Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Skul Community~
Skulites? Skul Squad? Help us come up with a name for this passionate and growing community!

In all seriousness though, thank you so much for your support and helping us successfully launch Skul: The Hero Slayer for Early Access! We were overwhelmed with the response we received and couldn’t be more grateful. We’re looking forward to seeing where this journey takes us and are excited to have the Skul Community by our side.

With that said, we’ve been closely monitoring everything you have had to say (the good and especially the bad). We know there are a lot of bugs currently, so we are doing our best to rectify those problems as quickly as we can. If you experienced any bugs or issues we sincerely apologize for that. Please just know that this game is a work in progress and will only improve from here on out.

See below for the updates included in this patch.


1.)Polishing Some Skulls
Nimble Ninja with Range?!? One word. Unstoppable
Flash Slash Attack type changed: melee → range

Cheesing with the Mummy no more! It’s sidearm is going down a caliber or two.
  • Basic Attack type changed: skill → basic (was ‘skill’ by mistake)
  • Basic Attack range reduced
  • Basic Attack damage reduced
  • Exploding Head damage increased
  • Exploding Heads now burst upon impact (Humans beware!)
  • Shooting upwards possible now (Shoot those pesky Adventurers out of the sky!)


Death Itself, made a little less deadly (The not so grim Reaper)
  • Passive projectile’s homing range increased
  • Passive projectile’s attack damage decreased

The Berserker Unleashed!
  • Problem with Basic Attack cancelling out Berserker Tackle resolved

The once frustrating Gargoyle, made playable and actually fun!
  • The Gargoyle now descends slowly after attacking while in flight

The Rider still rollin’ over foes.
  • Passive Icon added (displays the additional attack power based on increases in movement speed)

Make the humans howl with fear at the sight of the Werewolf!
  • Now invincible while performing the Beast Leap

An even more magical Genie.
  • Now invincible while performing the Fairy Swordsmanship skill

A Spearman with improved D.
  • Now invincible while performing Parrying action
  • Fixed problem with attacks for some skulls being cancelled out

2.) System Updates
  • System language now automatically selected (based on OS language settings and defaults to English)
  • Controller vibration added
  • Dated now saved after dying (Some data didn’t save if you immediately quit the game after dying)
  • If you quit the game right after selecting traits with the Witch, the Dark Quartz you use will not be returned to you
  • No more freebies! The Witch caught onto your little scheme...
  • Max frame rate set at 80 (some users experienced overheating due to no limit)

3.) New and Improved UI
  • Version Info added to top-right corner of screen
  • Deleted “Don’t Press Anything” warning message from the main screen (loading issues resolved as well)

4.) Items and Quintessence Rebalancing
  • Slime Quintessence’s Invincibility Period 2secs → 1, Cooldown Time 15secs → 10
  • Eleventh Finger of Lightning’s Cooldown Time Increased to 10secs, Can now hit up to 3 enemies at once
  • Added Ritual Staff buff icon
  • Centauros Quintessence damage range decreased
  • Medusa Quintessence damage range decreased
  • Fixed bug of skill cooldown resetting because of Infinite Bone item being used after consecutive skills (Usually happens with the Predator)
  • Archdemon projectile’s homing range increased

5.) Better Map
  • Fixed bug where store owners didn’t sell items at times
  • Sound effects from flame projectiles in Chp 1 & 2 reduced by 50%
  • Fixed problem in Chapter 1 map where a void space appeared in the background behind the vine decorations
  • Fixed problem in Chapter 3 map where some layers clashed with each other
  • Fixed issue with some bone pile maps spawning the puppet in a strange location

6.) Enhanced Sound
  • Added sound effects to some fire shooting traps in Chapter 2 that were missing it
  • Sound effects caused by fire shooting traps hitting a wall in Chapter 1 & 2 reduced by 50%
  • Sound added to spike traps in Chapter 2
  • Solved problem with Yggdrasil’s 8-directional projectile’s sound overlapping
  • Got rid of overlapping sound when Yggdrasil appears and grabs the ground.
  • Added wailing sound to Mongal boss in the tutorial
  • Sound added for scene after clearing the Chapter 3 boss

