% → 60%

Nether Mana Suppressor
  • Changed the amount of increase in Magic attack for every 10% increase in skill cooldown speed: 4% → 6%
  • Changed the Max amount of additional increase in Magic attack: 80% → 60%

Pain & Despair
  • Changed max stacks for increases in Attack Speed and Movement Speed: 30 → 20

Doomsday
  • Added Effect: Every skill’s cooldown time is reduced by 5 seconds when Apocalypse goes into effect
  • Changed cooldown time for Apocalypse: 30sec → 44sec
  • Changed duration of Apocalypse: 10sec → 11sec
  • Increased expolosion’s damage and range
  • Changed effect of Apocalypse

Pot of Greed
  • Added Effect: Gain one random Legendary grade item when maxing out the effect of this item
  • Changed amount increased for Physical and Magical Attack Power: 15% → 30%
  • Set max amount of increase for Physical and Magical Attack Power(120%)

Shadow Spirit Death
  • Changed extra attack
  • Changed way item is acquired

World Tree Seed
  • Changed it so that the World Tree Seed spawns when Swapping after the Cooldown is done
  • Increased affect range of World Tree Seed

Elder Ent’s Gratitude
  • Changed amount Physical and Magical Attack Power are increased: 30% → 40%

Gold Mane Rapier
  • Reduced damage for additional attacks

Proof of Fellowship
  • Changed max stacks for increases in attack speed and crit chance: 10 → 5
  • Changed max amount of increase for attack speed: 60% → 50%

Contaminated Core
  • Changed max increase in damage taken: 35% → 40%
  • Changed max amount of increase for Physical Attack: 100% → 150%

Chimera’s Poison Fang
  • Changed proportion of HP needed when effect is activated: 10% → 20%
  • Changed it so that it affects Adventurers and bosses too (Is activated when current HP is below 10%)


2. Added New Items

Common
  • Toxic Pendant
  • Broken Dagger
  • Manatech Cogwheel
  • Abandoned Wedding Ring
  • Old Cross
  • Shadow Spirit Death
  • Kendo Stick

Rare
  • Attendant’s Pauldrons
  • Disposable Syringe
  • Fragments of Sun Wagon
  • Justice Served
  • Decayed Heart
  • Burning Scripture
  • Relatability Generator
  • Mysterious Apparatus
  • Cavalry Decoration
  • Sphere of Sniping
  • Manatech Booster
  • Magical Choker
  • Rapid Sword of the Subconscious
  • Passed-Down Scabbard
  • Beak of Raptor
  • Acceleration Sword
  • Invisible Sword
  • Golden Whip
  • Glowstone
  • Health Screening Machine
  • Manatech Gravity Generator
  • Bone of Madness
  • Afterimage
  • Ancestral Bracelet
  • Symbol of Toughness
  • Golden Sword
  • Jenny’s Chain Sickle

Unique
  • Authentic Stone of Plague
  • Fatal Sword
  • Blood-Drinking Sword
  • Terrible Blade Shards
  • Chest of Flames
  • Charred Jamadhar
  • Frost Giant’s Leather
  • Aftershocks
  • Victory Baton
  • Wing Armor
  • Mana Gauntlets
  • Architect’s Breastplate
  • Heart of the Ascetic
  • Wood Statue
  • Hand of Glory
  • Holy Footsteps
  • Witches’ Brew
  • Stone Mask
  • Stigma Leg
  • Manatech Staff
  • Rosary

Legendary
  • Approaching Death
  • Miracle Grail
  • Cursed Live Embers
  • Glacial Breaker
  • Armor of Fear
  • Crown of Thorns
  • Veiled Mask
  • Mane of the Beast King
  • The Ring
  • Multidimensional Prism
  • Light Spirit Lou
  • Fulgent Dawn


3. Deleted Items
  • Draft Stone
  • Magic Mirror
  • Bottled Embers
  • Explosive Ointment
  • Clown’s Surprise Box
  • Emergency Bomb
  • Ruby Heart


Quintessence

Slime
  • Removed poison effect and increased damage when untransforming

Yeti
  • Changed chance of freeze for [Snow Cannon]: 100% → 20%

Medusa
  • Reduced Damage of [Gaze]

Ifrit
  • Added burn effect and reduced damage for [Snow Cannon]

Naias
  • Reduced explosion damage of [Ice Flowers]

Hydra
  • Changed chance of poison for [Regeneration]: 100% → 10%
  • Changed color of acidic breath

Centauros
  • Reduced damage of [Javelin]

