Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

This update (Release 1.1.0) features a ton of new items and Inscriptions that add new strategic elements and should kick up the action another notch.

We’ve added a total of 38 new items, some of which have very unique properties and may only activate after certain enemies have been defeated. Choosing which items to pick up during your run will require even more strategy than ever.

There is also a new NPC called the “Grave Robber” who will randomly show up in the Black Market and sell new items in exchange for Dark Quartz.

Not only that, but we’ve also implemented 7 new Inscriptions that will create even more crazy synergies depending on the type of damage being dealt and the number of enemies in the area. For example, if there are a bunch of enemies nearby one of the Inscriptions may create a shockwave effect. So go ahead and see what wild combinations of skulls, items and Inscriptions you can create!


Bug Fixes
  • Fixed bug where the Chapter 4 Mage Adventurer would sometimes freeze after being hit with Genie’s Genie Swordsmanship skill attack.
  • Fixed problem where the increase in crit chance and max number of stacks for the Elder Werewolf’s Predation skill attack was implemented improperly
  • Fixed problem where some controllers weren’t registering properly at the Title Screen

Text Issues
  • Fixed the flavor text for the Archdemon Quintessence (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for the stacks related to the Elder Werewolf’s Predation skill (Every Language)
  • Fixed the explanation of Dark Paladin’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for each Living Armor’s passive ability (English, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation for the Whirlwind skill for each Predator (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)
  • Fixed the explanation of each Samurai’s swap ability and skills (German)
  • Fixed the explanation of Warlord’s passive ability (English, Japanese, Chinese Simplified and Traditional, German, Spanish, Portuguese, Russian, Polish, French)


Changes
System
New NPC in the Black Market: Grave Robber

#Discussions_QuoteBlock_Author
“You won’t have seen these anywhere else! I’ll trade them for a few of those black jewels!”
The Grave Robber is the only human in the Black Market and he sometimes steals hidden treasures in Carleon.
He possesses items that you can’t get normally during your run and can only be purchased with Dark Quartz. They will drop like all other items after being bought though.

Boss Items

After clearing a boss, an item that possesses a special characteristic of it will appear.
These “Boss Items” will only appear in the chests after defeating the bosses.


Skulls
Gladiator
- Increased amount Concentration Speed increases when swapping
Warlord
- Increased amount Concentration Speed increases when swapping
Abyssal Monarch
- Increased amount Concentration Speed increases when swapping while in the barrier


Items
Newly-Added Items

Common
  • Unknown Seed
  • Basic Carleon Staff
  • Prayer of Grace
  • Rejuvenating Root
Rare
  • Luxurious Tea Cup
  • Offensive Wheel
  • Inner Malice
  • Inner Flame
  • Lunar Ring
  • Trainee’s Necklace
  • Abyssal Virus
  • Prince’s Box
  • Elder Ent’s Gratitude
  • Cretan Bull
  • Solar Sword
  • Fighter’s Belt
  • Sage’s Time
Unique
  • Arch Bishop’s Scriptures
  • Magic Pocket Watch
  • Mithril Armor
  • Clone Stamp
  • Forbidden Sword
  • Frost Witch’s Staff
  • Contaminated Core
  • Proof of Fellowship
  • Growing Volition
  • Stone of the Heir
  • Gold Mane Rapier
  • Medal Box
Legendary
  • Evil Sword: Kirion
  • Voodoo Doll
  • World Tree Seed
  • Doomsday
  • Pot of Greed
  • Pain & Despair
  • Chimera’s Poison Fang
  • Nether Mana Suppressor
  • Hope Slasher