7.) Text Improvements
  • Solved issue with English version of skill acceleration’s description appearing where the name should
  • Key guide now appears in the appropriate language in the Witch’s skill tree

Chapter 3 Boss
  • Venom Fall damage reduced
  • Venom Fall animation properly synced
  • Venom Fall Chimera now falls forward
  • Venom Breath’s projectile gravity increased
  • Occurence of idle time pattern reduced
  • Idle time after Venom Ball removed
  • Venom Ball projectile speed increased
  • Knocked-back action added during roar
  • Venom Cannon’s gravity increased
  • Falling speed of wreckage increased
  • Falling speed of experimental flasks increased
  • Added sounds effects to experimental flasks that explode on impact

Chapter 2 Boss
  • Leiana Sisters can no longer take damage during the intro
  • Fixed bug that slowed the bosses down after getting hit by the Medusa Quintessence
  • Added sound to part of intro when the Leiana Sisters land
  • Added sound to Leiana Sister’s Rising Pierce attack
  • Added sound to Leiana Sister’s Homing Pierce attack

Chapter 1 Boss
  • Fixed bug that slowed the boss down after getting hit by the Medusa Quintessence

Monsters
  • Basic Ent’s forward movement increased
  • Chimera’s attack damage increased
  • Sound effects for Ice Mage’s attack reduced from 1 → 0.5
  • Fixed issue with Gold Mane Infantrymen’s attack power surging out of control if frozen while in the act of performing a Power Wave attack
  • Tutorial Ogre’s Max HP increased
  • Tutorial Ogre now not stunned by attacks
  • Reduced idle time for Chapter 3 Golden Mages after attacking
  • Ogre summoning Golden Mage’s Max HP increased

Adventurers
  • Solved issue with Adventurers teleporting and getting stuck on the edge of the screen
  • Edited background music to come after dialogue is completed
  • From now on 2 Adventurers will appear in Chapter 2-1 and 3 will appear in Chapter 3-1
  • Higher amount of damage necessary to cancel out casting
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello!

We greatly appreciate your efforts and your helpful comments in identifying issues and we apologize for the inconvenience due to this. We will do our best to fix all issues/bugs received as soon as possible.

Updates made on Feb 19 after the EA launch are as follows.


[Bug Fix]
  • Updated text and image of Quintessences.
  • Fixed the Gates not opening even after defeating all monsters on the map.
  • Set English as the default language for the Settings menu.
  • Set English as the default language for Early Access Notice, and added a text asking players not to input any key at the loading screen as it may make the game crash.

If you notice any bugs, have any suggestions or have any questions for the dev team, please visit our official SNS channels.

Thank you!
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello!

We are excited to announce the official Early Access launch for Skul: The Hero Slayer! Give it a go~

The Early Access Period
We plan to keep the Early Access period as short as possible and hope to release the full version of the game in the first half of this year. That being said, the current build of the game does not include every feature or all of the contents that we have planned for it. The overall balancing of the game is still very much a work in progress as well, so your feedback will be invaluable in helping us improve all aspects of the game going forward.

As such, if you find any bugs or would like to make suggestions on how to improve the game please let us know! You can reach us on any of the channels below.



EA Launch Discount
Skul: The Hero Slayer will initially be priced at $17.99, but will be discounted by 20% at launch.


Rookie Mode
Finding Skul to be a little difficult? Don’t give up just yet! Try out our ‘Rookie Mode’ that is geared towards gamers who are a little unfamiliar with the roguelite genre or just want a more casual playing experience. You can find it under the ‘Gameplay’ tab in the menu and it will boost your character’s Max HP by 100!


Thanks again for the support and joining us on this journey!
Feb 18, 2020
Skul: The Hero Slayer - Skul: The Hero Slayer
Salutations Skul Community!

As we've said before, we're planning to be as transparent and proactive during the Early Access Period as possible. So please look below for the answers to a couple questions that we think you may already have.


