Skul: The Hero Slayer - Skul: The Hero Slayer
We've fixed a black screen issue in Title Screen (Release 1.2.4) through a hotfix on 5/19.
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Hello Skul Squad,

This update (Release 1.2.4) fixes some bugs caused by the ‘Auto-Save’ system update.

Also, you’ll be happy to hear that the rescued Demon King will always appear in the castle from now on (as long as you’ve saved him of course).

Please see below for more detailed information.

Bug Fixes
  • Fixed bug where the Evil Sword: Kirion would duplicate after using ‘Auto-Save’
  • Fixed bug where both the Clone Stamp and Prince’s Box would have different inscriptions after using ‘Auto-Save’
  • Fixed bug where maps would provide different rewards after using ‘Auto-Save’
  • Fixed bug where the Demon King would not appear in the castle after defeating the First Hero
  • Fixed bug where the bomb-moving recruit would stop when stunned in Dang-Ka Knight maps.
Skul: The Hero Slayer - Skul: The Hero Slayer
This hotfix (Release 1.2.2) fixes the bugs listed below.

1. Fixed bug where the Fox Hunter and Ogre Peddler would keep dropping the same skulls/items over and over again.
2. Fixed issue where the timer wouldn't run when in the Demon Castle, Black Market, "Awaken" Map or on the first map of each Chapter.
3. Made the lighting more uniform in the Demon Castle.
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Hello Skul Squad,

This update (Release 1.2.2) fixes some bugs that affected gameplay and at long last….. we finally added an ‘Auto-Save’ function!! We’d like for you to play Skul whenever and for however long you want without worrying about losing progress.

Please see below for more detailed information.

Bug Fixes
  • Fixed bug where some of the control settings would not work in the Menu or Inventory
  • Fixed problem where a skull’s current item status would not properly show in 21:9 aspect ratio
  • Fixed bug where the Adventurer would not show up in Chapter 4
  • Fixed bug where a black screen would appear in place of the Title Screen
  • Fixed bug where a black screen would appear and the game wouldn’t be playable in some cases

Changes
System
  • Added ‘Auto-Save’ System
    - You can now quit mid-run and come back later to pick up where you left off.
  • Increased the loading speed when switching from the Title Screen to in-game maps
  • Improved the screen transition when switching maps
  • Increased the loading speed when switching maps and chapters
Skul: The Hero Slayer - Skul: The Hero Slayer
Hey Skul Squad,

It’s been a while since our last Dev Blog, right? ;) Hope you all are doing well!

This Dev Blog will focus on our development schedule for the rest of this year. We can’t wait to build upon what we have so far and make Skul an even more thrilling experience for everyone.
It’s also important to mention that a lot of these decisions were made based on your feedback, even from the Early Access period. We hope the proposed changes/additions are to your liking.
Without further ado…

Here are the proposed changes!


Updates Planned for Q2

“Continue where you left off” Auto-Save Function
Many of you have been asking for this feature for a long time, so we’re currently developing it.
No more need to worry about having to quit mid-run because of some other engagement and losing all of the progress you made. We want you to be able to play Skul whenever or for however long you want.

Add New Skulls & Improve Existing Ones
When it comes to improving existing skulls, we aim to make some of the less fun or difficult to use skulls more accessible and exciting to play with.

Add New Quintessence & Improve Existing Ones
Considering that Quintessence are closely tied to a player’s growth and gameplay we’ve spent a lot of time looking into how to make them even more meaningful and fun to use. And we think the future changes should do just that.

In addition to that, we also plan on adding another field NPC and “special event maps” to boost the replayability even more.

Launch Switch, PS4 and Xbox One Versions This Summer

You’ll finally be able to enjoy playing Skul on other platforms this summer.
And you may not have seen this yet, but earlier today we revealed some gameplay footage from the Switch version in the Nintendo Indie Showcase! All three console builds are pretty far along in development and just need some more optimization and polishing. If all goes well, we may be able to launch them in June. Fingers crossed!

You can check out the video for yourself at the link below.


**Starts at 16:15

Updates Planned for Q3

We think that you and Skul are getting pretty OP, so we’ve decided to add a New Game+ mode (hard mode)! Let’s see if you can complete the challenge in your own special way.

Updates Planned for Q4

For this update, we’ll be focusing on adding several QoL features such as a stat interface and index for skulls, items and Quintessence.

We’re also currently looking into adding more options for permanent player progression and how to better utilize the Witch Trait system.