Adjustments for Existing Items
Standard-issue Carleon Sword
- Changed Inscriptions: (Duel, March) → (Empire, Courage)
Standard-issue Carleon Armor
- Changed Inscriptions: (Leonia, Endure) → (Empire, Endure)
Standard-issue Carleon Bow
- Changed Inscriptions: (Chase, Execute) → (Empire, Chase)
Carleon Insignia
- Changed Inscriptions: (March, Miser) → (Empire, Miser)
Draft Stone
- Changed it to increase the Physical and Magic Attacks for all skulls, not just “Skeleton Soldiers”
- Changed Inscriptions: (Endure, March) → (Endure, Adaptation)
Grudge Stone
- Changed effect’s damage type: Magic → Physical
- Changed Inscriptions: (Tactics, Execute) → (Execute, Brawl)
Thorny Pauldrons
- Changed Inscriptions: (Endure, Fortress) → (Blitz, Endure)
Clown’s Surprise Box
- Changed Inscriptions: (Fuse, Mutant) → (Fuse, Preparation)
Assassin Dagger
- Changed Inscriptions: (Sprint, Madness) → (Weakness, Madness)
Warrior’s Gloves
- Changed Inscriptions: (Sprint, March) → (Courage, Blitz)
Thief Armor
- Changed Inscriptions: (Madness, Chase) → (Weakness, Chase)
Ancient Incense Burner
- Changed Inscriptions: (Swamp, Ruins) → (Heart, Ruins)
Giant’s Ax
- Changed Inscriptions: (Mutant, Demolition) → (Demolition, Preparation)
Iron Shoes of Bitter Cold
- Changed Inscriptions: (Alchemy, Blizzard) → (Soar, Blizzard)
Ceremonial Dagger
- Changed Inscriptions: (Tactics, Mirage) → (Tactics, Weakness)
Ice Scale Spaulders
- Changed Inscriptions: (Sprint, Blizzard) → (Blitz, Blizzard)
Manatech Circulator
- Changed Inscriptions: (Manatech, Tactics) → (Manatech, Mirage)
Bone of Courage
- Changed it so that Physical Attack damage would be amplified, not Basic Attack damage
Ninja Mask
- Changed Inscriptions: (Soar, Duel) → (Blitz, Duel)
Master Brawler
- Changed Inscriptions: (Execute, Endure) → (Brawl, Execute)
Bone of Swiftness
- Changed Inscriptions: (Madness, Execute) → (Weakness, Execute)
Hero’s Holy Sword
- Changed Inscriptions: (Duel, Sprint) → (Duel, Blitz)
Hunter’s Wooden Longbow
- Changed Inscriptions: (Chase, Mirage) → (Chase, Weakness)
Raven Monarch’s Feather
- Changed Inscriptions: (Ruins, Mutant) → (Ruins, Preparation)
Wind Armor
- Changed Inscriptions: (Soar, Mirage) → (Sprint, Mirage)

Inscriptions
Newly-Added Inscriptions
  • Empire
  • Attitude
  • Adaptation
  • Brawl
  • Weakness
  • Blitz
  • Preparation

Adjustments for Existing Inscriptions
Madness
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (5/15/25/45/75/125) → (5/10/15/30/55/90/150)
Necromancy
- Slightly reduced damage done by projectiles
Sorcery
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (10/20/40/70/120/200) → (10/15/25/50/90/160/240)
Alchemy
- Changed max number of inscriptions: 4 → 3
- Changed effect for each level: (5/20/40/70) → (10/30/60)
Soar
- Changed max number of inscriptions: 6 → 5
- Changed effect for each level: (15/25/35/55/100/150) → (15/25/35/70/120)
Spring
- Changed max number of inscriptions: 3 → 4
- Changed effect for each level: (5/10/20) → (5/10/15/25)
Mutant
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (10/25/35/50/70/90) → (10/15/25/35/55/80/105)
Endure
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (1/2/3/5/7/10) → (1/2/3/4/6/9/15)
Tactics
- Changed max number of inscriptions: 6 → 7
- Changed effect for each level: (5/10/20/40/60/100) → (5/10/20/30/45/75/120)
March (Courage)
- Changed Inscription Name: March → Courage
- Changed max number of inscriptions: 6 → 8
- Changed effect for each level: (3/6/15/25/45/90) → (5/10/15/25/40/65/100/145)
Feb 9, 2021
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

We’ve added high-quality and uncompressed WAV files to the soundtrack. We hope this is music to your ears!

https://store.steampowered.com/app/1525720/Skul_The_Hero_Slayer_Soundtrack/



Fan Art Highlights

Tijoe

#Discussions_QuoteBlock_Author
This art contest featured a massive amount of creative and high-quality fan art!


Reg
https://twitter.com/MeowReg/status/1358292140011343873
#Discussions_QuoteBlock_Author
This artist has been doing a series of skulls and this is one of our favorites :)
Skul: The Hero Slayer - Skul: The Hero Slayer
Hey everyone,

Here are patch notes for our update: Release 1.0.3.

