Skul: The Hero Slayer - Skul: The Hero Slayer
This hotfix (Release 1.3.2) fixes the bug that switching some levels of Grave Digger would not raise any tombstone.
----------------------------------------------------------------------------------------------------------

Hello Skul Squad!

This update (Release 1.3.1) improves some VFX that affected gameplay and resolves some bugs in the previous build.

From now on, players will be able to enjoy the action without any visibility issues. We’ll keep polishing those effects and thank you guys again for sharing your feedback!

Bug Fixes
Skulls
  • Fixed bug where the achievements could never be achieved with The King, Overload or Saviour
  • Fixed bug where Saviour’s skill ‘Macbeth’ would call upon 3 Macbeths
  • Fixed bug where The King would get the same skill when talking to Dark Priest
  • Fixed bug where the treasure chest animation would not properly start when opening the chest with The King
  • Fixed bug where walking animation would not change when The King acquires a random scroll
  • Fixed bug where Overload’s skill ‘Heaven-Earth Slam’ would deal much higher damage than normal
  • Fixed bug where some projectiles from certain skills would deal damage at incorrect locations

Quintessences
  • Fixed bug where the required number of hits to destroy the Kobold’s ‘gold vein’ and Naias ‘ice flower’ would be much higher than normal
  • Fixed bug where the player could not jump down when transforming into Harpy
  • Fixed bug where spear attack would occasionally switch its direction when activating Centauros
  • Fixed bug where the damage reducing effect would not properly be applied when activating Ogre
  • Fixed bug where Max HP would increase when transforming into Slime
  • Fixed bug where the status icon would show as Demonomicon when acquiring Kobold
  • Fixed bug where the generation rate of the gold vein was incorrect when killing enemies with Kobold
  • Fixed bug where Phantom’s skill ‘Phantom Magic’ would deal when using other kinds of dodge buffs
  • Fixed bug where the attack from the Magic Tech Turret would occasionally affect much lower hit than normal
  • Fixed bug where Flame Dragon’s attacking effects would not match its VFX in time
  • Fixed bug where Ifrit’s effect ‘Firestorm’ would have much more hits than normal
  • Fixed bug where Spinks’s effect ‘Poison Gas Trap’ would show its VFX at incorrect locations

Other Bugs
  • Fixed bug where Magical Slime would not randomly duplicate items when rescuing it
  • Fixed bug where the gunpowder cart would not explode when bumping into Dang-Ka People in Dang-Ka Knight Map
  • Fixed bug where the minimap would not properly show in Dark Market
  • Fixed bug where Adventurer Warrior would cancel the casting and use his special move when attacked by the player

Changes
Skulls
Grave Digger
  • Reset y-axis move as 0 when using skills in the air with different levels of Grave Digger
  • Fixed problem where the player would not find spirits when entering maps and preparing for switching different levels of Grave Digger
The King
  • Changed VFX for [Wave of Denial]
  • Changed VFX for [Blood Sword]

