The bug listed below was taken care of with this hotfix for Release Version 1.9d.
Fixed an issue where the game did not launch on Mac.
Fixed a bug where Ent Skull "Rapid Growth" skill gave abnormally high damage.
-------------------------------------
Hello Skul Squad,
We’re here with another update, bringing you 3 new skulls to help Skul on his quest to rescue his King from captivity.
New Skulls!
Living Armor
Tier: Unique
Type: Power
Sword and armor with the spirit of a knight that is no more.
Alchemist
Tier: Rare
Type: Balance
When did it start to go downhill...
Ent Skull
Tier: Common
Type: Power
A skeleton that has received nutrients from the giant trees of the Forest of Harmony.
Here are the detailed patch notes:
<System> Fixed a bug where item effects that trigger by jumping would not disappear even after the item has been sold/destroyed. Fixed a bug where the player’s death sound effect would not trigger properly.
<Sound> Added UI sound effects. Improved skill sounds for a handful of Skulls.
<Skulls> New playable Skulls
Living Armor
Alchemist
Ent Skull
Carleon Recruit
New skill added: [Comrade: Archer]
Minotaur
Fixed a jumping animation bug
<Quintessence>
Kobold
Fixed a bug where the ‘Mining’ gold coin drop effect would not trigger.
<Enemies>
Fixed a bug where arrows fired by the Archer adventurer would appear inverted.
Hey Skul Squad, You may have seen this listed on our ‘Development Roadmap’, but this patch includes a major update of the skills for a bunch of different skulls (Common~Rare grade).
The list of additions is pretty extensive, but we think one really stands out from the rest. Behold the new and improved Gargoyle equipped with Laser Eyes. Bet you didn’t see that coming! (Neither did the soldiers though to be fair....)
The new set of skills should really liven up the gameplay for the skulls involved and make clearing maps even more fun. And as always, let us know what you think of the changes on our Discord! Your feedback is very important to us. We also fixed some bugs, sound effects and balancing issues. Please see below for the deets~
System
Fixed bug where some projectiles passed through walls.
Fixed problem where a Lion Statue in Chapter 2 hit the player for an abnormally high amount of damage.
Fixed sound issue related to a trap on a certain map in Chapter 2.
Skulls
Skeleton-Spear - Added skill [Rush Forward!]
Carleon Recruit - Added skill [Comrade: Recruit]
Sneak - Damage is now dealt to nearby enemies when using [Back Roll]
Werewolf - Damage is now dealt to enemies when using [Beast Leap] - Added skill [Hunt] - Added skill [Predator]
Hello! This is SouthPAW Games, the development team for “Skul: The Hero Slayer”.
First of all, we’d like to thank you once again for being a part of this community. All of the feedback we’ve received has been extremely insightful and helped us to both improve the Early Access version of the game and also prepare it for the full launch. These first two months of EA in particular have helped us to choose our path going forward. And now that we’ve decided exactly what content needs to be added before the full launch, we’re finally ready to present our Development Roadmap for “Skul: The Hero Slayer” to you.
Roadmap Summary
We’re going to try and add as much new content as possible during the Early Access period. We’ll also do our best to polish the existing content based on your feedback until the game’s full release. When considering the amount of content we have planned and the time it will take to develop that, we’re expecting to officially release the game sometime in October. With that being said, we’ve also started to work on the PS4 and Switch ports. We’ll continue development of them in parallel with the PC version and hope to release the console versions soon after the full launch on Steam.
Direction Going Forward
Our main focus is to double down on what makes Skul fun, all the while improving upon its underwhelming aspects.
Battles Kicked Up A Notch
Picking up skulls and items will come faster and easier than ever before. Also depending on your luck, you can get much stronger at the beginning of the game. This should ratchet the tension up a notch and make for even more exciting battles.
New Event
The little skeleton will be helped in a wide range of ways after rescuing its demon brethren or meeting other helpful characters. We also plan on reforming the Witch’s Trait System for the full version. You’ll have much more to choose from and be able to improve the character more strategically. This should provide for even more varied and interesting battles.
Even More Drama
We’ll be adding a wide range of skulls, skills and items going forward. You’ll also experience special effects thanks to the “Set Effect System” we plan on implementing. A keyword system will provide new and diverse effects that will strengthen your character and give you even more ways to take out the Imperial Army.
Wrapping Up The Story
The adventure of the little skeleton is drawing close to its climax. You’ll soon find out how the story ends and also learn more about Harmonia’s past thanks to the memories of the undead skeleton.
We’ve said this before, but “Skul: The Hero Slayer” really is a game that’s being shaped by this community. We’re paying close attention to your opinions and that’s really helped us to paint a clear picture in our minds of how this game’s development should progress going forward.