Key Things to Keep in Mind!
  1. 'Light Effect'.
  2. [/b] In the settings menu you can turn on 'light effect' to improve the game's lighting and visuals, but that may cause the frame rate to drop. Please keep this in mind when adjusting that setting.
  3. Current Game Length
  4. [/b] This being the Early Access version of Skul, you can only play until Chapter 3 at the moment. An additional chapter including the ending will be added for the final version of the game. We will also be adding a wide range of contents, Steam Achievements, trading cards, etc.
  5. We are working on making the game load faster after starting it up.
  6. [/b]
  7. Please feel free to report any bugs or make any suggestions to improve the game. We always love to hear from you!

EA Special
  1. EA Launch Discount of 20%
  2. [/b]

Thank you!
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Skul Community!

First of all, we would like to thank everyone for their continued support of Skul: The Hero Slayer. We’ve been working day and night to improve the game and get it ready for release. In that regard, please see below for our EA launch schedule!

  • UTC : 2/19 1am
  • CST : 2/19 9am
  • EST : 2/18 8pm
  • PST : 2/18 5pm

Releasing the game for Early Access to start out with has always been a key part of our plan. Communicating with you (the Skul Community) is of utmost importance to us and provides us with invaluable feedback. And undergoing an Early Access period is the best way for us to hear your voice and help us shape Skul into the best game it can be.

During EA we plan on providing frequent and detailed updates as to the progress of the game’s development. And we will be monitoring our Discord and Twitter pages, so please feel free to contact us through those channels. Any bug reports or ideas for improvement are always greatly appreciated. We also plan on keeping the EA period as short as possible and will do our best to get the full version released in a timely manner.

Thanks again for the support and joining us on this journey!


https://store.steampowered.com/app/1147560/Skul_The_Hero_Slayer/
Feb 5, 2020
Skul: The Hero Slayer - Skul: The Hero Slayer
Hello Skul Community,

We’d like to thank everyone one last time for participating in the ‘Beta Test for Creators’. All of the feedback we received was very helpful and insightful. What we learned through the test spurred a lot of internal conversations about how best to improve the game, so we’d like to share with you some of the changes we’re making going forward.

1. New Features Galore!

We have a lot of features in the works to make Skul’s gameplay really shine. One key aspect is the number of playable skulls (characters). There will be over 20 different skulls available to play, each with their own unique skills and characteristics. Going forward Skul will also feature a special group of NPCs, dozens of monster types and 6 mini-bosses for you to take on. And don’t forget the main bosses at each stage :)

2. Better Balancing!

We received a lot of feedback regarding balancing and difficulty level issues, and we think that getting these right is of paramount importance. Also when it comes to increasing Skul’s replayability, we’re planning to add contents to power up your character as time goes by, which will lower the initial learning curve and make the gameplay smoother overall.

3. Squashing Bugs

It goes without saying that bugs can really break up a game’s flow and ruin its immersion. So over the past couple of weeks we have been intensely focused on fixing any and all bugs that have been found. This should lead to a more polished version of the game than you previously experienced.

Thanks again for taking part in the beta test! We can’t wait to show you all the improvements that we’ve made to the game.

This is just the beginning and we couldn’t be happier to have you join us on this journey.
Skul: The Hero Slayer - METAL UNIT


Hello!
We are happy to announce Early Access of Metal Unit.
From now on, the Early Access version of Metal Unit is available on Steam.

About Metal Unit
Metal Unit is a sprawling side-scrolling platformer with rogue-lite features. The wide range of melee and ranged weapons at your disposal also give you the ultimate flexibility to take out enemies any way you see fit.
Upon death, the game will convert all equipped items into permanent research points. The points can then be used to unlock new items and skills. You will constantly receive weapons of varying utility and will need to adapt your strategy to match your current equipment.

Early Access Exclusive Offer
Metal Unit is priced at $14.99, however a 20% discount will be offered at launch!

Early Access Period
We are striving to keep the game in Early Access as short of a time as possible and release the full version by April 2020!
The full version of Metal Unit will contain the complete ending, new storylines, and countless additional features. On top of that, there will be achievements, trading cards, and all the in-game contents (including bug fixes, localizations etc.) will be updated.