Bug Fixes
  • Fixed an issue so that Elder Ent skull’s [Tree Buddy] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue so that Guardian Commander skull’s [Shield Rush] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue where the swap skill of the Werewolf skull would not grant frames of invincibility as intended.
  • Fixed an issue so that the ‘Blizzard’ synergy effect properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed a bug where the Thief and Priest adventurers would disappear from the map when players entered the map but did not touch the ground as the Gargoyle skull.
  • Fixed a bug of a VFX being repeatedly applied to the Rockstar skull.
  • Fixed a bug where the charged basic attack of the Warlord skull would repeatedly damage nearby enemies.
  • Fixed a bug where players could duplicate skulls during skull Awakenings.
  • Fixed a bug where players could not normally Awaken their skulls when attempting to Awaken while charging, focusing attacks or skills.
  • Fixed a bug of sound effects not playing after defeating the Chimera boss.
  • Fixed a bug of not being able to use Quintessences when rapidly using and swapping two different Quintessences.
  • Fixed a bug where players would be able to freeze the game by moving too far to the right of the exit after defeating the First Hero.
  • Fixed a bug where the buff effects from consuming food items could be transferred over to a new game.
  • Fixed a bug where shutting down the game right after deciding to make repairs to the Demon Castle would keep Dark Quartz from being spent.
  • Fixed a bug so that starting a new game will properly reset the game to its original settings. (camera view, amount of bone fragments, camera shake effect, etc)
  • Fixed a bug of the Leiana Sisters becoming stuck on map terrain.
  • Fixed a bug of the Priest adventurer becoming completely invisible when stunning her at a certain time.
  • Fixed an issue where players could knock enemies to unreachable areas in Chapter 4.

Text Changes
  • Fixed a text issue regarding Eternal Werewolf skull’s [Predation] skill cooltime.
  • Fixed text issues where damage types would not be properly displayed in languages other than Korean:
  • - Eternal Werewolf skull, [Beast Leap] skill
  • - Water Skull (all variants), Passive wave attacks
  • - Nightmare skull, Swap skill while riding hell bike
  • - Neo Samurai skull, [Quick Slash] skill
  • Fixed text issues that existed in German where the text did not match the actual in-game values:
  • - Raven Monarch's Feather quintessence
  • - Wraith quintessence
  • - Ifrit quintessence
  • - Hydra quintessence
  • - Skeleton-Pike (all variants) skills, passive, swap skill
  • - Hunter skull (all variants) skills, swap skill
  • Fixes on spelling errors & grammatical changes

Game Changes
System
  • Fixed issues so that all of the player’s current buffs will be shown as icons.
  • Added a new VFX for the buff granted by the “Iron Altar” for better visibility. (the altar that grants players/enemies super-armor)
  • Partial 21:9 screen resolution support enabled
#Discussions_QuoteBlock_Author
Developer Comment: We’re making adjustments to fully support 21:9 screen resolution, but we’ll need more time to do so. In the meantime, we’ve added partial 21:9 support for certain in-game maps.





Map
  • Added an invisible ceiling to the First Hero’s 3rd phase fight map.
  • Fixed a bug of Chapter 4 enemies being able to teleport around the map.
Skull
  • Changed the Ent skull (all variants) so that its swap skill animation can be interrupted/canceled by dashing.
Enemy
  • Fixed an issue so that players will be able to more stably stand on Yggdrasil branches.
Jan 28, 2021
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello everyone!

We’ve been receiving a lot of feedback from you guys after our official release, thank you so much for that & please keep them coming!

That being said, there’s been a lot of bug reports and we’ve been trying our very best to fix them as quickly as possible. Please take a look at our patch notes to see if your bug has been fixed. There are still a lot of leftover bugs to be fixed and improvements that can be made, so we’re taking the time to talk about them here.

[Q&A on your reports/feedback]
Q. My game crashes on launch and/or my in-game graphics are tearing and breaking?
A. First, please make sure you’ve updated your graphic card to its latest version.
☞ [AMD / ATI Driver Download]: https://www.amd.com/support
☞ [NVIDIA Driver Download]: https://www.nvidia.co.kr/Download/index.aspx

If you have already updated your graphic card and are still experiencing this issue, please follow the steps below.

- For [OpenGL] or [DirectX 12] users: Input “-force-glcore45” in the game’s Launch Option.
- For [DirectX 12] users: Input “-force-d3d12” in the game’s Launch Option.
- For [Vulkan] users: Input “-force-vulkan” in the game’s Launch Option.


If you have taken all the steps above and are still experiencing issues, please contact us at: skul_support@neowiz.com. Please make sure to include your PC information such as your OS, graphic card info.


Q. There’s too many visual effects in the game so it’s difficult for me to dodge enemy attacks!
A. We think that this is an important issue. We’re thinking of implementing an “opacity option” for visual effects for players that want more visual clarity.