With that in mind, this announcement is just a summarization of all the main points we wanted to share with you. There are countless other opinions and ideas that we couldn’t address here, but you can be rest assured that your voices are being heard and we’re working tirelessly to bring the best version of Skul to you that we can. We can’t wait to continue down this path together with you all. Thanks everyone!
Skul Squad! This Patch welcomes 3 new skulls to the Continent of Harmonia!
The uber-powerful Archlich will strike fear into the hearts of enemies, while the Thief will rob enemies blind and then use their coins against them in the heat of battle. All of the new skulls have their own unique characteristics and skills, so you should experience even more special action and have a great time playing with them.
Also, we have improved and added to the sounds and special effects in the game. So listen closely! See below for more detailed info.
Skulls
New Skulls Added - Archlich - Aqua Skull - Thief
Archlich
Grade: Legendary
Type: Balance
*Gatekeepers of darkness! My agents and soldiers! Obey my command!*
Aqua Skull
Grade: Rare
타Type: Power
*A Skeleton Soldier that fell into the Elemental Lake.*
Thief
Grade: Common
Type: Speed
*When I got Demon Life Insurance, they didn’t pay me, but rather just brought me back from the dead as a skeleton!*
Grim Reaper - Drastically increased the amount of skill damage dealt when swapping
Ninja - Fixed problem where you could cancel a skill by jumping
Quintessence
Archdemon - Fixed it so that projectiles won’t explode even after hitting walls
Sound
Improved and added sound for Adventurers
Improved sounds effects when swapping
Improved overall quality of the sound
Added sound effect to Iron Shoes of Bitter Cold when landing on the ground
The bugs listed below were taken care of with this hotfix for Release Version 1.6g.
Fixed bug where attacking while dashing to the left caused the character to perform an air attack.
Fixed bug where the Gargoyle sometimes didn't jump and just slammed the ground when using the 'Stone Stomp' skill.
(4/20-Additional Alteration) Fixed bug where picking up a Spirit-related item while already in possession of the Elementalist's Blessing caused it to not function properly.
Hey Skul Squad, This patch is focused on ‘System Optimization’ just like we previously promised to update. And while it’s still not perfect, you should experience improved and stabler gameplay during the EA period. As for the next update, we’re planning on adding new content based on your feedback up to this point. Please see below for more detailed information about this update.
System
We’ve optimized the game so that you should be able to play comfortably on lower spec computers from now on!
Vastly improved the performance of the ‘Light Effect’ - Lowered the minimum specs needed to use the improved lighting feature. a. System Memory 16GB+ → 4GB+ b. VRAM 3GB+ → 1GB+ - Use this path to improve the lighting [Pause → Settings → Light Effect]
Improved performance of the physics engine. - This should really lighten the load on your CPU!
Improved speed of map loading.
Fixed a bug where the character sometimes got stuck in the wall.
Fixed problem where the amount of gathered Dark Quartz displayed on the ‘Game Over Screen’ didn’t reset.
Item
Fixed a bug where the Ruby Heart’s effect wasn’t working properly.
This update was focused on improving the game’s overall stability. We also added a wide range of new items to diversify the gameplay. You should experience even more fluid and fast-paced action because some of the new items take effect whenever you take damage or drop to a certain level of HP. Please check them out and let us know what you think! Attention Speedrunners! The playtime will no longer keep running when the game is paused, so this should help you out. We expect to see even more impressive times than we’ve already seen~ During Early Access we’re going to continue working on the game’s optimization.
See below for more details.
System
Changed effect of the Healing Orbs to make it clearer.
Fixed problem where the Character sometimes broke through walls.
Fixed issue where the game sometimes crashed and shut itself down.
Playtime no longer keeps running when the game is paused.
Drastically increased the damage Enemies take from traps.
Skulls
Skul - [Rebone] Fixed it so that the delay in motion can be cancelled by dashing, jumping, attacking or attacking in-air
Skeleton-Shield - Changed effect of the Shield
Rider - Overhauled its looks and design
Skeleton-Bomber - Changed colors of the hat and the bomb
Dark Paladin - Changed effect of the Shield
Item
Jagamon Thorns - Made it so that the fixed damage doesn’t fluctuate
Added New Items
[Common] - Hate Stone - Draft Stone - Bottled Embers - Explosive Ointment
[Rare] - Rake of Fury - Broken Mana Engine - Magic Bead of Darkness - Ancient Incense Burner - Ice Scale Spaulders - Elementalist’s Blessing - Ceremonial Dagger - Sphinx Eye - Giant’s Axe - Coward’s Cape - Iron Shoes of Bitter Cold
Fixed problem where the Blossom Ent’s Attack didn’t damage the Mummy.
