Skul: The Hero Slayer - Skul: The Hero Slayer
We've fixed an issue of the game not booting on the Linux OS (Release 1.0.2) through a hotfix.
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Hello Everyone!

Here are the Patch Notes for Release 1.0.2.

We’ve received a lot of bug reports from everyone and that has been a huge help. We’ll do our best to fix the issues as soon as we can!

That being said, we have seen some people pose as us on some online forums and spread fake stories or untrue information. So please keep in mind that all of our official announcements will only be done on Steam!

Bugs Fixed
  • Fixed an issue where the gauge meter for Alchemist skull, Bomber skull would not increase if the player skipped over the story cinematics.
  • Fixed an issue where players would not receive the full amount of Bones when leaving the map right after salvaging Skulls.
  • Fixed a bug where Grim Reaper skull’s [Death by Fire] skill would not properly hit boss enemies suspended in the air such as Yggdrasil and St. Joan II.
  • Fixed an issue so that Sniper skull’s [Multi-Shot] skill used after concentration correctly deals Physical damage instead of Magic damage.
  • Fixed an issue so that Warlord skull’s [Rising Slash] skill used after concentration correctly deals Physical damage instead of Magic damage.
  • Fixed a bug where Pikeman Captain skull’s dash attacks would randomly be negated when the skull’s gauge is full.
  • Fixed an issue where the animation for Skeleton-Shield, Shield Bearer, Guardian, Guardian Commander skulls’ [Shield Charge] skill would appear inverted. (left-right)
  • Fixed a bug where some text in the story cutscene would appear repeatedly.
  • Fixed a bug where the HUD would not appear if the player restart the game via options before the ending credit scene after finishing the game.
  • Fixed an issue where the FX for Carleon Recruit skull’s [Comrade System - Recruit], [Comrade System - Archer], [Comrade System - Armored Soldier] would appear inverted (up-down)
  • Fixed problem where the Chapter 3 Adventurers’ Attack Power was abnormally high.
  • Fixed a bug where the focus would not move in the game’s UI.
  • Fixed an issue where using the Unstable Quintessence would mark the player character with a Duel mark.
  • Fixed a bug where the player would sink beneath the floor in the boss map of Chapter 3.
  • Fixed the hitbox of the homing light tower attack of boss St. Joan II’s first phase.
  • Fixed the hitbox of the dashing slash attack of boss First Hero’s first phase.
  • Fixed a bug where the homing projectile attacks of boss First Hero’s first phase would hit the player more times than intended.
  • Fixed the hitbox of the dashing slash attack of boss First Hero’s second phase.
  • Fixed the hitbox of the giant light beam attack of boss First Hero’s second phase.
  • Fixed the text for the debuffs in Chapter 4. (ex: Increases damage received by 110% → Increases damage received by 10%)
  • Fixed a bug where players could not play the game if their save file data has been corrupted/damaged.
  • Fixed the Adventurers Defeated count so that it now properly displays the actual number of adventurers the player defeated.

Text Corrections
  • Fixed problem where the Korean text explaining the Gambler’s swap effect wasn’t displayed correctly
  • Fixed problem where the ‘Roll Type’ was mistakenly still appearing in the Korean text for the Skeleton Bomber and the Demolitions Expert.
  • Fixed issue where some of the figures for Physical Attack, Magic Attack, Damage Taken, etc. were displaying the Early Access version’s numbers for German.
  • Fixed bug where some of the key images for German text wasn’t displayed properly
  • Fixed bug where ‘Tackle’ was mistakenly shown in the description for Skeleton-Shield for German
  • Fixed problem where the ‘Roll Type’ was still mistakenly being displayed in some skull descriptions for German.
  • Fixed problem where the ‘Roll Type’ was still mistakenly being displayed for the Outlaw for Portuguese and Spanish.
  • Fixed problem where the damage type for the Aqua Skull and Poseidon was wrong for Japanese and Chinese (Simplified and Traditional)

Changes Made
Maps
  • We’ve either removed or adjusted the location of the bounce pads from every map.
#Discussions_QuoteBlock_Author
Developer’s Comment: A lot of people commented that there seemed to be too many bounce pads and that they weren’t very enjoyable to use, which is something that we felt ourselves. We’ll keep this in mind in order not to break up the flow of battles or when moving around the map.
  • Removed ‘cutscene-like’ camera movement on certain maps
  • Reduced difficulty of Chapter 3 maps with guillotines by adjusting the map layouts and guillotine movements
  • Adjusted amount of damage that the breakable floors can take in some Chapter 4 maps.
  • Removed a door from Chapter 5 that closed.