Food will also be improved to make it more dynamic and fun.

Please keep in mind that depending on the situation we may have other updates that aren’t currently listed. For example, we would love to do another character crossover!

We’ll do our best to continue to improve Skul and make the best version of it that we can.

Please stay tuned for more updates.

Thank you!
Skul Team
Skul: The Hero Slayer - Skul: The Hero Slayer
This hotfix should fix the issues listed below.

1. Fixed problem where the steel cage didn't open in the "Dang-Ka Knight" special event map
2. Fixed problem where the door would close again in the "Mystic Ruin" special event map when making certain movements
3. Fixed a language-related error that could cause issues during gameplay
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Hey Skul Squad,

This Update (Release 1.2.0) adds 4 new “special event maps” to the game along with some major improvements to the UI. The new maps in particular should boost the replayability of Skul even more!

We also were able to fix a lot of bugs and text thanks to your feedback. Thanks again for letting us know!
Please see below for more detailed information.


Changes
System
UI Changes
  • Increased size of text displayed on the HUD
  • Increased size of text displayed on the HP Bar of bosses
  • Changed UI design of the Adventurer's HP Bar and increased size of the text
  • Changed UI design of the Pause Window and increased size of the text
  • Increased size of text in dialogue boxes
  • Changed UI design of the witch trait window and also increased size of text
  • Changed UI design and increased size of text for pop-up descriptions of skulls, items and food. Also added “See More” option.
  • Changed UI design of the Scroll and also increased size of text
  • Increased size of text in NPC speech bubbles
  • Increased size of text in cutscenes


#Discussions_QuoteBlock_Author
Comment from the Developer: We thought the legibility of the text wasn’t great, so we decided to change the UI’s design and increase the size of the text to make everything easier to see/read.

#Discussions_QuoteBlock_Author
“We hope Russian-speakers can forgive us...”

Maps
4 “Special Event Maps” Added
  • Dang-Ka Knight
  • Mystic Ruin
  • The Gauntlet
  • Altar of Greed

#Discussions_QuoteBlock_Author
Comment from the Developer: These new maps won’t appear very often, but they’ll provide a wide range of rewards if you’re willing to accept the risks involved.

Bug Fixes
  • Fixed bug where the final cutscene wouldn’t play properly if you defeated the 3rd phase of the First Hero while he was stunned.
  • Fixed bug where the number of bone fragments you receive when destroying a skull was sometimes displaying the wrong number.
  • Fixed problem where the wrong status icon was being displayed when in possession of the ‘Attitude’ inscription.
  • Fixed bug where the Archlich’s basic attack was being registered as a skill attack.
  • Fixed problem where the Berserker’s ‘Bone of the Devil’ skill didn’t work properly if your attack speed was very high.
  • Fixed problem where all grades of the Gargoyle mistakenly didn’t become invincible when swapping heads.
  • Fixed problem where skulls could still move forward when swapping all grades of the Skeleton-Bomber to the others and it had immovable duration
  • Fixed problem where enemies sometimes didn’t take damage when hit by all grades of the Skeleton-Spear.
  • Fixed bug where the projectile would sometimes disappear after using Skul’s ‘Throw Head’ skill.
  • Changed it so that the effect of the ‘Empire’ inscription no longer makes the flag cover up enemies.
  • Fixed bug where the cooldown time was mistakenly reset for the ‘Cretan Bull’ item when swapping a non-power type skull.
  • Fixed bug where the effect for the ‘Rear Blast’ item wasn’t working properly because of the effect for the ‘Gold Mane Rapier’ item.
  • Fixed bug where the hands of Yggdrasil would not properly show when gathering its energy
  • Fixed bug where the visual effects of legendary-grade skulls, quintessence and items wasn’t displaying properly after dropping them on the ground.
  • Fixed problem where interacting with NPCs at the start would affect the frame rate
  • Fixed problem where entering Settings would automatically reset the current resolution to the default setting for each monitor
  • Fixed problem where the background pop-ups were still activated when the mini pop-ups were opened
  • Fixed problem where game background would glitch in both sides in 21:9 aspect ratio
  • Fixed problem where camera moving would follow a wrong direction in some resolutions
  • Fixed problem where the death pop-up would not display the items properly
  • Fixed problem where Dark Quartz and Gold showed white during the interaction with NPCs in some languages