Fixed bug where the Blossom Ent’s Attack Effect stacked up.
Changed it so that the shards of the test flasks summoned by the Chp 3 Boss (Chimera) will disappear after some time passes.
Changed it so that you don’t have to clear summoned monsters to move onto the next map (ex. Living Room Maid, Kitchen Maid, Released Spirits, Unstable Spirits)
Skul Squad, Here’s another round of bug fixes based on your feedback. You should experience more fluid gameplay and action.
Thanks again for the support and see below for more details~
System
Fixed bug where the Bomber’s Self-Destruct ability didn’t damage the Chp 3 Boss (Chimera)
Fixed bug where Chp 2 Boss (Leiana Sisters) took damage while not in battle
Improved look of Healing Orbs so they are much easier to spot
Fixed problem where the option to increase number of jumps sometimes wasn’t applied correctly (especially for the Ninja)
Fixed problem where the character kept dropping down little by little after dashing in the air
Background
Improved background of Demon King Castle
Skulls
Increased the time period where you can input another command during every skull’s Basic Attack
In regards to Air Attacks that allow for 2+ attacks while in air, you can now cancel the attack during the later stage of the motion. This allows for more attacks per second and provides better feel for aerial attacks
Gargoyle - ‘Petrify’ is no longer cancelled by a Basic Attack
Clown - Fixed bug where passive markings didn’t work correctly at times
Glacial Skull - Fixed problem where the percentage chance of freezing enemies upon Basic Attack didn’t match the description
Rider - Alleviated hit delay after each attack
Ninja - Changed dash effect
Predator - After jumping from a high place and attacking in air, you can now jump again immediately and attack once more - Alleviated hit delay after each attack - [Whirlwind] Increased max number of attacks and attack speed - [Hack] Increased max number of attacks and attack speed/ Improved feel/ Number of available uses now displayed correctly
Samurai - After inflicting damage with the ‘Single Slash’, you can cancel the motion delay by dashing or using another skill. This will make it easier to string together attack combos after using a skill. - The number of times ‘Spinning Slash’ can be used will appear correctly now
Quintessence
Evil Eye - Fixed problem where the passively increasing Skill Attack Power didn’t match the text
Troll - Fixed problem where the passively increasing Crit Chance didn’t match the text
Shadow Knights - Fixed problem where the passively increasing Attack Power didn’t match the text
Text
Fixed problem where the description of the Clown’s passive ability didn’t match up with the actual effect
Fixed issue where the description of the Manatech Baguette didn’t appear
Some text that was displayed in English for German players will now all be in German
We’re excited to announce that 3 new skulls have been added to the game and are ready for battle in Harmonia! Just like every other skull they have their own unique abilities and skills so be sure to try them all out. You’re sure to find the experience enjoyable and the gameplay even more diverse than before.
We also adjusted a couple of the skulls types and grades. The Clown in particular has received a major overhaul and should be a ton more fun to play with. In addition to that, we fixed bugs and other issues based on your comments. So keep the feedback coming!
System
Fixed bug where the effect of the Yggdrasil’s exploding projectiles were in the wrong spot
Fixed problem where projectiles passed through terrain on some maps
Fixed bug where you could break through the ceiling on the map
Fixed bug with Chapter 3 Boss’ roar knock-back
Fixed bug where the Warrior Adventurer would freeze during an attack or deliver an attack suddenly
Altered background music to play uniformly in all Chapters
Skul
New Skulls Added - Skeleton-Bomber / Grade : Rare
- Skeleton-Shield / Grade : Common
- Carleon Recruit / Grade : Common
Minotaurus - Grade Change: Common → Rare
Werewolf - Grade Change: Rare → Common
Clown - Grade Change: Common → Rare - Attack Speed increased - Increased forward movement while attacking - Changed number of marks for passive explosion: 4 → 3 - Reduced passive explosion’s damage - Increased damage for Basic Attack’s projectiles - Altered Jump Attack - Changed Passive Effects & Sound - Skill: Changed Surprise Knife (effect changed, attack range and damage increased) - Skill: Two in Each Hand (damage increased) - Skill: Highlight (new effect)
Rider - Type Change: Balance → Speed
Items
Eleventh Finger of Lightning - Fixed bug where actual cooldown time didn’t match the item’s description
Text
Fixed problem where a description of the Yaksha’s tackle didn’t appear
Fixed problem where Hidden Dagger’s item description didn’t match the actual in-game effect (for languages other than Korean)
Hello Skul Squad! A long awaited and sorely needed system update is finally ready to go. Of course we’re talking about Steam Cloud Support! Sorry it took so long, but better late than never I guess. Right? ;)
With that being said, there is one thing you need to be aware of. If you’ve already played Skul on several different PCs, you may see a message like the one below. You will be prompted to either download the save files from the Steam Cloud, or to upload the local files instead. So please take your time and think about which save file has the most saved contents!