Level Design
  • Increased drop rate of health orbs when clearing enemies in Chapters 2, 3 and 4.
  • Increased amount of gold that drops from piles of gold after clearing a map
  • Reduced amount of gold it takes to get a blessing from the Magnifico Temple Priest NPC
  • Reduced amount of gold it takes to request help from the Little Gust or Lion’s Sword NPCs
  • Reduced the price of items being sold in the Black Market
  • Reduced amount of gold it takes to request a restock of items
  • Reduced chances of the Headless and Quintessence Seller appearing in the Black Market in Chapter 3

Enemies
  • Reduced amount of damage it takes to break every Adventurer’s concentration when attempting to use a special skill
  • Increased Attack Power of basic enemies in Chapter 4
  • Decreased the amount of stacks needed to activate the ‘incoming damage increase’ debuff in Chapter 4 from 5 → 3.
  • Reduced HP of Yggdrasil
  • Increased Attack Power of St. Joan II
  • Increased HP of St. Joan II’s 1st Phase
  • Decreased HP of St. Joan II’s 2nd Phase
  • Decreased time between attack patterns for St. Joan II’s 2nd Phase
  • Increased difficulty of First Hero battle
  • - Increased HP for all 3 phases
  • - Increased damage dealt by some attacks in the 1st and 2nd Phase
  • - Reduced time between attacks in the 1st Phase
  • - The First Hero is now invincible when using the attack in the 1st Phase that covers the whole screen
  • - Added a bit of delay in between the First Hero’s teleports and slashes
  • - Adjusted Attack Patterns in the 2nd Phase
  • - Increased the amount of times the First Hero becomes vulnerable, but reduced the time he is in that state in the First Hero’s 2nd phase.
  • - Changed the First Hero’s 2nd phase attack pattern so that his second consecutive slashes don’t track the player anymore.
#Discussions_QuoteBlock_Author
Developer’s Comment: We definitely underestimated your gaming skills and think that the First Hero wasn’t quite strong enough to hold off little Skul.
So we’ve decided to increase the damage he deals and speed up the attack patterns a little to raise the difficulty and inject some more tension into the battle.

Items, Quintessence and Inscriptions
  • Increased effectiveness of Physical Attack-related Items, Quintessence and Inscriptions
  • Increased amount Physical Attack is increased by Standard-issue Carleon Sword: 20% → 25%
  • Increased amount Physical Attack is increased by Execution Axe: 35% → 40%
  • Increased amount Physical Attack is increased by Thorny Boots: 20% → 25%
  • Increased amount Physical Attack is increased by Brawler’s Knuckle: 20% → 25%
  • Increased amount Physical Attack is increased by Emergency Bomb: 20% → 25%
  • Increased amount Physical Attack is increased by Giant’s Ax: 30% → 35%
  • Increased amount of time Rear Blast lasts: 2 secs → 3 secs
  • Increased amount Physical Attack is increased while Rear Blast is in effect: 70% → 80%
  • Increased amount Physical Attack is increased while Hero’s Holy Sword is in effect: 90% → 100%
  • Increased amount Physical Attack is increased by the Cobalt Quintessence: 20% → 25%
  • Increased amount Physical Attack is increased by the Centauros Quintessence: 30% → 40%
  • Increased amount Physical Attack is increased by the Orc Quintessence: 30% → 40%
  • Increased amount Physical Attack is increased by the Weapon Master Quintessence: 45% → 55%
  • Increased amount Physical Attack is increased by the Shadow Knights Quintessence: 65% → 80%
  • Increased the amount each stack of the March Inscription amplifies Physical Attacks: (3/5/10/25/35/75% → 3/6/15/25/45/90%)
#Discussions_QuoteBlock_Author
Developer’s Comment: We also recognize that Physical Attacks aren’t as effective as Magic Attacks and your extensive feedback has helped us to more clearly understand the issue. We think that the changes listed above should alleviate the problem to a certain degree, but won’t fully correct the balancing of Physical and Magic Attacks.
Right now we think that there’s some room for balance related improvements when it comes to items that grant players Physical damage. We don’t want to make any rash, temporary decisions but to look into the root cause of the problem. This will require us to revisit all the different skulls, items and synergies. We ask and thank you in advance for your patience on this as we try to better balance the overall game experience.
That being said, we’ll do our best to improve the game and system so that you will have a ton of fun, no matter what damage type you go for.
  • Changed the Warrior’s Pauldrons so that the shield is based on the point of attack, not the attacker
  • Increased cooldown time of the Cyclops Quintessence: 20 secs → 30 secs