Q. I can’t see my HUD while playing the game on my Mac PC.
A. We’re currently investigating a way to fix this issue. As for right now, here’s a temporary solution that can fix the problem.

Please set the in-game resolution to any of the following resolutions:
1344x756 / 1440x810 / 1600x900 / 1024x575 / 1024x576 / 1280x720


Q. Are there going to be convenience options such as saving the game mid-play & an in-game encyclopedia?
A. We’re currently developing an in-game save system so that you can save your progress even during your runs. We’re also planning to create an in-game encyclopedia so that players can look at all the skulls, items, quintessence in the game!


Q. There’s a big gap in the usability of different skulls. Power-type skulls in general seem to be worse than other types of skulls.
A. We’ve rolled out patch 1.0.2 and buffed physical items & quintessences recently. We’ll have to monitor the situation a bit more regarding this feedback. We promise that we’ll do whatever it takes to fine-tune the balance of the game and make each and everyone of our skulls, items, quintessence fun & viable to play with.


Q. The default skull seems a bit boring. There’s nothing you can do with the default skull. Isn’t there a way to make the default skull more fun?
A. We agree with this opinion. We’ll try to come up with a way to make the default skull more usable!


Q. Can we have a UI that shows how much my items & buffs are increasing my character’s stats?
A. We’re currently working on an interface that can tell users their character’s stats. It’s something that’s going to take a while, but we’ll make sure there are improvements regarding this issue. We thank you in advance for your patience on this.



Q. My controller isn’t working.
A. We’ll have this fixed as soon as possible. Please send us an email at: skul_support@neowiz.com with your issue and the controller you are using. You can help us fix this problem quicker by making sure to include details.


Q. The game doesn’t seem to be supporting 21:9 resolution anymore?
A. We added contents that don’t support 21:9 for our official launch, so the resolution has been blocked temporarily. But don’t worry, we’ll develop the game to support 21:9 soon!


Q. I need more ways to restore my HP during runs. The healer adventurer is a pain to fight, please nerf her.
A. We’re listening to all of your feedback, they have been very helpful for us thus far. With your feedback, we’ll try to make the correct decisions to improve the game. Please continue to tell us your opinions about the game and help us make it even better & more fun to play!
Skul: The Hero Slayer - Skul: The Hero Slayer
We've fixed an issue of the game not booting on the Linux OS (Release 1.0.2) through a hotfix.
-------------------------------------------------------------------------------------


Hello Everyone!

Here are the Patch Notes for Release 1.0.2.

We’ve received a lot of bug reports from everyone and that has been a huge help. We’ll do our best to fix the issues as soon as we can!

That being said, we have seen some people pose as us on some online forums and spread fake stories or untrue information. So please keep in mind that all of our official announcements will only be done on Steam!

Bugs Fixed
  • Fixed an issue where the gauge meter for Alchemist skull, Bomber skull would not increase if the player skipped over the story cinematics.
  • Fixed an issue where players would not receive the full amount of Bones when leaving the map right after salvaging Skulls.
  • Fixed a bug where Grim Reaper skull’s [Death by Fire] skill would not properly hit boss enemies suspended in the air such as Yggdrasil and St. Joan II.
  • Fixed an issue so that Sniper skull’s [Multi-Shot] skill used after concentration correctly deals Physical damage instead of Magic damage.
  • Fixed an issue so that Warlord skull’s [Rising Slash] skill used after concentration correctly deals Physical damage instead of Magic damage.
  • Fixed a bug where Pikeman Captain skull’s dash attacks would randomly be negated when the skull’s gauge is full.
  • Fixed an issue where the animation for Skeleton-Shield, Shield Bearer, Guardian, Guardian Commander skulls’ [Shield Charge] skill would appear inverted. (left-right)
  • Fixed a bug where some text in the story cutscene would appear repeatedly.
  • Fixed a bug where the HUD would not appear if the player restart the game via options before the ending credit scene after finishing the game.
  • Fixed an issue where the FX for Carleon Recruit skull’s [Comrade System - Recruit], [Comrade System - Archer], [Comrade System - Armored Soldier] would appear inverted (up-down)
  • Fixed problem where the Chapter 3 Adventurers’ Attack Power was abnormally high.
  • Fixed a bug where the focus would not move in the game’s UI.
  • Fixed an issue where using the Unstable Quintessence would mark the player character with a Duel mark.
  • Fixed a bug where the player would sink beneath the floor in the boss map of Chapter 3.
  • Fixed the hitbox of the homing light tower attack of boss St. Joan II’s first phase.
  • Fixed the hitbox of the dashing slash attack of boss First Hero’s first phase.
  • Fixed a bug where the homing projectile attacks of boss First Hero’s first phase would hit the player more times than intended.
  • Fixed the hitbox of the dashing slash attack of boss First Hero’s second phase.
  • Fixed the hitbox of the giant light beam attack of boss First Hero’s second phase.
  • Fixed the text for the debuffs in Chapter 4. (ex: Increases damage received by 110% → Increases damage received by 10%)
  • Fixed a bug where players could not play the game if their save file data has been corrupted/damaged.
  • Fixed the Adventurers Defeated count so that it now properly displays the actual number of adventurers the player defeated.