Quintessences
Centauros
  • Increased the reducing cooldown when recovering the spear: 10s → 15s
  • Changed VFX for the end of the flying spear
King Dwarf
  • Increased the hit of turret attack when activated: 3 → 4
  • Polished charging VFX for turret attack when activated
  • Adjusted the turrets that cover the player and enemies when activated
Harpy
  • Increased the contact damage when activated
  • Changed VFX for the attacks when activated
Raven Lord
  • Increased the damage of activation
  • Adjusted VFX for Raven Soldier and the explosion
Imp
  • Fixed problem where Imp’s jump attack would not deal damage until landing
  • Increased the explosion rage of Imp’s Fireballs
  • Changed explosion VFX for Imp’s Fireballs
Shadow Knights
  • Increased the activating damage and range
  • Changed the activating animation
Naias
  • Increased the explosion damage of Ice Flowers when activated
  • Adjusted the Ice Flowers that cover the player and enemies when activated
Mana Golem
  • Increased the activating damage
Hareubang
  • Increased the speed of cooldown: 150% → 200%
Evil Eye
  • Increased the activating damage
Archdemon
  • Increased the activating damage
Banshee
  • Polished the electrocuting animation
Cyclops
  • Adjusted VFX that cover the player and enemies when activated
Dwarf
  • Added flare VFX when activated
  • Adjusted the turrets that cover the player and enemies when activated
Flame Dragon
  • Adjusted the Flame Dragon that covers the player and enemies when activated
  • Changed the disappearing animation for VFX
Gryphon
  • Changed the appearing animation for Gryphon when activated
Ifrit
  • Adjusted the Ifrit that covers the player and enemies when activated
Slime
  • Changed the landing animation when transforming into Slime
Specter
  • Changed the VFX of the activation
Suonisio
  • Changed the disappearing animation for Suonisio
Succubus
  • Changed the disappearing animation for Succubus
Weapon Master
  • Changed the disappearing animation for Weapon Master
Other Changes
  • Fixed problem where Magical Slime would appear in Chapter 1
#Discussions_QuoteBlock_Author
Developer comment: Magical Slime can be made full use of when the player has already acquired different items during several chapters. Therefore, we brought out this temporary solution and will add some special rewards to it when the player bumps into Magical Slime with an empty scroll.
  • Fixed problem where some objects in the event maps would not properly show in the minimap

Text Corrections
  • Fixed issue where Barlog’s cooldown was incorrect: 30s → 20s
  • Fixed issue where Phantom’s activating damage type was incorrect: Physical → Magical
Skul: The Hero Slayer - Skul: The Hero Slayer


Hey Skul Squad,

Are you enjoying the new update? :)

Well...we have some more great news for you! We’ve joined forces with the legendary Motion Twin to create the “Off With Your Head” Bundle!

Both games can be purchased with an extra 10% discount through the bundle (even if you already own one of them). Not only that, but Skul will be available at 25% off for the duration of the summer sale too.

Last but not least, we’re also introducing another bundle with Blade Assault that is aptly named “The Bone & The Blade”. It will be available at 15% off, so check it out!
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Skul Squad,

Here come two new skulls (the Stone Monkey and Grave Digger!) to take part in the assault of Carleon Castle.

The Stone Monkey beats up Carleon soldiers with its clones while the Grave Digger calls upon different spirits to unite the Legion of Death.

Also, the Prisoner will finally get his original form back.

With the help of completely new Quintessences, skulls will continue their way to the Carleon Castle.

Along those same lines, the Quintessences had some issues with balancing and/or didn’t have stunning effects, so we decided to work on overhauling every Quintessence in this patch. We’re also planning on a huge update for skulls, so don’t miss it!

Last but not least, we also added new special event maps and NPCs. Please see below for more detailed information.

*This patch will reset the Auto-Saved data in the previous version.

Changes
Skulls
  • New Skulls
    - Stone Monkey
    - Grave Digger
Stone Monkey
Rarity: Common
Type: Speed



A monkey demon born on a rock at the top of a mountain in the East.



Grave Digger
Rarity: Common
Type: Power



Well, apparently some drab guy with a coffin was fighting some spirits.



  • Added ‘The King’ (Upgraded ‘Prisoner’)
The King
Rarity: Legendary
Type: Speed



You... ARE AN INCORRIGIBLE ASS!



  • Reduced incoming damage caused by each survival scroll for ‘Prisoner’: 10% → 5%

Items
  1. Changed status icons for some item effects
Quintessences
New Quintessences
  • Common
    - Steel Golem
  • Unique
    - Wisp
    - Hareubang
    - Phantom
    - Banshee
  • Legendary
    - Balrog



  • Changed VFXs for every quintessence
  • Changed effects for every quintessence
  • Deleted stat bonus for every quintessence in the previous version
  • Deleted ‘Pegasus’



Overwhelming size and incredible power. It feels like the end of the world.

#Discussions_QuoteBlock_Author
Developer Comment: In this update, we focused on both balancing and maximizing the effectiveness of quintessences during gameplay.

