Developer comment We hope that with this change, each run will feel unique and different from the last.
Developer comment We felt that there were too many stats regarding attack and damage and some of them were vague and confusing. We’re making appropriate changes so that you’ll know exactly what you’ll be getting when acquiring or buying items and quintessences.
Developer comment Go nuts and experiment with different item combinations!
Developer comment We want to increase the pace of our game and make the game less tedious to replay after each run.
Developer comment We want gold to remain as an important currency that users will have to strategically spend. With this change, users that have been saving up gold from earlier parts of the game will be rewarded by being able to spend more gold on higher tier items in the marketplace.
Developer comment We’ve buffed offensive items so that users will be able to really feel more powerful with each new item they equip. It also allows users to strive for extreme item combinations.
Developer comment We want to differentiate the concept of Max HP and Decreased incoming damage stats.
Development comment Critical damage was too powerful in some situations and item combinations, so we decided to give this stat a nerf.
Development comment This is an experimental change that we want to test out to try to differentiate each skull type by giving them its own uniqueness.