Harpy
  • Changed chance of wound infliction for [Gust of the Canyon]: 100% → 10%

Imp
  • Changed it so the chance of inflicting burn is 50% when attacking with a fireball

Fire Dragon
  • Removed burn effect and increased damage of [Hellfire Breath]

Balrog
  • Removed burn effect from every attack and changed it to Physical type damage

Suonisio
  • Suonisio’s damage is no longer fixed but is now influenced by the higher stat between Physical attack and Magic attack


Miscellaneous
  • Changed the amount of increase by level in Physical attack of Witch’s trait ‘Thick Bone’: 4% → 6%
  • Changed the effects of some of the foods
    • Changed the amount of increase in Physical attack of a Piece of DC: 30% → 35%
    • Changed the amount of increase in Physical attack and Magic attack of Molten DC Cake: 25% → 30%
    • Changed the amount of increase in Physical attack and Magic attack of DC Cake: 30% → 35%
    • Changed the possibility of bad smell of Poison Flower Stew inflicting Poison: 100% → 20%
    • Changed the color of the Poison Flower Stew’s bad smell
    • Changed the fixed damage of Boiled Jagamon Egg: 5 → 20
  • Changed the timing of NPC Mist Wolf’s buff script appearance
  • Changed the effect when NPC Halfling Girl hands the herbs
  • Changed the pattern of damage of traps from the special map ‘Dangerous Chests’
  • Increased the distance between light pillars that are created by Leiana Sisters, the boss of Chapter 2
  • Changed the effects’ expression ‘Increase’ to ‘Amplify’ that are calculated as amplification in damage
  • Changed arrangement of the Chapter 5 map decoration


Bug Fix
  • Fixed the bug where occasionally the quintessence ‘King Dwarf’ drops constantly
  • Fixed the bug where occasionally the veteran adventurer Wizard flies too high and gets out of the frame
  • Fixed the bug where skull ‘Great Warlock’, ‘Abyssal Monarch’ were not in an invulnerable state when dashing during the concentration
  • Fixed the bug where skull ‘Ninja Master’ was not in an invulnerable state while using the swap skill in midair.
  • Fixed the bug where the actual value of physical damage increase effect of skull ‘Guardian Commander’ skill [Shield Rush] was different to the script
  • Fixed the bug where NPC Mist Wolf’s buff was not maintained after continuing the mid-run save
  • Fixed the bug where the number of ‘Curse of the light’, the debuff that increases the incoming damage, which is inflicted by the enemies of Chapter 4, being stacked was not maintained after continuing the mid-run save.
This is it for now!
We have so many more things to share about our 1.5 update, but didn’t want to make you all bored with this super long patch note. Other interesting changes can be found in the game, so hope you all enjoy this upcoming update!
Thanks again for your unbelievable love towards Skul and please keep supporting us!
Skul: The Hero Slayer - Skul: The Hero Slayer

On the 7th of June (PT), there will be some huge changes for the items in Skul.
Apr 28, 2022
Skul: The Hero Slayer - Skul: The Hero Slayer
Greetings, Skul Squad!

This Dev Blog will be about the content we’re working on for our next update that’s planned for early June (Release 1.5).

SouthPAW’s top priority for this year is definitely the Hard Mode update.
We don’t want to just make the game difficult and say it’s a ‘Hard Mode’, but actually want to design content that is both challenging and entertaining. To do so, the existing main content needed some improvements.
The first step for this was the ‘Skul Balance Adjustment’.
And now it is time for us to improve the items and inscription system along with the status effects that received a lot of feedback.

1. Items Reformation

Intention: To allow various combinations of items by making some changes in the items that were somewhat useless.

There are many reasons why the players try to avoid or discard specific items.
It may be the low spec or the fact that it requires too much effort to use it.



Cretan Bull, for instance, is a rare item that can be acquired from the Grave Robber in the Black Market. Its effect is activated by summoning an image of a bull with an enhanced dash when a Power Skull dashes.
For the Power Skulls with this item, it’s as if the players have an additional charge skill since the enhanced dash increases the distance of the dash and gives physical damage to the enemies.
We wanted this item to have a dramatic effect for fun and because of its powerful effect, it needed to have a long cooldown.
This, however, turned out to be not the best decision we had made.


#Discussions_QuoteBlock_Author
What the?!?