Misc.
  • Changed it so that you can interact with the fountain in Chapter 4 even if you haven’t stacked any Curses
  • Increased the HP of all attack dummies.
  • Changed it so that you can’t get the Skeleton-Bomber from the Headless if you only have one skull at the time.
#Discussions_QuoteBlock_Author
Developer’s Comment: We were blown away by your creativity.
Being able to get the Skeleton-Bomber while only having one skull is something that shouldn’t be allowed by the system, so we’ve dealt with that in this hotfix. We’ll be making further adjustments that are a little more gamer-friendly though.

Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone!
Here is an update regarding Release 1.0.1. Besides everything in these patch notes, we’re also currently reviewing other bug reports and hope to get them fixed soon as well!


Bug Fixes
  • Fixed problem where the Glacial Skull would sometimes disappear if you used [Ice Field] and swapped skulls at the same time.
  • Fixed issue where the character would sometimes spawn in a weird place when moving from Chapter 4 to 5.
  • Fixed bug where sounds effects from some items, Quintessence and Inscriptions could be heard during cutscenes and the ending credits.
  • Fixed bug where the Priestess Adventurer would sometimes freeze if the last one left.
  • Fixed bug where the actual hitbox of the cleric in the Chapter 4 Boss’ Johanna’s summon didn’t match the visuals.
  • Fixed problem where the Gambler’s Swap Skill [Slot Machine] would mistakenly show up below the character.
  • Fixed issue where the Alchemist, Grand Alchemist and Dark Alchemist’s Basic Attack Speed was being increased by the Cooldown Speed.
  • Fixed bug where after using the Shadow Knights Quintessence the shield didn’t last as long as the text displayed.
  • Fixed some text that was displayed wrong in English and Simplified Chinese.


Skull Changes
  • Changed Gambler’s Joker Card damage type from Physical → Magic
  • Changed Gambler’s [Blackjack] Joker Card damage type from Physical → Magic
  • Changed Rockstar’s [Amp] damage type from Physical → Magic


Winners of the Launch Promotion Event
  • 我也不想啊
  • Miaobiao
  • 한가로운녀석
  • Kak Seto Kaiba
  • 끄앙
  • tgaw34


For the winners, please make sure to accept our ‘Friend Requests’ on Steam so that we can send you the digital gift cards. And thank you to everyone else for participating!
We’re actively monitoring all of your comments, suggestions and bug reports in our Steam community and other channels, so please keep the comments coming!!

- Official Discord : ​https://discord.gg/rbzPURn
- Steam Community : https://steamcommunity.com/app/1147560/discussions/
Skul: The Hero Slayer - Skul: The Hero Slayer


Hello Everyone!

The time has come… We have finally graduated from Early Access and are releasing the 1.0 version of Skul: The Hero Slayer!
It’s been just under a year since we started this journey with you and it has truly been a life-changing experience for us. We can’t thank you enough for taking a chance on our game and joining us on this thrilling ride.
But now without further ado, here are some of the things you can expect to see in the 1.0 version!
*Also please note that the game will be 20% off at launch, so don’t miss your chance to get a good deal :)




Major Changes/Additions

New Chapters Added
- We’ve added Chapter 4 (The Ramparts of Fate) and Chapter 5 (The Sacred Grounds).

The Story Comes Full-Circle
- Skul’s whole backstory is finally revealed

Upgraded Skulls
- The new NPC called ‘Arachne’ will help each skull reach its full potential.
- You can collect bone fragments by destroying skulls you don’t want to pick up and use them to power-up the skulls that you do.

Captured Demon Brethren
- You’ll be able to meet many more of your Demon brethren that have been captured by the Carleon Army.
- And for those that you rescue, they’ll pay you back in kind.