Text Corrections
  • Fixed issue where the description for the trait ‘Ancient Alchemy’ was incorrect (Japanese)
  • Fixed issue where the Magic attack showed red in the description for 'Basic Carleon Staff’ (Portuguese)
  • Polished the flavor text for the item 'Cretan Bull' (Chinese-Simplified)
  • Polished the flavor text for the item ‘Dark Priest Robe’ (Chinese-Simplified)
  • Fixed issue where the text was not properly displayed when destroying ‘Savage Altar’ (Spanish)
  • Fixed issue where ‘Upon Great Success’ was replaced by ‘Success’ in the description for Gambler’s ‘Russian Roulette’ (Korean)
  • Fixed issue where the skill name for the Destroyer was incorrect (Every language except for Korean)
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

In this update (Release 1.1.1), we have fixed some of the bugs that players reported in the previous build.
Thank you again for sending over all the information to our support channel!


Bug Fixes
  • Fixed problem where the player randomly would get stuck in some of the maps.
  • Fixed bug where the Voodoo Doll would not appear in the previous build.
  • Fixed bug where some items would be duplicated even after disappearing and transforming.
    - Rejuvenating Root
    - Unknown Seed
    - Elder Ent's Gratitude
    - Forbidden Sword
  • Fixed problem where the Devil Berserker would cancel its [Demonization] with [Rage Tackle].
  • Fixed problem where the number of killed bosses and adventurers would reset when the player dropped Stone of the Heir and Medal Box.


Text Fixes
  • Fixed some text that was not displayed properly in Simplified and Traditional Chinese.

Changes
System
  • Changed the icon in the Pop-up UI when the player purchases items from the Grave Robber.
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

This update (Release 1.1.0) features a ton of new items and Inscriptions that add new strategic elements and should kick up the action another notch.

We’ve added a total of 38 new items, some of which have very unique properties and may only activate after certain enemies have been defeated. Choosing which items to pick up during your run will require even more strategy than ever.

There is also a new NPC called the “Grave Robber” who will randomly show up in the Black Market and sell new items in exchange for Dark Quartz.

Not only that, but we’ve also implemented 7 new Inscriptions that will create even more crazy synergies depending on the type of damage being dealt and the number of enemies in the area. For example, if there are a bunch of enemies nearby one of the Inscriptions may create a shockwave effect. So go ahead and see what wild combinations of skulls, items and Inscriptions you can create!


Bug Fixes
  • Fixed bug where the Chapter 4 Mage Adventurer would sometimes freeze after being hit with Genie’s Genie Swordsmanship skill attack.
  • Fixed problem where the increase in crit chance and max number of stacks for the Elder Werewolf’s Predation skill attack was implemented improperly
  • Fixed problem where some controllers weren’t registering properly at the Title Screen

Text Issues
  • Fixed the flavor text for the Archdemon Quintessence (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for the stacks related to the Elder Werewolf’s Predation skill (Every Language)
  • Fixed the explanation of Dark Paladin’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for each Living Armor’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for the Whirlwind skill for each Predator (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation of each Samurai’s swap ability and skills (German)
  • Fixed the explanation of Warlord’s passive ability (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)


Changes
System
New NPC in the Black Market: Grave Robber

#Discussions_QuoteBlock_Author
“You won’t have seen these anywhere else! I’ll trade them for a few of those black jewels!”
The Grave Robber is the only human in the Black Market and he sometimes steals hidden treasures in Carleon.
He possesses items that you can’t get normally during your run and can only be purchased with Dark Quartz. They will drop like all other items after being bought though.

Boss Items

After clearing a boss, an item that possesses a special characteristic of it will appear.
These “Boss Items” will only appear in the chests after defeating the bosses.


Skulls
Gladiator
- Increased amount Concentration Speed increases when swapping
Warlord
- Increased amount Concentration Speed increases when swapping
Abyssal Monarch
- Increased amount Concentration Speed increases when swapping while in the barrier


Items
Newly-Added Items

Common
  • Unknown Seed
  • Basic Carleon Staff
  • Prayer of Grace
  • Rejuvenating Root
Rare
  • Luxurious Tea Cup
  • Offensive Wheel
  • Inner Malice
  • Inner Flame
  • Lunar Ring
  • Trainee’s Necklace
  • Abyssal Virus
  • Prince’s Box
  • Elder Ent’s Gratitude
  • Cretan Bull
  • Solar Sword
  • Fighter’s Belt
  • Sage’s Time
Unique
  • Arch Bishop’s Scriptures
  • Magic Pocket Watch
  • Mithril Armor
  • Clone Stamp
  • Forbidden Sword
  • Frost Witch’s Staff
  • Contaminated Core
  • Proof of Fellowship
  • Growing Volition
  • Stone of the Heir
  • Gold Mane Rapier
  • Medal Box
Legendary
  • Evil Sword: Kirion
  • Voodoo Doll
  • World Tree Seed
  • Doomsday
  • Pot of Greed
  • Pain & Despair
  • Chimera’s Poison Fang
  • Nether Mana Suppressor
  • Hope Slasher