There were occasions where the effect of Cretan Bull would be activated in the wrong timing.
Cretan Bull has a long cooldown and the only way to check this was to look at the status icon below which is not the easiest way when one is in the middle of the chaotic combat.
Many players were also frustrated by this since the effect was suddenly activated by a ‘dash’ resulting in an unexpected movement during the battle.
Thus, despite its rarity, Cretan Bull became one of the unwanted items.



So we decided to change the condition of activating Cretan Bull’s effect to ‘dashing after using a skill’.
By this, we expect the players to activate the enhanced dash when they actually want.
This is one example of how we are planning to change the unused items.
And through this update, you will experience the improved items along with the new ones.

2. Inscription Reformation

Intention: To make gathering inscriptions less stressful.

This is what we’re planning.



Unlike now, players will be able to feel the effects whenever 2~3 inscriptions are gathered and the overall number of inscriptions required to have the maximum effect will be reduced.

In the case of ‘Courage’ inscription, players needed to gather 8 inscriptions to have the maximum effect.
And because the effect was increased by every inscription collected, the more it was gathered, it quickly became overvalued.
This was quite a stressful process at one point, since the players had to focus on finding the same type of the inscription.


#Discussions_QuoteBlock_Author
Choices, choices...

Such situations like giving up the legendary item for common ones to maintain the inscription are frequently seen.
We expect this update will give some flexibility for players by reducing the required inscriptions.



Also, like the other contents, we will improve the inscriptions that weren’t very useful.
As a result, some inscriptions are changed, gone, or added.
Hopefully, inscriptions like ‘Courage’, ‘Tactics’, and the others will now be considered as a top on the player's list.

3. Status Effect Reformation

Intention: Making the status effect useful in every way.

Initially, we designed the status effect as a device to show the concept rather than as the means of attack.
The status effect had no relation to actual attack stats and wasn’t really practical when it comes to fighting against the boss.
In the ‘Hard Mode’ contents, every moment will be challenging and we want to give as many options as possible to the players.
We’d love to see the players strategizing the attack with our new status effect system.



Players will be able to inflict the status effect on most enemies including the boss and strategically use it to clear the stage.
But of course some enemies will always find their way to avoid this effect and won’t be frozen or stunned.



New status effects will have unique characteristics based on their type. In the case of Burn, enemies in the surrounding area will take even more damage than the burned character. For this reason, this can be a very powerful status effect to have when in big group battles. Other status effects will also have their own unique traits.

Now damage inflicted by status effects will affect the stats of Physical and Magic Attacks.You’ll get more powerful just like the enemies, and the status effects are no exception. Like detailed above, the reformation should have a tangible effect on some skulls, items and Quintessence that use status effects.

4. New Items and Status UI Added




New items will be added to support the updated inscription and status effect system.
We will also have Status UI for players to check their power in specific numbers when using these items.

That’s all for today!

Just like the “Skul Balancing Adjustment” and the upcoming Hard Mode, this reformation is just a part of the process. It goes without saying that your feedback will have a big impact on Hard Mode’s development and will help us to make it as fun as possible.
Please look forward to future updates and we’ll keep doing the best we can!

Thanks as always for the support!
Skul: The Hero Slayer - Skul: The Hero Slayer
Please find the 1.4.4 patch notes below.

  • Fixed a bug where the minions did not inherit the player's Crit Rate normally
  • Fixed a bug where Carleon Recruit's basic attack concentration motion for each grade was affected by attack speed instead of concentration speed.
Skul: The Hero Slayer - Skul: The Hero Slayer
Greetings, Skul Squad!

We have performed additional balance adjustments to the improved skulls. Thanks to all your feedback we were able to quickly identify and address parts that turned out differently than intended. All your support is greatly appreciated.



Bug Fixes

  • Fixed a bug where when using Gene’s swap per grade, invincibility is removed after exiting the lamp
  • Fixed a bug where the amount of bones dropped when Yaksha is destroyed was abnormally high
  • Fixed a bug where the effect of turning to darkness blocked the 2nd phase’s Leonia Grand Priest when Yaksha takes the form of Rakshasa
  • Fixed a bug where some Quintessences that use the installation and summoning method did not activate the Diorite Circlet’s effect even if it damage enemies
  • Fixed a bug where the status icon for Bone of Courage was not shown



Text

  • Ninja Master: fixed a translation error with the skill name “Transform: Phantom Wheel Shuriken” (Simplified Chinese)
  • Champion: fixed a translation error with the dash type (Simplified Chinese)
  • Gladiator, Warlord: fixed an unnatural part within the sentence for the passive effect (Korean)
  • Gladiator, Warlord: fixed a translation error with the passive effect (English, Simplified Chinese)
  • Bronze Gargoyle, Golden Gargoyle: fixed a translation error with swapping (Simplified Chinese)
  • Ghoooul, Ghoooooul: fixed a translation error with the passive effect and swapping (Simplified Chinese)