Captured Demon Castle Leaders
- You’ll be able to meet several captured Demon Council Officials in Chapters 3 & 4.
- And if rescued, from then on out they will help you in the Demon Castle before you start each run.

New Maps, Traps and Devices
- We’re adding a bunch of new maps for each chapter.
- The Carleon Empire has installed a dangerous array of new traps and devices to bolster their defenses.

Various New NPCs
- You’ll find new NPCs in various places and they’ll support you with items, buffs and the like.
- But of course, that support sometimes won’t come cheaply.

Revamped Skills for Existing Skulls
- We took a close look at each skulls’ abilities and fun-factor and made the proper adjustments for the 1.0 version.

Improved Enemies & Bosses
- We also reviewed every enemy and boss to make them just right for the full release.

New Settings Menu
- We added several new features to the settings menu for even more customization.

Bug Fixes
- We fixed the majority of bugs that were discovered during the Early Access period.

Digital Soundtrack
- You will finally be able to get your hands on the wonderful OST for Skul.



Thank you all once again for supporting us and providing us with invaluable feedback this whole time.
This 1.0 release isn’t the ending, but merely a checkpoint in the process. We plan to add a lot more content to the game before all is said and done.
This new version should be even more fun to play than before and we hope to continue on this path for the future with a lot of the exciting things we have planned.
So please enjoy the 1.0 version! We’ll also share our development plans in the near future, so stay on the lookout for that.
Thank you!



Fan Art Highlights

By: Manda-of-the-6

#Discussions_QuoteBlock_Author
This is just too perfect :)

By: Шпрот

#Discussions_QuoteBlock_Author
Now THAT is the face of death.
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone!
It’s almost time for us to release the 1.0 version of Skul: The Hero Slayer!!!
We’re currently putting the finishing touches on the 1.0 build in preparation for launch, but we know that you’re probably very curious about the exact schedule. So please see below for some key details.

Official Launch Schedule
Please refer to the exact times for each time zone below.
  • PST : 1/20 4:00PM
  • CET : 1/21 1:00AM
  • KST : 1/21 9:00AM

20% Off Launch Discount
Skul will be available at 20% off for a period of 2 weeks after launch. So don’t miss your chance to get it now!

Media Reviews & Influencer Content
The review/content embargo will lift a day before launch, so you can expect to see a lot of videos be released and streams go live by a wide range of channels and media outlets around that time. This is a pretty common practice and we did this to ensure that we reach as many people as possible and really get the word out about Skul’s launch beforehand. For those of you that have supported us since Early Access, we ask that you wait just one more day to dive into the new content and hope you can understand why we did it this way.We promise that the wait will have been worth it!

We’d also like to re-emphasize that this isn’t the end, but only just the beginning. We have a lot more content planned for 2021 alone and can’t wait to reveal more details about that later on.
Thank you again.
Skul’s Team
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone!
As we previously announced, the full version of Skul: The Hero Slayer will officially be launched on January 21st, 2021.
And to commemorate this special occasion, we’ve decided to run a giveaway to promote it! Please join us and recommend Skul to your friends!

[How to Participate]
1. Copy the link below (our 4th Dev Blog)

https://store.steampowered.com/news/app/1147560/view/3952437255364381462

2. Share the link on social media websites, game communities or any other online platforms and add a comment like “Skul Official Launch Date: January 21st”.

3. Leave a comment on this post with the words “[Giveaway Participation]” and the link of your post included.

[Deadline & Prize]
1. Deadline: January 19th (Korea Standard Time)
2. Giveaway Prize: 6 random participants will be rewarded with a $20 Steam Digital Giftcard via Steam friend invites.
3. Announcement of Winners: Winners will be announced on January 22nd in a Steam Community Post.




Thanks for participating!
Dec 29, 2020
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone,

It’s been a crazy year to say the least, but we’d like to take this opportunity to reflect on all the changes that have been made to Skul in the past year and highlight some of our favorite moments. It goes without saying that the best thing to happen to us this year is this community and it’s still sometimes hard to believe that so many people have decided to give Skul a shot. We couldn’t be more thankful for this and can’t wait to introduce our game to even more people going forward.

But without further ado, here’s a quick recap of 2020 for Skul.