NPC
  • New NPCs
    - Halfling Girl
    - Magical Slime
    - Odd Dark Priest
    - Frivolous Dark Priest
    - Cynical Dark Priest

#Discussions_QuoteBlock_Author
Developer Comment: Most of the priests who worked in the Demon Temple were kidnapped by Carleon. Now you can rescue them to change your skills more often.



Do you want to compare our height???

Maps
  1. New Special Event Maps
  2. Quintessence Sanctuary
  3. Dangerous Chest




#Discussions_QuoteBlock_Author
Developer Comment: The Unknown Boy is now back in-game.

Other Changes
  • The master of Quintessences will appear more often in the Black Market
  • Added animations for every dish



#Discussions_QuoteBlock_Author
Developer Comment: The food looks tastier, doesn't it?

Bug Fixes
  • Fixed bug where the Prisoner’s damage decreasing effect from Survival scroll would not properly work on some attacks
  • Fixed bug where the Evil Druid’s buff ‘Greed’ would not disappear after starting a new game
  • Fixed bug where the enemies with ‘Freeze’ or time-controlled status would still hit by the player
  • Fixed bug where Carleon Commander’s soldiers would appear at incorrect locations
  • Fixed problem where the item ‘Elder Ent's Gratitude’ would not save its current barriers during Auto-Save
  • Fixed problem where the background image would not properly display in Chapter 1
  • Fixed problem where the player would jump onto the elevator in the first map of Chapter 4
Text Corrections
  • Fixed issue where the description for the Prisoner’s skills was incorrect (English)
Skul: The Hero Slayer - Skul: The Hero Slayer
We've fixed a black screen issue in Title Screen (Release 1.2.4) through a hotfix on 5/19.
-------------------------------------------------------------------------------------


Hello Skul Squad,

This update (Release 1.2.4) fixes some bugs caused by the ‘Auto-Save’ system update.

Also, you’ll be happy to hear that the rescued Demon King will always appear in the castle from now on (as long as you’ve saved him of course).

Please see below for more detailed information.

Bug Fixes
  • Fixed bug where the Evil Sword: Kirion would duplicate after using ‘Auto-Save’
  • Fixed bug where both the Clone Stamp and Prince’s Box would have different inscriptions after using ‘Auto-Save’
  • Fixed bug where maps would provide different rewards after using ‘Auto-Save’
  • Fixed bug where the Demon King would not appear in the castle after defeating the First Hero
  • Fixed bug where the bomb-moving recruit would stop when stunned in Dang-Ka Knight maps.
Skul: The Hero Slayer - Skul: The Hero Slayer
This hotfix (Release 1.2.2) fixes the bugs listed below.

1. Fixed bug where the Fox Hunter and Ogre Peddler would keep dropping the same skulls/items over and over again.
2. Fixed issue where the timer wouldn't run when in the Demon Castle, Black Market, "Awaken" Map or on the first map of each Chapter.
3. Made the lighting more uniform in the Demon Castle.
------------------------------------------------------------------


Hello Skul Squad,

This update (Release 1.2.2) fixes some bugs that affected gameplay and at long last….. we finally added an ‘Auto-Save’ function!! We’d like for you to play Skul whenever and for however long you want without worrying about losing progress.

Please see below for more detailed information.

Bug Fixes
  • Fixed bug where some of the control settings would not work in the Menu or Inventory
  • Fixed problem where a skull’s current item status would not properly show in 21:9 aspect ratio
  • Fixed bug where the Adventurer would not show up in Chapter 4
  • Fixed bug where a black screen would appear in place of the Title Screen
  • Fixed bug where a black screen would appear and the game wouldn’t be playable in some cases

Changes
System
  • Added ‘Auto-Save’ System
    - You can now quit mid-run and come back later to pick up where you left off.
  • Increased the loading speed when switching from the Title Screen to in-game maps
  • Improved the screen transition when switching maps
  • Increased the loading speed when switching maps and chapters
Skul: The Hero Slayer - Skul: The Hero Slayer
Hey Skul Squad,

It’s been a while since our last Dev Blog, right? ;) Hope you all are doing well!