Adjustments for Existing Items
Standard-issue Carleon Sword
- Changed Inscriptions: (Duel, March) → (Empire, Courage)
Standard-issue Carleon Armor
- Changed Inscriptions: (Leonia, Endure) → (Empire, Endure)
Standard-issue Carleon Bow
- Changed Inscriptions: (Chase, Execute) → (Empire, Chase)
Carleon Insignia
- Changed Inscriptions: (March, Miser) → (Empire, Miser)
Draft Stone
- Changed it to increase the Physical and Magic Attacks for all skulls, not just “Skeleton Soldiers”
- Changed Inscriptions: (Endure, March) → (Endure, Adaptation)
Grudge Stone
- Changed effect’s damage type: Magic → Physical
- Changed Inscriptions: (Tactics, Execute) → (Execute, Brawl)
Thorny Pauldrons
- Changed Inscriptions: (Endure, Fortress) → (Blitz, Endure)
Clown’s Surprise Box
- Changed Inscriptions: (Fuse, Mutant) → (Fuse, Preparation)
Assassin Dagger
- Changed Inscriptions: (Sprint, Madness) → (Weakness, Madness)
Warrior’s Gloves
- Changed Inscriptions: (Sprint, March) → (Courage, Blitz)
Thief Armor
- Changed Inscriptions: (Madness, Chase) → (Weakness, Chase)
Ancient Incense Burner
- Changed Inscriptions: (Swamp, Ruins) → (Heart, Ruins)
Giant’s Ax
- Changed Inscriptions: (Mutant, Demolition) → (Demolition, Preparation)
Iron Shoes of Bitter Cold
- Changed Inscriptions: (Alchemy, Blizzard) → (Soar, Blizzard)
Ceremonial Dagger
- Changed Inscriptions: (Tactics, Mirage) → (Tactics, Weakness)
Ice Scale Spaulders
- Changed Inscriptions: (Sprint, Blizzard) → (Blitz, Blizzard)
Manatech Circulator
- Changed Inscriptions: (Manatech, Tactics) → (Manatech, Mirage)
Bone of Courage
- Changed it so that Physical Attack damage would be amplified, not Basic Attack damage
Ninja Mask
- Changed Inscriptions: (Soar, Duel) → (Blitz, Duel)
Master Brawler
- Changed Inscriptions: (Execute, Endure) → (Brawl, Execute)
Bone of Swiftness
- Changed Inscriptions: (Madness, Execute) → (Weakness, Execute)
Hero’s Holy Sword
- Changed Inscriptions: (Duel, Sprint) → (Duel, Blitz)
Hunter’s Wooden Longbow
- Changed Inscriptions: (Chase, Mirage) → (Chase, Weakness)
Raven Monarch’s Feather
- Changed Inscriptions: (Ruins, Mutant) → (Ruins, Preparation)
Wind Armor
- Changed Inscriptions: (Soar, Mirage) → (Sprint, Mirage)

Inscriptions
Newly-Added Inscriptions
  • Empire
  • Attitude
  • Adaptation
  • Brawl
  • Weakness
  • Blitz
  • Preparation

Adjustments for Existing Inscriptions
Madness
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (5/15/25/45/75/125) → (5/10/15/30/55/90/150)
Necromancy
- Slightly reduced damage done by projectiles
Sorcery
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (10/20/40/70/120/200) → (10/15/25/50/90/160/240)
Alchemy
- Changed max number of inscriptions: 4 → 3
- Changed effect for each level: (5/20/40/70) → (10/30/60)
Soar
- Changed max number of inscriptions: 6 → 5
- Changed effect for each level: (15/25/35/55/100/150) → (15/25/35/70/120)
Spring
- Changed max number of inscriptions: 3 → 4
- Changed effect for each level: (5/10/20) → (5/10/15/25)
Mutant
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (10/25/35/50/70/90) → (10/15/25/35/55/80/105)
Endure
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (1/2/3/5/7/10) → (1/2/3/4/6/9/15)
Tactics
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (5/10/20/40/60/100) → (5/10/20/30/45/75/120)
March (Courage)
- Changed Inscription Name: March → Courage
- Changed max number of inscriptions: 6 → 8
- Changed effect for each level: (3/6/15/25/45/90) → (5/10/15/25/40/65/100/145)
Feb 9, 2021
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