How We Got Here


February


Starting Early Access


"The hardest journeys always begin with a leap of faith!" - quote from The Skull Will Conquer


March


The 1st Round of New Skulls


Skeleton-Bomber: We knew this skull was gonna be a hit. I mean...who doesn’t love to blow things up?


Skeleton-Shield: Nothing more satisfying than shoving some soldiers onto the spikes.


Carleon Recruit: The rookie ain’t too shabby.


April


The 2nd Round of New Skulls


Archlich: When it comes to style points, no skull can match the Archlich.


Aqua: When overwatering is a good thing.


Sneak: A thief that throws money? If it works, it works.


May


The 3rd Round of New Skulls


Living Armor: Raging on ‘em.


Alchemist: Good things come in small packages.


Ent: Fist of Fury. Bruce Lee would be proud.


June


The Dead Cells Crossover


WePlay 2019 in Shanghai last December. Was this an omen of what was to come?


This was an absolute blast to do with Motion Twin. Who should we do the next collab with?

Skul's Marked Improvement


We've all been there, but Chapter 1 was a struggle back in the day.


Now even the Chimera is no match for Skul.


July


Community Contest


We were absolutely blown away by the level of participation and quality of the submissions we received for this contest. It’s something that we can’t wait to do again soon!


This wasn’t even submitted for the contest, but it’s too darn good not to showcase it once more :)

The 4th Round of New Skulls


Archmage: The asteroids might be a little overkill, but we’re not complaining.


Rockstar: The power of Rock ‘n’ Roll exemplified.


Ghoul: The Ghoul’s bag of tricks is as big as its appetite.

** And must we never forget the most entertaining bug of the year, a.k.a. the “Ever-growing Ghoul”.


August


The Inscription System


Adding this system was a huge undertaking, but we’re glad that we did it because it adds a lot more depth to the game. We hope you have enjoyed it as well.

The Gamescom Awesome Indies Showcase

Showing Skul to such a large audience on a stage like that alongside other amazing indie games was a dream come true for our team.



September



The first major reveal of the skull upgrade system.


A more in-depth look at what’s waiting for you in Chapter 4.


October



A sneak peek at the Adventurers’ slick new moves.


November



The mysterious Arachne and a breakdown of the Ninja Master!


December


The launch date for the 1.0 version of Skul has been set for January 21st! We’re almost there! We promise the wait will be worth it :)




What's Coming Next


January


Trading Cards

We'll be adding 34 trading cards at launch, but here's a couple to give you an idea of what they'll look like.



Badges

We have 6 different badges coming your way as well.



Steam Achievements

The 1.0 patch will also bring with it the much-anticipated Steam Achievements! Around 50 or so will be ready to be claimed at launch, but who will do them all first?



Language Support

We're also extremely excited to announce that we'll be adding the following languages to Skul.
- French
- Chinese (Traditional)
- Russian
- Spanish
- Portuguese
- Polish

And last, but certainly not least... another couple upgraded skull teasers.


You can't hit what you can't see.


They never saw it coming...


'Beast Mode' Activated

See you next year.

SouthPAW Games
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello everyone,
We’ll just get straight to the point.

We’re planning to release the 1.0 version of Skul: The Hero Slayer on January 21st.

This is sure to come as a surprise and major disappointment since we had long-planned to launch this month, but it was absolutely not a decision that we took lightly. As we’ll explain below, we felt that this was our only option and ultimately what is best for both Skul and this community.

First of all, we’d like to sincerely apologize for not being able to follow through on our promise to release the update this year. We gave it our best effort, but ultimately fell short of our goals and it is killing us not being able to share what we’ve been working on with you before the holiday season. Simply put, we underestimated the amount of time it would take to fully implement and test all of the changes and additions that we’ve made to the game. As we referenced in earlier posts the 1.0 patch will be pretty massive, so it was hard to accurately predict our development timeline.

That being said, you’re probably wondering what we’ll be doing until launch. With the addition of the final two chapters, several cutscenes and a ton of new skull upgrades, we’ll be focusing on further polishing everything and balancing the game as much as possible. We only get one shot at launching the 1.0 version, so we want to do everything in our power to make sure that it goes off without a hitch and that we deliver the best version of Skul that we can. Because at the end of the day, you deserve nothing less than our best and we expect that of ourselves as well.