Text Corrections
  • Fixed problem where the Korean text explaining the Gambler’s swap effect wasn’t displayed correctly
  • Fixed problem where the ‘Roll Type’ was mistakenly still appearing in the Korean text for the Skeleton Bomber and the Demolitions Expert.
  • Fixed issue where some of the figures for Physical Attack, Magic Attack, Damage Taken, etc. were displaying the Early Access version’s numbers for German.
  • Fixed bug where some of the key images for German text wasn’t displayed properly
  • Fixed bug where ‘Tackle’ was mistakenly shown in the description for Skeleton-Shield for German
  • Fixed problem where the ‘Roll Type’ was still mistakenly being displayed in some skull descriptions for German.
  • Fixed problem where the ‘Roll Type’ was still mistakenly being displayed for the Outlaw for Portuguese and Spanish.
  • Fixed problem where the damage type for the Aqua Skull and Poseidon was wrong for Japanese and Chinese (Simplified and Traditional)

Changes Made
Maps
  • We’ve either removed or adjusted the location of the bounce pads from every map.
#Discussions_QuoteBlock_Author
Developer’s Comment: A lot of people commented that there seemed to be too many bounce pads and that they weren’t very enjoyable to use, which is something that we felt ourselves. We’ll keep this in mind in order not to break up the flow of battles or when moving around the map.
  • Removed ‘cutscene-like’ camera movement on certain maps
  • Reduced difficulty of Chapter 3 maps with guillotines by adjusting the map layouts and guillotine movements
  • Adjusted amount of damage that the breakable floors can take in some Chapter 4 maps.
  • Removed a door from Chapter 5 that closed.

Level Design
  • Increased drop rate of health orbs when clearing enemies in Chapters 2, 3 and 4.
  • Increased amount of gold that drops from piles of gold after clearing a map
  • Reduced amount of gold it takes to get a blessing from the Magnifico Temple Priest NPC
  • Reduced amount of gold it takes to request help from the Little Gust or Lion’s Sword NPCs
  • Reduced the price of items being sold in the Black Market
  • Reduced amount of gold it takes to request a restock of items
  • Reduced chances of the Headless and Quintessence Seller appearing in the Black Market in Chapter 3

Enemies
  • Reduced amount of damage it takes to break every Adventurer’s concentration when attempting to use a special skill
  • Increased Attack Power of basic enemies in Chapter 4
  • Decreased the amount of stacks needed to activate the ‘incoming damage increase’ debuff in Chapter 4 from 5 → 3.
  • Reduced HP of Yggdrasil
  • Increased Attack Power of St. Joan II
  • Increased HP of St. Joan II’s 1st Phase
  • Decreased HP of St. Joan II’s 2nd Phase
  • Decreased time between attack patterns for St. Joan II’s 2nd Phase
  • Increased difficulty of First Hero battle
  • - Increased HP for all 3 phases
  • - Increased damage dealt by some attacks in the 1st and 2nd Phase
  • - Reduced time between attacks in the 1st Phase
  • - The First Hero is now invincible when using the attack in the 1st Phase that covers the whole screen
  • - Added a bit of delay in between the First Hero’s teleports and slashes
  • - Adjusted Attack Patterns in the 2nd Phase
  • - Increased the amount of times the First Hero becomes vulnerable, but reduced the time he is in that state in the First Hero’s 2nd phase.
  • - Changed the First Hero’s 2nd phase attack pattern so that his second consecutive slashes don’t track the player anymore.
#Discussions_QuoteBlock_Author
Developer’s Comment: We definitely underestimated your gaming skills and think that the First Hero wasn’t quite strong enough to hold off little Skul.
So we’ve decided to increase the damage he deals and speed up the attack patterns a little to raise the difficulty and inject some more tension into the battle.

