What the?!?
Choices, choices...
💡 Developer Comment
We previously overestimated the potential of the Grim Reaper. The idea was that it would provide incomparable power if obtained early on, and be sufficiently utilized if acquired in the latter half of the game.
The Grim Reaper is supposed to be a character that relies on skills more than basic attack, which is why the skill’s power was enhanced and the basic attack type changed to Physical. However because the Grim Reaper’s powerful attacks had comparably long cooldowns, more time was spent using basic attacks. Unlike our intentions, this generated a lot of stress.
Hence as part of improving the Grim Reaper, we have changed the basic attack type back to magic, and in exchange for maintaining skill damage, have slightly reduced the damage of basic attack.
💡 **Developer comment**
Thanks to your feedback we were able to confirm that the difficulty in managing Yaksha’s was higher than expected. In order to ease the issue, we have added and enhanced convenience related factors. To balance the management difficulty, an overall increase has been applied to all of Rakshasa’s skills.
💡 **Developer comment**
Along with the 1.4.0 update, changes to the minion system were also made. However we apologize as this was left out of the 1.4.0 patch notes.
It was an unfortunate accident where some of the text was left out while editing the patch notes due to its unprecedented length.
Previously, attacks made by minions were in the same method as those by the player. This was not an issue when there weren’t many skulls or Quintessences that used minions, however with the introduction of the Grave Digger and Quintessences that had various installation and summoning methods, an assortment of issues were introduced to such a system.
We hope that the minions can provide a new experience as an individual entity instead of simply being an extension of the player’s attacks. As such, preparations for the new minion system are already complete. However we had to rollback the new system and continue with the existing system because supporting content is still being worked on.
Along with the upcoming item reformation, we’ll review the implementation of the new minions system once all related content is ready so that minions can exert power as an independent entity.
Swap Skill Developer comment
Except for the common grade Werewolf, all other werewolves have a 2-hit jump attack. However, each of those hits counted as one separate hit, so double the damage was being done. This was our mistake and it took a long time for us to recognize the issue.
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Developer comment
Originally, the text describing the cooldown time of supply deliveries was mistakenly listed as 30secs and it took us a long time to recognize the error. We think this is because the Swap Skill had to be relied on so heavily for this skull.
Developer comment
Now Ghoul can go anywhere, no matter how big it grows.
It's under construction!