We’ve added high-quality and uncompressed WAV files to the soundtrack. We hope this is music to your ears!

https://store.steampowered.com/app/1525720/Skul_The_Hero_Slayer_Soundtrack/



Fan Art Highlights

Tijoe

#Discussions_QuoteBlock_Author
This art contest featured a massive amount of creative and high-quality fan art!


Reg
https://twitter.com/MeowReg/status/1358292140011343873
#Discussions_QuoteBlock_Author
This artist has been doing a series of skulls and this is one of our favorites :)
Skul: The Hero Slayer - Skul: The Hero Slayer
Hey everyone,

Here are patch notes for our update: Release 1.0.3.

Bug Fixes
  • Fixed an issue so that Elder Ent skull’s [Tree Buddy] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue so that Guardian Commander skull’s [Shield Rush] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue where the swap skill of the Werewolf skull would not grant frames of invincibility as intended.
  • Fixed an issue so that the ‘Blizzard’ synergy effect properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed a bug where the Thief and Priest adventurers would disappear from the map when players entered the map but did not touch the ground as the Gargoyle skull.
  • Fixed a bug of a VFX being repeatedly applied to the Rockstar skull.
  • Fixed a bug where the charged basic attack of the Warlord skull would repeatedly damage nearby enemies.
  • Fixed a bug where players could duplicate skulls during skull Awakenings.
  • Fixed a bug where players could not normally Awaken their skulls when attempting to Awaken while charging, focusing attacks or skills.
  • Fixed a bug of sound effects not playing after defeating the Chimera boss.
  • Fixed a bug of not being able to use Quintessences when rapidly using and swapping two different Quintessences.
  • Fixed a bug where players would be able to freeze the game by moving too far to the right of the exit after defeating the First Hero.
  • Fixed a bug where the buff effects from consuming food items could be transferred over to a new game.
  • Fixed a bug where shutting down the game right after deciding to make repairs to the Demon Castle would keep Dark Quartz from being spent.
  • Fixed a bug so that starting a new game will properly reset the game to its original settings. (camera view, amount of bone fragments, camera shake effect, etc)
  • Fixed a bug of the Leiana Sisters becoming stuck on map terrain.
  • Fixed a bug of the Priest adventurer becoming completely invisible when stunning her at a certain time.
  • Fixed an issue where players could knock enemies to unreachable areas in Chapter 4.

Text Changes
  • Fixed a text issue regarding Eternal Werewolf skull’s [Predation] skill cooltime.
  • Fixed text issues where damage types would not be properly displayed in languages other than Korean:
  • - Eternal Werewolf skull, [Beast Leap] skill
  • - Water Skull (all variants), Passive wave attacks
  • - Nightmare skull, Swap skill while riding hell bike
  • - Neo Samurai skull, [Quick Slash] skill
  • Fixed text issues that existed in German where the text did not match the actual in-game values:
  • - Raven Monarch's Feather quintessence
  • - Wraith quintessence
  • - Ifrit quintessence
  • - Hydra quintessence
  • - Skeleton-Pike (all variants) skills, passive, swap skill
  • - Hunter skull (all variants) skills, swap skill
  • Fixes on spelling errors & grammatical changes

Game Changes
System
  • Fixed issues so that all of the player’s current buffs will be shown as icons.
  • Added a new VFX for the buff granted by the “Iron Altar” for better visibility. (the altar that grants players/enemies super-armor)
  • Partial 21:9 screen resolution support enabled
#Discussions_QuoteBlock_Author
Developer Comment: We’re making adjustments to fully support 21:9 screen resolution, but we’ll need more time to do so. In the meantime, we’ve added partial 21:9 support for certain in-game maps.





Map
  • Added an invisible ceiling to the First Hero’s 3rd phase fight map.
  • Fixed a bug of Chapter 4 enemies being able to teleport around the map.
Skull
  • Changed the Ent skull (all variants) so that its swap skill animation can be interrupted/canceled by dashing.
Enemy
  • Fixed an issue so that players will be able to more stably stand on Yggdrasil branches.
Jan 28, 2021
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello everyone!