We’d also like to thank you all once again for supporting and sticking with us through this extended gap between updates. It means the world to us and we couldn’t be more grateful to have you by our side.
This truly has been the ride of a lifetime for us and we’re just getting started…

- SouthPAW Games


Nov 27, 2020
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Skul Squad!
This Development Blog will introduce one of the coolest things about the upcoming 1.0 Version of Skul: The Hero Slayer, the upgraded skulls!


As you already know, Skul can swap his skull to take on the form of one of his fallen demon brethren and make use of their special powers.
But due to his inexperience he wasn’t able to take full advantage of their abilities.


However a spider demon called ‘Arachne’ is looking to help each skull reach its full potential.
Nobody knows why she has agreed to help, but her eight legs are imbued with magic silk that can breathe new life into skulls and transform them in magical and interesting ways.
"It’s a pity how those skulls ended up in the hands of a weakling skeleton such as yourself. There’s so much untapped power within those skulls..."


That video gave a quick overview of our thought process regarding the skull upgrade system.
We also think that every single aspect of our game deserves our fullest attention, so we did a lot of research to make sure that each upgraded skull stayed true to the original but also was a ton of fun to play.
This allowed us to succeed in transforming the playstyle and visuals for each skull through the upgrade system.
Just like in the video, you can see that the Skeleton-Spear can be upgraded from its base “Common” form and amplify its special ability to charge forward.
You may then be wondering, how about “Unique” grade skulls that are already quite extraordinary? How will the upgrade system affect them?



Let’s take the Ninja for example. The nimble Ninja is the only skull that can triple jump or dash which makes it an aerial combat artist of sorts.
But when upgraded to the ‘Ninja Master’, it becomes more agile than any other skull in the air which gives it a big advantage when going against the Adventurers.



We actually removed the Ninja’s ability to triple jump.
Instead the Ninja Master will have a new ability called ‘Substitution Jutsu’.
When using this ability while jumping, an exploding log is summoned and the Ninja teleports in mid-air.
Rather than just simply working on the triple jump, we thought it would add a more strategic layer to the fights overall if done this way.



The Ninja Master can zip around in any direction you want, but only once in a row for each.
Not only does this significantly boost the Ninja’s mobility, but it allows for some pretty sweet combos that can deal more damage in short spurts.
But we don’t think that this makes the Ninja Master an ‘Aerial Attack Ace’ so to speak ;)


Just like the base Ninja skull, the Ninja Master can have a maximum of two skills. But here’s where it gets interesting…. its arsenal of skills changes when it’s in the air!







The Ninja’s swap skill has also changed from ‘Phantom Drive’ to ‘Fire Style: Fire Breath Jutsu’.
When swapping with the Ninja Master on the ground, it breathes out fire and finishes it off with several explosions to make it even spicier.
If swapping in the air, it uses the ‘Water Style: Sludge Bomb Jutsu’ skill and launches poison-laced projectiles towards enemies on the ground.







’Flash Slash’ is a skill focused on mobility and charging forward.
The Ninja Master takes it up a notch though by being able to change direction up to 3 times when using the skill.
If used while in mid-air, the Ninja Master teleports behind the closest enemy and absolutely slices them to shreds with a lightning-fast combo.







The ‘Numerous Blades’ skill is all about throwing good old fashioned shurikens, but it can leave the Ninja open to attacks from the back and long-range.
The Ninja Master is able to overcome these weaknesses though.
If used while in mid-air, the Ninja Master throws 3 exploding knives. This skill can also be charged several times and if the cooldown time is managed well the amount of damage dealt can be maximized.







The ‘Phantom Drive’ skill is all about dealing heavy multi-hit attacks along with your clone. However just like ‘Numerous Blades’ it leaves you vulnerable to attacks from behind and ranged attacks.
The Ninja Master can attack multiple enemies within a set range by summoning several clones of itself.
And if done in the air, it summons 8 of itself and can hit enemies in a large radius.







The ‘Wheel Shuriken’ skill sends out huge shurikens that penetrate enemies and is great for dealing with mobs.
But the Ninja Master’s shurikens are even bigger and can pull nearby enemies closer to it.
If used in the air, 3 wheel shurikens are summoned that revolve around the affected area.


The Ninja Master is difficult to control and if a mistake is made, it can result in getting swarmed by enemies and not being able to use a skill when you want to.
However once you get the hang of it, you’ll truly become an aerial combat force to be reckoned with.
Like we said previously, we’re doing our best to make sure each new upgraded skull is fun to play but stays true to its original/base form as well.
That being said, we do have another good piece of news to share with you.