This Dev Blog will focus on our development schedule for the rest of this year. We can’t wait to build upon what we have so far and make Skul an even more thrilling experience for everyone.
It’s also important to mention that a lot of these decisions were made based on your feedback, even from the Early Access period. We hope the proposed changes/additions are to your liking.
Without further ado…

Here are the proposed changes!


Updates Planned for Q2

“Continue where you left off” Auto-Save Function
Many of you have been asking for this feature for a long time, so we’re currently developing it.
No more need to worry about having to quit mid-run because of some other engagement and losing all of the progress you made. We want you to be able to play Skul whenever or for however long you want.

Add New Skulls & Improve Existing Ones
When it comes to improving existing skulls, we aim to make some of the less fun or difficult to use skulls more accessible and exciting to play with.

Add New Quintessence & Improve Existing Ones
Considering that Quintessence are closely tied to a player’s growth and gameplay we’ve spent a lot of time looking into how to make them even more meaningful and fun to use. And we think the future changes should do just that.

In addition to that, we also plan on adding another field NPC and “special event maps” to boost the replayability even more.

Launch Switch, PS4 and Xbox One Versions This Summer

You’ll finally be able to enjoy playing Skul on other platforms this summer.
And you may not have seen this yet, but earlier today we revealed some gameplay footage from the Switch version in the Nintendo Indie Showcase! All three console builds are pretty far along in development and just need some more optimization and polishing. If all goes well, we may be able to launch them in June. Fingers crossed!

You can check out the video for yourself at the link below.


**Starts at 16:15

Updates Planned for Q3

We think that you and Skul are getting pretty OP, so we’ve decided to add a New Game+ mode (hard mode)! Let’s see if you can complete the challenge in your own special way.

Updates Planned for Q4

For this update, we’ll be focusing on adding several QoL features such as a stat interface and index for skulls, items and Quintessence.

We’re also currently looking into adding more options for permanent player progression and how to better utilize the Witch Trait system.

Food will also be improved to make it more dynamic and fun.

Please keep in mind that depending on the situation we may have other updates that aren’t currently listed. For example, we would love to do another character crossover!

We’ll do our best to continue to improve Skul and make the best version of it that we can.

Please stay tuned for more updates.

Thank you!
Skul Team
Skul: The Hero Slayer - Skul: The Hero Slayer
This hotfix should fix the issues listed below.

1. Fixed problem where the steel cage didn't open in the "Dang-Ka Knight" special event map
2. Fixed problem where the door would close again in the "Mystic Ruin" special event map when making certain movements
3. Fixed a language-related error that could cause issues during gameplay
------------------------------------------------------------------
Hey Skul Squad,

This Update (Release 1.2.0) adds 4 new “special event maps” to the game along with some major improvements to the UI. The new maps in particular should boost the replayability of Skul even more!

We also were able to fix a lot of bugs and text thanks to your feedback. Thanks again for letting us know!
Please see below for more detailed information.


Changes
System
UI Changes
  • Increased size of text displayed on the HUD
  • Increased size of text displayed on the HP Bar of bosses
  • Changed UI design of the Adventurer's HP Bar and increased size of the text
  • Changed UI design of the Pause Window and increased size of the text
  • Increased size of text in dialogue boxes
  • Changed UI design of the witch trait window and also increased size of text
  • Changed UI design and increased size of text for pop-up descriptions of skulls, items and food. Also added “See More” option.
  • Changed UI design of the Scroll and also increased size of text
  • Increased size of text in NPC speech bubbles
  • Increased size of text in cutscenes


#Discussions_QuoteBlock_Author
Comment from the Developer: We thought the legibility of the text wasn’t great, so we decided to change the UI’s design and increase the size of the text to make everything easier to see/read.

#Discussions_QuoteBlock_Author
“We hope Russian-speakers can forgive us...”

Maps
4 “Special Event Maps” Added
  • Dang-Ka Knight
  • Mystic Ruin
  • The Gauntlet
  • Altar of Greed

#Discussions_QuoteBlock_Author
Comment from the Developer: These new maps won’t appear very often, but they’ll provide a wide range of rewards if you’re willing to accept the risks involved.