We’ve been receiving a lot of feedback from you guys after our official release, thank you so much for that & please keep them coming!

That being said, there’s been a lot of bug reports and we’ve been trying our very best to fix them as quickly as possible. Please take a look at our patch notes to see if your bug has been fixed. There are still a lot of leftover bugs to be fixed and improvements that can be made, so we’re taking the time to talk about them here.

[Q&A on your reports/feedback]
Q. My game crashes on launch and/or my in-game graphics are tearing and breaking?
A. First, please make sure you’ve updated your graphic card to its latest version.
☞ [AMD / ATI Driver Download]: https://www.amd.com/support
☞ [NVIDIA Driver Download]: https://www.nvidia.co.kr/Download/index.aspx

If you have already updated your graphic card and are still experiencing this issue, please follow the steps below.

- For [OpenGL] or [DirectX 12] users: Input “-force-glcore45” in the game’s Launch Option.
- For [DirectX 12] users: Input “-force-d3d12” in the game’s Launch Option.
- For [Vulkan] users: Input “-force-vulkan” in the game’s Launch Option.


If you have taken all the steps above and are still experiencing issues, please contact us at: skul_support@neowiz.com. Please make sure to include your PC information such as your OS, graphic card info.


Q. There’s too many visual effects in the game so it’s difficult for me to dodge enemy attacks!
A. We think that this is an important issue. We’re thinking of implementing an “opacity option” for visual effects for players that want more visual clarity.


Q. I can’t see my HUD while playing the game on my Mac PC.
A. We’re currently investigating a way to fix this issue. As for right now, here’s a temporary solution that can fix the problem.

Please set the in-game resolution to any of the following resolutions:
1344x756 / 1440x810 / 1600x900 / 1024x575 / 1024x576 / 1280x720


Q. Are there going to be convenience options such as saving the game mid-play & an in-game encyclopedia?
A. We’re currently developing an in-game save system so that you can save your progress even during your runs. We’re also planning to create an in-game encyclopedia so that players can look at all the skulls, items, quintessence in the game!


Q. There’s a big gap in the usability of different skulls. Power-type skulls in general seem to be worse than other types of skulls.
A. We’ve rolled out patch 1.0.2 and buffed physical items & quintessences recently. We’ll have to monitor the situation a bit more regarding this feedback. We promise that we’ll do whatever it takes to fine-tune the balance of the game and make each and everyone of our skulls, items, quintessence fun & viable to play with.


Q. The default skull seems a bit boring. There’s nothing you can do with the default skull. Isn’t there a way to make the default skull more fun?
A. We agree with this opinion. We’ll try to come up with a way to make the default skull more usable!


Q. Can we have a UI that shows how much my items & buffs are increasing my character’s stats?
A. We’re currently working on an interface that can tell users their character’s stats. It’s something that’s going to take a while, but we’ll make sure there are improvements regarding this issue. We thank you in advance for your patience on this.



Q. My controller isn’t working.
A. We’ll have this fixed as soon as possible. Please send us an email at: skul_support@neowiz.com with your issue and the controller you are using. You can help us fix this problem quicker by making sure to include details.


Q. The game doesn’t seem to be supporting 21:9 resolution anymore?
A. We added contents that don’t support 21:9 for our official launch, so the resolution has been blocked temporarily. But don’t worry, we’ll develop the game to support 21:9 soon!


Q. I need more ways to restore my HP during runs. The healer adventurer is a pain to fight, please nerf her.
A. We’re listening to all of your feedback, they have been very helpful for us thus far. With your feedback, we’ll try to make the correct decisions to improve the game. Please continue to tell us your opinions about the game and help us make it even better & more fun to play!
Skul: The Hero Slayer - Skul: The Hero Slayer
We've fixed an issue of the game not booting on the Linux OS (Release 1.0.2) through a hotfix.
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Hello Everyone!

Here are the Patch Notes for Release 1.0.2.

We’ve received a lot of bug reports from everyone and that has been a huge help. We’ll do our best to fix the issues as soon as we can!

That being said, we have seen some people pose as us on some online forums and spread fake stories or untrue information. So please keep in mind that all of our official announcements will only be done on Steam!