Items, Quintessence and Inscriptions
  • Increased effectiveness of Physical Attack-related Items, Quintessence and Inscriptions
  • Increased amount Physical Attack is increased by Standard-issue Carleon Sword: 20% → 25%
  • Increased amount Physical Attack is increased by Execution Axe: 35% → 40%
  • Increased amount Physical Attack is increased by Thorny Boots: 20% → 25%
  • Increased amount Physical Attack is increased by Brawler’s Knuckle: 20% → 25%
  • Increased amount Physical Attack is increased by Emergency Bomb: 20% → 25%
  • Increased amount Physical Attack is increased by Giant’s Ax: 30% → 35%
  • Increased amount of time Rear Blast lasts: 2 secs → 3 secs
  • Increased amount Physical Attack is increased while Rear Blast is in effect: 70% → 80%
  • Increased amount Physical Attack is increased while Hero’s Holy Sword is in effect: 90% → 100%
  • Increased amount Physical Attack is increased by the Cobalt Quintessence: 20% → 25%
  • Increased amount Physical Attack is increased by the Centauros Quintessence: 30% → 40%
  • Increased amount Physical Attack is increased by the Orc Quintessence: 30% → 40%
  • Increased amount Physical Attack is increased by the Weapon Master Quintessence: 45% → 55%
  • Increased amount Physical Attack is increased by the Shadow Knights Quintessence: 65% → 80%
  • Increased the amount each stack of the March Inscription amplifies Physical Attacks: (3/5/10/25/35/75% → 3/6/15/25/45/90%)
#Discussions_QuoteBlock_Author
Developer’s Comment: We also recognize that Physical Attacks aren’t as effective as Magic Attacks and your extensive feedback has helped us to more clearly understand the issue. We think that the changes listed above should alleviate the problem to a certain degree, but won’t fully correct the balancing of Physical and Magic Attacks.
Right now we think that there’s some room for balance related improvements when it comes to items that grant players Physical damage. We don’t want to make any rash, temporary decisions but to look into the root cause of the problem. This will require us to revisit all the different skulls, items and synergies. We ask and thank you in advance for your patience on this as we try to better balance the overall game experience.
That being said, we’ll do our best to improve the game and system so that you will have a ton of fun, no matter what damage type you go for.
  • Changed the Warrior’s Pauldrons so that the shield is based on the point of attack, not the attacker
  • Increased cooldown time of the Cyclops Quintessence: 20 secs → 30 secs

Misc.
  • Changed it so that you can interact with the fountain in Chapter 4 even if you haven’t stacked any Curses
  • Increased the HP of all attack dummies.
  • Changed it so that you can’t get the Skeleton-Bomber from the Headless if you only have one skull at the time.
#Discussions_QuoteBlock_Author
Developer’s Comment: We were blown away by your creativity.
Being able to get the Skeleton-Bomber while only having one skull is something that shouldn’t be allowed by the system, so we’ve dealt with that in this hotfix. We’ll be making further adjustments that are a little more gamer-friendly though.

Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone!
Here is an update regarding Release 1.0.1. Besides everything in these patch notes, we’re also currently reviewing other bug reports and hope to get them fixed soon as well!


Bug Fixes
  • Fixed problem where the Glacial Skull would sometimes disappear if you used [Ice Field] and swapped skulls at the same time.
  • Fixed issue where the character would sometimes spawn in a weird place when moving from Chapter 4 to 5.
  • Fixed bug where sounds effects from some items, Quintessence and Inscriptions could be heard during cutscenes and the ending credits.
  • Fixed bug where the Priestess Adventurer would sometimes freeze if the last one left.
  • Fixed bug where the actual hitbox of the cleric in the Chapter 4 Boss’ Johanna’s summon didn’t match the visuals.
  • Fixed problem where the Gambler’s Swap Skill [Slot Machine] would mistakenly show up below the character.
  • Fixed issue where the Alchemist, Grand Alchemist and Dark Alchemist’s Basic Attack Speed was being increased by the Cooldown Speed.
  • Fixed bug where after using the Shadow Knights Quintessence the shield didn’t last as long as the text displayed.
  • Fixed some text that was displayed wrong in English and Simplified Chinese.