Bug Fixes
  • Fixed bug where the final cutscene wouldn’t play properly if you defeated the 3rd phase of the First Hero while he was stunned.
  • Fixed bug where the number of bone fragments you receive when destroying a skull was sometimes displaying the wrong number.
  • Fixed problem where the wrong status icon was being displayed when in possession of the ‘Attitude’ inscription.
  • Fixed bug where the Archlich’s basic attack was being registered as a skill attack.
  • Fixed problem where the Berserker’s ‘Bone of the Devil’ skill didn’t work properly if your attack speed was very high.
  • Fixed problem where all grades of the Gargoyle mistakenly didn’t become invincible when swapping heads.
  • Fixed problem where skulls could still move forward when swapping all grades of the Skeleton-Bomber to the others and it had immovable duration
  • Fixed problem where enemies sometimes didn’t take damage when hit by all grades of the Skeleton-Spear.
  • Fixed bug where the projectile would sometimes disappear after using Skul’s ‘Throw Head’ skill.
  • Changed it so that the effect of the ‘Empire’ inscription no longer makes the flag cover up enemies.
  • Fixed bug where the cooldown time was mistakenly reset for the ‘Cretan Bull’ item when swapping a non-power type skull.
  • Fixed bug where the effect for the ‘Rear Blast’ item wasn’t working properly because of the effect for the ‘Gold Mane Rapier’ item.
  • Fixed bug where the hands of Yggdrasil would not properly show when gathering its energy
  • Fixed bug where the visual effects of legendary-grade skulls, quintessence and items wasn’t displaying properly after dropping them on the ground.
  • Fixed problem where interacting with NPCs at the start would affect the frame rate
  • Fixed problem where entering Settings would automatically reset the current resolution to the default setting for each monitor
  • Fixed problem where the background pop-ups were still activated when the mini pop-ups were opened
  • Fixed problem where game background would glitch in both sides in 21:9 aspect ratio
  • Fixed problem where camera moving would follow a wrong direction in some resolutions
  • Fixed problem where the death pop-up would not display the items properly
  • Fixed problem where Dark Quartz and Gold showed white during the interaction with NPCs in some languages

Text Corrections
  • Fixed issue where the description for the trait ‘Ancient Alchemy’ was incorrect (Japanese)
  • Fixed issue where the Magic attack showed red in the description for 'Basic Carleon Staff’ (Portuguese)
  • Polished the flavor text for the item 'Cretan Bull' (Chinese-Simplified)
  • Polished the flavor text for the item ‘Dark Priest Robe’ (Chinese-Simplified)
  • Fixed issue where the text was not properly displayed when destroying ‘Savage Altar’ (Spanish)
  • Fixed issue where ‘Upon Great Success’ was replaced by ‘Success’ in the description for Gambler’s ‘Russian Roulette’ (Korean)
  • Fixed issue where the skill name for the Destroyer was incorrect (Every language except for Korean)
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

In this update (Release 1.1.1), we have fixed some of the bugs that players reported in the previous build.
Thank you again for sending over all the information to our support channel!


Bug Fixes
  • Fixed problem where the player randomly would get stuck in some of the maps.
  • Fixed bug where the Voodoo Doll would not appear in the previous build.
  • Fixed bug where some items would be duplicated even after disappearing and transforming.
    - Rejuvenating Root
    - Unknown Seed
    - Elder Ent's Gratitude
    - Forbidden Sword
  • Fixed problem where the Devil Berserker would cancel its [Demonization] with [Rage Tackle].
  • Fixed problem where the number of killed bosses and adventurers would reset when the player dropped Stone of the Heir and Medal Box.


Text Fixes
  • Fixed some text that was not displayed properly in Simplified and Traditional Chinese.

Changes
System
  • Changed the icon in the Pop-up UI when the player purchases items from the Grave Robber.
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

This update (Release 1.1.0) features a ton of new items and Inscriptions that add new strategic elements and should kick up the action another notch.