Bugs Fixed
  • Fixed an issue where the gauge meter for Alchemist skull, Bomber skull would not increase if the player skipped over the story cinematics.
  • Fixed an issue where players would not receive the full amount of Bones when leaving the map right after salvaging Skulls.
  • Fixed a bug where Grim Reaper skull’s [Death by Fire] skill would not properly hit boss enemies suspended in the air such as Yggdrasil and St. Joan II.
  • Fixed an issue so that Sniper skull’s [Multi-Shot] skill used after concentration correctly deals Physical damage instead of Magic damage.
  • Fixed an issue so that Warlord skull’s [Rising Slash] skill used after concentration correctly deals Physical damage instead of Magic damage.
  • Fixed a bug where Pikeman Captain skull’s dash attacks would randomly be negated when the skull’s gauge is full.
  • Fixed an issue where the animation for Skeleton-Shield, Shield Bearer, Guardian, Guardian Commander skulls’ [Shield Charge] skill would appear inverted. (left-right)
  • Fixed a bug where some text in the story cutscene would appear repeatedly.
  • Fixed a bug where the HUD would not appear if the player restart the game via options before the ending credit scene after finishing the game.
  • Fixed an issue where the FX for Carleon Recruit skull’s [Comrade System - Recruit], [Comrade System - Archer], [Comrade System - Armored Soldier] would appear inverted (up-down)
  • Fixed problem where the Chapter 3 Adventurers’ Attack Power was abnormally high.
  • Fixed a bug where the focus would not move in the game’s UI.
  • Fixed an issue where using the Unstable Quintessence would mark the player character with a Duel mark.
  • Fixed a bug where the player would sink beneath the floor in the boss map of Chapter 3.
  • Fixed the hitbox of the homing light tower attack of boss St. Joan II’s first phase.
  • Fixed the hitbox of the dashing slash attack of boss First Hero’s first phase.
  • Fixed a bug where the homing projectile attacks of boss First Hero’s first phase would hit the player more times than intended.
  • Fixed the hitbox of the dashing slash attack of boss First Hero’s second phase.
  • Fixed the hitbox of the giant light beam attack of boss First Hero’s second phase.
  • Fixed the text for the debuffs in Chapter 4. (ex: Increases damage received by 110% → Increases damage received by 10%)
  • Fixed a bug where players could not play the game if their save file data has been corrupted/damaged.
  • Fixed the Adventurers Defeated count so that it now properly displays the actual number of adventurers the player defeated.

Text Corrections
  • Fixed problem where the Korean text explaining the Gambler’s swap effect wasn’t displayed correctly
  • Fixed problem where the ‘Roll Type’ was mistakenly still appearing in the Korean text for the Skeleton Bomber and the Demolitions Expert.
  • Fixed issue where some of the figures for Physical Attack, Magic Attack, Damage Taken, etc. were displaying the Early Access version’s numbers for German.
  • Fixed bug where some of the key images for German text wasn’t displayed properly
  • Fixed bug where ‘Tackle’ was mistakenly shown in the description for Skeleton-Shield for German
  • Fixed problem where the ‘Roll Type’ was still mistakenly being displayed in some skull descriptions for German.
  • Fixed problem where the ‘Roll Type’ was still mistakenly being displayed for the Outlaw for Portuguese and Spanish.
  • Fixed problem where the damage type for the Aqua Skull and Poseidon was wrong for Japanese and Chinese (Simplified and Traditional)

Changes Made
Maps
  • We’ve either removed or adjusted the location of the bounce pads from every map.
#Discussions_QuoteBlock_Author
Developer’s Comment: A lot of people commented that there seemed to be too many bounce pads and that they weren’t very enjoyable to use, which is something that we felt ourselves. We’ll keep this in mind in order not to break up the flow of battles or when moving around the map.
  • Removed ‘cutscene-like’ camera movement on certain maps
  • Reduced difficulty of Chapter 3 maps with guillotines by adjusting the map layouts and guillotine movements
  • Adjusted amount of damage that the breakable floors can take in some Chapter 4 maps.
  • Removed a door from Chapter 5 that closed.

Level Design
  • Increased drop rate of health orbs when clearing enemies in Chapters 2, 3 and 4.
  • Increased amount of gold that drops from piles of gold after clearing a map
  • Reduced amount of gold it takes to get a blessing from the Magnifico Temple Priest NPC
  • Reduced amount of gold it takes to request help from the Little Gust or Lion’s Sword NPCs
  • Reduced the price of items being sold in the Black Market
  • Reduced amount of gold it takes to request a restock of items
  • Reduced chances of the Headless and Quintessence Seller appearing in the Black Market in Chapter 3