Skull Changes
  • Changed Gambler’s Joker Card damage type from Physical → Magic
  • Changed Gambler’s [Blackjack] Joker Card damage type from Physical → Magic
  • Changed Rockstar’s [Amp] damage type from Physical → Magic


Winners of the Launch Promotion Event
  • 我也不想啊
  • Miaobiao
  • 한가로운녀석
  • Kak Seto Kaiba
  • 끄앙
  • tgaw34


For the winners, please make sure to accept our ‘Friend Requests’ on Steam so that we can send you the digital gift cards. And thank you to everyone else for participating!
We’re actively monitoring all of your comments, suggestions and bug reports in our Steam community and other channels, so please keep the comments coming!!

- Official Discord : ​https://discord.gg/rbzPURn
- Steam Community : https://steamcommunity.com/app/1147560/discussions/
Skul: The Hero Slayer - Skul: The Hero Slayer


Hello Everyone!

The time has come… We have finally graduated from Early Access and are releasing the 1.0 version of Skul: The Hero Slayer!
It’s been just under a year since we started this journey with you and it has truly been a life-changing experience for us. We can’t thank you enough for taking a chance on our game and joining us on this thrilling ride.
But now without further ado, here are some of the things you can expect to see in the 1.0 version!
*Also please note that the game will be 20% off at launch, so don’t miss your chance to get a good deal :)




Major Changes/Additions

New Chapters Added
- We’ve added Chapter 4 (The Ramparts of Fate) and Chapter 5 (The Sacred Grounds).

The Story Comes Full-Circle
- Skul’s whole backstory is finally revealed

Upgraded Skulls
- The new NPC called ‘Arachne’ will help each skull reach its full potential.
- You can collect bone fragments by destroying skulls you don’t want to pick up and use them to power-up the skulls that you do.

Captured Demon Brethren
- You’ll be able to meet many more of your Demon brethren that have been captured by the Carleon Army.
- And for those that you rescue, they’ll pay you back in kind.

Captured Demon Castle Leaders
- You’ll be able to meet several captured Demon Council Officials in Chapters 3 & 4.
- And if rescued, from then on out they will help you in the Demon Castle before you start each run.

New Maps, Traps and Devices
- We’re adding a bunch of new maps for each chapter.
- The Carleon Empire has installed a dangerous array of new traps and devices to bolster their defenses.

Various New NPCs
- You’ll find new NPCs in various places and they’ll support you with items, buffs and the like.
- But of course, that support sometimes won’t come cheaply.

Revamped Skills for Existing Skulls
- We took a close look at each skulls’ abilities and fun-factor and made the proper adjustments for the 1.0 version.

Improved Enemies & Bosses
- We also reviewed every enemy and boss to make them just right for the full release.

New Settings Menu
- We added several new features to the settings menu for even more customization.

Bug Fixes
- We fixed the majority of bugs that were discovered during the Early Access period.

Digital Soundtrack
- You will finally be able to get your hands on the wonderful OST for Skul.



Thank you all once again for supporting us and providing us with invaluable feedback this whole time.
This 1.0 release isn’t the ending, but merely a checkpoint in the process. We plan to add a lot more content to the game before all is said and done.
This new version should be even more fun to play than before and we hope to continue on this path for the future with a lot of the exciting things we have planned.
So please enjoy the 1.0 version! We’ll also share our development plans in the near future, so stay on the lookout for that.
Thank you!



Fan Art Highlights

By: Manda-of-the-6

#Discussions_QuoteBlock_Author
This is just too perfect :)

By: Шпрот

#Discussions_QuoteBlock_Author
Now THAT is the face of death.
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone!
It’s almost time for us to release the 1.0 version of Skul: The Hero Slayer!!!
We’re currently putting the finishing touches on the 1.0 build in preparation for launch, but we know that you’re probably very curious about the exact schedule. So please see below for some key details.

Official Launch Schedule
Please refer to the exact times for each time zone below.
  • PST : 1/20 4:00PM
  • CET : 1/21 1:00AM
  • KST : 1/21 9:00AM

20% Off Launch Discount
Skul will be available at 20% off for a period of 2 weeks after launch. So don’t miss your chance to get it now!

Media Reviews & Influencer Content
The review/content embargo will lift a day before launch, so you can expect to see a lot of videos be released and streams go live by a wide range of channels and media outlets around that time. This is a pretty common practice and we did this to ensure that we reach as many people as possible and really get the word out about Skul’s launch beforehand. For those of you that have supported us since Early Access, we ask that you wait just one more day to dive into the new content and hope you can understand why we did it this way.We promise that the wait will have been worth it!