PAX EAST 2020
Metal Unit will be attending PAX East 2020!
We hope to see you all there and get as much feedback and insight from you as possible.

Community
Throughout the EA period, we plan on communicating with you as much as possible and also providing constant updates as to the status of the game’s development. Your feedback will be invaluable and we look forward to hearing your original ideas to improve Metal Unit.


Steam Community: https://steamcommunity.com/app/1173200/discussions/
Official Discord: https://discord.gg/AzpY29t
Metal Unit Support Team: metalunit_support@neowiz.com


Thank you!
Skul: The Hero Slayer - Skul: The Hero Slayer
Attention All Skul Supporters!

This posting is our first official 'Development Status Update' and will be just one of many, many more to come. So please check in here from time to time to see what we're working on and provide any feedback you have for us.

If you enjoyed the demo version of our game, then you're going to love what we have in store for you going forward. Look below for a sneak peek at a couple of new features we'll have ready to go for Early Access!


More Skulls & More Items

Ready to try out some new playable characters and items? Not only do we have some exciting new skulls to reveal, but we're also making the original skulls even more fun to play! Get pumped~





A Slew of Sidekicks

You've got some backup on your journey now~


#Discussions_QuoteBlock_Author
First Spotted by the Developer:
Just Another Day in the Demon Castle

Pay no heed to the cats.




Even More Powerful Rivals

It may be hard to believe, but your rivals can help you succeed. Going up against them requires you to remain focused and on the right path. See if you can go toe-to-toe with your new and improved rivals and ultimately save your demon brethren.

Lastly, we would like to thank everyone once more for participating in the beta test. All of your feedback was invaluable and will help us to make the best game we can. We'll see you again soon for Early Access with a ton more new and exciting features!



https://store.steampowered.com/app/1147560/
Skul: The Hero Slayer - Skul: The Hero Slayer

Hello,

We've decided to extend the 'Beta Test for Creators' until January 26th!

1. Why is it being extended?
  • We've received a great amount of support and useful feedback so far, so we would like to continue the process for about two more weeks until the 26th.

  • Just like before, if you are a streamer you can apply through Keymailer.
    [Keymailer Application Page] ☜ Click~!

  • You can apply through the google form link below and will receive an email if chosen to participate.
    [Skul: The Hero Slayer Application Form] ☜ Click~!

[Things to Note]
  • Those chosen to participate in the beta test will be sent a Steam key.
  • On the lower-left corner of the Steam Library page, click on "Add Game" > Then click "Register a Steam Product" > Then just input the key code~
  • Feel free to share your thoughts or suggestions on our official Discord server~
    [Official Beta Test Discord] ☜ Click~!
  • Of course you can always register on our Steam Community as well!
  • Please note that only people chosen to participate will receive emails.
  • Don't worry if you're not a content creator, you can still wait for the official release and enjoy the demo version in the meantime!
    [Skul: The Hero Slayer Demo Download Page] ☜ Click~!

Thank you!
Skul: The Hero Slayer - Skul: The Hero Slayer
Season's greetings!

After a successful showing last month at G-Star in Korea, we decided it was time to take 'Skul' global and attend the 'WePlay Show' in Shanghai!

Check out the photos below to see how it all went down.

Skul chillin' like a villain at the airport.



The Skul booth was set up in a flash~



Crowds were forming long before the gates even opened.



Not a moment to rest for Skul. Always grinding...



Skul watching over some gamers (a little creepily maybe??)



Of course Skul couldn't resist getting in on the action himself!



All of the attendees were amazing and we couldn't be more thankful for all the love and support they showed for our game.



Skul checking out the competition for a bit.



Skul in complete awe of Dead Cells... Will he be on that level one day?



The first (and last) gamer to reach the "Yggdrasil"!

Interview Summary
He typically likes playing rogue-lite games and thought Skul was a lot of fun. He just wished that he could've defeated the last boss.


This was just the first stop of many around the world. We hope you join us on this journey and help make Skul the best game it can be!

Thank you!
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