Enemies
  • Reduced amount of damage it takes to break every Adventurer’s concentration when attempting to use a special skill
  • Increased Attack Power of basic enemies in Chapter 4
  • Decreased the amount of stacks needed to activate the ‘incoming damage increase’ debuff in Chapter 4 from 5 → 3.
  • Reduced HP of Yggdrasil
  • Increased Attack Power of St. Joan II
  • Increased HP of St. Joan II’s 1st Phase
  • Decreased HP of St. Joan II’s 2nd Phase
  • Decreased time between attack patterns for St. Joan II’s 2nd Phase
  • Increased difficulty of First Hero battle
  • - Increased HP for all 3 phases
  • - Increased damage dealt by some attacks in the 1st and 2nd Phase
  • - Reduced time between attacks in the 1st Phase
  • - The First Hero is now invincible when using the attack in the 1st Phase that covers the whole screen
  • - Added a bit of delay in between the First Hero’s teleports and slashes
  • - Adjusted Attack Patterns in the 2nd Phase
  • - Increased the amount of times the First Hero becomes vulnerable, but reduced the time he is in that state in the First Hero’s 2nd phase.
  • - Changed the First Hero’s 2nd phase attack pattern so that his second consecutive slashes don’t track the player anymore.
#Discussions_QuoteBlock_Author
Developer’s Comment: We definitely underestimated your gaming skills and think that the First Hero wasn’t quite strong enough to hold off little Skul.
So we’ve decided to increase the damage he deals and speed up the attack patterns a little to raise the difficulty and inject some more tension into the battle.

Items, Quintessence and Inscriptions
  • Increased effectiveness of Physical Attack-related Items, Quintessence and Inscriptions
  • Increased amount Physical Attack is increased by Standard-issue Carleon Sword: 20% → 25%
  • Increased amount Physical Attack is increased by Execution Axe: 35% → 40%
  • Increased amount Physical Attack is increased by Thorny Boots: 20% → 25%
  • Increased amount Physical Attack is increased by Brawler’s Knuckle: 20% → 25%
  • Increased amount Physical Attack is increased by Emergency Bomb: 20% → 25%
  • Increased amount Physical Attack is increased by Giant’s Ax: 30% → 35%
  • Increased amount of time Rear Blast lasts: 2 secs → 3 secs
  • Increased amount Physical Attack is increased while Rear Blast is in effect: 70% → 80%
  • Increased amount Physical Attack is increased while Hero’s Holy Sword is in effect: 90% → 100%
  • Increased amount Physical Attack is increased by the Cobalt Quintessence: 20% → 25%
  • Increased amount Physical Attack is increased by the Centauros Quintessence: 30% → 40%
  • Increased amount Physical Attack is increased by the Orc Quintessence: 30% → 40%
  • Increased amount Physical Attack is increased by the Weapon Master Quintessence: 45% → 55%
  • Increased amount Physical Attack is increased by the Shadow Knights Quintessence: 65% → 80%
  • Increased the amount each stack of the March Inscription amplifies Physical Attacks: (3/5/10/25/35/75% → 3/6/15/25/45/90%)
#Discussions_QuoteBlock_Author
Developer’s Comment: We also recognize that Physical Attacks aren’t as effective as Magic Attacks and your extensive feedback has helped us to more clearly understand the issue. We think that the changes listed above should alleviate the problem to a certain degree, but won’t fully correct the balancing of Physical and Magic Attacks.
Right now we think that there’s some room for balance related improvements when it comes to items that grant players Physical damage. We don’t want to make any rash, temporary decisions but to look into the root cause of the problem. This will require us to revisit all the different skulls, items and synergies. We ask and thank you in advance for your patience on this as we try to better balance the overall game experience.
That being said, we’ll do our best to improve the game and system so that you will have a ton of fun, no matter what damage type you go for.
  • Changed the Warrior’s Pauldrons so that the shield is based on the point of attack, not the attacker
  • Increased cooldown time of the Cyclops Quintessence: 20 secs → 30 secs

Misc.
  • Changed it so that you can interact with the fountain in Chapter 4 even if you haven’t stacked any Curses
  • Increased the HP of all attack dummies.
  • Changed it so that you can’t get the Skeleton-Bomber from the Headless if you only have one skull at the time.
#Discussions_QuoteBlock_Author
Developer’s Comment: We were blown away by your creativity.
Being able to get the Skeleton-Bomber while only having one skull is something that shouldn’t be allowed by the system, so we’ve dealt with that in this hotfix. We’ll be making further adjustments that are a little more gamer-friendly though.

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