We’ve added a total of 38 new items, some of which have very unique properties and may only activate after certain enemies have been defeated. Choosing which items to pick up during your run will require even more strategy than ever.

There is also a new NPC called the “Grave Robber” who will randomly show up in the Black Market and sell new items in exchange for Dark Quartz.

Not only that, but we’ve also implemented 7 new Inscriptions that will create even more crazy synergies depending on the type of damage being dealt and the number of enemies in the area. For example, if there are a bunch of enemies nearby one of the Inscriptions may create a shockwave effect. So go ahead and see what wild combinations of skulls, items and Inscriptions you can create!


Bug Fixes
  • Fixed bug where the Chapter 4 Mage Adventurer would sometimes freeze after being hit with Genie’s Genie Swordsmanship skill attack.
  • Fixed problem where the increase in crit chance and max number of stacks for the Elder Werewolf’s Predation skill attack was implemented improperly
  • Fixed problem where some controllers weren’t registering properly at the Title Screen

Text Issues
  • Fixed the flavor text for the Archdemon Quintessence (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for the stacks related to the Elder Werewolf’s Predation skill (Every Language)
  • Fixed the explanation of Dark Paladin’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for each Living Armor’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for the Whirlwind skill for each Predator (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation of each Samurai’s swap ability and skills (German)
  • Fixed the explanation of Warlord’s passive ability (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)


Changes
System
New NPC in the Black Market: Grave Robber

#Discussions_QuoteBlock_Author
“You won’t have seen these anywhere else! I’ll trade them for a few of those black jewels!”
The Grave Robber is the only human in the Black Market and he sometimes steals hidden treasures in Carleon.
He possesses items that you can’t get normally during your run and can only be purchased with Dark Quartz. They will drop like all other items after being bought though.

Boss Items

After clearing a boss, an item that possesses a special characteristic of it will appear.
These “Boss Items” will only appear in the chests after defeating the bosses.


Skulls
Gladiator
- Increased amount Concentration Speed increases when swapping
Warlord
- Increased amount Concentration Speed increases when swapping
Abyssal Monarch
- Increased amount Concentration Speed increases when swapping while in the barrier


Items
Newly-Added Items

Common
  • Unknown Seed
  • Basic Carleon Staff
  • Prayer of Grace
  • Rejuvenating Root
Rare
  • Luxurious Tea Cup
  • Offensive Wheel
  • Inner Malice
  • Inner Flame
  • Lunar Ring
  • Trainee’s Necklace
  • Abyssal Virus
  • Prince’s Box
  • Elder Ent’s Gratitude
  • Cretan Bull
  • Solar Sword
  • Fighter’s Belt
  • Sage’s Time
Unique
  • Arch Bishop’s Scriptures
  • Magic Pocket Watch
  • Mithril Armor
  • Clone Stamp
  • Forbidden Sword
  • Frost Witch’s Staff
  • Contaminated Core
  • Proof of Fellowship
  • Growing Volition
  • Stone of the Heir
  • Gold Mane Rapier
  • Medal Box
Legendary
  • Evil Sword: Kirion
  • Voodoo Doll
  • World Tree Seed
  • Doomsday
  • Pot of Greed
  • Pain & Despair
  • Chimera’s Poison Fang
  • Nether Mana Suppressor
  • Hope Slasher