We’d also like to re-emphasize that this isn’t the end, but only just the beginning. We have a lot more content planned for 2021 alone and can’t wait to reveal more details about that later on.
Thank you again.
Skul’s Team
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone!
As we previously announced, the full version of Skul: The Hero Slayer will officially be launched on January 21st, 2021.
And to commemorate this special occasion, we’ve decided to run a giveaway to promote it! Please join us and recommend Skul to your friends!

[How to Participate]
1. Copy the link below (our 4th Dev Blog)

https://store.steampowered.com/news/app/1147560/view/3952437255364381462

2. Share the link on social media websites, game communities or any other online platforms and add a comment like “Skul Official Launch Date: January 21st”.

3. Leave a comment on this post with the words “[Giveaway Participation]” and the link of your post included.

[Deadline & Prize]
1. Deadline: January 19th (Korea Standard Time)
2. Giveaway Prize: 6 random participants will be rewarded with a $20 Steam Digital Giftcard via Steam friend invites.
3. Announcement of Winners: Winners will be announced on January 22nd in a Steam Community Post.




Thanks for participating!
Dec 29, 2020
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

It’s been a crazy year to say the least, but we’d like to take this opportunity to reflect on all the changes that have been made to Skul in the past year and highlight some of our favorite moments. It goes without saying that the best thing to happen to us this year is this community and it’s still sometimes hard to believe that so many people have decided to give Skul a shot. We couldn’t be more thankful for this and can’t wait to introduce our game to even more people going forward.

But without further ado, here’s a quick recap of 2020 for Skul.




How We Got Here


February


Starting Early Access


"The hardest journeys always begin with a leap of faith!" - quote from The Skull Will Conquer


March


The 1st Round of New Skulls


Skeleton-Bomber: We knew this skull was gonna be a hit. I mean...who doesn’t love to blow things up?


Skeleton-Shield: Nothing more satisfying than shoving some soldiers onto the spikes.


Carleon Recruit: The rookie ain’t too shabby.


April


The 2nd Round of New Skulls


Archlich: When it comes to style points, no skull can match the Archlich.


Aqua: When overwatering is a good thing.


Sneak: A thief that throws money? If it works, it works.


May


The 3rd Round of New Skulls


Living Armor: Raging on ‘em.


Alchemist: Good things come in small packages.


Ent: Fist of Fury. Bruce Lee would be proud.


June


The Dead Cells Crossover


WePlay 2019 in Shanghai last December. Was this an omen of what was to come?


This was an absolute blast to do with Motion Twin. Who should we do the next collab with?

Skul's Marked Improvement


We've all been there, but Chapter 1 was a struggle back in the day.


Now even the Chimera is no match for Skul.


July


Community Contest


We were absolutely blown away by the level of participation and quality of the submissions we received for this contest. It’s something that we can’t wait to do again soon!


This wasn’t even submitted for the contest, but it’s too darn good not to showcase it once more :)

The 4th Round of New Skulls


Archmage: The asteroids might be a little overkill, but we’re not complaining.


Rockstar: The power of Rock ‘n’ Roll exemplified.


Ghoul: The Ghoul’s bag of tricks is as big as its appetite.

** And must we never forget the most entertaining bug of the year, a.k.a. the “Ever-growing Ghoul”.


August


The Inscription System


Adding this system was a huge undertaking, but we’re glad that we did it because it adds a lot more depth to the game. We hope you have enjoyed it as well.

The Gamescom Awesome Indies Showcase

Showing Skul to such a large audience on a stage like that alongside other amazing indie games was a dream come true for our team.



September



The first major reveal of the skull upgrade system.


A more in-depth look at what’s waiting for you in Chapter 4.


October



A sneak peek at the Adventurers’ slick new moves.


November



The mysterious Arachne and a breakdown of the Ninja Master!


December


The launch date for the 1.0 version of Skul has been set for January 21st! We’re almost there! We promise the wait will be worth it :)




What's Coming Next


January


Trading Cards

We'll be adding 34 trading cards at launch, but here's a couple to give you an idea of what they'll look like.



Badges

We have 6 different badges coming your way as well.



Steam Achievements

The 1.0 patch will also bring with it the much-anticipated Steam Achievements! Around 50 or so will be ready to be claimed at launch, but who will do them all first?



Language Support

We're also extremely excited to announce that we'll be adding the following languages to Skul.
- French
- Chinese (Traditional)
- Russian
- Spanish
- Portuguese
- Polish

And last, but certainly not least... another couple upgraded skull teasers.


You can't hit what you can't see.


They never saw it coming...


'Beast Mode' Activated

See you next year.

SouthPAW Games
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