In addition to that, we’ve fixed a ton of bugs (many of which we found thanks to your feedback). You should notice improved gameplay especially in the battle system.
Please look below for specific details.
System
Steam Cloud now supported
Fixed bug where effects intermittently wouldn’t disappear
Resolved issue with long item names messing with the UI and stretching it out
Fixed problem with Jump Attacks not being affected by Basic Attack Speed
Enemies will chase you down quicker after seeing you (increased movement speed)
Fixed bug where Quintessence and Items caused deadly attacks
‘Reassemble’ Trait added
Skul
Alleviated time slowdown when using a Tackling-type Dash
Fixed bug where Concentration Attack Skill Moves were cancelled out by using them again.
Skul (The OG) - Fixed bug where two skulls sometimes fell after throwing your skull
Clown - Fixed bug where Skills were cancelled by Dashing - Fixed bug where the puppet doesn’t have a marking in the bone pile map
Samurai - Fixed bug where the puppet doesn’t have a marking in the bone pile map
Jinn - Type Change: Balance → Power
Grim Reaper - Type Change: Power → Balance - Now invincible when performing Harvest
Yaksha - Fixed bug where Yaksha Fist was cancelled out by other actions - Changed attack style for Yaksha Fist once Concentration completes - Sorcery: Time slows down for enemies when using Goblin Step to crush them
Mummy - Fixed bug where Mummy Bomb didn’t explode when hitting an altar - Fixed bug where Mummy Bomb didn’t damage altars or other structures
Hunter - Fixed bug where Basic Attack commands were ignored - Attack stiffening time decreased for Basic Attack and Jump Attack once Concentration completes
Items
Fixed bug where some item’s thumbnails didn’t display properly in the scrolls - Hunter’s Boots - Execution Axe - Warrior’s Pauldrons - Dark Spirit Shade
Fixed bug where some item’s additional damage didn’t register correctly - Gunpowder Sword - Clown’s Surprise Box
Thief Armor - Fixed bug where the option wasn’t registering normally
Water Spirit Undine - Attack Range drastically increased
Hunter’s Boots - Fixed bug where item description and actually ability didn’t match up
Mage’s Mana Bracelet - Problem fixed with item grade not registering properly: Legendary → Unique
Gunpowder Sword - Grade Alteration: Rare → Unique - Fixed bug where explosion didn’t match Attack Type
Quintessence
Arch Demon - Damage of Soul Release’s projectile explosion increased
Raven Monarch - Vortex of the Abyss’ multi-hit and explosive damage increased
Centauros - Range of Javelin decreased
Misc.
Fixed bug where some projectile attacks didn’t damage alters
Enemies
Carleon Infantrymen - Hammer Attack Range decreased so nothing behind it is damaged
Carleon Ice Mage - Idle time after Attack added, Continuously attacking pattern deleted
Gold Mane Knight New Recruit - Deleted its ability to block player’s movement with shield
Gold Mane Knight - After performing the Power Wave Attack, idle time is now determined probabilistically - Added idle time for when Tackle Attack is reused
Housemaid - Enemy perception range increased for attacks
Adventurers - Fixed bug that caused strange status effects when casting lethal spells - Energy ball projectiles can no longer penetrate players - Changed hit style for Thief’s large shurikens - Fixed bug where Adventurer Mage kept moving towards the sides of the screen
Bosses
Chapter 2 Boss: Leiana Sisters - Fixed problem where boss stays in a diagonal position after being killed when moving diagonally
Chapter 2 Boss: Transformed Leiana - Added random attack pattern - For full-screen chain attacks, the amount of time attacks do damage has been reduced
Chapter 3 Boss: Chimera - Fixed bug where some attack pattern were skipped due to time slowing or stopping during an attack
Map
Chapter 1 Poison Flower - HP significantly decreased
Fixed bug where some players were forced up into the sky in some Chapter 2 maps due to screen fractures
Increased the chances of the Mysterious Boy providing high grade Quintessence in the later stages
Fixed bug where some enemies continued to get bigger after spawning
Fixed bug where some buff effects appeared to be extra large at times
The plates on the table in Chapter 2 fly more realistically and deal way more damage
Text
Fixed incorrect English text for Mummy
Fixed bug where an outdated version of the the Witch’s Trait Name was incorrectly displayed