Adjustments for Existing Items
Standard-issue Carleon Sword
- Changed Inscriptions: (Duel, March) → (Empire, Courage)
Standard-issue Carleon Armor
- Changed Inscriptions: (Leonia, Endure) → (Empire, Endure)
Standard-issue Carleon Bow
- Changed Inscriptions: (Chase, Execute) → (Empire, Chase)
Carleon Insignia
- Changed Inscriptions: (March, Miser) → (Empire, Miser)
Draft Stone
- Changed it to increase the Physical and Magic Attacks for all skulls, not just “Skeleton Soldiers”
- Changed Inscriptions: (Endure, March) → (Endure, Adaptation)
Grudge Stone
- Changed effect’s damage type: Magic → Physical
- Changed Inscriptions: (Tactics, Execute) → (Execute, Brawl)
Thorny Pauldrons
- Changed Inscriptions: (Endure, Fortress) → (Blitz, Endure)
Clown’s Surprise Box
- Changed Inscriptions: (Fuse, Mutant) → (Fuse, Preparation)
Assassin Dagger
- Changed Inscriptions: (Sprint, Madness) → (Weakness, Madness)
Warrior’s Gloves
- Changed Inscriptions: (Sprint, March) → (Courage, Blitz)
Thief Armor
- Changed Inscriptions: (Madness, Chase) → (Weakness, Chase)
Ancient Incense Burner
- Changed Inscriptions: (Swamp, Ruins) → (Heart, Ruins)
Giant’s Ax
- Changed Inscriptions: (Mutant, Demolition) → (Demolition, Preparation)
Iron Shoes of Bitter Cold
- Changed Inscriptions: (Alchemy, Blizzard) → (Soar, Blizzard)
Ceremonial Dagger
- Changed Inscriptions: (Tactics, Mirage) → (Tactics, Weakness)
Ice Scale Spaulders
- Changed Inscriptions: (Sprint, Blizzard) → (Blitz, Blizzard)
Manatech Circulator
- Changed Inscriptions: (Manatech, Tactics) → (Manatech, Mirage)
Bone of Courage
- Changed it so that Physical Attack damage would be amplified, not Basic Attack damage
Ninja Mask
- Changed Inscriptions: (Soar, Duel) → (Blitz, Duel)
Master Brawler
- Changed Inscriptions: (Execute, Endure) → (Brawl, Execute)
Bone of Swiftness
- Changed Inscriptions: (Madness, Execute) → (Weakness, Execute)
Hero’s Holy Sword
- Changed Inscriptions: (Duel, Sprint) → (Duel, Blitz)
Hunter’s Wooden Longbow
- Changed Inscriptions: (Chase, Mirage) → (Chase, Weakness)
Raven Monarch’s Feather
- Changed Inscriptions: (Ruins, Mutant) → (Ruins, Preparation)
Wind Armor
- Changed Inscriptions: (Soar, Mirage) → (Sprint, Mirage)

Inscriptions
Newly-Added Inscriptions
  • Empire
  • Attitude
  • Adaptation
  • Brawl
  • Weakness
  • Blitz
  • Preparation

Adjustments for Existing Inscriptions
Madness
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (5/15/25/45/75/125) → (5/10/15/30/55/90/150)
Necromancy
- Slightly reduced damage done by projectiles
Sorcery
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (10/20/40/70/120/200) → (10/15/25/50/90/160/240)
Alchemy
- Changed max number of inscriptions: 4 → 3
- Changed effect for each level: (5/20/40/70) → (10/30/60)
Soar
- Changed max number of inscriptions: 6 → 5
- Changed effect for each level: (15/25/35/55/100/150) → (15/25/35/70/120)
Spring
- Changed max number of inscriptions: 3 → 4
- Changed effect for each level: (5/10/20) → (5/10/15/25)
Mutant
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (10/25/35/50/70/90) → (10/15/25/35/55/80/105)
Endure
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (1/2/3/5/7/10) → (1/2/3/4/6/9/15)
Tactics
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (5/10/20/40/60/100) → (5/10/20/30/45/75/120)
March (Courage)
- Changed Inscription Name: March → Courage
- Changed max number of inscriptions: 6 → 8
- Changed effect for each level: (3/6/15/25/45/90) → (5/10/15/25/40/65/100/145)
Feb 9, 2021
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

We’ve added high-quality and uncompressed WAV files to the soundtrack. We hope this is music to your ears!

https://store.steampowered.com/app/1525720/Skul_The_Hero_Slayer_Soundtrack/



Fan Art Highlights

Tijoe

#Discussions_QuoteBlock_Author
This art contest featured a massive amount of creative and high-quality fan art!


Reg
https://twitter.com/MeowReg/status/1358292140011343873
#Discussions_QuoteBlock_Author
This artist has been doing a series of skulls and this is one of our favorites :)
...