Skul: The Hero Slayer was selected as the “Best Overseas Game” at the ‘IndiePlay 2020 Expo’ and also the “Top Indie Game” for ‘Korean Games 2020’.
It really means the world to us to see how many people enjoy playing our game and these awards are just the icing on the cake.

#Discussions_QuoteBlock_Author
Also, you may have seen that the Steam Awards is currently taking place. We’d really appreciate it if you could vote for us as the “Sit Back and Relax” Award ;)https://store.steampowered.com/steamawards/nominations/76561199006886376?k=11209032490807525876



We’ll keep doing our best to create the best game that we possibly can.
Thank you!
Oct 25, 2020
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Everyone!
The day you’ve been waiting for is almost here...
We’re getting closer and closer to finishing the Early Access period and releasing the full version of Skul: The Hero Slayer! The last couple of weeks we’ve been putting in long hours to make sure it’s a smooth transition that meets your expectations. And we know you’re ready, but the wait will be worth it!
That being said, we’d like to give you another quick sneak peek of what you’ll see/experience in the full version.

And what better way to start off than discussing some never-before-seen Demon comrades!




The Carleon Empire has been indiscriminately kidnapping countless Demons to serve their dastardly purposes.
Even now many of Skul’s Demon brethren are crying out in pain while trapped and on their way to the Black Lab in Carleon Castle.




We hope you’ll lend them a helping hand if you happen to come across them.
If you’re able to free them from their captors, they’ll be sure to pay you back for your good deeds.
Their rewards could prove to be decisive in helping Skul to attack Carleon Castle and ultimately save the Demon King.




But like you would expect, there is someone standing in your way...




Skul’s rival is dead-set on taking Skul down and has really stepped up his game.




The other Adventurers have also leveled up and grown a lot stronger since you last saw them.
But they aren’t the only ones. Skul has also gotten much more powerful through the experience of countless deaths.
We personally can’t wait to see how the supercharged battles unfold and if you can overcome the upgraded enemies.

That does it for this Development Blog! See you again soon!
Sep 24, 2020
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Skul Squad!
This is our first official Development Blog. We’ll be uploading these periodically leading up to our full launch later this year to keep you in the loop.
Do you remember us briefly mentioning the ‘Ramparts of Fate’ at Gamescom a while back?
Well this Dev Blog will shed some more light on what makes the new content so special.



Carleon is a religious state that follows Leonism in service of the Goddess Leonia.
With the empire crumbling, the struggling citizens have turned to Leonism in hope of a better life. However this has made the religious order all the more powerful in the process and given it the opportunity to wipe out the Demon race and brainwash their followers into becoming zealots who are unafraid of death.



The Leonist zealots are quick on their feet and menacing when in a group.



But their speed is not the only thing that makes them tough to deal with.
If they take a deadly hit and think that they can’t overcome Skul, they’ll sacrifice their own lives. And what results from that can only be described as the embodiment of devotion itself. Which is also very dangerous in this case...



The Religious Order of Leonia can wield the power of light, which is deadly to the undead Skul.
If one of the zealots hit you with a special attack, the ‘Light from Leonia’ will slowly break Skul down and permanently increase the damage it takes.



If Skul gets too weakened by the light, it might only take one attack to get blown to smithereens.



On your way to the top of the castle, you will come across some Leonist fountains.
You may have no idea what their true purpose is, but you can use them to eradicate the light from Skul.



In the Religious Order of Leonia there exists an independent group of knights with a separate chain of command. The ‘Knights of the Holy Order’ are imposing figures with an unwavering belief in Leonism and the Archbishop. So they’ll do anything to eliminate their enemies.



The Knights of the Holy Order are on a different level than the Carleon Imperial Soldiers and will apply pressure to Skul in ways that they can’t. The Knights also hold the power of light just like the Leonist zealots.
The Knights wield massive shields and swords that they can easily use to control Skul’s movements and attack in rapid succession.

Currently, we’re mainly focusing on adjusting the balancing and visual effects of everything.
We’ll make sure that the new chapter will really test your mettle and push you to challenge yourself to complete it.
That’s it for this edition of the Dev Blog. See you again soon!
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