Changes

Skulls

Grim Reaper
  • Changed basic attack damage type: Physical → Magic
  • Reduced damage of basic attack
  • Increased chances of a Spirit being created when enemy is defeated
  • Reduced cooldown of the enhanced [Harvest]: 60s → 44s
    #Discussions_QuoteBlock_Author
    💡 Developer Comment
    We previously overestimated the potential of the Grim Reaper. The idea was that it would provide incomparable power if obtained early on, and be sufficiently utilized if acquired in the latter half of the game.

    The Grim Reaper is supposed to be a character that relies on skills more than basic attack, which is why the skill’s power was enhanced and the basic attack type changed to Physical. However because the Grim Reaper’s powerful attacks had comparably long cooldowns, more time was spent using basic attacks. Unlike our intentions, this generated a lot of stress.

    Hence as part of improving the Grim Reaper, we have changed the basic attack type back to magic, and in exchange for maintaining skill damage, have slightly reduced the damage of basic attack.


Yaksha

  • Added effect that pushes back and slows down enemies when entering the area
  • Increase area range
  • [Yaksha Fist] Reduced cooldown: 16s → 12s
  • [Yaksha Fist] Increased amount of power stacks gained
  • [Iron Strike] Reduced cooldown: 12s → 8s
  • [Iron Strike] Increased amount of power stacks gained
  • [Yaksha of Iron Will] Reduced cooldown: 9s → 7s
  • [Yaksha of Iron Will] Increased amount of power stacks gained
  • [Demonic Massacre] Reduced cooldown: 14s → 10s
  • [Demonic Massacre] Increased amount of power stacks gained
  • [Demonic Massacre] Increased repeated attack’s Attack Speed

Rakshasa

  • Increased basic attack damage
  • Increased duration of stomping feet’s effect that slowed down enemies. This effect is activated when skill is used.
  • [Rakshasa's Punch] Increased attack damage after concentration is complete
  • [Rakshasa's Punch] Increased attack range for before and after concentration is complete
  • [Iron Strike] Increased damage
  • [Rakshasa of Iron Will] Increased damage of downward slash attack
  • [Demonic Massacre] Increased damage of repeated attacks
  • [Demonic Massacre] Increased range of repeated and finishing attacks
    #Discussions_QuoteBlock_Author
    💡 **Developer comment**
    Thanks to your feedback we were able to confirm that the difficulty in managing Yaksha’s was higher than expected. In order to ease the issue, we have added and enhanced convenience related factors. To balance the management difficulty, an overall increase has been applied to all of Rakshasa’s skills.



Champion

  • Increased amount of energy acquired when the attack that occurs if you are hit during dash is successful: 10 → 15
  • [Combo] Reduced energy consumption: 70 → 50
  • [Dirty Smash] Increased damage

Archlich

  • Reduced the time it takes to completely charge the gauge required to use [Deathtrap]: 60s → 50s

Werewolf

  • Reduced cooldown of [Beast Leap] per grade: 12s → 9s
  • Reduced damage [Beast Leap] per grade (Damage is still higher than before version 1.4.0)
  • Increased damage of [Hunt] for Elder Werewolf, Alpha Werewolf, Eternal Werewolf(Damage is the same as before version 1.4.0)

Carleon Recruit and Grave Digger

  • Previously minion attacks would not activate the effects of certain items. It has been changed so that they will activate the effects of such items again.

#Discussions_QuoteBlock_Author

💡 **Developer comment**
Along with the 1.4.0 update, changes to the minion system were also made. However we apologize as this was left out of the 1.4.0 patch notes.

It was an unfortunate accident where some of the text was left out while editing the patch notes due to its unprecedented length.

Previously, attacks made by minions were in the same method as those by the player. This was not an issue when there weren’t many skulls or Quintessences that used minions, however with the introduction of the Grave Digger and Quintessences that had various installation and summoning methods, an assortment of issues were introduced to such a system.

We hope that the minions can provide a new experience as an individual entity instead of simply being an extension of the player’s attacks. As such, preparations for the new minion system are already complete. However we had to rollback the new system and continue with the existing system because supporting content is still being worked on.

Along with the upcoming item reformation, we’ll review the implementation of the new minions system once all related content is ready so that minions can exert power as an independent entity.
...